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Allow using adjustment turrets on weapons with integrated scopes
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429bffd039
commit
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@ -17,8 +17,10 @@
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params ["_unit"];
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if (!GVAR(enabled)) exitWith { currentZeroing _unit };
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private _weaponIndex = [_unit, currentWeapon _unit] call EFUNC(common,getWeaponIndex);
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if (_weaponIndex < 0) exitWith { 0 };
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if (_weaponIndex < 0) exitWith { currentZeroing _unit };
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private _optic = GVAR(Optics) select _weaponIndex;
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private _opticConfig = configFile >> "CfgWeapons" >> _optic;
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@ -28,40 +28,6 @@ if (isNil "_adjustment") then {
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private _newOptics = [_player] call FUNC(getOptics);
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private _newGuns = [primaryWeapon _player, secondaryWeapon _player, handgunWeapon _player];
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{
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if ((_newOptics select _x) != (GVAR(Optics) select _x) || (_newGuns select _x != GVAR(Guns) select _x)) then {
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// Determine rail height above bore
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private _railHeightAboveBore = 0;
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private _weaponConfig = configFile >> "CfgWeapons" >> (_newGuns select _x);
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if (isNumber (_weaponConfig >> "ACE_RailHeightAboveBore")) then {
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_railHeightAboveBore = getNumber(_weaponConfig >> "ACE_RailHeightAboveBore");
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} else {
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switch (_x) do {
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case 0: { _railHeightAboveBore = 2.0; }; // Rifle
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case 2: { _railHeightAboveBore = 0.7; }; // Pistol
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};
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};
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// Determine scope height above rail
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private _scopeHeightAboveRail = 0;
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private _opticConfig = configFile >> "CfgWeapons" >> (_newOptics select _x);
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if (isNumber (_opticConfig >> "ACE_ScopeHeightAboveRail")) then {
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_scopeHeightAboveRail = getNumber(_opticConfig >> "ACE_ScopeHeightAboveRail");
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} else {
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switch (getNumber(_opticConfig >> "ItemInfo" >> "opticType")) do {
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case 1: { _scopeHeightAboveRail = 3.0; }; // RCO or similar
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case 2: { _scopeHeightAboveRail = 4.0; }; // High power scope
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default {
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switch (_x) do {
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case 0: { _scopeHeightAboveRail = 0.5; }; // Rifle iron sights
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case 2: { _scopeHeightAboveRail = 0.3; }; // Pistol iron sights
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};
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};
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};
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};
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GVAR(boreHeight) set [_x, _railHeightAboveBore + _scopeHeightAboveRail];
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}
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} forEach [0, 1, 2];
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{
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if (_newOptics select _forEachIndex != _x) then {
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// The optic for this weapon changed, set adjustment to zero
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@ -103,11 +69,71 @@ private _newGuns = [primaryWeapon _player, secondaryWeapon _player, handgunWeapo
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(GVAR(scopeAdjust) select _forEachIndex) set [3, _horizontalIncrement];
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GVAR(canAdjustElevation) set [_forEachIndex, (_verticalIncrement > 0) && !(_maxVertical isEqualTo [0, 0])];
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GVAR(canAdjustWindage) set [_forEachIndex, (_horizontalIncrement > 0) && !(_maxHorizontal isEqualTo [0, 0])];
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private _hideVanillaZeroing = (getNumber(_opticConfig >> "ItemInfo" >> "opticType") == 2 && {GVAR(canAdjustElevation) select _forEachIndex}) || {isNumber (_opticConfig >> "ACE_ScopeZeroRange")};
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private _hideVanillaZeroing = (GVAR(enabled) && getNumber(_opticConfig >> "ItemInfo" >> "opticType") == 2 && {GVAR(canAdjustElevation) select _forEachIndex}) || {isNumber (_opticConfig >> "ACE_ScopeZeroRange")};
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["ace_scopes", true, "zeroing", !_hideVanillaZeroing] call EFUNC(ui,setElementVisibility);
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};
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} forEach GVAR(Optics);
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{
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if ((_newOptics select _x) != (GVAR(Optics) select _x) || (_newGuns select _x != GVAR(Guns) select _x)) then {
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// Determine rail height above bore
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private _railHeightAboveBore = 0;
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private _weaponConfig = configFile >> "CfgWeapons" >> (_newGuns select _x);
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if (isNumber (_weaponConfig >> "ACE_RailHeightAboveBore")) then {
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_railHeightAboveBore = getNumber(_weaponConfig >> "ACE_RailHeightAboveBore");
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} else {
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switch (_x) do {
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case 0: { _railHeightAboveBore = 2.0; }; // Rifle
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case 2: { _railHeightAboveBore = 0.7; }; // Pistol
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};
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};
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// Determine scope height above rail
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private _scopeHeightAboveRail = 0;
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private _opticConfig = configFile >> "CfgWeapons" >> (_newOptics select _x);
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if (isNumber (_opticConfig >> "ACE_ScopeHeightAboveRail")) then {
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_scopeHeightAboveRail = getNumber(_opticConfig >> "ACE_ScopeHeightAboveRail");
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} else {
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switch (getNumber(_opticConfig >> "ItemInfo" >> "opticType")) do {
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case 1: { _scopeHeightAboveRail = 3.0; }; // RCO or similar
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case 2: { _scopeHeightAboveRail = 4.0; }; // High power scope
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default {
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switch (_x) do {
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case 0: { _scopeHeightAboveRail = 0.5; }; // Rifle iron sights
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case 2: { _scopeHeightAboveRail = 0.3; }; // Pistol iron sights
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};
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};
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};
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};
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GVAR(boreHeight) set [_x, _railHeightAboveBore + _scopeHeightAboveRail];
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if ((_newOptics select _x) == "") then {
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// Check if the weapon comes with an integrated optic
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private _verticalIncrement = 0;
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if (isNumber (_weaponConfig >> "ACE_ScopeAdjust_VerticalIncrement")) then {
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_verticalIncrement = getNumber (_weaponConfig >> "ACE_ScopeAdjust_VerticalIncrement");
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};
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private _horizontalIncrement = 0;
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if (isNumber (_weaponConfig >> "ACE_ScopeAdjust_HorizontalIncrement")) then {
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_horizontalIncrement = getNumber (_weaponConfig >> "ACE_ScopeAdjust_HorizontalIncrement");
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};
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private _maxVertical = [0, 0];
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if (isArray (_weaponConfig >> "ACE_ScopeAdjust_Vertical")) then {
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_maxVertical = getArray (_weaponConfig >> "ACE_ScopeAdjust_Vertical");
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};
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private _maxHorizontal = [0, 0];
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if (isArray (_weaponConfig >> "ACE_ScopeAdjust_Horizontal")) then {
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_maxHorizontal = getArray (_weaponConfig >> "ACE_ScopeAdjust_Horizontal");
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};
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(GVAR(scopeAdjust) select _x) set [0, _maxVertical];
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(GVAR(scopeAdjust) select _x) set [1, _verticalIncrement];
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(GVAR(scopeAdjust) select _x) set [2, _maxHorizontal];
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(GVAR(scopeAdjust) select _x) set [3, _horizontalIncrement];
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GVAR(canAdjustElevation) set [_x, (_verticalIncrement > 0) && !(_maxVertical isEqualTo [0, 0])];
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GVAR(canAdjustWindage) set [_x, (_horizontalIncrement > 0) && !(_maxHorizontal isEqualTo [0, 0])];
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};
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}
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} forEach [0, 1, 2];
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_adjustment = ACE_player getVariable QGVAR(Adjustment);
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GVAR(Optics) = _newOptics;
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GVAR(Guns) = _newGuns;
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