diff --git a/addons/explosives/functions/fnc_setupExplosive.sqf b/addons/explosives/functions/fnc_setupExplosive.sqf index 16e5ed6cbb..f8b4cbb9d7 100644 --- a/addons/explosives/functions/fnc_setupExplosive.sqf +++ b/addons/explosives/functions/fnc_setupExplosive.sqf @@ -32,7 +32,7 @@ if (!isClass (configFile >> "CfgVehicles" >> _setupObjectClass)) exitWith {ERROR _p3dModel = getText (configFile >> "CfgVehicles" >> _setupObjectClass >> "model"); if (_p3dModel == "") exitWith {ERROR("No Model");}; //"" - will crash game! -[_unit, "ACE_Explosives", true] call EFUNC(common,statusEffect_set); +[_unit, "forceWalk", "ACE_Explosives", true] call EFUNC(common,statusEffect_set); //Show mouse buttons: [localize LSTRING(PlaceAction), localize LSTRING(CancelAction), localize LSTRING(ScrollAction)] call EFUNC(interaction,showMouseHint);