mirror of
https://github.com/acemod/ACE3.git
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Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup
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ac0292d738
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@ -1,5 +1,4 @@
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PREP(cycleFireMode);
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PREP(getTarget);
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PREP(getTarget);
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PREP(mapHelperDraw);
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PREP(mapHelperDraw);
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PREP(onOpticDraw);
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PREP(onOpticDraw);
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@ -1,30 +0,0 @@
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/*
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* Author: jaynus
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* Cycles fire mode (top/dir)
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* [] call ace_javelin_fnc_cycleFireMode
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*
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* Public: No
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*/
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// #define DEBUG_MODE_FULL
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#include "script_component.hpp"
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TRACE_1("cycle fire mode", _this);
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private _currentShooter = if (ACE_player call CBA_fnc_canUseWeapon) then {ACE_player} else {vehicle ACE_player};
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private _currentFireMode = _currentShooter getVariable ["ace_missileguidance_attackProfile", "JAV_TOP"];
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if (_currentFireMode == "JAV_DIR") then {
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_currentFireMode = "JAV_TOP";
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} else {
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_currentFireMode = "JAV_DIR";
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};
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_currentShooter setVariable ["ace_missileguidance_attackProfile", _currentFireMode, false];
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TRACE_2("set",_currentFireMode,_currentShooter);
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@ -18,11 +18,3 @@
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false
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false
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},
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},
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[15, [false, false, false]], false] call CBA_fnc_addKeybind; //Tab Key
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[15, [false, false, false]], false] call CBA_fnc_addKeybind; //Tab Key
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["ACE3 Weapons", QGVAR(cycleFireMode), localize LSTRING(CycleFireMode),
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{ false },
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{
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[ACE_player] call FUNC(cycleFireMode);
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false
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},
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[15, [false, true, false]], false] call CBA_fnc_addKeybind; //Ctrl+Tab Key
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project name="ACE">
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<Project name="ACE">
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<Package name="Javelin">
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<Package name="Javelin">
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<Key ID="STR_ACE_Javelin_LockTarget">
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<Key ID="STR_ACE_Javelin_LockTarget">
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@ -15,19 +15,5 @@
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<Japanese>目標を捕捉 (押しっぱ)</Japanese>
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<Japanese>目標を捕捉 (押しっぱ)</Japanese>
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<Korean>표적 획득 (누르기)</Korean>
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<Korean>표적 획득 (누르기)</Korean>
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</Key>
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</Key>
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<Key ID="STR_ACE_Javelin_CycleFireMode">
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<English>Cycle Fire Mode</English>
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<German>Wechsle Feuermodus</German>
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<Russian>Переключение режимов огня</Russian>
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<Czech>Přepínání režimů palby</Czech>
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<Polish>Przełącz tryb ognia</Polish>
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<French>Cycle mode de tir</French>
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<Hungarian>Tüzelési mód váltása</Hungarian>
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<Italian>Alterna le modalità di fuoco</Italian>
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<Spanish>Cambiar modo de disparo</Spanish>
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<Portuguese>Alterar Modo de Disparo</Portuguese>
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<Japanese>発射モード切り替え</Japanese>
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<Korean>발사 방식 순환</Korean>
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</Key>
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</Package>
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</Package>
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</Project>
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</Project>
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@ -1,3 +1,5 @@
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LOG("prep");
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PREP(cycleAttackProfileKeyDown);
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PREP(changeMissileDirection);
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PREP(changeMissileDirection);
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@ -1,3 +1,13 @@
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#include "script_component.hpp"
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#include "script_component.hpp"
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[QGVAR(handoff), {_this call FUNC(handleHandoff)}] call CBA_fnc_addEventHandler;
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[QGVAR(handoff), {_this call FUNC(handleHandoff)}] call CBA_fnc_addEventHandler;
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["ACE3 Weapons", QGVAR(cycleFireMode), localize LSTRING(CycleFireMode),
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{
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[] call FUNC(cycleAttackProfileKeyDown);
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false
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},
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{
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false
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},
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[15, [false, true, false]], false] call CBA_fnc_addKeybind; //Ctrl+Tab Key
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@ -0,0 +1,67 @@
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/*
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* Author: PabstMirror
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* Cycles fire mode for any missileGuidance enabled ammo that has multiple attack profiles
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* [] call ace_missileguidance_fnc_cycleAttackProfileKeyDown
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*
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* Public: No
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*/
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// #define DEBUG_MODE_FULL
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#include "script_component.hpp"
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TRACE_1("cycle fire mode",_this);
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if (!alive ACE_player) exitWith {};
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if (!([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith))) exitWith {};
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private ["_currentShooter", "_currentMagazine"];
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if (((vehicle ACE_player) == ACE_player) || {ACE_player call CBA_fnc_canUseWeapon}) then {
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_currentShooter = ACE_player;
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_currentMagazine = currentMagazine ACE_player;
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} else {
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_currentShooter = vehicle ACE_player;
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_currentMagazine = _currentShooter currentMagazineTurret (ACE_player call CBA_fnc_turretPath);
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};
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if (_currentMagazine == "") exitWith {TRACE_1("no magazine",_currentMagazine)};
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private _ammo = getText (configFile >> "CfgMagazines" >> _currentMagazine >> "ammo");
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TRACE_3("",_currentShooter,_currentMagazine,_ammo);
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// Bail if guidance is disabled for this ammo
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if ((getNumber (configFile >> "CfgAmmo" >> _ammo >> QUOTE(ADDON) >> "enabled")) != 1) exitWith {TRACE_1("not enabled",_ammo)};
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// Verify ammo has explicity added guidance config (ignore inheritances)
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private _configs = configProperties [(configFile >> "CfgAmmo" >> _ammo), QUOTE(configName _x == QUOTE(QUOTE(ADDON))), false];
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if ((count _configs) < 1) exitWith {TRACE_2("not explicity enabled",_ammo,_configs)};
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private _attackProfiles = getArray (configFile >> "CfgAmmo" >> _ammo >> QUOTE(ADDON) >> "attackProfiles");
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if ((count _attackProfiles) <= 1) exitWith {TRACE_1("no choices for attack profile",_attackProfiles)};
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private _currentFireMode = _currentShooter getVariable [QGVAR(attackProfile), "#undefined"];
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// Just like onFired, this is case sensitive!
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private _index = _attackProfiles find _currentFireMode;
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if (_index == -1) then {
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_index = _attackProfiles find (getText (configFile >> "CfgAmmo" >> _ammo >> QUOTE(ADDON) >> "defaultAttackProfile"));
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};
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_index = (_index + 1) % (count _attackProfiles);
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private _nextFireMode = _attackProfiles select _index;
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TRACE_4("",_currentFireMode,_nextFireMode,_index,_attackProfiles);
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_currentShooter setVariable [QGVAR(attackProfile), _nextFireMode, false];
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playSound "ACE_Sound_Click";
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if ((getNumber (configFile >> "CfgAmmo" >> _ammo >> QUOTE(ADDON) >> "showHintOnCycle")) == 1) then {
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private _localizedName = getText (configFile >> QGVAR(AttackProfiles) >> _nextFireMode >> "name");
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[_localizedName] call EFUNC(common,displayTextStructured);
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};
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@ -154,5 +154,19 @@
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<Italian>Giocatore ed IA</Italian>
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<Italian>Giocatore ed IA</Italian>
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<Japanese>プレイヤーと AI</Japanese>
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<Japanese>プレイヤーと AI</Japanese>
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</Key>
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</Key>
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<Key ID="STR_ACE_MissileGuidance_CycleFireMode">
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<English>Cycle Fire Mode</English>
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<German>Wechsle Feuermodus</German>
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<Russian>Переключение режимов огня</Russian>
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<Czech>Přepínání režimů palby</Czech>
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<Polish>Przełącz tryb ognia</Polish>
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<French>Cycle mode de tir</French>
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<Hungarian>Tüzelési mód váltása</Hungarian>
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<Italian>Alterna le modalità di fuoco</Italian>
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<Spanish>Cambiar modo de disparo</Spanish>
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<Portuguese>Alterar Modo de Disparo</Portuguese>
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<Japanese>発射モード切り替え</Japanese>
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<Korean>발사 방식 순환</Korean>
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</Key>
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</Package>
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</Package>
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</Project>
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</Project>
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