Allow using adjustment turrets on weapons with integrated scopes

This commit is contained in:
ulteq 2016-11-08 17:51:55 +01:00 committed by ulteq
parent 429bffd039
commit 789a169b0e
2 changed files with 64 additions and 36 deletions

View File

@ -17,8 +17,10 @@
params ["_unit"];
if (!GVAR(enabled)) exitWith { currentZeroing _unit };
private _weaponIndex = [_unit, currentWeapon _unit] call EFUNC(common,getWeaponIndex);
if (_weaponIndex < 0) exitWith { 0 };
if (_weaponIndex < 0) exitWith { currentZeroing _unit };
private _optic = GVAR(Optics) select _weaponIndex;
private _opticConfig = configFile >> "CfgWeapons" >> _optic;

View File

@ -28,40 +28,6 @@ if (isNil "_adjustment") then {
private _newOptics = [_player] call FUNC(getOptics);
private _newGuns = [primaryWeapon _player, secondaryWeapon _player, handgunWeapon _player];
{
if ((_newOptics select _x) != (GVAR(Optics) select _x) || (_newGuns select _x != GVAR(Guns) select _x)) then {
// Determine rail height above bore
private _railHeightAboveBore = 0;
private _weaponConfig = configFile >> "CfgWeapons" >> (_newGuns select _x);
if (isNumber (_weaponConfig >> "ACE_RailHeightAboveBore")) then {
_railHeightAboveBore = getNumber(_weaponConfig >> "ACE_RailHeightAboveBore");
} else {
switch (_x) do {
case 0: { _railHeightAboveBore = 2.0; }; // Rifle
case 2: { _railHeightAboveBore = 0.7; }; // Pistol
};
};
// Determine scope height above rail
private _scopeHeightAboveRail = 0;
private _opticConfig = configFile >> "CfgWeapons" >> (_newOptics select _x);
if (isNumber (_opticConfig >> "ACE_ScopeHeightAboveRail")) then {
_scopeHeightAboveRail = getNumber(_opticConfig >> "ACE_ScopeHeightAboveRail");
} else {
switch (getNumber(_opticConfig >> "ItemInfo" >> "opticType")) do {
case 1: { _scopeHeightAboveRail = 3.0; }; // RCO or similar
case 2: { _scopeHeightAboveRail = 4.0; }; // High power scope
default {
switch (_x) do {
case 0: { _scopeHeightAboveRail = 0.5; }; // Rifle iron sights
case 2: { _scopeHeightAboveRail = 0.3; }; // Pistol iron sights
};
};
};
};
GVAR(boreHeight) set [_x, _railHeightAboveBore + _scopeHeightAboveRail];
}
} forEach [0, 1, 2];
{
if (_newOptics select _forEachIndex != _x) then {
// The optic for this weapon changed, set adjustment to zero
@ -103,11 +69,71 @@ private _newGuns = [primaryWeapon _player, secondaryWeapon _player, handgunWeapo
(GVAR(scopeAdjust) select _forEachIndex) set [3, _horizontalIncrement];
GVAR(canAdjustElevation) set [_forEachIndex, (_verticalIncrement > 0) && !(_maxVertical isEqualTo [0, 0])];
GVAR(canAdjustWindage) set [_forEachIndex, (_horizontalIncrement > 0) && !(_maxHorizontal isEqualTo [0, 0])];
private _hideVanillaZeroing = (getNumber(_opticConfig >> "ItemInfo" >> "opticType") == 2 && {GVAR(canAdjustElevation) select _forEachIndex}) || {isNumber (_opticConfig >> "ACE_ScopeZeroRange")};
private _hideVanillaZeroing = (GVAR(enabled) && getNumber(_opticConfig >> "ItemInfo" >> "opticType") == 2 && {GVAR(canAdjustElevation) select _forEachIndex}) || {isNumber (_opticConfig >> "ACE_ScopeZeroRange")};
["ace_scopes", true, "zeroing", !_hideVanillaZeroing] call EFUNC(ui,setElementVisibility);
};
} forEach GVAR(Optics);
{
if ((_newOptics select _x) != (GVAR(Optics) select _x) || (_newGuns select _x != GVAR(Guns) select _x)) then {
// Determine rail height above bore
private _railHeightAboveBore = 0;
private _weaponConfig = configFile >> "CfgWeapons" >> (_newGuns select _x);
if (isNumber (_weaponConfig >> "ACE_RailHeightAboveBore")) then {
_railHeightAboveBore = getNumber(_weaponConfig >> "ACE_RailHeightAboveBore");
} else {
switch (_x) do {
case 0: { _railHeightAboveBore = 2.0; }; // Rifle
case 2: { _railHeightAboveBore = 0.7; }; // Pistol
};
};
// Determine scope height above rail
private _scopeHeightAboveRail = 0;
private _opticConfig = configFile >> "CfgWeapons" >> (_newOptics select _x);
if (isNumber (_opticConfig >> "ACE_ScopeHeightAboveRail")) then {
_scopeHeightAboveRail = getNumber(_opticConfig >> "ACE_ScopeHeightAboveRail");
} else {
switch (getNumber(_opticConfig >> "ItemInfo" >> "opticType")) do {
case 1: { _scopeHeightAboveRail = 3.0; }; // RCO or similar
case 2: { _scopeHeightAboveRail = 4.0; }; // High power scope
default {
switch (_x) do {
case 0: { _scopeHeightAboveRail = 0.5; }; // Rifle iron sights
case 2: { _scopeHeightAboveRail = 0.3; }; // Pistol iron sights
};
};
};
};
GVAR(boreHeight) set [_x, _railHeightAboveBore + _scopeHeightAboveRail];
if ((_newOptics select _x) == "") then {
// Check if the weapon comes with an integrated optic
private _verticalIncrement = 0;
if (isNumber (_weaponConfig >> "ACE_ScopeAdjust_VerticalIncrement")) then {
_verticalIncrement = getNumber (_weaponConfig >> "ACE_ScopeAdjust_VerticalIncrement");
};
private _horizontalIncrement = 0;
if (isNumber (_weaponConfig >> "ACE_ScopeAdjust_HorizontalIncrement")) then {
_horizontalIncrement = getNumber (_weaponConfig >> "ACE_ScopeAdjust_HorizontalIncrement");
};
private _maxVertical = [0, 0];
if (isArray (_weaponConfig >> "ACE_ScopeAdjust_Vertical")) then {
_maxVertical = getArray (_weaponConfig >> "ACE_ScopeAdjust_Vertical");
};
private _maxHorizontal = [0, 0];
if (isArray (_weaponConfig >> "ACE_ScopeAdjust_Horizontal")) then {
_maxHorizontal = getArray (_weaponConfig >> "ACE_ScopeAdjust_Horizontal");
};
(GVAR(scopeAdjust) select _x) set [0, _maxVertical];
(GVAR(scopeAdjust) select _x) set [1, _verticalIncrement];
(GVAR(scopeAdjust) select _x) set [2, _maxHorizontal];
(GVAR(scopeAdjust) select _x) set [3, _horizontalIncrement];
GVAR(canAdjustElevation) set [_x, (_verticalIncrement > 0) && !(_maxVertical isEqualTo [0, 0])];
GVAR(canAdjustWindage) set [_x, (_horizontalIncrement > 0) && !(_maxHorizontal isEqualTo [0, 0])];
};
}
} forEach [0, 1, 2];
_adjustment = ACE_player getVariable QGVAR(Adjustment);
GVAR(Optics) = _newOptics;
GVAR(Guns) = _newGuns;