add forcedMag and ai_unloadMagazines

This commit is contained in:
Salluci 2023-07-13 19:53:57 +03:00
parent cafe1f40e8
commit 7647123683
3 changed files with 61 additions and 5 deletions

View File

@ -5,6 +5,7 @@ PREP(aceRearmGetCarryMagazines);
PREP(ai_handleFired);
PREP(ai_handleGetIn);
PREP(ai_reload);
PREP(ai_unloadMagazines);
PREP(assemble_canDeployTripod);
PREP(assemble_canDeployWeapon);

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@ -6,38 +6,50 @@
* Arguments:
* 0: CSW <OBJECT>
* 1: Gunner <OBJECT>
* 2: Weapon <STRING>
* 2: Skip reload time <BOOL> (default: false)
*
* Return Value:
* None
*
* Public: No
*/
params ["_vehicle", "_gunner", "_weapon"];
TRACE_3("AI reload",_vehicle,_gunner,_weapon);
params ["_vehicle", "_gunner", ["_instantReload", false]];
TRACE_3("AI reload",_vehicle,_gunner,_instantReload);
private _loadableMagazines = [_vehicle, _gunner, true] call FUNC(reload_getLoadableMagazines);
if (_loadableMagazines isEqualTo []) exitWith {TRACE_1("could not find reloadable mag",_vehicle)};
// API, to be used by artillerytables
private _forcedMag = _vehicle getVariable [QGVAR(forcedMag), ""];
// If this is called while CSW has ammo, unload mags in gunner's turret
if (someAmmo _vehicle) then {[_vehicle, _gunner, [_gunner] call EFUNC(common,getTurretIndex)] call FUNC(ai_unloadMagazine)};
private _bestAmmo = 0;
private _magazineInfo = [];
{
_x params ["", "", "", "", "", "_ammo"];
_x params ["_xMag", "", "", "", "", "_ammo"];
if (_forcedMag isNotEqualTo "" && {_xMag != _forcedMag}) then {continue};
if (_ammo > _bestAmmo) then {
_bestAmmo = _ammo;
_magazineInfo = _x;
};
} forEach _loadableMagazines;
if (_magazineInfo isEqualTo []) exitWith {};
_magazineInfo params ["_carryMag", "_turretPath", "_loadInfo", "_magSource", "", "_ammo"];
// Remove the mag from the source
[_magSource, _carryMag, _ammo] call EFUNC(common,removeSpecificMagazine);
// see fnc_reload_loadMagazine #L54
// AI never returns ammo and removes the magazine before reloading, so we can skip distance and weaponHolder checks
private _eventParams = [_vehicle, _turretPath, objNull, _carryMag, _ammo, _gunner];
if (_instantReload) exitWith {
TRACE_1("calling addTurretMag event: instant AI reload",_this);
[QGVAR(addTurretMag), _eventParams] call CBA_fnc_globalEvent;
};
private _timeToLoad = GET_NUMBER(configOf _vehicle >> QUOTE(ADDON) >> "ammoLoadTime", 1);
TRACE_1("Reloading in progress",_timeToLoad);

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@ -0,0 +1,43 @@
#include "script_component.hpp"
/*
* Author: LinkIsGrim
* Switch loaded magazine on an AI CSW
*
* Arguments:
* 0: CSW <OBJECT>
* 1: Gunner <OBJECT>
* 2: Turret Path <ARRAY>
*
* Return Value:
* None
*
* Public: No
*/
params ["_vehicle", "_gunner", "_turretPath"];
private _magsToRemove = [];
private _containerMagazineClassnames = [];
private _containerMagazineCount = [];
{
_x params ["_xMag", "_xTurret", "_xAmmo"];
if (_xTurret isNotEqualTo _turretPath) then {continue};
private _carryMag = _xMag call FUNC(getCarryMagazine);
if (_carryMag != "") then {
_magsToRemove pushBackUnique [_xMag, _xTurret];
private _index = _containerMagazineClassnames find _carryMag;
if (_index < 0) then {
_index = _containerMagazineClassnames pushBack _carryMag;
_containerMagazineCount pushBack 0;
};
_containerMagazineCount set [_index, (_containerMagazineCount select _index) + _xAmmo];
};
} forEach (_vehicle magazinesAllTurrets _vehicle);
{
_vehicle removeMagazinesTurret _x;
} forEach _magsToRemove;
{
[_vehicle, _x, _containerMagazineCount select _forEachIndex] call FUNC(reload_handleReturnAmmo);
} forEach _containerMagazineClassnames;