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Utilize isNotEqualTo (#7929)
* Utilize isNotEqualTo * undo changes to some files * redo some changes, fix based on @Vdauphin 's comment * fix validator issues Co-authored-by: PabstMirror <pabstmirror@gmail.com>
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@ -31,6 +31,6 @@ _weapon = configName (configFile >> "CfgWeapons" >> _weapon);
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private _muzzle = currentMuzzle _unit;
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if !(_state isEqualTo (_weapon in _safedWeapons)) then {
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if (_state isNotEqualTo (_weapon in _safedWeapons)) then {
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[_unit, _weapon, _muzzle] call FUNC(lockSafety);
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};
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