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Isolate MANPAD and IR
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1
addons/manpad/$PBOPREFIX$
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1
addons/manpad/$PBOPREFIX$
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@ -0,0 +1 @@
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z\ace\addons\manpad
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90
addons/manpad/CfgAmmo.hpp
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90
addons/manpad/CfgAmmo.hpp
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@ -0,0 +1,90 @@
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class CfgAmmo {
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class ammo_Missile_rim116;
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class GVAR(rim116): ammo_Missile_rim116 {
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maneuvrability = 0;
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missileLockMaxSpeed = 2000;
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missileLockCone = 3; // caged lock
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missileKeepLockedCone = 45;
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missileLockMaxDistance = 5000;
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missileLockMinDistance = 250;
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class ace_missileguidance {
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enabled = 1;
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pitchRate = 50; // Minium flap deflection for guidance
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yawRate = 50; // Maximum flap deflection for guidance
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canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode
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// Guidance type for munitions
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defaultSeekerType = "IR";
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seekerTypes[] = { "IR" };
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flareDistanceFilter = 100;
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flareAngleFilter = 0.5; // can filter out flares that are >= flareAngleFilter to known target velocity
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defaultSeekerLockMode = "LOBL";
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seekerLockModes[] = { "LOBL" };
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defaultNavigationType = "ZeroEffortMiss";
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navigationTypes[] = { "ZeroEffortMiss" };
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seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
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seekerAngle = 45; // Angle from the shooter's view that can track the missile
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seekerAccuracy = 0.8; // seeker accuracy multiplier
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seekerMinRange = 75;
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seekerMaxRange = 5000; // Range from the missile which the seeker can visually search
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// Attack profile type selection
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defaultAttackProfile = "DIR";
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attackProfiles[] = {"DIR"};
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};
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};
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class M_70mm_SAAMI;
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class GVAR(stinger): M_70mm_SAAMI {
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maneuvrability = 0;
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missileLockMaxSpeed = 2000;
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missileLockCone = 3; // caged lock
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missileKeepLockedCone = 45;
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missileLockMaxDistance = 5000;
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missileLockMinDistance = 250;
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class ace_missileguidance {
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enabled = 1;
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pitchRate = 42; // Minium flap deflection for guidance
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yawRate = 42; // Maximum flap deflection for guidance
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canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode
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// Guidance type for munitions
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defaultSeekerType = "IR";
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seekerTypes[] = { "IR" };
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flareDistanceFilter = 100;
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flareAngleFilter = 1.3; // can filter out flares that are >= flareAngleFilter to known target velocity
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defaultSeekerLockMode = "LOBL";
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seekerLockModes[] = { "LOBL" };
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defaultNavigationType = "AugmentedProportionalNavigation";
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navigationTypes[] = { "AugmentedProportionalNavigation" };
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seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
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seekerAngle = 45; // Angle from the shooter's view that can track the missile
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seekerAccuracy = 0.8; // seeker accuracy multiplier
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seekerMinRange = 75;
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seekerMaxRange = 5000; // Range from the missile which the seeker can visually search
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// Attack profile type selection
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defaultAttackProfile = "DIR";
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attackProfiles[] = {"DIR"};
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};
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};
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};
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22
addons/manpad/CfgMagazines.hpp
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22
addons/manpad/CfgMagazines.hpp
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@ -0,0 +1,22 @@
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class CfgMagazines {
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class magazine_Missile_rim116_x21;
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class GVAR(rim116): magazine_Missile_rim116_x21 {
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author = "Dani (TCVM)";
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displayName = CSTRING(rim116_21x);
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ammo = QGVAR(rim116);
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};
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class 4Rnd_70mm_SAAMI_missiles;
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class GVAR(stinger): 4Rnd_70mm_SAAMI_missiles {
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author = "Dani (TCVM)";
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displayName = CSTRING(stinger_4x);
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ammo = QGVAR(stinger);
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};
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class Titan_AA;
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class GVAR(stinger_man): Titan_AA {
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author = "Dani (TCVM)";
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displayName = CSTRING(stinger);
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ammo = QGVAR(stinger);
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};
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};
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108
addons/manpad/CfgVehicles.hpp
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108
addons/manpad/CfgVehicles.hpp
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class CfgVehicles {
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class LandVehicle;
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class StaticWeapon: LandVehicle {
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class Turrets;
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};
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class StaticMGWeapon: StaticWeapon {
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class Turrets: Turrets {
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class MainTurret;
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};
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};
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class SAM_System_01_base_F: StaticMGWeapon {
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class AnimationSources {
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class Missiles_revolving {
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source = "revolving";
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weapon = QGVAR(rim116);
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};
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};
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class Turrets: Turrets {
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class MainTurret: MainTurret {
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weapons[] = {QGVAR(rim116)};
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magazines[] = {QGVAR(rim116)};
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};
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};
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};
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class Tank;
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class Tank_F: Tank {
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class Turrets {
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class MainTurret;
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};
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};
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class LT_01_base_F: Tank_F {
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class AnimationSources;
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class Turrets: Turrets {};
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};
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class LT_01_AA_base_F: LT_01_base_F {
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class AnimationSources: AnimationSources {
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class Missiles_revolving {
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source = "revolving";
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weapon = QGVAR(FIM92);
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};
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};
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class Turrets: Turrets {
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class MainTurret: MainTurret {
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weapons[] = {"SmokeLauncher", QGVAR(FIM92), "HMG_127"};
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magazines[] = {
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"SmokeLauncherMag",
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QGVAR(stinger),
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QGVAR(stinger),
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"100Rnd_127x99_mag_Tracer_Red",
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"100Rnd_127x99_mag_Tracer_Red",
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"100Rnd_127x99_mag_Tracer_Red",
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"100Rnd_127x99_mag_Tracer_Red"
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};
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};
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};
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};
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class APC_Tracked_01_base_F: Tank_F {
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class Turrets: Turrets {
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class MainTurret: MainTurret {};
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};
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};
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class B_APC_Tracked_01_base_F: APC_Tracked_01_base_F {
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class AnimationSources;
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};
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class B_APC_Tracked_01_AA_F: B_APC_Tracked_01_base_F {
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class AnimationSources: AnimationSources {
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class Missiles_revolving {
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source = "revolving";
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weapon = QGVAR(FIM92);
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};
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};
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class Turrets: Turrets {
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class MainTurret: MainTurret {
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weapons[] = {"autocannon_35mm", QGVAR(FIM92)};
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magazines[] = {"680Rnd_35mm_AA_shells_Tracer_Red", QGVAR(stinger), QGVAR(stinger)};
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};
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};
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};
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class APC_Tracked_02_base_F: Tank_F {
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class Turrets: Turrets {
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class MainTurret: MainTurret {};
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};
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};
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class O_APC_Tracked_02_base_F: APC_Tracked_02_base_F {
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class AnimationSources;
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};
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class O_APC_Tracked_02_AA_F: O_APC_Tracked_02_base_F {
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class AnimationSources: AnimationSources {
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class Missiles_revolving {
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source = "revolving";
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weapon = QGVAR(FIM92);
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};
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};
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class Turrets: Turrets {
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class MainTurret: MainTurret {
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weapons[] = {"autocannon_35mm", QGVAR(FIM92)};
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magazines[] = {"680Rnd_35mm_AA_shells_Tracer_Green", QGVAR(stinger), QGVAR(stinger)};
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};
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};
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};
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};
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23
addons/manpad/CfgWeapons.hpp
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23
addons/manpad/CfgWeapons.hpp
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class CfgWeapons {
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class weapon_rim116Launcher;
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class GVAR(rim116): weapon_rim116Launcher {
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author = "Dani (TCVM)";
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displayName = CSTRING(rim116);
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magazines[] = { QGVAR(rim116) };
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weaponLockDelay = 0.5;
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};
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class missiles_SAAMI;
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class GVAR(FIM92): missiles_SAAMI {
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author = "Dani (TCVM)";
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displayName = CSTRING(stinger);
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magazines[] = { QGVAR(stinger) };
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weaponLockDelay = 0.5;
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};
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class Launcher_Base_F;
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class launch_Titan_base: Launcher_Base_F {
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magazines[] = {QGVAR(stinger_man)};
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};
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};
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12
addons/manpad/README.md
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12
addons/manpad/README.md
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ace_manpad
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===================
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Adds missile guidance to all vanilla MANPAD systems
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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- [Dani-TCVM](https://github.com/TheCandianVendingMachine)
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21
addons/manpad/config.cpp
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21
addons/manpad/config.cpp
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#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_common","ace_missileguidance"};
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author = ECSTRING(common,ACETeam);
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authors[] = {"Dani (TCVM)"};
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url = ECSTRING(main,URL);
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VERSION_CONFIG;
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};
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};
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#include "CfgAmmo.hpp"
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#include "CfgMagazines.hpp"
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#include "CfgWeapons.hpp"
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#include "CfgVehicles.hpp"
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18
addons/manpad/script_component.hpp
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18
addons/manpad/script_component.hpp
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#define COMPONENT manpad
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#define COMPONENT_BEAUTIFIED MANPAD
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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// #define DISABLE_COMPILE_CACHE
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// #define ENABLE_PERFORMANCE_COUNTERS
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#ifdef DEBUG_ENABLED_MANPAD
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#define DEBUG_MODE_FULL
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#endif
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#ifdef DEBUG_SETTINGS_MANPAD
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#define DEBUG_SETTINGS DEBUG_SETTINGS_MANPAD
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#endif
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#include "\z\ace\addons\main\script_macros.hpp"
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17
addons/manpad/stringtable.xml
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17
addons/manpad/stringtable.xml
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<?xml version="1.0" encoding="utf-8"?>
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<Project name="ACE">
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<Package name="MANPAD">
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<Key ID="STR_ACE_MANPAD_stinger">
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<English>FIM-92 Stinger [ACE]</English>
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</Key>
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<Key ID="STR_ACE_MANPAD_rim116">
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<English>RIM-116 [ACE]</English>
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</Key>
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<Key ID="STR_ACE_MANPAD_rim116_21x">
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<English>21x RIM-116 [ACE]</English>
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</Key>
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<Key ID="STR_ACE_MANPAD_stinger_4x">
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<English>4x FIM-92 Stinger [ACE]</English>
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</Key>
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</Package>
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</Project>
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@ -88,6 +88,14 @@ class GVAR(SeekerTypes) {
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functionName = QFUNC(seekerType_MWR);
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onFired = QFUNC(mwr_onFired);
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};
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class IR {
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name = "";
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visualName = "";
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description = "";
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functionName = QFUNC(seekerType_IR);
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onFired = QFUNC(IR_onFired);
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};
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};
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class GVAR(NavigationTypes) {
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29
addons/missileguidance/functions/fnc_IR_onFired.sqf
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29
addons/missileguidance/functions/fnc_IR_onFired.sqf
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#include "..\script_component.hpp"
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/*
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* Author: tcvm
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* Sets up IR state arrays (called from missileGuidance's onFired).
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*
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* Arguments:
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* Guidance Arg Array <ARRAY>
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*
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* Return Value:
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* None
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*
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* Example:
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* [] call ace_missileguidance_fnc_IR_onFired
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*
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* Public: No
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*/
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params ["_firedEH", "_launchParams", "", "", "_stateParams"];
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_firedEH params ["_shooter","_weapon","","","","","_projectile"];
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_stateParams params ["", "_seekerStateParams"];
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_launchParams params ["", "_targetLaunchParams"];
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_targetLaunchParams params ["_target"];
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private _flareDistanceFilter = getNumber (configOf _projectile >> QUOTE(ADDON) >> "flareDistanceFilter");
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private _flareAngleFilter = getNumber (configOf _projectile >> QUOTE(ADDON) >> "flareAngleFilter");
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_seekerStateParams set [0, _flareDistanceFilter];
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_seekerStateParams set [1, _flareAngleFilter];
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_seekerStateParams set [2, _target];
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154
addons/missileguidance/functions/fnc_seekerType_IR.sqf
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154
addons/missileguidance/functions/fnc_seekerType_IR.sqf
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#include "..\script_component.hpp"
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/*
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* Author: tcvm
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* Infrared seeker. Checks if flares are popped
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*
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* Arguments:
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* 1: Guidance Arg Array <ARRAY>
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* 2: Seeker State <ARRAY>
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*
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* Return Value:
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* Position of wanted missile pos relative to the camera direction <ARRAY>
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*
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* Example:
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* [] call ace_missileguidance_fnc_seekerType_IR
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*
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* Public: No
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*/
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#ifdef DEBUG_MODE_FULL
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#define TRACK_ON_PAUSE true
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#else
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#define TRACK_ON_PAUSE false
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#endif
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_args params ["_firedEH", "_launchParams", "_flightParams", "_seekerParams", "_stateParams", "_targetData"];
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_firedEH params ["_shooter","","","","_ammo","","_projectile"];
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_launchParams params ["_shooter","_targetLaunchParams","_seekerType","_attackProfile","_lockMode","_laserInfo","_navigationType"];
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_targetLaunchParams params ["_target", "", "_launchPos", "_launchDir", "_launchTime"];
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_flightParams params ["_pitchRate", "_yawRate", "_isBangBangGuidance"];
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_stateParams params ["_lastRunTime", "_seekerStateParams", "_attackProfileStateParams", "_lastKnownPosState","_navigationParams", "_guidanceParameters"];
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_seekerParams params ["_seekerAngle", "_seekerAccuracy", "_seekerMaxRange", "_seekerMinRange"];
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_targetData params ["_targetDirection", "_attackProfileDirection", "_targetRange", "_targetVelocity", "_targetAcceleration"];
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_seekerStateParams params ["_flareDistanceFilter", "_flareAngleFilter", "_trackingTarget"];
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private _distanceFromLaunch = _launchPos distanceSqr getPosASLVisual _projectile;
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if (_distanceFromLaunch <= _seekerMinRange * _seekerMinRange) exitWith {
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private _dir = _launchPos vectorFromTo getPosASLVisual _projectile;
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_dir vectorAdd getPosASLVisual _projectile
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};
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private _withinView = [_projectile, getPosASLVisual _trackingTarget, _seekerAngle] call FUNC(checkSeekerAngle);
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private _canSee = [_projectile, _trackingTarget, false] call FUNC(checkLos);
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if (_trackingTarget isNotEqualTo objNull && ({ !_withinView || !_canSee })) then {
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_trackingTarget = objNull;
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};
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if (isNull _trackingTarget) then {
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// find any target within seeker range
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private _potentialTargets = _projectile nearEntities ["Air", _seekerMaxRange];
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private _bestAngle = 90;
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{
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private _withinView = [_projectile, getPosASLVisual _x, _seekerAngle] call FUNC(checkSeekerAngle);
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private _canSee = [_projectile, _x, false] call FUNC(checkLos);
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if (_withinView && _canSee) then {
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private _los = (getPosASLVisual _projectile) vectorFromTo (getPosASLVisual _x);
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private _losAngle = (_los#2 atan2 _los#0);
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if (_losAngle < _bestAngle) then {
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_trackingTarget = _x;
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_bestAngle = _losAngle;
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};
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};
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} forEach _potentialTargets;
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};
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if (true || {accTime > 0 && !isGamePaused}) then {
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// If there are flares nearby, check if they will confuse missile
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private _nearby = _trackingTarget nearObjects _flareDistanceFilter;
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_nearby = _nearby select {
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// 2 = IR blocking
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private _blocking = configOf _x >> "weaponLockSystem";
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private _isFlare = false;
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if (isNumber _blocking) then {
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_isFlare = (2 == getNumber _blocking);
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};
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if (isText _blocking) then {
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_isFlare = ("2" in getText _blocking);
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};
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private _withinView = [_projectile, getPosASLVisual _x, _seekerAngle] call FUNC(checkSeekerAngle);
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private _canSee = [_projectile, _x, false] call FUNC(checkLos);
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||||
(_x isEqualTo _target && _trackingTarget isNotEqualTo _target) || { (_withinView && _canSee && _isFlare) }
|
||||
};
|
||||
|
||||
private _frontAspectMultiplier = 1;
|
||||
if (_trackingTarget isKindOf "Air") then {
|
||||
private _targetVelocity = velocity _trackingTarget;
|
||||
|
||||
private _directionToTarget = (getPosASLVisual _projectile) vectorFromTo getPosASLVisual _trackingTarget;
|
||||
private _angle = acos (_directionToTarget vectorCos _targetVelocity);
|
||||
|
||||
_frontAspectMultiplier = (((_angle / 60) min 1) max 0.3);
|
||||
};
|
||||
|
||||
private _relativeTargetVelocity = _projectile vectorWorldToModelVisual velocity _trackingTarget;
|
||||
_relativeTargetVelocity set [1, 0];
|
||||
private _foundDecoy = false;
|
||||
{
|
||||
if (_trackingTarget isNotEqualTo _x) then {
|
||||
private _considering = false;
|
||||
|
||||
private _flareRelativeVelocity = _projectile vectorWorldToModelVisual velocity _x;
|
||||
_flareRelativeVelocity set [1, 0];
|
||||
private _angleBetweenVelocities = acos (_relativeTargetVelocity vectorCos _flareRelativeVelocity);
|
||||
// further away targets are filtered out by assumption that target cant move instantenously
|
||||
private _chanceToDecoy = 1 - (_trackingTarget distance _x) / (_flareDistanceFilter * _frontAspectMultiplier);
|
||||
if !(_foundDecoy) then {
|
||||
if (_angleBetweenVelocities <= _flareAngleFilter) then {
|
||||
_considering = true;
|
||||
if (_seekerAccuracy <= random _chanceToDecoy) then {
|
||||
_trackingTarget = _x;
|
||||
_foundDecoy = true;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
if (GVAR(debug_drawGuidanceInfo)) then {
|
||||
private _flarePos = ASLToAGL getPosASLVisual _x;
|
||||
private _colour = [1, 0, 0, 1];
|
||||
if (_considering) then {
|
||||
_colour = [0, 1, 0, 1];
|
||||
};
|
||||
if (_trackingTarget isEqualTo _x) then {
|
||||
_colour = [0, 0, 1, 1];
|
||||
};
|
||||
drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", _colour, _flarePos, 0.75, 0.75, 0, format ["F %1 C %2", _angleBetweenVelocities, _chanceToDecoy], 1, 0.025, "TahomaB"];
|
||||
};
|
||||
};
|
||||
} forEach _nearby;
|
||||
|
||||
_seekerStateParams set [2, _trackingTarget];
|
||||
|
||||
};
|
||||
|
||||
private _targetPosition = _trackingTarget modelToWorldVisualWorld getCenterOfMass _trackingTarget;
|
||||
|
||||
if (GVAR(debug_drawGuidanceInfo) && { _targetPosition isNotEqualTo [0, 0, 0] }) then {
|
||||
if (!isGamePaused && accTime > 0) then {
|
||||
private _ps = "#particlesource" createVehicleLocal (ASLtoAGL _targetPosition);
|
||||
_PS setParticleParams [["\A3\Data_f\cl_basic", 8, 3, 1], "", "Billboard", 1, 3.0141, [0, 0, 0], [0, 0, 0], 1, 1.275, 1, 0, [1, 1], [[0, 0, 1, 1], [0, 0, 1, 1], [0, 0, 1, 1]], [1], 1, 0, "", "", nil];
|
||||
_PS setDropInterval 1.0;
|
||||
};
|
||||
};
|
||||
|
||||
_targetData set [0, (getPosASL _projectile) vectorFromTo _targetPosition];
|
||||
_targetData set [2, 0];
|
||||
_targetData set [3, velocity _trackingTarget];
|
||||
|
||||
if (_targetPosition isEqualTo [0, 0, 0]) then {
|
||||
_targetPosition = (velocity _projectile) vectorAdd getPosASLVisual _projectile
|
||||
};
|
||||
|
||||
_targetPosition
|
Loading…
Reference in New Issue
Block a user