Merge branch 'master' into huehuehue

This commit is contained in:
PabstMirror 2016-06-03 00:01:13 -05:00
commit 77baeda976
1016 changed files with 10589 additions and 7905 deletions

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@ -10,4 +10,3 @@ trim_trailing_whitespace = true
[*.md] [*.md]
trim_trailing_whitespace = false trim_trailing_whitespace = false

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@ -6,11 +6,9 @@ If you have found an issue with ACE3 please make sure that ACE3 really is the ca
Indicate if the issue appears on stable or development version. In case it is the development version, please also include the commit SHA-1 hash. Indicate if the issue appears on stable or development version. In case it is the development version, please also include the commit SHA-1 hash.
<div class="panel callout"> **Please note:**
<h5>Please note:</h5> - It's not a valid to simply remove <code>@ace</code> from the mod list to confirm that ACE3 is the culprit.
<p>It's not a valid to simply remove <code>@ace</code> from the mod list to confirm that ACE3 is the culprit.</p> - If the error happens when using a <b>third-party mod</b> contact the author of the appropriate mod and report the issue there.
<p>If the error happens when using a <b>third-party mod</b> contact the author of the appropriate mod and report the issue there.</p>
</div>
## Reporting the issue ## Reporting the issue
@ -26,6 +24,6 @@ ACE2, AGM and CSE had a lot of features implemented or planned. All of them are
Please refrain from making requests for any planned or existing features from either ACE2, AGM or CSE. Most of them are already being or have been considered for porting or a rewrite. Please refrain from making requests for any planned or existing features from either ACE2, AGM or CSE. Most of them are already being or have been considered for porting or a rewrite.
## Requesting a feature ## Requesting a feature
In order to avoid duplicates and keep the issue tracker organized, we have created a common issue for [ACE3 Feature requests](https://github.com/acemod/ACE3/issues/414). Any and all relevant requests should be submitted there, where they will also get discussed and evaluated. Before adding a new one, make sure to check the previous entries from the thread and do a quick search for similar suggestions; please don't reiterate requests for features that had already been accepted for inclusion, or those which were disregarded earlier. In order to avoid duplicates and keep the issue tracker organized, we have created a common issue for [ACE3 Feature requests](https://github.com/acemod/ACE3/issues/3594). Any and all relevant requests should be submitted there, where they will also get discussed and evaluated. Before adding a new one, make sure to check the previous entries from the thread and do a quick search for similar suggestions; please don't reiterate requests for features that had already been accepted for inclusion, or those which were disregarded earlier.
Following their approval, feature requests may be moved by moderators to a separate issue for further discussion. Following their approval, feature requests may be moved by moderators to a separate issue for further discussion.

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@ -1,25 +1,23 @@
**Arma 3 Version:** `x.xx` **Arma 3 Version:** `x.xx` (stable / rc / dev)
*(indicate if stable, rc or dev*) **CBA Version:** `2.x.x` (stable / dev + commit hash)
**ACE3 Version:** `3.x.x` (stable / dev + commit hash)
**ACE3 Version:** `3.x.x`
*(indicate if stable or dev, if dev indicate the commit the version is based on)*
**Mods:** **Mods:**
* `@CBA_A3` - `@CBA_A3`
* `@ace` - `@ace`
* ...
**Placed Modules:**
* *Add the list of modules you have placed on the map. Use 'None' if the error occurs without using any modules.*
**Description:** **Description:**
* *Add a detailed description of the error. This makes it easier for us to fix the issue.* - Add a detailed description of the error. This makes it easier for us to fix the issue.
**Steps to reproduce:** **Steps to reproduce:**
* *Add the steps needed to reproduce the issue.* - Add the steps needed to reproduce the issue.
**Where did the issue occur?** **Where did the issue occur?**
* *A possible answer might be "Dedicated Server", "Local Multiplayer", "Editor", or "Singleplayer"* - Dedicated / Self-Hosted Multiplayer / Singleplayer / Editor (Singleplayer) / Editor (Multiplayer) / Virtual Arsenal
**Placed Modules:**
- Add the list of modules you have placed on the map. Use 'None' if the error occurs without any modules.
**RPT log file:** **RPT log file:**
* *Add a link (pastebin.com) to the client and/or server RPT file. An instruction to find your RPT files can be [found here](https://community.bistudio.com/wiki/Crash_Files#Arma_3)* - Add a link ([gist](https://gist.github.com) or [pastebin](http://pastebin.com)) to the client and/or server RPT file. An instruction to find your RPT files can be found [here](https://community.bistudio.com/wiki/Crash_Files#Arma_3).
- If possible at the time the bug is encountered, go to ACE Options and select "Debug To Clipboard", this will print extensive debug information to the RPT file.

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@ -1,10 +1,4 @@
### When merged this pull request will: **When merged this pull request will:**
- Describe what this pull request will do
1. *Describe what this pull request will do* - Each change in a separate line
2. *Each change in a seperate line* - Respect the [Development Guidelines](http://ace3mod.com/wiki/development/)
---
*Delete this line and everything below*
- [Make sure to respect the file structure](http://ace3mod.com/wiki/development/modularity-and-pbo-structure.html)
- [Make sure to respect the coding guidelines](http://ace3mod.com/wiki/development/coding-guidelines.html)

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@ -12,6 +12,7 @@ before_script:
fi fi
script: script:
- python3 tools/sqf_validator.py - python3 tools/sqf_validator.py
- python3 tools/config_style_checker.py
- if [ -n "${GH_TOKEN}" ] && [ "${TRAVIS_BRANCH}" == "master" ] && [ "${TRAVIS_PULL_REQUEST}" == "false" ]; then - if [ -n "${GH_TOKEN}" ] && [ "${TRAVIS_BRANCH}" == "master" ] && [ "${TRAVIS_PULL_REQUEST}" == "false" ]; then
python3 tools/deploy.py; python3 tools/deploy.py;
fi fi

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@ -65,6 +65,7 @@ F3 Project <alanr@ferstaberinde.com>
Falke75 Falke75
Ferenczi Ferenczi
Ferenzi Ferenzi
FFAAMOD <modffaa@gmail.com>
Filip Basara <filip.basara93@googlemail.com> Filip Basara <filip.basara93@googlemail.com>
fr89k <kaschitoku@web.de> fr89k <kaschitoku@web.de>
FreeZbe <freeseb@gmail.com> FreeZbe <freeseb@gmail.com>
@ -74,6 +75,7 @@ Gianmarco Varriale (TeamNuke) <admin@forhost.org>
GieNkoV <gienkov.grzegorz@gmail.com> GieNkoV <gienkov.grzegorz@gmail.com>
GitHawk <githawk@gmx.net> GitHawk <githawk@gmx.net>
gpgpgpgp gpgpgpgp
Grey-Soldierman <gungamer101@hotmail.com>
Grzegorz Grzegorz
Hamburger SV Hamburger SV
Harakhti <shadowdragonphd@gmail.com> Harakhti <shadowdragonphd@gmail.com>
@ -110,6 +112,7 @@ Sniperwolf572 <tenga6@gmail.com>
System98 System98
SzwedzikPL <szwedzikpl@gmail.com> SzwedzikPL <szwedzikpl@gmail.com>
Tachi <zaveruha007@gmail.com> Tachi <zaveruha007@gmail.com>
Tessa Elieff <Fastroping Sound - CreativeCommons Attributions 3.0>
Toaster <jonathan.pereira@gmail.com> Toaster <jonathan.pereira@gmail.com>
Tonic Tonic
Tourorist <tourorist@gmail.com> Tourorist <tourorist@gmail.com>
@ -118,4 +121,3 @@ voiper
VyMajoris(W-Cephei)<vycanismajoriscsa@gmail.com> VyMajoris(W-Cephei)<vycanismajoriscsa@gmail.com>
Winter <simon@agius-muscat.net> Winter <simon@agius-muscat.net>
zGuba zGuba
Grey-Soldierman <gungamer101@hotmail.com>

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@ -26,6 +26,8 @@ Some folders of this project may contain a separate LICENSE file. Should
that be the case, everything in that folder and all subfolders is subject that be the case, everything in that folder and all subfolders is subject
to that license instead. to that license instead.
- ARMA PUBLIC LICENSE (\addons\apl)
- CreativeCommons Attributions 3.0 (\addons\fastroping\data\sounds)
============================================================================ ============================================================================
Full GNU General Public License Text Full GNU General Public License Text

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@ -3,15 +3,15 @@
</p> </p>
<p align="center"> <p align="center">
<a href="https://github.com/acemod/ACE3/releases"> <a href="https://github.com/acemod/ACE3/releases/latest">
<img src="https://img.shields.io/badge/Version-3.4.2-blue.svg?style=flat-square" alt="ACE3 Version"> <img src="https://img.shields.io/badge/Version-3.5.1-blue.svg?style=flat-square" alt="ACE3 Version">
</a>
<a href="https://github.com/acemod/ACE3/releases/download/v3.4.2/ace3_3.4.2.zip">
<img src="https://img.shields.io/badge/Download-72.6_MB-green.svg?style=flat-square" alt="ACE3 Download">
</a> </a>
<a href="https://github.com/acemod/ACE3/issues"> <a href="https://github.com/acemod/ACE3/issues">
<img src="https://img.shields.io/github/issues-raw/acemod/ACE3.svg?style=flat-square&label=Issues" alt="ACE3 Issues"> <img src="https://img.shields.io/github/issues-raw/acemod/ACE3.svg?style=flat-square&label=Issues" alt="ACE3 Issues">
</a> </a>
<a href="https://github.com/acemod/ACE3/releases">
<img src="https://img.shields.io/github/downloads/acemod/ACE3/total.svg?style=flat-square&label=Downloads" alt="ACE3 Downloads">
</a>
<a href="https://forums.bistudio.com/topic/181341-ace3-a-collaborative-merger-between-agm-cse-and-ace/?p=2859670"> <a href="https://forums.bistudio.com/topic/181341-ace3-a-collaborative-merger-between-agm-cse-and-ace/?p=2859670">
<img src="https://img.shields.io/badge/BIF-Thread-lightgrey.svg?style=flat-square" alt="BIF Thread"> <img src="https://img.shields.io/badge/BIF-Thread-lightgrey.svg?style=flat-square" alt="BIF Thread">
</a> </a>

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@ -1,29 +1,34 @@
class ACE_Settings { class ACE_Settings {
class GVAR(enabled) { class GVAR(enabled) {
category = CSTRING(DisplayName);
displayName = CSTRING(enabled_DisplayName); displayName = CSTRING(enabled_DisplayName);
description = CSTRING(enabled_Description); description = CSTRING(enabled_Description);
typeName = "BOOL"; typeName = "BOOL";
value = 0; value = 0;
}; };
class GVAR(simulateForSnipers) { class GVAR(simulateForSnipers) {
category = CSTRING(DisplayName);
displayName = CSTRING(simulateForSnipers_DisplayName); displayName = CSTRING(simulateForSnipers_DisplayName);
description = CSTRING(simulateForSnipers_Description); description = CSTRING(simulateForSnipers_Description);
typeName = "BOOL"; typeName = "BOOL";
value = 1; value = 1;
}; };
class GVAR(simulateForGroupMembers) { class GVAR(simulateForGroupMembers) {
category = CSTRING(DisplayName);
displayName = CSTRING(simulateForGroupMembers_DisplayName); displayName = CSTRING(simulateForGroupMembers_DisplayName);
description = CSTRING(simulateForGroupMembers_Description); description = CSTRING(simulateForGroupMembers_Description);
typeName = "BOOL"; typeName = "BOOL";
value = 0; value = 0;
}; };
class GVAR(simulateForEveryone) { class GVAR(simulateForEveryone) {
category = CSTRING(DisplayName);
displayName = CSTRING(simulateForEveryone_DisplayName); displayName = CSTRING(simulateForEveryone_DisplayName);
description = CSTRING(simulateForEveryone_Description); description = CSTRING(simulateForEveryone_Description);
typeName = "BOOL"; typeName = "BOOL";
value = 0; value = 0;
}; };
class GVAR(disabledInFullAutoMode) { class GVAR(disabledInFullAutoMode) {
category = CSTRING(DisplayName);
displayName = CSTRING(disabledInFullAutoMod_DisplayName); displayName = CSTRING(disabledInFullAutoMod_DisplayName);
description = CSTRING(disabledInFullAutoMod_Description); description = CSTRING(disabledInFullAutoMod_Description);
typeName = "BOOL"; typeName = "BOOL";
@ -31,6 +36,7 @@ class ACE_Settings {
}; };
/* // TODO: We currently do not have firedEHs on vehicles /* // TODO: We currently do not have firedEHs on vehicles
class GVAR(vehicleGunnerEnabled) { class GVAR(vehicleGunnerEnabled) {
category = CSTRING(DisplayName);
displayName = "Enabled For Vehicle Gunners"; displayName = "Enabled For Vehicle Gunners";
description = "Enables advanced ballistics for vehicle gunners"; description = "Enables advanced ballistics for vehicle gunners";
typeName = "BOOL"; typeName = "BOOL";
@ -38,30 +44,35 @@ class ACE_Settings {
}; };
*/ */
class GVAR(ammoTemperatureEnabled) { class GVAR(ammoTemperatureEnabled) {
category = CSTRING(DisplayName);
displayName = CSTRING(ammoTemperatureEnabled_DisplayName); displayName = CSTRING(ammoTemperatureEnabled_DisplayName);
description = CSTRING(ammoTemperatureEnabled_Description); description = CSTRING(ammoTemperatureEnabled_Description);
typeName = "BOOL"; typeName = "BOOL";
value = 1; value = 1;
}; };
class GVAR(barrelLengthInfluenceEnabled) { class GVAR(barrelLengthInfluenceEnabled) {
category = CSTRING(DisplayName);
displayName = CSTRING(barrelLengthInfluenceEnabled_DisplayName); displayName = CSTRING(barrelLengthInfluenceEnabled_DisplayName);
description = CSTRING(barrelLengthInfluenceEnabled_Description); description = CSTRING(barrelLengthInfluenceEnabled_Description);
typeName = "BOOL"; typeName = "BOOL";
value = 1; value = 1;
}; };
class GVAR(bulletTraceEnabled) { class GVAR(bulletTraceEnabled) {
category = CSTRING(DisplayName);
displayName = CSTRING(bulletTraceEnabled_DisplayName); displayName = CSTRING(bulletTraceEnabled_DisplayName);
description = CSTRING(bulletTraceEnabled_Description); description = CSTRING(bulletTraceEnabled_Description);
typeName = "BOOL"; typeName = "BOOL";
value = 1; value = 1;
}; };
class GVAR(simulationInterval) { class GVAR(simulationInterval) {
category = CSTRING(DisplayName);
displayName = CSTRING(simulationInterval_DisplayName); displayName = CSTRING(simulationInterval_DisplayName);
description = CSTRING(simulationInterval_Description); description = CSTRING(simulationInterval_Description);
typeName = "SCALAR"; typeName = "SCALAR";
value = 0.0; value = 0.0;
}; };
class GVAR(simulationRadius) { class GVAR(simulationRadius) {
category = CSTRING(DisplayName);
displayName = CSTRING(simulationRadius_DisplayName); displayName = CSTRING(simulationRadius_DisplayName);
description = CSTRING(simulationRadius_Description); description = CSTRING(simulationRadius_Description);
typeName = "SCALAR"; typeName = "SCALAR";

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@ -3,7 +3,7 @@ class CfgVehicles {
class GVAR(ModuleSettings): ACE_Module { class GVAR(ModuleSettings): ACE_Module {
scope = 2; scope = 2;
displayName = CSTRING(DisplayName); displayName = CSTRING(DisplayName);
icon = QUOTE(PATHTOF(UI\Icon_Module_Wind_ca.paa)); icon = QPATHTOF(UI\Icon_Module_Wind_ca.paa);
category = "ACE"; category = "ACE";
function = QUOTE(DFUNC(initModuleSettings)); function = QUOTE(DFUNC(initModuleSettings));
functionPriority = 1; functionPriority = 1;

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@ -5,7 +5,7 @@
GVAR(currentbulletID) = -1; GVAR(currentbulletID) = -1;
GVAR(Protractor) = false; GVAR(Protractor) = false;
GVAR(ProtractorStart) = ACE_time; GVAR(ProtractorStart) = CBA_missionTime;
GVAR(allBullets) = []; GVAR(allBullets) = [];
GVAR(currentGrid) = 0; GVAR(currentGrid) = 0;
@ -21,7 +21,6 @@ if (!GVAR(extensionAvailable)) exitWith {
}; };
}; };
*/ */
[] call FUNC(initializeTerrainExtension);
if (!hasInterface) exitWith {}; if (!hasInterface) exitWith {};
@ -29,10 +28,28 @@ if (!hasInterface) exitWith {};
//If not enabled, dont't add PFEH //If not enabled, dont't add PFEH
if (!GVAR(enabled)) exitWith {}; if (!GVAR(enabled)) exitWith {};
//Run the terrain processor
[] call FUNC(initializeTerrainExtension);
// Register fire event handler // Register fire event handler
["firedPlayer", DFUNC(handleFired)] call EFUNC(common,addEventHandler); ["firedPlayer", DFUNC(handleFired)] call EFUNC(common,addEventHandler);
["firedPlayerNonLocal", DFUNC(handleFired)] call EFUNC(common,addEventHandler); ["firedPlayerNonLocal", DFUNC(handleFired)] call EFUNC(common,addEventHandler);
//Add warnings for missing compat PBOs (only if AB is on)
{
_x params ["_modPBO", "_compatPBO"];
if ((isClass (configFile >> "CfgPatches" >> _modPBO)) && {!isClass (configFile >> "CfgPatches" >> _compatPBO)}) then {
ACE_LOGWARNING_2("Weapon Mod [%1] missing ace compat pbo [%2] (from @ace\optionals)",_modPBO,_compatPBO);
};
} forEach [
["RH_acc","ace_compat_rh_acc"],
["RH_de_cfg","ace_compat_rh_de"],
["RH_m4_cfg","ace_compat_rh_m4"],
["RH_PDW","ace_compat_rh_pdw"],
["RKSL_PMII","ace_compat_rksl_pm_ii"],
["iansky_opt","ace_compat_sma3_iansky"],
["R3F_Armes","ace_compat_r3f"]
];
}] call EFUNC(common,addEventHandler); }] call EFUNC(common,addEventHandler);
#ifdef DEBUG_MODE_FULL #ifdef DEBUG_MODE_FULL

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@ -6,8 +6,9 @@ class CfgPatches {
weapons[] = {}; weapons[] = {};
requiredVersion = REQUIRED_VERSION; requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_ballistics", "ace_weather"}; requiredAddons[] = {"ace_ballistics", "ace_weather"};
author[] = {"Ruthberg"}; author = ECSTRING(common,ACETeam);
authorUrl = "https://github.com/ulteq"; authors[] = {"Ruthberg"};
url = ECSTRING(main,URL);
VERSION_CONFIG; VERSION_CONFIG;
}; };
}; };

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@ -43,13 +43,13 @@ GVAR(Protractor) = true;
__ctrl1 ctrlSetScale 1; __ctrl1 ctrlSetScale 1;
__ctrl1 ctrlCommit 0; __ctrl1 ctrlCommit 0;
__ctrl1 ctrlSetText QUOTE(PATHTOF(UI\protractor.paa)); __ctrl1 ctrlSetText QPATHTOF(UI\protractor.paa);
__ctrl1 ctrlSetTextColor [1, 1, 1, 1]; __ctrl1 ctrlSetTextColor [1, 1, 1, 1];
__ctrl2 ctrlSetScale 1; __ctrl2 ctrlSetScale 1;
__ctrl2 ctrlSetPosition [SafeZoneX + 0.001, SafeZoneY + 0.001 - 0.0012 * (-58 max (asin((ACE_player weaponDirection currentWeapon ACE_player) select 2)) min 58), 0.2, 0.2 * 4/3]; __ctrl2 ctrlSetPosition [SafeZoneX + 0.001, SafeZoneY - 0.001 - 0.1074 * (-0.86 max ((ACE_player weaponDirection currentWeapon ACE_player) select 2) min 0.86), 0.2, 0.2 * 4/3];
__ctrl2 ctrlCommit 0; __ctrl2 ctrlCommit 0;
__ctrl2 ctrlSetText QUOTE(PATHTOF(UI\protractor_marker.paa)); __ctrl2 ctrlSetText QPATHTOF(UI\protractor_marker.paa);
__ctrl2 ctrlSetTextColor [1, 1, 1, 1]; __ctrl2 ctrlSetTextColor [1, 1, 1, 1];
}, 0.1, []] call CBA_fnc_addPerFrameHandler; }, 0.1, []] call CBA_fnc_addPerFrameHandler;

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@ -12,7 +12,7 @@
*/ */
#include "script_component.hpp" #include "script_component.hpp"
private _aceTimeSecond = floor ACE_time; private _aceTimeSecond = floor CBA_missionTime;
{ {
private ["_bulletVelocity", "_bulletPosition", "_bulletSpeed"]; private ["_bulletVelocity", "_bulletPosition", "_bulletSpeed"];
@ -31,7 +31,7 @@ private _aceTimeSecond = floor ACE_time;
drop ["\A3\data_f\ParticleEffects\Universal\Refract","","Billboard",1,0.1,getPos _bullet,[0,0,0],0,1.275,1,0,[0.02*_caliber,0.01*_caliber],[[0,0,0,0.65],[0,0,0,0.2]],[1,0],0,0,"","",""]; drop ["\A3\data_f\ParticleEffects\Universal\Refract","","Billboard",1,0.1,getPos _bullet,[0,0,0],0,1.275,1,0,[0.02*_caliber,0.01*_caliber],[[0,0,0,0.65],[0,0,0,0.2]],[1,0],0,0,"","",""];
}; };
call compile ("ace_advanced_ballistics" callExtension format["simulate:%1:%2:%3:%4:%5:%6:%7", _index, _bulletVelocity, _bulletPosition, ACE_wind, ASLToATL(_bulletPosition) select 2, _aceTimeSecond, ACE_time - _aceTimeSecond]); call compile ("ace_advanced_ballistics" callExtension format["simulate:%1:%2:%3:%4:%5:%6:%7", _index, _bulletVelocity, _bulletPosition, ACE_wind, ASLToATL(_bulletPosition) select 2, _aceTimeSecond, CBA_missionTime - _aceTimeSecond]);
}; };
nil nil
} count +GVAR(allBullets); } count +GVAR(allBullets);

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@ -88,7 +88,7 @@ if (GVAR(ammoTemperatureEnabled) || GVAR(barrelLengthInfluenceEnabled)) then {
_bulletTraceVisible = false; _bulletTraceVisible = false;
if (GVAR(bulletTraceEnabled) && cameraView == "GUNNER") then { if (GVAR(bulletTraceEnabled) && cameraView == "GUNNER") then {
if (currentWeapon ACE_player in ["ACE_Vector", "Binocular", "Rangefinder", "Laserdesignator"]) then { if (currentWeapon ACE_player == binocular ACE_player) then {
_bulletTraceVisible = true; _bulletTraceVisible = true;
} else { } else {
if (currentWeapon ACE_player == primaryWeapon ACE_player && count primaryWeaponItems ACE_player > 2) then { if (currentWeapon ACE_player == primaryWeapon ACE_player && count primaryWeaponItems ACE_player > 2) then {
@ -110,8 +110,8 @@ if (_caliber > 0 && _bulletLength > 0 && _bulletMass > 0 && _barrelTwist > 0) th
GVAR(currentbulletID) = (GVAR(currentbulletID) + 1) % 10000; GVAR(currentbulletID) = (GVAR(currentbulletID) + 1) % 10000;
_aceTimeSecond = floor ACE_time; _aceTimeSecond = floor CBA_missionTime;
"ace_advanced_ballistics" callExtension format["new:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:%17:%18", GVAR(currentbulletID), _airFriction, _ballisticCoefficients, _velocityBoundaries, _atmosphereModel, _dragModel, _stabilityFactor, _twistDirection, _muzzleVelocity, _transonicStabilityCoef, getPosASL _projectile, EGVAR(common,mapLatitude), EGVAR(weather,currentTemperature), EGVAR(common,mapAltitude), EGVAR(weather,currentHumidity), overcast, _aceTimeSecond, ACE_time - _aceTimeSecond]; "ace_advanced_ballistics" callExtension format["new:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:%17:%18", GVAR(currentbulletID), _airFriction, _ballisticCoefficients, _velocityBoundaries, _atmosphereModel, _dragModel, _stabilityFactor, _twistDirection, _muzzleVelocity, _transonicStabilityCoef, getPosASL _projectile, EGVAR(common,mapLatitude), EGVAR(weather,currentTemperature), EGVAR(common,mapAltitude), EGVAR(weather,currentHumidity), overcast, _aceTimeSecond, CBA_missionTime - _aceTimeSecond];
GVAR(allBullets) pushBack [_projectile, _caliber, _bulletTraceVisible, GVAR(currentbulletID)]; GVAR(allBullets) pushBack [_projectile, _caliber, _bulletTraceVisible, GVAR(currentbulletID)];

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@ -18,13 +18,13 @@ if (!GVAR(extensionAvailable)) exitWith {};
private ["_initStartTime", "_mapSize", "_mapGrids", "_gridCells", "_x", "_y", "_gridCenter", "_gridHeight", "_gridNumObjects", "_gridSurfaceIsWater"]; private ["_initStartTime", "_mapSize", "_mapGrids", "_gridCells", "_x", "_y", "_gridCenter", "_gridHeight", "_gridNumObjects", "_gridSurfaceIsWater"];
_initStartTime = ACE_time; _initStartTime = CBA_missionTime;
_mapSize = getNumber (configFile >> "CfgWorlds" >> worldName >> "MapSize"); _mapSize = getNumber (configFile >> "CfgWorlds" >> worldName >> "MapSize");
if (("ace_advanced_ballistics" callExtension format["init:%1:%2", worldName, _mapSize]) == "Terrain already initialized") exitWith { if (("ace_advanced_ballistics" callExtension format["init:%1:%2", worldName, _mapSize]) == "Terrain already initialized") exitWith {
#ifdef DEBUG_MODE_FULL #ifdef DEBUG_MODE_FULL
systemChat "AdvancedBallistics: Terrain already initialized"; systemChat "AdvancedBallistics: Terrain already initialized";
#endIf #endif
}; };
_mapGrids = ceil(_mapSize / 50) + 1; _mapGrids = ceil(_mapSize / 50) + 1;
@ -38,7 +38,7 @@ GVAR(currentGrid) = 0;
if (GVAR(currentGrid) >= _gridCells) exitWith { if (GVAR(currentGrid) >= _gridCells) exitWith {
#ifdef DEBUG_MODE_FULL #ifdef DEBUG_MODE_FULL
systemChat format["AdvancedBallistics: Finished terrain initialization in %1 seconds", ceil(ACE_time - _initStartTime)]; systemChat format["AdvancedBallistics: Finished terrain initialization in %1 seconds", ceil(CBA_missionTime - _initStartTime)];
#endif #endif
[_idPFH] call CBA_fnc_removePerFrameHandler; [_idPFH] call CBA_fnc_removePerFrameHandler;
}; };

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@ -92,7 +92,7 @@
<German>Für Gruppenmitglieder aktiviert</German> <German>Für Gruppenmitglieder aktiviert</German>
<Czech>Povoleno pro členy skupiny</Czech> <Czech>Povoleno pro členy skupiny</Czech>
<Portuguese>Ativada para membros do grupo</Portuguese> <Portuguese>Ativada para membros do grupo</Portuguese>
<French>Activer pour les membres groupés</French> <French>Activer pour les membres du groupe</French>
<Hungarian>Csoporttagoknak engedélyezve</Hungarian> <Hungarian>Csoporttagoknak engedélyezve</Hungarian>
<Russian>Включена для группы</Russian> <Russian>Включена для группы</Russian>
<Italian>Abilita per Membri del Gruppo</Italian> <Italian>Abilita per Membri del Gruppo</Italian>
@ -104,7 +104,7 @@
<German>Aktiviert die erweiterte Ballistik für nicht lokale Gruppenmitglieder</German> <German>Aktiviert die erweiterte Ballistik für nicht lokale Gruppenmitglieder</German>
<Czech>Aktivuje pokročilou balistiku pro nelokální členy skupiny</Czech> <Czech>Aktivuje pokročilou balistiku pro nelokální členy skupiny</Czech>
<Portuguese>Ativa balística avançada para membros de grupo não locais</Portuguese> <Portuguese>Ativa balística avançada para membros de grupo não locais</Portuguese>
<French>Active la balistique avancée pour les membres groupés non locaux</French> <French>Active la balistique avancée pour les membres du groupe non locaux</French>
<Hungarian>Engedélyezi a fejlett ballisztikát nem-helyi csoporttagoknak</Hungarian> <Hungarian>Engedélyezi a fejlett ballisztikát nem-helyi csoporttagoknak</Hungarian>
<Russian>Включает продвинутую баллистику для нелокальных членов группы</Russian> <Russian>Включает продвинутую баллистику для нелокальных членов группы</Russian>
<Italian>Abilita Balistica Avanzata per Membri non locali del Gruppo</Italian> <Italian>Abilita Balistica Avanzata per Membri non locali del Gruppo</Italian>
@ -128,7 +128,7 @@
<German>Aktiviert die erweiterte Ballistik für alle nicht lokalen Spieler (das Aktivieren dieser Funktion kann zur Beeinträchtigung des Spielerlebnisses im Multiplayer führen)</German> <German>Aktiviert die erweiterte Ballistik für alle nicht lokalen Spieler (das Aktivieren dieser Funktion kann zur Beeinträchtigung des Spielerlebnisses im Multiplayer führen)</German>
<Czech>Aktivuje pokročilou balistiku pro všechny nelokální hráče (aktivace této možnosti způsobuje pokles FPS během velké přestřelky v multiplayeru)</Czech> <Czech>Aktivuje pokročilou balistiku pro všechny nelokální hráče (aktivace této možnosti způsobuje pokles FPS během velké přestřelky v multiplayeru)</Czech>
<Portuguese>Ativa balística avançada para todos os jogadores não locais (ativando isso pode degradar a performance durante troca de tiros intensas no multiplayer)</Portuguese> <Portuguese>Ativa balística avançada para todos os jogadores não locais (ativando isso pode degradar a performance durante troca de tiros intensas no multiplayer)</Portuguese>
<French>Active la balistique avancé pour tous les joueurs non locaux (activer cette option peut avoir un impact sur les performance en multi durant les grands échanges de tirs)</French> <French>Active la balistique avancée pour tous les joueurs non locaux (activer cette option peut avoir un impact sur les performance en multi durant les grands échanges de tirs)</French>
<Hungarian>Engedélyezi a fejlett ballisztikát az összes nem-helyi játékosnak (ez a funkció leronthatja a teljesítményt intenzív többjátékos tűzharcok alatt)</Hungarian> <Hungarian>Engedélyezi a fejlett ballisztikát az összes nem-helyi játékosnak (ez a funkció leronthatja a teljesítményt intenzív többjátékos tűzharcok alatt)</Hungarian>
<Russian>Включает продвинутую баллистику для всех нелокальных игроков (включение этой опции может снизить производительность при массовых перестрелках в мультиплеере)</Russian> <Russian>Включает продвинутую баллистику для всех нелокальных игроков (включение этой опции может снизить производительность при массовых перестрелках в мультиплеере)</Russian>
<Italian>Abilita Balistica Avanzata per tutti i giocatori non locali (abilitare questo parametro potrebbe degradare le prestazioni durante scontri intensi in multiplayer)</Italian> <Italian>Abilita Balistica Avanzata per tutti i giocatori non locali (abilitare questo parametro potrebbe degradare le prestazioni durante scontri intensi in multiplayer)</Italian>
@ -140,7 +140,7 @@
<German>Für Gruppenmitglieder immer aktiviert</German> <German>Für Gruppenmitglieder immer aktiviert</German>
<Czech>Vždy povoleno pro členy skupiny</Czech> <Czech>Vždy povoleno pro členy skupiny</Czech>
<Portuguese>Sempre ativada para membros do grupo</Portuguese> <Portuguese>Sempre ativada para membros do grupo</Portuguese>
<French>Toujours activer pour les membres groupés</French> <French>Toujours activer pour les membres du groupe</French>
<Hungarian>Mindig engedélyezve csoporttagoknak</Hungarian> <Hungarian>Mindig engedélyezve csoporttagoknak</Hungarian>
<Russian>Всегда включена для членов группы</Russian> <Russian>Всегда включена для членов группы</Russian>
<Italian>Sempre abilitato per Membri del Gruppo</Italian> <Italian>Sempre abilitato per Membri del Gruppo</Italian>
@ -272,7 +272,7 @@
<German>Legt das Intervall zwischen den Berechnungsschritten fest</German> <German>Legt das Intervall zwischen den Berechnungsschritten fest</German>
<Czech>Určuje interval mezi každým výpočtem</Czech> <Czech>Určuje interval mezi každým výpočtem</Czech>
<Portuguese>Define o intervalo entre cada cálculo</Portuguese> <Portuguese>Define o intervalo entre cada cálculo</Portuguese>
<French>Défini un intervalle de calcul entre deux simulations</French> <French>Définit un intervalle de calcul entre deux simulations</French>
<Hungarian>Meghatározza a számítási lépések közötti időintervallumot</Hungarian> <Hungarian>Meghatározza a számítási lépések közötti időintervallumot</Hungarian>
<Russian>Определяет временной интервал между вычислениями</Russian> <Russian>Определяет временной интервал между вычислениями</Russian>
<Italian>Definisce l'intervallo tra ogni step di calcolo</Italian> <Italian>Definisce l'intervallo tra ogni step di calcolo</Italian>
@ -296,7 +296,7 @@
<German>Gibt den Radius (in Metern) um den Spieler an, bei dem die erweiterte Ballistik auf Geschosse angewendet wird</German> <German>Gibt den Radius (in Metern) um den Spieler an, bei dem die erweiterte Ballistik auf Geschosse angewendet wird</German>
<Czech>Určuje oblast kolem hráče (v metrech), kde je pokročilá balistika použita na projektil</Czech> <Czech>Určuje oblast kolem hráče (v metrech), kde je pokročilá balistika použita na projektil</Czech>
<Portuguese>Define o raio ao redor do jogador (em metros) onde a balística avançada será aplicada aos projéteis</Portuguese> <Portuguese>Define o raio ao redor do jogador (em metros) onde a balística avançada será aplicada aos projéteis</Portuguese>
<French>Défini le rayon autour du joueur (en mètres) d'application de la balistique avancée</French> <French>Définit le rayon autour du joueur (en mètres) d'application de la balistique avancée</French>
<Hungarian>Meghatározza a játékos körüli hatókört (méterben), ahol a lövedékek fejlett ballisztikát használnak</Hungarian> <Hungarian>Meghatározza a játékos körüli hatókört (méterben), ahol a lövedékek fejlett ballisztikát használnak</Hungarian>
<Russian>Определяет радиус вокруг игрока (в метрах), в котором продвинутая баллистика применяется к снарядам</Russian> <Russian>Определяет радиус вокруг игрока (в метрах), в котором продвинутая баллистика применяется к снарядам</Russian>
<Italian>Definisce il raggio attorno al giocatore (in metri) per cui la Balistica Avanzata è applicata ai proiettili</Italian> <Italian>Definisce il raggio attorno al giocatore (in metri) per cui la Balistica Avanzata è applicata ai proiettili</Italian>
@ -307,7 +307,7 @@
<Polish>Moduł ten pozwala aktywować zaawansowaną balistykę biorącą przy obliczeniach trajektorii lotu pocisku pod uwagę takie rzeczy jak temperatura powietrza, ciśnienie atmosferyczne, wilgotność powietrza, siły Coriolisa i Eotvosa, grawitację a także broń z jakiej wykonywany jest strzał oraz rodzaj amunicji. Wszystko to sprowadza się na bardzo dokładne odwzorowanie balistyki.</Polish> <Polish>Moduł ten pozwala aktywować zaawansowaną balistykę biorącą przy obliczeniach trajektorii lotu pocisku pod uwagę takie rzeczy jak temperatura powietrza, ciśnienie atmosferyczne, wilgotność powietrza, siły Coriolisa i Eotvosa, grawitację a także broń z jakiej wykonywany jest strzał oraz rodzaj amunicji. Wszystko to sprowadza się na bardzo dokładne odwzorowanie balistyki.</Polish>
<Czech>Tento modul umožňuje aktivovat pokročilou balistiku, která vypočítává trajektorii kulky a bere do úvahy věci jako je teplota vzduchu, atmosférický tlak, vlhkost vzduchu, gravitaci, typ munice a zbraň, ze které je náboj vystřelen. To vše přispívá k velmi přesné balistice.</Czech> <Czech>Tento modul umožňuje aktivovat pokročilou balistiku, která vypočítává trajektorii kulky a bere do úvahy věci jako je teplota vzduchu, atmosférický tlak, vlhkost vzduchu, gravitaci, typ munice a zbraň, ze které je náboj vystřelen. To vše přispívá k velmi přesné balistice.</Czech>
<Portuguese>Este módulo permite que você ative cálculos de balística avançada, fazendo a trajetória do projétil levar em consideração coisas como temperatura do ar, pressão atmosférica, umidade, força de Coriolis, a gravidade, o modelo da arma no qual o disparo é realizado e o tipo de munição. Tudo isso acrescenta-se a um balística muito precisa.</Portuguese> <Portuguese>Este módulo permite que você ative cálculos de balística avançada, fazendo a trajetória do projétil levar em consideração coisas como temperatura do ar, pressão atmosférica, umidade, força de Coriolis, a gravidade, o modelo da arma no qual o disparo é realizado e o tipo de munição. Tudo isso acrescenta-se a um balística muito precisa.</Portuguese>
<French>Ce module active la simulation de balistique avancée - ie les projectiles sont influencé par des varibles comme le vent, la température, la pression atmosphérique, l'humidité, la gravité, le type de munition et l'arme avec laquelles ils sont tirés.</French> <French>Ce module active la simulation de balistique avancée - ie les projectiles sont influencés par des varibles comme le vent, la température, la pression atmosphérique, l'humidité, la gravité, le type de munition et l'arme avec laquelle ils sont tirés.</French>
<Hungarian>Ez a modul engedélyezi a fejlett ballisztikai szimulációt - a lövedékek röppályáját befolyásolni fogja a levegő hőmérséklete, légnyomás, páratartalom, gravitáció, a lövedék fajtája, valamint a fegyver, amiből kilőtték a lövedéket.</Hungarian> <Hungarian>Ez a modul engedélyezi a fejlett ballisztikai szimulációt - a lövedékek röppályáját befolyásolni fogja a levegő hőmérséklete, légnyomás, páratartalom, gravitáció, a lövedék fajtája, valamint a fegyver, amiből kilőtték a lövedéket.</Hungarian>
<Russian>Этот модуль включает симуляцию продвинутой баллистики - при этом на траекторию полета снаряда влияют различные параметры, такие как температура воздуха, атмосферное давление, влажность, гравитация, тип боеприпаса и оружия, из которого произвели выстрел.</Russian> <Russian>Этот модуль включает симуляцию продвинутой баллистики - при этом на траекторию полета снаряда влияют различные параметры, такие как температура воздуха, атмосферное давление, влажность, гравитация, тип боеприпаса и оружия, из которого произвели выстрел.</Russian>
<Spanish>Este módulo permite la simulación balística avanzada - es decir, la trayectoria de los proyectiles está influenciada por variables como la temperatura del aire, la presión atmosférica, la humedad, la gravedad, el tipo de municiones y el arma desde el que fue disparada.</Spanish> <Spanish>Este módulo permite la simulación balística avanzada - es decir, la trayectoria de los proyectiles está influenciada por variables como la temperatura del aire, la presión atmosférica, la humedad, la gravedad, el tipo de municiones y el arma desde el que fue disparada.</Spanish>

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@ -6,8 +6,9 @@ class CfgPatches {
weapons[] = {}; weapons[] = {};
requiredVersion = REQUIRED_VERSION; requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_common"}; requiredAddons[] = {"ace_common"};
author[] = {"KoffeinFlummi","commy2"}; author = ECSTRING(common,ACETeam);
authorUrl = "https://github.com/KoffeinFlummi/"; authors[] = {"KoffeinFlummi","commy2"};
url = ECSTRING(main,URL);
VERSION_CONFIG; VERSION_CONFIG;
}; };
}; };

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@ -145,7 +145,7 @@ class RscInGameUI
sizeEx = "0.038*SafezoneH"; sizeEx = "0.038*SafezoneH";
shadow = 0; shadow = 0;
font = "EtelkaMonospacePro"; font = "EtelkaMonospacePro";
text = PATHTOF(data\Helo_LaserON.paa); text = QPATHTOF(data\Helo_LaserON.paa);
x = "20.45 * (0.01875 * SafezoneH)"; x = "20.45 * (0.01875 * SafezoneH)";
y = "14.1 * (0.025 * SafezoneH)"; y = "14.1 * (0.025 * SafezoneH)";
w = "12.5 * (0.01875 * SafezoneH)"; w = "12.5 * (0.01875 * SafezoneH)";
@ -335,7 +335,7 @@ class RscInGameUI
shadow = 0; shadow = 0;
align = "right"; align = "right";
font = "EtelkaMonospacePro"; font = "EtelkaMonospacePro";
text = PATHTOF(data\Helo_LaserON.paa); text = QPATHTOF(data\Helo_LaserON.paa);
x = "20.45 * (0.01875 * SafezoneH)"; x = "20.45 * (0.01875 * SafezoneH)";
y = "14.1 * (0.025 * SafezoneH)"; y = "14.1 * (0.025 * SafezoneH)";
w = "12.5 * (0.01875 * SafezoneH)"; w = "12.5 * (0.01875 * SafezoneH)";

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@ -6,8 +6,9 @@ class CfgPatches {
weapons[] = {}; weapons[] = {};
requiredVersion = REQUIRED_VERSION; requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_common"}; requiredAddons[] = {"ace_common"};
author[] = {"KoffeinFlummi","Crusty","commy2","jaynus","Kimi"}; author = ECSTRING(common,ACETeam);
authorUrl = "https://github.com/KoffeinFlummi/"; authors[] = {"KoffeinFlummi","Crusty","commy2","jaynus","Kimi"};
url = ECSTRING(main,URL);
VERSION_CONFIG; VERSION_CONFIG;
}; };
}; };

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@ -20,4 +20,3 @@ envelope[] = {0,0,0.75,2.4,3.6,3.8,3.7,3.2,2.2,1.7,0.9};
thrustCoef[] = {1,1.2,1.3,1.25,1.06,1.01,1,0.92,0.75,0.65,0.5,0.25,0}; thrustCoef[] = {1,1.2,1.3,1.25,1.06,1.01,1,0.92,0.75,0.65,0.5,0.25,0};
acceleration = 265; acceleration = 265;
landingSpeed = 220; landingSpeed = 220;
gunAimDown = 0.087266463;

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@ -7,7 +7,7 @@
<Spanish>Ráfaga</Spanish> <Spanish>Ráfaga</Spanish>
<Polish>Seria</Polish> <Polish>Seria</Polish>
<Czech>Dávka</Czech> <Czech>Dávka</Czech>
<French>Contremesure</French> <French>Contre mesures</French>
<Russian>Очередь</Russian> <Russian>Очередь</Russian>
<Hungarian>Sorozat</Hungarian> <Hungarian>Sorozat</Hungarian>
<Portuguese>Rajada</Portuguese> <Portuguese>Rajada</Portuguese>
@ -29,7 +29,7 @@
<English>Open Cargo Door</English> <English>Open Cargo Door</English>
<German>Laderampe öffnen</German> <German>Laderampe öffnen</German>
<Spanish>Abrir compuerta de carga</Spanish> <Spanish>Abrir compuerta de carga</Spanish>
<French>Ourvir la rampe</French> <French>Ouvrir la rampe</French>
<Polish>Otwórz drzwi ładowni</Polish> <Polish>Otwórz drzwi ładowni</Polish>
<Czech>Otevřít nákladní prostor</Czech> <Czech>Otevřít nákladní prostor</Czech>
<Hungarian>Rakodórámpa nyitása</Hungarian> <Hungarian>Rakodórámpa nyitása</Hungarian>

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@ -6,8 +6,8 @@ class CfgPatches {
weapons[] = {}; weapons[] = {};
requiredVersion = REQUIRED_VERSION; requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_main"}; requiredAddons[] = {"ace_main"};
author[] = {"Bohemia Interactive"}; author = "Bohemia Interactive";
authorUrl = "http://ace3mod.com"; url = ECSTRING(main,URL);
VERSION_CONFIG; VERSION_CONFIG;
}; };
}; };

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@ -9,7 +9,7 @@ class CfgVehicles {
statement = QUOTE(call FUNC(create_dialog)); statement = QUOTE(call FUNC(create_dialog));
showDisabled = 0; showDisabled = 0;
priority = 2; priority = 2;
icon = PATHTOF(UI\ATRAG_Icon.paa); icon = QPATHTOF(UI\ATRAG_Icon.paa);
exceptions[] = {"notOnMap", "isNotInside", "isNotSitting"}; exceptions[] = {"notOnMap", "isNotInside", "isNotSitting"};
}; };
}; };

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@ -8,8 +8,8 @@ class CfgWeapons {
scope = 2; scope = 2;
displayName = CSTRING(Name); displayName = CSTRING(Name);
descriptionShort = CSTRING(Description); descriptionShort = CSTRING(Description);
model = PATHTOF(data\tdsrecon.p3d); model = QPATHTOF(data\tdsrecon.p3d);
picture = PATHTOF(UI\ATRAG_Icon.paa); picture = QPATHTOF(UI\ATRAG_Icon.paa);
icon = "iconObject_circle"; icon = "iconObject_circle";
mapSize = 0.034; mapSize = 0.034;

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@ -6,7 +6,9 @@ class CfgPatches {
weapons[] = {"ACE_ATragMX"}; weapons[] = {"ACE_ATragMX"};
requiredVersion = REQUIRED_VERSION; requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ACE_common", "ACE_weather"}; requiredAddons[] = {"ACE_common", "ACE_weather"};
author = "Ruthberg"; author = ECSTRING(common,ACETeam);
authors[] = {"Ruthberg"};
url = ECSTRING(main,URL);
VERSION_CONFIG; VERSION_CONFIG;
}; };
}; };

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@ -42,31 +42,14 @@
* Public: No * Public: No
*/ */
#include "script_component.hpp" #include "script_component.hpp"
params [
private ["_scopeBaseAngle", "_bulletMass", "_boreHeight", "_airFriction", "_muzzleVelocity", "_temperature", "_barometricPressure", "_relativeHumidity", "_simSteps", "_windSpeed1", "_windSpeed2", "_windDirection", "_inclinationAngle", "_targetSpeed", "_targetRange", "_drag", "_bc", "_dragModel", "_atmosphereModel", "_storeRangeCardData", "_stabilityFactor", "_twistDirection", "_latitude", "_directionOfFire"]; "_scopeBaseAngle", "_bulletMass", "_boreHeight", "_airFriction", "_muzzleVelocity",
_scopeBaseAngle = _this select 0; "_temperature", "_barometricPressure", "_relativeHumidity", "_simSteps", "_windSpeed",
_bulletMass = _this select 1; "_windDirection", "_inclinationAngle", "_targetSpeed", "_targetRange", "_bc", "_dragModel",
_boreHeight = _this select 2; "_atmosphereModel", "_storeRangeCardData", "_stabilityFactor", "_twistDirection", "_latitude",
_airFriction = _this select 3; "_directionOfFire"
_muzzleVelocity = _this select 4; ];
_temperature = _this select 5; _windSpeed params ["_windSpeed1", "_windSpeed2"];
_barometricPressure = _this select 6;
_relativeHumidity = _this select 7;
_simSteps = _this select 8;
_windSpeed1 = (_this select 9) select 0;
_windSpeed2 = (_this select 9) select 1;
_windDirection = _this select 10;
_inclinationAngle = _this select 11;
_targetSpeed = _this select 12;
_targetRange = _this select 13;
_bc = _this select 14;
_dragModel = _this select 15;
_atmosphereModel = _this select 16;
_storeRangeCardData = _this select 17;
_stabilityFactor = _this select 18;
_twistDirection = _this select 19;
_latitude = _this select 20;
_directionOfFire = _this select 21;
private ["_bulletPos", "_bulletVelocity", "_bulletAccel", "_bulletSpeed", "_gravity", "_deltaT"]; private ["_bulletPos", "_bulletVelocity", "_bulletAccel", "_bulletSpeed", "_gravity", "_deltaT"];
_bulletPos = [0, 0, 0]; _bulletPos = [0, 0, 0];
@ -142,7 +125,7 @@ while {_TOF < 15 && (_bulletPos select 1) < _targetRange} do {
_trueSpeed = vectorMagnitude _trueVelocity; _trueSpeed = vectorMagnitude _trueVelocity;
if (missionNamespace getVariable [QEGVAR(advanced_ballistics,enabled), false]) then { if (missionNamespace getVariable [QEGVAR(advanced_ballistics,enabled), false]) then {
_drag = if (missionNamespace getVariable [QEGVAR(advanced_ballistics,extensionAvailable), false]) then { private _drag = if (missionNamespace getVariable [QEGVAR(advanced_ballistics,extensionAvailable), false]) then {
parseNumber(("ace_advanced_ballistics" callExtension format["retard:%1:%2:%3", _dragModel, _bc, _trueSpeed])) parseNumber(("ace_advanced_ballistics" callExtension format["retard:%1:%2:%3", _dragModel, _bc, _trueSpeed]))
} else { } else {
([_dragModel, _bc, _trueSpeed] call EFUNC(advanced_ballistics,calculateRetardation)) ([_dragModel, _bc, _trueSpeed] call EFUNC(advanced_ballistics,calculateRetardation))

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@ -17,10 +17,7 @@
*/ */
#include "script_component.hpp" #include "script_component.hpp"
private ["_gunID", "_restoreMemory", "_updateDisplay"]; params ["_gunID", "_restoreMemory", "_updateDisplay"];
_gunID = _this select 0;
_restoreMemory = _this select 1;
_updateDisplay = _this select 2;
if (_gunID < 0 || _gunID > (count GVAR(gunList)) - 1) exitWith {}; if (_gunID < 0 || _gunID > (count GVAR(gunList)) - 1) exitWith {};

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@ -56,7 +56,7 @@ GVAR(DialogPFH) = [{
if (!GVAR(active)) exitWith { if (!GVAR(active)) exitWith {
[_this select 1] call CBA_fnc_removePerFrameHandler; [_this select 1] call CBA_fnc_removePerFrameHandler;
}; };
__ctrlBackground ctrlSetText format [QUOTE(PATHTOF(UI\ATRAG_%1.paa)), ["N", "D"] select (call EFUNC(common,ambientBrightness))]; __ctrlBackground ctrlSetText format [QPATHTOF(UI\ATRAG_%1.paa), ["N", "D"] select (call EFUNC(common,ambientBrightness))];
}, 60, []] call CBA_fnc_addPerFrameHandler; }, 60, []] call CBA_fnc_addPerFrameHandler;
true true

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@ -21,6 +21,5 @@ GVAR(showGunList) = _this;
if (_this) then { if (_this) then {
ctrlSetFocus ((uiNamespace getVariable "ATragMX_Display") displayCtrl 6002); ctrlSetFocus ((uiNamespace getVariable "ATragMX_Display") displayCtrl 6002);
lbSetCurSel [6000, GVAR(currentGun)]; lbSetCurSel [6000, GVAR(currentGun)];
}; };

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@ -21,7 +21,6 @@ GVAR(showTargetRangeAssist) = _this;
if (_this) then { if (_this) then {
ctrlSetFocus ((uiNamespace getVariable "ATragMX_Display") displayCtrl 7018); ctrlSetFocus ((uiNamespace getVariable "ATragMX_Display") displayCtrl 7018);
ctrlSetText [7012, Str(parseNumber(ctrlText 320))]; ctrlSetText [7012, Str(parseNumber(ctrlText 320))];
ctrlSetText [7013, Str(parseNumber(ctrlText 340))]; ctrlSetText [7013, Str(parseNumber(ctrlText 340))];

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@ -17,10 +17,7 @@
*/ */
#include "script_component.hpp" #include "script_component.hpp"
private ["_slopeDistance", "_azimuth", "_inclination"]; params ["_slopeDistance", "_azimuth", "_inclination"];
_slopeDistance = _this select 0;
_azimuth = _this select 1;
_inclination = _this select 2;
GVAR(inclinationAngle) set [GVAR(currentTarget), round(_inclination)]; GVAR(inclinationAngle) set [GVAR(currentTarget), round(_inclination)];
GVAR(directionOfFire) set [GVAR(currentTarget), round(_azimuth)]; GVAR(directionOfFire) set [GVAR(currentTarget), round(_azimuth)];

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@ -30,7 +30,7 @@ if !(ctrlVisible 9000) then {
if (!(GVAR(speedAssistTimer))) exitWith { if (!(GVAR(speedAssistTimer))) exitWith {
GVAR(speedAssistTimer) = true; GVAR(speedAssistTimer) = true;
ctrlSetText [8006, Str(Round((ACE_time - _startTime) * 10) / 10)]; ctrlSetText [8006, Str(Round((CBA_missionTime - _startTime) * 10) / 10)];
[] call FUNC(calculate_target_speed_assist); [] call FUNC(calculate_target_speed_assist);
@ -40,7 +40,7 @@ if !(ctrlVisible 9000) then {
[_this select 1] call CBA_fnc_removePerFrameHandler; [_this select 1] call CBA_fnc_removePerFrameHandler;
}; };
ctrlSetText [9001, Str(Round((ACE_time - _startTime) * 10) / 10)]; ctrlSetText [9001, Str(Round((CBA_missionTime - _startTime) * 10) / 10)];
}, 0.1, [ACE_time]] call CBA_fnc_addPerFrameHandler; }, 0.1, [CBA_missionTime]] call CBA_fnc_addPerFrameHandler;
}; };

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@ -33,4 +33,4 @@ _closeCode = {
closeDialog 0; closeDialog 0;
}; };
}; };
[(localize LSTRING(Name)), QUOTE(PATHTOF(UI\ATRAG_Icon.paa)), _conditonCode, _toggleCode, _closeCode] call EFUNC(common,deviceKeyRegisterNew); [(localize LSTRING(Name)), QPATHTOF(UI\ATRAG_Icon.paa), _conditonCode, _toggleCode, _closeCode] call EFUNC(common,deviceKeyRegisterNew);

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project name="ACE"> <Project name="ACE">
<Package name="ATragMX"> <Package name="ATragMX">
<Key ID="STR_ACE_ATragMX_Name"> <Key ID="STR_ACE_ATragMX_Name">

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@ -3,17 +3,17 @@ class CfgMagazines {
class CA_Magazine; class CA_Magazine;
class B_IR_Grenade: CA_Magazine { class B_IR_Grenade: CA_Magazine {
ACE_Attachable = "B_IRStrobe"; ACE_Attachable = "B_IRStrobe";
model = QUOTE(PATHTOF(data\ace_IRStrobe.p3d)); model = QPATHTOF(data\ace_IRStrobe.p3d);
}; };
class O_IR_Grenade: B_IR_Grenade { class O_IR_Grenade: B_IR_Grenade {
ACE_Attachable = "O_IRStrobe"; ACE_Attachable = "O_IRStrobe";
model = QUOTE(PATHTOF(data\ace_IRStrobe.p3d)); model = QPATHTOF(data\ace_IRStrobe.p3d);
}; };
class I_IR_Grenade: B_IR_Grenade { class I_IR_Grenade: B_IR_Grenade {
ACE_Attachable = "I_IRStrobe"; ACE_Attachable = "I_IRStrobe";
model = QUOTE(PATHTOF(data\ace_IRStrobe.p3d)); model = QPATHTOF(data\ace_IRStrobe.p3d);
}; };
class SmokeShell; class SmokeShell;

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@ -9,7 +9,7 @@
exceptions[] = {}; \ exceptions[] = {}; \
showDisabled = 0; \ showDisabled = 0; \
priority = 0; \ priority = 0; \
icon = PATHTOF(UI\attach_ca.paa); \ icon = QPATHTOF(UI\attach_ca.paa); \
distance = 4.5; \ distance = 4.5; \
}; \ }; \
class GVAR(DetachVehicle) { \ class GVAR(DetachVehicle) { \
@ -19,7 +19,7 @@
exceptions[] = {}; \ exceptions[] = {}; \
showDisabled = 0; \ showDisabled = 0; \
priority = 0.1; \ priority = 0.1; \
icon = PATHTOF(UI\detach_ca.paa); \ icon = QPATHTOF(UI\detach_ca.paa); \
distance = 4.5; \ distance = 4.5; \
}; \ }; \
}; \ }; \
@ -60,7 +60,7 @@ class CfgVehicles {
exceptions[] = {"isNotDragging"}; exceptions[] = {"isNotDragging"};
showDisabled = 0; showDisabled = 0;
priority = 5; priority = 5;
icon = PATHTOF(UI\attach_ca.paa); icon = QPATHTOF(UI\attach_ca.paa);
}; };
class GVAR(Detach) { class GVAR(Detach) {
displayName = CSTRING(Detach); displayName = CSTRING(Detach);
@ -69,7 +69,7 @@ class CfgVehicles {
exceptions[] = {"isNotDragging"}; exceptions[] = {"isNotDragging"};
showDisabled = 0; showDisabled = 0;
priority = 5; priority = 5;
icon = PATHTOF(UI\detach_ca.paa); icon = QPATHTOF(UI\detach_ca.paa);
}; };
}; };
}; };

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@ -8,8 +8,8 @@ class CfgWeapons {
scope = 2; scope = 2;
displayName = CSTRING(IrStrobe_Name); displayName = CSTRING(IrStrobe_Name);
descriptionShort = CSTRING(IrStrobe_Description); descriptionShort = CSTRING(IrStrobe_Description);
model = QUOTE(PATHTOF(data\ace_IRStrobe.p3d)); model = QPATHTOF(data\ace_IRStrobe.p3d);
picture = PATHTOF(UI\irstrobe_item.paa); picture = QPATHTOF(UI\irstrobe_item.paa);
class ItemInfo: InventoryItem_Base_F { class ItemInfo: InventoryItem_Base_F {
mass = 1; mass = 1;

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@ -6,8 +6,9 @@ class CfgPatches {
weapons[] = {"ACE_IR_Strobe_Item"}; weapons[] = {"ACE_IR_Strobe_Item"};
requiredVersion = REQUIRED_VERSION; requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_interaction"}; requiredAddons[] = {"ace_interaction"};
author[] = {"KoffeinFlummi","eRazeri","esteldunedain"}; author = ECSTRING(common,ACETeam);
authorUrl = "https://github.com/KoffeinFlummi/"; authors[] = {"KoffeinFlummi","eRazeri","esteldunedain"};
url = ECSTRING(main,URL);
VERSION_CONFIG; VERSION_CONFIG;
}; };
}; };

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@ -51,7 +51,7 @@ if (_unit == _attachToVehicle) then { //Self Attachment
[_unit, "forceWalk", "ACE_Attach", true] call EFUNC(common,statusEffect_set); [_unit, "forceWalk", "ACE_Attach", true] call EFUNC(common,statusEffect_set);
[{[localize LSTRING(PlaceAction), ""] call EFUNC(interaction,showMouseHint)}, []] call EFUNC(common,execNextFrame); [{[localize LSTRING(PlaceAction), ""] call EFUNC(interaction,showMouseHint)}, []] call CBA_fnc_execNextFrame;
_unit setVariable [QGVAR(placeActionEH), [_unit, "DefaultAction", {true}, {GVAR(placeAction) = PLACE_APPROVE;}] call EFUNC(common,AddActionEventHandler)]; _unit setVariable [QGVAR(placeActionEH), [_unit, "DefaultAction", {true}, {GVAR(placeAction) = PLACE_APPROVE;}] call EFUNC(common,AddActionEventHandler)];
_actionID = _unit addAction [format ["<t color='#FF0000'>%1</t>", localize LSTRING(CancelAction)], {GVAR(placeAction) = PLACE_CANCEL}]; _actionID = _unit addAction [format ["<t color='#FF0000'>%1</t>", localize LSTRING(CancelAction)], {GVAR(placeAction) = PLACE_CANCEL}];

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@ -57,7 +57,7 @@ if (toLower _itemName in ["b_ir_grenade", "o_ir_grenade", "i_ir_grenade"]) then
detach _attachedObject; detach _attachedObject;
_attachedObject setPos ((getPos _unit) vectorAdd [0, 0, -1000]); _attachedObject setPos ((getPos _unit) vectorAdd [0, 0, -1000]);
// Delete attached item after 0.5 seconds // Delete attached item after 0.5 seconds
[{deleteVehicle (_this select 0)}, [_attachedObject], 2] call EFUNC(common,waitAndExecute); [{deleteVehicle (_this select 0)}, [_attachedObject], 2] call CBA_fnc_waitAndExecute;
} else { } else {
// Delete attached item // Delete attached item
deleteVehicle _attachedObject; deleteVehicle _attachedObject;

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@ -31,7 +31,7 @@ _actions = [];
if (getText (_item >> "ACE_Attachable") != "") then { if (getText (_item >> "ACE_Attachable") != "") then {
_displayName = getText(_item >> "displayName"); _displayName = getText(_item >> "displayName");
_picture = getText(_item >> "picture"); _picture = getText(_item >> "picture");
_action = [_x, _displayName, _picture, {[{_this call FUNC(attach)}, _this] call EFUNC(common,execNextFrame)}, {_this call FUNC(canAttach)}, {}, [_x]] call EFUNC(interact_menu,createAction); _action = [_x, _displayName, _picture, {[{_this call FUNC(attach)}, _this] call CBA_fnc_execNextFrame}, {_this call FUNC(canAttach)}, {}, [_x]] call EFUNC(interact_menu,createAction);
_actions pushBack [_action, [], _target]; _actions pushBack [_action, [], _target];
}; };
}; };
@ -44,7 +44,7 @@ _actions = [];
if (getText (_item >> "ACE_Attachable") != "") then { if (getText (_item >> "ACE_Attachable") != "") then {
_displayName = getText(_item >> "displayName"); _displayName = getText(_item >> "displayName");
_picture = getText(_item >> "picture"); _picture = getText(_item >> "picture");
_action = [_x, _displayName, _picture, {[{_this call FUNC(attach)}, _this] call EFUNC(common,execNextFrame)}, {_this call FUNC(canAttach)}, {}, [_x]] call EFUNC(interact_menu,createAction); _action = [_x, _displayName, _picture, {[{_this call FUNC(attach)}, _this] call CBA_fnc_execNextFrame}, {_this call FUNC(canAttach)}, {}, [_x]] call EFUNC(interact_menu,createAction);
_actions pushBack [_action, [], _target]; _actions pushBack [_action, [], _target];
}; };
}; };

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@ -36,7 +36,7 @@ if (!isNull _xObject) then {
params ["_detachedLight"]; params ["_detachedLight"];
TRACE_1("delayed delete",_detachedLight); TRACE_1("delayed delete",_detachedLight);
deleteVehicle _detachedLight; deleteVehicle _detachedLight;
}, [_xObject], 2] call EFUNC(common,waitAndExecute); }, [_xObject], 2] call CBA_fnc_waitAndExecute;
(_attachedList select 0) set [0, objNull]; (_attachedList select 0) set [0, objNull];
}; };

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@ -32,7 +32,7 @@ if ((count _attachedList) == 0) exitWith {};
//If it's a vehicle, also delete the attached //If it's a vehicle, also delete the attached
if (!(_deadUnit isKindOf "CAManBase")) then { if (!(_deadUnit isKindOf "CAManBase")) then {
_xObject setPos ((getPos _deadUnit) vectorAdd [0, 0, -1000]); _xObject setPos ((getPos _deadUnit) vectorAdd [0, 0, -1000]);
[{deleteVehicle (_this select 0)}, [_xObject], 2] call EFUNC(common,waitAndExecute); [{deleteVehicle (_this select 0)}, [_xObject], 2] call CBA_fnc_waitAndExecute;
}; };
} forEach _attachedList; } forEach _attachedList;

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project name="ACE"> <Project name="ACE">
<Package name="Attach"> <Package name="Attach">
<Key ID="STR_ACE_Attach_AttachDetach"> <Key ID="STR_ACE_Attach_AttachDetach">
@ -90,7 +90,7 @@
<German>Leuchtstab befestigt</German> <German>Leuchtstab befestigt</German>
<Spanish>Barra de luz acoplada</Spanish> <Spanish>Barra de luz acoplada</Spanish>
<Polish>Przyczepiono światło chemiczne</Polish> <Polish>Przyczepiono światło chemiczne</Polish>
<French>Chemlight attachée</French> <French>Cyalume attachée</French>
<Czech>Chemické světlo připnuto</Czech> <Czech>Chemické světlo připnuto</Czech>
<Portuguese>Chemlight Fixada</Portuguese> <Portuguese>Chemlight Fixada</Portuguese>
<Italian>Chemlight attaccata</Italian> <Italian>Chemlight attaccata</Italian>
@ -102,7 +102,7 @@
<German>Leuchtstab entfernt</German> <German>Leuchtstab entfernt</German>
<Spanish>Barra de luz quitada</Spanish> <Spanish>Barra de luz quitada</Spanish>
<Polish>Odczepiono światło chemiczne</Polish> <Polish>Odczepiono światło chemiczne</Polish>
<French>Chemlight détachée</French> <French>Cyalume détachée</French>
<Czech>Chemické světlo odepnuto</Czech> <Czech>Chemické světlo odepnuto</Czech>
<Portuguese>Chemlight Separada</Portuguese> <Portuguese>Chemlight Separada</Portuguese>
<Italian>Chemlight staccata</Italian> <Italian>Chemlight staccata</Italian>
@ -138,7 +138,7 @@
<German>Das IR-Stroboskop erlaubt es dir deine Position mit einem blinkenden Leuchtfeuer zu signalisieren, welches nur mit Nachtsichtgerät zu erkennen ist.</German> <German>Das IR-Stroboskop erlaubt es dir deine Position mit einem blinkenden Leuchtfeuer zu signalisieren, welches nur mit Nachtsichtgerät zu erkennen ist.</German>
<Polish>Stroboskop światła podczerwieni umożliwia oznaczenie swojej pozycji pulsacyjnym światłem widocznym tylko przez optykę noktowizyjną i gogle noktowizyjne.</Polish> <Polish>Stroboskop światła podczerwieni umożliwia oznaczenie swojej pozycji pulsacyjnym światłem widocznym tylko przez optykę noktowizyjną i gogle noktowizyjne.</Polish>
<Spanish>El Marcador IR permite señalizar su posisición a través de una baliza visible solo a través de dispositivos de visión nocturna. </Spanish> <Spanish>El Marcador IR permite señalizar su posisición a través de una baliza visible solo a través de dispositivos de visión nocturna. </Spanish>
<French>La balise IR permet de signaler votre position grace à un clignotement visible par des JVN.</French> <French>La balise IR permet de signaler votre position grâce à un clignotement visible par des JVN.</French>
<Czech>IR Značkovač je Infračerveně zářící stroboskop umožňující signalizaci vaší pozice díky blikajícímu světlu, které je vidět pouze při užití noktovizoru.</Czech> <Czech>IR Značkovač je Infračerveně zářící stroboskop umožňující signalizaci vaší pozice díky blikajícímu světlu, které je vidět pouze při užití noktovizoru.</Czech>
<Portuguese>O Marcador IV permite que você sinalize sua posição através de um pulso visível somente com equipamento de visão noturna.</Portuguese> <Portuguese>O Marcador IV permite que você sinalize sua posição através de um pulso visível somente com equipamento de visão noturna.</Portuguese>
<Italian>La Strobo IR è una luce stroboscopica che ti permette di segnalare la tua posizione grazie all'emissione di impulsi ad infrarossi visibili solo con i visori notturni.</Italian> <Italian>La Strobo IR è una luce stroboscopica che ti permette di segnalare la tua posizione grazie all'emissione di impulsi ad infrarossi visibili solo con i visori notturni.</Italian>

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@ -6,8 +6,9 @@ class CfgPatches {
weapons[] = {}; weapons[] = {};
requiredVersion = REQUIRED_VERSION; requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_common"}; requiredAddons[] = {"ace_common"};
author[] = {"bux","commy2"}; author = ECSTRING(common,ACETeam);
authorUrl = "https://github.com/commy2/"; authors[] = {"bux","commy2"};
url = ECSTRING(main,URL);
VERSION_CONFIG; VERSION_CONFIG;
}; };
}; };

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@ -12,7 +12,7 @@
*/ */
#include "script_component.hpp" #include "script_component.hpp"
params [["_backpack", objNull, [objNull]]]; params [["_backpack", objNull, [objNull, ""]]];
if (_backpack isEqualType objNull) then { if (_backpack isEqualType objNull) then {
_backpack = typeOf _backpack; _backpack = typeOf _backpack;

View File

@ -285,6 +285,8 @@ class CfgWeapons {
"30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red",
"30Rnd_556x45_Stanag_Tracer_Green", "30Rnd_556x45_Stanag_Tracer_Green",
"30Rnd_556x45_Stanag_Tracer_Yellow", "30Rnd_556x45_Stanag_Tracer_Yellow",
"30Rnd_556x45_Stanag_red",
"30Rnd_556x45_Stanag_green",
"ACE_30Rnd_556x45_Stanag_M995_AP_mag", "ACE_30Rnd_556x45_Stanag_M995_AP_mag",
"ACE_30Rnd_556x45_Stanag_Mk262_mag", "ACE_30Rnd_556x45_Stanag_Mk262_mag",
"ACE_30Rnd_556x45_Stanag_Mk318_mag", "ACE_30Rnd_556x45_Stanag_Mk318_mag",
@ -305,6 +307,8 @@ class CfgWeapons {
"30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red",
"30Rnd_556x45_Stanag_Tracer_Green", "30Rnd_556x45_Stanag_Tracer_Green",
"30Rnd_556x45_Stanag_Tracer_Yellow", "30Rnd_556x45_Stanag_Tracer_Yellow",
"30Rnd_556x45_Stanag_red",
"30Rnd_556x45_Stanag_green",
"ACE_30Rnd_556x45_Stanag_M995_AP_mag", "ACE_30Rnd_556x45_Stanag_M995_AP_mag",
"ACE_30Rnd_556x45_Stanag_Mk262_mag", "ACE_30Rnd_556x45_Stanag_Mk262_mag",
"ACE_30Rnd_556x45_Stanag_Mk318_mag", "ACE_30Rnd_556x45_Stanag_Mk318_mag",
@ -320,6 +324,8 @@ class CfgWeapons {
"30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red",
"30Rnd_556x45_Stanag_Tracer_Green", "30Rnd_556x45_Stanag_Tracer_Green",
"30Rnd_556x45_Stanag_Tracer_Yellow", "30Rnd_556x45_Stanag_Tracer_Yellow",
"30Rnd_556x45_Stanag_red",
"30Rnd_556x45_Stanag_green",
"ACE_30Rnd_556x45_Stanag_M995_AP_mag", "ACE_30Rnd_556x45_Stanag_M995_AP_mag",
"ACE_30Rnd_556x45_Stanag_Mk262_mag", "ACE_30Rnd_556x45_Stanag_Mk262_mag",
"ACE_30Rnd_556x45_Stanag_Mk318_mag", "ACE_30Rnd_556x45_Stanag_Mk318_mag",
@ -335,6 +341,8 @@ class CfgWeapons {
"30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red",
"30Rnd_556x45_Stanag_Tracer_Green", "30Rnd_556x45_Stanag_Tracer_Green",
"30Rnd_556x45_Stanag_Tracer_Yellow", "30Rnd_556x45_Stanag_Tracer_Yellow",
"30Rnd_556x45_Stanag_red",
"30Rnd_556x45_Stanag_green",
"ACE_30Rnd_556x45_Stanag_M995_AP_mag", "ACE_30Rnd_556x45_Stanag_M995_AP_mag",
"ACE_30Rnd_556x45_Stanag_Mk262_mag", "ACE_30Rnd_556x45_Stanag_Mk262_mag",
"ACE_30Rnd_556x45_Stanag_Mk318_mag", "ACE_30Rnd_556x45_Stanag_Mk318_mag",
@ -356,6 +364,8 @@ class CfgWeapons {
"30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red",
"30Rnd_556x45_Stanag_Tracer_Green", "30Rnd_556x45_Stanag_Tracer_Green",
"30Rnd_556x45_Stanag_Tracer_Yellow", "30Rnd_556x45_Stanag_Tracer_Yellow",
"30Rnd_556x45_Stanag_red",
"30Rnd_556x45_Stanag_green",
"ACE_30Rnd_556x45_Stanag_M995_AP_mag", "ACE_30Rnd_556x45_Stanag_M995_AP_mag",
"ACE_30Rnd_556x45_Stanag_Mk262_mag", "ACE_30Rnd_556x45_Stanag_Mk262_mag",
"ACE_30Rnd_556x45_Stanag_Mk318_mag", "ACE_30Rnd_556x45_Stanag_Mk318_mag",
@ -371,6 +381,8 @@ class CfgWeapons {
"30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red",
"30Rnd_556x45_Stanag_Tracer_Green", "30Rnd_556x45_Stanag_Tracer_Green",
"30Rnd_556x45_Stanag_Tracer_Yellow", "30Rnd_556x45_Stanag_Tracer_Yellow",
"30Rnd_556x45_Stanag_red",
"30Rnd_556x45_Stanag_green",
"ACE_30Rnd_556x45_Stanag_M995_AP_mag", "ACE_30Rnd_556x45_Stanag_M995_AP_mag",
"ACE_30Rnd_556x45_Stanag_Mk262_mag", "ACE_30Rnd_556x45_Stanag_Mk262_mag",
"ACE_30Rnd_556x45_Stanag_Mk318_mag", "ACE_30Rnd_556x45_Stanag_Mk318_mag",
@ -386,6 +398,8 @@ class CfgWeapons {
"30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red",
"30Rnd_556x45_Stanag_Tracer_Green", "30Rnd_556x45_Stanag_Tracer_Green",
"30Rnd_556x45_Stanag_Tracer_Yellow", "30Rnd_556x45_Stanag_Tracer_Yellow",
"30Rnd_556x45_Stanag_red",
"30Rnd_556x45_Stanag_green",
"ACE_30Rnd_556x45_Stanag_M995_AP_mag", "ACE_30Rnd_556x45_Stanag_M995_AP_mag",
"ACE_30Rnd_556x45_Stanag_Mk262_mag", "ACE_30Rnd_556x45_Stanag_Mk262_mag",
"ACE_30Rnd_556x45_Stanag_Mk318_mag", "ACE_30Rnd_556x45_Stanag_Mk318_mag",

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@ -6,7 +6,9 @@ class CfgPatches {
weapons[] = {}; weapons[] = {};
requiredVersion = REQUIRED_VERSION; requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_common"}; requiredAddons[] = {"ace_common"};
author[] = {"commy2","Ruthberg"}; author = ECSTRING(common,ACETeam);
authors[] = {"commy2","Ruthberg"};
url = ECSTRING(main,URL);
VERSION_CONFIG; VERSION_CONFIG;
}; };
}; };

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@ -11,5 +11,5 @@ if (local _wall) then {
_paper attachTo [_wall, [0,-0.02,0.6]]; _paper attachTo [_wall, [0,-0.02,0.6]];
_paper setDir getDir _wall; _paper setDir getDir _wall;
_paper setObjectTextureGlobal [0, QUOTE(PATHTOF(textures\target_ca.paa))]; _paper setObjectTextureGlobal [0, QPATHTOF(textures\target_ca.paa)];
}; };

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project name="ACE"> <Project name="ACE">
<Package name="Ballistics"> <Package name="Ballistics">
<!-- MX --> <!-- MX -->

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@ -10,7 +10,7 @@ class CfgVehicles {
condition = QUOTE([ARR_2(_player, _target)] call FUNC(canApplyHandcuffs)); condition = QUOTE([ARR_2(_player, _target)] call FUNC(canApplyHandcuffs));
statement = QUOTE([ARR_2(_player, _target)] call FUNC(doApplyHandcuffs)); statement = QUOTE([ARR_2(_player, _target)] call FUNC(doApplyHandcuffs));
exceptions[] = {}; exceptions[] = {};
icon = QUOTE(PATHTOF(UI\handcuff_ca.paa)); icon = QPATHTOF(UI\handcuff_ca.paa);
}; };
class ACE_MainActions { class ACE_MainActions {
@ -21,7 +21,7 @@ class CfgVehicles {
condition = QUOTE([ARR_2(_player, _target)] call FUNC(canRemoveHandcuffs)); condition = QUOTE([ARR_2(_player, _target)] call FUNC(canRemoveHandcuffs));
statement = QUOTE([ARR_2(_player, _target)] call FUNC(doRemoveHandcuffs)); statement = QUOTE([ARR_2(_player, _target)] call FUNC(doRemoveHandcuffs));
exceptions[] = {}; exceptions[] = {};
icon = QUOTE(PATHTOF(UI\handcuff_ca.paa)); icon = QPATHTOF(UI\handcuff_ca.paa);
}; };
class ACE_EscortCaptive { class ACE_EscortCaptive {
displayName = CSTRING(EscortCaptive); displayName = CSTRING(EscortCaptive);
@ -30,7 +30,7 @@ class CfgVehicles {
statement = QUOTE([ARR_3(_player, _target, true)] call FUNC(doEscortCaptive)); statement = QUOTE([ARR_3(_player, _target, true)] call FUNC(doEscortCaptive));
exceptions[] = {}; exceptions[] = {};
showDisabled = 0; showDisabled = 0;
icon = QUOTE(PATHTOF(UI\captive_ca.paa)); icon = QPATHTOF(UI\captive_ca.paa);
priority = 2.3; priority = 2.3;
}; };
class ACE_StopEscorting { class ACE_StopEscorting {
@ -40,7 +40,7 @@ class CfgVehicles {
statement = QUOTE([ARR_3(_player,_target, false)] call FUNC(doEscortCaptive)); statement = QUOTE([ARR_3(_player,_target, false)] call FUNC(doEscortCaptive));
exceptions[] = {"isNotEscorting"}; exceptions[] = {"isNotEscorting"};
showDisabled = 0; showDisabled = 0;
icon = QUOTE(PATHTOF(UI\captive_ca.paa)); icon = QPATHTOF(UI\captive_ca.paa);
priority = 2.3; priority = 2.3;
}; };
class ACE_LoadCaptive { class ACE_LoadCaptive {
@ -50,7 +50,7 @@ class CfgVehicles {
statement = QUOTE([ARR_3(_player, _target, objNull)] call FUNC(doLoadCaptive)); statement = QUOTE([ARR_3(_player, _target, objNull)] call FUNC(doLoadCaptive));
exceptions[] = {"isNotEscorting"}; exceptions[] = {"isNotEscorting"};
showDisabled = 0; showDisabled = 0;
icon = QUOTE(PATHTOF(UI\captive_ca.paa)); icon = QPATHTOF(UI\captive_ca.paa);
priority = 2.2; priority = 2.2;
}; };
class GVAR(UnloadCaptive) { class GVAR(UnloadCaptive) {
@ -79,7 +79,7 @@ class CfgVehicles {
exceptions[] = {}; exceptions[] = {};
showDisabled = 0; showDisabled = 0;
priority = 0; priority = 0;
icon = QUOTE(PATHTOF(UI\Surrender_ca.paa)); icon = QPATHTOF(UI\Surrender_ca.paa);
}; };
class ACE_StopSurrenderingSelf { class ACE_StopSurrenderingSelf {
displayName = CSTRING(StopSurrendering); displayName = CSTRING(StopSurrendering);
@ -88,7 +88,7 @@ class CfgVehicles {
exceptions[] = {"isNotSurrendering"}; exceptions[] = {"isNotSurrendering"};
showDisabled = 0; showDisabled = 0;
priority = 0; priority = 0;
icon = QUOTE(PATHTOF(UI\Surrender_ca.paa)); icon = QPATHTOF(UI\Surrender_ca.paa);
}; };
}; };
}; };
@ -154,7 +154,7 @@ class CfgVehicles {
scope = 2; //show in editor scope = 2; //show in editor
isGlobal = 0; //run on server isGlobal = 0; //run on server
isTriggerActivated = 1; //Wait for triggers isTriggerActivated = 1; //Wait for triggers
icon = QUOTE(PATHTOF(UI\Icon_Module_Make_Unit_Surrender_ca.paa)); icon = QPATHTOF(UI\Icon_Module_Make_Unit_Surrender_ca.paa);
functionPriority = 0; functionPriority = 0;
class Arguments {}; class Arguments {};
class ModuleDescription: ModuleDescription { class ModuleDescription: ModuleDescription {
@ -170,7 +170,7 @@ class CfgVehicles {
scope = 2; //show in editor scope = 2; //show in editor
isGlobal = 0; //run on server isGlobal = 0; //run on server
isTriggerActivated = 1; //Wait for triggers isTriggerActivated = 1; //Wait for triggers
icon = QUOTE(PATHTOF(UI\Icon_Module_Make_Unit_Handcuffed_ca.paa)); icon = QPATHTOF(UI\Icon_Module_Make_Unit_Handcuffed_ca.paa);
functionPriority = 0; functionPriority = 0;
class Arguments {}; class Arguments {};
class ModuleDescription: ModuleDescription { class ModuleDescription: ModuleDescription {
@ -186,7 +186,7 @@ class CfgVehicles {
displayName = CSTRING(ModuleSettings_DisplayName); displayName = CSTRING(ModuleSettings_DisplayName);
function = QFUNC(moduleSettings); function = QFUNC(moduleSettings);
scope = 2; scope = 2;
icon = QUOTE(PATHTOF(UI\Icon_Module_settings_ca.paa)); icon = QPATHTOF(UI\Icon_Module_settings_ca.paa);
isGlobal = 1; isGlobal = 1;
isSingular = 1; isSingular = 1;
class Arguments { class Arguments {

View File

@ -5,8 +5,8 @@ class CfgWeapons {
class ACE_CableTie: ACE_ItemCore { class ACE_CableTie: ACE_ItemCore {
displayName = CSTRING(CableTie); displayName = CSTRING(CableTie);
descriptionShort = CSTRING(CableTieDescription); descriptionShort = CSTRING(CableTieDescription);
model = QUOTE(PATHTOF(models\ace_cabletie.p3d)); model = QPATHTOF(models\ace_cabletie.p3d);
picture = QUOTE(PATHTOF(UI\ace_cabletie_ca.paa)); picture = QPATHTOF(UI\ace_cabletie_ca.paa);
scope = 2; scope = 2;
class ItemInfo: InventoryItem_Base_F { class ItemInfo: InventoryItem_Base_F {
mass = 1; mass = 1;

View File

@ -1,5 +1,11 @@
#include "script_component.hpp" #include "script_component.hpp"
["SettingsInitialized", {
// Hold on a little bit longer to ensure anims will work
[{
GVAR(captivityEnabled) = true;
}, [], 0.05] call CBA_fnc_waitAndExecute;
}] call EFUNC(common,addEventHandler);
//Handles when someone starts escorting and then disconnects, leaving the captive attached //Handles when someone starts escorting and then disconnects, leaving the captive attached
//This is normaly handled by the PFEH in doEscortCaptive, but that won't be running if they DC //This is normaly handled by the PFEH in doEscortCaptive, but that won't be running if they DC
@ -33,10 +39,3 @@ if (!hasInterface) exitWith {};
["isNotEscorting", {!(GETVAR(_this select 0,GVAR(isEscorting),false))}] call EFUNC(common,addCanInteractWithCondition); ["isNotEscorting", {!(GETVAR(_this select 0,GVAR(isEscorting),false))}] call EFUNC(common,addCanInteractWithCondition);
["isNotHandcuffed", {!(GETVAR(_this select 0,GVAR(isHandcuffed),false))}] call EFUNC(common,addCanInteractWithCondition); ["isNotHandcuffed", {!(GETVAR(_this select 0,GVAR(isHandcuffed),false))}] call EFUNC(common,addCanInteractWithCondition);
["isNotSurrendering", {!(GETVAR(_this select 0,GVAR(isSurrendering),false))}] call EFUNC(common,addCanInteractWithCondition); ["isNotSurrendering", {!(GETVAR(_this select 0,GVAR(isSurrendering),false))}] call EFUNC(common,addCanInteractWithCondition);
["SettingsInitialized", {
// Hold on a little bit longer to ensure anims will work
[{
GVAR(captivityEnabled) = true;
}, [], 0.05] call EFUNC(common,waitAndExecute);
}] call EFUNC(common,addEventHandler);

View File

@ -6,8 +6,9 @@ class CfgPatches {
weapons[] = {"ACE_CableTie"}; weapons[] = {"ACE_CableTie"};
requiredVersion = REQUIRED_VERSION; requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ACE_Interaction"}; requiredAddons[] = {"ACE_Interaction"};
author[] = {"commy2", "KoffeinFlummi"}; author = ECSTRING(common,ACETeam);
authorUrl = "https://github.com/commy2/"; authors[] = {"commy2", "KoffeinFlummi"};
url = ECSTRING(main,URL);
VERSION_CONFIG; VERSION_CONFIG;
}; };
}; };

View File

@ -32,7 +32,7 @@ if (!isServer) exitWith {};
TRACE_2("event",_x,local _x); TRACE_2("event",_x,local _x);
["SetHandcuffed", [_x], [_x, true]] call EFUNC(common,targetEvent); ["SetHandcuffed", [_x], [_x, true]] call EFUNC(common,targetEvent);
} forEach _units; } forEach _units;
}, [_units], 0.05] call EFUNC(common,waitAndExecute); }, [_units], 0.05] call CBA_fnc_waitAndExecute;
if (!isNull _logic) then { if (!isNull _logic) then {
deleteVehicle _logic; deleteVehicle _logic;

View File

@ -32,7 +32,7 @@ if (!isServer) exitWith {};
TRACE_2("event",_x,local _x); TRACE_2("event",_x,local _x);
["SetSurrendered", [_x], [_x, true]] call EFUNC(common,targetEvent); ["SetSurrendered", [_x], [_x, true]] call EFUNC(common,targetEvent);
} forEach _units; } forEach _units;
}, [_units], 0.05] call EFUNC(common,waitAndExecute); }, [_units], 0.05] call CBA_fnc_waitAndExecute;
if (!isNull _logic) then { if (!isNull _logic) then {
deleteVehicle _logic; deleteVehicle _logic;

View File

@ -27,7 +27,7 @@ if !(missionNamespace getVariable [QGVAR(captivityEnabled), false]) exitWith {
// It's to soon to call this function, delay it // It's to soon to call this function, delay it
if (EGVAR(common,settingsInitFinished)) then { if (EGVAR(common,settingsInitFinished)) then {
// Settings are already initialized, but the small wait isn't over // Settings are already initialized, but the small wait isn't over
[DFUNC(setHandCuffed), _this, 0.05] call EFUNC(common,waitAndExecute); [DFUNC(setHandCuffed), _this, 0.05] call CBA_fnc_waitAndExecute;
} else { } else {
// Settings are not initialized yet // Settings are not initialized yet
[DFUNC(setHandCuffed), _this] call EFUNC(common,runAfterSettingsInit); [DFUNC(setHandCuffed), _this] call EFUNC(common,runAfterSettingsInit);
@ -98,7 +98,7 @@ if (_state) then {
TRACE_2("Adding animChangedEH",_unit,_animChangedEHID); TRACE_2("Adding animChangedEH",_unit,_animChangedEHID);
_unit setVariable [QGVAR(handcuffAnimEHID), _animChangedEHID]; _unit setVariable [QGVAR(handcuffAnimEHID), _animChangedEHID];
}, [_unit], 0.01] call EFUNC(common,waitAndExecute); }, [_unit], 0.01] call CBA_fnc_waitAndExecute;
} else { } else {
_unit setVariable [QGVAR(isHandcuffed), false, true]; _unit setVariable [QGVAR(isHandcuffed), false, true];
[_unit, "setCaptive", QGVAR(Handcuffed), false] call EFUNC(common,statusEffect_set); [_unit, "setCaptive", QGVAR(Handcuffed), false] call EFUNC(common,statusEffect_set);

View File

@ -27,7 +27,7 @@ if !(missionNamespace getVariable [QGVAR(captivityEnabled), false]) exitWith {
// It's to soon to call this function, delay it // It's to soon to call this function, delay it
if (EGVAR(common,settingsInitFinished)) then { if (EGVAR(common,settingsInitFinished)) then {
// Settings are already initialized, but the small wait isn't over // Settings are already initialized, but the small wait isn't over
[DFUNC(setSurrendered), _this, 0.05] call EFUNC(common,waitAndExecute); [DFUNC(setSurrendered), _this, 0.05] call CBA_fnc_waitAndExecute;
} else { } else {
// Settings are not initialized yet // Settings are not initialized yet
[DFUNC(setSurrendered), _this] call EFUNC(common,runAfterSettingsInit); [DFUNC(setSurrendered), _this] call EFUNC(common,runAfterSettingsInit);
@ -73,7 +73,7 @@ if (_state) then {
}]; }];
_unit setVariable [QGVAR(surrenderAnimEHID), _animChangedEHID]; _unit setVariable [QGVAR(surrenderAnimEHID), _animChangedEHID];
}; };
}, [_unit], 0.01] call EFUNC(common,waitAndExecute); }, [_unit], 0.01] call CBA_fnc_waitAndExecute;
} else { } else {
_unit setVariable [QGVAR(isSurrendering), false, true]; _unit setVariable [QGVAR(isSurrendering), false, true];
[_unit, "setCaptive", QGVAR(Surrendered), false] call EFUNC(common,statusEffect_set); [_unit, "setCaptive", QGVAR(Surrendered), false] call EFUNC(common,statusEffect_set);
@ -103,7 +103,7 @@ if (_state) then {
params ["_args", "_pfID"]; params ["_args", "_pfID"];
_args params ["_unit", "_maxTime"]; _args params ["_unit", "_maxTime"];
//If waited long enough or they re-surrendered or they are unconscious, exit loop //If waited long enough or they re-surrendered or they are unconscious, exit loop
if ((ACE_time > _maxTime) || {_unit getVariable [QGVAR(isSurrendering), false]} || {_unit getVariable ["ACE_isUnconscious", false]}) exitWith { if ((CBA_missionTime > _maxTime) || {_unit getVariable [QGVAR(isSurrendering), false]} || {_unit getVariable ["ACE_isUnconscious", false]}) exitWith {
[_pfID] call CBA_fnc_removePerFrameHandler; [_pfID] call CBA_fnc_removePerFrameHandler;
}; };
//Only break animation if they are actualy the "hands up" animation (because we are using switchmove there won't be an transition) //Only break animation if they are actualy the "hands up" animation (because we are using switchmove there won't be an transition)
@ -112,7 +112,7 @@ if (_state) then {
//Break out of hands up animation loop //Break out of hands up animation loop
[_unit, "ACE_AmovPercMstpSsurWnonDnon_AmovPercMstpSnonWnonDnon", 2] call EFUNC(common,doAnimation); [_unit, "ACE_AmovPercMstpSsurWnonDnon_AmovPercMstpSnonWnonDnon", 2] call EFUNC(common,doAnimation);
}; };
}, 0, [_unit, (ACE_time + 20)]] call CBA_fnc_addPerFrameHandler; }, 0, [_unit, (CBA_missionTime + 20)]] call CBA_fnc_addPerFrameHandler;
}; };
}; };

View File

@ -201,7 +201,7 @@
<Czech>Synchronizovat s jednotkou, která má být v poutech.</Czech> <Czech>Synchronizovat s jednotkou, která má být v poutech.</Czech>
<Italian>Sincronizza un'unità per metterle le manette.</Italian> <Italian>Sincronizza un'unità per metterle le manette.</Italian>
<Spanish>Sincroniza una unidad para hacer que esté esposada.</Spanish> <Spanish>Sincroniza una unidad para hacer que esté esposada.</Spanish>
<French>Synchronise une unité pour la rendre captive.</French> <French>Synchronisez une unité pour la rendre captive.</French>
</Key> </Key>
<Key ID="STR_ACE_Captives_ModuleSettings_DisplayName"> <Key ID="STR_ACE_Captives_ModuleSettings_DisplayName">
<English>Captives Settings</English> <English>Captives Settings</English>
@ -234,7 +234,7 @@
<Czech>Může spoutat spolubojovníky</Czech> <Czech>Může spoutat spolubojovníky</Czech>
<German>Kann Kameraden fesseln</German> <German>Kann Kameraden fesseln</German>
<Portuguese>Pode algemar o próprio lado</Portuguese> <Portuguese>Pode algemar o próprio lado</Portuguese>
<French>Peut menotter sa propre faction</French> <French>Peut capturer sa propre faction</French>
<Hungarian>Saját oldal megbilincselhető</Hungarian> <Hungarian>Saját oldal megbilincselhető</Hungarian>
<Russian>Связать союзника</Russian> <Russian>Связать союзника</Russian>
<Italian>Puoi ammanettare unità alleate</Italian> <Italian>Puoi ammanettare unità alleate</Italian>
@ -295,7 +295,7 @@
<Spanish>Requiere que los Jugadores se rindan antes de arrestarlos</Spanish> <Spanish>Requiere que los Jugadores se rindan antes de arrestarlos</Spanish>
<Czech>Vyžaduje, aby se hráč nejdříve vzdal, poté může být spoután</Czech> <Czech>Vyžaduje, aby se hráč nejdříve vzdal, poté může být spoután</Czech>
<Italian>I giocatori devono arrendersi prima che possano essere arrestati</Italian> <Italian>I giocatori devono arrendersi prima che possano essere arrestati</Italian>
<French>Requiert la reddition des joueurs avant qu'ils ne puissent être arrêtés</French> <French>Requiert la capitulation des joueurs avant qu'ils ne puissent être arrêtés</French>
</Key> </Key>
<Key ID="STR_ACE_Captives_SurrenderOnly"> <Key ID="STR_ACE_Captives_SurrenderOnly">
<English>Surrendering only</English> <English>Surrendering only</English>
@ -317,7 +317,7 @@
<Spanish>Rendición o desarme</Spanish> <Spanish>Rendición o desarme</Spanish>
<Czech>Vzdávání nebo beze zbraně</Czech> <Czech>Vzdávání nebo beze zbraně</Czech>
<Italian>Resa o senza armi</Italian> <Italian>Resa o senza armi</Italian>
<French>Reddition ou désarmement</French> <French>Capitulation ou desarmé</French>
</Key> </Key>
</Package> </Package>
</Project> </Project>

View File

@ -27,27 +27,7 @@ class Extended_Killed_EventHandlers {
//Need initPost or we have problems with setVariable with 'ACE_Cargo' //Need initPost or we have problems with setVariable with 'ACE_Cargo'
class Extended_InitPost_EventHandlers { class Extended_InitPost_EventHandlers {
class StaticWeapon { class ThingX {
class ADDON {
init = QUOTE(_this call DFUNC(initObject));
};
};
class ReammoBox_F {
class ADDON {
init = QUOTE(_this call DFUNC(initObject));
};
};
class Cargo_base_F {
class ADDON {
init = QUOTE(_this call DFUNC(initObject); _this call DFUNC(initVehicle));
};
};
class CargoNet_01_box_F {
class ADDON {
init = QUOTE(_this call DFUNC(initObject); _this call DFUNC(initVehicle));
};
};
class Land_CargoBox_V1_F {
class ADDON { class ADDON {
init = QUOTE(_this call DFUNC(initObject); _this call DFUNC(initVehicle)); init = QUOTE(_this call DFUNC(initObject); _this call DFUNC(initVehicle));
}; };
@ -57,27 +37,17 @@ class Extended_InitPost_EventHandlers {
init = QUOTE(_this call DFUNC(initObject); _this call DFUNC(initVehicle)); init = QUOTE(_this call DFUNC(initObject); _this call DFUNC(initVehicle));
}; };
}; };
class RoadCone_F { class PlasticCase_01_base_F {
class ADDON { class ADDON {
init = QUOTE(_this call DFUNC(initObject); _this call DFUNC(initVehicle)); init = QUOTE(_this call DFUNC(initObject); _this call DFUNC(initVehicle));
}; };
}; };
class Car { class LandVehicle {
class ADDON { class ADDON {
init = QUOTE(_this call DFUNC(initVehicle)); init = QUOTE(_this call DFUNC(initVehicle));
}; };
}; };
class Tank { class Air {
class ADDON {
init = QUOTE(_this call DFUNC(initVehicle));
};
};
class Helicopter {
class ADDON {
init = QUOTE(_this call DFUNC(initVehicle));
};
};
class Plane {
class ADDON { class ADDON {
init = QUOTE(_this call DFUNC(initVehicle)); init = QUOTE(_this call DFUNC(initVehicle));
}; };
@ -87,16 +57,6 @@ class Extended_InitPost_EventHandlers {
init = QUOTE(_this call DFUNC(initVehicle)); init = QUOTE(_this call DFUNC(initVehicle));
}; };
}; };
class ACE_RepairItem_Base {
class ADDON {
init = QUOTE(_this call DFUNC(initObject));
};
};
class ACE_bodyBagObject {
class ADDON {
init = QUOTE(_this call DFUNC(initObject));
};
};
class ACE_ConcertinaWireCoil { class ACE_ConcertinaWireCoil {
class ADDON { class ADDON {
init = QUOTE(_this call DFUNC(initObject)); init = QUOTE(_this call DFUNC(initObject));

View File

@ -1,3 +1,6 @@
class CBA_Extended_EventHandlers;
class CfgVehicles { class CfgVehicles {
class Logic; class Logic;
class Module_F: Logic { class Module_F: Logic {
@ -7,7 +10,7 @@ class CfgVehicles {
class ACE_moduleCargoSettings: ACE_Module { class ACE_moduleCargoSettings: ACE_Module {
scope = 2; scope = 2;
displayName = CSTRING(SettingsModule_DisplayName); displayName = CSTRING(SettingsModule_DisplayName);
icon = QUOTE(PATHTOF(UI\Icon_Module_Cargo_ca.paa)); icon = QPATHTOF(UI\Icon_Module_Cargo_ca.paa);
category = "ACE_Logistics"; category = "ACE_Logistics";
function = QFUNC(moduleSettings); function = QFUNC(moduleSettings);
functionPriority = 1; functionPriority = 1;
@ -33,7 +36,7 @@ class CfgVehicles {
class GVAR(makeLoadable): ACE_Module { class GVAR(makeLoadable): ACE_Module {
scope = 2; scope = 2;
displayName = CSTRING(makeLoadable_displayName); displayName = CSTRING(makeLoadable_displayName);
icon = QUOTE(PATHTOF(UI\Icon_Module_makeLoadable_ca.paa)); icon = QPATHTOF(UI\Icon_Module_makeLoadable_ca.paa);
category = "ACE_Logistics"; category = "ACE_Logistics";
function = QFUNC(moduleMakeLoadable); function = QFUNC(moduleMakeLoadable);
isGlobal = 1; isGlobal = 1;
@ -191,12 +194,69 @@ class CfgVehicles {
GVAR(hasCargo) = 1; GVAR(hasCargo) = 1;
}; };
class Heli_Transport_02_base_F; class Helicopter_Base_H;
class I_Heli_Transport_02_F : Heli_Transport_02_base_F { class Heli_Light_01_base_F: Helicopter_Base_H {
GVAR(space) = 0;
GVAR(hasCargo) = 0;
};
class Heli_Light_02_base_F: Helicopter_Base_H {
GVAR(space) = 4;
};
class Helicopter_Base_F;
class Heli_light_03_base_F: Helicopter_Base_F {
GVAR(space) = 4;
};
class Heli_Transport_01_base_F: Helicopter_Base_H {
GVAR(space) = 8;
};
class Heli_Transport_02_base_F: Helicopter_Base_H {
GVAR(space) = 20;
};
class Heli_Transport_03_base_F: Helicopter_Base_H {
GVAR(space) = 40;
};
class Heli_Transport_04_base_F: Helicopter_Base_H {
GVAR(space) = 0;
GVAR(hasCargo) = 0;
};
class O_Heli_Transport_04_box_F: Heli_Transport_04_base_F {
GVAR(space) = 20; GVAR(space) = 20;
GVAR(hasCargo) = 1; GVAR(hasCargo) = 1;
}; };
class O_Heli_Transport_04_repair_F: Heli_Transport_04_base_F {
GVAR(space) = 12;
GVAR(hasCargo) = 1;
};
class O_Heli_Transport_04_ammo_F: Heli_Transport_04_base_F {
GVAR(space) = 8;
GVAR(hasCargo) = 1;
};
class O_Heli_Transport_04_fuel_F: Heli_Transport_04_base_F {};
class O_Heli_Transport_04_medevac_F: Heli_Transport_04_base_F {
GVAR(space) = 8;
GVAR(hasCargo) = 1;
};
class Heli_Attack_01_base_F: Helicopter_Base_F {
GVAR(space) = 0;
GVAR(hasCargo) = 0;
};
class Heli_Attack_02_base_F: Helicopter_Base_F {
GVAR(space) = 4;
};
// jets // jets
class Plane: Air { class Plane: Air {
GVAR(space) = 0; GVAR(space) = 0;
@ -204,7 +264,6 @@ class CfgVehicles {
}; };
// autonomus // autonomus
class Helicopter_Base_F;
class UAV_01_base_F: Helicopter_Base_F { class UAV_01_base_F: Helicopter_Base_F {
GVAR(space) = 0; GVAR(space) = 0;
GVAR(hasCargo) = 0; GVAR(hasCargo) = 0;
@ -245,6 +304,26 @@ class CfgVehicles {
GVAR(canLoad) = 1; GVAR(canLoad) = 1;
}; };
// Taru pods
class Pod_Heli_Transport_04_base_F;
class Land_Pod_Heli_Transport_04_ammo_F: Pod_Heli_Transport_04_base_F {
GVAR(space) = 8;
GVAR(hasCargo) = 1;
};
class Land_Pod_Heli_Transport_04_box_F: Pod_Heli_Transport_04_base_F {
GVAR(space) = 20;
GVAR(hasCargo) = 1;
};
class Land_Pod_Heli_Transport_04_repair_F: Pod_Heli_Transport_04_base_F {
GVAR(space) = 12;
GVAR(hasCargo) = 1;
};
class Pod_Heli_Transport_04_crewed_base_F;
class Land_Pod_Heli_Transport_04_medevac_F: Pod_Heli_Transport_04_crewed_base_F {
GVAR(space) = 8;
GVAR(hasCargo) = 1;
};
class StaticMortar; class StaticMortar;
class Mortar_01_base_F: StaticMortar { class Mortar_01_base_F: StaticMortar {
GVAR(size) = 2; // 1 = small, 2 = large GVAR(size) = 2; // 1 = small, 2 = large
@ -253,6 +332,7 @@ class CfgVehicles {
// Ammo boxes // Ammo boxes
class ThingX; class ThingX;
class Items_base_F;
class ReammoBox_F: ThingX { class ReammoBox_F: ThingX {
GVAR(size) = 2; // 1 = small, 2 = large GVAR(size) = 2; // 1 = small, 2 = large
GVAR(canLoad) = 1; GVAR(canLoad) = 1;
@ -275,6 +355,23 @@ class CfgVehicles {
class Slingload_01_Base_F: Slingload_base_F { //Huron 20ft containers class Slingload_01_Base_F: Slingload_base_F { //Huron 20ft containers
GVAR(canLoad) = 0; GVAR(canLoad) = 0;
}; };
//Plastic and metal case
class PlasticCase_01_base_F: Items_base_F {
GVAR(size) = 1; // 1 = small, 2 = large
GVAR(canLoad) = 1;
};
class Land_PlasticCase_01_large_F: PlasticCase_01_base_F {
GVAR(size) = 2; // 1 = small, 2 = large
};
class MetalCase_01_base_F: Items_base_F {
GVAR(size) = 1; // 1 = small, 2 = large
GVAR(canLoad) = 1;
};
class Land_MetalCase_01_large_F: MetalCase_01_base_F {
GVAR(size) = 2; // 1 = small, 2 = large
};
// objects // objects
class RoadCone_F: ThingX { class RoadCone_F: ThingX {
GVAR(size) = 1; GVAR(size) = 1;
@ -284,14 +381,16 @@ class CfgVehicles {
GVAR(size) = 2; GVAR(size) = 2;
}; };
class Scrapyard_base_F; class Scrapyard_base_F;
class Land_PaperBox_closed_F: Scrapyard_base_F { class Land_PaperBox_closed_F: Scrapyard_base_F {
class EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {};
};
GVAR(space) = 10; GVAR(space) = 10;
GVAR(hasCargo) = 1; GVAR(hasCargo) = 1;
GVAR(size) = 11; GVAR(size) = 11;
GVAR(canLoad) = 1; GVAR(canLoad) = 1;
XEH_ENABLED;
class ACE_Actions { class ACE_Actions {
class ACE_MainActions { class ACE_MainActions {
@ -323,163 +422,253 @@ class CfgVehicles {
}; };
}; };
class Cargo10_base_F: Cargo_base_F { class Cargo10_base_F: Cargo_base_F {
class EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {};
};
GVAR(space) = 14; GVAR(space) = 14;
GVAR(size) = 15; GVAR(size) = 15;
XEH_ENABLED;
}; };
class Land_Cargo20_blue_F: Cargo_base_F { class Land_Cargo20_blue_F: Cargo_base_F {
class EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {};
};
GVAR(space) = 49; GVAR(space) = 49;
GVAR(size) = 50; GVAR(size) = 50;
XEH_ENABLED;
}; };
class Land_Cargo20_brick_red_F: Cargo_base_F { class Land_Cargo20_brick_red_F: Cargo_base_F {
class EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {};
};
GVAR(space) = 49; GVAR(space) = 49;
GVAR(size) = 50; GVAR(size) = 50;
XEH_ENABLED;
}; };
class Land_Cargo20_cyan_F: Cargo_base_F { class Land_Cargo20_cyan_F: Cargo_base_F {
class EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {};
};
GVAR(space) = 49; GVAR(space) = 49;
GVAR(size) = 50; GVAR(size) = 50;
XEH_ENABLED;
}; };
class Land_Cargo20_grey_F: Cargo_base_F { class Land_Cargo20_grey_F: Cargo_base_F {
class EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {};
};
GVAR(space) = 49; GVAR(space) = 49;
GVAR(size) = 50; GVAR(size) = 50;
XEH_ENABLED;
}; };
class Land_Cargo20_light_blue_F: Cargo_base_F { class Land_Cargo20_light_blue_F: Cargo_base_F {
class EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {};
};
GVAR(space) = 49; GVAR(space) = 49;
GVAR(size) = 50; GVAR(size) = 50;
XEH_ENABLED;
}; };
class Land_Cargo20_light_green_F: Cargo_base_F { class Land_Cargo20_light_green_F: Cargo_base_F {
class EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {};
};
GVAR(space) = 49; GVAR(space) = 49;
GVAR(size) = 50; GVAR(size) = 50;
XEH_ENABLED;
}; };
class Land_Cargo20_military_green_F: Cargo_base_F { class Land_Cargo20_military_green_F: Cargo_base_F {
class EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {};
};
GVAR(space) = 49; GVAR(space) = 49;
GVAR(size) = 50; GVAR(size) = 50;
XEH_ENABLED;
}; };
class Ruins_F; class Ruins_F;
class Land_Cargo20_military_ruins_F: Ruins_F { class Land_Cargo20_military_ruins_F: Ruins_F {
class EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {};
};
GVAR(space) = 49; GVAR(space) = 49;
GVAR(size) = 50; GVAR(size) = 50;
XEH_ENABLED;
}; };
class Land_Cargo20_orange_F: Cargo_base_F { class Land_Cargo20_orange_F: Cargo_base_F {
class EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {};
};
GVAR(space) = 49; GVAR(space) = 49;
GVAR(size) = 50; GVAR(size) = 50;
XEH_ENABLED;
}; };
class Land_Cargo20_red_F: Cargo_base_F { class Land_Cargo20_red_F: Cargo_base_F {
class EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {};
};
GVAR(space) = 49; GVAR(space) = 49;
GVAR(size) = 50; GVAR(size) = 50;
XEH_ENABLED;
}; };
class Land_Cargo20_sand_F: Cargo_base_F { class Land_Cargo20_sand_F: Cargo_base_F {
class EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {};
};
GVAR(space) = 49; GVAR(space) = 49;
GVAR(size) = 50; GVAR(size) = 50;
XEH_ENABLED;
}; };
class Land_Cargo20_vr_F: Cargo_base_F { class Land_Cargo20_vr_F: Cargo_base_F {
class EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {};
};
GVAR(space) = 49; GVAR(space) = 49;
GVAR(size) = 50; GVAR(size) = 50;
XEH_ENABLED;
}; };
class Land_Cargo20_white_F: Cargo_base_F { class Land_Cargo20_white_F: Cargo_base_F {
class EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {};
};
GVAR(space) = 49; GVAR(space) = 49;
GVAR(size) = 50; GVAR(size) = 50;
XEH_ENABLED;
}; };
class Land_Cargo20_yellow_F: Cargo_base_F { class Land_Cargo20_yellow_F: Cargo_base_F {
class EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {};
};
GVAR(space) = 49; GVAR(space) = 49;
GVAR(size) = 50; GVAR(size) = 50;
XEH_ENABLED;
}; };
class Land_Cargo40_blue_F: Cargo_base_F { class Land_Cargo40_blue_F: Cargo_base_F {
class EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {};
};
GVAR(space) = 99; GVAR(space) = 99;
GVAR(size) = 100; GVAR(size) = 100;
XEH_ENABLED;
}; };
class Land_Cargo40_brick_red_F: Cargo_base_F { class Land_Cargo40_brick_red_F: Cargo_base_F {
class EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {};
};
GVAR(space) = 99; GVAR(space) = 99;
GVAR(size) = 100; GVAR(size) = 100;
XEH_ENABLED;
}; };
class Land_Cargo40_cyan_F: Cargo_base_F { class Land_Cargo40_cyan_F: Cargo_base_F {
class EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {};
};
GVAR(space) = 99; GVAR(space) = 99;
GVAR(size) = 100; GVAR(size) = 100;
XEH_ENABLED;
}; };
class Land_Cargo40_grey_F: Cargo_base_F { class Land_Cargo40_grey_F: Cargo_base_F {
class EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {};
};
GVAR(space) = 99; GVAR(space) = 99;
GVAR(size) = 100; GVAR(size) = 100;
XEH_ENABLED;
}; };
class Land_Cargo40_light_blue_F: Cargo_base_F { class Land_Cargo40_light_blue_F: Cargo_base_F {
class EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {};
};
GVAR(space) = 99; GVAR(space) = 99;
GVAR(size) = 100; GVAR(size) = 100;
XEH_ENABLED;
}; };
class Land_Cargo40_light_green_F: Cargo_base_F { class Land_Cargo40_light_green_F: Cargo_base_F {
class EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {};
};
GVAR(space) = 99; GVAR(space) = 99;
GVAR(size) = 100; GVAR(size) = 100;
XEH_ENABLED;
}; };
class Land_Cargo40_military_green_F: Cargo_base_F { class Land_Cargo40_military_green_F: Cargo_base_F {
class EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {};
};
GVAR(space) = 99; GVAR(space) = 99;
GVAR(size) = 100; GVAR(size) = 100;
XEH_ENABLED;
}; };
class Land_Cargo40_military_ruins_F: Ruins_F { class Land_Cargo40_military_ruins_F: Ruins_F {
class EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {};
};
GVAR(space) = 99; GVAR(space) = 99;
GVAR(size) = 100; GVAR(size) = 100;
XEH_ENABLED;
}; };
class Land_Cargo40_orange_F: Cargo_base_F { class Land_Cargo40_orange_F: Cargo_base_F {
class EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {};
};
GVAR(space) = 99; GVAR(space) = 99;
GVAR(size) = 100; GVAR(size) = 100;
XEH_ENABLED;
}; };
class Land_Cargo40_red_F: Cargo_base_F { class Land_Cargo40_red_F: Cargo_base_F {
class EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {};
};
GVAR(space) = 99; GVAR(space) = 99;
GVAR(size) = 100; GVAR(size) = 100;
XEH_ENABLED;
}; };
class Land_Cargo40_sand_F: Cargo_base_F { class Land_Cargo40_sand_F: Cargo_base_F {
class EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {};
};
GVAR(space) = 99; GVAR(space) = 99;
GVAR(size) = 100; GVAR(size) = 100;
XEH_ENABLED;
}; };
class Land_Cargo40_vr_F: Cargo_base_F { class Land_Cargo40_vr_F: Cargo_base_F {
class EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {};
};
GVAR(space) = 99; GVAR(space) = 99;
GVAR(size) = 100; GVAR(size) = 100;
XEH_ENABLED;
}; };
class Land_Cargo40_white_F: Cargo_base_F { class Land_Cargo40_white_F: Cargo_base_F {
class EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {};
};
GVAR(space) = 99; GVAR(space) = 99;
GVAR(size) = 100; GVAR(size) = 100;
XEH_ENABLED;
}; };
class Land_Cargo40_yellow_F: Cargo_base_F { class Land_Cargo40_yellow_F: Cargo_base_F {
class EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {};
};
GVAR(space) = 99; GVAR(space) = 99;
GVAR(size) = 100; GVAR(size) = 100;
XEH_ENABLED;
}; };
// small // small
class Land_CargoBox_V1_F: ThingX { class Land_CargoBox_V1_F: ThingX {
class EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {};
};
GVAR(space) = 7; GVAR(space) = 7;
GVAR(hasCargo) = 1; GVAR(hasCargo) = 1;
GVAR(size) = 7; GVAR(size) = 7;
XEH_ENABLED;
class ACE_Actions { class ACE_Actions {
class ACE_MainActions { class ACE_MainActions {

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@ -6,8 +6,9 @@ class CfgPatches {
weapons[] = {}; weapons[] = {};
requiredVersion = REQUIRED_VERSION; requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_interaction"}; requiredAddons[] = {"ace_interaction"};
author[] = {"commy2", "Glowbal"}; author = ECSTRING(common,ACETeam);
authorUrl = "https://ace3mod.com/"; authors[] = {"commy2", "Glowbal"};
url = ECSTRING(main,URL);
VERSION_CONFIG; VERSION_CONFIG;
}; };
}; };

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@ -39,7 +39,7 @@ private _statement = {
[_player, _target] call FUNC(startLoadIn); [_player, _target] call FUNC(startLoadIn);
}; };
private _text = localize LSTRING(loadObject); private _text = localize LSTRING(loadObject);
private _icon = QUOTE(PATHTOF(UI\Icon_load.paa)); private _icon = QPATHTOF(UI\Icon_load.paa);
private _action = [QGVAR(load), _text, _icon, _statement, _condition] call EFUNC(interact_menu,createAction); private _action = [QGVAR(load), _text, _icon, _statement, _condition] call EFUNC(interact_menu,createAction);
[_type, 0, ["ACE_MainActions"], _action] call EFUNC(interact_menu,addActionToClass); [_type, 0, ["ACE_MainActions"], _action] call EFUNC(interact_menu,addActionToClass);

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@ -20,6 +20,8 @@ TRACE_1("params", _vehicle);
private _type = typeOf _vehicle; private _type = typeOf _vehicle;
if (getNumber (configFile >> "CfgVehicles" >> _type >> QGVAR(hasCargo)) != 1) exitWith {};
if (isServer) then { if (isServer) then {
{ {
if (isClass _x) then { if (isClass _x) then {
@ -38,7 +40,6 @@ if (_type in GVAR(initializedVehicleClasses)) exitWith {};
GVAR(initializedVehicleClasses) pushBack _type; GVAR(initializedVehicleClasses) pushBack _type;
if (!hasInterface) exitWith {}; if (!hasInterface) exitWith {};
if (getNumber (configFile >> "CfgVehicles" >> _type >> QGVAR(hasCargo)) != 1) exitWith {};
TRACE_1("Adding unload cargo action to class", _type); TRACE_1("Adding unload cargo action to class", _type);

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@ -65,7 +65,7 @@
<Czech>Povolit náklad</Czech> <Czech>Povolit náklad</Czech>
<Spanish>Habilitar carga</Spanish> <Spanish>Habilitar carga</Spanish>
<Italian>Abilita Cargo</Italian> <Italian>Abilita Cargo</Italian>
<French>Activer mise en cargaison</French> <French>Activer la cargaison</French>
</Key> </Key>
<Key ID="STR_ACE_Cargo_ModuleSettings_enable_Description"> <Key ID="STR_ACE_Cargo_ModuleSettings_enable_Description">
<English>Enable the load in cargo module</English> <English>Enable the load in cargo module</English>
@ -76,7 +76,7 @@
<Spanish>Habilitar la carga en el módulo de carga</Spanish> <Spanish>Habilitar la carga en el módulo de carga</Spanish>
<Czech>Umožňuje naložit předměty do nákladového prostoru vozidla</Czech> <Czech>Umožňuje naložit předměty do nákladového prostoru vozidla</Czech>
<Italian>Abilita il modulo di caricamento in cargo</Italian> <Italian>Abilita il modulo di caricamento in cargo</Italian>
<French>Active</French> <French>Activer le chargement dans le module de cargaison.</French>
</Key> </Key>
<Key ID="STR_ACE_Cargo_SettingsModule_DisplayName"> <Key ID="STR_ACE_Cargo_SettingsModule_DisplayName">
<English>Cargo Settings</English> <English>Cargo Settings</English>
@ -87,7 +87,7 @@
<Czech>Nastavení nákladu</Czech> <Czech>Nastavení nákladu</Czech>
<Spanish>Ajustes de carga</Spanish> <Spanish>Ajustes de carga</Spanish>
<Italian>Impostazioni Cargo</Italian> <Italian>Impostazioni Cargo</Italian>
<French>Options de cargaison</French> <French>Réglages de cargaison</French>
</Key> </Key>
<Key ID="STR_ACE_Cargo_SettingsModule_Description"> <Key ID="STR_ACE_Cargo_SettingsModule_Description">
<English>Configure the cargo module settings</English> <English>Configure the cargo module settings</English>
@ -98,7 +98,7 @@
<Spanish>Configure los ajustes del módulo de carga</Spanish> <Spanish>Configure los ajustes del módulo de carga</Spanish>
<Czech>Konfigurace nákladního modulu</Czech> <Czech>Konfigurace nákladního modulu</Czech>
<Italian>Configura le impostazioni del modulo cargo</Italian> <Italian>Configura le impostazioni del modulo cargo</Italian>
<French>Configure les options du module de cargaison</French> <French>Configurer les réglages du module de cargaison</French>
</Key> </Key>
<Key ID="STR_ACE_Cargo_LoadedItem"> <Key ID="STR_ACE_Cargo_LoadedItem">
<English>%1&lt;br/&gt;loaded into&lt;br/&gt;%2</English> <English>%1&lt;br/&gt;loaded into&lt;br/&gt;%2</English>
@ -133,7 +133,7 @@
<Russian>Погрузка</Russian> <Russian>Погрузка</Russian>
<Italian>Caricando</Italian> <Italian>Caricando</Italian>
<Spanish>Cargando</Spanish> <Spanish>Cargando</Spanish>
<French>Chargement cargaison</French> <French>Chargement de la cargaison</French>
</Key> </Key>
<Key ID="STR_ACE_Cargo_UnloadingItem"> <Key ID="STR_ACE_Cargo_UnloadingItem">
<English>Unloading Cargo</English> <English>Unloading Cargo</English>
@ -144,7 +144,7 @@
<Russian>Выгрузка</Russian> <Russian>Выгрузка</Russian>
<Italian>Scaricando</Italian> <Italian>Scaricando</Italian>
<Spanish>Descargando</Spanish> <Spanish>Descargando</Spanish>
<French>Déchargement cargaison</French> <French>Déchargement de la cargaison</French>
</Key> </Key>
<Key ID="STR_ACE_Cargo_LoadingFailed"> <Key ID="STR_ACE_Cargo_LoadingFailed">
<English>%1&lt;br/&gt;could not be loaded</English> <English>%1&lt;br/&gt;could not be loaded</English>
@ -155,7 +155,7 @@
<Russian>%1&lt;br/&gt;не может быть погружен</Russian> <Russian>%1&lt;br/&gt;не может быть погружен</Russian>
<Italian>%1&lt;br/&gt;non può essere caricato</Italian> <Italian>%1&lt;br/&gt;non può essere caricato</Italian>
<Spanish>%1&lt;br/&gt;no pudo ser cargado</Spanish> <Spanish>%1&lt;br/&gt;no pudo ser cargado</Spanish>
<French>%1&lt;br/&gt;ne peut être chargé</French> <French>%1&lt;br /&gt; n'a pas pu être chargé</French>
</Key> </Key>
<Key ID="STR_ACE_Cargo_UnloadingFailed"> <Key ID="STR_ACE_Cargo_UnloadingFailed">
<English>%1&lt;br/&gt;could not be unloaded</English> <English>%1&lt;br/&gt;could not be unloaded</English>
@ -166,7 +166,7 @@
<Russian>%1&lt;br/&gt;не может быть выгружен</Russian> <Russian>%1&lt;br/&gt;не может быть выгружен</Russian>
<Italian>%1&lt;br/&gt;non può essere scaricato</Italian> <Italian>%1&lt;br/&gt;non può essere scaricato</Italian>
<Spanish>%1&lt;br/&gt;no pudo ser descargado</Spanish> <Spanish>%1&lt;br/&gt;no pudo ser descargado</Spanish>
<French>%1&lt;br/&gt;ne peut être déchargé</French> <French>%1&lt;br /&gt; n'a pas pu être déchargé</French>
</Key> </Key>
<Key ID="STR_ACE_Cargo_makeLoadable_displayName"> <Key ID="STR_ACE_Cargo_makeLoadable_displayName">
<English>Make Object Loadable</English> <English>Make Object Loadable</English>
@ -175,6 +175,7 @@
<Italian>Rendi oggetto caricabile</Italian> <Italian>Rendi oggetto caricabile</Italian>
<Spanish>Hacer objeto cargable</Spanish> <Spanish>Hacer objeto cargable</Spanish>
<French>Rendre l'objet chargeable</French> <French>Rendre l'objet chargeable</French>
<Czech>Vytvořit objekt nakladatelným</Czech>
<Portuguese>Fazer objeto carregável</Portuguese> <Portuguese>Fazer objeto carregável</Portuguese>
</Key> </Key>
<Key ID="STR_ACE_Cargo_makeLoadable_description"> <Key ID="STR_ACE_Cargo_makeLoadable_description">
@ -183,7 +184,8 @@
<Polish>Ustawia zsynchronizowany obiekt jako możliwy do załadowania poprzez system cargo</Polish> <Polish>Ustawia zsynchronizowany obiekt jako możliwy do załadowania poprzez system cargo</Polish>
<Italian>Imposta l'oggetto sincronizzato come caricabile dal sistema cargo</Italian> <Italian>Imposta l'oggetto sincronizzato come caricabile dal sistema cargo</Italian>
<Spanish>Sincronizar un objecto para hacerlo cargable.</Spanish> <Spanish>Sincronizar un objecto para hacerlo cargable.</Spanish>
<French>Rend l'objet synchronisé chargeable par le système de cargaison.</French> <French>Rend l'objet synchronisé comme chargeable par le système de cargaison.</French>
<Czech>Nastaví synchronizované objekty nakladatelnými za pomocí Nákladního systému.</Czech>
<Portuguese>Seta o objeto sincronizado como carregável</Portuguese> <Portuguese>Seta o objeto sincronizado como carregável</Portuguese>
</Key> </Key>
<Key ID="STR_ACE_Cargo_makeLoadable_setSize_displayName"> <Key ID="STR_ACE_Cargo_makeLoadable_setSize_displayName">
@ -193,6 +195,7 @@
<Italian>Dimensioni dell'oggetto</Italian> <Italian>Dimensioni dell'oggetto</Italian>
<Spanish>Tamaño del objeto</Spanish> <Spanish>Tamaño del objeto</Spanish>
<French>Taille de l'objet</French> <French>Taille de l'objet</French>
<Czech>Velikost objektu</Czech>
<Portuguese>Tamanho do objeto</Portuguese> <Portuguese>Tamanho do objeto</Portuguese>
</Key> </Key>
</Package> </Package>

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@ -49,7 +49,7 @@ class ACE_Settings {
description = CSTRING(SettingFeedbackIconsDesc); description = CSTRING(SettingFeedbackIconsDesc);
values[] = {ECSTRING(optionsmenu,Hide), ECSTRING(optionsmenu,TopRightDown), ECSTRING(optionsmenu,TopRightLeft), ECSTRING(optionsmenu,TopLeftDown), ECSTRING(optionsmenu,TopLeftRight)}; values[] = {ECSTRING(optionsmenu,Hide), ECSTRING(optionsmenu,TopRightDown), ECSTRING(optionsmenu,TopRightLeft), ECSTRING(optionsmenu,TopLeftDown), ECSTRING(optionsmenu,TopLeftRight)};
}; };
class GVAR(SettingProgressBarLocation) { class GVAR(settingProgressBarLocation) {
value = 0; value = 0;
typeName = "SCALAR"; typeName = "SCALAR";
force = 0; force = 0;

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@ -21,7 +21,7 @@ class Extended_PostInit_EventHandlers {
class Extended_DisplayLoad_EventHandlers { class Extended_DisplayLoad_EventHandlers {
class RscDisplayMission { class RscDisplayMission {
ADDON = QUOTE(_this call COMPILE_FILE(XEH_mainDislayLoad)); ADDON = QUOTE(_this call COMPILE_FILE(XEH_missionDisplayLoad));
}; };
}; };
@ -33,7 +33,7 @@ class Extended_InitPost_EventHandlers {
}; };
class CAManBase { class CAManBase {
class GVAR(setName) { class GVAR(setName) {
init = QUOTE(if (local (_this select 0)) then {_this call FUNC(setName)};); init = QUOTE(if (local (_this select 0)) then {[ARR_2(FUNC(setName),_this)] call CBA_fnc_execNextFrame};);
}; };
class GVAR(muteUnit) { class GVAR(muteUnit) {
init = QUOTE(_this call FUNC(muteUnitHandleInitPost)); init = QUOTE(_this call FUNC(muteUnitHandleInitPost));
@ -76,3 +76,9 @@ class Extended_FiredBIS_EventHandlers {
ADDON = QUOTE(_this call FUNC(firedEH)); ADDON = QUOTE(_this call FUNC(firedEH));
}; };
}; };
class Extended_Engine_EventHandlers {
class All {
ADDON = QUOTE(_this call FUNC(handleEngine));
};
};

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@ -3,13 +3,13 @@ class CfgUnitInsignia {
class ACE_insignia_logo { class ACE_insignia_logo {
displayName = "ACE3"; displayName = "ACE3";
author = CSTRING(ACETeam); author = CSTRING(ACETeam);
texture = PATHTOF(data\Insignia_ace3logo_ca.paa); texture = QPATHTOF(data\Insignia_ace3logo_ca.paa);
textureVehicle = ""; textureVehicle = "";
}; };
class ACE_insignia_banana { class ACE_insignia_banana {
displayName = "ABE3"; displayName = "ABE3";
author = CSTRING(ACETeam); author = CSTRING(ACETeam);
texture = PATHTOF(data\insignia_banana_ca.paa); texture = QPATHTOF(data\insignia_banana_ca.paa);
textureVehicle = ""; textureVehicle = "";
}; };
}; };

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@ -36,7 +36,7 @@ class CfgVehicles {
scope = 2; scope = 2;
isGlobal = 1; isGlobal = 1;
isSingular = 1; isSingular = 1;
icon = QUOTE(PATHTOF(UI\Icon_Module_CheckPBO_ca.paa)); icon = QPATHTOF(UI\Icon_Module_CheckPBO_ca.paa);
class Arguments { class Arguments {
class Action { class Action {
displayName = CSTRING(CheckPBO_Action_DisplayName); displayName = CSTRING(CheckPBO_Action_DisplayName);
@ -82,7 +82,7 @@ class CfgVehicles {
displayName = CSTRING(LSDVehicles_DisplayName); displayName = CSTRING(LSDVehicles_DisplayName);
function = "ACE_Common_fnc_moduleLSDVehicles"; function = "ACE_Common_fnc_moduleLSDVehicles";
scope = 2; scope = 2;
icon = QUOTE(PATHTOF(UI\Icon_Module_LSD_ca.paa)); icon = QPATHTOF(UI\Icon_Module_LSD_ca.paa);
isGlobal = 1; isGlobal = 1;
class Arguments {}; class Arguments {};
class ModuleDescription: ModuleDescription { class ModuleDescription: ModuleDescription {
@ -132,7 +132,7 @@ class CfgVehicles {
class ACE_Headbug_Fix: Bicycle { class ACE_Headbug_Fix: Bicycle {
scope = 1; scope = 1;
side = 3; side = 3;
model = PATHTOF(data\ACE_HeadBanger.p3d); model = QPATHTOF(data\ACE_HeadBanger.p3d);
//model = QPATHTO_M(ACE_HeadBanger.p3d); //model = QPATHTO_M(ACE_HeadBanger.p3d);
author = CSTRING(ACETeam); author = CSTRING(ACETeam);
displayName = " "; displayName = " ";

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@ -34,8 +34,8 @@ class CfgWeapons {
scope = 2; scope = 2;
displayName = CSTRING(bananaDisplayName); displayName = CSTRING(bananaDisplayName);
descriptionShort = CSTRING(bananaDescr); descriptionShort = CSTRING(bananaDescr);
model = PATHTOF(data\banana.p3d); model = QPATHTOF(data\banana.p3d);
picture = PATHTOF(data\icon_banana_ca.paa); picture = QPATHTOF(data\icon_banana_ca.paa);
icon = "iconObject_circle"; icon = "iconObject_circle";
mapSize = 0.034; mapSize = 0.034;
class ItemInfo: InventoryItem_Base_F { class ItemInfo: InventoryItem_Base_F {

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@ -111,4 +111,8 @@ class RscInGameUI {
class RscStaminaBar { class RscStaminaBar {
onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscStaminaBar"",'IGUI')] call (uinamespace getvariable 'BIS_fnc_initDisplay'); uiNamespace setVariable [ARR_2(QUOTE(QGVAR(dlgStaminaBar)),_this select 0)]); onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscStaminaBar"",'IGUI')] call (uinamespace getvariable 'BIS_fnc_initDisplay'); uiNamespace setVariable [ARR_2(QUOTE(QGVAR(dlgStaminaBar)),_this select 0)]);
}; };
class RscStanceInfo {
onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscStanceInfo"",'IGUI')] call (uinamespace getvariable 'BIS_fnc_initDisplay'); [ARR_2('infoDisplayChanged', [ARR_2(_this select 0, 'Stance')])] call FUNC(localEvent););
};
}; };

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@ -24,6 +24,7 @@ PREP(debugModule);
PREP(defineVariable); PREP(defineVariable);
PREP(deviceKeyFindValidIndex); PREP(deviceKeyFindValidIndex);
PREP(deviceKeyRegisterNew); PREP(deviceKeyRegisterNew);
PREP(deprecateComponent);
PREP(disableAI); PREP(disableAI);
PREP(disableUserInput); PREP(disableUserInput);
PREP(displayIcon); PREP(displayIcon);
@ -87,6 +88,7 @@ PREP(getWindDirection);
PREP(getZoom); PREP(getZoom);
PREP(goKneeling); PREP(goKneeling);
PREP(hadamardProduct); PREP(hadamardProduct);
PREP(handleEngine);
PREP(handleModifierKey); PREP(handleModifierKey);
PREP(handleModifierKeyUp); PREP(handleModifierKeyUp);
PREP(handleScrollWheel); PREP(handleScrollWheel);
@ -276,5 +278,3 @@ PREP(hashListCreateHash);
PREP(hashListSelect); PREP(hashListSelect);
PREP(hashListSet); PREP(hashListSet);
PREP(hashListPush); PREP(hashListPush);
PREP(timePFH);

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@ -1,6 +1,4 @@
#include "script_component.hpp" #include "script_component.hpp"
GVAR(ScrollWheelFrame) = diag_frameno;
call COMPILE_FILE(init_handleScrollWheel); call COMPILE_FILE(init_handleScrollWheel);
call COMPILE_FILE(init_handleModifierKey); call COMPILE_FILE(init_handleModifierKey);

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@ -3,47 +3,6 @@
// #define DEBUG_MODE_FULL // #define DEBUG_MODE_FULL
#include "script_component.hpp" #include "script_component.hpp"
//////////////////////////////////////////////////
// PFHs
//////////////////////////////////////////////////
//Singe PFEH to handle execNextFrame, waitAndExec and waitUntilAndExec:
[{
BEGIN_COUNTER(waitAndExec);
//Handle the waitAndExec array:
while {!(GVAR(waitAndExecArray) isEqualTo []) && {GVAR(waitAndExecArray) select 0 select 0 <= ACE_Time}} do {
private _entry = GVAR(waitAndExecArray) deleteAt 0;
(_entry select 2) call (_entry select 1);
};
//Handle the execNextFrame array:
{
(_x select 0) call (_x select 1);
false
} count GVAR(nextFrameBufferA);
//Swap double-buffer:
GVAR(nextFrameBufferA) = GVAR(nextFrameBufferB);
GVAR(nextFrameBufferB) = [];
GVAR(nextFrameNo) = diag_frameno + 1;
//Handle the waitUntilAndExec array:
{
// if condition is satisifed call statement
if ((_x select 2) call (_x select 0)) then {
// make sure to delete the correct handle when multiple conditions are met in one frame
GVAR(waitUntilAndExecArray) deleteAt (GVAR(waitUntilAndExecArray) find _x);
(_x select 2) call (_x select 1);
};
nil
} count +GVAR(waitUntilAndExecArray);
END_COUNTER(waitAndExec);
}, 0, []] call CBA_fnc_addPerFrameHandler;
////////////////////////////////////////////////// //////////////////////////////////////////////////
// Get Map Data // Get Map Data
////////////////////////////////////////////////// //////////////////////////////////////////////////
@ -64,6 +23,7 @@
["blockSprint", false, []] call FUNC(statusEffect_addType); ["blockSprint", false, []] call FUNC(statusEffect_addType);
["setCaptive", true, [QEGVAR(captives,Handcuffed), QEGVAR(captives,Surrendered), QEGVAR(medical,unconscious)]] call FUNC(statusEffect_addType); ["setCaptive", true, [QEGVAR(captives,Handcuffed), QEGVAR(captives,Surrendered), QEGVAR(medical,unconscious)]] call FUNC(statusEffect_addType);
["blockDamage", false, ["fixCollision"]] call FUNC(statusEffect_addType); ["blockDamage", false, ["fixCollision"]] call FUNC(statusEffect_addType);
["blockEngine", false, ["ACE_Refuel"]] call FUNC(statusEffect_addType);
["forceWalk", { ["forceWalk", {
params ["_object", "_set"]; params ["_object", "_set"];
@ -90,6 +50,11 @@
_object allowDamage (_set == 0); _object allowDamage (_set == 0);
}; };
}] call FUNC(addEventHandler); }] call FUNC(addEventHandler);
["blockEngine", {
params ["_vehicle", "_set"];
_vehicle setVariable [QGVAR(blockEngine), _set > 0, true];
_vehicle engineOn false;
}] call FUNC(addEventHandler);
//Add a fix for BIS's zeus remoteControl module not reseting variables on DC when RC a unit //Add a fix for BIS's zeus remoteControl module not reseting variables on DC when RC a unit
//This variable is used for isPlayer checks //This variable is used for isPlayer checks
@ -133,6 +98,7 @@ if (isServer) then {
["fixFloating", FUNC(fixFloating)] call FUNC(addEventhandler); ["fixFloating", FUNC(fixFloating)] call FUNC(addEventhandler);
["fixPosition", FUNC(fixPosition)] call FUNC(addEventhandler); ["fixPosition", FUNC(fixPosition)] call FUNC(addEventhandler);
["loadPersonEvent", FUNC(loadPersonLocal)] call FUNC(addEventhandler);
["unloadPersonEvent", FUNC(unloadPersonLocal)] call FUNC(addEventhandler); ["unloadPersonEvent", FUNC(unloadPersonLocal)] call FUNC(addEventhandler);
["lockVehicle", { ["lockVehicle", {
@ -146,16 +112,27 @@ if (isServer) then {
["setDir", {(_this select 0) setDir (_this select 1)}] call FUNC(addEventhandler); ["setDir", {(_this select 0) setDir (_this select 1)}] call FUNC(addEventhandler);
["setFuel", {(_this select 0) setFuel (_this select 1)}] call FUNC(addEventhandler); ["setFuel", {(_this select 0) setFuel (_this select 1)}] call FUNC(addEventhandler);
["engineOn", {(_this select 0) engineOn (_this select 1)}] call FUNC(addEventhandler);
["setSpeaker", {(_this select 0) setSpeaker (_this select 1)}] call FUNC(addEventhandler); ["setSpeaker", {(_this select 0) setSpeaker (_this select 1)}] call FUNC(addEventhandler);
["selectLeader", {(_this select 0) selectLeader (_this select 1)}] call FUNC(addEventHandler); ["selectLeader", {(_this select 0) selectLeader (_this select 1)}] call FUNC(addEventHandler);
["setVelocity", {(_this select 0) setVelocity (_this select 1)}] call FUNC(addEventHandler); ["setVelocity", {(_this select 0) setVelocity (_this select 1)}] call FUNC(addEventHandler);
["playMove", {(_this select 0) playMove (_this select 1)}] call FUNC(addEventHandler); ["playMove", {(_this select 0) playMove (_this select 1)}] call FUNC(addEventHandler);
["playMoveNow", {(_this select 0) playMoveNow (_this select 1)}] call FUNC(addEventHandler); ["playMoveNow", {(_this select 0) playMoveNow (_this select 1)}] call FUNC(addEventHandler);
["switchMove", {(_this select 0) switchMove (_this select 1)}] call FUNC(addEventHandler); ["switchMove", {(_this select 0) switchMove (_this select 1)}] call FUNC(addEventHandler);
["setVectorDirAndUp", {(_this select 0) setVectorDirAndUp (_this select 1)}] call FUNC(addEventHandler);
["setVanillaHitPointDamage", {(_this select 0) setHitPointDamage (_this select 1)}] call FUNC(addEventHandler);
// Request framework
[QGVAR(requestCallback), FUNC(requestCallback)] call FUNC(addEventHandler);
[QGVAR(receiveRequest), FUNC(receiveRequest)] call FUNC(addEventHandler);
[QGVAR(systemChatGlobal), {systemChat _this}] call FUNC(addEventHandler);
if (isServer) then { if (isServer) then {
["hideObjectGlobal", {(_this select 0) hideObjectGlobal (_this select 1)}] call FUNC(addEventHandler); ["hideObjectGlobal", {(_this select 0) hideObjectGlobal (_this select 1)}] call FUNC(addEventHandler);
["enableSimulationGlobal", {(_this select 0) enableSimulationGlobal (_this select 1)}] call FUNC(addEventHandler); ["enableSimulationGlobal", {(_this select 0) enableSimulationGlobal (_this select 1)}] call FUNC(addEventHandler);
["setOwner", {(_this select 0) setOwner (_this select 1)}] call FUNC(addEventHandler);
[QGVAR(serverLog), FUNC(serverLog)] call FUNC(addEventHandler);
}; };
@ -323,19 +300,14 @@ enableCamShake true;
GVAR(OldPlayerVehicle) = vehicle objNull; GVAR(OldPlayerVehicle) = vehicle objNull;
GVAR(OldPlayerTurret) = [objNull] call FUNC(getTurretIndex); GVAR(OldPlayerTurret) = [objNull] call FUNC(getTurretIndex);
GVAR(OldPlayerWeapon) = currentWeapon objNull; GVAR(OldPlayerWeapon) = currentWeapon objNull;
GVAR(OldPlayerInventory) = [objNull] call FUNC(getAllGear); GVAR(OldPlayerInventory) = [];
GVAR(OldPlayerInventoryNoAmmo) = [];
GVAR(OldPlayerVisionMode) = currentVisionMode objNull; GVAR(OldPlayerVisionMode) = currentVisionMode objNull;
GVAR(OldCameraView) = ""; GVAR(OldCameraView) = "";
GVAR(OldVisibleMap) = false; GVAR(OldVisibleMap) = false;
GVAR(OldInventoryDisplayIsOpen) = nil; //@todo check this GVAR(OldInventoryDisplayIsOpen) = nil; //@todo check this
GVAR(OldIsCamera) = false; GVAR(OldIsCamera) = false;
// clean up playerChanged eventhandler from preinit and put it in the same PFH as the other events to reduce overhead and guarantee advantageous execution order
if (!isNil QGVAR(PreInit_playerChanged_PFHID)) then {
[GVAR(PreInit_playerChanged_PFHID)] call CBA_fnc_removePerFrameHandler;
GVAR(PreInit_playerChanged_PFHID) = nil;
};
// PFH to raise varios events // PFH to raise varios events
[{ [{
BEGIN_COUNTER(stateChecker); BEGIN_COUNTER(stateChecker);
@ -377,11 +349,36 @@ if (!isNil QGVAR(PreInit_playerChanged_PFHID)) then {
}; };
// "playerInventoryChanged" event // "playerInventoryChanged" event
_data = [ACE_player] call FUNC(getAllGear); _data = getUnitLoadout ACE_player;
if !(_data isEqualTo GVAR(OldPlayerInventory)) then { if !(_data isEqualTo GVAR(OldPlayerInventory)) then {
// Raise ACE event locally // Raise ACE event locally
GVAR(OldPlayerInventory) = _data; GVAR(OldPlayerInventory) = _data;
["playerInventoryChanged", [ACE_player, _data]] call FUNC(localEvent);
// we don't want to trigger this just because your ammo counter decreased.
_data = + GVAR(OldPlayerInventory);
private _weaponInfo = _data param [0, []];
if !(_weaponInfo isEqualTo []) then {
_weaponInfo set [4, primaryWeaponMagazine ACE_player];
_weaponInfo deleteAt 5;
};
_weaponInfo = _data param [1, []];
if !(_weaponInfo isEqualTo []) then {
_weaponInfo set [4, secondaryWeaponMagazine ACE_player];
_weaponInfo deleteAt 5;
};
_weaponInfo = _data param [2, []];
if !(_weaponInfo isEqualTo []) then {
_weaponInfo set [4, handgunMagazine ACE_player];
_weaponInfo deleteAt 5;
};
if !(_data isEqualTo GVAR(OldPlayerInventoryNoAmmo)) then {
GVAR(OldPlayerInventoryNoAmmo) = _data;
["playerInventoryChanged", [ACE_player, [ACE_player, false] call FUNC(getAllGear)]] call FUNC(localEvent);
};
}; };
// "playerVisionModeChanged" event // "playerVisionModeChanged" event
@ -442,6 +439,11 @@ if (!isNil QGVAR(PreInit_playerChanged_PFHID)) then {
// Add various canInteractWith conditions // Add various canInteractWith conditions
////////////////////////////////////////////////// //////////////////////////////////////////////////
["isNotDead", {
params ["_unit", "_target"];
alive _unit
}] call FUNC(addCanInteractWithCondition);
["notOnMap", {!visibleMap}] call FUNC(addCanInteractWithCondition); ["notOnMap", {!visibleMap}] call FUNC(addCanInteractWithCondition);
["isNotInside", { ["isNotInside", {

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@ -23,13 +23,6 @@ DFUNC(selectWeaponMode) = {
GVAR(syncedEvents) = HASH_CREATE; GVAR(syncedEvents) = HASH_CREATE;
GVAR(showHudHash) = [] call FUNC(hashCreate); GVAR(showHudHash) = [] call FUNC(hashCreate);
//GVARS for execNextFrame and waitAndExec and waitUntilAndExecute
GVAR(waitAndExecArray) = [];
GVAR(nextFrameNo) = diag_frameno;
GVAR(nextFrameBufferA) = [];
GVAR(nextFrameBufferB) = [];
GVAR(waitUntilAndExecArray) = [];
GVAR(settingsInitFinished) = false; GVAR(settingsInitFinished) = false;
GVAR(runAtSettingsInitialized) = []; GVAR(runAtSettingsInitialized) = [];
@ -46,44 +39,15 @@ if (isServer) then {
GVAR(statusEffect_Names) = []; GVAR(statusEffect_Names) = [];
GVAR(statusEffect_isGlobal) = []; GVAR(statusEffect_isGlobal) = [];
GVAR(setHearingCapabilityMap) = [];
////////////////////////////////////////////////// //////////////////////////////////////////////////
// Set up PlayerChanged eventhandler for pre init // Set up PlayerChanged eventhandler for pre init (EH is installed in postInit)
////////////////////////////////////////////////// //////////////////////////////////////////////////
ACE_player = objNull; ACE_player = objNull;
uiNamespace setVariable ["ACE_player", objNull]; uiNamespace setVariable ["ACE_player", objNull];
// @todo check if this can be removed
if (hasInterface) then {
// PFH to update the ACE_player variable
GVAR(PreInit_playerChanged_PFHID) = [{
if !(ACE_player isEqualTo (call FUNC(player))) then {
private _oldPlayer = ACE_player;
ACE_player = call FUNC(player);
uiNamespace setVariable ["ACE_player", ACE_player];
// Raise ACE event
["playerChanged", [ACE_player, _oldPlayer]] call FUNC(localEvent);
};
}, 0, []] call CBA_fnc_addPerFrameHandler;
};
//////////////////////////////////////////////////
// Time handling
//////////////////////////////////////////////////
ACE_time = diag_tickTime;
ACE_realTime = diag_tickTime;
ACE_virtualTime = diag_tickTime;
ACE_diagTime = diag_tickTime;
ACE_gameTime = time;
ACE_pausedTime = 0;
ACE_virtualPausedTime = 0;
[FUNC(timePFH), 0, []] call CBA_fnc_addPerFrameHandler;
// Init toHex // Init toHex
[0] call FUNC(toHex); [0] call FUNC(toHex);

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@ -6,8 +6,9 @@ class CfgPatches {
weapons[] = {"ACE_ItemCore","ACE_FakePrimaryWeapon", "ACE_Banana"}; weapons[] = {"ACE_ItemCore","ACE_FakePrimaryWeapon", "ACE_Banana"};
requiredVersion = REQUIRED_VERSION; requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_main","ace_modules"}; requiredAddons[] = {"ace_main","ace_modules"};
author[] = {"KoffeinFlummi"}; author = CSTRING(ACETeam);
authorUrl = "https://github.com/KoffeinFlummi/"; authors[] = {"KoffeinFlummi"};
url = ECSTRING(main,URL);
VERSION_CONFIG_COMMON; VERSION_CONFIG_COMMON;
}; };
}; };

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@ -23,7 +23,7 @@ if (isServer) then {
params ["_eventName", "_client"]; params ["_eventName", "_client"];
if (!HASH_HASKEY(GVAR(syncedEvents),_eventName)) exitWith { if (!HASH_HASKEY(GVAR(syncedEvents),_eventName)) exitWith {
ACE_LOGERROR("Request for synced event - key not found."); ACE_LOGERROR_1("Request for synced event - key [%1] not found.", _eventName);
false false
}; };

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@ -17,7 +17,7 @@
params ["_name", "_args", "_ttl"]; params ["_name", "_args", "_ttl"];
if (!HASH_HASKEY(GVAR(syncedEvents),_name)) exitWith { if (!HASH_HASKEY(GVAR(syncedEvents),_name)) exitWith {
ACE_LOGERROR("Synced event key not found."); ACE_LOGERROR_1("Synced event key [%1] not found (_handleSyncedEvent).", _name);
false false
}; };
@ -29,7 +29,7 @@ if (isServer) then {
_internalData = HASH_GET(GVAR(syncedEvents),_name); _internalData = HASH_GET(GVAR(syncedEvents),_name);
_internalData params ["", "_eventLog"]; _internalData params ["", "_eventLog"];
_eventLog pushBack [ACE_diagTime, _args, _ttl]; _eventLog pushBack [diag_tickTime, _args, _ttl];
}; };
}; };

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@ -45,7 +45,7 @@ if (_actionID == -1) then {
private _addAction = call compile format [ private _addAction = call compile format [
"[ "[
'', '',
{if (inputAction '%1' == 0) exitWith {}; {if (_this call (_x select 0)) then {_this call (_x select 1)}} forEach (((_this select 0) getVariable '%2') select 1 select 2)}, {[{if (inputAction '%1' == 0) exitWith {}; {if (_this call (_x select 0)) then {_this call (_x select 1)}} forEach (((_this select 0) getVariable '%2') select 1 select 2)}, _this] call CBA_fnc_directCall},
nil, nil,
-1, -1,
false, false,

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@ -52,7 +52,7 @@ _actionIDs pushBack _id;
private _addAction = call compile format [ private _addAction = call compile format [
"[ "[
'%2', '%2',
{if (inputAction '%1' == 0) then {if (_this call (%3 select 2)) then {_this call (%3 select 3)}} else {_this call (%3 select 1)}}, {[{if (inputAction '%1' == 0) then {if (_this call (%3 select 2)) then {_this call (%3 select 3)}} else {_this call (%3 select 1)}}, _this] call CBA_fnc_directCall},
nil, nil,
%4, %4,
false, false,

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@ -15,6 +15,8 @@
params ["_statement"]; params ["_statement"];
ACE_DEPRECATED("ace_common_fnc_addScrollWheelEventHandler", "3.8.0", "'MouseZChanged' Display EventHandler");
if (_statement isEqualType "") then { if (_statement isEqualType "") then {
_statement = compile _statement; _statement = compile _statement;
}; };

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@ -10,6 +10,9 @@
* Return Value: * Return Value:
* Boolean of success <BOOL> * Boolean of success <BOOL>
* *
* Example:
* ["myEvent", {_this call x}, 0] call ace_common_fnc_addSyncedEventHandler
*
* Public: Yes * Public: Yes
*/ */
#include "script_component.hpp" #include "script_component.hpp"
@ -17,7 +20,7 @@
params ["_name", "_handler", ["_ttl", 0]]; params ["_name", "_handler", ["_ttl", 0]];
if (HASH_HASKEY(GVAR(syncedEvents),_name)) exitWith { if (HASH_HASKEY(GVAR(syncedEvents),_name)) exitWith {
ACE_LOGERROR("Duplicate synced event creation."); ACE_LOGERROR_1("Duplicate synced event [%1] creation.",_name);
false false
}; };

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@ -29,39 +29,17 @@ GVAR(AssignedItemsShownItems) = [
]; ];
["playerInventoryChanged", { ["playerInventoryChanged", {
params ["_unit", "_assignedItems"]; params ["_unit"];
_assignedItems = _assignedItems select 17; private _assignedItems = getUnitLoadout _unit param [9, ["","","","","",""]]; // ["ItemMap","ItemGPS","ItemRadio","ItemCompass","ItemWatch","NVGoggles"]
GVAR(AssignedItemsShownItems) = [true, true, true, true, true]; GVAR(AssignedItemsShownItems) = [
!((_assignedItems select 0) isEqualTo "") && {getText (configFile >> "CfgWeapons" >> _assignedItems select 0 >> "ACE_hideItemType") != "map"},
{ !((_assignedItems select 3) isEqualTo "") && {getText (configFile >> "CfgWeapons" >> _assignedItems select 3 >> "ACE_hideItemType") != "compass"},
if !(_x in GVAR(AssignedItems)) then { !((_assignedItems select 4) isEqualTo "") && {getText (configFile >> "CfgWeapons" >> _assignedItems select 4 >> "ACE_hideItemType") != "watch"},
GVAR(AssignedItems) pushBack _x; !((_assignedItems select 2) isEqualTo "") && {getText (configFile >> "CfgWeapons" >> _assignedItems select 2 >> "ACE_hideItemType") != "radio"},
GVAR(AssignedItemsInfo) pushBack toLower getText (configFile >> "CfgWeapons" >> _x >> "ACE_hideItemType"); !((_assignedItems select 1) isEqualTo "") && {getText (configFile >> "CfgWeapons" >> _assignedItems select 1 >> "ACE_hideItemType") != "gps"}
}; ];
switch (GVAR(AssignedItemsInfo) select (GVAR(AssignedItems) find _x)) do {
case ("map"): {
GVAR(AssignedItemsShownItems) set [0, false];
};
case ("compass"): {
GVAR(AssignedItemsShownItems) set [1, false];
};
case ("watch"): {
GVAR(AssignedItemsShownItems) set [2, false];
};
case ("radio"): {
GVAR(AssignedItemsShownItems) set [3, false];
};
case ("gps"): {
GVAR(AssignedItemsShownItems) set [4, false];
};
};
false
} count _assignedItems;
//systemChat str GVAR(AssignedItemsShownItems);
GVAR(AssignedItemsShownItems) params ["_showMap", "_showCompass", "_showWatch", "_showRadio", "_showGPS"]; GVAR(AssignedItemsShownItems) params ["_showMap", "_showCompass", "_showWatch", "_showRadio", "_showGPS"];

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@ -15,18 +15,6 @@
*/ */
#include "script_component.hpp" #include "script_component.hpp"
params [["_unit", objNull, [objNull]]]; ACE_DEPRECATED("ace_common_fnc_binocularMagazine","3.8.0","CBA_fnc_binocularMagazine");
private _binocular = binocular _unit; _this call CBA_fnc_binocularMagazine
scopeName "main";
{
if ((_x select 0) isEqualTo _binocular) then {
// note: if there is no magazine, _x(4,0) will be nil, which skips the breakOut.
(_x select 4 select 0) breakOut "main";
};
false
} count weaponsitems _unit;
""

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@ -19,8 +19,8 @@
params ["_params", "_function", "_namespace", "_uid", "_duration", "_event"]; params ["_params", "_function", "_namespace", "_uid", "_duration", "_event"];
if ((_namespace getVariable [_uid, [-99999]]) select 0 < ACE_diagTime) then { if ((_namespace getVariable [_uid, [-99999]]) select 0 < diag_tickTime) then {
_namespace setVariable [_uid, [ACE_diagTime + _duration, _params call _function]]; _namespace setVariable [_uid, [diag_tickTime + _duration, _params call _function]];
// Does the cache needs to be cleared on an event? // Does the cache needs to be cleared on an event?
if (!isNil "_event") then { if (!isNil "_event") then {

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@ -19,6 +19,18 @@ private _version = getText (configFile >> "CfgPatches" >> "ace_main" >> "version
ACE_LOGINFO_1("ACE is version %1.",_version); ACE_LOGINFO_1("ACE is version %1.",_version);
//CBA Versioning check - close main display if using incompatible version
private _cbaVersionAr = getArray (configFile >> "CfgPatches" >> "cba_main" >> "versionAr");
private _cbaRequiredAr = (getArray (configFile >> "CfgSettings" >> "CBA" >> "Versioning" >> "ACE" >> "dependencies" >> "CBA")) select 1;
ACE_LOGINFO_2("CBA is version %1 [min required %2]",_cbaVersionAr,_cbaRequiredAr);
if ([_cbaRequiredAr, _cbaVersionAr] call cba_versioning_fnc_version_compare) then {
private _errorMsg = format ["CBA Version [%1] is outdated [required %2]", _cbaVersionAr, _cbaRequiredAr];
ACE_LOGERROR(_errorMsg);
if (hasInterface) then {
["[ACE] ERROR", _errorMsg, {findDisplay 46 closeDisplay 0}] call FUNC(errorMessage);
};
};
//private _addons = activatedAddons; // broken with High-Command module, see #2134 //private _addons = activatedAddons; // broken with High-Command module, see #2134
private _addons = "true" configClasses (configFile >> "CfgPatches");// private _addons = "true" configClasses (configFile >> "CfgPatches");//
_addons = _addons apply {toLower configName _x};// _addons = _addons apply {toLower configName _x};//

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@ -61,7 +61,8 @@ if (!isServer) then {
_error = _error + "Newer version; "; _error = _error + "Newer version; ";
}; };
//[_error, "{systemChat _this}"] call FUNC(execRemoteFnc); //[QGVAR(systemChatGlobal), _error] call FUNC(globalEvent);
ACE_LOGERROR(_error); ACE_LOGERROR(_error);
if (_mode < 2) then { if (_mode < 2) then {
@ -79,7 +80,7 @@ if (!isServer) then {
params ["_rscLayer"]; params ["_rscLayer"];
TRACE_2("Hiding Error message after 10 seconds",time,_rscLayer); TRACE_2("Hiding Error message after 10 seconds",time,_rscLayer);
_rscLayer cutFadeOut 0.2; _rscLayer cutFadeOut 0.2;
}, [_rscLayer], 10] call FUNC(waitAndExecute); }, [_rscLayer], 10] call CBA_fnc_waitAndExecute;
}; };
}; };
@ -89,7 +90,7 @@ if (!isServer) then {
TRACE_2("Player is alive, showing msg and exiting",time,_text); TRACE_2("Player is alive, showing msg and exiting",time,_text);
_text = composeText [parseText format ["<t align='center'>%1</t>", _text]]; _text = composeText [parseText format ["<t align='center'>%1</t>", _text]];
["[ACE] ERROR", _text, {findDisplay 46 closeDisplay 0}] call FUNC(errorMessage); ["[ACE] ERROR", _text, {findDisplay 46 closeDisplay 0}] call FUNC(errorMessage);
}, [_text]] call FUNC(waitUntilAndExecute); }, [_text]] call CBA_fnc_waitUntilAndExecute;
}; };
}; };

View File

@ -12,12 +12,11 @@
*/ */
#include "script_component.hpp" #include "script_component.hpp"
params ["_function"]; params ["_code"];
if (_code isEqualType "") exitWith {_code};
if (_function isEqualType "") exitWith {_function}; _code = str(_code);
_code = _code select [1, count _code - 2];
_function = toArray str _function; _code
_function deleteAt 0;
_function deleteAt (count _function - 1);
toString _function // return

View File

@ -0,0 +1,63 @@
/*
* Author: Glowbal
* Mark a component as deprecated and switches it to a new component if that is available
*
* Arguments:
* 0: Component <Array>
* 1: New component <Array>
* 2: Version when the compent will be removed <String>
*
* Return Value:
* Replaced by new component <Boolean>
*
* Public: No
*
* Example:
* [["ace_sitting", "ace_sitting_enabled"], ["acex_sitting", "acex_sitting_enabled"], "3.7.0"] call ace_common_fnc_deprecateComponent;
*/
#include "script_component.hpp"
params ["_oldComponent", "_newComponent", "_version"];
_oldComponent params ["_oldComponentName", "_oldSettingName"];
_newComponent params ["_newComponentName", "_newSettingName"];
private _isReplacementAvailable = isClass (configFile >> "CfgPatches" >> _newComponentName);
private _isDeprecatedLoaded = missionNamespace getvariable [_oldSettingName, false];
private _isReplacementLoaded = missionNamespace getvariable [_newSettingName, false];
if (_isDeprecatedLoaded && {_isReplacementAvailable} && {!_isReplacementLoaded}) then {
[_newSettingName, true, true, true] call FUNC(setSetting);
};
if (_isDeprecatedLoaded && {!_isReplacementLoaded}) then {
private _componentVersion = getText (configFile >> "CfgPatches" >> _oldComponentName >> "version");
((_componentVersion splitString ".") apply {parseNumber _x}) params ["_componentMajor", "_componentMinor", "_componentPatch"];
((_version splitString ".") apply {parseNumber _x}) params ["_major", "_minor", "_patch"];
switch (true) do {
case (_componentMajor >= _major && {_componentMinor >= _minor} && {_componentPatch >= _patch}): { // Removed from this version
private _message = format[
"Component %1 is deprecated. It has been replaced by %2. The component %1 is no longer usable on this version. ", _oldComponentName, _newComponentName, _version];
systemChat format["ACE [ERROR] - %1", _message];
ACE_LOGERROR(_message);
};
case (_componentMajor >= _major && {_componentMinor >= _minor-1}): { // Removed the next this version
private _message = format[
"Component %1 is deprecated. It is replaced by %2. Please disable %1 and make use of %2. "
+ "The component (%1) will no longer be available from version %3 and later.", _oldComponentName, _newComponentName, _version];
systemChat format["ACE [WARNING] - %1", _message];
ACE_LOGWARNING(_message);
};
case (_componentMajor == _major && {_componentMinor >= _minor - 2}): { // we are in a version leading up to removal
private _message = format[
"Component %1 is deprecated. It is replaced by %2. Please disable %1 and make use of %2. "
+ "The component (%1) will no longer be available from version %3 and later.", _oldComponentName, _newComponentName, _version];
ACE_LOGWARNING(_message);
};
default {
};
};
};
_isReplacementAvailable;

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@ -13,7 +13,7 @@
* None * None
* *
* Example: * Example:
* [(localize "STR_ACE_microdagr_itemName"), QUOTE(PATHTOF(images\microDAGR_item.paa)), _conditionCode, _toggleCode, _closeCode] call ace_common_fnc_deviceKeyRegisterNew * [(localize "STR_ACE_microdagr_itemName"), QPATHTOF(images\microDAGR_item.paa), _conditionCode, _toggleCode, _closeCode] call ace_common_fnc_deviceKeyRegisterNew
* *
* Public: No * Public: No
*/ */

View File

@ -14,7 +14,7 @@
* None * None
* *
* Example: * Example:
* ["myID", true, QUOTE(PATHTOF(data\icon_group.paa)), [1,1,1,1], 0] call ace_gui_fnc_displayIcon; * ["myID", true, QPATHTOF(data\icon_group.paa), [1,1,1,1], 0] call ace_gui_fnc_displayIcon;
* *
* Public: Yes * Public: Yes
*/ */
@ -89,11 +89,11 @@ private _refresh = {
if (_show) then { if (_show) then {
if ({_x select 0 == _iconId} count _list == 0) then { if ({_x select 0 == _iconId} count _list == 0) then {
_list pushBack [_iconId, _icon, _color, ACE_time]; _list pushBack [_iconId, _icon, _color, CBA_missionTime];
} else { } else {
{ {
if (_x select 0 == _iconId) exitWith { if (_x select 0 == _iconId) exitWith {
_list set [_forEachIndex, [_iconId, _icon, _color, ACE_time]]; _list set [_forEachIndex, [_iconId, _icon, _color, CBA_missionTime]];
}; };
} forEach _list; } forEach _list;
}; };
@ -104,7 +104,7 @@ if (_show) then {
if (_timeAlive >= 0) then { if (_timeAlive >= 0) then {
[{ [{
[_this select 0, false, "", [0,0,0], 0] call FUNC(displayIcon); [_this select 0, false, "", [0,0,0], 0] call FUNC(displayIcon);
}, [_iconId], _timeAlive, _timeAlive] call FUNC(waitAndExecute); }, [_iconId], _timeAlive, _timeAlive] call CBA_fnc_waitAndExecute;
}; };
} else { } else {

View File

@ -25,7 +25,7 @@ if !(typeName _text in ["STRING", "TEXT"]) then {_text = str _text};
GVAR(lastHint) params ["_lastHintTime", "_lastHintPriority"]; GVAR(lastHint) params ["_lastHintTime", "_lastHintPriority"];
private _time = ACE_time; private _time = CBA_missionTime;
if (_time > _lastHintTime + _delay || {_priority >= _lastHintPriority}) then { if (_time > _lastHintTime + _delay || {_priority >= _lastHintPriority}) then {
hintSilent _text; hintSilent _text;
@ -33,5 +33,5 @@ if (_time > _lastHintTime + _delay || {_priority >= _lastHintPriority}) then {
GVAR(lastHint) set [0, _time]; GVAR(lastHint) set [0, _time];
GVAR(lastHint) set [1, _priority]; GVAR(lastHint) set [1, _priority];
[{if ((_this select 0) == GVAR(lastHint) select 0) then {hintSilent ""};}, [_time], _delay, 0] call FUNC(waitAndExecute); [{if ((_this select 0) == GVAR(lastHint) select 0) then {hintSilent ""};}, [_time], _delay, 0] call CBA_fnc_waitAndExecute;
}; };

View File

@ -13,10 +13,6 @@
*/ */
#include "script_component.hpp" #include "script_component.hpp"
params ["_func", "_params"]; ACE_DEPRECATED("ace_common_fnc_execNextFrame","3.8.0","CBA_fnc_execNextFrame");
if (diag_frameno != GVAR(nextFrameNo)) then { _this call CBA_fnc_execNextFrame;
GVAR(nextFrameBufferA) pushBack [_params, _func];
} else {
GVAR(nextFrameBufferB) pushBack [_params, _func];
};

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