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Some more fixes for self interaction inside vehicles
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@ -90,7 +90,7 @@ _actions = [
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// Dummy statement so it's not collapsed when there's no available actions
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true
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},
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{[ACE_player, objNull, ["isNotDragging", "isNotCarrying", "isNotSwimming", "notOnMap", "isNotEscorting", "isNotSurrendering"]] call EFUNC(common,canInteractWith)},
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{[ACE_player, objNull, ["isNotInside","isNotDragging", "isNotCarrying", "isNotSwimming", "notOnMap", "isNotEscorting", "isNotSurrendering"]] call EFUNC(common,canInteractWith)},
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{},
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[],
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"Spine3",
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@ -391,13 +391,12 @@ class CfgVehicles {
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class ACE_Equipment {
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displayName = "$STR_ACE_Interaction_Equipment";
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condition = QUOTE(true);
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exceptions[] = {"isNotInside"};
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exceptions[] = {"isNotInside","notOnMap"};
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statement = "";
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showDisabled = 1;
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priority = 4.5;
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icon = ""; // @todo
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hotkey = "E";
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exceptions[] = {"notOnMap"};
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};
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};
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};
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@ -423,7 +423,6 @@ class CfgVehicles {
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displayName = "$STR_ACE_Interaction_Torso";
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distance = 5.0;
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condition = "true";
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exceptions[] = {"isNotInside"};
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runOnHover = 1;
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exceptions[] = {"isNotInside"};
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statement = QUOTE([ARR_3(_target, true, 1)] call DFUNC(displayPatientInformation));
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