mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
CBA keybinding for vector
This commit is contained in:
parent
1737e3e7fa
commit
770a151bf5
@ -1,13 +1,78 @@
|
||||
// by commy2
|
||||
#include "script_component.hpp"
|
||||
|
||||
/*player setVariable ["AGM_cooldownVector", 0, false];
|
||||
["ACE3",
|
||||
localize "STR_ACE_Vector_AzimuthKey",
|
||||
{
|
||||
// Conditions: canInteract
|
||||
_exceptions = [];
|
||||
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
|
||||
// Conditions: specific
|
||||
if !(currentWeapon ACE_player == "ACE_Vector" && {ACE_player == cameraOn} && {cameraView == "GUNNER"} && {!(GETGVAR(isDownStateKeyAzimuth,false))}) exitWith {false};
|
||||
|
||||
AGM_isVectorReady = true;
|
||||
AGM_vectorKey = [false, false];
|
||||
AGM_vectorConfig = [0, 0];
|
||||
AGM_vectorSettings = [false, false, false, false];
|
||||
GVAR(isDownStateKeyAzimuth) = true;
|
||||
|
||||
0 spawn {
|
||||
waitUntil {preloadTitleRsc ["AGM_Digit_Preload", "PLAIN"]};
|
||||
waitUntil {preloadTitleRsc ["AGM_Debug_Crosshair", "PLAIN"]};
|
||||
};*/
|
||||
// Statement
|
||||
["azimuth"] call FUNC(onKeyDown);
|
||||
true
|
||||
},
|
||||
[15, [false, false, false]],
|
||||
false,
|
||||
"keydown"
|
||||
] call CBA_fnc_registerKeybind;
|
||||
|
||||
["ACE3",
|
||||
localize "STR_ACE_Vector_AzimuthKey",
|
||||
{
|
||||
GVAR(isDownStateKeyAzimuth) = false;
|
||||
|
||||
// Conditions: canInteract
|
||||
_exceptions = [];
|
||||
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
|
||||
|
||||
// Statement
|
||||
["azimuth"] call FUNC(onKeyUp);
|
||||
true
|
||||
},
|
||||
[15, [false, false, false]],
|
||||
false,
|
||||
"keyup"
|
||||
] call CBA_fnc_registerKeybind;
|
||||
|
||||
["ACE3",
|
||||
localize "STR_ACE_Vector_DistanceKey",
|
||||
{
|
||||
// Conditions: canInteract
|
||||
_exceptions = [];
|
||||
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
|
||||
// Conditions: specific
|
||||
if !(currentWeapon ACE_player == "ACE_Vector" && {ACE_player == cameraOn} && {cameraView == "GUNNER"} && {!(GETGVAR(isDownStateKeyDistance,false))}) exitWith {false};
|
||||
|
||||
GVAR(isDownStateKeyDistance) = true;
|
||||
|
||||
// Statement
|
||||
["distance"] call FUNC(onKeyDown);
|
||||
true
|
||||
},
|
||||
[19, [false, false, false]],
|
||||
false,
|
||||
"keydown"
|
||||
] call CBA_fnc_registerKeybind;
|
||||
|
||||
["ACE3",
|
||||
localize "STR_ACE_Vector_DistanceKey",
|
||||
{
|
||||
GVAR(isDownStateKeyDistance) = false;
|
||||
|
||||
// Conditions: canInteract
|
||||
_exceptions = [];
|
||||
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
|
||||
|
||||
// Statement
|
||||
["distance"] call FUNC(onKeyUp);
|
||||
true
|
||||
},
|
||||
[19, [false, false, false]],
|
||||
false,
|
||||
"keyup"
|
||||
] call CBA_fnc_registerKeybind;
|
||||
|
@ -15,31 +15,4 @@ class CfgPatches {
|
||||
#include "CfgEventHandlers.hpp"
|
||||
#include "CfgVehicles.hpp"
|
||||
#include "CfgWeapons.hpp"
|
||||
|
||||
class ACE_Default_Keys {
|
||||
class vectorAzimuth {
|
||||
displayName = "$STR_ACE_Vector_AzimuthKey";
|
||||
condition = QUOTE(currentWeapon player == 'ACE_Vector' && {_vehicle == player} && {cameraView == 'GUNNER'});
|
||||
statement = QUOTE(['azimuth'] call FUNC(onKeyDown));
|
||||
conditionUp = QUOTE(true);
|
||||
statementUp = QUOTE(['azimuth'] call FUNC(onKeyUp));
|
||||
key = 15;
|
||||
shift = 0;
|
||||
control = 0;
|
||||
alt = 0;
|
||||
};
|
||||
|
||||
class vectorDistance {
|
||||
displayName = "$STR_ACE_Vector_DistanceKey";
|
||||
condition = QUOTE(currentWeapon player == 'ACE_Vector' && {_vehicle == player} && {cameraView == 'GUNNER'});
|
||||
statement = QUOTE(['distance'] call FUNC(onKeyDown));
|
||||
conditionUp = QUOTE(true);
|
||||
statementUp = QUOTE(['distance'] call FUNC(onKeyUp));
|
||||
key = 19;
|
||||
shift = 0;
|
||||
control = 0;
|
||||
alt = 0;
|
||||
};
|
||||
};
|
||||
|
||||
#include "RscInGameUI.hpp"
|
||||
|
@ -1,50 +0,0 @@
|
||||
// by commy2
|
||||
#include "script_component.hpp"
|
||||
|
||||
private["_dlgVector", "_ctrlVectorCenter", "_ctrlVectorCrosshair", "_ctrlDigit0", "_ctrlDigit1", "_ctrlDigit2", "_ctrlDigit3", "_ctrlDigit4", "_ctrlDigit5", "_ctrlDigit6", "_ctrlDigit7", "_ctrlDigit8", "_ctrlDigit9", "_ctrlDigitE1", "_ctrlDigitE2", "_ctrlDigitE3", "_ctrlDigitE4", "_allControls"];
|
||||
|
||||
waitUntil {currentWeapon player != "AGM_Vector" || {cameraView != "Gunner"}};
|
||||
|
||||
terminate AGM_Vector_scriptHandle;
|
||||
|
||||
disableSerialization;
|
||||
_dlgVector = uiNamespace getVariable "AGM_dlgVector";
|
||||
_ctrlVectorCenter = _dlgVector displayCtrl 1;
|
||||
_ctrlVectorCrosshair = _dlgVector displayCtrl 2;
|
||||
_ctrlDigit0 = _dlgVector displayCtrl 10;
|
||||
_ctrlDigit1 = _dlgVector displayCtrl 11;
|
||||
_ctrlDigit2 = _dlgVector displayCtrl 12;
|
||||
_ctrlDigit3 = _dlgVector displayCtrl 13;
|
||||
_ctrlDigit4 = _dlgVector displayCtrl 14;
|
||||
_ctrlDigit5 = _dlgVector displayCtrl 15;
|
||||
_ctrlDigit6 = _dlgVector displayCtrl 16;
|
||||
_ctrlDigit7 = _dlgVector displayCtrl 17;
|
||||
_ctrlDigit8 = _dlgVector displayCtrl 18;
|
||||
_ctrlDigit9 = _dlgVector displayCtrl 19;
|
||||
_ctrlDigitE1 = _dlgVector displayCtrl 21;
|
||||
_ctrlDigitE2 = _dlgVector displayCtrl 22;
|
||||
_ctrlDigitE3 = _dlgVector displayCtrl 23;
|
||||
_ctrlDigitE4 = _dlgVector displayCtrl 24;
|
||||
|
||||
_allControls = [
|
||||
_ctrlVectorCenter,
|
||||
_ctrlVectorCrosshair,
|
||||
_ctrlDigit0,
|
||||
_ctrlDigit1,
|
||||
_ctrlDigit2,
|
||||
_ctrlDigit3,
|
||||
_ctrlDigit4,
|
||||
_ctrlDigit5,
|
||||
_ctrlDigit6,
|
||||
_ctrlDigit7,
|
||||
_ctrlDigit8,
|
||||
_ctrlDigit9,
|
||||
_ctrlDigitE1,
|
||||
_ctrlDigitE2,
|
||||
_ctrlDigitE3,
|
||||
_ctrlDigitE4
|
||||
];
|
||||
|
||||
{_x ctrlShow false} forEach _allControls;
|
||||
|
||||
AGM_isVectorReady = true;
|
@ -1,214 +0,0 @@
|
||||
// by commy2
|
||||
#include "script_component.hpp"
|
||||
|
||||
private["_dlgVector", "_ctrlVectorCenter", "_ctrlVectorCrosshair", "_ctrlDigit0", "_ctrlDigit1", "_ctrlDigit2", "_ctrlDigit3", "_ctrlDigit4", "_ctrlDigit5", "_ctrlDigit6", "_ctrlDigit7", "_ctrlDigit8", "_ctrlDigit9", "_ctrlDigitE1", "_ctrlDigitE2", "_ctrlDigitE3", "_ctrlDigitE4", "_allControls", "_isReticle", "_isNVG", "_time", "_theCount"];
|
||||
|
||||
disableSerialization;
|
||||
_dlgVector = uiNamespace getVariable "AGM_dlgVector";
|
||||
_ctrlVectorCenter = _dlgVector displayCtrl 1;
|
||||
_ctrlVectorCrosshair = _dlgVector displayCtrl 2;
|
||||
_ctrlDigit0 = _dlgVector displayCtrl 10;
|
||||
_ctrlDigit1 = _dlgVector displayCtrl 11;
|
||||
_ctrlDigit2 = _dlgVector displayCtrl 12;
|
||||
_ctrlDigit3 = _dlgVector displayCtrl 13;
|
||||
_ctrlDigit4 = _dlgVector displayCtrl 14;
|
||||
_ctrlDigit5 = _dlgVector displayCtrl 15;
|
||||
_ctrlDigit6 = _dlgVector displayCtrl 16;
|
||||
_ctrlDigit7 = _dlgVector displayCtrl 17;
|
||||
_ctrlDigit8 = _dlgVector displayCtrl 18;
|
||||
_ctrlDigit9 = _dlgVector displayCtrl 19;
|
||||
_ctrlDigitE1 = _dlgVector displayCtrl 21;
|
||||
_ctrlDigitE2 = _dlgVector displayCtrl 22;
|
||||
_ctrlDigitE3 = _dlgVector displayCtrl 23;
|
||||
_ctrlDigitE4 = _dlgVector displayCtrl 24;
|
||||
|
||||
_allControls = [
|
||||
_ctrlVectorCenter,
|
||||
_ctrlVectorCrosshair,
|
||||
_ctrlDigit0,
|
||||
_ctrlDigit1,
|
||||
_ctrlDigit2,
|
||||
_ctrlDigit3,
|
||||
_ctrlDigit4,
|
||||
_ctrlDigit5,
|
||||
_ctrlDigit6,
|
||||
_ctrlDigit7,
|
||||
_ctrlDigit8,
|
||||
_ctrlDigit9,
|
||||
_ctrlDigitE1,
|
||||
_ctrlDigitE2,
|
||||
_ctrlDigitE3,
|
||||
_ctrlDigitE4
|
||||
];
|
||||
|
||||
_ctrlDigit7 ctrlSetText "\AGM_Vector\rsc\dC.paa";
|
||||
_ctrlDigit8 ctrlSetText "\AGM_Vector\rsc\dq.paa";
|
||||
_ctrlDigit9 ctrlSetText "\AGM_Vector\rsc\dn.paa";
|
||||
_ctrlDigit0 ctrlSetText "\AGM_Vector\rsc\dF.paa";
|
||||
_ctrlDigit1 ctrlSetText "\AGM_Vector\rsc\di.paa";
|
||||
_ctrlDigit2 ctrlSetText "\AGM_Vector\rsc\dG.paa";
|
||||
|
||||
sleep 2;
|
||||
|
||||
{_x ctrlSetText ""} forEach [
|
||||
_ctrlDigit7,
|
||||
_ctrlDigit8,
|
||||
_ctrlDigit9,
|
||||
_ctrlDigit0,
|
||||
_ctrlDigit1,
|
||||
_ctrlDigit2
|
||||
];
|
||||
|
||||
_isReticle = AGM_vectorSettings select 0;
|
||||
_isNVG = AGM_vectorSettings select 1;
|
||||
|
||||
if (_isReticle) then {
|
||||
if (_isNVG) then {
|
||||
_ctrlDigit6 ctrlSetText "\AGM_Vector\rsc\dn.paa";
|
||||
_ctrlDigit7 ctrlSetText "\AGM_Vector\rsc\di.paa";
|
||||
_ctrlDigit8 ctrlSetText "\AGM_Vector\rsc\dG.paa";
|
||||
_ctrlDigit9 ctrlSetText "\AGM_Vector\rsc\dt.paa";
|
||||
} else {
|
||||
_ctrlDigit6 ctrlSetText "\AGM_Vector\rsc\dE.paa";
|
||||
_ctrlDigit7 ctrlSetText "\AGM_Vector\rsc\dr.paa";
|
||||
_ctrlDigit8 ctrlSetText "\AGM_Vector\rsc\dE.paa";
|
||||
_ctrlDigit9 ctrlSetText "\AGM_Vector\rsc\dt.paa";
|
||||
};
|
||||
_ctrlDigit0 ctrlSetText "\AGM_Vector\rsc\dq.paa";
|
||||
_ctrlDigit1 ctrlSetText "\AGM_Vector\rsc\dn.paa";
|
||||
_ctrlDigit2 ctrlSetText "";
|
||||
_ctrlDigit3 ctrlSetText "";
|
||||
} else {
|
||||
_ctrlDigit6 ctrlSetText "\AGM_Vector\rsc\dE.paa";
|
||||
_ctrlDigit7 ctrlSetText "\AGM_Vector\rsc\dr.paa";
|
||||
_ctrlDigit8 ctrlSetText "\AGM_Vector\rsc\dE.paa";
|
||||
_ctrlDigit9 ctrlSetText "\AGM_Vector\rsc\dt.paa";
|
||||
_ctrlDigit0 ctrlSetText "\AGM_Vector\rsc\dq.paa";
|
||||
_ctrlDigit1 ctrlSetText "\AGM_Vector\rsc\dF.paa";
|
||||
_ctrlDigit2 ctrlSetText "\AGM_Vector\rsc\dF.paa";
|
||||
_ctrlDigit3 ctrlSetText "";
|
||||
};
|
||||
|
||||
waitUntil {
|
||||
if (AGM_vectorKey select 0) then {
|
||||
waitUntil {
|
||||
!(AGM_vectorKey select 0) || {AGM_vectorKey select 1}
|
||||
};
|
||||
if !(AGM_vectorKey select 1) then {
|
||||
if (_isNVG) then {
|
||||
_isReticle = false;
|
||||
_isNVG = false;
|
||||
} else {
|
||||
if (_isReticle) then {
|
||||
_isReticle = true;
|
||||
_isNVG = true;
|
||||
} else {
|
||||
_isReticle = true;
|
||||
_isNVG = false;
|
||||
};
|
||||
};
|
||||
};
|
||||
if (_isReticle) then {
|
||||
if (_isNVG) then {
|
||||
_ctrlDigit6 ctrlSetText "\AGM_Vector\rsc\dn.paa";
|
||||
_ctrlDigit7 ctrlSetText "\AGM_Vector\rsc\di.paa";
|
||||
_ctrlDigit8 ctrlSetText "\AGM_Vector\rsc\dG.paa";
|
||||
_ctrlDigit9 ctrlSetText "\AGM_Vector\rsc\dt.paa";
|
||||
} else {
|
||||
_ctrlDigit6 ctrlSetText "\AGM_Vector\rsc\dE.paa";
|
||||
_ctrlDigit7 ctrlSetText "\AGM_Vector\rsc\dr.paa";
|
||||
_ctrlDigit8 ctrlSetText "\AGM_Vector\rsc\dE.paa";
|
||||
_ctrlDigit9 ctrlSetText "\AGM_Vector\rsc\dt.paa";
|
||||
};
|
||||
_ctrlDigit0 ctrlSetText "\AGM_Vector\rsc\dq.paa";
|
||||
_ctrlDigit1 ctrlSetText "\AGM_Vector\rsc\dn.paa";
|
||||
_ctrlDigit2 ctrlSetText "";
|
||||
_ctrlDigit3 ctrlSetText "";
|
||||
} else {
|
||||
_ctrlDigit6 ctrlSetText "\AGM_Vector\rsc\dE.paa";
|
||||
_ctrlDigit7 ctrlSetText "\AGM_Vector\rsc\dr.paa";
|
||||
_ctrlDigit8 ctrlSetText "\AGM_Vector\rsc\dE.paa";
|
||||
_ctrlDigit9 ctrlSetText "\AGM_Vector\rsc\dt.paa";
|
||||
_ctrlDigit0 ctrlSetText "\AGM_Vector\rsc\dq.paa";
|
||||
_ctrlDigit1 ctrlSetText "\AGM_Vector\rsc\dF.paa";
|
||||
_ctrlDigit2 ctrlSetText "\AGM_Vector\rsc\dF.paa";
|
||||
_ctrlDigit3 ctrlSetText "";
|
||||
};
|
||||
};
|
||||
AGM_vectorKey select 1
|
||||
};
|
||||
|
||||
_time = time;
|
||||
waitUntil {
|
||||
if (AGM_vectorKey select 0) then {_time = -1};
|
||||
!(AGM_vectorKey select 1) || {time > _time + 1}
|
||||
};
|
||||
|
||||
_theCount = 1;
|
||||
waitUntil {
|
||||
if (AGM_vectorKey select 1) then {
|
||||
_theCount = _theCount + 1;
|
||||
_time = time;
|
||||
waitUntil {!(AGM_vectorKey select 1) || {time > _time + 1}};
|
||||
};
|
||||
if (AGM_vectorKey select 0) then {_time = -1};
|
||||
time > _time + 1 || {_theCount >= 5}
|
||||
};
|
||||
|
||||
if (_theCount >= 5) then {
|
||||
_ctrlDigitE1 ctrlSetText "\AGM_Vector\rsc\d5.paa";
|
||||
_ctrlDigitE2 ctrlSetText "\AGM_Vector\rsc\dt.paa";
|
||||
_ctrlDigitE3 ctrlSetText "\AGM_Vector\rsc\dq.paa";
|
||||
_ctrlDigitE4 ctrlSetText "\AGM_Vector\rsc\dr.paa";
|
||||
|
||||
AGM_vectorSettings set [0, _isReticle];
|
||||
AGM_vectorSettings set [1, _isNVG];
|
||||
|
||||
_ctrlVectorCrosshair ctrlShow (AGM_vectorSettings select 0);
|
||||
|
||||
if (AGM_vectorSettings select 1) then {
|
||||
{_x ctrlSetTextColor [1, 0, 0, 1]} forEach _allControls;
|
||||
} else {
|
||||
{_x ctrlSetTextColor [1, 0, 0, 0.5]} forEach _allControls;
|
||||
};
|
||||
|
||||
sleep 2;
|
||||
|
||||
{_x ctrlSetText ""} forEach [
|
||||
_ctrlDigit6,
|
||||
_ctrlDigit7,
|
||||
_ctrlDigit8,
|
||||
_ctrlDigit9,
|
||||
_ctrlDigit0,
|
||||
_ctrlDigit1,
|
||||
_ctrlDigit2,
|
||||
_ctrlDigit3,
|
||||
_ctrlDigitE1,
|
||||
_ctrlDigitE2,
|
||||
_ctrlDigitE3,
|
||||
_ctrlDigitE4
|
||||
];
|
||||
} else {
|
||||
_ctrlDigit6 ctrlSetText "";
|
||||
_ctrlDigit7 ctrlSetText "\AGM_Vector\rsc\d0.paa";
|
||||
_ctrlDigit8 ctrlSetText "\AGM_Vector\rsc\d1.paa";
|
||||
_ctrlDigit9 ctrlSetText "\AGM_Vector\rsc\dd.paa";
|
||||
_ctrlDigit0 ctrlSetText "\AGM_Vector\rsc\dC.paa";
|
||||
_ctrlDigit1 ctrlSetText "\AGM_Vector\rsc\dq.paa";
|
||||
_ctrlDigit2 ctrlSetText "\AGM_Vector\rsc\dn.paa";
|
||||
_ctrlDigit3 ctrlSetText "\AGM_Vector\rsc\dF.paa";
|
||||
|
||||
sleep 2;
|
||||
|
||||
{_x ctrlSetText ""} forEach [
|
||||
_ctrlDigit7,
|
||||
_ctrlDigit8,
|
||||
_ctrlDigit9,
|
||||
_ctrlDigit0,
|
||||
_ctrlDigit1,
|
||||
_ctrlDigit2,
|
||||
_ctrlDigit3
|
||||
];
|
||||
};
|
||||
|
||||
AGM_isVectorReady = true;
|
@ -1,226 +0,0 @@
|
||||
/*
|
||||
BWA3 script, by commy2
|
||||
this code is property of the ArmA 3 Bundeswehr modification
|
||||
ask us nicely at http://www.bwmod.de/ if you want to re-use any of this script
|
||||
we don't support changed code based on this work
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private["_number", "_coordinate", "_isNegative", "_digit0", "_digit1", "_digit2", "_digit3", "_digit4"];
|
||||
|
||||
_number = _this select 0;
|
||||
_coordinate = _this select 1;
|
||||
|
||||
_number = round _number;
|
||||
_isNegative = if (_number < 0) then {true} else {false};
|
||||
_number = abs _number;
|
||||
|
||||
if (_number >= 10000) exitWith {
|
||||
[
|
||||
"",
|
||||
"\AGM_Vector\rsc\d-.paa",
|
||||
"\AGM_Vector\rsc\d-.paa",
|
||||
"\AGM_Vector\rsc\d-.paa",
|
||||
"\AGM_Vector\rsc\d-.paa"
|
||||
]
|
||||
};
|
||||
|
||||
_digit0 = "";
|
||||
_digit1 = floor (_number / 1000);
|
||||
_digit2 = floor (_number / 100) - _digit1 * 10;
|
||||
_digit3 = floor (_number / 10) - _digit1 * 100 - _digit2 * 10;
|
||||
_digit4 = _number mod 10;
|
||||
|
||||
switch (_coordinate) do {
|
||||
case 0 : {
|
||||
if (_isNegative) then {
|
||||
if (_digit1 == 0) then {
|
||||
if (_digit2 == 0) then {
|
||||
if (_digit3 == 0) then {
|
||||
_digit0 = "\AGM_Vector\rsc\dd.paa";
|
||||
_digit1 = "";
|
||||
_digit2 = format["\AGM_Vector\rsc\d%1.paa", _digit4];
|
||||
_digit3 = "";
|
||||
_digit4 = "";
|
||||
} else {
|
||||
_digit0 = "\AGM_Vector\rsc\dd.paa";
|
||||
_digit1 = "";
|
||||
_digit2 = format["\AGM_Vector\rsc\d%1.paa", _digit3];
|
||||
_digit3 = format["\AGM_Vector\rsc\d%1.paa", _digit4];
|
||||
_digit4 = "";
|
||||
};
|
||||
} else {
|
||||
_digit0 = "\AGM_Vector\rsc\dd.paa";
|
||||
_digit1 = "";
|
||||
_digit2 = format["\AGM_Vector\rsc\d%1.paa", _digit2];
|
||||
_digit3 = format["\AGM_Vector\rsc\d%1.paa", _digit3];
|
||||
_digit4 = format["\AGM_Vector\rsc\d%1.paa", _digit4];
|
||||
};
|
||||
} else {
|
||||
_digit0 = "";
|
||||
_digit1 = "\AGM_Vector\rsc\d-.paa";
|
||||
_digit2 = "\AGM_Vector\rsc\d-.paa";
|
||||
_digit3 = "\AGM_Vector\rsc\d-.paa";
|
||||
_digit4 = "\AGM_Vector\rsc\d-.paa";
|
||||
};
|
||||
} else {
|
||||
if (_digit1 == 0) then {
|
||||
if (_digit2 == 0) then {
|
||||
if (_digit3 == 0) then {
|
||||
_digit0 = "\AGM_Vector\rsc\dA.paa";
|
||||
_digit1 = "";
|
||||
_digit2 = format["\AGM_Vector\rsc\d%1.paa", _digit4];
|
||||
_digit3 = "";
|
||||
_digit4 = "";
|
||||
} else {
|
||||
_digit0 = "\AGM_Vector\rsc\dA.paa";
|
||||
_digit1 = "";
|
||||
_digit2 = format["\AGM_Vector\rsc\d%1.paa", _digit3];
|
||||
_digit3 = format["\AGM_Vector\rsc\d%1.paa", _digit4];
|
||||
_digit4 = "";
|
||||
};
|
||||
} else {
|
||||
_digit0 = "\AGM_Vector\rsc\dA.paa";
|
||||
_digit1 = "";
|
||||
_digit2 = format["\AGM_Vector\rsc\d%1.paa", _digit2];
|
||||
_digit3 = format["\AGM_Vector\rsc\d%1.paa", _digit3];
|
||||
_digit4 = format["\AGM_Vector\rsc\d%1.paa", _digit4];
|
||||
};
|
||||
} else {
|
||||
_digit0 = "";
|
||||
_digit1 = "\AGM_Vector\rsc\d-.paa";
|
||||
_digit2 = "\AGM_Vector\rsc\d-.paa";
|
||||
_digit3 = "\AGM_Vector\rsc\d-.paa";
|
||||
_digit4 = "\AGM_Vector\rsc\d-.paa";
|
||||
};
|
||||
};
|
||||
};
|
||||
case 1 : {
|
||||
if (_isNegative) then {
|
||||
if (_digit1 == 0) then {
|
||||
if (_digit2 == 0) then {
|
||||
if (_digit3 == 0) then {
|
||||
_digit0 = "\AGM_Vector\rsc\dL.paa";
|
||||
_digit1 = "";
|
||||
_digit2 = format["\AGM_Vector\rsc\d%1.paa", _digit4];
|
||||
_digit3 = "";
|
||||
_digit4 = "";
|
||||
} else {
|
||||
_digit0 = "\AGM_Vector\rsc\dL.paa";
|
||||
_digit1 = "";
|
||||
_digit2 = format["\AGM_Vector\rsc\d%1.paa", _digit3];
|
||||
_digit3 = format["\AGM_Vector\rsc\d%1.paa", _digit4];
|
||||
_digit4 = "";
|
||||
};
|
||||
} else {
|
||||
_digit0 = "\AGM_Vector\rsc\dL.paa";
|
||||
_digit1 = "";
|
||||
_digit2 = format["\AGM_Vector\rsc\d%1.paa", _digit2];
|
||||
_digit3 = format["\AGM_Vector\rsc\d%1.paa", _digit3];
|
||||
_digit4 = format["\AGM_Vector\rsc\d%1.paa", _digit4];
|
||||
};
|
||||
} else {
|
||||
_digit0 = "";
|
||||
_digit1 = "\AGM_Vector\rsc\d-.paa";
|
||||
_digit2 = "\AGM_Vector\rsc\d-.paa";
|
||||
_digit3 = "\AGM_Vector\rsc\d-.paa";
|
||||
_digit4 = "\AGM_Vector\rsc\d-.paa";
|
||||
};
|
||||
} else {
|
||||
if (_digit1 == 0) then {
|
||||
if (_digit2 == 0) then {
|
||||
if (_digit3 == 0) then {
|
||||
_digit0 = "\AGM_Vector\rsc\dr.paa";
|
||||
_digit1 = "";
|
||||
_digit2 = format["\AGM_Vector\rsc\d%1.paa", _digit4];
|
||||
_digit3 = "";
|
||||
_digit4 = "";
|
||||
} else {
|
||||
_digit0 = "\AGM_Vector\rsc\dr.paa";
|
||||
_digit1 = "";
|
||||
_digit2 = format["\AGM_Vector\rsc\d%1.paa", _digit3];
|
||||
_digit3 = format["\AGM_Vector\rsc\d%1.paa", _digit4];
|
||||
_digit4 = "";
|
||||
};
|
||||
} else {
|
||||
_digit0 = "\AGM_Vector\rsc\dr.paa";
|
||||
_digit1 = "";
|
||||
_digit2 = format["\AGM_Vector\rsc\d%1.paa", _digit2];
|
||||
_digit3 = format["\AGM_Vector\rsc\d%1.paa", _digit3];
|
||||
_digit4 = format["\AGM_Vector\rsc\d%1.paa", _digit4];
|
||||
};
|
||||
} else {
|
||||
_digit0 = "";
|
||||
_digit1 = "\AGM_Vector\rsc\d-.paa";
|
||||
_digit2 = "\AGM_Vector\rsc\d-.paa";
|
||||
_digit3 = "\AGM_Vector\rsc\d-.paa";
|
||||
_digit4 = "\AGM_Vector\rsc\d-.paa";
|
||||
};
|
||||
};
|
||||
};
|
||||
case 2 : {
|
||||
if (_isNegative) then {
|
||||
if (_digit1 == 0) then {
|
||||
if (_digit2 == 0) then {
|
||||
if (_digit3 == 0) then {
|
||||
_digit0 = "\AGM_Vector\rsc\dU.paa";
|
||||
_digit1 = "\AGM_Vector\rsc\dP.paa";
|
||||
_digit2 = "";
|
||||
_digit3 = format["\AGM_Vector\rsc\d%1.paa", _digit4];
|
||||
_digit4 = "";
|
||||
} else {
|
||||
_digit0 = "\AGM_Vector\rsc\dU.paa";
|
||||
_digit1 = "\AGM_Vector\rsc\dP.paa";
|
||||
_digit2 = "";
|
||||
_digit3 = format["\AGM_Vector\rsc\d%1.paa", _digit3];
|
||||
_digit4 = format["\AGM_Vector\rsc\d%1.paa", _digit4];
|
||||
};
|
||||
} else {
|
||||
_digit0 = "\AGM_Vector\rsc\dU.paa";
|
||||
_digit1 = "\AGM_Vector\rsc\dP.paa";
|
||||
_digit2 = format["\AGM_Vector\rsc\d%1.paa", _digit2];
|
||||
_digit3 = format["\AGM_Vector\rsc\d%1.paa", _digit3];
|
||||
_digit4 = format["\AGM_Vector\rsc\d%1.paa", _digit4];
|
||||
};
|
||||
} else {
|
||||
_digit0 = "";
|
||||
_digit1 = "\AGM_Vector\rsc\d-.paa";
|
||||
_digit2 = "\AGM_Vector\rsc\d-.paa";
|
||||
_digit3 = "\AGM_Vector\rsc\d-.paa";
|
||||
_digit4 = "\AGM_Vector\rsc\d-.paa";
|
||||
};
|
||||
} else {
|
||||
if (_digit1 == 0) then {
|
||||
if (_digit2 == 0) then {
|
||||
if (_digit3 == 0) then {
|
||||
_digit0 = "\AGM_Vector\rsc\dd.paa";
|
||||
_digit1 = "\AGM_Vector\rsc\dn.paa";
|
||||
_digit2 = "";
|
||||
_digit3 = format["\AGM_Vector\rsc\d%1.paa", _digit4];
|
||||
_digit4 = "";
|
||||
} else {
|
||||
_digit0 = "\AGM_Vector\rsc\dd.paa";
|
||||
_digit1 = "\AGM_Vector\rsc\dn.paa";
|
||||
_digit2 = "";
|
||||
_digit3 = format["\AGM_Vector\rsc\d%1.paa", _digit3];
|
||||
_digit4 = format["\AGM_Vector\rsc\d%1.paa", _digit4];
|
||||
};
|
||||
} else {
|
||||
_digit0 = "\AGM_Vector\rsc\dd.paa";
|
||||
_digit1 = "\AGM_Vector\rsc\dn.paa";
|
||||
_digit2 = format["\AGM_Vector\rsc\d%1.paa", _digit2];
|
||||
_digit3 = format["\AGM_Vector\rsc\d%1.paa", _digit3];
|
||||
_digit4 = format["\AGM_Vector\rsc\d%1.paa", _digit4];
|
||||
};
|
||||
} else {
|
||||
_digit0 = "";
|
||||
_digit1 = "\AGM_Vector\rsc\d-.paa";
|
||||
_digit2 = "\AGM_Vector\rsc\d-.paa";
|
||||
_digit3 = "\AGM_Vector\rsc\d-.paa";
|
||||
_digit4 = "\AGM_Vector\rsc\d-.paa";
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
[_digit0, _digit1, _digit2, _digit3, _digit4]
|
@ -1,186 +0,0 @@
|
||||
// by commy2
|
||||
#include "script_component.hpp"
|
||||
|
||||
private["_dlgVector", "_ctrlVectorCenter", "_ctrlVectorCrosshair", "_ctrlDigit0", "_ctrlDigit1", "_ctrlDigit2", "_ctrlDigit3", "_ctrlDigit4", "_ctrlDigit5", "_ctrlDigit6", "_ctrlDigit7", "_ctrlDigit8", "_ctrlDigit9", "_ctrlDigitE1", "_ctrlDigitE2", "_ctrlDigitE3", "_ctrlDigitE4", "_isFeet", "_isMil", "_time", "_theCount"];
|
||||
|
||||
disableSerialization;
|
||||
_dlgVector = uiNamespace getVariable "AGM_dlgVector";
|
||||
_ctrlDigit0 = _dlgVector displayCtrl 10;
|
||||
_ctrlDigit1 = _dlgVector displayCtrl 11;
|
||||
_ctrlDigit2 = _dlgVector displayCtrl 12;
|
||||
_ctrlDigit3 = _dlgVector displayCtrl 13;
|
||||
_ctrlDigit4 = _dlgVector displayCtrl 14;
|
||||
_ctrlDigit5 = _dlgVector displayCtrl 15;
|
||||
_ctrlDigit6 = _dlgVector displayCtrl 16;
|
||||
_ctrlDigit7 = _dlgVector displayCtrl 17;
|
||||
_ctrlDigit8 = _dlgVector displayCtrl 18;
|
||||
_ctrlDigit9 = _dlgVector displayCtrl 19;
|
||||
_ctrlDigitE1 = _dlgVector displayCtrl 21;
|
||||
_ctrlDigitE2 = _dlgVector displayCtrl 22;
|
||||
_ctrlDigitE3 = _dlgVector displayCtrl 23;
|
||||
_ctrlDigitE4 = _dlgVector displayCtrl 24;
|
||||
|
||||
_ctrlDigit6 ctrlSetText "\AGM_Vector\rsc\dU.paa";
|
||||
_ctrlDigit7 ctrlSetText "\AGM_Vector\rsc\dn.paa";
|
||||
_ctrlDigit8 ctrlSetText "\AGM_Vector\rsc\di.paa";
|
||||
_ctrlDigit9 ctrlSetText "\AGM_Vector\rsc\dt.paa";
|
||||
_ctrlDigit0 ctrlSetText "\AGM_Vector\rsc\d5.paa";
|
||||
_ctrlDigit1 ctrlSetText "\AGM_Vector\rsc\dE.paa";
|
||||
_ctrlDigit2 ctrlSetText "\AGM_Vector\rsc\dt.paa";
|
||||
_ctrlDigit3 ctrlSetText "\AGM_Vector\rsc\dt.paa";
|
||||
|
||||
sleep 2;
|
||||
|
||||
{_x ctrlSetText ""} forEach [
|
||||
_ctrlDigit6,
|
||||
_ctrlDigit7,
|
||||
_ctrlDigit8,
|
||||
_ctrlDigit9,
|
||||
_ctrlDigit0,
|
||||
_ctrlDigit1,
|
||||
_ctrlDigit2,
|
||||
_ctrlDigit3
|
||||
];
|
||||
|
||||
_isMil = AGM_vectorSettings select 2;
|
||||
_isFeet = AGM_vectorSettings select 3;
|
||||
|
||||
if (_isMil) then {
|
||||
_ctrlDigit6 ctrlSetText "\AGM_Vector\rsc\d6.paa";
|
||||
_ctrlDigit7 ctrlSetText "\AGM_Vector\rsc\d4.paa";
|
||||
_ctrlDigit8 ctrlSetText "\AGM_Vector\rsc\d0.paa";
|
||||
_ctrlDigit9 ctrlSetText "\AGM_Vector\rsc\d0.paa";
|
||||
} else {
|
||||
_ctrlDigit6 ctrlSetText "\AGM_Vector\rsc\d3.paa";
|
||||
_ctrlDigit7 ctrlSetText "\AGM_Vector\rsc\d6.paa";
|
||||
_ctrlDigit8 ctrlSetText "\AGM_Vector\rsc\d0.paa";
|
||||
_ctrlDigit9 ctrlSetText "\AGM_Vector\rsc\do.paa";
|
||||
};
|
||||
if (_isFeet) then {
|
||||
_ctrlDigit0 ctrlSetText "\AGM_Vector\rsc\dF.paa";
|
||||
_ctrlDigit1 ctrlSetText "\AGM_Vector\rsc\dE.paa";
|
||||
_ctrlDigit2 ctrlSetText "\AGM_Vector\rsc\dE.paa";
|
||||
_ctrlDigit3 ctrlSetText "\AGM_Vector\rsc\dt.paa";
|
||||
} else {
|
||||
_ctrlDigit0 ctrlSetText "\AGM_Vector\rsc\d5.paa";
|
||||
_ctrlDigit1 ctrlSetText "\AGM_Vector\rsc\d1.paa";
|
||||
_ctrlDigit2 ctrlSetText "\AGM_Vector\rsc\d-.paa";
|
||||
_ctrlDigit3 ctrlSetText "\AGM_Vector\rsc\dU.paa";
|
||||
};
|
||||
|
||||
waitUntil {
|
||||
if (AGM_vectorKey select 1) then {
|
||||
waitUntil {
|
||||
!(AGM_vectorKey select 1) || AGM_vectorKey select 0
|
||||
};
|
||||
if !(AGM_vectorKey select 0) then {
|
||||
if (_isMil) then {
|
||||
if (_isFeet) then {
|
||||
_isMil = false;
|
||||
_isFeet = true;
|
||||
} else {
|
||||
_isMil = true;
|
||||
_isFeet = true;
|
||||
};
|
||||
} else {
|
||||
if (_isFeet) then {
|
||||
_isMil = false;
|
||||
_isFeet = false;
|
||||
} else {
|
||||
_isMil = true;
|
||||
_isFeet = false;
|
||||
};
|
||||
};
|
||||
};
|
||||
if (_isMil) then {
|
||||
_ctrlDigit6 ctrlSetText "\AGM_Vector\rsc\d6.paa";
|
||||
_ctrlDigit7 ctrlSetText "\AGM_Vector\rsc\d4.paa";
|
||||
_ctrlDigit8 ctrlSetText "\AGM_Vector\rsc\d0.paa";
|
||||
_ctrlDigit9 ctrlSetText "\AGM_Vector\rsc\d0.paa";
|
||||
} else {
|
||||
_ctrlDigit6 ctrlSetText "\AGM_Vector\rsc\d3.paa";
|
||||
_ctrlDigit7 ctrlSetText "\AGM_Vector\rsc\d6.paa";
|
||||
_ctrlDigit8 ctrlSetText "\AGM_Vector\rsc\d0.paa";
|
||||
_ctrlDigit9 ctrlSetText "\AGM_Vector\rsc\do.paa";
|
||||
};
|
||||
if (_isFeet) then {
|
||||
_ctrlDigit0 ctrlSetText "\AGM_Vector\rsc\dF.paa";
|
||||
_ctrlDigit1 ctrlSetText "\AGM_Vector\rsc\dE.paa";
|
||||
_ctrlDigit2 ctrlSetText "\AGM_Vector\rsc\dE.paa";
|
||||
_ctrlDigit3 ctrlSetText "\AGM_Vector\rsc\dt.paa";
|
||||
} else {
|
||||
_ctrlDigit0 ctrlSetText "\AGM_Vector\rsc\d5.paa";
|
||||
_ctrlDigit1 ctrlSetText "\AGM_Vector\rsc\d1.paa";
|
||||
_ctrlDigit2 ctrlSetText "\AGM_Vector\rsc\d-.paa";
|
||||
_ctrlDigit3 ctrlSetText "\AGM_Vector\rsc\dU.paa";
|
||||
};
|
||||
};
|
||||
AGM_vectorKey select 0
|
||||
};
|
||||
|
||||
_time = time;
|
||||
waitUntil {
|
||||
if (AGM_vectorKey select 1) then {_time = -1};
|
||||
!(AGM_vectorKey select 0) || time > _time + 1
|
||||
};
|
||||
|
||||
_theCount = 1;
|
||||
waitUntil {
|
||||
if (AGM_vectorKey select 0) then {
|
||||
_theCount = _theCount + 1;
|
||||
_time = time;
|
||||
waitUntil {!(AGM_vectorKey select 0) || time > _time + 1};
|
||||
};
|
||||
if (AGM_vectorKey select 1) then {_time = -1};
|
||||
time > _time + 1 || {_theCount >= 5}
|
||||
};
|
||||
|
||||
if (_theCount >= 5) then {
|
||||
_ctrlDigitE1 ctrlSetText "\AGM_Vector\rsc\d5.paa";
|
||||
_ctrlDigitE2 ctrlSetText "\AGM_Vector\rsc\dt.paa";
|
||||
_ctrlDigitE3 ctrlSetText "\AGM_Vector\rsc\dq.paa";
|
||||
_ctrlDigitE4 ctrlSetText "\AGM_Vector\rsc\dr.paa";
|
||||
|
||||
AGM_vectorSettings set [2, _isMil];
|
||||
AGM_vectorSettings set [3, _isFeet];
|
||||
|
||||
sleep 2;
|
||||
|
||||
{_x ctrlSetText ""} forEach [
|
||||
_ctrlDigit6,
|
||||
_ctrlDigit7,
|
||||
_ctrlDigit8,
|
||||
_ctrlDigit9,
|
||||
_ctrlDigit0,
|
||||
_ctrlDigit1,
|
||||
_ctrlDigit2,
|
||||
_ctrlDigit3,
|
||||
_ctrlDigitE1,
|
||||
_ctrlDigitE2,
|
||||
_ctrlDigitE3,
|
||||
_ctrlDigitE4
|
||||
];
|
||||
} else {
|
||||
_ctrlDigit6 ctrlSetText "";
|
||||
_ctrlDigit7 ctrlSetText "\AGM_Vector\rsc\d0.paa";
|
||||
_ctrlDigit8 ctrlSetText "\AGM_Vector\rsc\d1.paa";
|
||||
_ctrlDigit9 ctrlSetText "\AGM_Vector\rsc\dd.paa";
|
||||
_ctrlDigit0 ctrlSetText "\AGM_Vector\rsc\dU.paa";
|
||||
_ctrlDigit1 ctrlSetText "\AGM_Vector\rsc\dn.paa";
|
||||
_ctrlDigit2 ctrlSetText "\AGM_Vector\rsc\di.paa";
|
||||
_ctrlDigit3 ctrlSetText "\AGM_Vector\rsc\dt.paa";
|
||||
|
||||
sleep 2;
|
||||
|
||||
{_x ctrlSetText ""} forEach [
|
||||
_ctrlDigit7,
|
||||
_ctrlDigit8,
|
||||
_ctrlDigit9,
|
||||
_ctrlDigit0,
|
||||
_ctrlDigit1,
|
||||
_ctrlDigit2,
|
||||
_ctrlDigit3
|
||||
];
|
||||
};
|
||||
|
||||
AGM_isVectorReady = true;
|
@ -1,112 +0,0 @@
|
||||
// by commy2
|
||||
#include "script_component.hpp"
|
||||
|
||||
#define DELAY 0.3
|
||||
|
||||
private["_rscLayer", "_dlgVector", "_ctrlVectorCenter", "_ctrlVectorCrosshair", "_ctrlDigit0", "_ctrlDigit1", "_ctrlDigit2", "_ctrlDigit3", "_ctrlDigit4", "_ctrlDigit5", "_ctrlDigit6", "_ctrlDigit7", "_ctrlDigit8", "_ctrlDigit9", "_ctrlDigitE1", "_ctrlDigitE2", "_ctrlDigitE3", "_ctrlDigitE4", "_allControls", "_hold", "_time", "_theCount"];
|
||||
|
||||
disableSerialization;
|
||||
_rscLayer = ["AGM_Vector"] call BIS_fnc_rscLayer;
|
||||
_rscLayer cutRsc ["AGM_Vector", "PLAIN", 0, false];
|
||||
|
||||
_dlgVector = uiNamespace getVariable "AGM_dlgVector";
|
||||
_ctrlVectorCenter = _dlgVector displayCtrl 1;
|
||||
_ctrlVectorCrosshair = _dlgVector displayCtrl 2;
|
||||
_ctrlDigit0 = _dlgVector displayCtrl 10;
|
||||
_ctrlDigit1 = _dlgVector displayCtrl 11;
|
||||
_ctrlDigit2 = _dlgVector displayCtrl 12;
|
||||
_ctrlDigit3 = _dlgVector displayCtrl 13;
|
||||
_ctrlDigit4 = _dlgVector displayCtrl 14;
|
||||
_ctrlDigit5 = _dlgVector displayCtrl 15;
|
||||
_ctrlDigit6 = _dlgVector displayCtrl 16;
|
||||
_ctrlDigit7 = _dlgVector displayCtrl 17;
|
||||
_ctrlDigit8 = _dlgVector displayCtrl 18;
|
||||
_ctrlDigit9 = _dlgVector displayCtrl 19;
|
||||
_ctrlDigitE1 = _dlgVector displayCtrl 21;
|
||||
_ctrlDigitE2 = _dlgVector displayCtrl 22;
|
||||
_ctrlDigitE3 = _dlgVector displayCtrl 23;
|
||||
_ctrlDigitE4 = _dlgVector displayCtrl 24;
|
||||
|
||||
_allControls = [
|
||||
_ctrlVectorCenter,
|
||||
_ctrlVectorCrosshair,
|
||||
_ctrlDigit0,
|
||||
_ctrlDigit1,
|
||||
_ctrlDigit2,
|
||||
_ctrlDigit3,
|
||||
_ctrlDigit4,
|
||||
_ctrlDigit5,
|
||||
_ctrlDigit6,
|
||||
_ctrlDigit7,
|
||||
_ctrlDigit8,
|
||||
_ctrlDigit9,
|
||||
_ctrlDigitE1,
|
||||
_ctrlDigitE2,
|
||||
_ctrlDigitE3,
|
||||
_ctrlDigitE4
|
||||
];
|
||||
|
||||
|
||||
if (AGM_vectorSettings select 0) then {
|
||||
_ctrlVectorCrosshair ctrlShow true;
|
||||
_ctrlVectorCrosshair ctrlSetText "\AGM_Vector\rsc\Vector_Crosshair.paa";
|
||||
};
|
||||
|
||||
if (AGM_vectorSettings select 1) then {
|
||||
{_x ctrlSetTextColor [1, 0, 0, 1]} forEach _allControls;
|
||||
};
|
||||
|
||||
_hold = true;
|
||||
_time = time;
|
||||
|
||||
waitUntil {
|
||||
if !(AGM_vectorKey select 0) then {
|
||||
_hold = false;
|
||||
};
|
||||
time > _time + DELAY || {!_hold}
|
||||
};
|
||||
|
||||
if (_hold) then {
|
||||
if (AGM_vectorKey select 1) then {
|
||||
AGM_Vector_scriptHandle = 0 spawn AGM_Vector_fnc_modeDistanceAzimuth;
|
||||
} else {
|
||||
AGM_Vector_scriptHandle = 0 spawn AGM_Vector_fnc_modeAzimuth;
|
||||
};
|
||||
} else {
|
||||
waitUntil {time > _time + DELAY};
|
||||
if (AGM_vectorKey select 0) then {
|
||||
if (AGM_vectorKey select 1) then {
|
||||
//L tab + (L + R) hold
|
||||
waitUntil {!(AGM_vectorKey select 0)};
|
||||
AGM_isVectorReady = true;
|
||||
} else {
|
||||
AGM_Vector_scriptHandle = 0 spawn AGM_Vector_fnc_modeAzimuthInclination;
|
||||
};
|
||||
} else {
|
||||
if (AGM_vectorKey select 1) then {
|
||||
//L tab + R hold
|
||||
waitUntil {!(AGM_vectorKey select 0)};
|
||||
AGM_isVectorReady = true;
|
||||
} else {
|
||||
//L tab
|
||||
waitUntil {!(AGM_vectorKey select 0)};
|
||||
|
||||
_theCount = AGM_vectorConfig select 0;
|
||||
_time = AGM_vectorConfig select 1;
|
||||
|
||||
if (time < _time + 1 && {_theCount <= 0}) then {
|
||||
_theCount = _theCount - 1;
|
||||
if (_theCount <= -5) then {
|
||||
AGM_vectorConfig = [0, time];
|
||||
0 spawn AGM_Vector_settings;
|
||||
} else {
|
||||
AGM_vectorConfig = [_theCount, time];
|
||||
AGM_isVectorReady = true;
|
||||
};
|
||||
} else {
|
||||
AGM_vectorConfig = [-1, time];
|
||||
AGM_isVectorReady = true;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
@ -1,112 +0,0 @@
|
||||
// by commy2
|
||||
#include "script_component.hpp"
|
||||
|
||||
#define DELAY 0.3
|
||||
|
||||
private["_rscLayer", "_dlgVector", "_ctrlVectorCenter", "_ctrlVectorCrosshair", "_ctrlDigit0", "_ctrlDigit1", "_ctrlDigit2", "_ctrlDigit3", "_ctrlDigit4", "_ctrlDigit5", "_ctrlDigit6", "_ctrlDigit7", "_ctrlDigit8", "_ctrlDigit9", "_ctrlDigitE1", "_ctrlDigitE2", "_ctrlDigitE3", "_ctrlDigitE4", "_allControls", "_hold", "_time", "_theCount"];
|
||||
|
||||
disableSerialization;
|
||||
_rscLayer = ["AGM_Vector"] call BIS_fnc_rscLayer;
|
||||
_rscLayer cutRsc ["AGM_Vector", "PLAIN", 0, false];
|
||||
|
||||
_dlgVector = uiNamespace getVariable "AGM_dlgVector";
|
||||
_ctrlVectorCenter = _dlgVector displayCtrl 1;
|
||||
_ctrlVectorCrosshair = _dlgVector displayCtrl 2;
|
||||
_ctrlDigit0 = _dlgVector displayCtrl 10;
|
||||
_ctrlDigit1 = _dlgVector displayCtrl 11;
|
||||
_ctrlDigit2 = _dlgVector displayCtrl 12;
|
||||
_ctrlDigit3 = _dlgVector displayCtrl 13;
|
||||
_ctrlDigit4 = _dlgVector displayCtrl 14;
|
||||
_ctrlDigit5 = _dlgVector displayCtrl 15;
|
||||
_ctrlDigit6 = _dlgVector displayCtrl 16;
|
||||
_ctrlDigit7 = _dlgVector displayCtrl 17;
|
||||
_ctrlDigit8 = _dlgVector displayCtrl 18;
|
||||
_ctrlDigit9 = _dlgVector displayCtrl 19;
|
||||
_ctrlDigitE1 = _dlgVector displayCtrl 21;
|
||||
_ctrlDigitE2 = _dlgVector displayCtrl 22;
|
||||
_ctrlDigitE3 = _dlgVector displayCtrl 23;
|
||||
_ctrlDigitE4 = _dlgVector displayCtrl 24;
|
||||
|
||||
_allControls = [
|
||||
_ctrlVectorCenter,
|
||||
_ctrlVectorCrosshair,
|
||||
_ctrlDigit0,
|
||||
_ctrlDigit1,
|
||||
_ctrlDigit2,
|
||||
_ctrlDigit3,
|
||||
_ctrlDigit4,
|
||||
_ctrlDigit5,
|
||||
_ctrlDigit6,
|
||||
_ctrlDigit7,
|
||||
_ctrlDigit8,
|
||||
_ctrlDigit9,
|
||||
_ctrlDigitE1,
|
||||
_ctrlDigitE2,
|
||||
_ctrlDigitE3,
|
||||
_ctrlDigitE4
|
||||
];
|
||||
|
||||
|
||||
if (AGM_vectorSettings select 0) then {
|
||||
_ctrlVectorCrosshair ctrlShow true;
|
||||
_ctrlVectorCrosshair ctrlSetText "\AGM_Vector\rsc\Vector_Crosshair.paa";
|
||||
};
|
||||
|
||||
if (AGM_vectorSettings select 1) then {
|
||||
{_x ctrlSetTextColor [1, 0, 0, 1]} forEach _allControls;
|
||||
};
|
||||
|
||||
_hold = true;
|
||||
_time = time;
|
||||
|
||||
waitUntil {
|
||||
if !(AGM_vectorKey select 1) then {
|
||||
_hold = false;
|
||||
};
|
||||
time > _time + DELAY || {!_hold}
|
||||
};
|
||||
|
||||
if (_hold) then {
|
||||
if (AGM_vectorKey select 0) then {
|
||||
AGM_Vector_scriptHandle = 0 spawn AGM_Vector_fnc_modeDistanceAzimuth;
|
||||
} else {
|
||||
AGM_Vector_scriptHandle = 0 spawn AGM_Vector_fnc_modeDistance;
|
||||
};
|
||||
} else {
|
||||
waitUntil {time > _time + DELAY};
|
||||
if (AGM_vectorKey select 1) then {
|
||||
if (AGM_vectorKey select 0) then {
|
||||
//R tab + (L + R) hold
|
||||
waitUntil {!(AGM_vectorKey select 1)};
|
||||
AGM_isVectorReady = true;
|
||||
} else {
|
||||
AGM_Vector_scriptHandle = 0 spawn AGM_Vector_fnc_modeDistanceHeight;
|
||||
};
|
||||
} else {
|
||||
if (AGM_vectorKey select 0) then {
|
||||
//R tab + L hold
|
||||
waitUntil {!(AGM_vectorKey select 1)};
|
||||
AGM_isVectorReady = true;
|
||||
} else {
|
||||
//R tab
|
||||
waitUntil {!(AGM_vectorKey select 1)};
|
||||
|
||||
_theCount = AGM_vectorConfig select 0;
|
||||
_time = AGM_vectorConfig select 1;
|
||||
|
||||
if (time < _time + 1 && {_theCount >= 0}) then {
|
||||
_theCount = _theCount + 1;
|
||||
if (_theCount >= 5) then {
|
||||
AGM_vectorConfig = [0, time];
|
||||
0 spawn AGM_Vector_config;
|
||||
} else {
|
||||
AGM_vectorConfig = [_theCount, time];
|
||||
AGM_isVectorReady = true;
|
||||
};
|
||||
} else {
|
||||
AGM_vectorConfig = [1, time];
|
||||
AGM_isVectorReady = true;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
Loading…
Reference in New Issue
Block a user