Generic cycle attack profile key for missile guidance (#4787)

* Generic cycle attack profile key for missile guidance

* Add hint for weapons without huds

* Fix Korean strings

* Cleanup
This commit is contained in:
PabstMirror 2017-02-10 13:01:17 -06:00 committed by GitHub
parent ac0292d738
commit 78a55d4436
8 changed files with 94 additions and 54 deletions

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@ -1,5 +1,4 @@
PREP(cycleFireMode);
PREP(getTarget); PREP(getTarget);
PREP(mapHelperDraw); PREP(mapHelperDraw);
PREP(onOpticDraw); PREP(onOpticDraw);

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@ -1,30 +0,0 @@
/*
* Author: jaynus
* Cycles fire mode (top/dir)
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* [] call ace_javelin_fnc_cycleFireMode
*
* Public: No
*/
// #define DEBUG_MODE_FULL
#include "script_component.hpp"
TRACE_1("cycle fire mode", _this);
private _currentShooter = if (ACE_player call CBA_fnc_canUseWeapon) then {ACE_player} else {vehicle ACE_player};
private _currentFireMode = _currentShooter getVariable ["ace_missileguidance_attackProfile", "JAV_TOP"];
if (_currentFireMode == "JAV_DIR") then {
_currentFireMode = "JAV_TOP";
} else {
_currentFireMode = "JAV_DIR";
};
_currentShooter setVariable ["ace_missileguidance_attackProfile", _currentFireMode, false];
TRACE_2("set",_currentFireMode,_currentShooter);

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@ -18,11 +18,3 @@
false false
}, },
[15, [false, false, false]], false] call CBA_fnc_addKeybind; //Tab Key [15, [false, false, false]], false] call CBA_fnc_addKeybind; //Tab Key
["ACE3 Weapons", QGVAR(cycleFireMode), localize LSTRING(CycleFireMode),
{ false },
{
[ACE_player] call FUNC(cycleFireMode);
false
},
[15, [false, true, false]], false] call CBA_fnc_addKeybind; //Ctrl+Tab Key

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project name="ACE"> <Project name="ACE">
<Package name="Javelin"> <Package name="Javelin">
<Key ID="STR_ACE_Javelin_LockTarget"> <Key ID="STR_ACE_Javelin_LockTarget">
@ -15,19 +15,5 @@
<Japanese>目標を捕捉 (押しっぱ)</Japanese> <Japanese>目標を捕捉 (押しっぱ)</Japanese>
<Korean>표적 획득 (누르기)</Korean> <Korean>표적 획득 (누르기)</Korean>
</Key> </Key>
<Key ID="STR_ACE_Javelin_CycleFireMode">
<English>Cycle Fire Mode</English>
<German>Wechsle Feuermodus</German>
<Russian>Переключение режимов огня</Russian>
<Czech>Přepínání režimů palby</Czech>
<Polish>Przełącz tryb ognia</Polish>
<French>Cycle mode de tir</French>
<Hungarian>Tüzelési mód váltása</Hungarian>
<Italian>Alterna le modalità di fuoco</Italian>
<Spanish>Cambiar modo de disparo</Spanish>
<Portuguese>Alterar Modo de Disparo</Portuguese>
<Japanese>発射モード切り替え</Japanese>
<Korean>발사 방식 순환</Korean>
</Key>
</Package> </Package>
</Project> </Project>

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@ -1,3 +1,5 @@
LOG("prep");
PREP(cycleAttackProfileKeyDown);
PREP(changeMissileDirection); PREP(changeMissileDirection);

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@ -1,3 +1,13 @@
#include "script_component.hpp" #include "script_component.hpp"
[QGVAR(handoff), {_this call FUNC(handleHandoff)}] call CBA_fnc_addEventHandler; [QGVAR(handoff), {_this call FUNC(handleHandoff)}] call CBA_fnc_addEventHandler;
["ACE3 Weapons", QGVAR(cycleFireMode), localize LSTRING(CycleFireMode),
{
[] call FUNC(cycleAttackProfileKeyDown);
false
},
{
false
},
[15, [false, true, false]], false] call CBA_fnc_addKeybind; //Ctrl+Tab Key

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@ -0,0 +1,67 @@
/*
* Author: PabstMirror
* Cycles fire mode for any missileGuidance enabled ammo that has multiple attack profiles
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* [] call ace_missileguidance_fnc_cycleAttackProfileKeyDown
*
* Public: No
*/
// #define DEBUG_MODE_FULL
#include "script_component.hpp"
TRACE_1("cycle fire mode",_this);
if (!alive ACE_player) exitWith {};
if (!([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith))) exitWith {};
private ["_currentShooter", "_currentMagazine"];
if (((vehicle ACE_player) == ACE_player) || {ACE_player call CBA_fnc_canUseWeapon}) then {
_currentShooter = ACE_player;
_currentMagazine = currentMagazine ACE_player;
} else {
_currentShooter = vehicle ACE_player;
_currentMagazine = _currentShooter currentMagazineTurret (ACE_player call CBA_fnc_turretPath);
};
if (_currentMagazine == "") exitWith {TRACE_1("no magazine",_currentMagazine)};
private _ammo = getText (configFile >> "CfgMagazines" >> _currentMagazine >> "ammo");
TRACE_3("",_currentShooter,_currentMagazine,_ammo);
// Bail if guidance is disabled for this ammo
if ((getNumber (configFile >> "CfgAmmo" >> _ammo >> QUOTE(ADDON) >> "enabled")) != 1) exitWith {TRACE_1("not enabled",_ammo)};
// Verify ammo has explicity added guidance config (ignore inheritances)
private _configs = configProperties [(configFile >> "CfgAmmo" >> _ammo), QUOTE(configName _x == QUOTE(QUOTE(ADDON))), false];
if ((count _configs) < 1) exitWith {TRACE_2("not explicity enabled",_ammo,_configs)};
private _attackProfiles = getArray (configFile >> "CfgAmmo" >> _ammo >> QUOTE(ADDON) >> "attackProfiles");
if ((count _attackProfiles) <= 1) exitWith {TRACE_1("no choices for attack profile",_attackProfiles)};
private _currentFireMode = _currentShooter getVariable [QGVAR(attackProfile), "#undefined"];
// Just like onFired, this is case sensitive!
private _index = _attackProfiles find _currentFireMode;
if (_index == -1) then {
_index = _attackProfiles find (getText (configFile >> "CfgAmmo" >> _ammo >> QUOTE(ADDON) >> "defaultAttackProfile"));
};
_index = (_index + 1) % (count _attackProfiles);
private _nextFireMode = _attackProfiles select _index;
TRACE_4("",_currentFireMode,_nextFireMode,_index,_attackProfiles);
_currentShooter setVariable [QGVAR(attackProfile), _nextFireMode, false];
playSound "ACE_Sound_Click";
if ((getNumber (configFile >> "CfgAmmo" >> _ammo >> QUOTE(ADDON) >> "showHintOnCycle")) == 1) then {
private _localizedName = getText (configFile >> QGVAR(AttackProfiles) >> _nextFireMode >> "name");
[_localizedName] call EFUNC(common,displayTextStructured);
};

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@ -154,5 +154,19 @@
<Italian>Giocatore ed IA</Italian> <Italian>Giocatore ed IA</Italian>
<Japanese>プレイヤーと AI</Japanese> <Japanese>プレイヤーと AI</Japanese>
</Key> </Key>
<Key ID="STR_ACE_MissileGuidance_CycleFireMode">
<English>Cycle Fire Mode</English>
<German>Wechsle Feuermodus</German>
<Russian>Переключение режимов огня</Russian>
<Czech>Přepínání režimů palby</Czech>
<Polish>Przełącz tryb ognia</Polish>
<French>Cycle mode de tir</French>
<Hungarian>Tüzelési mód váltása</Hungarian>
<Italian>Alterna le modalità di fuoco</Italian>
<Spanish>Cambiar modo de disparo</Spanish>
<Portuguese>Alterar Modo de Disparo</Portuguese>
<Japanese>発射モード切り替え</Japanese>
<Korean>발사 방식 순환</Korean>
</Key>
</Package> </Package>
</Project> </Project>