From 4cb358ebf2b476e80be01e8aeb022c12ce2918dc Mon Sep 17 00:00:00 2001 From: johnb432 <58661205+johnb432@users.noreply.github.com> Date: Sat, 20 Jul 2024 10:26:01 +0200 Subject: [PATCH 001/130] Dogtags - Add missing `private` (#10132) Update fnc_getDogtagItem.sqf --- addons/dogtags/functions/fnc_getDogtagItem.sqf | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/addons/dogtags/functions/fnc_getDogtagItem.sqf b/addons/dogtags/functions/fnc_getDogtagItem.sqf index 6a01d8c36f..4f8cc94cc7 100644 --- a/addons/dogtags/functions/fnc_getDogtagItem.sqf +++ b/addons/dogtags/functions/fnc_getDogtagItem.sqf @@ -35,7 +35,7 @@ private _item = format ["ACE_dogtag_%1", GVAR(idCounter)]; // Dog tags have no mass, so no need to check if it can fit in container, but check if unit has an inventory at all [_player, _item, true] call CBA_fnc_addItem; -_name = _dogtagData param [0, ""]; +private _name = _dogtagData param [0, ""]; // If data doesn't exist or body has no name, set name as "unknown" if (_name == "") then { From f6c5425733d7b722915048c66fe35f4fb5dbb659 Mon Sep 17 00:00:00 2001 From: johnb432 <58661205+johnb432@users.noreply.github.com> Date: Sat, 20 Jul 2024 21:10:16 +0200 Subject: [PATCH 002/130] RHS Compats - Add `common` to loadorder (#10133) Add common to RHS compat loadorder --- addons/compat_rhs_afrf3/config.cpp | 2 +- addons/compat_rhs_gref3/config.cpp | 2 +- addons/compat_rhs_saf3/config.cpp | 2 +- addons/compat_rhs_usf3/config.cpp | 2 +- 4 files changed, 4 insertions(+), 4 deletions(-) diff --git a/addons/compat_rhs_afrf3/config.cpp b/addons/compat_rhs_afrf3/config.cpp index 44fcd30fcb..0b3c990ced 100644 --- a/addons/compat_rhs_afrf3/config.cpp +++ b/addons/compat_rhs_afrf3/config.cpp @@ -7,7 +7,7 @@ class CfgPatches { units[] = {}; weapons[] = {}; requiredVersion = REQUIRED_VERSION; - requiredAddons[] = {"rhs_main_loadorder"}; + requiredAddons[] = {"ace_common", "rhs_main_loadorder"}; author = ECSTRING(common,ACETeam); authors[] = {"Ruthberg", "GitHawk", "BaerMitUmlaut", "commy2", "Skengman2"}; url = ECSTRING(main,URL); diff --git a/addons/compat_rhs_gref3/config.cpp b/addons/compat_rhs_gref3/config.cpp index f2e7aeacde..84717435be 100644 --- a/addons/compat_rhs_gref3/config.cpp +++ b/addons/compat_rhs_gref3/config.cpp @@ -6,7 +6,7 @@ class CfgPatches { units[] = {}; weapons[] = {}; requiredVersion = REQUIRED_VERSION; - requiredAddons[] = {"rhsgref_main_loadorder"}; + requiredAddons[] = {"ace_common", "rhsgref_main_loadorder"}; skipWhenMissingDependencies = 1; author = ECSTRING(common,ACETeam); authors[] = {"PabstMirror", "Ruthberg", "Anton"}; diff --git a/addons/compat_rhs_saf3/config.cpp b/addons/compat_rhs_saf3/config.cpp index 75ee4f5530..71340640ce 100644 --- a/addons/compat_rhs_saf3/config.cpp +++ b/addons/compat_rhs_saf3/config.cpp @@ -6,7 +6,7 @@ class CfgPatches { units[] = {}; weapons[] = {}; requiredVersion = REQUIRED_VERSION; - requiredAddons[] = {"rhssaf_main_loadorder"}; + requiredAddons[] = {"ace_common", "rhssaf_main_loadorder"}; skipWhenMissingDependencies = 1; author = ECSTRING(common,ACETeam); authors[] = {}; diff --git a/addons/compat_rhs_usf3/config.cpp b/addons/compat_rhs_usf3/config.cpp index 73b4723b2c..f08e9fa2bd 100644 --- a/addons/compat_rhs_usf3/config.cpp +++ b/addons/compat_rhs_usf3/config.cpp @@ -7,7 +7,7 @@ class CfgPatches { units[] = {}; weapons[] = {}; requiredVersion = REQUIRED_VERSION; - requiredAddons[] = {"rhsusf_main_loadorder"}; + requiredAddons[] = {"ace_common", "rhsusf_main_loadorder"}; skipWhenMissingDependencies = 1; author = ECSTRING(common,ACETeam); authors[] = {"Ruthberg", "GitHawk", "BaerMitUmlaut", "Fyuran"}; From 3f5a2ee64b6f81c6f3dec623dec7273bef4eac8e Mon Sep 17 00:00:00 2001 From: johnb432 <58661205+johnb432@users.noreply.github.com> Date: Sat, 20 Jul 2024 21:19:18 +0200 Subject: [PATCH 003/130] RHS Compats - Remove silent `ace_hearing` dependency from RHS compats (#10134) Remove hearing silent hearing dependency from RHS compats --- addons/compat_rhs_afrf3/CfgWeapons.hpp | 30 +-- .../compat_rhs_afrf3_hearing/CfgWeapons.hpp | 28 +++ .../compat_rhs_afrf3_hearing/config.cpp | 19 ++ .../script_component.hpp | 3 + addons/compat_rhs_afrf3/config.cpp | 1 - addons/compat_rhs_usf3/CfgWeapons.hpp | 169 +---------------- .../compat_rhs_usf3_hearing/CfgWeapons.hpp | 174 ++++++++++++++++++ .../compat_rhs_usf3_hearing/config.cpp | 19 ++ .../script_component.hpp | 3 + addons/compat_rhs_usf3/config.cpp | 1 - 10 files changed, 248 insertions(+), 199 deletions(-) create mode 100644 addons/compat_rhs_afrf3/compat_rhs_afrf3_hearing/CfgWeapons.hpp create mode 100644 addons/compat_rhs_afrf3/compat_rhs_afrf3_hearing/config.cpp create mode 100644 addons/compat_rhs_afrf3/compat_rhs_afrf3_hearing/script_component.hpp create mode 100644 addons/compat_rhs_usf3/compat_rhs_usf3_hearing/CfgWeapons.hpp create mode 100644 addons/compat_rhs_usf3/compat_rhs_usf3_hearing/config.cpp create mode 100644 addons/compat_rhs_usf3/compat_rhs_usf3_hearing/script_component.hpp diff --git a/addons/compat_rhs_afrf3/CfgWeapons.hpp b/addons/compat_rhs_afrf3/CfgWeapons.hpp index a6def44c40..a25d1f7cd0 100644 --- a/addons/compat_rhs_afrf3/CfgWeapons.hpp +++ b/addons/compat_rhs_afrf3/CfgWeapons.hpp @@ -108,19 +108,7 @@ class CfgWeapons { EGVAR(overpressure,offset) = 1.65; }; - class H_HelmetB; - class rhs_tsh4: H_HelmetB { - HEARING_PROTECTION_VICCREW; - }; - - class rhs_6b47_bare; - class rhs_6b48: rhs_6b47_bare { - HEARING_PROTECTION_VICCREW; - }; - - class rhs_zsh7a: H_HelmetB { - HEARING_PROTECTION_VICCREW; - }; + class rhs_zsh7a; class rhs_zsh7a_alt: rhs_zsh7a { ACE_Protection = 1; }; @@ -133,22 +121,6 @@ class CfgWeapons { ACE_Protection = 1; }; - class rhs_gssh18: H_HelmetB { - HEARING_PROTECTION_EARMUFF; - }; - - class rhs_6b47; - class rhs_6b47_6m2: rhs_6b47 { - HEARING_PROTECTION_PELTOR; - }; - class rhs_6b47_6m2_1: rhs_6b47 { - HEARING_PROTECTION_PELTOR; - }; - - class rhs_6m2: H_HelmetB { - HEARING_PROTECTION_PELTOR; - }; - class rhs_weap_d81; class rhs_weap_2a70: rhs_weap_d81 { // "Low pressure" 100mm cannon EGVAR(overpressure,range) = 15; diff --git a/addons/compat_rhs_afrf3/compat_rhs_afrf3_hearing/CfgWeapons.hpp b/addons/compat_rhs_afrf3/compat_rhs_afrf3_hearing/CfgWeapons.hpp new file mode 100644 index 0000000000..04edf4d754 --- /dev/null +++ b/addons/compat_rhs_afrf3/compat_rhs_afrf3_hearing/CfgWeapons.hpp @@ -0,0 +1,28 @@ +class CfgWeapons { + class H_HelmetB; + class rhs_tsh4: H_HelmetB { + HEARING_PROTECTION_VICCREW; + }; + class rhs_zsh7a: H_HelmetB { + HEARING_PROTECTION_VICCREW; + }; + class rhs_gssh18: H_HelmetB { + HEARING_PROTECTION_EARMUFF; + }; + class rhs_6m2: H_HelmetB { + HEARING_PROTECTION_PELTOR; + }; + + class rhs_6b47; + class rhs_6b47_6m2: rhs_6b47 { + HEARING_PROTECTION_PELTOR; + }; + class rhs_6b47_6m2_1: rhs_6b47 { + HEARING_PROTECTION_PELTOR; + }; + + class rhs_6b47_bare; + class rhs_6b48: rhs_6b47_bare { + HEARING_PROTECTION_VICCREW; + }; +}; diff --git a/addons/compat_rhs_afrf3/compat_rhs_afrf3_hearing/config.cpp b/addons/compat_rhs_afrf3/compat_rhs_afrf3_hearing/config.cpp new file mode 100644 index 0000000000..4a8056bf0c --- /dev/null +++ b/addons/compat_rhs_afrf3/compat_rhs_afrf3_hearing/config.cpp @@ -0,0 +1,19 @@ +#include "script_component.hpp" +#include "\z\ace\addons\hearing\script_macros_hearingProtection.hpp" + +class CfgPatches { + class SUBADDON { + addonRootClass = QUOTE(COMPONENT); + units[] = {}; + weapons[] = {}; + requiredVersion = REQUIRED_VERSION; + requiredAddons[] = { + "rhs_main_loadorder", + "ace_hearing" + }; + skipWhenMissingDependencies = 1; + VERSION_CONFIG; + }; +}; + +#include "CfgWeapons.hpp" diff --git a/addons/compat_rhs_afrf3/compat_rhs_afrf3_hearing/script_component.hpp b/addons/compat_rhs_afrf3/compat_rhs_afrf3_hearing/script_component.hpp new file mode 100644 index 0000000000..8edb825af3 --- /dev/null +++ b/addons/compat_rhs_afrf3/compat_rhs_afrf3_hearing/script_component.hpp @@ -0,0 +1,3 @@ +#define SUBCOMPONENT hearing +#define SUBCOMPONENT_BEAUTIFIED Hearing +#include "..\script_component.hpp" diff --git a/addons/compat_rhs_afrf3/config.cpp b/addons/compat_rhs_afrf3/config.cpp index 0b3c990ced..8bf5668485 100644 --- a/addons/compat_rhs_afrf3/config.cpp +++ b/addons/compat_rhs_afrf3/config.cpp @@ -1,5 +1,4 @@ #include "script_component.hpp" -#include "\z\ace\addons\hearing\script_macros_hearingProtection.hpp" class CfgPatches { class ADDON { diff --git a/addons/compat_rhs_usf3/CfgWeapons.hpp b/addons/compat_rhs_usf3/CfgWeapons.hpp index 46ac7e56ba..50b09c760f 100644 --- a/addons/compat_rhs_usf3/CfgWeapons.hpp +++ b/addons/compat_rhs_usf3/CfgWeapons.hpp @@ -206,170 +206,7 @@ class CfgWeapons { EGVAR(overpressure,offset) = 0.9; }; - // Fast Helmets - class rhsusf_opscore_01; - class rhsusf_opscore_ut_pelt_nsw: rhsusf_opscore_01 { - HEARING_PROTECTION_PELTOR; - }; - class rhsusf_opscore_aor1_pelt: rhsusf_opscore_01 { - HEARING_PROTECTION_PELTOR; - }; - class rhsusf_opscore_aor1_pelt_nsw: rhsusf_opscore_01 { - HEARING_PROTECTION_PELTOR; - }; - class rhsusf_opscore_bk_pelt: rhsusf_opscore_01 { - HEARING_PROTECTION_PELTOR; - }; - class rhsusf_opscore_fg_pelt: rhsusf_opscore_01 { - HEARING_PROTECTION_PELTOR; - }; - class rhsusf_opscore_fg_pelt_nsw: rhsusf_opscore_01 { - HEARING_PROTECTION_PELTOR; - }; - class rhsusf_opscore_fg_pelt_cam: rhsusf_opscore_01 { - HEARING_PROTECTION_PELTOR; - }; - class rhsusf_opscore_paint_pelt: rhsusf_opscore_01 { - HEARING_PROTECTION_PELTOR; - }; - class rhsusf_opscore_paint_pelt_nsw: rhsusf_opscore_01 { - HEARING_PROTECTION_PELTOR; - }; - class rhsusf_opscore_paint_pelt_nsw_cam: rhsusf_opscore_01 { - HEARING_PROTECTION_PELTOR; - }; - class rhsusf_opscore_aor2_pelt: rhsusf_opscore_01 { - HEARING_PROTECTION_PELTOR; - }; - class rhsusf_opscore_aor2_pelt_nsw: rhsusf_opscore_01 { - HEARING_PROTECTION_PELTOR; - }; - class rhsusf_opscore_ut_pelt: rhsusf_opscore_01 { - HEARING_PROTECTION_PELTOR; - }; - class rhsusf_opscore_ut_pelt_cam: rhsusf_opscore_01 { - HEARING_PROTECTION_PELTOR; - }; - class rhsusf_opscore_ut_pelt_nsw_cam: rhsusf_opscore_01 { - HEARING_PROTECTION_PELTOR; - }; - class rhsusf_opscore_mc_pelt: rhsusf_opscore_01 { - HEARING_PROTECTION_PELTOR; - }; - class rhsusf_opscore_mc_pelt_nsw: rhsusf_opscore_01 { - HEARING_PROTECTION_PELTOR; - }; - class rhsusf_opscore_cover; - class rhsusf_opscore_mc_cover_pelt_nsw: rhsusf_opscore_cover { - HEARING_PROTECTION_PELTOR; - }; - class rhsusf_opscore_mc_cover_pelt: rhsusf_opscore_cover { - HEARING_PROTECTION_PELTOR; - }; - class rhsusf_opscore_mc_cover_pelt_cam: rhsusf_opscore_cover { - HEARING_PROTECTION_PELTOR; - }; - class rhsusf_opscore_rg_cover_pelt: rhsusf_opscore_cover { - HEARING_PROTECTION_PELTOR; - }; - class rhsusf_opscore_coy_cover_pelt: rhsusf_opscore_cover { - HEARING_PROTECTION_PELTOR; - }; - class rhsusf_opscore_mar_01; - class rhsusf_opscore_mar_ut_pelt: rhsusf_opscore_mar_01 { - HEARING_PROTECTION_PELTOR; - }; - class rhsusf_opscore_mar_fg_pelt: rhsusf_opscore_mar_01 { - HEARING_PROTECTION_PELTOR; - }; - - // ACH Helmets - class rhsusf_ach_helmet_ocp; - class rhsusf_ach_bare_des_headset: rhsusf_ach_helmet_ocp { - HEARING_PROTECTION_PELTOR; - }; - class rhsusf_ach_bare_des_headset_ess: rhsusf_ach_helmet_ocp { - HEARING_PROTECTION_PELTOR; - }; - class rhsusf_ach_bare_headset: rhsusf_ach_helmet_ocp { - HEARING_PROTECTION_PELTOR; - }; - class rhsusf_ach_bare_headset_ess: rhsusf_ach_helmet_ocp { - HEARING_PROTECTION_PELTOR; - }; - class rhsusf_ach_bare_semi_headset: rhsusf_ach_helmet_ocp { - HEARING_PROTECTION_PELTOR; - }; - class rhsusf_ach_bare_semi_headset_ess: rhsusf_ach_helmet_ocp { - HEARING_PROTECTION_PELTOR; - }; - class rhsusf_ach_bare_tan_headset: rhsusf_ach_helmet_ocp { - HEARING_PROTECTION_PELTOR; - }; - class rhsusf_ach_bare_tan_headset_ess: rhsusf_ach_helmet_ocp { - HEARING_PROTECTION_PELTOR; - }; - class rhsusf_ach_bare_wood_headset: rhsusf_ach_helmet_ocp { - HEARING_PROTECTION_PELTOR; - }; - class rhsusf_ach_bare_wood_headset_ess: rhsusf_ach_helmet_ocp { - HEARING_PROTECTION_PELTOR; - }; - class rhsusf_ach_helmet_headset_ocp: rhsusf_ach_helmet_ocp { - HEARING_PROTECTION_PELTOR; - }; - class rhsusf_ach_helmet_headset_ess_ocp: rhsusf_ach_helmet_ocp { - HEARING_PROTECTION_PELTOR; - }; - - // ACVC Helmets - class rhsusf_cvc_helmet: rhsusf_opscore_01 { - HEARING_PROTECTION_VICCREW; - }; - - // MICH Helmets - class rhsusf_mich_bare; - class rhsusf_mich_bare_alt: rhsusf_mich_bare { - HEARING_PROTECTION_PELTOR; - }; - class rhsusf_mich_bare_norotos; - class rhsusf_mich_bare_norotos_alt: rhsusf_mich_bare_norotos { - HEARING_PROTECTION_PELTOR; - }; - class rhsusf_mich_bare_norotos_arc; - class rhsusf_mich_bare_norotos_arc_alt: rhsusf_mich_bare_norotos_arc { - HEARING_PROTECTION_PELTOR; - }; - class rhsusf_mich_bare_semi; - class rhsusf_mich_bare_alt_semi: rhsusf_mich_bare_semi { - HEARING_PROTECTION_PELTOR; - }; - class rhsusf_mich_bare_norotos_semi; - class rhsusf_mich_bare_norotos_alt_semi: rhsusf_mich_bare_norotos_semi { - HEARING_PROTECTION_PELTOR; - }; - class rhsusf_mich_bare_norotos_arc_semi: rhsusf_mich_bare_norotos_alt_semi { - HEARING_PROTECTION_OPEN; - }; - class rhsusf_mich_bare_norotos_arc_alt_semi: rhsusf_mich_bare_norotos_arc_semi { - HEARING_PROTECTION_PELTOR; - }; - class rhsusf_mich_bare_tan; - class rhsusf_mich_bare_alt_tan: rhsusf_mich_bare_tan { - HEARING_PROTECTION_PELTOR; - }; - class rhsusf_mich_bare_norotos_tan; - class rhsusf_mich_bare_norotos_alt_tan: rhsusf_mich_bare_norotos_tan { - HEARING_PROTECTION_PELTOR; - }; - class rhsusf_mich_bare_norotos_arc_tan; - class rhsusf_mich_bare_norotos_arc_alt_tan: rhsusf_mich_bare_norotos_arc_tan { - HEARING_PROTECTION_PELTOR; - }; - - class rhsusf_hgu56p: rhsusf_opscore_01 { - HEARING_PROTECTION_VICCREW; - }; + class rhsusf_hgu56p; class rhsusf_hgu56p_visor: rhsusf_hgu56p { ACE_Protection = 1; }; @@ -420,13 +257,9 @@ class CfgWeapons { class rhsusf_hgu56p_mask_black_skull: rhsusf_hgu56p_visor_mask_black_skull { ACE_Protection = 0; }; - class rhsusf_ihadss: rhsusf_opscore_01 { - HEARING_PROTECTION_VICCREW; - }; class H_HelmetB; class RHS_jetpilot_usaf: H_HelmetB { ACE_Protection = 1; - HEARING_PROTECTION_VICCREW; }; }; diff --git a/addons/compat_rhs_usf3/compat_rhs_usf3_hearing/CfgWeapons.hpp b/addons/compat_rhs_usf3/compat_rhs_usf3_hearing/CfgWeapons.hpp new file mode 100644 index 0000000000..f0571e876f --- /dev/null +++ b/addons/compat_rhs_usf3/compat_rhs_usf3_hearing/CfgWeapons.hpp @@ -0,0 +1,174 @@ +class CfgWeapons { + // Fast Helmets + class rhsusf_opscore_01; + class rhsusf_opscore_ut_pelt_nsw: rhsusf_opscore_01 { + HEARING_PROTECTION_PELTOR; + }; + class rhsusf_opscore_aor1_pelt: rhsusf_opscore_01 { + HEARING_PROTECTION_PELTOR; + }; + class rhsusf_opscore_aor1_pelt_nsw: rhsusf_opscore_01 { + HEARING_PROTECTION_PELTOR; + }; + class rhsusf_opscore_bk_pelt: rhsusf_opscore_01 { + HEARING_PROTECTION_PELTOR; + }; + class rhsusf_opscore_fg_pelt: rhsusf_opscore_01 { + HEARING_PROTECTION_PELTOR; + }; + class rhsusf_opscore_fg_pelt_nsw: rhsusf_opscore_01 { + HEARING_PROTECTION_PELTOR; + }; + class rhsusf_opscore_fg_pelt_cam: rhsusf_opscore_01 { + HEARING_PROTECTION_PELTOR; + }; + class rhsusf_opscore_paint_pelt: rhsusf_opscore_01 { + HEARING_PROTECTION_PELTOR; + }; + class rhsusf_opscore_paint_pelt_nsw: rhsusf_opscore_01 { + HEARING_PROTECTION_PELTOR; + }; + class rhsusf_opscore_paint_pelt_nsw_cam: rhsusf_opscore_01 { + HEARING_PROTECTION_PELTOR; + }; + class rhsusf_opscore_aor2_pelt: rhsusf_opscore_01 { + HEARING_PROTECTION_PELTOR; + }; + class rhsusf_opscore_aor2_pelt_nsw: rhsusf_opscore_01 { + HEARING_PROTECTION_PELTOR; + }; + class rhsusf_opscore_ut_pelt: rhsusf_opscore_01 { + HEARING_PROTECTION_PELTOR; + }; + class rhsusf_opscore_ut_pelt_cam: rhsusf_opscore_01 { + HEARING_PROTECTION_PELTOR; + }; + class rhsusf_opscore_ut_pelt_nsw_cam: rhsusf_opscore_01 { + HEARING_PROTECTION_PELTOR; + }; + class rhsusf_opscore_mc_pelt: rhsusf_opscore_01 { + HEARING_PROTECTION_PELTOR; + }; + class rhsusf_opscore_mc_pelt_nsw: rhsusf_opscore_01 { + HEARING_PROTECTION_PELTOR; + }; + class rhsusf_opscore_cover; + class rhsusf_opscore_mc_cover_pelt_nsw: rhsusf_opscore_cover { + HEARING_PROTECTION_PELTOR; + }; + class rhsusf_opscore_mc_cover_pelt: rhsusf_opscore_cover { + HEARING_PROTECTION_PELTOR; + }; + class rhsusf_opscore_mc_cover_pelt_cam: rhsusf_opscore_cover { + HEARING_PROTECTION_PELTOR; + }; + class rhsusf_opscore_rg_cover_pelt: rhsusf_opscore_cover { + HEARING_PROTECTION_PELTOR; + }; + class rhsusf_opscore_coy_cover_pelt: rhsusf_opscore_cover { + HEARING_PROTECTION_PELTOR; + }; + class rhsusf_opscore_mar_01; + class rhsusf_opscore_mar_ut_pelt: rhsusf_opscore_mar_01 { + HEARING_PROTECTION_PELTOR; + }; + class rhsusf_opscore_mar_fg_pelt: rhsusf_opscore_mar_01 { + HEARING_PROTECTION_PELTOR; + }; + + // ACH Helmets + class rhsusf_ach_helmet_ocp; + class rhsusf_ach_bare_des_headset: rhsusf_ach_helmet_ocp { + HEARING_PROTECTION_PELTOR; + }; + class rhsusf_ach_bare_des_headset_ess: rhsusf_ach_helmet_ocp { + HEARING_PROTECTION_PELTOR; + }; + class rhsusf_ach_bare_headset: rhsusf_ach_helmet_ocp { + HEARING_PROTECTION_PELTOR; + }; + class rhsusf_ach_bare_headset_ess: rhsusf_ach_helmet_ocp { + HEARING_PROTECTION_PELTOR; + }; + class rhsusf_ach_bare_semi_headset: rhsusf_ach_helmet_ocp { + HEARING_PROTECTION_PELTOR; + }; + class rhsusf_ach_bare_semi_headset_ess: rhsusf_ach_helmet_ocp { + HEARING_PROTECTION_PELTOR; + }; + class rhsusf_ach_bare_tan_headset: rhsusf_ach_helmet_ocp { + HEARING_PROTECTION_PELTOR; + }; + class rhsusf_ach_bare_tan_headset_ess: rhsusf_ach_helmet_ocp { + HEARING_PROTECTION_PELTOR; + }; + class rhsusf_ach_bare_wood_headset: rhsusf_ach_helmet_ocp { + HEARING_PROTECTION_PELTOR; + }; + class rhsusf_ach_bare_wood_headset_ess: rhsusf_ach_helmet_ocp { + HEARING_PROTECTION_PELTOR; + }; + class rhsusf_ach_helmet_headset_ocp: rhsusf_ach_helmet_ocp { + HEARING_PROTECTION_PELTOR; + }; + class rhsusf_ach_helmet_headset_ess_ocp: rhsusf_ach_helmet_ocp { + HEARING_PROTECTION_PELTOR; + }; + + // ACVC Helmets + class rhsusf_cvc_helmet: rhsusf_opscore_01 { + HEARING_PROTECTION_VICCREW; + }; + + // MICH Helmets + class rhsusf_mich_bare; + class rhsusf_mich_bare_alt: rhsusf_mich_bare { + HEARING_PROTECTION_PELTOR; + }; + class rhsusf_mich_bare_norotos; + class rhsusf_mich_bare_norotos_alt: rhsusf_mich_bare_norotos { + HEARING_PROTECTION_PELTOR; + }; + class rhsusf_mich_bare_norotos_arc; + class rhsusf_mich_bare_norotos_arc_alt: rhsusf_mich_bare_norotos_arc { + HEARING_PROTECTION_PELTOR; + }; + class rhsusf_mich_bare_semi; + class rhsusf_mich_bare_alt_semi: rhsusf_mich_bare_semi { + HEARING_PROTECTION_PELTOR; + }; + class rhsusf_mich_bare_norotos_semi; + class rhsusf_mich_bare_norotos_alt_semi: rhsusf_mich_bare_norotos_semi { + HEARING_PROTECTION_PELTOR; + }; + class rhsusf_mich_bare_norotos_arc_semi: rhsusf_mich_bare_norotos_alt_semi { + HEARING_PROTECTION_OPEN; + }; + class rhsusf_mich_bare_norotos_arc_alt_semi: rhsusf_mich_bare_norotos_arc_semi { + HEARING_PROTECTION_PELTOR; + }; + class rhsusf_mich_bare_tan; + class rhsusf_mich_bare_alt_tan: rhsusf_mich_bare_tan { + HEARING_PROTECTION_PELTOR; + }; + class rhsusf_mich_bare_norotos_tan; + class rhsusf_mich_bare_norotos_alt_tan: rhsusf_mich_bare_norotos_tan { + HEARING_PROTECTION_PELTOR; + }; + class rhsusf_mich_bare_norotos_arc_tan; + class rhsusf_mich_bare_norotos_arc_alt_tan: rhsusf_mich_bare_norotos_arc_tan { + HEARING_PROTECTION_PELTOR; + }; + + class rhsusf_hgu56p: rhsusf_opscore_01 { + HEARING_PROTECTION_VICCREW; + }; + class rhsusf_ihadss: rhsusf_opscore_01 { + HEARING_PROTECTION_VICCREW; + }; + + class H_HelmetB; + class RHS_jetpilot_usaf: H_HelmetB { + HEARING_PROTECTION_VICCREW; + }; +}; diff --git a/addons/compat_rhs_usf3/compat_rhs_usf3_hearing/config.cpp b/addons/compat_rhs_usf3/compat_rhs_usf3_hearing/config.cpp new file mode 100644 index 0000000000..e52454b184 --- /dev/null +++ b/addons/compat_rhs_usf3/compat_rhs_usf3_hearing/config.cpp @@ -0,0 +1,19 @@ +#include "script_component.hpp" +#include "\z\ace\addons\hearing\script_macros_hearingProtection.hpp" + +class CfgPatches { + class SUBADDON { + addonRootClass = QUOTE(COMPONENT); + units[] = {}; + weapons[] = {}; + requiredVersion = REQUIRED_VERSION; + requiredAddons[] = { + "rhsusf_main_loadorder", + "ace_hearing" + }; + skipWhenMissingDependencies = 1; + VERSION_CONFIG; + }; +}; + +#include "CfgWeapons.hpp" diff --git a/addons/compat_rhs_usf3/compat_rhs_usf3_hearing/script_component.hpp b/addons/compat_rhs_usf3/compat_rhs_usf3_hearing/script_component.hpp new file mode 100644 index 0000000000..8edb825af3 --- /dev/null +++ b/addons/compat_rhs_usf3/compat_rhs_usf3_hearing/script_component.hpp @@ -0,0 +1,3 @@ +#define SUBCOMPONENT hearing +#define SUBCOMPONENT_BEAUTIFIED Hearing +#include "..\script_component.hpp" diff --git a/addons/compat_rhs_usf3/config.cpp b/addons/compat_rhs_usf3/config.cpp index f08e9fa2bd..b28a08b22e 100644 --- a/addons/compat_rhs_usf3/config.cpp +++ b/addons/compat_rhs_usf3/config.cpp @@ -1,5 +1,4 @@ #include "script_component.hpp" -#include "\z\ace\addons\hearing\script_macros_hearingProtection.hpp" class CfgPatches { class ADDON { From 05c7f84b014395e331ce737b968039e895c1e1f5 Mon Sep 17 00:00:00 2001 From: PabstMirror Date: Sun, 21 Jul 2024 14:31:57 -0500 Subject: [PATCH 004/130] Medical Engine - Allow disabling seat locking on vehicle types (#10123) --- .../medical_engine/functions/fnc_lockUnconsciousSeat.sqf | 8 +++++++- docs/wiki/framework/medical-framework.md | 7 +++++++ 2 files changed, 14 insertions(+), 1 deletion(-) diff --git a/addons/medical_engine/functions/fnc_lockUnconsciousSeat.sqf b/addons/medical_engine/functions/fnc_lockUnconsciousSeat.sqf index cc29e75cc1..8441df4ad8 100644 --- a/addons/medical_engine/functions/fnc_lockUnconsciousSeat.sqf +++ b/addons/medical_engine/functions/fnc_lockUnconsciousSeat.sqf @@ -11,7 +11,6 @@ * * Public: No */ -if (missionNamespace getVariable [QGVAR(disableSeatLocking), false]) exitWith {}; params ["_unit"]; private _vehicle = objectParent _unit; @@ -20,6 +19,13 @@ TRACE_3("lockUnconsciousSeat",_unit,_vehicle,lifeState _unit); if (isNull _vehicle) exitWith {}; if (alive _unit && {lifeState _unit != "INCAPACITATED"}) exitWith {}; +private _disable = missionNamespace getVariable [QGVAR(disableSeatLocking), false]; +if (_disable isEqualTo true || { + _disable isEqualType [] && { + (_disable findIf {_vehicle isKindOf _x}) != -1 + } +}) exitWith {}; + switch (true) do { case (_unit isEqualTo (driver _vehicle)): { _vehicle lockDriver true; diff --git a/docs/wiki/framework/medical-framework.md b/docs/wiki/framework/medical-framework.md index 00d9133b00..c0e94b5f9e 100644 --- a/docs/wiki/framework/medical-framework.md +++ b/docs/wiki/framework/medical-framework.md @@ -241,3 +241,10 @@ The damage elements are sorted in descending order according to how much damage Some of ACE Medical's underlying behavior, primarily related to damage handling and the vitals loop, can be fine-tuned by editing `ace_medical_const_` variables, found in [script_macros_medical.hpp](https://github.com/acemod/ACE3/blob/master/addons/medical_engine/script_macros_medical.hpp). Modification of those values should be done by advanced users only. Values and variable names are subject to change without prior warning. Modifying values mid-mission may lead to undefined behavior. Expect minimal support. + +### 5.1 Disable seat locking for unconscious +ACE will lock the seat of an unconscious or dead unit to prevent automatic unloading. This can be disabled by setting: +```sqf +ace_medical_engine_disableSeatLocking = true; // disable on everything +ace_medical_engine_disableSeatLocking = ["ship"]; // disable just on boats +``` From b6e9cabc3477423e56265fbd51f8519a9d863faf Mon Sep 17 00:00:00 2001 From: johnb432 <58661205+johnb432@users.noreply.github.com> Date: Mon, 22 Jul 2024 08:38:39 +0200 Subject: [PATCH 005/130] Cargo & Dragging - Disable UAV AI when being dragged, carried or cargo (#10100) * Disable UAV AI when being dragged, carried or cargo * Update addons/common/functions/fnc_disableAiUAV.sqf * Improve dragging/carrying conditions, fixed duplicate JIP --- addons/cargo/functions/fnc_loadItem.sqf | 11 +++++ addons/cargo/functions/fnc_unloadItem.sqf | 12 +++++ addons/common/XEH_PREP.hpp | 1 + addons/common/XEH_postInit.sqf | 24 ++++++++++ addons/common/functions/fnc_disableAiUAV.sqf | 45 +++++++++++++++++++ addons/dragging/functions/fnc_carryObject.sqf | 4 +- .../dragging/functions/fnc_carryObjectPFH.sqf | 4 +- addons/dragging/functions/fnc_dragObject.sqf | 4 +- .../dragging/functions/fnc_dragObjectPFH.sqf | 4 +- addons/dragging/functions/fnc_dropObject.sqf | 18 ++++---- .../functions/fnc_dropObject_carry.sqf | 18 ++++---- 11 files changed, 119 insertions(+), 26 deletions(-) create mode 100644 addons/common/functions/fnc_disableAiUAV.sqf diff --git a/addons/cargo/functions/fnc_loadItem.sqf b/addons/cargo/functions/fnc_loadItem.sqf index 21ebc0d52a..aa3117c7dd 100644 --- a/addons/cargo/functions/fnc_loadItem.sqf +++ b/addons/cargo/functions/fnc_loadItem.sqf @@ -62,6 +62,17 @@ if (_item isEqualType objNull) then { // Some objects below water will take damage over time, eventually becoming "water logged" and unfixable (because of negative z attach) [_item, "blockDamage", QUOTE(ADDON), true] call EFUNC(common,statusEffect_set); + + // Prevent UAVs from firing + private _UAVCrew = _item call EFUNC(common,getVehicleUAVCrew); + + if (_UAVCrew isNotEqualTo []) then { + { + [_x, true] call EFUNC(common,disableAiUAV); + } forEach _UAVCrew; + + _item setVariable [QGVAR(isUAV), _UAVCrew, true]; + }; }; // Invoke listenable event diff --git a/addons/cargo/functions/fnc_unloadItem.sqf b/addons/cargo/functions/fnc_unloadItem.sqf index f32215fdd7..7580de8488 100644 --- a/addons/cargo/functions/fnc_unloadItem.sqf +++ b/addons/cargo/functions/fnc_unloadItem.sqf @@ -96,6 +96,18 @@ if (_object isEqualType objNull) then { [QEGVAR(zeus,addObjects), [[_object], _objectCurators]] call CBA_fnc_serverEvent; }; + + // Reenable UAV crew + private _UAVCrew = _object getVariable [QGVAR(isUAV), []]; + + if (_UAVCrew isNotEqualTo []) then { + // Reenable AI + { + [_x, false] call EFUNC(common,disableAiUAV); + } forEach _UAVCrew; + + _object setVariable [QGVAR(isUAV), nil, true]; + }; } else { _object = createVehicle [_item, _emptyPosAGL, [], 0, "NONE"]; diff --git a/addons/common/XEH_PREP.hpp b/addons/common/XEH_PREP.hpp index 3a5838a230..5b85d63dda 100644 --- a/addons/common/XEH_PREP.hpp +++ b/addons/common/XEH_PREP.hpp @@ -43,6 +43,7 @@ PREP(deviceKeyFindValidIndex); PREP(deviceKeyRegisterNew); PREP(deprecateComponent); PREP(disableAI); +PREP(disableAiUAV); PREP(disableUserInput); PREP(displayIcon); PREP(displayText); diff --git a/addons/common/XEH_postInit.sqf b/addons/common/XEH_postInit.sqf index b569a4608e..8b7568f75e 100644 --- a/addons/common/XEH_postInit.sqf +++ b/addons/common/XEH_postInit.sqf @@ -133,6 +133,30 @@ _object lockInventory (_set > 0); }] call CBA_fnc_addEventHandler; +[QGVAR(disableAiUAV), { + params ["_unit", "_disable"]; + + if (_disable) then { + private _features = ["AUTOTARGET", "TARGET", "WEAPONAIM"/*, "FIREWEAPON"*/, "RADIOPROTOCOL"]; // TODO: Uncomment in 2.18 + + // Save current status + _unit setVariable [QGVAR(featuresAiUAV), _features apply {[_x, _unit checkAIFeature _x]}]; + + { + _unit enableAIFeature [_x, false]; + } forEach _features; + } else { + // Restore previous status + private _features = _unit getVariable [QGVAR(featuresAiUAV), []]; + + { + _unit enableAIFeature [_x select 0, _x select 1]; + } forEach _features; + + _unit setVariable [QGVAR(featuresAiUAV), nil]; + }; +}] call CBA_fnc_addEventHandler; + //Add a fix for BIS's zeus remoteControl module not reseting variables on DC when RC a unit //This variable is used for isPlayer checks if (isServer) then { diff --git a/addons/common/functions/fnc_disableAiUAV.sqf b/addons/common/functions/fnc_disableAiUAV.sqf new file mode 100644 index 0000000000..195e3ed2dc --- /dev/null +++ b/addons/common/functions/fnc_disableAiUAV.sqf @@ -0,0 +1,45 @@ +#include "..\script_component.hpp" +/* + * Author: johnb43 + * Disables/Enables UAV AI crew members, can be run on any machine and is applied globally. + * + * Arguments: + * 0: Unit + * 1: Disable AI + * + * Return Value: + * None + * + * Example: + * [cursorObject, true] call ace_common_fnc_disableAiUAV + * + * Public: No + */ + +params [["_unit", objNull, [objNull]], ["_disable", true, [false]]]; + +// Allow disabling of Zeus remote controlled units +if (!alive _unit || {isPlayer _unit} || {!unitIsUAV _unit}) exitWith {}; + +if (_disable) then { + // Ignore if already disabled + if (!isNil "_jipID") exitWith {}; + + // Disable shooting and targeting on every machine + // Give predefined JIP ID, in case of simultaneous executions on different machines + private _jipID = [QGVAR(disableAiUAV), [_unit, _disable], QGVAR(disableAiUAV_) + hashValue _unit] call CBA_fnc_globalEventJIP; + [_jipID, _unit] call CBA_fnc_removeGlobalEventJIP; + + _unit setVariable [QGVAR(disableAiUavJipID), _jipID, true]; +} else { + // Restore shooting and targeting to each client's individual state prior to disabling + private _jipID = _unit getVariable QGVAR(disableAiUavJipID); + + if (isNil "_jipID") exitWith {}; + + _jipID call CBA_fnc_removeGlobalEventJIP; + + _unit setVariable [QGVAR(disableAiUavJipID), nil, true]; + + [QGVAR(disableAiUAV), [_unit, _disable]] call CBA_fnc_globalEvent; +}; diff --git a/addons/dragging/functions/fnc_carryObject.sqf b/addons/dragging/functions/fnc_carryObject.sqf index a6b38c4ea5..579e6a0ac3 100644 --- a/addons/dragging/functions/fnc_carryObject.sqf +++ b/addons/dragging/functions/fnc_carryObject.sqf @@ -66,10 +66,10 @@ private _UAVCrew = _target call EFUNC(common,getVehicleUAVCrew); if (_UAVCrew isNotEqualTo []) then { { - _target deleteVehicleCrew _x; + [_x, true] call EFUNC(common,disableAiUAV); } forEach _UAVCrew; - _target setVariable [QGVAR(isUAV), true, true]; + _target setVariable [QGVAR(isUAV), _UAVCrew, true]; }; // Check everything diff --git a/addons/dragging/functions/fnc_carryObjectPFH.sqf b/addons/dragging/functions/fnc_carryObjectPFH.sqf index fcd0f05376..e0a58a26eb 100644 --- a/addons/dragging/functions/fnc_carryObjectPFH.sqf +++ b/addons/dragging/functions/fnc_carryObjectPFH.sqf @@ -73,8 +73,8 @@ if (_unit getHitPointDamage "HitLegs" >= 0.5) exitWith { _idPFH call CBA_fnc_removePerFrameHandler; }; -// Drop static if crew is in it (UAV crew deletion may take a few frames) -if (_target isKindOf "StaticWeapon" && {!(_target getVariable [QGVAR(isUAV), false])} && {(crew _target) isNotEqualTo []}) exitWith { +// Drop static if either non-UAV crew or new UAV crew is in it (ignore saved UAV crew) +if (_target isKindOf "StaticWeapon" && {((crew _target) - (_target getVariable [QGVAR(isUAV), []])) isNotEqualTo []}) exitWith { TRACE_2("static weapon crewed",_unit,_target); [_unit, _target] call FUNC(dropObject_carry); diff --git a/addons/dragging/functions/fnc_dragObject.sqf b/addons/dragging/functions/fnc_dragObject.sqf index 6420ff56df..87272491da 100644 --- a/addons/dragging/functions/fnc_dragObject.sqf +++ b/addons/dragging/functions/fnc_dragObject.sqf @@ -79,10 +79,10 @@ private _UAVCrew = _target call EFUNC(common,getVehicleUAVCrew); if (_UAVCrew isNotEqualTo []) then { { - _target deleteVehicleCrew _x; + [_x, true] call EFUNC(common,disableAiUAV); } forEach _UAVCrew; - _target setVariable [QGVAR(isUAV), true, true]; + _target setVariable [QGVAR(isUAV), _UAVCrew, true]; }; // Check everything diff --git a/addons/dragging/functions/fnc_dragObjectPFH.sqf b/addons/dragging/functions/fnc_dragObjectPFH.sqf index 7c3a6be307..249f3866bb 100644 --- a/addons/dragging/functions/fnc_dragObjectPFH.sqf +++ b/addons/dragging/functions/fnc_dragObjectPFH.sqf @@ -51,8 +51,8 @@ if (_unit distance _target > 10 && {(CBA_missionTime - _startTime) >= 1}) exitWi _idPFH call CBA_fnc_removePerFrameHandler; }; -// Drop static if crew is in it (UAV crew deletion may take a few frames) -if (_target isKindOf "StaticWeapon" && {!(_target getVariable [QGVAR(isUAV), false])} && {(crew _target) isNotEqualTo []}) exitWith { +// Drop static if either non-UAV crew or new UAV crew is in it (ignore saved UAV crew) +if (_target isKindOf "StaticWeapon" && {((crew _target) - (_target getVariable [QGVAR(isUAV), []])) isNotEqualTo []}) exitWith { TRACE_2("static weapon crewed",_unit,_target); [_unit, _target] call FUNC(dropObject); diff --git a/addons/dragging/functions/fnc_dropObject.sqf b/addons/dragging/functions/fnc_dropObject.sqf index 4115f28820..119eaf415a 100644 --- a/addons/dragging/functions/fnc_dropObject.sqf +++ b/addons/dragging/functions/fnc_dropObject.sqf @@ -80,16 +80,16 @@ if (_unit getVariable ["ACE_isUnconscious", false]) then { [_unit, "unconscious", 2] call EFUNC(common,doAnimation); }; -// Recreate UAV crew (add a frame delay or this may cause the vehicle to be moved to [0,0,0]) -if (_target getVariable [QGVAR(isUAV), false]) then { - _target setVariable [QGVAR(isUAV), nil, true]; +// Reenable UAV crew +private _UAVCrew = _target getVariable [QGVAR(isUAV), []]; - [{ - params ["_target"]; - if (!alive _target) exitWith {}; - TRACE_2("restoring uav crew",_target,getPosASL _target); - createVehicleCrew _target; - }, [_target]] call CBA_fnc_execNextFrame; +if (_UAVCrew isNotEqualTo []) then { + // Reenable AI + { + [_x, false] call EFUNC(common,disableAiUAV); + } forEach _UAVCrew; + + _target setVariable [QGVAR(isUAV), nil, true]; }; // Fixes not being able to move when in combat pace diff --git a/addons/dragging/functions/fnc_dropObject_carry.sqf b/addons/dragging/functions/fnc_dropObject_carry.sqf index 32e8adcbe6..d244d93a2e 100644 --- a/addons/dragging/functions/fnc_dropObject_carry.sqf +++ b/addons/dragging/functions/fnc_dropObject_carry.sqf @@ -87,16 +87,16 @@ if !(_target isKindOf "CAManBase") then { [QEGVAR(common,fixFloating), _target, _target] call CBA_fnc_targetEvent; }; -// Recreate UAV crew (add a frame delay or this may cause the vehicle to be moved to [0,0,0]) -if (_target getVariable [QGVAR(isUAV), false]) then { - _target setVariable [QGVAR(isUAV), nil, true]; +// Reenable UAV crew +private _UAVCrew = _target getVariable [QGVAR(isUAV), []]; - [{ - params ["_target"]; - if (!alive _target) exitWith {}; - TRACE_2("restoring uav crew",_target,getPosASL _target); - createVehicleCrew _target; - }, [_target]] call CBA_fnc_execNextFrame; +if (_UAVCrew isNotEqualTo []) then { + // Reenable AI + { + [_x, false] call EFUNC(common,disableAiUAV); + } forEach _UAVCrew; + + _target setVariable [QGVAR(isUAV), nil, true]; }; // Reset mass From db339ab8e35f45f7b4a85881f85f79fb6b9abfa2 Mon Sep 17 00:00:00 2001 From: johnb432 <58661205+johnb432@users.noreply.github.com> Date: Mon, 22 Jul 2024 19:15:43 +0200 Subject: [PATCH 006/130] Cargo - Reenable UAV AI when on ground when paradropped (#10137) Reenable UAV AI when on ground when paradropped --- addons/cargo/functions/fnc_paradropItem.sqf | 18 +++++++++++++++--- 1 file changed, 15 insertions(+), 3 deletions(-) diff --git a/addons/cargo/functions/fnc_paradropItem.sqf b/addons/cargo/functions/fnc_paradropItem.sqf index acd780f463..6a84a20799 100644 --- a/addons/cargo/functions/fnc_paradropItem.sqf +++ b/addons/cargo/functions/fnc_paradropItem.sqf @@ -100,14 +100,26 @@ if (_item isEqualType objNull) then { // Create smoke effect when crate landed [{ - (_this select 0) params ["_object"]; + params ["_object", "_pfhID"]; if (isNull _object) exitWith { - [_this select 1] call CBA_fnc_removePerFrameHandler; + _pfhID call CBA_fnc_removePerFrameHandler; }; if (getPos _object select 2 < 1) exitWith { - [_this select 1] call CBA_fnc_removePerFrameHandler; + _pfhID call CBA_fnc_removePerFrameHandler; + + // Reenable UAV crew + private _UAVCrew = _object getVariable [QGVAR(isUAV), []]; + + if (_UAVCrew isNotEqualTo []) then { + // Reenable AI + { + [_x, false] call EFUNC(common,disableAiUAV); + } forEach _UAVCrew; + + _object setVariable [QGVAR(isUAV), nil, true]; + }; if ((GVAR(disableParadropEffectsClasstypes) findIf {_object isKindOf _x}) == -1) then { private _smoke = "SmokeshellYellow" createVehicle [0, 0, 0]; From 43c1f97dfa65bcf3c4e8d310283caab3a68ac4bf Mon Sep 17 00:00:00 2001 From: johnb432 <58661205+johnb432@users.noreply.github.com> Date: Mon, 22 Jul 2024 19:27:26 +0200 Subject: [PATCH 007/130] Laser - Remove unnecessary EGVAR (#10139) Remove unnecessary EGVAR --- addons/laser/functions/fnc_addLaserTarget.sqf | 6 +++--- addons/laser/functions/fnc_laserTargetPFH.sqf | 2 +- addons/laser/functions/fnc_showVehicleHud.sqf | 2 +- addons/laser/functions/fnc_toggleLST.sqf | 2 +- 4 files changed, 6 insertions(+), 6 deletions(-) diff --git a/addons/laser/functions/fnc_addLaserTarget.sqf b/addons/laser/functions/fnc_addLaserTarget.sqf index 3fc02b2189..f0414fd3ad 100644 --- a/addons/laser/functions/fnc_addLaserTarget.sqf +++ b/addons/laser/functions/fnc_addLaserTarget.sqf @@ -20,9 +20,9 @@ params ["_targetObject", "_vehicle"]; TRACE_2("params",_targetObject,_vehicle); // Get the designator variables, or use defaults -private _waveLength = _vehicle getVariable [QEGVAR(laser,waveLength), ACE_DEFAULT_LASER_WAVELENGTH]; -private _laserCode = _vehicle getVariable [QEGVAR(laser,code), ACE_DEFAULT_LASER_CODE]; -private _beamSpread = _vehicle getVariable [QEGVAR(laser,beamSpread), ACE_DEFAULT_LASER_BEAMSPREAD]; +private _waveLength = _vehicle getVariable [QGVAR(waveLength), ACE_DEFAULT_LASER_WAVELENGTH]; +private _laserCode = _vehicle getVariable [QGVAR(code), ACE_DEFAULT_LASER_CODE]; +private _beamSpread = _vehicle getVariable [QGVAR(beamSpread), ACE_DEFAULT_LASER_BEAMSPREAD]; TRACE_3("codes",_waveLength,_laserCode,_beamSpread); // Laser method is the method ACE_Laser will use to determine from where to where it should project the designator cone diff --git a/addons/laser/functions/fnc_laserTargetPFH.sqf b/addons/laser/functions/fnc_laserTargetPFH.sqf index 0b19b4d1c3..af2098a6f8 100644 --- a/addons/laser/functions/fnc_laserTargetPFH.sqf +++ b/addons/laser/functions/fnc_laserTargetPFH.sqf @@ -29,7 +29,7 @@ GVAR(trackedLaserTargets) = GVAR(trackedLaserTargets) select { TRACE_1("Laser off:",_laserUuid); false } else { - private _newCode = _owner getVariable [QEGVAR(laser,code), ACE_DEFAULT_LASER_CODE]; + private _newCode = _owner getVariable [QGVAR(code), ACE_DEFAULT_LASER_CODE]; if (_laserCode != _newCode) then { TRACE_2("code change",_newCode,_laserCode); [QGVAR(updateCode), [_laserUuid, _newCode]] call CBA_fnc_globalEvent; diff --git a/addons/laser/functions/fnc_showVehicleHud.sqf b/addons/laser/functions/fnc_showVehicleHud.sqf index 778df61a6c..35120a294d 100644 --- a/addons/laser/functions/fnc_showVehicleHud.sqf +++ b/addons/laser/functions/fnc_showVehicleHud.sqf @@ -91,7 +91,7 @@ GVAR(pfID) = [{ // Do Laser Scan: private _ammo = getText (configFile >> "CfgMagazines" >> _vehicle currentMagazineTurret _turretPath >> "ammo"); private _laserSource = _vehicle modelToWorldWorld (_vehicle selectionPosition _seekerSource); - private _laserCode = _vehicle getVariable [QEGVAR(laser,code), ACE_DEFAULT_LASER_CODE]; + private _laserCode = _vehicle getVariable [QGVAR(code), ACE_DEFAULT_LASER_CODE]; private _seekerAngle = getNumber (configFile >> "CfgAmmo" >> _ammo >> "ace_missileguidance" >> "seekerAngle"); private _seekerMaxRange = getNumber (configFile >> "CfgAmmo" >> _ammo >> "ace_missileguidance" >> "seekerMaxRange"); private _laserResult = [_laserSource, vectorDir _vehicle, _seekerAngle, _seekerMaxRange, [ACE_DEFAULT_LASER_WAVELENGTH,ACE_DEFAULT_LASER_WAVELENGTH], _laserCode, _vehicle] call EFUNC(laser,seekerFindLaserSpot); diff --git a/addons/laser/functions/fnc_toggleLST.sqf b/addons/laser/functions/fnc_toggleLST.sqf index 59969d014e..eae4ad68ef 100644 --- a/addons/laser/functions/fnc_toggleLST.sqf +++ b/addons/laser/functions/fnc_toggleLST.sqf @@ -39,7 +39,7 @@ if (_enabled) exitWith {}; [_pfhID] call CBA_fnc_removePerFrameHandler; }; - private _laserCode = _vehicle getVariable [QEGVAR(laser,code), ACE_DEFAULT_LASER_CODE]; + private _laserCode = _vehicle getVariable [QGVAR(code), ACE_DEFAULT_LASER_CODE]; private _angle = 25; private _pos = _vehicle modelToWorldVisualWorld [0,0,0]; From cb3c18c2fb81e37abdc7c1303489c873046b7712 Mon Sep 17 00:00:00 2001 From: johnb432 <58661205+johnb432@users.noreply.github.com> Date: Tue, 23 Jul 2024 15:28:40 +0200 Subject: [PATCH 008/130] Medical AI - Header fixes (#10140) Header fixes for medical AI --- addons/medical_ai/XEH_postInit.sqf | 2 +- addons/medical_ai/XEH_preInit.sqf | 2 +- addons/medical_ai/functions/fnc_canRequestMedic.sqf | 4 ++-- addons/medical_ai/functions/fnc_healSelf.sqf | 4 ++-- addons/medical_ai/functions/fnc_healUnit.sqf | 5 +++-- addons/medical_ai/functions/fnc_healingLogic.sqf | 2 +- addons/medical_ai/functions/fnc_isInjured.sqf | 2 +- addons/medical_ai/functions/fnc_isSafe.sqf | 2 +- addons/medical_ai/functions/fnc_itemCheck.sqf | 4 ++-- addons/medical_ai/functions/fnc_playTreatmentAnim.sqf | 3 ++- addons/medical_ai/functions/fnc_requestMedic.sqf | 4 ++-- addons/medical_ai/functions/fnc_wasRequested.sqf | 4 ++-- 12 files changed, 20 insertions(+), 18 deletions(-) diff --git a/addons/medical_ai/XEH_postInit.sqf b/addons/medical_ai/XEH_postInit.sqf index 0b225c7f0b..518d540478 100644 --- a/addons/medical_ai/XEH_postInit.sqf +++ b/addons/medical_ai/XEH_postInit.sqf @@ -2,6 +2,7 @@ ["CBA_settingsInitialized", { TRACE_1("settingsInitialized",GVAR(enabledFor)); + if (GVAR(enabledFor) == 0) exitWith {}; // 0: disabled if ((GVAR(enabledFor) == 1) && {!isServer} && {hasInterface}) exitWith {}; // 1: Don't Run on non-hc Clients @@ -20,5 +21,4 @@ }] call CBA_fnc_addClassEventHandler; #include "stateMachine.inc.sqf" - }] call CBA_fnc_addEventHandler; diff --git a/addons/medical_ai/XEH_preInit.sqf b/addons/medical_ai/XEH_preInit.sqf index 5725d1e119..8cdc2ee6ad 100644 --- a/addons/medical_ai/XEH_preInit.sqf +++ b/addons/medical_ai/XEH_preInit.sqf @@ -13,6 +13,6 @@ if (isNil QGVAR(timeSafe_shoot)) then { GVAR(timeSafe_shoot) = 30; }; if (isNil QGVAR(timeSafe_hit)) then { GVAR(timeSafe_hit) = 30; }; if (isNil QGVAR(timeSafe_suppressed)) then { GVAR(timeSafe_suppressed) = 30; }; -GVAR(itemHash) = uinamespace getVariable QGVAR(itemHash); +GVAR(itemHash) = uiNamespace getVariable QGVAR(itemHash); ADDON = true; diff --git a/addons/medical_ai/functions/fnc_canRequestMedic.sqf b/addons/medical_ai/functions/fnc_canRequestMedic.sqf index 685bd57f54..5064e1a732 100644 --- a/addons/medical_ai/functions/fnc_canRequestMedic.sqf +++ b/addons/medical_ai/functions/fnc_canRequestMedic.sqf @@ -4,13 +4,13 @@ * Checks if there is a medic available in the unit's group. * * Arguments: - * None + * Unit * * Return Value: * Can request medic * * Example: - * player call ACE_medical_ai_fnc_canRequestMedic + * player call ace_medical_ai_fnc_canRequestMedic * * Public: No */ diff --git a/addons/medical_ai/functions/fnc_healSelf.sqf b/addons/medical_ai/functions/fnc_healSelf.sqf index 5747637995..60f2b83712 100644 --- a/addons/medical_ai/functions/fnc_healSelf.sqf +++ b/addons/medical_ai/functions/fnc_healSelf.sqf @@ -4,13 +4,13 @@ * Makes the unit heal itself. * * Arguments: - * None + * Unit * * Return Value: * None * * Example: - * call ACE_medical_ai_fnc_healSelf + * cursorObject call ace_medical_ai_fnc_healSelf * * Public: No */ diff --git a/addons/medical_ai/functions/fnc_healUnit.sqf b/addons/medical_ai/functions/fnc_healUnit.sqf index ad867d2570..4f941efc0a 100644 --- a/addons/medical_ai/functions/fnc_healUnit.sqf +++ b/addons/medical_ai/functions/fnc_healUnit.sqf @@ -4,16 +4,17 @@ * Makes a medic heal the next unit that needs treatment. * * Arguments: - * None + * Unit * * Return Value: * None * * Example: - * call ACE_medical_ai_fnc_healUnit + * cursorObject call ace_medical_ai_fnc_healUnit * * Public: No */ + // Player will have to do this manually of course if ([_this] call EFUNC(common,isPlayer)) exitWith {}; // Can't heal other units when unconscious diff --git a/addons/medical_ai/functions/fnc_healingLogic.sqf b/addons/medical_ai/functions/fnc_healingLogic.sqf index fa35b49284..aff69d7865 100644 --- a/addons/medical_ai/functions/fnc_healingLogic.sqf +++ b/addons/medical_ai/functions/fnc_healingLogic.sqf @@ -11,7 +11,7 @@ * Nothing * * Example: - * [a, b] call ACE_medical_ai_fnc_healingLogic + * [cursorObject, cursorObject] call ace_medical_ai_fnc_healingLogic * * Public: No */ diff --git a/addons/medical_ai/functions/fnc_isInjured.sqf b/addons/medical_ai/functions/fnc_isInjured.sqf index a163a4c808..51ae37caae 100644 --- a/addons/medical_ai/functions/fnc_isInjured.sqf +++ b/addons/medical_ai/functions/fnc_isInjured.sqf @@ -10,7 +10,7 @@ * Does unit need treatment * * Example: - * player call ACE_medical_ai_fnc_isInjured + * cursorObject call ace_medical_ai_fnc_isInjured * * Public: No */ diff --git a/addons/medical_ai/functions/fnc_isSafe.sqf b/addons/medical_ai/functions/fnc_isSafe.sqf index 04da058ce0..21d59a15d6 100644 --- a/addons/medical_ai/functions/fnc_isSafe.sqf +++ b/addons/medical_ai/functions/fnc_isSafe.sqf @@ -10,7 +10,7 @@ * Is unit safe enough * * Example: - * call ACE_medical_ai_fnc_isSafe + * cursorObject call ace_medical_ai_fnc_isSafe * * Public: No */ diff --git a/addons/medical_ai/functions/fnc_itemCheck.sqf b/addons/medical_ai/functions/fnc_itemCheck.sqf index 6d91594ce4..320ae62410 100644 --- a/addons/medical_ai/functions/fnc_itemCheck.sqf +++ b/addons/medical_ai/functions/fnc_itemCheck.sqf @@ -1,7 +1,7 @@ #include "..\script_component.hpp" /* * Author: PabstMirror - * Checks if AI healer has items + * Checks if AI healer has items. * * Arguments: * 0: Healer @@ -13,7 +13,7 @@ * 2: Treatment (Optional) * * Example: - * [cursorObject, "@bandage"] call ACE_medical_ai_fnc_itemCheck + * [cursorObject, "@bandage"] call ace_medical_ai_fnc_itemCheck * * Public: No */ diff --git a/addons/medical_ai/functions/fnc_playTreatmentAnim.sqf b/addons/medical_ai/functions/fnc_playTreatmentAnim.sqf index b8e77aab43..cb142f0288 100644 --- a/addons/medical_ai/functions/fnc_playTreatmentAnim.sqf +++ b/addons/medical_ai/functions/fnc_playTreatmentAnim.sqf @@ -12,10 +12,11 @@ * None * * Example: - * [bob, true, true] call ACE_medical_ai_fnc_playTreatmentAnim + * [cursorObject, true, true] call ace_medical_ai_fnc_playTreatmentAnim * * Public: No */ + params ["_unit", "_actionName", "_isSelfTreatment"]; TRACE_3("playTreatmentAnim",_unit,_actionName,_isSelfTreatment); diff --git a/addons/medical_ai/functions/fnc_requestMedic.sqf b/addons/medical_ai/functions/fnc_requestMedic.sqf index 9e59181204..0ea2584fbf 100644 --- a/addons/medical_ai/functions/fnc_requestMedic.sqf +++ b/addons/medical_ai/functions/fnc_requestMedic.sqf @@ -4,13 +4,13 @@ * Sends a request to the units assigned medic to heal it. * * Arguments: - * None + * Unit * * Return Value: * None * * Example: - * call ACE_medical_ai_fnc_requestMedic + * cursorObject call ace_medical_ai_fnc_requestMedic * * Public: No */ diff --git a/addons/medical_ai/functions/fnc_wasRequested.sqf b/addons/medical_ai/functions/fnc_wasRequested.sqf index 3b6c1cf059..ffb9aa3780 100644 --- a/addons/medical_ai/functions/fnc_wasRequested.sqf +++ b/addons/medical_ai/functions/fnc_wasRequested.sqf @@ -4,13 +4,13 @@ * Checks if the unit was requested to treat another unit. * * Arguments: - * None + * Unit * * Return Value: * Was requested * * Example: - * call ACE_medical_ai_fnc_wasRequested + * cursorObject call ace_medical_ai_fnc_wasRequested * * Public: No */ From 74de646a0237d558655e6c4b227791c466c4dc43 Mon Sep 17 00:00:00 2001 From: johnb432 <58661205+johnb432@users.noreply.github.com> Date: Wed, 24 Jul 2024 15:04:53 +0200 Subject: [PATCH 009/130] Medical AI - Fix splints not being applied in special circumstance & setting adding multiple EH (#10141) Several medical AI fixes - Not applying splints if too many medications were taken - Potential nil for _target - Setting could add multiple EH, require mission restart --- addons/medical_ai/XEH_postInit.sqf | 11 +++++++++++ addons/medical_ai/functions/fnc_healUnit.sqf | 4 ++-- .../medical_ai/functions/fnc_healingLogic.sqf | 6 +++--- addons/medical_ai/initSettings.inc.sqf | 18 +++++------------- 4 files changed, 21 insertions(+), 18 deletions(-) diff --git a/addons/medical_ai/XEH_postInit.sqf b/addons/medical_ai/XEH_postInit.sqf index 518d540478..248c634156 100644 --- a/addons/medical_ai/XEH_postInit.sqf +++ b/addons/medical_ai/XEH_postInit.sqf @@ -20,5 +20,16 @@ _unit setVariable [QGVAR(lastSuppressed), CBA_missionTime]; }] call CBA_fnc_addClassEventHandler; + if (GVAR(requireItems) == 2) then { + ["CAManBase", "InitPost", { + [{ + params ["_unit"]; + if ((!local _unit) || {!alive _unit} || {isPlayer _unit}) exitWith {}; + TRACE_2("replacing medical items on AI",_unit,typeOf _unit); + [_unit] call EFUNC(common,replaceRegisteredItems); + }, _this] call CBA_fnc_execNextFrame; // need to delay a frame before modifying items in a backpack + }, nil, [IGNORE_BASE_UAVPILOTS], true] call CBA_fnc_addClassEventHandler; + }; + #include "stateMachine.inc.sqf" }] call CBA_fnc_addEventHandler; diff --git a/addons/medical_ai/functions/fnc_healUnit.sqf b/addons/medical_ai/functions/fnc_healUnit.sqf index 4f941efc0a..3635088820 100644 --- a/addons/medical_ai/functions/fnc_healUnit.sqf +++ b/addons/medical_ai/functions/fnc_healUnit.sqf @@ -24,10 +24,10 @@ if IS_UNCONSCIOUS(_this) exitWith { // Find next unit to treat private _healQueue = _this getVariable [QGVAR(healQueue), []]; -private _target = _healQueue select 0; +private _target = _healQueue param [0, objNull]; // If unit died or was healed, be lazy and wait for the next tick -if (isNull _target || {!alive _target} || {!(_target call FUNC(isInjured))}) exitWith { +if (!alive _target || {!(_target call FUNC(isInjured))}) exitWith { _this forceSpeed -1; _target forceSpeed -1; _healQueue deleteAt 0; diff --git a/addons/medical_ai/functions/fnc_healingLogic.sqf b/addons/medical_ai/functions/fnc_healingLogic.sqf index aff69d7865..811ef8d14d 100644 --- a/addons/medical_ai/functions/fnc_healingLogic.sqf +++ b/addons/medical_ai/functions/fnc_healingLogic.sqf @@ -87,9 +87,6 @@ switch (true) do { _treatmentArgs = [_target, selectRandom ["leftarm", "rightarm", "leftleg", "rightleg"], "SalineIV"]; _treatmentItem = "@iv"; }; - case ((count (_target getVariable [VAR_MEDICATIONS, []])) >= 6): { - _treatmentEvent = "#tooManyMeds"; - }; case (((_fractures select 4) == 1) && {([_healer, "splint"] call FUNC(itemCheck)) # 0}): { _treatmentEvent = QEGVAR(medical_treatment,splintLocal); @@ -104,6 +101,9 @@ switch (true) do { _treatmentArgs = [_healer, _target, "rightleg"]; _treatmentItem = "splint"; }; + case ((count (_target getVariable [VAR_MEDICATIONS, []])) >= 6): { + _treatmentEvent = "#tooManyMeds"; + }; case ((IS_UNCONSCIOUS(_target) || {_heartRate <= 50}) && {([_healer, "epinephrine"] call FUNC(itemCheck)) # 0}): { if (CBA_missionTime < (_target getVariable [QGVAR(nextEpinephrine), -1])) exitWith { diff --git a/addons/medical_ai/initSettings.inc.sqf b/addons/medical_ai/initSettings.inc.sqf index a2b06519a4..b8ff7e6134 100644 --- a/addons/medical_ai/initSettings.inc.sqf +++ b/addons/medical_ai/initSettings.inc.sqf @@ -1,7 +1,8 @@ private _categoryArray = [ELSTRING(medical,Category), "STR_TEAM_SWITCH_AI"]; [ - QGVAR(enabledFor), "LIST", + QGVAR(enabledFor), + "LIST", [LLSTRING(enableFor_title), LLSTRING(enableFor_desc)], _categoryArray, [ @@ -15,7 +16,8 @@ private _categoryArray = [ELSTRING(medical,Category), "STR_TEAM_SWITCH_AI"]; ] call CBA_fnc_addSetting; [ - QGVAR(requireItems), "LIST", + QGVAR(requireItems), + "LIST", [LSTRING(requireItems_title), LSTRING(requireItems_desc)], _categoryArray, [ @@ -24,16 +26,6 @@ private _categoryArray = [ELSTRING(medical,Category), "STR_TEAM_SWITCH_AI"]; 0 ], true, // isGlobal - { - if (GVAR(requireItems) != 2) exitWith {}; - ["CAManBase", "initPost", { - [{ - params ["_unit"]; - if ((!local _unit) || {!alive _unit} || {isPlayer _unit}) exitWith {}; - TRACE_2("replacing medical items on AI",_unit,typeOf _unit); - [_unit] call EFUNC(common,replaceRegisteredItems); - }, _this] call CBA_fnc_execNextFrame; // need to delay a frame before modifying items in a backpack - }, nil, [IGNORE_BASE_UAVPILOTS], true] call CBA_fnc_addClassEventHandler; - }, + {[QGVAR(requireItems), _this] call EFUNC(common,cbaSettings_settingChanged)}, true // Needs mission restart ] call CBA_fnc_addSetting; From bfbaae65e1234e99ec378d601682651672bc288a Mon Sep 17 00:00:00 2001 From: johnb432 <58661205+johnb432@users.noreply.github.com> Date: Thu, 25 Jul 2024 01:17:22 +0200 Subject: [PATCH 010/130] Arsenal - Fix mission and campaign insignia (#10143) --- addons/arsenal/XEH_preInit.sqf | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/addons/arsenal/XEH_preInit.sqf b/addons/arsenal/XEH_preInit.sqf index 10cc3989e9..248fc16db2 100644 --- a/addons/arsenal/XEH_preInit.sqf +++ b/addons/arsenal/XEH_preInit.sqf @@ -85,10 +85,10 @@ private _insigniaCondition = toString { // Ref fnc_addListBoxItem, 0/nil = configFile, 1 = campaignConfigFile, 2 = missionConfigFile { - GVAR(insigniaCache) set [_x, 1]; + GVAR(insigniaCache) set [configName _x, 1]; } forEach (_insigniaCondition configClasses (campaignConfigFile >> "CfgUnitInsignia")); { - GVAR(insigniaCache) set [_x, 2]; + GVAR(insigniaCache) set [configName _x, 2]; } forEach (_insigniaCondition configClasses (missionConfigFile >> "CfgUnitInsignia")); ADDON = true; From e99d6d9381cdcecea2f9919bd849ae219583c3a9 Mon Sep 17 00:00:00 2001 From: johnb432 <58661205+johnb432@users.noreply.github.com> Date: Thu, 25 Jul 2024 07:49:45 +0200 Subject: [PATCH 011/130] Medical AI - Make AI take tourniquets into account when medicing (#10142) * Make AI take tourniquets into account when medicing * Update fnc_healingLogic.sqf --- .../medical_ai/functions/fnc_healingLogic.sqf | 47 +++++++++++++++---- 1 file changed, 38 insertions(+), 9 deletions(-) diff --git a/addons/medical_ai/functions/fnc_healingLogic.sqf b/addons/medical_ai/functions/fnc_healingLogic.sqf index 811ef8d14d..a007b83e4c 100644 --- a/addons/medical_ai/functions/fnc_healingLogic.sqf +++ b/addons/medical_ai/functions/fnc_healingLogic.sqf @@ -1,7 +1,7 @@ #include "..\script_component.hpp" /* * Author: BaerMitUmlaut, PabstMirror - * Applies healing to target + * Applies healing to target. * * Arguments: * 0: Healer @@ -16,6 +16,9 @@ * Public: No */ +// TODO: Add AI tourniquet behaviour +// For now, AI handle player or otherwise scripted tourniquets only + params ["_healer", "_target"]; (_healer getVariable [QGVAR(currentTreatment), [-1]]) params ["_finishTime", "_treatmentTarget", "_treatmentEvent", "_treatmentArgs", "_treatmentItem"]; @@ -40,9 +43,33 @@ if (_finishTime > 0) exitWith { }; }; +// Find a suitable limb (no tourniquets) for injecting and giving IVs +private _fnc_findNoTourniquet = { + private _bodyPart = ""; + private _bodyParts = ["leftarm", "rightarm", "leftleg", "rightleg"]; + private _bodyPartsSaved = +_bodyParts; + + while {_bodyParts isNotEqualTo []} do { + _bodyPart = selectRandom _bodyParts; + + // If no tourniquet on, use that body part + if (_tourniquets select (ALL_BODY_PARTS find _bodyPart) == 0) exitWith {}; + + _bodyParts deleteAt (_bodyParts find _bodyPart); + }; + + // If all limbs have tourniquets, use random limb + if (_bodyPart == "") then { + _bodyPart = selectRandom _bodyPartsSaved; + }; + + _bodyPart +}; + private _isMedic = [_healer] call EFUNC(medical_treatment,isMedic); private _heartRate = GET_HEART_RATE(_target); private _fractures = GET_FRACTURES(_target); +private _tourniquets = GET_TOURNIQUETS(_target); private _treatmentEvent = "#none"; private _treatmentArgs = []; @@ -54,11 +81,13 @@ switch (true) do { // Select first bleeding wound and bandage it private _selection = "?"; { - private _foundBleeding = _y findIf { - _x params ["", "_amount", "_percentage"]; - (_amount * _percentage) > 0 - }; - if (_foundBleeding != -1) exitWith { _selection = _x; }; + // Ignore tourniqueted limbs + if (_tourniquets select (ALL_BODY_PARTS find _x) == 0 && { + _y findIf { + _x params ["", "_amount", "_percentage"]; + (_amount * _percentage) > 0 + } != -1} + ) exitWith { _selection = _x; }; } forEach GET_OPEN_WOUNDS(_target); _treatmentEvent = QEGVAR(medical_treatment,bandageLocal); _treatmentTime = 5; @@ -84,7 +113,7 @@ switch (true) do { }; _treatmentEvent = QEGVAR(medical_treatment,ivBagLocal); _treatmentTime = 5; - _treatmentArgs = [_target, selectRandom ["leftarm", "rightarm", "leftleg", "rightleg"], "SalineIV"]; + _treatmentArgs = [_target, call _fnc_findNoTourniquet, "SalineIV"]; _treatmentItem = "@iv"; }; case (((_fractures select 4) == 1) @@ -115,7 +144,7 @@ switch (true) do { _target setVariable [QGVAR(nextEpinephrine), CBA_missionTime + 10]; _treatmentEvent = QEGVAR(medical_treatment,medicationLocal); _treatmentTime = 2.5; - _treatmentArgs = [_target, selectRandom ["leftarm", "rightarm", "leftleg", "rightleg"], "Epinephrine"]; + _treatmentArgs = [_target, call _fnc_findNoTourniquet, "Epinephrine"]; _treatmentItem = "epinephrine"; }; case (((GET_PAIN_PERCEIVED(_target) > 0.25) || {_heartRate >= 180}) @@ -129,7 +158,7 @@ switch (true) do { _target setVariable [QGVAR(nextMorphine), CBA_missionTime + 30]; _treatmentEvent = QEGVAR(medical_treatment,medicationLocal); _treatmentTime = 2.5; - _treatmentArgs = [_target, selectRandom ["leftarm", "rightarm", "leftleg", "rightleg"], "Morphine"]; + _treatmentArgs = [_target, call _fnc_findNoTourniquet, "Morphine"]; _treatmentItem = "morphine"; }; }; From b85150e6ebc958e951b9d000a55da39486aa7479 Mon Sep 17 00:00:00 2001 From: johnb432 <58661205+johnb432@users.noreply.github.com> Date: Thu, 25 Jul 2024 20:34:26 +0200 Subject: [PATCH 012/130] Explosives - Only add "detonate all" action for dead man switch when necessary (#10146) Only add detonate all when necessary --- .../functions/fnc_addDetonateActions.sqf | 29 ++++++++++--------- 1 file changed, 16 insertions(+), 13 deletions(-) diff --git a/addons/explosives/functions/fnc_addDetonateActions.sqf b/addons/explosives/functions/fnc_addDetonateActions.sqf index d950278c35..06c4f3c8be 100644 --- a/addons/explosives/functions/fnc_addDetonateActions.sqf +++ b/addons/explosives/functions/fnc_addDetonateActions.sqf @@ -92,19 +92,6 @@ if (_detonator != "ACE_DeadManSwitch") then { ]; }; } else { - //Add action to detonate all explosives (including the inventory explosive): - _children pushBack [ - [ - "Explosive_All_Deadman", - LLSTRING(DetonateAll), - getText (configFile >> "CfgWeapons" >> _detonator >> "picture"), - {[_player] call FUNC(onIncapacitated)}, - {true} - ] call EFUNC(interact_menu,createAction), - [], - _unit - ]; - //Adds actions for the explosives you can connect to the deadman switch. private _connectedInventoryExplosive = _unit getVariable [QGVAR(deadmanInvExplosive), ""]; if ((_connectedInventoryExplosive != "") && {!(_connectedInventoryExplosive in (magazines _unit))}) then { @@ -113,6 +100,22 @@ if (_detonator != "ACE_DeadManSwitch") then { }; _connectedInventoryExplosive = _unit getVariable [QGVAR(deadmanInvExplosive), ""]; + + //Add action to detonate all explosives (including the inventory explosive): + if (_connectedInventoryExplosive != "" || {count _explosivesList > 1}) then { + _children pushBack [ + [ + "Explosive_All_Deadman", + LLSTRING(DetonateAll), + getText (configFile >> "CfgWeapons" >> _detonator >> "picture"), + {[_player] call FUNC(onIncapacitated)}, + {true} + ] call EFUNC(interact_menu,createAction), + [], + _unit + ]; + }; + if (_connectedInventoryExplosive != "") then { //Add the disconnect action private _magConfig = configFile >> "CfgMagazines" >> _connectedInventoryExplosive; From 8eefffe8110af5ed97345e74dbd28a8db04d8371 Mon Sep 17 00:00:00 2001 From: johnb432 <58661205+johnb432@users.noreply.github.com> Date: Sat, 27 Jul 2024 14:43:07 +0200 Subject: [PATCH 013/130] Recoil - Code cleanup (#10150) * Recoil code cleanup * Store recoil values as numbers in config, only `compile` if needed * Updated header --------- Co-authored-by: PabstMirror --- addons/recoil/$PBOPREFIX$ | 2 +- addons/recoil/CfgEventHandlers.hpp | 1 - addons/recoil/CfgMoves.hpp | 1 - addons/recoil/CfgRecoils.hpp | 551 +++++++++++------------ addons/recoil/XEH_PREP.hpp | 1 - addons/recoil/XEH_preInit.sqf | 2 + addons/recoil/functions/fnc_camshake.sqf | 29 +- 7 files changed, 292 insertions(+), 295 deletions(-) diff --git a/addons/recoil/$PBOPREFIX$ b/addons/recoil/$PBOPREFIX$ index 1ab9ffa5e1..efd38b75ed 100644 --- a/addons/recoil/$PBOPREFIX$ +++ b/addons/recoil/$PBOPREFIX$ @@ -1 +1 @@ -z\ace\addons\recoil \ No newline at end of file +z\ace\addons\recoil diff --git a/addons/recoil/CfgEventHandlers.hpp b/addons/recoil/CfgEventHandlers.hpp index 6c29240403..f6503c2479 100644 --- a/addons/recoil/CfgEventHandlers.hpp +++ b/addons/recoil/CfgEventHandlers.hpp @@ -1,4 +1,3 @@ - class Extended_PreStart_EventHandlers { class ADDON { init = QUOTE(call COMPILE_SCRIPT(XEH_preStart)); diff --git a/addons/recoil/CfgMoves.hpp b/addons/recoil/CfgMoves.hpp index 29bca9c81a..aca9d93f3c 100644 --- a/addons/recoil/CfgMoves.hpp +++ b/addons/recoil/CfgMoves.hpp @@ -1,4 +1,3 @@ - // Completely disable BI's camshake on fire. #define ACE_CAMSHAKEFIRE_BASE 0 #define ACE_CAMSHAKEFIRE_LESS 0 diff --git a/addons/recoil/CfgRecoils.hpp b/addons/recoil/CfgRecoils.hpp index c6482937ae..1c0751080c 100644 --- a/addons/recoil/CfgRecoils.hpp +++ b/addons/recoil/CfgRecoils.hpp @@ -1,4 +1,3 @@ - #define KICKBACK 1.4 #define MUZZLETEMP 1.2 @@ -15,28 +14,28 @@ class CfgRecoils { // doc: http://forums.bistudio.com/showthread.php?188999-Recoil-Overhaul-Feedback&s=dba8590ec07adb5ffa87f72d38dde6fc&p=2886744&viewfull=1#post2886744 // {horizontal axis position, vertical axis position, horizontal magnitude, vertical magnitude} muzzleOuter[] = { - QUOTE(0*MUZZLERIGHT_POS), - QUOTE(0.4*MUZZLECLIMB_POS), - QUOTE(0.5*MUZZLERIGHT_MAG), - QUOTE(0.6*MUZZLECLIMB_MAG) + 0*MUZZLERIGHT_POS, + 0.4*MUZZLECLIMB_POS, + 0.5*MUZZLERIGHT_MAG, + 0.6*MUZZLECLIMB_MAG }; // restricted area inside the outer ellipse where the recoil cannot end muzzleInner[] = {0,0.05,0.2,0.2}; // minimum and maximum interval for backward force kickBack[] = { - QUOTE(0.05*KICKBACK), - QUOTE(0.1*KICKBACK) + 0.05*KICKBACK, + 0.1*KICKBACK }; - permanent = QUOTE(0.1*MUZZLEPERM); - temporary = QUOTE(0.01*MUZZLETEMP); + permanent = 0.1*MUZZLEPERM; + temporary = 0.01*MUZZLETEMP; }; class recoil_default: Default { muzzleOuter[] = { - QUOTE(0.3*MUZZLERIGHT_POS), - QUOTE(1*MUZZLECLIMB_POS), - QUOTE(0.3*MUZZLERIGHT_MAG), - QUOTE(0.2*MUZZLECLIMB_MAG) + 0.3*MUZZLERIGHT_POS, + 1*MUZZLECLIMB_POS, + 0.3*MUZZLERIGHT_MAG, + 0.2*MUZZLECLIMB_MAG }; muzzleInner[] = {0, 0, @@ -44,528 +43,528 @@ class CfgRecoils { 0.1 }; kickBack[] = { - QUOTE(0.03*KICKBACK), - QUOTE(0.06*KICKBACK) + 0.03*KICKBACK, + 0.06*KICKBACK }; - permanent = QUOTE(0.1*MUZZLEPERM); - temporary = QUOTE(0.01*MUZZLETEMP); + permanent = 0.1*MUZZLEPERM; + temporary = 0.01*MUZZLETEMP; }; class recoil_mk20: recoil_default { muzzleOuter[] = { - QUOTE(0.2*MUZZLERIGHT_POS), - QUOTE(0.6*MUZZLECLIMB_POS), - QUOTE(0.2*MUZZLERIGHT_MAG), - QUOTE(0.2*MUZZLECLIMB_MAG) + 0.2*MUZZLERIGHT_POS, + 0.6*MUZZLECLIMB_POS, + 0.2*MUZZLERIGHT_MAG, + 0.2*MUZZLECLIMB_MAG }; kickBack[] = { - QUOTE(0.01*KICKBACK), - QUOTE(0.03*KICKBACK) + 0.01*KICKBACK, + 0.03*KICKBACK }; - temporary = QUOTE(0.01*MUZZLETEMP); + temporary = 0.01*MUZZLETEMP; }; class recoil_mk20c: recoil_default { muzzleOuter[] = { - QUOTE(0.2*MUZZLERIGHT_POS), - QUOTE(0.8*MUZZLECLIMB_POS), - QUOTE(0.3*MUZZLERIGHT_MAG), - QUOTE(0.2*MUZZLECLIMB_MAG) + 0.2*MUZZLERIGHT_POS, + 0.8*MUZZLECLIMB_POS, + 0.3*MUZZLERIGHT_MAG, + 0.2*MUZZLECLIMB_MAG }; kickBack[] = { - QUOTE(0.02*KICKBACK), - QUOTE(0.04*KICKBACK) + 0.02*KICKBACK, + 0.04*KICKBACK }; - temporary = QUOTE(0.015*MUZZLETEMP); + temporary = 0.015*MUZZLETEMP; }; class recoil_trg20: recoil_default { muzzleOuter[] = { - QUOTE(0.2*MUZZLERIGHT_POS), - QUOTE(1*MUZZLECLIMB_POS), - QUOTE(0.3*MUZZLERIGHT_MAG), - QUOTE(0.3*MUZZLECLIMB_MAG) + 0.2*MUZZLERIGHT_POS, + 1*MUZZLECLIMB_POS, + 0.3*MUZZLERIGHT_MAG, + 0.3*MUZZLECLIMB_MAG }; kickBack[] = { - QUOTE(0.02*KICKBACK), - QUOTE(0.04*KICKBACK) + 0.02*KICKBACK, + 0.04*KICKBACK }; - temporary = QUOTE(0.015*MUZZLETEMP); + temporary = 0.015*MUZZLETEMP; }; class recoil_trg21: recoil_default { muzzleOuter[] = { - QUOTE(0.2*MUZZLERIGHT_POS), - QUOTE(0.8*MUZZLECLIMB_POS), - QUOTE(0.3*MUZZLERIGHT_MAG), - QUOTE(0.2*MUZZLECLIMB_MAG) + 0.2*MUZZLERIGHT_POS, + 0.8*MUZZLECLIMB_POS, + 0.3*MUZZLERIGHT_MAG, + 0.2*MUZZLECLIMB_MAG }; kickBack[] = { - QUOTE(0.01*KICKBACK), - QUOTE(0.03*KICKBACK) + 0.01*KICKBACK, + 0.03*KICKBACK }; - temporary = QUOTE(0.01*MUZZLETEMP); + temporary = 0.01*MUZZLETEMP; }; class recoil_mx: recoil_default { muzzleOuter[] = { - QUOTE(0.3*MUZZLERIGHT_POS), - QUOTE(1*MUZZLECLIMB_POS), - QUOTE(0.4*MUZZLERIGHT_MAG), - QUOTE(0.3*MUZZLECLIMB_MAG) + 0.3*MUZZLERIGHT_POS, + 1*MUZZLECLIMB_POS, + 0.4*MUZZLERIGHT_MAG, + 0.3*MUZZLECLIMB_MAG }; kickBack[] = { - QUOTE(0.02*KICKBACK), - QUOTE(0.04*KICKBACK) + 0.02*KICKBACK, + 0.04*KICKBACK }; - temporary = QUOTE(0.01*MUZZLETEMP); + temporary = 0.01*MUZZLETEMP; }; class recoil_mxc: recoil_default { muzzleOuter[] = { - QUOTE(0.3*MUZZLERIGHT_POS), - QUOTE(1.2*MUZZLECLIMB_POS), - QUOTE(0.4*MUZZLERIGHT_MAG), - QUOTE(0.3*MUZZLECLIMB_MAG) + 0.3*MUZZLERIGHT_POS, + 1.2*MUZZLECLIMB_POS, + 0.4*MUZZLERIGHT_MAG, + 0.3*MUZZLECLIMB_MAG }; kickBack[] = { - QUOTE(0.03*KICKBACK), - QUOTE(0.06*KICKBACK) + 0.03*KICKBACK, + 0.06*KICKBACK }; - temporary = QUOTE(0.015*MUZZLETEMP); + temporary = 0.015*MUZZLETEMP; }; class recoil_sw: recoil_default { muzzleOuter[] = { - QUOTE(0.3*MUZZLERIGHT_POS), - QUOTE(0.8*MUZZLECLIMB_POS), - QUOTE(0.5*MUZZLERIGHT_MAG), - QUOTE(0.2*MUZZLECLIMB_MAG) + 0.3*MUZZLERIGHT_POS, + 0.8*MUZZLECLIMB_POS, + 0.5*MUZZLERIGHT_MAG, + 0.2*MUZZLECLIMB_MAG }; kickBack[] = { - QUOTE(0.02*KICKBACK), - QUOTE(0.04*KICKBACK) + 0.02*KICKBACK, + 0.04*KICKBACK }; - temporary = QUOTE(0.01*MUZZLETEMP); //0.005*MUZZLETEMP; + temporary = 0.01*MUZZLETEMP; //0.005*MUZZLETEMP; }; class recoil_mxm: recoil_default { muzzleOuter[] = { - QUOTE(0.3*MUZZLERIGHT_POS), - QUOTE(0.8*MUZZLECLIMB_POS), - QUOTE(0.4*MUZZLERIGHT_MAG), - QUOTE(0.3*MUZZLECLIMB_MAG) + 0.3*MUZZLERIGHT_POS, + 0.8*MUZZLECLIMB_POS, + 0.4*MUZZLERIGHT_MAG, + 0.3*MUZZLECLIMB_MAG }; kickBack[] = { - QUOTE(0.02*KICKBACK), - QUOTE(0.04*KICKBACK) + 0.02*KICKBACK, + 0.04*KICKBACK }; - temporary = QUOTE(0.01*MUZZLETEMP); + temporary = 0.01*MUZZLETEMP; }; class recoil_ktb: recoil_default { muzzleOuter[] = { - QUOTE(0.3*MUZZLERIGHT_POS), - QUOTE(1*MUZZLECLIMB_POS), - QUOTE(0.3*MUZZLERIGHT_MAG), - QUOTE(0.3*MUZZLECLIMB_MAG) + 0.3*MUZZLERIGHT_POS, + 1*MUZZLECLIMB_POS, + 0.3*MUZZLERIGHT_MAG, + 0.3*MUZZLECLIMB_MAG }; kickBack[] = { - QUOTE(0.02*KICKBACK), - QUOTE(0.04*KICKBACK) + 0.02*KICKBACK, + 0.04*KICKBACK }; - temporary = QUOTE(0.01*MUZZLETEMP); + temporary = 0.01*MUZZLETEMP; }; class recoil_ktbc: recoil_default { muzzleOuter[] = { - QUOTE(0.3*MUZZLERIGHT_POS), - QUOTE(1.2*MUZZLECLIMB_POS), - QUOTE(0.3*MUZZLERIGHT_MAG), - QUOTE(0.3*MUZZLECLIMB_MAG) + 0.3*MUZZLERIGHT_POS, + 1.2*MUZZLECLIMB_POS, + 0.3*MUZZLERIGHT_MAG, + 0.3*MUZZLECLIMB_MAG }; kickBack[] = { - QUOTE(0.03*KICKBACK), - QUOTE(0.06*KICKBACK) + 0.03*KICKBACK, + 0.06*KICKBACK }; - temporary = QUOTE(0.015*MUZZLETEMP); + temporary = 0.015*MUZZLETEMP; }; class recoil_smg_01: recoil_default { muzzleOuter[] = { - QUOTE(0.1*MUZZLERIGHT_POS), - QUOTE(0.8*MUZZLECLIMB_POS), - QUOTE(0.3*MUZZLERIGHT_MAG), - QUOTE(0.2*MUZZLECLIMB_MAG) + 0.1*MUZZLERIGHT_POS, + 0.8*MUZZLECLIMB_POS, + 0.3*MUZZLERIGHT_MAG, + 0.2*MUZZLECLIMB_MAG }; kickBack[] = { - QUOTE(0.01*KICKBACK), - QUOTE(0.03*KICKBACK) + 0.01*KICKBACK, + 0.03*KICKBACK }; - temporary = QUOTE(0.015*MUZZLETEMP); + temporary = 0.015*MUZZLETEMP; }; class recoil_smg_02: recoil_default { muzzleOuter[] = { - QUOTE(0.1*MUZZLERIGHT_POS), - QUOTE(0.6*MUZZLECLIMB_POS), - QUOTE(0.2*MUZZLERIGHT_MAG), - QUOTE(0.2*MUZZLECLIMB_MAG) + 0.1*MUZZLERIGHT_POS, + 0.6*MUZZLECLIMB_POS, + 0.2*MUZZLERIGHT_MAG, + 0.2*MUZZLECLIMB_MAG }; kickBack[] = { - QUOTE(0.01*KICKBACK), - QUOTE(0.02*KICKBACK) + 0.01*KICKBACK, + 0.02*KICKBACK }; - temporary = QUOTE(0.01*MUZZLETEMP); + temporary = 0.01*MUZZLETEMP; }; class recoil_pdw: recoil_default { muzzleOuter[] = { - QUOTE(0.2*MUZZLERIGHT_POS), - QUOTE(1*MUZZLECLIMB_POS), - QUOTE(0.3*MUZZLERIGHT_MAG), - QUOTE(0.3*MUZZLECLIMB_MAG) + 0.2*MUZZLERIGHT_POS, + 1*MUZZLECLIMB_POS, + 0.3*MUZZLERIGHT_MAG, + 0.3*MUZZLECLIMB_MAG }; kickBack[] = { - QUOTE(0.02*KICKBACK), - QUOTE(0.04*KICKBACK) + 0.02*KICKBACK, + 0.04*KICKBACK }; - temporary = QUOTE(0.02*MUZZLETEMP); + temporary = 0.02*MUZZLETEMP; }; class recoil_sdar: recoil_default { muzzleOuter[] = { - QUOTE(0.2*MUZZLERIGHT_POS), - QUOTE(1*MUZZLECLIMB_POS), - QUOTE(0.3*MUZZLERIGHT_MAG), - QUOTE(0.3*MUZZLECLIMB_MAG) + 0.2*MUZZLERIGHT_POS, + 1*MUZZLECLIMB_POS, + 0.3*MUZZLERIGHT_MAG, + 0.3*MUZZLECLIMB_MAG }; kickBack[] = { - QUOTE(0.02*KICKBACK), - QUOTE(0.04*KICKBACK) + 0.02*KICKBACK, + 0.04*KICKBACK }; - temporary = QUOTE(0.01*MUZZLETEMP); + temporary = 0.01*MUZZLETEMP; }; class recoil_pistol_p07: recoil_default { muzzleOuter[] = { - QUOTE(0.2*MUZZLERIGHT_POS), - QUOTE(1*MUZZLECLIMB_POS), - QUOTE(0.2*MUZZLERIGHT_MAG), - QUOTE(0.3*MUZZLECLIMB_MAG) + 0.2*MUZZLERIGHT_POS, + 1*MUZZLECLIMB_POS, + 0.2*MUZZLERIGHT_MAG, + 0.3*MUZZLECLIMB_MAG }; kickBack[] = { - QUOTE(0.03*KICKBACK), - QUOTE(0.06*KICKBACK) + 0.03*KICKBACK, + 0.06*KICKBACK }; - temporary = QUOTE(0.03*MUZZLETEMP); + temporary = 0.03*MUZZLETEMP; }; class recoil_pistol_rook40: recoil_default { muzzleOuter[] = { - QUOTE(0.2*MUZZLERIGHT_POS), - QUOTE(1*MUZZLECLIMB_POS), - QUOTE(0.2*MUZZLERIGHT_MAG), - QUOTE(0.3*MUZZLECLIMB_MAG) + 0.2*MUZZLERIGHT_POS, + 1*MUZZLECLIMB_POS, + 0.2*MUZZLERIGHT_MAG, + 0.3*MUZZLECLIMB_MAG }; kickBack[] = { - QUOTE(0.03*KICKBACK), - QUOTE(0.06*KICKBACK) + 0.03*KICKBACK, + 0.06*KICKBACK }; - temporary = QUOTE(0.02*MUZZLETEMP); + temporary = 0.02*MUZZLETEMP; }; class recoil_pistol_acpc2: recoil_default { muzzleOuter[] = { - QUOTE(0.2*MUZZLERIGHT_POS), - QUOTE(1.5*MUZZLECLIMB_POS), - QUOTE(0.2*MUZZLERIGHT_MAG), - QUOTE(0.3*MUZZLECLIMB_MAG) + 0.2*MUZZLERIGHT_POS, + 1.5*MUZZLECLIMB_POS, + 0.2*MUZZLERIGHT_MAG, + 0.3*MUZZLECLIMB_MAG }; kickBack[] = { - QUOTE(0.04*KICKBACK), - QUOTE(0.08*KICKBACK) + 0.04*KICKBACK, + 0.08*KICKBACK }; - temporary = QUOTE(0.04*MUZZLETEMP); + temporary = 0.04*MUZZLETEMP; }; class recoil_pistol_4five: recoil_default { muzzleOuter[] = { - QUOTE(0.2*MUZZLERIGHT_POS), - QUOTE(1.5*MUZZLECLIMB_POS), - QUOTE(0.2*MUZZLERIGHT_MAG), - QUOTE(0.3*MUZZLECLIMB_MAG) + 0.2*MUZZLERIGHT_POS, + 1.5*MUZZLECLIMB_POS, + 0.2*MUZZLERIGHT_MAG, + 0.3*MUZZLECLIMB_MAG }; kickBack[] = { - QUOTE(0.04*KICKBACK), - QUOTE(0.08*KICKBACK) + 0.04*KICKBACK, + 0.08*KICKBACK }; - temporary = QUOTE(0.06*MUZZLETEMP); + temporary = 0.06*MUZZLETEMP; }; class recoil_pistol_zubr: recoil_default { muzzleOuter[] = { - QUOTE(0.2*MUZZLERIGHT_POS), - QUOTE(1.5*MUZZLECLIMB_POS), - QUOTE(0.2*MUZZLERIGHT_MAG), - QUOTE(0.3*MUZZLECLIMB_MAG) + 0.2*MUZZLERIGHT_POS, + 1.5*MUZZLECLIMB_POS, + 0.2*MUZZLERIGHT_MAG, + 0.3*MUZZLECLIMB_MAG }; kickBack[] = { - QUOTE(0.04*KICKBACK), - QUOTE(0.08*KICKBACK) + 0.04*KICKBACK, + 0.08*KICKBACK }; - temporary = QUOTE(0.08*MUZZLETEMP); + temporary = 0.08*MUZZLETEMP; }; class recoil_pistol_signal: recoil_default { muzzleOuter[] = { - QUOTE(0.2*MUZZLERIGHT_POS), - QUOTE(1.5*MUZZLECLIMB_POS), - QUOTE(0.2*MUZZLERIGHT_MAG), - QUOTE(0.3*MUZZLECLIMB_MAG) + 0.2*MUZZLERIGHT_POS, + 1.5*MUZZLECLIMB_POS, + 0.2*MUZZLERIGHT_MAG, + 0.3*MUZZLECLIMB_MAG }; kickBack[] = { - QUOTE(0.02*KICKBACK), - QUOTE(0.04*KICKBACK) + 0.02*KICKBACK, + 0.04*KICKBACK }; - temporary = QUOTE(0.02*MUZZLETEMP); + temporary = 0.02*MUZZLETEMP; }; class recoil_rpg: recoil_default { muzzleOuter[] = { - QUOTE(2*MUZZLERIGHT_POS), - QUOTE(3*MUZZLECLIMB_POS), - QUOTE(1*MUZZLERIGHT_MAG), - QUOTE(0.5*MUZZLECLIMB_MAG) + 2*MUZZLERIGHT_POS, + 3*MUZZLECLIMB_POS, + 1*MUZZLERIGHT_MAG, + 0.5*MUZZLECLIMB_MAG }; kickBack[] = { - QUOTE(0.08*KICKBACK), - QUOTE(0.1*KICKBACK) + 0.08*KICKBACK, + 0.1*KICKBACK }; - temporary = QUOTE(0.1*MUZZLETEMP); + temporary = 0.1*MUZZLETEMP; }; class recoil_nlaw: recoil_default { muzzleOuter[] = { - QUOTE(2*MUZZLERIGHT_POS), - QUOTE(3*MUZZLECLIMB_POS), - QUOTE(1*MUZZLERIGHT_MAG), - QUOTE(0.5*MUZZLECLIMB_MAG) + 2*MUZZLERIGHT_POS, + 3*MUZZLECLIMB_POS, + 1*MUZZLERIGHT_MAG, + 0.5*MUZZLECLIMB_MAG }; kickBack[] = { - QUOTE(0.06*KICKBACK), - QUOTE(0.08*KICKBACK) + 0.06*KICKBACK, + 0.08*KICKBACK }; - temporary = QUOTE(0.08*MUZZLETEMP); + temporary = 0.08*MUZZLETEMP; }; class recoil_titan_long: recoil_default { muzzleOuter[] = { - QUOTE(2*MUZZLERIGHT_POS), - QUOTE(3*MUZZLECLIMB_POS), - QUOTE(1*MUZZLERIGHT_MAG), - QUOTE(0.5*MUZZLECLIMB_MAG) + 2*MUZZLERIGHT_POS, + 3*MUZZLECLIMB_POS, + 1*MUZZLERIGHT_MAG, + 0.5*MUZZLECLIMB_MAG }; kickBack[] = { - QUOTE(0.1*KICKBACK), - QUOTE(0.12*KICKBACK) + 0.1*KICKBACK, + 0.12*KICKBACK }; - temporary = QUOTE(0.15*MUZZLETEMP); + temporary = 0.15*MUZZLETEMP; }; class recoil_titan_short: recoil_default { muzzleOuter[] = { - QUOTE(2*MUZZLERIGHT_POS), - QUOTE(3*MUZZLECLIMB_POS), - QUOTE(1*MUZZLERIGHT_MAG), - QUOTE(0.5*MUZZLECLIMB_MAG) + 2*MUZZLERIGHT_POS, + 3*MUZZLECLIMB_POS, + 1*MUZZLERIGHT_MAG, + 0.5*MUZZLECLIMB_MAG }; kickBack[] = { - QUOTE(0.1*KICKBACK), - QUOTE(0.12*KICKBACK) + 0.1*KICKBACK, + 0.12*KICKBACK }; - temporary = QUOTE(0.12*MUZZLETEMP); + temporary = 0.12*MUZZLETEMP; }; class recoil_mk200: recoil_default { muzzleOuter[] = { - QUOTE(0.4*MUZZLERIGHT_POS), - QUOTE(0.6*MUZZLECLIMB_POS), - QUOTE(0.6*MUZZLERIGHT_MAG), - QUOTE(0.2*MUZZLECLIMB_MAG) + 0.4*MUZZLERIGHT_POS, + 0.6*MUZZLECLIMB_POS, + 0.6*MUZZLERIGHT_MAG, + 0.2*MUZZLECLIMB_MAG }; kickBack[] = { - QUOTE(0.03*KICKBACK), - QUOTE(0.06*KICKBACK) + 0.03*KICKBACK, + 0.06*KICKBACK }; - temporary = QUOTE(0.01*MUZZLETEMP); //0.005*MUZZLETEMP; + temporary = 0.01*MUZZLETEMP; //0.005*MUZZLETEMP; }; class recoil_zafir: recoil_default { muzzleOuter[] = { - QUOTE(0.5*MUZZLERIGHT_POS), - QUOTE(1*MUZZLECLIMB_POS), - QUOTE(0.7*MUZZLERIGHT_MAG), - QUOTE(0.3*MUZZLECLIMB_MAG) + 0.5*MUZZLERIGHT_POS, + 1*MUZZLECLIMB_POS, + 0.7*MUZZLERIGHT_MAG, + 0.3*MUZZLECLIMB_MAG }; kickBack[] = { - QUOTE(0.02*KICKBACK), - QUOTE(0.08*KICKBACK) + 0.02*KICKBACK, + 0.08*KICKBACK }; - temporary = QUOTE(0.01*MUZZLETEMP); //0.005*MUZZLETEMP; + temporary = 0.01*MUZZLETEMP; //0.005*MUZZLETEMP; }; class recoil_m320: recoil_default { muzzleOuter[] = { - QUOTE(1*MUZZLERIGHT_POS), - QUOTE(3*MUZZLECLIMB_POS), - QUOTE(0.5*MUZZLERIGHT_MAG), - QUOTE(0.6*MUZZLECLIMB_MAG) + 1*MUZZLERIGHT_POS, + 3*MUZZLECLIMB_POS, + 0.5*MUZZLERIGHT_MAG, + 0.6*MUZZLECLIMB_MAG }; kickBack[] = { - QUOTE(0.08*KICKBACK), - QUOTE(0.1*KICKBACK) + 0.08*KICKBACK, + 0.1*KICKBACK }; - temporary = QUOTE(0.02*MUZZLETEMP); + temporary = 0.02*MUZZLETEMP; }; class recoil_gm6: recoil_default { muzzleOuter[] = { - QUOTE(1.4*MUZZLERIGHT_POS), - QUOTE(3.5*MUZZLECLIMB_POS), - QUOTE(0.7*MUZZLERIGHT_MAG), - QUOTE(0.8*MUZZLECLIMB_MAG) + 1.4*MUZZLERIGHT_POS, + 3.5*MUZZLECLIMB_POS, + 0.7*MUZZLERIGHT_MAG, + 0.8*MUZZLECLIMB_MAG }; kickBack[] = { - QUOTE(0.1*KICKBACK), - QUOTE(0.12*KICKBACK) + 0.1*KICKBACK, + 0.12*KICKBACK }; - temporary = QUOTE(0.025*MUZZLETEMP); + temporary = 0.025*MUZZLETEMP; }; class recoil_ebr: recoil_default { muzzleOuter[] = { - QUOTE(0.4*MUZZLERIGHT_POS), - QUOTE(1.5*MUZZLECLIMB_POS), - QUOTE(0.6*MUZZLERIGHT_MAG), - QUOTE(0.4*MUZZLECLIMB_MAG) + 0.4*MUZZLERIGHT_POS, + 1.5*MUZZLECLIMB_POS, + 0.6*MUZZLERIGHT_MAG, + 0.4*MUZZLECLIMB_MAG }; kickBack[] = { - QUOTE(0.04*KICKBACK), - QUOTE(0.07*KICKBACK) + 0.04*KICKBACK, + 0.07*KICKBACK }; - temporary = QUOTE(0.01*MUZZLETEMP); + temporary = 0.01*MUZZLETEMP; }; class recoil_dmr_01: recoil_default { muzzleOuter[] = { - QUOTE(0.5*MUZZLERIGHT_POS), - QUOTE(2*MUZZLECLIMB_POS), - QUOTE(0.5*MUZZLERIGHT_MAG), - QUOTE(0.5*MUZZLECLIMB_MAG) + 0.5*MUZZLERIGHT_POS, + 2*MUZZLECLIMB_POS, + 0.5*MUZZLERIGHT_MAG, + 0.5*MUZZLECLIMB_MAG }; kickBack[] = { - QUOTE(0.03*KICKBACK), - QUOTE(0.08*KICKBACK) + 0.03*KICKBACK, + 0.08*KICKBACK }; - temporary = QUOTE(0.015*MUZZLETEMP); + temporary = 0.015*MUZZLETEMP; }; class recoil_dmr_02: recoil_default { muzzleOuter[] = { - QUOTE(0.5*MUZZLERIGHT_POS), - QUOTE(2.5*MUZZLECLIMB_POS), - QUOTE(0.6*MUZZLERIGHT_MAG), - QUOTE(0.5*MUZZLECLIMB_MAG) + 0.5*MUZZLERIGHT_POS, + 2.5*MUZZLECLIMB_POS, + 0.6*MUZZLERIGHT_MAG, + 0.5*MUZZLECLIMB_MAG }; kickBack[] = { - QUOTE(0.06*KICKBACK), - QUOTE(0.08*KICKBACK) + 0.06*KICKBACK, + 0.08*KICKBACK }; - temporary = QUOTE(0.01*MUZZLETEMP); + temporary = 0.01*MUZZLETEMP; }; class recoil_dmr_03: recoil_default { muzzleOuter[] = { - QUOTE(0.3*MUZZLERIGHT_POS), - QUOTE(1.5*MUZZLECLIMB_POS), - QUOTE(0.5*MUZZLERIGHT_MAG), - QUOTE(0.4*MUZZLECLIMB_MAG) + 0.3*MUZZLERIGHT_POS, + 1.5*MUZZLECLIMB_POS, + 0.5*MUZZLERIGHT_MAG, + 0.4*MUZZLECLIMB_MAG }; kickBack[] = { - QUOTE(0.03*KICKBACK), - QUOTE(0.06*KICKBACK) + 0.03*KICKBACK, + 0.06*KICKBACK }; - temporary = QUOTE(0.005*MUZZLETEMP); + temporary = 0.005*MUZZLETEMP; }; class recoil_dmr_04: recoil_default { muzzleOuter[] = { - QUOTE(0.4*MUZZLERIGHT_POS), - QUOTE(1.5*MUZZLECLIMB_POS), - QUOTE(0.5*MUZZLERIGHT_MAG), - QUOTE(0.4*MUZZLECLIMB_MAG) + 0.4*MUZZLERIGHT_POS, + 1.5*MUZZLECLIMB_POS, + 0.5*MUZZLERIGHT_MAG, + 0.4*MUZZLECLIMB_MAG }; kickBack[] = { - QUOTE(0.02*KICKBACK), - QUOTE(0.04*KICKBACK) + 0.02*KICKBACK, + 0.04*KICKBACK }; - temporary = QUOTE(0.015*MUZZLETEMP); + temporary = 0.015*MUZZLETEMP; }; class recoil_dmr_05: recoil_default { muzzleOuter[] = { - QUOTE(0.5*MUZZLERIGHT_POS), - QUOTE(2.5*MUZZLECLIMB_POS), - QUOTE(0.8*MUZZLERIGHT_MAG), - QUOTE(0.6*MUZZLECLIMB_MAG) + 0.5*MUZZLERIGHT_POS, + 2.5*MUZZLECLIMB_POS, + 0.8*MUZZLERIGHT_MAG, + 0.6*MUZZLECLIMB_MAG }; kickBack[] = { - QUOTE(0.08*KICKBACK), - QUOTE(0.1*KICKBACK) + 0.08*KICKBACK, + 0.1*KICKBACK }; - temporary = QUOTE(0.01*MUZZLETEMP); + temporary = 0.01*MUZZLETEMP; }; class recoil_dmr_06: recoil_default { muzzleOuter[] = { - QUOTE(0.5*MUZZLERIGHT_POS), - QUOTE(2*MUZZLECLIMB_POS), - QUOTE(0.7*MUZZLERIGHT_MAG), - QUOTE(0.5*MUZZLECLIMB_MAG) + 0.5*MUZZLERIGHT_POS, + 2*MUZZLECLIMB_POS, + 0.7*MUZZLERIGHT_MAG, + 0.5*MUZZLECLIMB_MAG }; kickBack[] = { - QUOTE(0.05*KICKBACK), - QUOTE(0.1*KICKBACK) + 0.05*KICKBACK, + 0.1*KICKBACK }; - temporary = QUOTE(0.01*MUZZLETEMP); + temporary = 0.01*MUZZLETEMP; }; class recoil_mmg_01: recoil_default { muzzleOuter[] = { - QUOTE(0.6*MUZZLERIGHT_POS), - QUOTE(1.5*MUZZLECLIMB_POS), - QUOTE(0.8*MUZZLERIGHT_MAG), - QUOTE(0.3*MUZZLECLIMB_MAG) + 0.6*MUZZLERIGHT_POS, + 1.5*MUZZLECLIMB_POS, + 0.8*MUZZLERIGHT_MAG, + 0.3*MUZZLECLIMB_MAG }; kickBack[] = { - QUOTE(0.02*KICKBACK), - QUOTE(0.08*KICKBACK) + 0.02*KICKBACK, + 0.08*KICKBACK }; - temporary = QUOTE(0.01*MUZZLETEMP); //0.005*MUZZLETEMP; + temporary = 0.01*MUZZLETEMP; //0.005*MUZZLETEMP; }; class recoil_mmg_02: recoil_default { muzzleOuter[] = { - QUOTE(0.5*MUZZLERIGHT_POS), - QUOTE(1.5*MUZZLECLIMB_POS), - QUOTE(0.6*MUZZLERIGHT_MAG), - QUOTE(0.4*MUZZLECLIMB_MAG) + 0.5*MUZZLERIGHT_POS, + 1.5*MUZZLECLIMB_POS, + 0.6*MUZZLERIGHT_MAG, + 0.4*MUZZLECLIMB_MAG }; kickBack[] = { - QUOTE(0.04*KICKBACK), - QUOTE(0.08*KICKBACK) + 0.04*KICKBACK, + 0.08*KICKBACK }; - temporary = QUOTE(0.01*MUZZLETEMP); //0.005*MUZZLETEMP; + temporary = 0.01*MUZZLETEMP; //0.005*MUZZLETEMP; }; }; diff --git a/addons/recoil/XEH_PREP.hpp b/addons/recoil/XEH_PREP.hpp index 9e34c47492..90c7c9cccf 100644 --- a/addons/recoil/XEH_PREP.hpp +++ b/addons/recoil/XEH_PREP.hpp @@ -1,2 +1 @@ - PREP(camshake); diff --git a/addons/recoil/XEH_preInit.sqf b/addons/recoil/XEH_preInit.sqf index ffd1bfc414..1566a79fd4 100644 --- a/addons/recoil/XEH_preInit.sqf +++ b/addons/recoil/XEH_preInit.sqf @@ -7,4 +7,6 @@ PREP_RECOMPILE_START; #include "XEH_PREP.hpp" PREP_RECOMPILE_END; +GVAR(recoilCache) = createHashMap; + ADDON = true; diff --git a/addons/recoil/functions/fnc_camshake.sqf b/addons/recoil/functions/fnc_camshake.sqf index d68da81db7..197d506bf5 100644 --- a/addons/recoil/functions/fnc_camshake.sqf +++ b/addons/recoil/functions/fnc_camshake.sqf @@ -1,17 +1,17 @@ #include "..\script_component.hpp" /* - * Author: Orginal by Ryan Schultz, edited by KoffeinFlummi, commy2 + * Author: Original by Ryan Schultz, edited by KoffeinFlummi, commy2 * Adds camera shake when firing. Called from the unified fired EH only for the local player. * From TMR: Small Arms * * Arguments: - * None. Parameters inherited from EFUNC(common,firedEH) + * Parameters inherited from EFUNC(common,firedEH) * * Return Value: * None * * Example: - * [player, (currentWeapon player), (currentMuzzle player)] call ace_recoil_fnc_camshake; + * [player, currentWeapon player, currentMuzzle player] call ace_recoil_fnc_camshake * * Public: No */ @@ -28,20 +28,19 @@ if (toLowerANSI _weapon in ["throw", "put"]) exitWith {}; private _powerMod = ([0, -0.1, -0.1, 0, -0.2] select (["STAND", "CROUCH", "PRONE", "UNDEFINED", ""] find stance _unit)) + ([0, -1, 0, -1] select (["INTERNAL", "EXTERNAL", "GUNNER", "GROUP"] find cameraView)); -// to get camshake read kickback -private _recoil = missionNamespace getVariable format [QGVAR(%1-%2), _weapon, _muzzle]; - -if (isNil "_recoil") then { +// Get camshake read kickback +private _recoil = GVAR(recoilCache) getOrDefaultCall [_weapon + _muzzle, { private _config = configFile >> "CfgWeapons" >> _weapon; - if (_muzzle == _weapon) then { - _recoil = getText (_config >> "recoil") + private _recoil = if (_muzzle == _weapon) then { + getText (_config >> "recoil") } else { - _recoil = getText (_config >> _muzzle >> "recoil") + getText (_config >> _muzzle >> "recoil") }; if (isClass (configFile >> "CfgRecoils" >> _recoil)) then { _recoil = getArray (configFile >> "CfgRecoils" >> _recoil >> "kickBack"); + if (count _recoil < 2) then { _recoil = [0, 0]; }; @@ -51,12 +50,12 @@ if (isNil "_recoil") then { TRACE_3("Caching Recoil config",_weapon,_muzzle,_recoil); - // parse numbers - _recoil set [0, call compile format ["%1", _recoil select 0]]; - _recoil set [1, call compile format ["%1", _recoil select 1]]; + // Ensure format is correct + _recoil resize [2, 0]; - missionNamespace setVariable [format [QGVAR(%1-%2), _weapon, _muzzle], _recoil]; -}; + // Parse numbers + _recoil apply { if (_x isEqualType 0) then { _x } else { call compile format ["%1", _x] } } // return +}, true]; private _powerCoef = RECOIL_COEF * linearConversion [0, 1, random 1, _recoil select 0, _recoil select 1, false]; From ba22c407e3fff1770030778f4fe8754929b88d09 Mon Sep 17 00:00:00 2001 From: PabstMirror Date: Sat, 27 Jul 2024 12:15:28 -0500 Subject: [PATCH 014/130] Common - Add `ace_common_fnc_switchAttachmentMode` (#10135) * Common - Add `ace_common_fnc_switchAttachmentMode` * Update addons/common/functions/fnc_switchAttachmentMode.sqf * Update addons/common/functions/fnc_switchAttachmentMode.sqf * playSound only for ACE_player Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> --------- Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> --- addons/common/XEH_PREP.hpp | 1 + .../functions/fnc_switchAttachmentMode.sqf | 61 +++++++++++++++++++ 2 files changed, 62 insertions(+) create mode 100644 addons/common/functions/fnc_switchAttachmentMode.sqf diff --git a/addons/common/XEH_PREP.hpp b/addons/common/XEH_PREP.hpp index 5b85d63dda..d3972dc7b3 100644 --- a/addons/common/XEH_PREP.hpp +++ b/addons/common/XEH_PREP.hpp @@ -190,6 +190,7 @@ PREP(stopGesture); PREP(stringCompare); PREP(stringToColoredText); PREP(swayLoop); +PREP(switchAttachmentMode); PREP(switchPersistentLaser); PREP(switchToGroupSide); PREP(throttledPublicVariable); diff --git a/addons/common/functions/fnc_switchAttachmentMode.sqf b/addons/common/functions/fnc_switchAttachmentMode.sqf new file mode 100644 index 0000000000..aae742db8a --- /dev/null +++ b/addons/common/functions/fnc_switchAttachmentMode.sqf @@ -0,0 +1,61 @@ +#include "..\script_component.hpp" +/* + * Author: PabstMirror + * Switch attachment from one mode to another - based on CBA_accessory_fnc_switchAttachment + * + * Arguments: + * 0: Unit + * 1: From + * 2: To + * + * Return Value: + * None + * + * Example: + * [player, "ACE_DBAL_A3_Green_VP", "ACE_DBAL_A3_Green"] call ace_common_fnc_switchAttachmentMode + * + * Public: No + */ + +params ["_unit", "_currItem", "_switchItem"]; +TRACE_3("switchAttachmentMode",_unit,_currItem,_switchItem); + +switch (currentWeapon _unit) do { + case (""): {}; + case (primaryWeapon _unit): { + private _currWeaponType = 0; + _unit removePrimaryWeaponItem _currItem; + [{ + params ["_unit", "", "_switchItem"]; + _unit addPrimaryWeaponItem _switchItem; + ["CBA_attachmentSwitched", _this] call CBA_fnc_localEvent; + }, [_unit, _currItem, _switchItem, _currWeaponType]] call CBA_fnc_execNextFrame; + }; + case (handgunWeapon _unit): { + private _currWeaponType = 1; + _unit removeHandgunItem _currItem; + [{ + params ["_unit", "", "_switchItem"]; + _unit addHandgunItem _switchItem; + ["CBA_attachmentSwitched", _this] call CBA_fnc_localEvent; + }, [_unit, _currItem, _switchItem, _currWeaponType]] call CBA_fnc_execNextFrame; + }; + case (secondaryWeapon _unit): { + private _currWeaponType = 2; + _unit removeSecondaryWeaponItem _currItem; + [{ + params ["_unit", "", "_switchItem"]; + _unit addSecondaryWeaponItem _switchItem; + ["CBA_attachmentSwitched", _this] call CBA_fnc_localEvent; + }, [_unit, _currItem, _switchItem, _currWeaponType]] call CBA_fnc_execNextFrame; + }; +}; +private _configSwitchItem = configfile >> "CfgWeapons" >> _switchItem; +private _switchItemHintText = getText (_configSwitchItem >> "MRT_SwitchItemHintText"); +private _switchItemHintImage = getText (_configSwitchItem >> "picture"); +if (_switchItemHintText isNotEqualTo "") then { + [[_switchItemHintImage, 2.0], [_switchItemHintText], true] call CBA_fnc_notify; +}; +if (_unit == ACE_player) then { + playSound "click"; +}; From b7cd72e936b956a675b42a3e2a55cba7f5b54423 Mon Sep 17 00:00:00 2001 From: johnb432 <58661205+johnb432@users.noreply.github.com> Date: Sat, 27 Jul 2024 19:15:50 +0200 Subject: [PATCH 015/130] CSW - Fix belt linking (#10148) * fix unloading to units with full inventory * fix belt linking issues * Enhance workaround * Use unit instead if magSource is null --------- Co-authored-by: Salluci --- .../fnc_reload_handleAddTurretMag.sqf | 5 ++-- .../functions/fnc_reload_handleReturnAmmo.sqf | 24 +++++++++++-------- .../csw/functions/fnc_reload_loadMagazine.sqf | 15 ++++++++++-- 3 files changed, 30 insertions(+), 14 deletions(-) diff --git a/addons/csw/functions/fnc_reload_handleAddTurretMag.sqf b/addons/csw/functions/fnc_reload_handleAddTurretMag.sqf index d7af22d319..c752f76f59 100644 --- a/addons/csw/functions/fnc_reload_handleAddTurretMag.sqf +++ b/addons/csw/functions/fnc_reload_handleAddTurretMag.sqf @@ -10,7 +10,7 @@ * 2: Source of magazine * 3: Vehicle Magazine * 4: Ammo in magazine - * 5: Unit or object to return ammo to + * 5: Unit or object to return ammo to (default: Source of magazine) * * Return Value: * None @@ -21,7 +21,8 @@ * Public: No */ -params ["_vehicle", "_turret", "_magSource", "_carryMag", "_ammoReceived", ["_returnTo", _magSource]]; +params ["_vehicle", "_turret", "_magSource", "_carryMag", "_ammoReceived"]; +private _returnTo = param [5, _magSource]; TRACE_6("reload_handleAddTurretMag",_vehicle,_turret,_magSource,_carryMag,_ammoReceived,_returnTo); TRACE_2("",local _vehicle,_vehicle turretLocal _turret); diff --git a/addons/csw/functions/fnc_reload_handleReturnAmmo.sqf b/addons/csw/functions/fnc_reload_handleReturnAmmo.sqf index ca445400b0..864bb2ab6f 100644 --- a/addons/csw/functions/fnc_reload_handleReturnAmmo.sqf +++ b/addons/csw/functions/fnc_reload_handleReturnAmmo.sqf @@ -18,13 +18,15 @@ */ params ["_unloadTo", "_carryMag", "_ammo"]; -TRACE_3("reload_handleReturnAmmo",_unloadTo,_carryMag,_ammo); +TRACE_4("reload_handleReturnAmmo",_unloadTo,typeOf _unloadTo,_carryMag,_ammo); private _carryMaxAmmo = getNumber (configFile >> "CfgMagazines" >> _carryMag >> "count"); private _fullMagazines = floor (_ammo / _carryMaxAmmo); private _bulletsRemaining = _ammo % _carryMaxAmmo; -if (_unloadTo isKindOf "CaManBase") then { +private _unloadToUnit = _unloadTo isKindOf "CAManBase"; + +if (_unloadToUnit) then { while {(_fullMagazines > 0) && {[_unloadTo, _carryMag] call CBA_fnc_canAddItem}} do { _unloadTo addMagazine [_carryMag, _carryMaxAmmo]; _fullMagazines = _fullMagazines - 1; @@ -37,19 +39,21 @@ if (_unloadTo isKindOf "CaManBase") then { if ((_fullMagazines == 0) && {_bulletsRemaining == 0}) exitWith {}; -// Try to use existing container -private _container = _unloadTo getVariable [QGVAR(container), objNull]; -if ((_container distance _unloadTo) > 10) then { _container = objNull; }; -if (isNull _container) then { - _container = (nearestObjects [_unloadTo, [["GroundWeaponHolder"], [QGVAR(ammo_holder)]] select GVAR(handleExtraMagazinesType), 10]) param [0, objNull]; +// Try to use object inventory or existing container +private _container = [_unloadTo, objNull] select _unloadToUnit; +if ((maxLoad _container) isEqualTo 0) then { + _container = _unloadTo getVariable [QGVAR(container), objNull]; + if ((_container distance _unloadTo) > 10) then { _container = objNull; }; + if (isNull _container) then { + _container = (nearestObjects [_unloadTo, [["GroundWeaponHolder"], [QGVAR(ammo_holder)]] select GVAR(handleExtraMagazinesType), 10]) param [0, objNull]; + }; }; - if (isNull _container) then { // Create ammo storage container private _weaponRelPos = _unloadTo getRelPos RELATIVE_DIRECTION(270); _weaponRelPos set [2, ((getPosATL _unloadTo) select 2) + 0.05]; - _container = createVehicle [["GroundWeaponHolder", QGVAR(ammo_holder)] select GVAR(handleExtraMagazinesType), [0, 0, 0], [], 0, "NONE"]; + _container = createVehicle [["GroundWeaponHolder", QGVAR(ammo_holder)] select GVAR(handleExtraMagazinesType), [0, 0, 0], [], 0, "CAN_COLLIDE"]; _unloadTo setVariable [QGVAR(container), _container, true]; _container setDir random [0, 180, 360]; _container setPosATL _weaponRelPos; @@ -59,7 +63,7 @@ if (isNull _container) then { TRACE_2("Creating NEW Container",_container,_weaponRelPos); }; -TRACE_3("adding to container",_container,_fullMagazines,_bulletsRemaining); +TRACE_4("adding to container",_container,typeOf _container,_fullMagazines,_bulletsRemaining); if (_fullMagazines > 0) then { _container addMagazineAmmoCargo [_carryMag, _fullMagazines, _carryMaxAmmo]; diff --git a/addons/csw/functions/fnc_reload_loadMagazine.sqf b/addons/csw/functions/fnc_reload_loadMagazine.sqf index 50081a87a5..07db0fb146 100644 --- a/addons/csw/functions/fnc_reload_loadMagazine.sqf +++ b/addons/csw/functions/fnc_reload_loadMagazine.sqf @@ -52,8 +52,19 @@ private _onFinish = { [_magSource, _carryMag, _bestAmmoToSend] call EFUNC(common,removeSpecificMagazine); if (_bestAmmoToSend == 0) exitWith {}; - TRACE_6("calling addTurretMag event",_vehicle,_turret,_magSource,_carryMag,_bestAmmoToSend,_unit); - [QGVAR(addTurretMag), [_vehicle, _turret, _magSource, _carryMag, _bestAmmoToSend, _unit]] call CBA_fnc_globalEvent; + // Workaround for removeSpecificMagazine and WeaponHolders being deleted when empty, give back to the unit if the weapon holder was deleted + // TODO: Pass type and position of deleted object to create a new one + // TODO: Use '_magSource getEntityInfo 14' in 2.18 and the isSetForDeletion flag to execute in same frame + [{ + params ["_magSource", "_unit", "_args"]; + + if (isNull _magSource) then { + _args pushBack _unit; + }; + + TRACE_1("calling addTurretMag event",_args); + [QGVAR(addTurretMag), _args] call CBA_fnc_globalEvent; + }, [_magSource, _unit, [_vehicle, _turret, _magSource, _carryMag, _bestAmmoToSend]]] call CBA_fnc_execNextFrame; }; From aa6e5c30eca6e7a3bb95a681e11e89f74021cca4 Mon Sep 17 00:00:00 2001 From: PabstMirror Date: Sat, 27 Jul 2024 12:16:49 -0500 Subject: [PATCH 016/130] Fire - Fix medical macros in compiled sqfc (#10147) * Fire - Fix medical macros in compiled sqfc * Update addons/fire/functions/fnc_burnSimulation.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> --------- Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> --- addons/fire/addon.toml | 3 --- addons/fire/functions/fnc_burnSimulation.sqf | 4 +++- addons/fire/script_component.hpp | 8 -------- 3 files changed, 3 insertions(+), 12 deletions(-) delete mode 100644 addons/fire/addon.toml diff --git a/addons/fire/addon.toml b/addons/fire/addon.toml deleted file mode 100644 index bf39213892..0000000000 --- a/addons/fire/addon.toml +++ /dev/null @@ -1,3 +0,0 @@ -[tools] -pboProject_noBinConfig = true -sqfvm_skipConfigChecks = true diff --git a/addons/fire/functions/fnc_burnSimulation.sqf b/addons/fire/functions/fnc_burnSimulation.sqf index ac98de5dda..e061d1ce91 100644 --- a/addons/fire/functions/fnc_burnSimulation.sqf +++ b/addons/fire/functions/fnc_burnSimulation.sqf @@ -149,7 +149,9 @@ params ["_unit", "_instigator"]; }; // Keep pain around unconsciousness limit to allow for more fun interactions - private _damageToAdd = [0.15, _intensity / BURN_MAX_INTENSITY] select (!alive _unit || {GET_PAIN_PERCEIVED(_unit) < (PAIN_UNCONSCIOUS + random 0.2)}); + private _painPercieved = (0 max ((_unit getVariable [QEGVAR(medical,pain), 0]) - (_unit getVariable [QEGVAR(medical,painSuppress), 0])) min 1); + private _painUnconscious = missionNamespace getVariable [QEGVAR(medical,painUnconsciousThreshold), 0]; + private _damageToAdd = [0.15, _intensity / BURN_MAX_INTENSITY] select (!alive _unit || {_painPercieved < _painUnconscious + random 0.2}); if (GETEGVAR(medical,enabled,false)) then { if (!isNull _instigator) then { diff --git a/addons/fire/script_component.hpp b/addons/fire/script_component.hpp index d79ca0d490..f4b636286b 100644 --- a/addons/fire/script_component.hpp +++ b/addons/fire/script_component.hpp @@ -17,14 +17,6 @@ #include "\z\ace\addons\main\script_macros.hpp" -#pragma hemtt flag pe23_ignore_has_include -#if __has_include("\z\ace\addons\medical_engine\script_macros_medical.hpp") -#include "\z\ace\addons\medical_engine\script_macros_medical.hpp" -#else -#define GET_PAIN_PERCEIVED(var) 0 -#define PAIN_UNCONSCIOUS 1 -#endif - #define FIRE_MANAGER_PFH_DELAY 0.25 #define FLARE_SIZE_MODIFIER 5 #define PRONE_ROLLING_ANIMS [\ From e3d8f4053807e7272ba19114309b591dc4408214 Mon Sep 17 00:00:00 2001 From: PabstMirror Date: Sat, 27 Jul 2024 12:37:33 -0500 Subject: [PATCH 017/130] Interaction - Show all possible modes for an attachment (#8154) * Interaction - Show all possible modes for an attachement * Move attach & detach actions under item action * Remove switching from PIP to regular 2D * Remove attachment name from attach/detach actions * Fixed typo in variable name --------- Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> --- .../fnc_getWeaponAttachmentsActions.sqf | 141 +++++++++++++----- addons/interaction/stringtable.xml | 44 +++--- 2 files changed, 124 insertions(+), 61 deletions(-) diff --git a/addons/interaction/functions/fnc_getWeaponAttachmentsActions.sqf b/addons/interaction/functions/fnc_getWeaponAttachmentsActions.sqf index c771589904..2b8fbe43e9 100644 --- a/addons/interaction/functions/fnc_getWeaponAttachmentsActions.sqf +++ b/addons/interaction/functions/fnc_getWeaponAttachmentsActions.sqf @@ -1,6 +1,6 @@ #include "..\script_component.hpp" /* - * Author: mharis001, Dystopian + * Author: mharis001, Dystopian, PabstMirror, johnb43 * Returns children actions for weapon attachment switching. * * Arguments: @@ -21,48 +21,111 @@ params ["_unit"]; params ["_unit"]; private _currentWeapon = currentWeapon _unit; - if (_currentWeapon isEqualTo "") exitWith {[]}; - private _weaponItems = _unit weaponAccessories _currentWeapon; + + if (_currentWeapon == "") exitWith {[]}; + private _cfgWeapons = configFile >> "CfgWeapons"; - private _actions = []; + private _weaponItems = _unit weaponAccessories _currentWeapon; - // "attach" actions - private _items = _unit call EFUNC(common,uniqueItems); - private _compatibleItems = _currentWeapon call CBA_fnc_compatibleItems; - { + // Get current weapon attachments, as well as compatible attachments in inventory + private _allAttachments = (+_weaponItems) - [""]; + _allAttachments append ((_unit call EFUNC(common,uniqueItems)) arrayIntersect (compatibleItems _currentWeapon)); + + (_allAttachments arrayIntersect _allAttachments) apply { private _config = _cfgWeapons >> _x; - private _name = format [LLSTRING(weaponAttachmentsAttach), getText (_config >> "displayName")]; - private _picture = getText (_config >> "picture"); - private _type = getNumber (_config >> "itemInfo" >> "type"); - private _oldAttachment = _weaponItems select ([TYPE_MUZZLE, TYPE_FLASHLIGHT, TYPE_OPTICS, TYPE_BIPOD] find _type); - - private _action = [ - _x, _name, _picture, - LINKFUNC(switchWeaponAttachment), - {true}, - {}, - [_currentWeapon, _x, _oldAttachment] - ] call EFUNC(interact_menu,createAction); - _actions pushBack [_action, [], _unit]; - } forEach ((_items arrayIntersect _compatibleItems) - _weaponItems); - - // "detach" actions - { - if (_x isEqualTo "") then {continue}; - - private _config = _cfgWeapons >> _x; - private _name = format [LLSTRING(weaponAttachmentsDetach), getText (_config >> "displayName")]; + private _name = getText (_config >> "displayName"); private _picture = getText (_config >> "picture"); - private _action = [ - _x, _name, _picture, - LINKFUNC(switchWeaponAttachment), - {true}, - {}, - [_currentWeapon, "", _x] - ] call EFUNC(interact_menu,createAction); - _actions pushBack [_action, [], _unit]; - } forEach _weaponItems; + [ + [ + _x, + _name, + _picture, + {}, + {true}, + { + params ["_unit", "", "_args"]; + _args params ["_attachment", "_name", "_picture", "_weaponItems", "_currentWeapon"]; - _actions + private _cfgWeapons = configFile >> "CfgWeapons"; + private _attachmentNotOnGun = !(_attachment in _weaponItems); + private _actions = []; + + // "attach" action + if (_attachmentNotOnGun && {[_unit, _attachment] call EFUNC(common,hasItem)}) then { + private _type = getNumber (_cfgWeapons >> _attachment >> "itemInfo" >> "type"); + private _currentAttachment = _weaponItems select ([TYPE_MUZZLE, TYPE_FLASHLIGHT, TYPE_OPTICS, TYPE_BIPOD] find _type); + + _actions pushBack [ + [ + QGVAR(attach_) + _attachment, + LLSTRING(weaponAttachmentsAttach), + _picture, + LINKFUNC(switchWeaponAttachment), + {true}, + {}, + [_currentWeapon, _attachment, _currentAttachment] + ] call EFUNC(interact_menu,createAction), + [], + _unit + ]; + }; + + // Don't show interaction with attachments that aren't on the current weapon + if (_attachmentNotOnGun) exitWith {_actions}; + + // "detach" action + _actions pushBack [ + [ + QGVAR(detach_) + _attachment, + LLSTRING(weaponAttachmentsDetach), + _picture, + LINKFUNC(switchWeaponAttachment), + {true}, + {}, + [_currentWeapon, "", _attachment] + ] call EFUNC(interact_menu,createAction), + [], + _unit + ]; + + private _CBA_PIPItems = configFile >> "CBA_PIPItems"; + + // "switch" action + { + // Ignore 2D scopes when using a PIP scope (e.g. CUP uses this) + if (getText (_CBA_PIPItems >> _x) == _attachment) then { + continue; + }; + + private _config = _cfgWeapons >> _x; + private _modeName = getText (_config >> "MRT_SwitchItemHintText"); + + if (_modeName == "") then { + _modeName = getText (_config >> "displayName"); + }; + + _actions pushBack [ + [ + QGVAR(switch_) + _x, + format ["%1: %2", localize "str_sensortype_switch", _modeName], + getText (_config >> "picture"), + LINKFUNC(switchWeaponAttachment), + {true}, + {}, + [_currentWeapon, _x, ""] + ] call EFUNC(interact_menu,createAction), + [], + _unit + ]; + } forEach ((_attachment call CBA_fnc_switchableAttachments) - [_attachment]); // Don't allow switching to current mode + + _actions + }, + [_x, _name, _picture, _weaponItems, _currentWeapon] + ] call EFUNC(interact_menu,createAction), + [], + _unit + ] + } // return }, _unit, QGVAR(weaponAttachmentsActions), 5, QGVAR(clearWeaponAttachmentsActionsCache)] call EFUNC(common,cachedCall); diff --git a/addons/interaction/stringtable.xml b/addons/interaction/stringtable.xml index 38c86f5f99..5b79a69e69 100644 --- a/addons/interaction/stringtable.xml +++ b/addons/interaction/stringtable.xml @@ -1247,30 +1247,30 @@ 전면유리 부수기 - Attach %1 - Установить %1 - %1 を取り付け - Acoplar %1 - Fixer %1 - Przyczep %1 - Befestige %1 - Attacca %1 - 附加 %1 - %1 붙이기 - Fixar %1 + Attach + Установить + を取り付け + Acoplar + Fixer + Przyczep + Befestige + Attacca + 附加 + 붙이기 + Fixar - Detach %1 - Снять %1 - %1 を外す - Desacoplar %1 - Retirer %1 - Odczep %1 - Löse %1 - Stacca %1 - 拆卸 %1 - %1 떼내기 - Desfixar %1 + Detach + Снять + を外す + Desacoplar + Retirer + Odczep + Löse + Stacca + 拆卸 + 떼내기 + Desfixar Enables attach/detach weapon attachment actions for current weapon. From 56eae4060c81be41ff52096bab1d726d1a48e6c9 Mon Sep 17 00:00:00 2001 From: johnb432 <58661205+johnb432@users.noreply.github.com> Date: Sat, 27 Jul 2024 19:42:31 +0200 Subject: [PATCH 018/130] CSW - Improve function headers & comments (#10149) Code formatting changes from 9234 --- addons/csw/dev/checkStaticWeapons.sqf | 6 +-- .../fnc_aceRearmGetCarryMagazines.sqf | 6 +-- addons/csw/functions/fnc_ai_handleFired.sqf | 2 +- addons/csw/functions/fnc_ai_handleGetIn.sqf | 4 +- addons/csw/functions/fnc_ai_reload.sqf | 24 +++++------ .../fnc_assemble_canDeployWeapon.sqf | 6 +-- .../fnc_assemble_canPickupWeapon.sqf | 14 +++---- .../functions/fnc_assemble_deployTripod.sqf | 8 ++-- .../functions/fnc_assemble_deployWeapon.sqf | 4 +- .../fnc_assemble_deployWeaponModifier.sqf | 4 +- .../functions/fnc_assemble_pickupTripod.sqf | 6 +-- .../functions/fnc_assemble_pickupWeapon.sqf | 40 +++++++++---------- addons/csw/functions/fnc_canDeployTripod.sqf | 8 ++-- addons/csw/functions/fnc_canGetIn.sqf | 4 +- addons/csw/functions/fnc_canPickupTripod.sqf | 5 +-- addons/csw/functions/fnc_getCarryMagazine.sqf | 2 +- addons/csw/functions/fnc_getLoadActions.sqf | 6 +-- addons/csw/functions/fnc_initVehicle.sqf | 8 ++-- addons/csw/functions/fnc_proxyWeapon.sqf | 4 +- .../functions/fnc_reload_canLoadMagazine.sqf | 16 ++++---- .../fnc_reload_canUnloadMagazine.sqf | 4 +- .../fnc_reload_getLoadableMagazines.sqf | 8 ++-- .../fnc_reload_getVehicleMagazine.sqf | 2 +- .../fnc_reload_handleAddTurretMag.sqf | 6 +-- .../fnc_reload_handleRemoveTurretMag.sqf | 8 ++-- .../functions/fnc_reload_handleReturnAmmo.sqf | 4 +- .../csw/functions/fnc_reload_loadMagazine.sqf | 4 +- .../fnc_staticWeaponInit_unloadExtraMags.sqf | 35 ++++++++-------- 28 files changed, 124 insertions(+), 124 deletions(-) diff --git a/addons/csw/dev/checkStaticWeapons.sqf b/addons/csw/dev/checkStaticWeapons.sqf index 7d9917daa7..137dc95334 100644 --- a/addons/csw/dev/checkStaticWeapons.sqf +++ b/addons/csw/dev/checkStaticWeapons.sqf @@ -16,7 +16,7 @@ private _inherited = []; private _config = _x; private _configEnabled = (getNumber (_config >> QUOTE(ADDON) >> "enabled")) == 1; if (_configEnabled) then { - private _configExplicit = (count configProperties [_config, "configName _x == 'ace_csw'", false]) == 1; + private _configExplicit = (count configProperties [_config, toString {configName _x == QUOTE(ADDON)}, false]) == 1; if (_configExplicit) then { _explicitBases pushBack (configName _config); _inherited pushBack []; @@ -43,8 +43,8 @@ private _inherited = []; INFO("------ Logging static magazines with no carry version -------"); private _hash = createHashMap; -// private _logAll = true; // logs all possible weapon magazines (even if not used in a static weapon) -private _logAll = false; +private _logAll = false; // logs all possible weapon magazines (even if not used in a static weapon) when set to true + { private _vehicleType = configName _x; private _turretConfig = [_vehicleType, [0]] call CBA_fnc_getTurret; diff --git a/addons/csw/functions/fnc_aceRearmGetCarryMagazines.sqf b/addons/csw/functions/fnc_aceRearmGetCarryMagazines.sqf index 5230fccf52..f3a6bbde5f 100644 --- a/addons/csw/functions/fnc_aceRearmGetCarryMagazines.sqf +++ b/addons/csw/functions/fnc_aceRearmGetCarryMagazines.sqf @@ -1,11 +1,11 @@ #include "..\script_component.hpp" /* * Author: PabstMirror - * Helper function for ace_rearm; Gets magazines that should be loaded by csw + * Helper function for ace_rearm; Gets magazines that should be loaded by csw. * * Arguments: - * 0: Vehicle - * 1: Specific Turret or pass bool to check all turrets (default: true) + * 0: CSW + * 1: Specific Turret or pass bool to check all turrets (default: true) * * Return Value: * [0: compatible veh mags, 1: carry mags] diff --git a/addons/csw/functions/fnc_ai_handleFired.sqf b/addons/csw/functions/fnc_ai_handleFired.sqf index d92e517091..6f7a645257 100644 --- a/addons/csw/functions/fnc_ai_handleFired.sqf +++ b/addons/csw/functions/fnc_ai_handleFired.sqf @@ -1,7 +1,7 @@ #include "..\script_component.hpp" /* * Author: PabstMirror - * Handles AI Fired EH + * Handles AI Fired EH. * * Arguments: * Fired EH diff --git a/addons/csw/functions/fnc_ai_handleGetIn.sqf b/addons/csw/functions/fnc_ai_handleGetIn.sqf index f14a4ccbc7..14b4453f53 100644 --- a/addons/csw/functions/fnc_ai_handleGetIn.sqf +++ b/addons/csw/functions/fnc_ai_handleGetIn.sqf @@ -1,7 +1,7 @@ #include "..\script_component.hpp" /* - * Author: Grim - * Handles AI GetIn on an empty weapon + * Author: LinkIsGrim + * Handles AI GetIn on an empty CSW. * * Arguments: * GetIn EH diff --git a/addons/csw/functions/fnc_ai_reload.sqf b/addons/csw/functions/fnc_ai_reload.sqf index 4d6234f94a..288d718a2f 100644 --- a/addons/csw/functions/fnc_ai_reload.sqf +++ b/addons/csw/functions/fnc_ai_reload.sqf @@ -1,10 +1,10 @@ #include "..\script_component.hpp" /* - * Author: PabstMirror, modified by Grim - * Handles AI reloading + * Author: PabstMirror, LinkIsGrim + * Handles AI reloading. * * Arguments: - * 0: Static Weapon + * 0: CSW * 1: Gunner * 2: Weapon * 3: Magazine (default: "") @@ -15,7 +15,7 @@ * Public: No */ -params ["_staticWeapon", "_gunner", "_weapon", ["_magazine", ""]]; +params ["_vehicle", "_gunner", "_weapon", ["_magazine", ""]]; private _turretPath = [_gunner] call EFUNC(common,getTurretIndex); private _reloadSource = objNull; @@ -24,7 +24,7 @@ private _reloadNeededAmmo = -1; private _cfgMagGroups = configFile >> QGVAR(groups); -private _nearSupplies = [_gunner] + ((_staticWeapon nearSupplies 10) select { +private _nearSupplies = [_gunner] + ((_vehicle nearSupplies 10) select { isNull (group _x) || {!([_x] call EFUNC(common,isPlayer)) && {[side group _gunner, side group _x] call BIS_fnc_sideIsFriendly}} }); @@ -49,7 +49,7 @@ private _nearSupplies = [_gunner] + ((_staticWeapon nearSupplies 10) select { private _xWeaponMag = _x; { if ((getNumber (_cfgMagGroups >> _x >> _xWeaponMag)) == 1) then { - private _loadInfo = [_staticWeapon, _turretPath, _x, _xSource] call FUNC(reload_canLoadMagazine); + private _loadInfo = [_vehicle, _turretPath, _x, _xSource] call FUNC(reload_canLoadMagazine); if (_loadInfo select 0) then { _reloadMag = _x; _reloadSource = _xSource; @@ -81,16 +81,16 @@ if (_bestAmmoToSend == -1) exitWith {ERROR("No ammo");}; [_reloadSource, _reloadMag, _bestAmmoToSend] call EFUNC(common,removeSpecificMagazine); private _timeToLoad = 1; -if (!isNull(configOf _staticWeapon >> QUOTE(ADDON) >> "ammoLoadTime")) then { - _timeToLoad = getNumber(configOf _staticWeapon >> QUOTE(ADDON) >> "ammoLoadTime"); +if (!isNull(configOf _vehicle >> QUOTE(ADDON) >> "ammoLoadTime")) then { + _timeToLoad = getNumber(configOf _vehicle >> QUOTE(ADDON) >> "ammoLoadTime"); }; TRACE_1("Reloading in progress",_timeToLoad); [{ - params ["_staticWeapon", "_turretPath", "_gunner", "_reloadMag", "_bestAmmoToSend"]; - if ((!alive _staticWeapon) || {!alive _gunner} || {(_staticWeapon distance _gunner) > 10}) exitWith {TRACE_1("invalid state",_this);}; + params ["_vehicle", "_turretPath", "_gunner", "_reloadMag", "_bestAmmoToSend"]; + if ((!alive _vehicle) || {!alive _gunner} || {(_vehicle distance _gunner) > 10}) exitWith {TRACE_1("invalid state",_this);}; // Reload the static weapon - TRACE_5("calling addTurretMag event",_staticWeapon,_turretPath,_gunner,_reloadMag,_bestAmmoToSend); + TRACE_5("calling addTurretMag event",_vehicle,_turretPath,_gunner,_reloadMag,_bestAmmoToSend); [QGVAR(addTurretMag), _this] call CBA_fnc_globalEvent; -}, [_staticWeapon, _turretPath, _gunner, _reloadMag, _bestAmmoToSend], _timeToLoad] call CBA_fnc_waitAndExecute; +}, [_vehicle, _turretPath, _gunner, _reloadMag, _bestAmmoToSend], _timeToLoad] call CBA_fnc_waitAndExecute; diff --git a/addons/csw/functions/fnc_assemble_canDeployWeapon.sqf b/addons/csw/functions/fnc_assemble_canDeployWeapon.sqf index 65dd81cc41..6dd58fe4fb 100644 --- a/addons/csw/functions/fnc_assemble_canDeployWeapon.sqf +++ b/addons/csw/functions/fnc_assemble_canDeployWeapon.sqf @@ -1,14 +1,14 @@ #include "..\script_component.hpp" /* * Author: tcvm - * Checks if you can deploy a weapon on the tripod + * Checks if you can deploy a weapon on the tripod. * * Arguments: - * 0: Target Tripod + * 0: Target * 1: Player * * Return Value: - * Wether or not you can deploy the weapon + * Whether or not you can deploy the weapon * * Example: * [cursorObject, player] call ace_csw_fnc_assemble_canDeployWeapon diff --git a/addons/csw/functions/fnc_assemble_canPickupWeapon.sqf b/addons/csw/functions/fnc_assemble_canPickupWeapon.sqf index 0d508bfa89..3228373b40 100644 --- a/addons/csw/functions/fnc_assemble_canPickupWeapon.sqf +++ b/addons/csw/functions/fnc_assemble_canPickupWeapon.sqf @@ -1,23 +1,23 @@ #include "..\script_component.hpp" /* * Author: tcvm - * If the CSW is mounted or in use this will not allow you to dismount the weapon + * If the CSW is mounted or in use this will not allow you to dismount the weapon. * * Arguments: - * 0: Static Weapon + * 0: CSW * * Return Value: - * Can Dismount + * Can dismount weapon * * Example: - * [cursorObject] call ace_csw_fnc_assemble_canPickupWeapon + * cursorObject call ace_csw_fnc_assemble_canPickupWeapon * * Public: No */ -params ["_staticWeapon"]; +params ["_vehicle"]; // Assembly mode: [0=disabled, 1=enabled, 2=enabled&unload, 3=default] -private _assemblyMode = [false, true, true, GVAR(defaultAssemblyMode)] select (_staticWeapon getVariable [QGVAR(assemblyMode), 3]); +private _assemblyMode = [false, true, true, GVAR(defaultAssemblyMode)] select (_vehicle getVariable [QGVAR(assemblyMode), 3]); -_assemblyMode && {alive _staticWeapon} && {((crew _staticWeapon) findIf {alive _x && {!unitIsUAV _x}}) == -1} // return +_assemblyMode && {alive _vehicle} && {((crew _vehicle) findIf {alive _x && {!unitIsUAV _x}}) == -1} // return diff --git a/addons/csw/functions/fnc_assemble_deployTripod.sqf b/addons/csw/functions/fnc_assemble_deployTripod.sqf index 29cc4b5876..c69d618066 100644 --- a/addons/csw/functions/fnc_assemble_deployTripod.sqf +++ b/addons/csw/functions/fnc_assemble_deployTripod.sqf @@ -1,7 +1,7 @@ #include "..\script_component.hpp" /* * Author: tcvm - * Deploys the tripod + * Deploys the tripod. * * Arguments: * 0: Unit @@ -10,7 +10,7 @@ * None * * Example: - * [player] call ace_csw_fnc_assemble_deployTripod + * player call ace_csw_fnc_assemble_deployTripod * * Public: No */ @@ -34,7 +34,7 @@ _args params ["_player", "_secondaryWeaponClassname", "_secondaryWeaponInfo"]; TRACE_3("deployTripod finish",_player,_secondaryWeaponClassname,_secondaryWeaponInfo); - private _tripodClassname = getText(configFile >> "CfgWeapons" >> _secondaryWeaponClassname >> QUOTE(ADDON) >> "deploy"); + private _tripodClassname = getText (configFile >> "CfgWeapons" >> _secondaryWeaponClassname >> QUOTE(ADDON) >> "deploy"); // Create a tripod private _cswTripod = createVehicle [_tripodClassname, [0, 0, 0], [], 0, "NONE"]; @@ -96,6 +96,6 @@ } forEach _secondaryWeaponInfo; }; - private _deployTime = getNumber(configFile >> "CfgWeapons" >> _secondaryWeaponClassname >> QUOTE(ADDON) >> "deployTime"); + private _deployTime = getNumber (configFile >> "CfgWeapons" >> _secondaryWeaponClassname >> QUOTE(ADDON) >> "deployTime"); [TIME_PROGRESSBAR(_deployTime), [_player, _secondaryWeaponClassname, _secondaryWeaponInfo], _onFinish, _onFailure, LLSTRING(PlaceTripod_progressBar)] call EFUNC(common,progressBar); }, _this] call CBA_fnc_execNextFrame; diff --git a/addons/csw/functions/fnc_assemble_deployWeapon.sqf b/addons/csw/functions/fnc_assemble_deployWeapon.sqf index 974bf03431..a0e0acdd28 100644 --- a/addons/csw/functions/fnc_assemble_deployWeapon.sqf +++ b/addons/csw/functions/fnc_assemble_deployWeapon.sqf @@ -1,11 +1,11 @@ #include "..\script_component.hpp" /* * Author: tcvm - * Deploys the current CSW + * Deploys the current CSW. * * Arguments: * 0: Target - * 1: Unit + * 1: Player * 2: Args * 3: Action Data * diff --git a/addons/csw/functions/fnc_assemble_deployWeaponModifier.sqf b/addons/csw/functions/fnc_assemble_deployWeaponModifier.sqf index 85b1346415..f98978195d 100644 --- a/addons/csw/functions/fnc_assemble_deployWeaponModifier.sqf +++ b/addons/csw/functions/fnc_assemble_deployWeaponModifier.sqf @@ -1,7 +1,7 @@ #include "..\script_component.hpp" /* * Author: PabstMirror - * Modifies interaction for deploying weapon + * Modifies interaction for deploying weapon. * * Arguments: * 0: Target @@ -21,7 +21,7 @@ params ["_target", "_player", "", "_actionData"]; private _carryWeaponClassname = secondaryWeapon _player; -private _assembleTo = (getText(configFile >> "CfgWeapons" >> _carryWeaponClassname >> QUOTE(ADDON) >> "assembleTo" >> (typeOf _target))); +private _assembleTo = getText (configFile >> "CfgWeapons" >> _carryWeaponClassname >> QUOTE(ADDON) >> "assembleTo" >> typeOf _target); private _icon = getText (configFile >> "CfgVehicles" >> _assembleTo >> "picture"); TRACE_2("",_assembleTo,_icon); diff --git a/addons/csw/functions/fnc_assemble_pickupTripod.sqf b/addons/csw/functions/fnc_assemble_pickupTripod.sqf index 0996c0f3d3..c09400a87f 100644 --- a/addons/csw/functions/fnc_assemble_pickupTripod.sqf +++ b/addons/csw/functions/fnc_assemble_pickupTripod.sqf @@ -1,11 +1,11 @@ #include "..\script_component.hpp" /* * Author: tcvm - * Picks up the tripod and adds it to the player launcher slot + * Picks up the tripod and adds it to the player launcher slot. * * Arguments: * 0: Tripod - * 1: Unit + * 1: Player * * Return Value: * None @@ -56,7 +56,7 @@ if (isNull _weaponHolder || {_tripodPos distance _weaponHolder > 2}) then { _weaponHolder = createVehicle ["GroundWeaponHolder", [0, 0, 0], [], 0, "CAN_COLLIDE"]; _weaponHolder setDir random [0, 180, 360]; - _weaponHolder setVehiclePosition [_tripodPos, [], 0, "CAN_COLLIDE"]; // places object on surface below + _weaponHolder setVehiclePosition [_tripodPos, [], 0, "CAN_COLLIDE"]; // Places object on surface below }; _weaponHolder addWeaponCargoGlobal [_tripodClassname, 1]; diff --git a/addons/csw/functions/fnc_assemble_pickupWeapon.sqf b/addons/csw/functions/fnc_assemble_pickupWeapon.sqf index 468f385efa..65dc5fa740 100644 --- a/addons/csw/functions/fnc_assemble_pickupWeapon.sqf +++ b/addons/csw/functions/fnc_assemble_pickupWeapon.sqf @@ -1,11 +1,11 @@ #include "..\script_component.hpp" /* * Author: tcvm - * Dismounts the weapon from the tripod and drops its backpack beside + * Dismounts the weapon from the tripod and drops its backpack beside. * * Arguments: - * 0: Static Weapon - * 1: Unit + * 0: CSW + * 1: Player * * Return Value: * None @@ -17,10 +17,10 @@ */ [{ - params ["_staticWeapon", "_player"]; - TRACE_2("assemble_pickupWeapon",_staticWeapon,_player); + params ["_vehicle", "_player"]; + TRACE_2("assemble_pickupWeapon",_vehicle,_player); - private _weaponConfig = configOf _staticWeapon >> QUOTE(ADDON); + private _weaponConfig = configOf _vehicle >> QUOTE(ADDON); private _carryWeaponClassname = getText (_weaponConfig >> "disassembleWeapon"); if (!isClass (configFile >> "CfgWeapons" >> _carryWeaponClassname)) exitWith { @@ -37,15 +37,15 @@ private _onDisassembleFunc = getText (_weaponConfig >> "disassembleFunc"); private _pickupTime = getNumber (configFile >> "CfgWeapons" >> _carryWeaponClassname >> QUOTE(ADDON) >> "pickupTime"); - TRACE_4("",typeOf _staticWeapon,_carryWeaponClassname,_turretClassname,_pickupTime); + TRACE_4("",typeOf _vehicle,_carryWeaponClassname,_turretClassname,_pickupTime); private _onFinish = { params ["_args"]; - _args params ["_staticWeapon", "_player", "_carryWeaponClassname", "_turretClassname", "_onDisassembleFunc"]; - TRACE_4("disassemble finish",_staticWeapon,_player,_carryWeaponClassname,_turretClassname); + _args params ["_vehicle", "_player", "_carryWeaponClassname", "_turretClassname", "_onDisassembleFunc"]; + TRACE_4("disassemble finish",_vehicle,_player,_carryWeaponClassname,_turretClassname); - private _weaponPos = (getPosATL _staticWeapon) vectorAdd [0, 0, 0.1]; - private _weaponDir = getDir _staticWeapon; + private _weaponPos = (getPosATL _vehicle) vectorAdd [0, 0, 0.1]; + private _weaponDir = getDir _vehicle; private _carryWeaponMag = []; private _carryWeaponMags = compatibleMagazines _carryWeaponClassname; @@ -64,7 +64,7 @@ TRACE_2("Removing ammo",_xMag,_carryMag); [_player, _carryMag, _xAmmo] call FUNC(reload_handleReturnAmmo); }; - } forEach (magazinesAllTurrets _staticWeapon); + } forEach (magazinesAllTurrets _vehicle); if (_turretClassname isNotEqualTo "") then { private _cswTripod = createVehicle [_turretClassname, [0, 0, 0], [], 0, "NONE"]; @@ -76,7 +76,7 @@ _cswTripod setVelocity [0, 0, -0.05]; _cswTripod setVectorUp (surfaceNormal _weaponPos); }, [_cswTripod, _weaponDir, _weaponPos]] call CBA_fnc_execNextFrame; - [_cswTripod, _staticWeapon] call (missionNamespace getVariable _onDisassembleFunc); + [_cswTripod, _vehicle] call (missionNamespace getVariable _onDisassembleFunc); }; [{ @@ -99,7 +99,7 @@ // Create a new weapon holder (don't try to get an existing one, as no guarantee where it could be) private _weaponHolder = createVehicle ["GroundWeaponHolder", [0, 0, 0], [], 0, "CAN_COLLIDE"]; _weaponHolder setDir random [0, 180, 360]; - _weaponHolder setVehiclePosition [_weaponPos, [], 0, "CAN_COLLIDE"]; // places object on surface below + _weaponHolder setVehiclePosition [_weaponPos, [], 0, "CAN_COLLIDE"]; // Places object on surface below _weaponHolder addWeaponWithAttachmentsCargoGlobal [[_carryWeaponClassname, "", "", "", _carryWeaponMag, [], ""], 1]; }, [_player, _weaponPos, _carryWeaponClassname, _carryWeaponMag, _turretClassname]] call CBA_fnc_execNextFrame; @@ -108,23 +108,23 @@ // Eject dead units (all crew are dead or UAV at this point, otherwise condition would have failed), but ignore UAV units { if (unitIsUAV _x) then { - _staticWeapon deleteVehicleCrew _x; + _vehicle deleteVehicleCrew _x; } else { moveOut _x; }; - } forEach (crew _staticWeapon); + } forEach (crew _vehicle); - deleteVehicle _staticWeapon; + deleteVehicle _vehicle; LOG("end"); }; private _condition = { params ["_args"]; - _args params ["_staticWeapon"]; + _args params ["_vehicle"]; - _staticWeapon call FUNC(assemble_canPickupWeapon) + _vehicle call FUNC(assemble_canPickupWeapon) }; - [TIME_PROGRESSBAR(_pickupTime), [_staticWeapon, _player, _carryWeaponClassname, _turretClassname, _onDisassembleFunc], _onFinish, {}, LLSTRING(DisassembleCSW_progressBar), _condition] call EFUNC(common,progressBar); + [TIME_PROGRESSBAR(_pickupTime), [_vehicle, _player, _carryWeaponClassname, _turretClassname, _onDisassembleFunc], _onFinish, {}, LLSTRING(DisassembleCSW_progressBar), _condition] call EFUNC(common,progressBar); }, _this] call CBA_fnc_execNextFrame; diff --git a/addons/csw/functions/fnc_canDeployTripod.sqf b/addons/csw/functions/fnc_canDeployTripod.sqf index 8969758e4d..9eb7f0a133 100644 --- a/addons/csw/functions/fnc_canDeployTripod.sqf +++ b/addons/csw/functions/fnc_canDeployTripod.sqf @@ -1,10 +1,10 @@ #include "..\script_component.hpp" /* * Author: tcvm - * Checks if the unit can deploy a tripod + * Checks if the player can deploy the tripod. * * Arguments: - * 0: Unit + * 0: Player * * Return Value: * Can deploy @@ -15,8 +15,8 @@ * Public: No */ -params ["_unit"]; +params ["_player"]; -private _secondaryWeapon = secondaryWeapon _unit; +private _secondaryWeapon = secondaryWeapon _player; _secondaryWeapon != "" && {getText (configFile >> "CfgWeapons" >> _secondaryWeapon >> QUOTE(ADDON) >> "type") == "mount"} // return diff --git a/addons/csw/functions/fnc_canGetIn.sqf b/addons/csw/functions/fnc_canGetIn.sqf index 16446c4fb2..9e017c16ef 100644 --- a/addons/csw/functions/fnc_canGetIn.sqf +++ b/addons/csw/functions/fnc_canGetIn.sqf @@ -1,10 +1,10 @@ #include "..\script_component.hpp" /* * Author: tcvm - * Checks if it's possible to get in the CSW + * Checks if it's possible to get in the CSW. * * Arguments: - * 0: Vehicle + * 0: CSW * * Return Value: * None diff --git a/addons/csw/functions/fnc_canPickupTripod.sqf b/addons/csw/functions/fnc_canPickupTripod.sqf index 2ec3b065da..bf25b5a9e8 100644 --- a/addons/csw/functions/fnc_canPickupTripod.sqf +++ b/addons/csw/functions/fnc_canPickupTripod.sqf @@ -1,17 +1,16 @@ #include "..\script_component.hpp" /* * Author: tcvm - * Checks if the unit can pickup the tripod + * Checks if the player can pickup the tripod. * * Arguments: * 0: Tripod - * 1: Unit (not used) * * Return Value: * Can pickup * * Example: - * [cursorObject, player] call ace_csw_fnc_canPickupTripod + * cursorObject call ace_csw_fnc_canPickupTripod * * Public: No */ diff --git a/addons/csw/functions/fnc_getCarryMagazine.sqf b/addons/csw/functions/fnc_getCarryMagazine.sqf index 81e07c6f10..3d94ca2fe1 100644 --- a/addons/csw/functions/fnc_getCarryMagazine.sqf +++ b/addons/csw/functions/fnc_getCarryMagazine.sqf @@ -1,7 +1,7 @@ #include "..\script_component.hpp" /* * Author: PabstMirror, Dystopian - * Gets magazine that the player can carry, suitable to vehicle magazine + * Gets magazine that the player can carry, suitable to vehicle magazine. * * Arguments: * 0: Vehicle Magazine diff --git a/addons/csw/functions/fnc_getLoadActions.sqf b/addons/csw/functions/fnc_getLoadActions.sqf index e505c7f50f..2b28d2dbd6 100644 --- a/addons/csw/functions/fnc_getLoadActions.sqf +++ b/addons/csw/functions/fnc_getLoadActions.sqf @@ -1,10 +1,10 @@ #include "..\script_component.hpp" /* * Author: PabstMirror - * Gets sub actions for what the unit can load into the CSW + * Gets sub actions for what the player can load into the CSW. * * Arguments: - * 0: Vehicle + * 0: CSW * 1: Unit * * Return Value: @@ -35,7 +35,7 @@ private _condition = { ([_target, _turretPath, _carryMag, _magSource] call FUNC(reload_canLoadMagazine)) select 0 }; -private _cfgMagazines = configFile >> "CfgMagazines"; // micro-optimization +private _cfgMagazines = configFile >> "CfgMagazines"; // Micro-optimization private _actions = []; { _x params ["_carryMag", "", "_loadInfo"]; diff --git a/addons/csw/functions/fnc_initVehicle.sqf b/addons/csw/functions/fnc_initVehicle.sqf index 2d7241029f..80ff071f10 100644 --- a/addons/csw/functions/fnc_initVehicle.sqf +++ b/addons/csw/functions/fnc_initVehicle.sqf @@ -1,7 +1,7 @@ #include "..\script_component.hpp" /* * Author: tcvm - * Initializes CSW systems on vehicle + * Initializes CSW systems on vehicle. * * Arguments: * 0: Vehicle @@ -78,7 +78,7 @@ if (hasInterface && {!(_typeOf in GVAR(initializedStaticTypes))}) then { if ((GVAR(ammoHandling) == 0) && {!([false, true, true, GVAR(defaultAssemblyMode)] select (_target getVariable [QGVAR(assemblyMode), 3]))}) exitWith { false }; [_player, _target, ["isNotSwimming", "isNotSitting"]] call EFUNC(common,canInteractWith) }; - private _childenCode = { + private _childrenCode = { BEGIN_COUNTER(getActions); // can remove for final release private _ret = (call FUNC(getLoadActions)) + (call FUNC(getUnloadActions)); END_COUNTER(getActions); @@ -86,10 +86,10 @@ if (hasInterface && {!(_typeOf in GVAR(initializedStaticTypes))}) then { }; if (_configEnabled && {_magazineLocation != ""}) then { private _positionCode = compile _magazineLocation; - private _ammoAction = [QGVAR(magazine), LLSTRING(AmmoHandling_displayName), "", {}, _condition, _childenCode, [], _positionCode, 4] call EFUNC(interact_menu,createAction); + private _ammoAction = [QGVAR(magazine), LLSTRING(AmmoHandling_displayName), "", {}, _condition, _childrenCode, [], _positionCode, 4] call EFUNC(interact_menu,createAction); _ammoActionPath = [_typeOf, 0, [], _ammoAction] call EFUNC(interact_menu,addActionToClass); } else { - private _ammoAction = [QGVAR(magazine), LLSTRING(AmmoHandling_displayName), "", {}, _condition, _childenCode] call EFUNC(interact_menu,createAction); + private _ammoAction = [QGVAR(magazine), LLSTRING(AmmoHandling_displayName), "", {}, _condition, _childrenCode] call EFUNC(interact_menu,createAction); _ammoActionPath = [_typeOf, 0, ["ACE_MainActions"], _ammoAction] call EFUNC(interact_menu,addActionToClass); }; diff --git a/addons/csw/functions/fnc_proxyWeapon.sqf b/addons/csw/functions/fnc_proxyWeapon.sqf index fedd1d412b..42773dc7ec 100644 --- a/addons/csw/functions/fnc_proxyWeapon.sqf +++ b/addons/csw/functions/fnc_proxyWeapon.sqf @@ -1,10 +1,10 @@ #include "..\script_component.hpp" /* * Author: tcvm, PabstMirror - * Handles the use of proxy weapons to bypass engine reload times + * Handles the use of proxy weapons to fix engine-reload times. * * Arguments: - * 0: Vehicle + * 0: CSW * 1: Turret * 2: Proxy weapon needed * 2: Weapon should be emptied diff --git a/addons/csw/functions/fnc_reload_canLoadMagazine.sqf b/addons/csw/functions/fnc_reload_canLoadMagazine.sqf index 70c673299a..d4049706bd 100644 --- a/addons/csw/functions/fnc_reload_canLoadMagazine.sqf +++ b/addons/csw/functions/fnc_reload_canLoadMagazine.sqf @@ -1,16 +1,16 @@ #include "..\script_component.hpp" /* - * Author: PabstMirror &tcvm - * Tests if unit can load a magazine into a static weapon. + * Author: PabstMirror, tcvm + * Tests if unit can load a magazine into a CSW. * * Arguments: - * 0: Static Weapon + * 0: CSW * 1: Turret Path * 2: Carryable Magazine - * 3: Supplier + * 3: Supplier (default: objNull) * * Return Value: - * [CanLoad, LoadedMag, AmmoNeeded, IsBeltLinking] + * [Can Load , Loaded Mag , Ammo Needed , Is Belt Linking ] * * Example: * [cursorObject, [0], "ACE_csw_100Rnd_127x99_mag_red", player] call ace_csw_fnc_reload_canLoadMagazine @@ -28,7 +28,7 @@ if (!alive _vehicle) exitWith { _return }; // Verify holder has carry magazine if ( (!isNull _magSource) && - {!((_magSource isKindOf "Bag_Base") || {_magSource isKindOf "ContainerSupply"})} && // hacky workaround for magazines within dropped backpacks + {!((_magSource isKindOf "Bag_Base") || {_magSource isKindOf "ContainerSupply"})} && // Hacky workaround for magazines within dropped backpacks { ((_vehicle distance _magSource) > 10) || {((magazineCargo _magSource) findIf {_x == _carryMag}) == -1} @@ -42,7 +42,7 @@ private _cfgGroupsCarryMag = configFile >> QGVAR(groups) >> _carryMag; private _desiredAmmo = getNumber (configOf _vehicle >> QUOTE(ADDON) >> "desiredAmmo"); if (_desiredAmmo == 0) then { _desiredAmmo = 100; }; -private _ammoNeeded = _desiredAmmo min getNumber (_cfgMagazinesCarryMag >> "count"); // assume it needs full carry mag +private _ammoNeeded = _desiredAmmo min getNumber (_cfgMagazinesCarryMag >> "count"); // Assume it needs full carry mag private _loadedMag = ""; private _isBeltLinking = false; @@ -62,7 +62,7 @@ scopeName "main"; }; private _maxMagazineAmmo = _desiredAmmo min getNumber (_cfgMagazines >> _xMag >> "count"); if (_xAmmo >= _maxMagazineAmmo) exitWith { - [false, _loadedMag, -6, false] breakOut "main"; // Already at capicity + [false, _loadedMag, -6, false] breakOut "main"; // Already at capacity }; _ammoNeeded = _maxMagazineAmmo - _xAmmo; _isBeltLinking = true; diff --git a/addons/csw/functions/fnc_reload_canUnloadMagazine.sqf b/addons/csw/functions/fnc_reload_canUnloadMagazine.sqf index 4e03625a29..d7899e655a 100644 --- a/addons/csw/functions/fnc_reload_canUnloadMagazine.sqf +++ b/addons/csw/functions/fnc_reload_canUnloadMagazine.sqf @@ -1,10 +1,10 @@ #include "..\script_component.hpp" /* * Author: PabstMirror - * Tests if unit can unload a magazine from a static weapon. + * Tests if unit can unload a magazine from a CSW. * * Arguments: - * 0: Static Weapon + * 0: CSW * 1: Turret Path * 2: Player * 3: Carryable Magazine diff --git a/addons/csw/functions/fnc_reload_getLoadableMagazines.sqf b/addons/csw/functions/fnc_reload_getLoadableMagazines.sqf index 724ee4d09c..861f70350d 100644 --- a/addons/csw/functions/fnc_reload_getLoadableMagazines.sqf +++ b/addons/csw/functions/fnc_reload_getLoadableMagazines.sqf @@ -1,15 +1,15 @@ #include "..\script_component.hpp" /* * Author: PabstMirror - * Gets magazines that the player is carrying that can be loaded into the static weapon + * Gets nearby magazines that can be loaded into the CSW. * * Arguments: - * 0: Vehicle - * 1: Player + * 0: CSW + * 1: Unit * * Return Value: * Mags - * [Carry Magazine , Turret Path , Load Info , Magazine Source ] + * [Carry Magazine , Turret Path , Load Info , Magazine Source ] * * Example: * [cursorObject, player] call ace_csw_fnc_reload_getLoadableMagazines diff --git a/addons/csw/functions/fnc_reload_getVehicleMagazine.sqf b/addons/csw/functions/fnc_reload_getVehicleMagazine.sqf index 6b5b77efee..3682651aac 100644 --- a/addons/csw/functions/fnc_reload_getVehicleMagazine.sqf +++ b/addons/csw/functions/fnc_reload_getVehicleMagazine.sqf @@ -4,7 +4,7 @@ * Finds the best vehicle magazines to create from a carryable magazine for a given weapon. * * Arguments: - * 0: Vehicle + * 0: CSW * 1: Turret * 2: Magazine that is carryable * diff --git a/addons/csw/functions/fnc_reload_handleAddTurretMag.sqf b/addons/csw/functions/fnc_reload_handleAddTurretMag.sqf index c752f76f59..389ae699a4 100644 --- a/addons/csw/functions/fnc_reload_handleAddTurretMag.sqf +++ b/addons/csw/functions/fnc_reload_handleAddTurretMag.sqf @@ -1,11 +1,11 @@ #include "..\script_component.hpp" /* * Author: tcvm, PabstMirror - * Handles adding ammo to a turret - * Called from a global event but only runs where turret is local + * Handles adding ammo to a turret. + * Called from a global event but only runs where turret is local. * * Arguments: - * 0: Static Weapon + * 0: CSW * 1: Turret Path * 2: Source of magazine * 3: Vehicle Magazine diff --git a/addons/csw/functions/fnc_reload_handleRemoveTurretMag.sqf b/addons/csw/functions/fnc_reload_handleRemoveTurretMag.sqf index 51036b525a..dccc9b16d4 100644 --- a/addons/csw/functions/fnc_reload_handleRemoveTurretMag.sqf +++ b/addons/csw/functions/fnc_reload_handleRemoveTurretMag.sqf @@ -1,13 +1,13 @@ #include "..\script_component.hpp" /* * Author: tcvm - * Handles removing ammo from a turret - * Called from a global event but only runs where turret is local + * Handles removing ammo from a turret. + * Called from a global event but only runs where turret is local. * * Arguments: - * 0: Static Weapon + * 0: CSW * 1: Turret Path - * 2: Magainze Unit Can Carry + * 2: Magazine Unit Can Carry * 3: Magazine To Remove From Static * 4: Unit or container to unload to * diff --git a/addons/csw/functions/fnc_reload_handleReturnAmmo.sqf b/addons/csw/functions/fnc_reload_handleReturnAmmo.sqf index 864bb2ab6f..009a39c0d1 100644 --- a/addons/csw/functions/fnc_reload_handleReturnAmmo.sqf +++ b/addons/csw/functions/fnc_reload_handleReturnAmmo.sqf @@ -1,7 +1,7 @@ #include "..\script_component.hpp" /* - * Author: tcvm and PabstMirror - * Handles returned ammo (either from unloading or leftovers from linking) + * Author: tcvm, PabstMirror + * Handles returned ammo (either from unloading or leftovers from linking). * * Arguments: * 0: Man or Vehicle diff --git a/addons/csw/functions/fnc_reload_loadMagazine.sqf b/addons/csw/functions/fnc_reload_loadMagazine.sqf index 07db0fb146..ac6e992fb8 100644 --- a/addons/csw/functions/fnc_reload_loadMagazine.sqf +++ b/addons/csw/functions/fnc_reload_loadMagazine.sqf @@ -1,10 +1,10 @@ #include "..\script_component.hpp" /* * Author: PabstMirror - * Loads a magazine into a static weapon from a magazine carried by or next to the player. + * Loads a magazine into a CSW from a magazine carried by or next to the player. * * Arguments: - * 0: Vehicle + * 0: CSW * 1: Turret * 2: Unit Carried Magazine * 3: Magazine source diff --git a/addons/csw/functions/fnc_staticWeaponInit_unloadExtraMags.sqf b/addons/csw/functions/fnc_staticWeaponInit_unloadExtraMags.sqf index 98200840a3..1c27a494d5 100644 --- a/addons/csw/functions/fnc_staticWeaponInit_unloadExtraMags.sqf +++ b/addons/csw/functions/fnc_staticWeaponInit_unloadExtraMags.sqf @@ -1,11 +1,12 @@ #include "..\script_component.hpp" /* * Author: tcvm, PabstMirror - * Dumps ammo to container + * Dumps ammo to container. * * Arguments: - * 0: Weapon + * 0: CSW * 1: Using advanced assembly + * 2: Empty weapon * * Return Value: * None @@ -16,11 +17,11 @@ * Public: No */ -params ["_staticWeapon", "_assemblyMode", "_emptyWeapon"]; -TRACE_3("staticWeaponInit_unloadExtraMags",_staticWeapon,_assemblyMode,_emptyWeapon); +params ["_vehicle", "_assemblyMode", "_emptyWeapon"]; +TRACE_3("staticWeaponInit_unloadExtraMags",_vehicle,_assemblyMode,_emptyWeapon); if (!_assemblyMode) exitWith {}; -private _desiredAmmo = getNumber (configOf _staticWeapon >> QUOTE(ADDON) >> "desiredAmmo"); +private _desiredAmmo = getNumber (configOf _vehicle >> QUOTE(ADDON) >> "desiredAmmo"); private _storeExtraMagazines = GVAR(handleExtraMagazines); if (_emptyWeapon) then { _desiredAmmo = 0; @@ -56,41 +57,41 @@ private _containerMagazineCount = []; } else { if ((_xMag select [0,4]) != "fake") then { WARNING_1("Unable to unload [%1] - No matching carry mag",_xMag); }; }; -} forEach (magazinesAllTurrets _staticWeapon); +} forEach (magazinesAllTurrets _vehicle); TRACE_1("Remove all loaded magazines",_magsToRemove); { - _staticWeapon removeMagazinesTurret _x; + _vehicle removeMagazinesTurret _x; if ((_loadedMagazineInfo select [0,2]) isEqualTo _x) then { TRACE_1("Re-add the starting mag",_loadedMagazineInfo); - _staticWeapon addMagazineTurret _loadedMagazineInfo; + _vehicle addMagazineTurret _loadedMagazineInfo; }; } forEach _magsToRemove; -private _secondaryWeaponMagazines = _staticWeapon getVariable [QGVAR(secondaryWeaponMagazines), []]; +private _secondaryWeaponMagazines = _vehicle getVariable [QGVAR(secondaryWeaponMagazines), []]; if (_secondaryWeaponMagazines isNotEqualTo []) then { // Check if the static weapon can take magazines - private _turret = (allTurrets _staticWeapon) param [0, []]; - private _compatibleMagazinesTurret = flatten ((_staticWeapon weaponsTurret _turret) apply {compatibleMagazines _x}); + private _turret = (allTurrets _vehicle) param [0, []]; + private _compatibleMagazinesTurret = flatten ((_vehicle weaponsTurret _turret) apply {compatibleMagazines _x}); private _container = objNull; { - private _vehicleMag = [_staticWeapon, _turret, _x select 0] call FUNC(reload_getVehicleMagazine); + private _vehicleMag = [_vehicle, _turret, _x select 0] call FUNC(reload_getVehicleMagazine); TRACE_3("Re-add previous mag",_x select 0,_turret,_vehicleMag); // If the magazine can be added to the static weapon, do it now if (_vehicleMag in _compatibleMagazinesTurret) then { - _staticWeapon addMagazineTurret [_vehicleMag, _turret, _x select 1]; + _vehicle addMagazineTurret [_vehicleMag, _turret, _x select 1]; } else { // Find a suitable container to place items in if necessary if (isNull _container) then { - _container = (nearestObjects [_staticWeapon, ["GroundWeaponHolder"], 10]) param [0, objNull]; + _container = (nearestObjects [_vehicle, ["GroundWeaponHolder"], 10]) param [0, objNull]; // Create ammo storage container if (isNull _container) then { - _container = createVehicle ["GroundWeaponHolder", getPosATL _staticWeapon, [], 0, "NONE"]; + _container = createVehicle ["GroundWeaponHolder", getPosATL _vehicle, [], 0, "NONE"]; }; }; @@ -99,12 +100,12 @@ if (_secondaryWeaponMagazines isNotEqualTo []) then { }; } forEach _secondaryWeaponMagazines; - _staticWeapon setVariable [QGVAR(secondaryWeaponMagazines), nil, true]; + _vehicle setVariable [QGVAR(secondaryWeaponMagazines), nil, true]; }; if (_storeExtraMagazines) then { TRACE_1("saving extra mags to container",_containerMagazineCount); { - [_staticWeapon, _x, _containerMagazineCount select _forEachIndex] call FUNC(reload_handleReturnAmmo); + [_vehicle, _x, _containerMagazineCount select _forEachIndex] call FUNC(reload_handleReturnAmmo); } forEach _containerMagazineClassnames; }; From a6ab050a075a8cf930c0034a394bdd3ec4c2475e Mon Sep 17 00:00:00 2001 From: PabstMirror Date: Sun, 28 Jul 2024 11:43:03 -0500 Subject: [PATCH 019/130] Dogtags - Rename inventory items via CBA (#10130) * Dogtags - Rename inventory items via CBA * Update addons/dogtags/XEH_postInit.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> --------- Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> --- addons/dogtags/XEH_postInit.sqf | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/addons/dogtags/XEH_postInit.sqf b/addons/dogtags/XEH_postInit.sqf index 3ced843f47..c072090a60 100644 --- a/addons/dogtags/XEH_postInit.sqf +++ b/addons/dogtags/XEH_postInit.sqf @@ -3,6 +3,18 @@ if (hasInterface || isServer) then { [QGVAR(broadcastDogtagInfo), { GVAR(dogtagsData) set _this; + + if (isNil "CBA_fnc_renameInventoryItem") exitWith {}; // requires https://github.com/CBATeam/CBA_A3/pull/1329 + params ["_item", "_dogTagData"]; + private _name = _dogtagData param [0, ""]; + + // If data doesn't exist or body has no name, set name as "unknown" + if (_name == "") then { + _name = LELSTRING(common,unknown); + }; + + _name = [LLSTRING(itemName), ": ", _name] joinString ""; + [_item, _name] call CBA_fnc_renameInventoryItem; }] call CBA_fnc_addEventHandler; if (isServer) then { From 7e93715bcc1b626e8409f582f79e7d994d502076 Mon Sep 17 00:00:00 2001 From: PabstMirror Date: Mon, 29 Jul 2024 08:04:36 -0500 Subject: [PATCH 020/130] Medical - Gracefully handle bad configs in testHitpoints (#10156) --- addons/medical/dev/test_hitpointConfigs.sqf | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/addons/medical/dev/test_hitpointConfigs.sqf b/addons/medical/dev/test_hitpointConfigs.sqf index 7bdeb189c2..ff1c3a95b7 100644 --- a/addons/medical/dev/test_hitpointConfigs.sqf +++ b/addons/medical/dev/test_hitpointConfigs.sqf @@ -10,7 +10,11 @@ private _cfgWeapons = configFile >> "CfgWeapons"; private _cfgVehicles = configFile >> "CfgVehicles"; private _uniforms = "getNumber (_x >> 'scope') == 2 && {configName _x isKindOf ['Uniform_Base', _cfgWeapons]}" configClasses _cfgWeapons; -private _units = _uniforms apply {_cfgVehicles >> getText (_x >> "ItemInfo" >> "uniformClass")}; +private _units = _uniforms apply { + private _unitCfg = _cfgVehicles >> getText (_x >> "ItemInfo" >> "uniformClass"); + if (isNull _unitCfg) then { WARNING_2("%1 has invalid uniformClass %2",configName _x,getText (_x >> "ItemInfo" >> "uniformClass")) }; + _unitCfg +}; if (param [0, false]) then { // Check all units (if naked) INFO("checking ALL units"); _units append ((configProperties [configFile >> "CfgVehicles", "(isClass _x) && {(getNumber (_x >> 'scope')) == 2} && {configName _x isKindOf 'CAManBase'}", true])); @@ -21,6 +25,7 @@ INFO_1("Checking uniforms for correct medical hitpoints [%1 units]",count _units private _testPass = true; { private _typeOf = configName _x; + if (_typeOf == "") then { continue }; private _hitpoints = (configProperties [_x >> "HitPoints", "isClass _x", true]) apply {toLowerANSI configName _x}; private _expectedHitPoints = ["hitleftarm","hitrightarm","hitleftleg","hitrightleg","hithead","hitbody"]; private _missingHitPoints = _expectedHitPoints select {!(_x in _hitpoints)}; From 98da279e8f46f29e89b712c9717495083f512fbd Mon Sep 17 00:00:00 2001 From: johnb432 <58661205+johnb432@users.noreply.github.com> Date: Mon, 29 Jul 2024 15:04:59 +0200 Subject: [PATCH 021/130] Medical AI - Give blood in Cardiac Arrest before doing CPR (#10154) Give blood in CA if needed before doing CPR --- .../medical_ai/functions/fnc_healingLogic.sqf | 93 +++++++++++++++---- .../functions/fnc_playTreatmentAnim.sqf | 2 +- .../medical_ai/functions/fnc_requestMedic.sqf | 7 +- addons/medical_ai/stateMachine.inc.sqf | 9 +- 4 files changed, 84 insertions(+), 27 deletions(-) diff --git a/addons/medical_ai/functions/fnc_healingLogic.sqf b/addons/medical_ai/functions/fnc_healingLogic.sqf index a007b83e4c..213d763b97 100644 --- a/addons/medical_ai/functions/fnc_healingLogic.sqf +++ b/addons/medical_ai/functions/fnc_healingLogic.sqf @@ -35,6 +35,23 @@ if (_finishTime > 0) exitWith { }; if ((_treatmentTarget == _target) && {(_treatmentEvent select [0, 1]) != "#"}) then { [_treatmentEvent, _treatmentArgs, _target] call CBA_fnc_targetEvent; + + // Splints are already logged on their own + switch (_treatmentEvent) do { + case QEGVAR(medical_treatment,bandageLocal): { + [_target, "activity", ELSTRING(medical_treatment,Activity_bandagedPatient), [[_healer, false, true] call EFUNC(common,getName)]] call EFUNC(medical_treatment,addToLog); + }; + case QEGVAR(medical_treatment,ivBagLocal): { + [_target, _treatmentArgs select 2] call EFUNC(medical_treatment,addToTriageCard); + [_target, "activity", ELSTRING(medical_treatment,Activity_gaveIV), [[_healer, false, true] call EFUNC(common,getName)]] call EFUNC(medical_treatment,addToLog); + }; + case QEGVAR(medical_treatment,medicationLocal): { + private _usedItem = ["ACE_epinephrine", "ACE_morphine"] select (_treatmentArgs select 2 == "Morphine"); + [_target, _usedItem] call EFUNC(medical_treatment,addToTriageCard); + [_target, "activity", ELSTRING(medical_treatment,Activity_usedItem), [[_healer, false, true] call EFUNC(common,getName), getText (configFile >> "CfgWeapons" >> _usedItem >> "displayName")]] call EFUNC(medical_treatment,addToLog); + }; + }; + #ifdef DEBUG_MODE_FULL INFO_4("%1->%2: %3 - %4",_healer,_target,_treatmentEvent,_treatmentArgs); systemChat format ["Applying [%1->%2]: %3", _healer, _treatmentTarget, _treatmentEvent]; @@ -75,9 +92,12 @@ private _treatmentEvent = "#none"; private _treatmentArgs = []; private _treatmentTime = 6; private _treatmentItem = ""; -switch (true) do { - case ((GET_WOUND_BLEEDING(_target) > 0) - && {([_healer, "@bandage"] call FUNC(itemCheck)) # 0}): { + +if (true) then { + if ( + (GET_WOUND_BLEEDING(_target) > 0) && + {([_healer, "@bandage"] call FUNC(itemCheck)) # 0} + ) exitWith { // Select first bleeding wound and bandage it private _selection = "?"; { @@ -94,13 +114,26 @@ switch (true) do { _treatmentArgs = [_target, _selection, "FieldDressing"]; _treatmentItem = "@bandage"; }; - case (IN_CRDC_ARRST(_target) && {EGVAR(medical_treatment,cprSuccessChanceMin) > 0}): { + + private _hasIV = ([_healer, "@iv"] call FUNC(itemCheck)) # 0; + private _bloodVolume = GET_BLOOD_VOLUME(_target); + + // If in cardiac arrest, first add some blood to injured if necessary, then do CPR (doing CPR when not enough blood is suboptimal if you have IVs) + // If healer has no IVs, allow AI to do CPR to keep injured alive + if ( + IN_CRDC_ARRST(_target) && + {EGVAR(medical_treatment,cprSuccessChanceMin) > 0} && + {!_hasIV || {_bloodVolume >= BLOOD_VOLUME_CLASS_3_HEMORRHAGE}} + ) exitWith { _treatmentEvent = QEGVAR(medical_treatment,cprLocal); _treatmentArgs = [_healer, _target]; _treatmentTime = 15; }; - case (_isMedic && {GET_BLOOD_VOLUME(_target) < MINIMUM_BLOOD_FOR_STABLE_VITALS} - && {([_healer, "@iv"] call FUNC(itemCheck)) # 0}): { + + private _needsIv = _bloodVolume < MINIMUM_BLOOD_FOR_STABLE_VITALS; + private _canGiveIv = _isMedic && _hasIV && _needsIv; + + if (_canGiveIv) then { // Check if patient's blood volume + remaining IV volume is enough to allow the patient to wake up private _totalIvVolume = 0; //in ml { @@ -108,33 +141,55 @@ switch (true) do { _totalIvVolume = _totalIvVolume + _volumeRemaining; } forEach (_target getVariable [QEGVAR(medical,ivBags), []]); - if (GET_BLOOD_VOLUME(_target) + (_totalIvVolume / 1000) > MINIMUM_BLOOD_FOR_STABLE_VITALS) exitWith { - _treatmentEvent = "#waitForBlood"; + // Check if the medic has to wait, which allows for a little multitasking + if (_bloodVolume + (_totalIvVolume / 1000) >= MINIMUM_BLOOD_FOR_STABLE_VITALS) then { + _treatmentEvent = "#waitForIV"; + _canGiveIv = false; }; + }; + + if (_canGiveIv) exitWith { _treatmentEvent = QEGVAR(medical_treatment,ivBagLocal); _treatmentTime = 5; _treatmentArgs = [_target, call _fnc_findNoTourniquet, "SalineIV"]; _treatmentItem = "@iv"; }; - case (((_fractures select 4) == 1) - && {([_healer, "splint"] call FUNC(itemCheck)) # 0}): { + + if ( + ((_fractures select 4) == 1) && + {([_healer, "splint"] call FUNC(itemCheck)) # 0} + ) exitWith { _treatmentEvent = QEGVAR(medical_treatment,splintLocal); _treatmentTime = 6; _treatmentArgs = [_healer, _target, "leftleg"]; _treatmentItem = "splint"; }; - case (((_fractures select 5) == 1) - && {([_healer, "splint"] call FUNC(itemCheck)) # 0}): { + + if ( + ((_fractures select 5) == 1) && + {([_healer, "splint"] call FUNC(itemCheck)) # 0} + ) exitWith { _treatmentEvent = QEGVAR(medical_treatment,splintLocal); _treatmentTime = 6; _treatmentArgs = [_healer, _target, "rightleg"]; _treatmentItem = "splint"; }; - case ((count (_target getVariable [VAR_MEDICATIONS, []])) >= 6): { + + // Wait until the injured has enough blood before administering drugs + if (_needsIv) then { + _treatmentEvent = "#waitForIV" + }; + + if (_treatmentEvent == "#waitForIV") exitWith {}; + + if ((count (_target getVariable [VAR_MEDICATIONS, []])) >= 6) exitWith { _treatmentEvent = "#tooManyMeds"; }; - case ((IS_UNCONSCIOUS(_target) || {_heartRate <= 50}) - && {([_healer, "epinephrine"] call FUNC(itemCheck)) # 0}): { + + if ( + ((IS_UNCONSCIOUS(_target) && {_heartRate < 160}) || {_heartRate <= 50}) && + {([_healer, "epinephrine"] call FUNC(itemCheck)) # 0} + ) exitWith { if (CBA_missionTime < (_target getVariable [QGVAR(nextEpinephrine), -1])) exitWith { _treatmentEvent = "#waitForEpinephrineToTakeEffect"; }; @@ -147,8 +202,11 @@ switch (true) do { _treatmentArgs = [_target, call _fnc_findNoTourniquet, "Epinephrine"]; _treatmentItem = "epinephrine"; }; - case (((GET_PAIN_PERCEIVED(_target) > 0.25) || {_heartRate >= 180}) - && {([_healer, "morphine"] call FUNC(itemCheck)) # 0}): { + + if ( + (((GET_PAIN_PERCEIVED(_target) > 0.25) && {_heartRate > 40}) || {_heartRate >= 180}) && + {([_healer, "morphine"] call FUNC(itemCheck)) # 0} + ) exitWith { if (CBA_missionTime < (_target getVariable [QGVAR(nextMorphine), -1])) exitWith { _treatmentEvent = "#waitForMorphineToTakeEffect"; }; @@ -169,6 +227,7 @@ _healer setVariable [QGVAR(currentTreatment), [CBA_missionTime + _treatmentTime, if ((_treatmentEvent select [0,1]) != "#") then { private _treatmentClassname = _treatmentArgs select 2; if (_treatmentEvent == QEGVAR(medical_treatment,splintLocal)) then { _treatmentClassname = "Splint" }; + if (_treatmentEvent == QEGVAR(medical_treatment,cprLocal)) then { _treatmentClassname = "CPR" }; [_healer, _treatmentClassname, (_healer == _target)] call FUNC(playTreatmentAnim); }; diff --git a/addons/medical_ai/functions/fnc_playTreatmentAnim.sqf b/addons/medical_ai/functions/fnc_playTreatmentAnim.sqf index cb142f0288..9b663f65b2 100644 --- a/addons/medical_ai/functions/fnc_playTreatmentAnim.sqf +++ b/addons/medical_ai/functions/fnc_playTreatmentAnim.sqf @@ -12,7 +12,7 @@ * None * * Example: - * [cursorObject, true, true] call ace_medical_ai_fnc_playTreatmentAnim + * [cursorObject, "Splint", true] call ace_medical_ai_fnc_playTreatmentAnim * * Public: No */ diff --git a/addons/medical_ai/functions/fnc_requestMedic.sqf b/addons/medical_ai/functions/fnc_requestMedic.sqf index 0ea2584fbf..758fa80a1f 100644 --- a/addons/medical_ai/functions/fnc_requestMedic.sqf +++ b/addons/medical_ai/functions/fnc_requestMedic.sqf @@ -17,8 +17,11 @@ private _assignedMedic = _this getVariable QGVAR(assignedMedic); private _healQueue = _assignedMedic getVariable [QGVAR(healQueue), []]; -_healQueue pushBack _this; -_assignedMedic setVariable [QGVAR(healQueue), _healQueue]; + +// Only update if it was actually changed +if (_healQueue pushBackUnique _this != -1) then { + _assignedMedic setVariable [QGVAR(healQueue), _healQueue]; +}; #ifdef DEBUG_MODE_FULL systemChat format ["%1 requested %2 for medical treatment", _this, _assignedMedic]; diff --git a/addons/medical_ai/stateMachine.inc.sqf b/addons/medical_ai/stateMachine.inc.sqf index 03483f4981..73b82f98a9 100644 --- a/addons/medical_ai/stateMachine.inc.sqf +++ b/addons/medical_ai/stateMachine.inc.sqf @@ -17,13 +17,8 @@ GVAR(stateMachine) = [{call EFUNC(common,getLocalUnits)}, true] call CBA_statema #endif }, {}, {}, "Safe"] call CBA_statemachine_fnc_addState; -[GVAR(stateMachine), LINKFUNC(healSelf), {}, { - _this setVariable [QGVAR(treatmentOverAt), nil]; -}, "HealSelf"] call CBA_statemachine_fnc_addState; - -[GVAR(stateMachine), LINKFUNC(healUnit), {}, { - _this setVariable [QGVAR(treatmentOverAt), nil]; -}, "HealUnit"] call CBA_statemachine_fnc_addState; +[GVAR(stateMachine), LINKFUNC(healSelf), {}, {}, "HealSelf"] call CBA_statemachine_fnc_addState; +[GVAR(stateMachine), LINKFUNC(healUnit), {}, {}, "HealUnit"] call CBA_statemachine_fnc_addState; // Add Transistions [statemachine, originalState, targetState, condition, onTransition, name] [GVAR(stateMachine), "Initial", "Injured", LINKFUNC(isInjured), {}, "Injured"] call CBA_statemachine_fnc_addTransition; From 4e56d58210100850cd8139d453c0cd061d8db788 Mon Sep 17 00:00:00 2001 From: Enrico Machado Date: Wed, 31 Jul 2024 02:45:31 +0100 Subject: [PATCH 022/130] Translations - Add and Improve Portuguese (#10155) --- addons/captives/stringtable.xml | 1 + .../compat_cup_weapons_csw/stringtable.xml | 7 +++ addons/fastroping/stringtable.xml | 3 +- addons/hearing/stringtable.xml | 2 + addons/hitreactions/stringtable.xml | 2 + addons/medical_gui/stringtable.xml | 36 +++++++++++ addons/medical_statemachine/stringtable.xml | 2 + addons/medical_status/stringtable.xml | 2 + addons/medical_treatment/stringtable.xml | 61 +++++++++++++++++++ addons/medical_vitals/stringtable.xml | 2 + addons/microdagr/stringtable.xml | 2 + addons/nightvision/stringtable.xml | 36 +++++++++-- addons/noradio/stringtable.xml | 1 + addons/novehicleclanlogo/stringtable.xml | 2 + addons/overheating/stringtable.xml | 5 ++ addons/parachute/stringtable.xml | 1 + addons/realisticnames/stringtable.xml | 13 +++- addons/reload/stringtable.xml | 6 +- addons/reloadlaunchers/stringtable.xml | 6 ++ addons/smallarms/stringtable.xml | 6 ++ addons/towing/stringtable.xml | 12 ++++ addons/trenches/stringtable.xml | 10 +++ addons/ui/stringtable.xml | 5 ++ addons/vehicle_damage/stringtable.xml | 4 ++ addons/vehiclelock/stringtable.xml | 1 + addons/vehicles/stringtable.xml | 2 + addons/viewdistance/stringtable.xml | 1 + addons/viewports/stringtable.xml | 2 + addons/viewrestriction/stringtable.xml | 20 ++++++ addons/volume/stringtable.xml | 16 +++++ 30 files changed, 259 insertions(+), 10 deletions(-) diff --git a/addons/captives/stringtable.xml b/addons/captives/stringtable.xml index 4fc86ec58f..dfc293028d 100644 --- a/addons/captives/stringtable.xml +++ b/addons/captives/stringtable.xml @@ -158,6 +158,7 @@ 目隠しを外す Снять повязку с глаз Quitar vendas de los ojos + Remover a venda Cable Tie diff --git a/addons/compat_cup_weapons/compat_cup_weapons_csw/stringtable.xml b/addons/compat_cup_weapons/compat_cup_weapons_csw/stringtable.xml index ea16be2905..89b025d647 100644 --- a/addons/compat_cup_weapons/compat_cup_weapons_csw/stringtable.xml +++ b/addons/compat_cup_weapons/compat_cup_weapons_csw/stringtable.xml @@ -9,6 +9,7 @@ [CSW] AGS30 Gurt [CSW] Cinta de AGS30 [CSW] Nastro AGS30 + [CSW] Cinto de AGS30 [CSW] MK19 Belt @@ -18,6 +19,7 @@ [CSW] MK19 Gurt [CSW] Cinta de MK19 [CSW] Nastro MK19 + [CSW] Cinto de MK19 [CSW] TOW Tube @@ -27,6 +29,7 @@ [CSW] TOW Rohr [CSW] Tubo de TOW [CSW] Tubo TOW + [CSW] Tubo de TOW [CSW] TOW2 Tube @@ -36,6 +39,7 @@ [CSW] TOW2 Rohr [CSW] Tubo de TOW2 [CSW] Tubo TOW2 + [CSW] Tubo de TOW2 [CSW] PG-9 Round @@ -45,6 +49,7 @@ [CSW] PG-9 Rakete [CSW] Carga de PG-9 [CSW] Razzo PG-9 + [CSW] Cartucho PG-9 [CSW] OG-9 Round @@ -54,6 +59,7 @@ [CSW] OG-9 Rakete [CSW] Carga de OG-9 [CSW] Razzo OG-9 + [CSW] Cartucho OG-9 [CSW] M1 HE @@ -74,6 +80,7 @@ [CSW] M84 Rauch [CSW] Humo M84 [CSW] M84 Fumogeno + [CSW] M84 Fumígeno [CSW] M60A2 WP diff --git a/addons/fastroping/stringtable.xml b/addons/fastroping/stringtable.xml index 10ea50a7c5..89418c0f99 100644 --- a/addons/fastroping/stringtable.xml +++ b/addons/fastroping/stringtable.xml @@ -134,7 +134,7 @@ Equipa el helicoptero seleccionado con un Sistema de Inserción/Extracción Rápida por Cuerda Equipaggia l'elicottero selezionato con il Fast Rope Insertion Extraction System Vybavit vybraný vrtulník systémem Fast Rope Insertion Extraction (FRIES) - Equipa um helicóptero selecionado com um sistema de Fast Rope Insertion Extraction System + Equipa o helicóptero selecionado com um Sistema de Inserção/Extração Rápida por Corda Снаряжает выбранный вертолет оборудованием для спуска десанта по канатам 選択されたヘリコプターで Fast Rope Insertion Extraction System を使えるようにします。 선택된 헬리콥터에 패스트로프 투입 및 탈출 시스템을 장착합니다. @@ -298,6 +298,7 @@ Schnelles-Abseilen Fast Rope 패스트로프 + Descida rápida pela corda Require rope item to deploy diff --git a/addons/hearing/stringtable.xml b/addons/hearing/stringtable.xml index 9aba1ab56b..08419d4e42 100644 --- a/addons/hearing/stringtable.xml +++ b/addons/hearing/stringtable.xml @@ -372,6 +372,7 @@ Mettre/enlever les bouchons Ohrstöpsel einsetzen/herausnehmen Poner/quitar tapones + Colocar/retirar protetores auriculares Only units with heavy weapons @@ -382,6 +383,7 @@ Sólo unidades con armas pesadas Solo a unità con armi pesanti 중화기를 가진 유닛만 해당 + Apenas unidades com armas pesadas diff --git a/addons/hitreactions/stringtable.xml b/addons/hitreactions/stringtable.xml index ff541ad6a3..251cd437bc 100644 --- a/addons/hitreactions/stringtable.xml +++ b/addons/hitreactions/stringtable.xml @@ -24,6 +24,7 @@ 플레이어가 무기를 떨굴 확률 (팔 피격) Spieler Wahrscheinlichkeit, die Waffe fallen zu lassen (Arm Treffer) Probabilità dei giocatori di far cadere l'arma (colpo al braccio) + Probabilidade do jogador de largar a arma após tiro no braço AI Weapon Drop Chance (Arm Hit) @@ -32,6 +33,7 @@ 인공지능이 무기를 떨굴 확률 (팔 피격) KI-Wahrscheinlichkeit, die Waffe fallen zu lassen (Arm Treffer) Probabilità dell'IA di far cadere l'arma (colpo al braccio) + Probabilidade da IA de largar a arma após tiro no braço diff --git a/addons/medical_gui/stringtable.xml b/addons/medical_gui/stringtable.xml index 3f816aa39b..6dfc16f9b9 100644 --- a/addons/medical_gui/stringtable.xml +++ b/addons/medical_gui/stringtable.xml @@ -222,6 +222,7 @@ Zeige Triage-Einstufung im Interaktionsmenü 在交互式菜单中显示分诊级别 상호작용 메뉴에서 부상자 카드 보기 + Mostrar Nível de Triagem no Menu de Interação Shows the patient's triage level by changing the color of the main and medical menu actions. @@ -234,6 +235,7 @@ Zeigt die Triage-Einstufung des Patienten durch Ändern der Farbe der Aktionen des Hauptmenüs und des medizinischen Menüs an. 通过改变主菜单和医疗菜单动作的颜色来显示伤员的分诊级别。 환자의 부상자 카드를 상호작용에서 볼 수 있게 합니다. + Mostra o nível de triagem do paciente alterando a cor das ações do menu principal e do menu médico. Medical @@ -294,6 +296,7 @@ 医療情報一時表示 Просмотр медицинской информации Ojear Información Médica + Visualização rápida das informações médicas Medical Peek Duration @@ -305,6 +308,7 @@ 医療情報一時表示の表示時間 Продолжительность медицинского осмотра Duración del Ojear Información Médica + Duração da visualização geral das informações médicas How long the medical info peek remains open after releasing the key. @@ -316,6 +320,7 @@ 医療情報一時表示キーを放してからどれだけ長く情報表示するか。 Как долго окно просмотра медицинской информации остается открытым после отпускания клавиши. Durante cuánto tiempo la información médica ojeada permanece abierta una ves se deje de apretar la tecla. + Quanto tempo a visualização rápida das informações médicas permanece aberta após soltar a tecla. Load Patient @@ -570,6 +575,7 @@ 自分に切り替え Переключиться на себя Cambiar a uno mismo + Trocar para si mesmo Switch to target @@ -581,6 +587,7 @@ 相手に切り替え Переключиться на цель Cambiar al objetivo + Trocar para paciente Head @@ -1008,6 +1015,7 @@ 出血はしていない Кровотечения нет Sin sangrado + Sem sangramento Slow bleeding @@ -1019,6 +1027,7 @@ 出血は穏やか Медленное кровотечение Sangrado lento + Sangramento lento Moderate bleeding @@ -1030,6 +1039,7 @@ 出血はそこそこ速い Умеренное кровотечение Sangrado moderado + Sangramento moderado Severe bleeding @@ -1041,6 +1051,7 @@ 出血は激しい Сильное кровотечение Sangrado severo + Sangramento grave Massive bleeding @@ -1052,6 +1063,7 @@ 出血は酷く多い Огромное кровотечение Sangrado masivo + Sangramento massivo in Pain @@ -1127,6 +1139,7 @@ 失血なし Потери крови нет Sin pérdida de sangre + Sem perda de sangue @@ -1271,6 +1284,7 @@ Información de paciente Patienteninformation 환자 정보 + Informações do paciente Blood Loss Colors @@ -1283,6 +1297,7 @@ 失血颜色 출혈 색상 Colores de pérdida de sangre + Cores de perda de sangue Defines the 10 color gradient used to indicate blood loss in Medical GUIs. @@ -1295,6 +1310,7 @@ 失血颜色,用于医学图形用户界面。10种渐变颜色。 출혈로 인한 의료 GUI의 색상을 변경합니다. 총 10가지 색상이 있습니다. Define los 10 gradientes de color utilizados para indicar la pérdida de sangre en la interfaz gráfica del sistema Médico. + Define os 10 gradientes de cores utilizados para indicar perda de sangue nas interfaces médicas. Blood Loss Color %1 @@ -1307,6 +1323,7 @@ 失血颜色 %1 출혈 색상 %1 Color de pérdida de sangre %1 + Cor de perda de sangue %1 Damage Colors @@ -1319,6 +1336,7 @@ 负伤颜色 피해 색상 Colores de daño + Cores de dano Defines the 10 color gradient used to indicate damage in Medical GUIs. @@ -1331,6 +1349,7 @@ 负伤颜色,用于医学图形用户界面。10种渐变颜色。 의료 GUI에 쓰이는 피해 색상입니다. 총 10가지 색상이 있습니다. Define los 10 gradientes de color utilizados para indicar el daño en la interfaz gráfiica del sistema Médico. + Define os 10 gradientes de cor utilizados para indicar dano nas interfaces médicas. Damage Color %1 @@ -1343,6 +1362,7 @@ 负伤颜色 %1 피해 색상 %1 Color de daño %1 + Cor de dano %1 Show Blood Loss @@ -1355,6 +1375,7 @@ Показывать кровопотерю Mostrar pérdida de sangre Afficher les pertes de sang + Mostrar perda de sangue Show qualitative blood loss in the injury list. @@ -1367,6 +1388,7 @@ Показывать тяжесть кровопотери в списке ранений. Mostrar la pérdida de sangre cualitativa en la lista de heridas. Afficher la quantité de sang perdue + Mostrar perda de sangue qualitativa na lista de feridas. Show Bleeding State @@ -1412,6 +1434,7 @@ 被弾時の医療情報一時表示 Показать медицинскую информацию о попадании Ojear Información Médica en Impacto + Visualização rápida das informações médicas durante uma lesão Temporarily show medical info when injured. @@ -1424,6 +1447,7 @@ 被弾時に医療情報を一時的に表示します。 Временно показывать медицинскую информацию при травме. Temporalmente muestra la información médica cuando es herido. + Mostrar informações médicas temporariamente durante uma lesão. Medical Peek Duration on Hit @@ -1436,6 +1460,7 @@ 被弾時の医療情報一時表示の表示時間 Продолжительность медицинского осмотра при попадании Duración de Ojear la Información Médica cuando hay Impacto + Duração da visualização rápida de informações médicas durante uma lesão How long the medical info peek remains open after being injured. @@ -1448,6 +1473,7 @@ 被弾時の医療情報の一時表示をどれだけ長く表示するか。 Как долго окно просмотра медицинской информации остается открытым после получения травмы. Durante cuánto tiempo la información médica ojeada permanece abierta una tras haber sido herido. + Quanto tempo a visualização rápida de informações médicas permanece aberta após ser ferido. Show Trauma Sustained @@ -1486,6 +1512,7 @@ 身体部位の輪郭表示の色 Цвет контура части тела Color de Contorno de las Partes del Cuerpo + Cor do contorno da parte do corpo Color of outline around selected body part. @@ -1498,6 +1525,7 @@ 選択した身体部位の輪郭表示の色。 Цвет контура вокруг выбранной части тела. Color del contorno alrededor de la parte del cuerpo seleccionada. + Cor do contorno em volta da parte do corpo selecionada. Minor Trauma @@ -1562,6 +1590,7 @@ Лево I + E R @@ -1574,6 +1603,7 @@ Право D + D in your inventory @@ -1586,6 +1616,7 @@ 個あなたが保有 в вашем инвентаре en tu inventario + em seu inventário in patient's inventory @@ -1598,6 +1629,7 @@ 個患者が保有 в инвентаре пациента en el inventario del paciente + no inventário do paciente in vehicle's inventory @@ -1610,6 +1642,7 @@ 個車両内に保有 в инвентаре транспорта en el inventario del vehículo + no inventário do veículo No effect until tourniquet removed @@ -1621,6 +1654,7 @@ 止血帯を外すまで効果を発揮しません Никакого эффекта до тех пор, пока жгут не будет снят Sin efecto hasta que se quita el torniquete + Sem efeito até o torniquete ser removido Show Tourniquet Warning @@ -1632,6 +1666,7 @@ 止血帯の警告を表示 Показать предупреждение о наложении жгута Mostrar Advertencia de Torniquete + Mostrar aviso de torniquete Show a warning tooltip when a tourniquet will interfere with a medical action. @@ -1643,6 +1678,7 @@ 止血帯が医療行為を妨げる場合には、警告ツールチップを表示します。 Показать всплывающую подсказку с предупреждением, когда жгут помешает медицинскому вмешательству. Muestra un mensaje de advertencia cuando un torniquete interfiera con una acción médica. + Mostra uma dica de aviso quando um torniquete interfere com uma ação médica. diff --git a/addons/medical_statemachine/stringtable.xml b/addons/medical_statemachine/stringtable.xml index 2b828d506e..9c1d807bd0 100644 --- a/addons/medical_statemachine/stringtable.xml +++ b/addons/medical_statemachine/stringtable.xml @@ -173,6 +173,7 @@ Wykrwawienie podczas zatrzymanej akcji serca 心脏骤停期间失血情况 심정지 중 출혈 + Sangramento durante parada cardíaca Controls whether a person can die in cardiac arrest by blood loss before the cardiac arrest time runs out. @@ -185,6 +186,7 @@ Kontroluje czy śmierć osoby może nastąpić poprzez wykrwawienie zanim wyczerpię się Czas Zatrzymania Akcji Serca. 控制单位是否会在心脏骤停时间耗完之前因失血过多而死亡。 지정한 심정지 시간이 다 되기 전에 출혈로 인해 사망할 수 있는 지를 결정합니다. + Controla se uma pessoa pode morrer em parada cardíaca por perda de sangue antes que o tempo de parada cardíaca acabe. diff --git a/addons/medical_status/stringtable.xml b/addons/medical_status/stringtable.xml index ea3f77429b..cefc85ff42 100644 --- a/addons/medical_status/stringtable.xml +++ b/addons/medical_status/stringtable.xml @@ -127,6 +127,7 @@ 武器を落とす確率 Шанс выпадения оружия Probabilidad de Soltar Arma + Probabilidade de largar a arma Chance for a player to drop their weapon when going unconscious.\nHas no effect on AI. @@ -138,6 +139,7 @@ プレーヤーが意識を失ったときに武器を落とす可能性。\nAI には影響しません。 Шанс для игрока выронить свое оружие, когда он теряет сознание.\nНе влияет на ИИ Probabilidad del jugador de soltar su arma cuando quedan inconscientes.\nNo tiene efecto sobre la IA. + Chance de um jogador largar sua arma quando ficar inconsciente.\nNão tem efeito sobre a IA. diff --git a/addons/medical_treatment/stringtable.xml b/addons/medical_treatment/stringtable.xml index 383048626a..2be4541677 100644 --- a/addons/medical_treatment/stringtable.xml +++ b/addons/medical_treatment/stringtable.xml @@ -75,6 +75,7 @@ 已启用 & 可以诊断死亡/心搏骤停 활성화 및 사망/심정지 진찰 가능 Habilitado y poder diagnosticar Muerte/Parada cardíaca + Habilitado e permite diagnosticar morte/parada cardíaca Abilitato e può diagnosticare Morte/Arresto Cardiaco @@ -161,6 +162,7 @@ Attivi e possono riaprirsi 已启用 & 可以伤口开裂 활성화 및 붕대 풀림 구현 + Habilitado e pode reabrir Wound Reopening Coefficient @@ -175,6 +177,7 @@ Coeficiente de reapertura de heridas 伤口开裂系数 붕대 풀림 계수 + Coeficiente de reabertura de feridas Coefficient for controlling the wound reopening chance. The final reopening chance is determined by multiplying this value with the specific reopening chance for the wound type and bandage used. @@ -189,6 +192,7 @@ Coeficiente que controla la probabilidad de reapertura de heridas. La probabilidad final de reapertura de heridas queda determinada multiplicando este valor por la probabilidad específica del tipo de herida y venda usada. 用于控制伤口开裂概率的系数。最终的重开放概率=该值x伤口类型x所使用的绷带的具体开裂概率。 붕대가 풀리는 확률 계수를 정합니다. 최종 붕대 풀림 계수는 상처의 종류와 쓰인 붕대의 합의 결과에 계수를 곱한 결과입니다. + Coeficiente para controlar a chance de reabertura da ferida. A chance final de reabertura é determinada multiplicando este valor com a chance específica de reabertura para o tipo de ferida e bandagem usada. Clear Trauma @@ -201,6 +205,7 @@ 清理创伤 상처 제거 Despejar trauma + Remover trauma Controls when hitpoint damage from wounds is healed. @@ -213,6 +218,7 @@ 控制伤口治疗后确定受伤部位的受伤情况。 상처가 언제 제거되는 지를 결정합니다. Controla cuando los puntos de daño de las heridas son curados. + Controla quando o dano de pontos de vida de feridas é curado. After Bandage @@ -225,6 +231,7 @@ 包扎后 붕대 묶은 후 Después de vendado + Após fechamento com bandagens After Stitch @@ -237,6 +244,7 @@ 缝合后 상처 봉합 후 Después de sutura + Após sutura Boost medical training when in medical vehicles or facilities. Untrained becomes medic, medic becomes doctor. @@ -329,6 +337,7 @@ Tempo di utilizzo dell'autoiniettore 自动注射器治疗时间 주사기 사용 시간 + Tempo de tratamento de auto-injetores Time, in seconds, required to administer medication using an autoinjector. @@ -341,6 +350,7 @@ Tempo in secondi richiesto per ricevere medicina da un autoiniettore. 使用自动注射器给药所需的时间(秒) 초 단위로 주사기를 사용하는데 걸리는 시간을 정합니다. + Tempo, em segundos, necessário para administrar medicações usando o auto-injetor. Tourniquet Treatment Time @@ -353,6 +363,7 @@ Czas aplikacji stazy 止血带治疗时间 지혈대 사용 시간 + Tempo de tratamento de torniquetes Time, in seconds, required to apply/remove a tourniquet. @@ -365,6 +376,7 @@ Czas w sekundach potrzebny do założenia/zdjęcia stazy. 使用/移除止血带所需的时间(秒) 초 단위로 지혈대를 사용/제거하는 데 걸리는 시간을 정합니다. + Tempo, em segundos, necessário para aplicar/remover um torniquete. IV Bag Treatment Time @@ -377,6 +389,7 @@ Czas aplikacji IV 静脉输液袋治疗时间 수액용기 사용 시간 + Tempo de tratamento de bolsas de IV Time, in seconds, required to administer an IV bag. @@ -389,6 +402,7 @@ Czas w sekundach potrzebny na aplikację transfuzji IV. 使用静脉输液所需的时间(秒) 초 단위로 수액용기를 사용하는 데 걸리는 시간을 정합니다. + Tempo, em segundos, necessário para administrar uma bolsa de IV. Splint Treatment Time @@ -401,6 +415,7 @@ Czas aplikacji szyny 夹板治疗时间 부목 사용 시간 + Tempo de tratamento de talas Time, in seconds, required to apply a splint. @@ -413,6 +428,7 @@ Czas w sekundach potrzebny na aplikację szyny. 使用夹板所需的时间(秒) 초 단위로 부목을 사용하는데 걸리는 시간을 정합니다. + Tempo, em segundos, necessário para aplicar uma talas. Body Bag Use Time @@ -425,6 +441,7 @@ Czas użycia worka na ciało 尸袋使用时间 시체 운반용 부대 사용 시간 + Tempo de uso de sacos de cadáver Time, in seconds, required to put a patient in a body bag. @@ -437,6 +454,7 @@ Czas w sekundach potrzebny na spakowanie ciała do worka na ciało. 装入裹尸袋时间 초 단위로 시체 운반용 부대를 사용하는데 걸리는 시간을 정합니다. + Tempo, em segundos, necessário para colocar um paciente em um saco de cadáver. Grave Digging Time @@ -448,6 +466,7 @@ 墓掘りの所要時間 Время рытья могилы Tiempo de Cavado de Tumba + Tempo de escavação de cova Time, in seconds, required to dig a grave for a body. @@ -459,6 +478,7 @@ 遺体の墓を掘るのに掛かる時間。 (秒単位) Время в секундах, необходимое для того, чтобы выкопать могилу для тела. Tiempo, en segundos, requerido para cavar una tumba para un cuerpo. + Tempo, em segundos, necessário para cavar uma cova para um corpo. Allow Epinephrine @@ -636,6 +656,7 @@ Kendi PAK Kullanımı Usar EPA sobre uno mismo 개인응급키트 자가 사용 + Auto-tratamento com KPS Enables the use of PAKs to heal oneself. @@ -651,6 +672,7 @@ Kendini iyileştirmek için PAK'ların kullanılmasını sağlar. Habilita el uso de EPA para curarse a uno mismo. 개인응급키트를 사용자 본인에게 쓸 수 있는 지를 정합니다. + Permite o uso de KPS para se tratar. Time Coefficient PAK @@ -815,6 +837,7 @@ Tempo di suturazione ferita. 伤口缝合时间 상처 봉합 시간 + Tempo de sutura de feridas Time, in seconds, required to stitch a single wound. @@ -827,6 +850,7 @@ Tempo in secondi richiesto per suturare una singola ferita. 缝合一个伤口所需的时间(秒) 초 단위로, 한 상처를 봉합하는데 걸리는 시간을 설정합니다. + Tempo, em segundos, necessário para suturar uma única ferida. Self IV Transfusion @@ -869,6 +893,7 @@ Permetti di insaccare un paziente svenuto 允许昏迷者装入尸袋 기절 인원 시체 운반용 부대에 옮기기 + Permitir inconscientes em sacos de cadáver Enables placing an unconscious patient in a body bag. @@ -881,6 +906,7 @@ Permette l'uso della sacca per morti anche su pazienti che sono solo svenuti (causa la morte del paziente) 能够将昏迷的伤员装入尸袋中。 기절 상태의 인원을 시체 운반용 부대에 옮겨 담을 수 있는 지를 정합니다. + Permite colocar um paciente inconsciente em um saco de cadáver. Allow Grave Digging @@ -892,6 +918,7 @@ Autoriser le creusement de tombes 墓掘りを許可 Рытье могил + Permitir escavamento de cova Enables digging graves to dispose of corpses. @@ -903,6 +930,7 @@ Active la possibilité de creuser des tombes pour enterrer les cadavres. 墓を掘って死体を処理できるようになります。 Позволяет рыть могилы для захоронения трупов. + Permite escavar covas para se livrar de cadáveres. Only if dead @@ -914,6 +942,7 @@ Uniquement s'il est mort 死体のみ Только если мертв + Apenas se estiver morto Create Grave Markers @@ -925,6 +954,7 @@ Créer des pierres tombales 墓標を作成 Надгробные знаки + Criar marcadores de covas Enables the creation of grave markers when digging graves. @@ -936,6 +966,7 @@ Active la création de pierres tombales lors de l'enterrement de cadavres. 墓を掘った際、墓標を作成できるようにします。 Позволяет создавать надгробные знаки при рытье могил. + Permite a criação de marcadores de covas ao escavá-las. Allow IV Transfusion @@ -950,6 +981,7 @@ Доступ к внутривенному переливанию Permitir transfusión de IV 수액용기 사용 허가 + Permitir transfusão IV Training level required to transfuse IVs. @@ -964,6 +996,7 @@ Уровень навыка, требуемый для осуществления внутривенного переливания. Nivel de capacitación requerido para transfusiones de IV. 수액용기를 사용하는데 필요한 등급을 정합니다. + Nível de treinamento necessário para transfusões IV. Locations IV Transfusion @@ -976,6 +1009,7 @@ Luoghi Fleboclisi EV 静脉输液地点 수액용기 사용 장소 + Locais para transfusão IV Controls where IV transfusions can be performed. @@ -988,6 +1022,7 @@ Luoghi in cui è possibile applicare Fleboclisi Endovenose. 控制何地可以静脉输液 수액용기를 사용할 수 있는 장소를 정합니다. + Controla onde as transfusões IV podem ser realizadas. Convert Vanilla Items @@ -1220,6 +1255,7 @@ 心肺复苏的最低成功率 최소 심폐소생술 성공 가능성 RCP posibilidad mínima de resultado satisfactorio + Probabilidade mínima de sucesso de RCP CPR Success Chance Maximum @@ -1232,6 +1268,7 @@ 心肺复苏的最高成功率 최대 심폐소생술 성공 가능성 RCP posibilidad máxima de resultado satisfactorio + Probabilidade máxima de sucesso de RCP Minimum probability that performing CPR will restore heart rhythm.\nThis minimum value is used when the patient has at least "Lost a fatal amount of blood".\nAn interpolated probability is used when the patient's blood volume is between the minimum and maximum thresholds. @@ -1244,6 +1281,7 @@ 实施心肺复苏恢复心律的最小可能性。\n当伤员至少有"致命失血量"时,就取该最小值。\n当伤员的血量介于最小和最大阈值之间时,将使用插值概率。 심폐소생술 시 제일 낮은 성공 가능성을 결정합니다.\n이 가능성은 환자가 최소 "심각한 양의 혈액을 잃음"일 때 사용됩니다. Probabilidad mínima de que realizar RCP restaure el ritmo cardíaco.\n Este valor mínimo es utilizado cuando el paciente tiene al menos "Pérdida fatal de sangre".\n Una probabilidad interpolada es usada cuando el volumen de sangre del paciente está entre el umbral mínimo y máximo. + Probabilidade mínima do RCP restaurar a frequência cardíaca.\nEste valor é usado em pacientes que "perderam uma quantidade fatal de sangue".\nValores entre quantidades extremas de sangue resultam em uma probabilidade interpolada entre a mínima e a máxima. Maximum probability that performing CPR will restore heart rhythm.\nThis maximum value is used when the patient has at most "Lost some blood".\nAn interpolated probability is used when the patient's blood volume is between the minimum and maximum thresholds. @@ -1256,6 +1294,7 @@ 实施心肺复苏恢复心律的最大可能性。\n当伤员最多“失血一些”时,就取该最大值。\n当伤员的血量介于最小和最大阈值之间时,将使用插值概率。 심폐소생술 시 제일 높은 성공 가능성을 결정합니다.\n이 가능성은 환자가 최소 "혈액을 조금 잃음"일 때 사용됩니다. Probabilidad máxima de que realizar RCP restaure el ritmo cardíaco.\n Este valor máximo es utilizado cuando el paciente tiene como mucho "Pérdida de un poco de sangre".\n Una probabilidad interpolada es usada cuando el volumen de sangre del paciente está entre el umbral mínimo y máximo. + Probabilidade máxima do RCP restaurar a frequência cardíaca.\nEste valor é usado em pacientes que "perderam pouco sangue".\nValores entre quantidades extremas de sangue resultam em uma probabilidade interpolada entre a mínima e a máxima. CPR Treatment Time @@ -1268,6 +1307,7 @@ HLW Behandlungsdauer 心肺复苏时间 심폐소생술 시행 시간 + Duração do RCP Time, in seconds, required to perform CPR on a patient. @@ -1280,6 +1320,7 @@ Zeit in Sekunden, die benötigt wird, um eine HLW durzuführen. 对伤员实施心肺复苏所需的时间(秒) 초 단위로, 심폐소생술을 진행하는 시간을 결정합니다. + Tempo, em segundos, necessário para realizar RCP em um paciente. Holster Required @@ -1294,6 +1335,7 @@ Необходимость убирать оружие Requiere enfundar 무장여부 + Necessário guardar armas Controls whether weapons must be holstered / lowered in order to perform medical actions.\nExcept Exam options allow examination actions (checking pulse, blood pressure, response) at all times regardless of this setting. @@ -1308,6 +1350,7 @@ Нужно ли убирать оружие для проведения медицинских действий.\nОпция «Проверка разрешена» разрешает проверять пульс, кровяное давление или реакцию независимо от этого параметра. Controla si las armas deben estar enfundadas / bajadas para realizar acciones médicas. \n Excepto Las opciones de examen permiten acciones de examen (control del pulso, presión arterial, respuesta) en todo momento, independientemente de esta configuración. 치료하기에 앞서 손에서 무기를 집어넣을 지/내릴지를 결정합니다.\n검사제외 옵션의 경우 맥박 확인, 혈압 확인, 반응 확인은 앞선 옵션에 구애받지 않고 사용할 수 있습니다. + Controla se as armas devem ser guardadas/abaixadas para realizar ações médicas.\n"Exceto exame" faz com que ações de verificação de pulso, pressão arterial e resposta sejam permitidas a qualquer momento. Lowered or Holstered @@ -1322,6 +1365,7 @@ Опущено или убрано Bajada o enfundada 내리거나 집어넣기 + Abaixada ou guardada Lowered or Holstered (Except Exam) @@ -1336,6 +1380,7 @@ Опущено или убрано (Проверка разрешена) Bajada o enfundada (excepto examen) 내리거나 집어넣기(검사 제외) + Abaixada ou guardada (exceto exame) Holstered Only @@ -1350,6 +1395,7 @@ Только убрано Solo enfundada 집어넣기 + Guardada apenas Holstered Only (Except Exam) @@ -1364,6 +1410,7 @@ Только убрано (Проверка разрешена) Solo enfundada (excepto examen) 집어넣기(검사 제외) + Guardada apenas (exceto exame) [ACE] Medical Supply Crate (Basic) @@ -2454,6 +2501,7 @@ 봉합술 Suture Нить + Sutura Surgical Suture for stitching injuries. @@ -2465,6 +2513,7 @@ 상처를 꿰메는 수술용 봉합술. Suture chirurgicale pour suturer les blessures. Хирургическая нить для зашивания травм. + Sutura cirúrgica para fechar feridas. Surgical Suture for stitching injuries. @@ -2476,6 +2525,7 @@ 상처를 꿰메는 수술용 봉합술. Suture chirurgicale pour suturer les blessures. Хирургическая нить для зашивания травм. + Sutura cirúrgica para fechar feridas. Bodybag @@ -4180,6 +4230,7 @@ %1 은 반응이 없고, 얕은 헐떡임과 경련증세를 보입니다 %1 не реагирует на раздражители, поверхностно дышит, в конвульсиях %1 no responde, dando pequeñas bocanadas y convulsionando + %1 está inconsciente, com respiração curta e convulsionando %1 is in cardiac arrest @@ -4200,6 +4251,7 @@ %1 은 반응이 없고, 움직임이 없으며 차갑습니다 %1 не реагирует на раздражители, не шевелится и холодный %1 no responde, sin movimiento y frío + %1 está inconsciente, sem movimento e frio %1 is dead @@ -4694,6 +4746,7 @@ 墓を掘る Выкопать могилу для тела Cavar tumba para cuerpo + Escavar cova para cadáver Digging grave for body... @@ -4705,6 +4758,7 @@ 墓を掘っています Рытьё могилы для тела... Cavando tumba para cuerpo... + Escavando cova para cadáver... %1 has bandaged patient @@ -4947,6 +5001,7 @@ Der Körper zuckte und kann nicht tot sein! 身体抽搐了一下,可能还没死! 꿈틀대는걸 보니 죽은 것 같지는 않습니다! + O corpo se retorceu e pode não estar morto! Check name on headstone @@ -4958,6 +5013,7 @@ 墓石の名前を確認 Проверьте имя на надгробии Comprobar nombre en la lápida + Checar nome na lápide Bandage Rollover @@ -4969,6 +5025,7 @@ 包帯の繰り越し Перевязка множественных ран Vendaje múltiple + Bandagem de Múltiplas Feridas If enabled, bandages can close different types of wounds on the same body part.\nBandaging multiple injuries will scale bandaging time accordingly. @@ -4980,6 +5037,7 @@ 有効にすると、体の同じ部分にある別の種類の傷を一つの包帯で閉じることができます。\n複数の傷に包帯を巻くと、それに応じて包帯時間が変動します。 Если эта функция включена, бинты могут закрывать различные типы ран на одной и той же части тела.\nПри перевязке нескольких повреждений время перевязки будет увеличено соответствующим образом. Si se habilita, las vendas pueden cerrar diferentes tipos de heridas en la misma parte del cuerpo.n\Vendar múltiples heridas escala el tiempo de vendado acorde. + Se habilitado, bandagens podem fechar diferentes tipos de ferimento na mesma parte do corpo.\nO fechamento de múltiplas feridas modificará o tempo de aplicação proporcionalmente. Bandage Effectiveness Coefficient @@ -4991,6 +5049,7 @@ 包帯有効性係数 Коэф. эффективности повязки Coeficiente de Efectividad de Vendado + Coeficiente de Eficácia da Bandagem Determines how effective bandages are at closing wounds. @@ -5002,6 +5061,7 @@ 包帯が傷をふさぐのにどれだけ効果的かを定義します。 Определяет, насколько эффективны бинты при закрытии ран. Determina como de efectivos son los vendajes cerrando heridas. + Determina o quão efetivas as bandagens são em fechar ferimentos. Medical Items @@ -5016,6 +5076,7 @@ Medizinisches Material 医療品 Objetos médicos + Objetos médicos Zeus Treatment Time Coefficient diff --git a/addons/medical_vitals/stringtable.xml b/addons/medical_vitals/stringtable.xml index 2fe7336dc0..25b278732e 100644 --- a/addons/medical_vitals/stringtable.xml +++ b/addons/medical_vitals/stringtable.xml @@ -21,6 +21,7 @@ Activer la simulation de la SpO2 SpO2-Simulation aktivieren Habilitar Simulación SpO2 + Habilitar simulação de SpO2 Enables oxygen saturation simulation, providing variable heart rate and oxygen demand based on physical activity and altitude. Required for Airway Management. @@ -31,6 +32,7 @@ Permet de simuler la saturation en oxygène, de modifier la fréquence cardiaque et la consommation d'oxygène en fonction de l'activité physique et de l'altitude. Nécessaire pour la gestion des voies respiratoires. Aktiviert die Simulation der Sauerstoffsättigung und bietet variable Herzfrequenz und Sauerstoffbedarf basierend auf körperlicher Aktivität und Geländehöhe. Erforderlich für das Atemwegsmanagement. Habilita la saturación de oxígeno, utilizando la demanda de oxígeno y ritmo cardíaco basado en la actividad física y la altitud. Requerido para el Manejo de las Vías Aéreas. + Habilita a saturação de oxigênio, tornando variáveis o batimento cardíaco e demanda de oxigênio baseados em atividade física e altitude. Necessário para o gerenciamento de vias aéreas. diff --git a/addons/microdagr/stringtable.xml b/addons/microdagr/stringtable.xml index c9bd546afc..0aa0dafacf 100644 --- a/addons/microdagr/stringtable.xml +++ b/addons/microdagr/stringtable.xml @@ -605,6 +605,7 @@ MicroDAGR - Poprzedni Tryb 微型 GPS 接收器—上一个模式 마이크로DAGR - 이전 모드 + MicroDAGR - Modo Anterior MicroDAGR - Next Mode @@ -617,6 +618,7 @@ MicroDAGR - Kolejny Tryb 微型 GPS 接收器—下一个模式 마이크로DAGR - 다음 모드 + MicroDAGR - Modo Seguinte diff --git a/addons/nightvision/stringtable.xml b/addons/nightvision/stringtable.xml index 1c1cd61ba7..1911681dd6 100644 --- a/addons/nightvision/stringtable.xml +++ b/addons/nightvision/stringtable.xml @@ -28,6 +28,7 @@ 夜视仪(一代,棕色) 아투경 (1세대, 갈색) Gafas de visión nocturna (Gen1, Marrón) + Óculos de Visão Noturna (Gen1, Marrom) NV Goggles (Gen1, Black) @@ -40,6 +41,7 @@ 夜视仪(一代,黑色) 아투경 (1세대, 검정) Gafas de visión nocturna (Gen1, Negro) + Óculos de Visão Noturna (Gen1, Preto) NV Goggles (Gen1, Green) @@ -52,6 +54,7 @@ 夜视仪(一代,绿色) 아투경 (1세대, 녹색) Gafas de visión nocturna (Gen1, Verde) + Óculos de Visão Noturna (Gen1, Verde) NV Goggles (Gen2, Brown) @@ -64,6 +67,7 @@ 夜视仪(二代,棕色) 아투경 (2세대, 갈색) Gafas de visión nocturna (Gen2, Marrón) + Óculos de Visão Noturna (Gen2, Marrom) NV Goggles (Gen2, Black) @@ -76,6 +80,7 @@ 夜视仪(二代,黑色) 아투경 (2세대, 검정) Gafas de visión nocturna (Gen2, Negro) + Óculos de Visão Noturna (Gen2, Preto) NV Goggles (Gen2, Green) @@ -88,6 +93,7 @@ 夜视仪(二代,绿色) 아투경 (2세대, 녹색) Gafas de visión nocturna (Gen2, Verde) + Óculos de Visão Noturna (Gen2, Verde) NV Goggles (Gen3) @@ -96,7 +102,7 @@ NS-Brille (3. Gen.) Visore Notturno (Gen3) Gogle noktowizyjne (Gen3) - Óculos de visão noturna (Gen3) + Óculos de Visão Noturna (Gen3) ПНВ (Gen3) Gafas de visión nocturna (Gen3) Éjjellátó szemüveg (3. Gen.) @@ -113,7 +119,7 @@ NS-Brille (3. Gen., braun) Visore Notturno (Gen3, Marrone) Gogle noktowizyjne (Gen3, Brązowe) - Óculos de visão noturna (Gen3, marrons) + Óculos de Visão Noturna (Gen3, Marrom) ПНВ (Gen3, Коричневый) Gafas de visión nocturna (Gen3, Marrón) Éjjellátó szemüveg (3. Gen., barna) @@ -133,6 +139,7 @@ JVN (Gen3, marron, WP) ПНВ (Gen3, Коричневый, БФ) Gafas de visión nocturna (Gen3, Marrón, FB) + Óculos de Visão Noturna (Gen3, Marrom, FB) Night Vision Goggles, White Phosphor @@ -144,6 +151,7 @@ Jumelles Vision Nocturne, Phosphore blanc Очки ночного видения, белый фосфор Gafas de Visión Nocturna, Fósforo Blanco + Óculos de Visão Nortuna, Fósforo Branco NV Goggles (Gen3, Green) @@ -152,7 +160,7 @@ NS-Brille (3. Gen., grün) Visore Notturno (Gen3, Verde) Gogle noktowizyjne (Gen3, Zielone) - Óculos de visão noturna (Gen3, verdes) + Óculos de Visão Noturna (Gen3, verdes) ПНВ (Gen3, Зелёный) Gafas de visión nocturna (Gen3, Verde) Éjjellátó szemüveg (3. Gen., zöld) @@ -172,6 +180,7 @@ JVN (Gen3, vertes, WP) ПНВ (Gen3, Зелёный, БФ) Gafas de visión nocturna (Gen3, Verde, FB) + Óculos de Visão Noturna (Gen3, Verde, FB) NV Goggles (Gen3, Black) @@ -180,7 +189,7 @@ NS-Brille (3. Gen., schwarz) Visore Notturno (Gen3, Nero) Gogle noktowizyjne (Gen3, Czarne) - Óculos de visão noturna (Gen3, pretos) + Óculos de Visão Noturna (Gen3, Preto) ПНВ (Gen3, Чёрный) Gafas de visión nocturna (Gen3, Negro) Éjjellátó szemüveg (3. Gen., fekete) @@ -200,6 +209,7 @@ JVN (Gen3, noires, WP) ПНВ (Gen3, Чёрный, БФ) Gafas de visión nocturna (Gen3, Negro, FB) + Óculos de Visão Noturna (Gen3, Preto, FB) NV Goggles (Gen4, Brown) @@ -212,6 +222,7 @@ 夜视仪(四代,棕色) 야투경 (4세대, 갈색) Gafas de visión nocturna (Gen4, Marrón) + Óculos de Visão Noturna (Gen4, Marrom) NV Goggles (Gen4, Brown, WP) @@ -223,6 +234,7 @@ JVN (Gen4, marron, WP) ПНВ (Gen4, Коричневый, БФ) Gafas de visión nocturna (Gen4, Marrón, FB) + Óculos de Visão Noturna (Gen4, Marrom, FB) NV Goggles (Gen4, Black) @@ -235,6 +247,7 @@ 夜视仪(四代,黑色) 야투경 (4세대, 검정) Gafas de visión nocturna (Gen4, Negro) + Óculos de Visão Noturna (Gen4, Preto) NV Goggles (Gen4, Black, WP) @@ -246,6 +259,7 @@ JVN (Gen4, noires, WP) ПНВ (Gen4, Чёрный, БФ) Gafas de visión nocturna (Gen4, Negro, FB) + Óculos de Visão Noturna (Gen4, Preto, FB) NV Goggles (Gen4, Green) @@ -258,6 +272,7 @@ 夜视仪(四代,绿色) 야투경 (4세대, 녹색) Gafas de visión nocturna (Gen4, Verde) + Óculos de Visão Noturna (Gen4, Verde) NV Goggles (Gen4, Green, WP) @@ -269,6 +284,7 @@ JVN (Gen4, vertes, WP) ПНВ (Gen4, Зелёный, БФ) Gafas de visión nocturna (Gen4, Verde, FB) + Óculos de Visão Noturna (Gen4, Verde, FB) NV Goggles (Wide, Brown) @@ -281,6 +297,7 @@ 夜视仪(宽,棕色) 야투경 (넓음, 갈색) Gafas de visión nocturna (Panorámicas, Marrón) + Óculos de Visão Noturna (Panorâmico, Marrom) NV Goggles (Wide, Brown, WP) @@ -292,6 +309,7 @@ JVN (Large, marron, WP) ПНВ (Широкий, Коричневый, БФ) Gafas de visión nocturna (Panorámicas, Marrón, FB) + Óculos de Visão Noturna (Panorâmico, Marrom, FB) NV Goggles (Wide, Black) @@ -304,6 +322,7 @@ 夜视仪(宽,黑色) 야투경 (넓음, 검정) Gafas de visión nocturna (Panorámicas, Negro) + Óculos de Visão Noturna (Panorâmico, Preto) NV Goggles (Wide, Black, WP) @@ -315,6 +334,7 @@ JVN (Large, noires, WP) ПНВ (Широкий, Чёрный, БФ) Gafas de visión nocturna (Panorámicas, Negro, FB) + Óculos de Visão Noturna (Panorâmico, Preto, FB) NV Goggles (Wide, Green) @@ -327,6 +347,7 @@ 夜视仪(宽,绿色) 야투경 (넓음, 녹색) Gafas de visión nocturna (Panorámicas, Verde) + Óculos de Visão Noturna (Panorâmico, Verde) NV Goggles (Wide, Green, WP) @@ -338,6 +359,7 @@ JVN (Large, vertes, WP) ПНВ (Широкий, Зелёный, БФ) Gafas de visión nocturna (Panorámicas, Verde, FB) + Óculos de Visão Noturna (Panorâmico, Verde, FB) Brightness: %1 @@ -365,7 +387,7 @@ Augmenter la luminosité des JVN Увеличить яркость ПНВ Éjjellátó fényerejének növelése - Aumentar Luminosidade do EVN + Aumentar Luminosidade do OVN Aumenta la luminosità dell'NVG 暗視装置の明度を上げる 야투경 밝기 높이기 @@ -382,7 +404,7 @@ Abaisser la luminosité des JVN Уменьшить яркость ПНВ Éjjellátó fényerejének csökkentése - Diminuir Luminosidade do EVN + Diminuir Luminosidade do OVN Riduci la luminosità dell'NVG 暗視装置の明度を下げる 야투경 밝기 줄이기 @@ -598,6 +620,7 @@ Génération de jumelles de vision nocturne Генерация ночного видения Generación de Visión Nocturna + Geração de Visão Noturna Gen %1 @@ -609,6 +632,7 @@ Gen %1 Генерация %1 Gen %1 + Gen %1 diff --git a/addons/noradio/stringtable.xml b/addons/noradio/stringtable.xml index d1cf51f0e6..d41827ebfa 100644 --- a/addons/noradio/stringtable.xml +++ b/addons/noradio/stringtable.xml @@ -12,6 +12,7 @@ Нет рации No Radio Pas de radio + Sem Rádio Mute Player diff --git a/addons/novehicleclanlogo/stringtable.xml b/addons/novehicleclanlogo/stringtable.xml index 96d463f582..1e07c85ce8 100644 --- a/addons/novehicleclanlogo/stringtable.xml +++ b/addons/novehicleclanlogo/stringtable.xml @@ -11,6 +11,7 @@ Clan-Logo von Fahrzeugen entfernen Rimuovi Icone Clan dai veicoli Retirer les logos de clan des véhicules + Remover logo do clã de veículos Prevents clan logo from being displayed on vehicles controlled by players. @@ -22,6 +23,7 @@ Verhindert, dass das Clan-Logo auf von Spielern kontrollierten Fahrzeugen angezeigt wird. Impedisce la visualizzazione di icone clan sui veicoli controllati da giocatori. Empêche les logos de clan d'être affichés sur les véhicules contrôlés par des joueurs. + Previne o logo do clã de ser mostrado em veículos controlados por jogadores. diff --git a/addons/overheating/stringtable.xml b/addons/overheating/stringtable.xml index d5e8ad7ca8..0d3f0dd96e 100644 --- a/addons/overheating/stringtable.xml +++ b/addons/overheating/stringtable.xml @@ -58,6 +58,7 @@ 过热系数 과열 계수 Coeficiente de calentamiento + Coeficiente de aquecimento Coefficient for the amount of heat a weapon generates per shot.\nHigher value increases heat. @@ -70,6 +71,7 @@ 武器每次射击产生的热量系数。\n数值越高,热量越高。 매 발사마다 만들어지는 열에 계수를 적용합니다.\n높은 계수는 더 많은 열을 발생시킵니다. Coeficiente para la cantidad de calor que genera un arma por disparo.\nValores más altos incrementan el calor + Coeficiente da quantidade de calor que um armamento gera por disparo.\nValores mais altos potencializam o aquecimento. Cooling Coefficient @@ -82,6 +84,7 @@ Коэф. остывания Coeficiente de enfriado Coefficient de refroidissement + Coeficiente de resfriamento Coefficient for how quickly a weapon cools down.\nHigher value increases cooling speed. @@ -94,6 +97,7 @@ Коэффициент скорости остывания орудия.\nЧем больше значение, тем быстрее остывает. Coeficiente para cómo de rápido se enfría un arma.\nValores más altos incrementan la velocidad de enfriamiento. Coefficient de rapidité de refroidissement de l'arme.\nUne valeur élevée augmente la vitesse de refroidissement. + Coeficiente que determina o quão rápido a arma resfria.\nValores mais altos potencializam o resfriamento. Suppressor Coefficient @@ -106,6 +110,7 @@ Коэф. глушителя Coeficiente del silenciador Coefficient de suppresion + Coeficiente de supressão Coefficient for how much additional heat is added from having a suppressor attached.\nHigher value increases heat, 0 means no additional heat from the suppressor. diff --git a/addons/parachute/stringtable.xml b/addons/parachute/stringtable.xml index db48a6109c..b13483dca5 100644 --- a/addons/parachute/stringtable.xml +++ b/addons/parachute/stringtable.xml @@ -146,6 +146,7 @@ 开伞失败率 낙하산 펼치기 실패 확률 Probabilidad de fallo de paracaidas + Probabilidade de falha do paraquedas diff --git a/addons/realisticnames/stringtable.xml b/addons/realisticnames/stringtable.xml index af864f64df..89c4775d1b 100644 --- a/addons/realisticnames/stringtable.xml +++ b/addons/realisticnames/stringtable.xml @@ -1324,7 +1324,7 @@ Demoliční nálož M183 M183 Charge de démolition M183 комплектный подрывной заряд - M183 Sacola de Demolição + M183 Conjunto de Carga de Demolição M183 romboló töltet M183 Carica da Demolizioni M183 梱包爆薬 @@ -1345,6 +1345,7 @@ M183 Geballte Sprengladung (Werfbar) M183 炸药包(可投掷) M183 폭파 장약 (투척) + M183 Carga de Demolição (Arremessável) M112 Demolition Block @@ -1375,6 +1376,7 @@ M112 Sprengladung (Werfbar) M112 塑性炸药(可投掷) M112 폭파 장약 (투척) + M112 Carga de Demolição (Arremessável) M67 Fragmentation Grenade @@ -4076,6 +4078,7 @@ 엘칸 스펙터OS (초목) ELCAN SpecterOS (обильная растительность) ELCAN SpecterOS (Exuberante) + ELCAN SpecterOS (Exuberante) ELCAN SpecterOS (Arid) @@ -4088,6 +4091,7 @@ 엘칸 스펙터OS (건조) ELCAN SpecterOS (сухая местность) ELCAN SpecterOS (Árido) + ELCAN SpecterOS (Árido) ELCAN SpecterOS 7.62 (Black) @@ -4100,6 +4104,7 @@ 엘칸 스펙터OS 7.62 (검정) ELCAN SpecterOS 7.62 (чёрный) ELCAN SpecterOS 7.62 (Negro) + ELCAN SpecterOS 7.62 (Preto) ELCAN SpecterOS 7.62 (Lush) @@ -4112,6 +4117,7 @@ 엘칸 스펙터OS 7.62 (초목) ELCAN SpecterOS 7.62 (обильная растительность) ELCAN SpecterOS 7.62 (Exuberante) + ELCAN SpecterOS 7.62 (Exuberante) ELCAN SpecterOS 7.62 (Arid) @@ -4124,6 +4130,7 @@ 엘칸 스펙터OS 7.62 (건조) ELCAN SpecterOS 7.62 (сухая местность) ELCAN SpecterOS 7.62 (Árido) + ELCAN SpecterOS 7.62 (Árido) SIG BRAVO4 / ROMEO3 (Black) @@ -4408,6 +4415,7 @@ 버리스 XTR II (낡음) Burris XTR II (старый) Burris XTR II (Viejo) + Burris XTR II (Velho) Burris XTR II (ASP-1 Kir) @@ -4420,6 +4428,7 @@ 버리스 XTR II (ASP-1 키르용) Burris XTR II (ASP-1 Kir) Burris XTR II (ASP-1 Kir) + Burris XTR II (ASP-1 Kir) EOTech XPS3 (Tan) @@ -4480,6 +4489,7 @@ 이오텍 XPS3 (초목) EOTech XPS3 (обильная растительность) EOTech XPS3 (Exuberante) + EOTech XPS3 (Exuberante) EOTech XPS3 (Arid) @@ -4492,6 +4502,7 @@ 이오텍 XPS3 (건조) EOTech XPS3 (сухая местность) EOTech XPS3 (Árido) + EOTech XPS3 (Árido) EOTech XPS3 SMG (Tan) diff --git a/addons/reload/stringtable.xml b/addons/reload/stringtable.xml index 2f0c6c60c1..ec860ff46a 100644 --- a/addons/reload/stringtable.xml +++ b/addons/reload/stringtable.xml @@ -107,7 +107,7 @@ Gurt anhängen Töltényheveder összekötése Combina nastro - Ligar cintos de munição + Conectar cintos de munição ベルトを繋げる 탄띠 연결 连接弹链 @@ -123,7 +123,7 @@ Gurt anhängen... Töltényheveder összekötése folyamatban... Combinando nastro... - Ligando cintos... + Conectando cintos... ベルトを繋げています・・・ 탄띠 연결 중... 正在连接弹链... @@ -139,6 +139,7 @@ 탄띠가 연결되었습니다 Ремень был пристегнут Cinta enganchada + Cinto conectado Belt could not be linked @@ -150,6 +151,7 @@ 탄띠를 연결할 수 없습니다 Ремень не удалось пристегнуть La cinta no ha podido ser enganchada + Cinto não pôde ser conectado diff --git a/addons/reloadlaunchers/stringtable.xml b/addons/reloadlaunchers/stringtable.xml index b55ccde170..6324a97b55 100644 --- a/addons/reloadlaunchers/stringtable.xml +++ b/addons/reloadlaunchers/stringtable.xml @@ -11,6 +11,7 @@ Affichage de notifications lors d'une rechargement par un ami Отображает уведомления о загрузке помощника Mostrar notificaciones para recarga de compañero + Mostrar notificações para Carregamento de Companheiro Displays notifications when an assistant loads a gunner's launcher. @@ -22,6 +23,7 @@ Affiche une notofication lorsqu'un assistant recharge l'arme du tireur. Отображает уведомления, когда помощник загружает пусковую установку стрелка. Mostrar notificaciones cuando un asistente recarga el lanzador del tirador. + Notifica quando um assistente carrega o lançador do atirador Load launcher @@ -50,6 +52,7 @@ %1이(가) 당신의 발사기를 장전했습니다. %1 загружает Вашу установку %1 está cargando tu lanzador + %1 está carregando seu lançador %1 stopped loading your launcher @@ -61,6 +64,7 @@ %1이(가) 당신의 발사기 장전을 멈췄습니다. %1 прекратил загружать Вашу установку %1 paró de cargar tu lanzador + %1 parou de carregar seu lançador Loading launcher... @@ -123,6 +127,7 @@ 발사기를 장전할 수 없습니다. Не удалось загрузить пусковую установку El lanzador no ha podido ser cargado + O lançador não pôde ser carregado Buddy Loading @@ -134,6 +139,7 @@ バディローディング Перезарядка помощником Cargado de Compañero + Carregamento de Companheiro diff --git a/addons/smallarms/stringtable.xml b/addons/smallarms/stringtable.xml index 0b89a38b0d..ebb387113a 100644 --- a/addons/smallarms/stringtable.xml +++ b/addons/smallarms/stringtable.xml @@ -30,6 +30,7 @@ .45 ACP 25Rnd マガジン .45 ACP 25发 弹匣 .45 ACP 25발 탄창 + Carregador 25Mun. .45 ACP .45 ACP 25Rnd Tracers (Green) Mag @@ -44,6 +45,7 @@ .45 ACP 25Rnd トレーサー (緑) マガジン .45 ACP 25发 弹匣(曳光,绿) .45 ACP 25발 예광탄 (초록) 탄창 + Carregador 25Mun. .45 ACP Traçante (Verde) .45 ACP 25Rnd Tracers (Red) Mag @@ -58,6 +60,7 @@ .45 ACP 25Rnd トレーサー (赤) マガジン .45 ACP 25发 弹匣(曳光,红) .45 ACP 25발 예광탄 (빨강) 탄창 + Carregador 25Mun. .45 ACP Traçante (Vermelha) .45 ACP 25Rnd Tracers (Yellow) Mag @@ -72,6 +75,7 @@ .45 ACP 25Rnd トレーサー (黄) マガジン .45 ACP 25发 弹匣(曳光,黄) .45 ACP 25발 예광탄 (노랑) 탄창 + Carregador 25Mun. .45 ACP Traçante (Amarela) .45 ACP 8Rnd Mag @@ -86,6 +90,7 @@ .45 ACP 8Rnd マガジン .45 ACP 8发 弹匣 .45 ACP 8발 탄창 + Carregador 8Mun. .45 ACP .45 ACP 15Rnd Mag @@ -100,6 +105,7 @@ .45 ACP 15Rnd マガジン .45 ACP 15发 弹匣 .45 ACP 15발 탄창 + Carregador 15Mun. .45 ACP diff --git a/addons/towing/stringtable.xml b/addons/towing/stringtable.xml index 949d36dd48..7549fb3c8a 100644 --- a/addons/towing/stringtable.xml +++ b/addons/towing/stringtable.xml @@ -12,6 +12,7 @@ 牵引 견인 Remolcado + Rebocando Attach Tow Rope @@ -24,6 +25,7 @@ 系上牵引绳 견인줄 부착 Sujetar cuerda de remolcado + Fixar corda de reboque Attaching Cancelled @@ -36,6 +38,7 @@ 取消系上绳索 견인 취소됨 Sujección cancelada + Reboque cancelado Attach Tow Rope (3.2m) @@ -48,6 +51,7 @@ 系上牵引绳(3.2米) 견인줄 부착(3.2M) Sujetar cuerda de remolcado (3.2m) + Fixar corda de reboque (3,2m) Attach Tow Rope (6.2m) @@ -60,6 +64,7 @@ 系上牵引绳(6.2米) 견인줄 부착(6.2M) Sujetar cuerda de remolcado (6.2m) + Fixar corda de reboque (6,2m) Attach Tow Rope (12.2m) @@ -72,6 +77,7 @@ 系上牵引绳(12.2米) 견인줄 부착(12.2M) Sujetar cuerda de remolcado (12.2m) + Fixar corda de reboque (12,2m) Attach Tow Rope (15.2m) @@ -84,6 +90,7 @@ 系上牵引绳(15.2米) 견인줄 부착(15.2M) Sujetar cuerda de remolcado (15.2m) + Fixar corda de reboque (15,2m) Attach Tow Rope (18.3m) @@ -96,6 +103,7 @@ 系上牵引绳(18.3米) 견인줄 부착(18.2M) Sujetar cuerda de remolcado (18.3m) + Fixar corda de reboque (18,3m) Attach Tow Rope (27.4m) @@ -108,6 +116,7 @@ 系上牵引绳(27.4米) 견인줄 부착(27.4M) Sujetar cuerda de remolcado (27.4m) + Fixar corda de reboque (27,4m) Attach Tow Rope (36.6m) @@ -120,6 +129,7 @@ 系上牵引绳(36.6米) 견인줄 부착(36.6M) Sujetar cuerda de remolcado (36.6m) + Fixar corda de reboque (36,6m) Detach Tow Rope @@ -132,6 +142,7 @@ 解开牵引绳 견인줄 분리 Desmontar cuerda de remolcado + Soltar corda de reboque Add Tow Rope to Vehicle Inventory @@ -143,6 +154,7 @@ 車両のインベントリに牽引ロープを追加する Abschleppseil zum Fahrzeuginventar hinzufügen Ajouter une corde à l'inventaire des véhicules + Adicionar corda de reboque ao inventário do veículo diff --git a/addons/trenches/stringtable.xml b/addons/trenches/stringtable.xml index 4b47ee6a14..5242603bc2 100644 --- a/addons/trenches/stringtable.xml +++ b/addons/trenches/stringtable.xml @@ -237,6 +237,7 @@ Camuffa la trincea 塹壕を偽装 Graben tarnen + Camuflar trincheira Removing Trench @@ -265,6 +266,7 @@ ACE Trincee ACE 战壕 ACE 참호 + ACE Trincheiras Small Trench Dig Duration @@ -277,6 +279,7 @@ Trincea piccola - Durata di scavo 小型战壕挖掘时间 소형참호 건설 시간 + Duração de Escavamento de Trincheira Pequena Time, in seconds, required to dig a small trench. @@ -289,6 +292,7 @@ Tempo in secondi per scavare una trincea piccola. 挖一条小型战壕所需的时间(秒)。 소형 참호를 팔 때 필요한 시간을 설정합니다. (초 단위) + Tempo, em segundos, necessário para cavar uma trincheira pequena. Small Trench Remove Duration @@ -301,6 +305,7 @@ Trincea piccola - Durata di rimozione 小型战壕回填时间 소형참호 제거 시간 + Duração de Remoção de Trincheira Pequena Time, in seconds, required to remove a small trench. @@ -313,6 +318,7 @@ Tempo in secondi per rimuovere una trincea piccola. 回填一条小型战壕所需的时间(秒)。 소형 참호를 제거할때 필요한 시간을 설정합니다. (초 단위) + Tempo, em segundos, necessário para remover uma trincheira pequena. Big Trench Dig Duration @@ -325,6 +331,7 @@ Trincea grande - Durata di scavo 大型战壕挖掘时间 대형참호 건설 시간 + Duração de Escavamento de Trincheira Grande Time, in seconds, required to dig a big trench. @@ -337,6 +344,7 @@ Tempo in secondi per scavare una trincea grande. 挖一条大型战壕所需的时间(秒)。 대형 참호를 팔때 필요한 시간을 설정합니다. (초 단위) + Tempo, em segundos, necessário para cavar uma trincheira grande. Big Trench Remove Duration @@ -349,6 +357,7 @@ Trincea grande - Durata di rimozione 大型战壕回填时间 대형참호 제거 시간 + Duração de Remoção de Trincheira Grande Time, in seconds, required to remove a big trench. @@ -361,6 +370,7 @@ Tempo in secondi per rimuovere una trincea grande. 回填一条大型战壕所需的时间(秒)。 대형 참호를 제거할때 필요한 시간을 설정합니다. (초 단위) + Tempo, em segundos, necessário para remover uma trincheira grande. diff --git a/addons/ui/stringtable.xml b/addons/ui/stringtable.xml index 2578f58c6d..11089428c2 100644 --- a/addons/ui/stringtable.xml +++ b/addons/ui/stringtable.xml @@ -168,6 +168,7 @@ Filigrana per versione in fase di sviluppo 开发建设水印 개발용 빌드 워터마크 + Marca d'agua de versão de desenvolvimento Weapon Name @@ -680,6 +681,7 @@ 启用移动速度指示器 이동 속도 표시기 활성화 Habilitar indicador de velocidad de movimiento + Habilitar indicador de velocidade de movimento Enables movement speed indicator for player character. @@ -692,6 +694,7 @@ 为玩家角色启用移动速度指示器。 플레이어 캐릭터를 위한 이동속도 표시기를 활성화합니다. Habilita el indicador de velocidad de movimiento para el personaje del jugador. + Habilita o indicador de velocidade de movimento do personagem do jogador. Hide Default Action Icon @@ -704,6 +707,7 @@ Standardaktionssymbol ausblenden Masquer l'icône d'action par défaut Nascondi Icona dell'Interazione Standard + Esconder ícone padrão de ação Hides the icon shown automatically when something is in front of the cursor. Requires a game restart.\nWarning: Does not remove the action itself! It is advisable to unbind 'Use default action' key to prevent unwanted interactions. @@ -716,6 +720,7 @@ Blendet das Symbol aus, das automatisch angezeigt wird, wenn sich etwas vor dem Cursor befindet. Erfordert einen Neustart des Spiels.\nWarnung: Die Aktion selbst wird nicht entfernt! Es empfiehlt sich, die Belegung der Taste 'Standardaktion verwenden' aufzuheben, um unerwünschte Interaktionen zu verhindern. Cache l'icône qui s'affiche automatiquement lorsque quelque chose est devant le curseur. Nécessite un redémarrage du jeu.\nAvertissement : l'action n'est pas supprimée ! Il est recommandé d'annuler l'affectation du bouton 'Utiliser l'action par défaut' afin d'éviter des interactions indésirables. Nasconde l'icona mostrata in automatico quando qualcosa è davanti al cursore. La modifica richiede un riavvio del gioco.\nAttenzione: Non rimuovere l'azione stessa! È consigliato rimuovere solo il tasto dall'assegnazione 'Usa Azione Standard' per impedire interazioni non volute. + Esconde o ícone mostrado automaticamente quando algo está a frente do cursor. É preciso reiniciar o jogo.\nAviso: Não remove a ação em si! É recomendado desvincular a tecla de "Usar ação padrão" para previnir interações indesejadas. diff --git a/addons/vehicle_damage/stringtable.xml b/addons/vehicle_damage/stringtable.xml index 4a8fdb4264..8e0bb6fe70 100644 --- a/addons/vehicle_damage/stringtable.xml +++ b/addons/vehicle_damage/stringtable.xml @@ -12,6 +12,7 @@ ACE 고급 차량 피해 ACE Продвинутое повреждение техники ACE Daño avanzado de vehículos + ACE Dano avançãdo de veículos Enable/Disable advanced vehicle damage @@ -24,6 +25,7 @@ 고급 차량 피해 활성화/비활성화 Включить/выключить продвинутое повреждение техники Habilitar/Deshabilitar el daño avanzado de vehículos + Ativar/Desativar dano avançado de veículo Enable/Disable advanced car damage (Experimental) @@ -36,6 +38,7 @@ 고급 차량 피해(실험용) 활성화/비활성화 Включить/выключить продвинутое повреждение машин (экспериментальное) Habilita/Deshabilita el daño avanzado de coche (Experimental) + Ativar/Desativar dano avançado de carro (Experimental) Enable/Disable advanced car damage @@ -48,6 +51,7 @@ 고급 차량 피해 활성화/비활성화 Продвинутое повреждение машин Habilitar/Deshabilitar daño avanzado de coche (Experimental) + Ativar/Desativar dano avançado de carro Wreck (Turret) diff --git a/addons/vehiclelock/stringtable.xml b/addons/vehiclelock/stringtable.xml index b247967fe1..7f89ec4950 100644 --- a/addons/vehiclelock/stringtable.xml +++ b/addons/vehiclelock/stringtable.xml @@ -288,6 +288,7 @@ Unklaren Sperrzustand entfernen 移除不明确的上锁状态 불분명한 잠금상태 제거 + Remover estado de bloqueio ambíguo As Is diff --git a/addons/vehicles/stringtable.xml b/addons/vehicles/stringtable.xml index 741901d75c..6148bcdd25 100644 --- a/addons/vehicles/stringtable.xml +++ b/addons/vehicles/stringtable.xml @@ -29,6 +29,7 @@ Круиз-контроль включён Control de crucero encendido Régulateur de vitesse activé + Controle de cruzeiro ativado Speed Limiter off @@ -58,6 +59,7 @@ Круиз-контроль выключен Control de crucero apagado Régulateur de vitesse désactivé + Controle de cruzeiro desativado Speed Limit diff --git a/addons/viewdistance/stringtable.xml b/addons/viewdistance/stringtable.xml index eb7ed94838..2c2e92d24e 100644 --- a/addons/viewdistance/stringtable.xml +++ b/addons/viewdistance/stringtable.xml @@ -129,6 +129,7 @@ Значение 0 будет использовать настройки видео по умолчанию Establecer a 0 utiliza las opciones de video por defecto La valeur 0 permet d'utiliser les paramètres vidéo par défaut + Estabelecer em 0 utilizará as configurações padrão de vídeo Client View Distance (On Foot) diff --git a/addons/viewports/stringtable.xml b/addons/viewports/stringtable.xml index be78cdc995..22f7d77813 100644 --- a/addons/viewports/stringtable.xml +++ b/addons/viewports/stringtable.xml @@ -12,6 +12,7 @@ Periscopios Sichtfenster Périscopes + Periscópios Allows crew to look through periscopes @@ -24,6 +25,7 @@ Permite a la tripulación asomarse a través de los periscopios Ermöglicht der Besatzung den Blick durch Periskope Permet à l'équipage de regarder à travers des périscopes. + Permite que a tripulação olhe através de periscópios diff --git a/addons/viewrestriction/stringtable.xml b/addons/viewrestriction/stringtable.xml index fee4a9bf33..7356e6412f 100644 --- a/addons/viewrestriction/stringtable.xml +++ b/addons/viewrestriction/stringtable.xml @@ -15,6 +15,7 @@ Ограничение обзора Görüntüyü Kısıtla Reestricción de Vista + Restrição do Modo de Visão View restriction settings to limit the usage of 1st or 3rd person views globally or per vehicle type. @@ -29,6 +30,7 @@ Настройки ограничения обзора при виде от 1-го или 3-го лица. Общие для всех, или Выборочные, в зависимости от техники. 1. veya 3. kişi görünümlerinin kullanımını genel olarak veya araç türüne göre sınırlamak için kısıtlama ayarlarını görüntüleyin. Opciones de Reestricción de Vista para limitar el uso de 1º o 3º persona globalmente o según el tipo de vehículo. + A restrição do modo de visão limita o uso de 1ª ou 3ª pessoa globalmente ou por tipo de veículo. Mode @@ -44,6 +46,7 @@ Режим установок Mod Modo + Modo Sets global mode. Default: Disabled @@ -59,6 +62,7 @@ Общие установки для всех. По умолчанию: Отключено. Global modu ayarlar. Varsayılan: Devre Dışı Establece el modo global. Defecto: Deshabilitado + Define o modo global. Padrão: Desabilitado (Selective) Foot @@ -74,6 +78,7 @@ (Выборочные) Пешком (Seçilebilir) Ayakta (Selectivo) Pie + (Seletivo) A pé Selective mode on Foot. Default: Disabled (Requires Mode: Selective) @@ -89,6 +94,7 @@ Выборочные установки без техники. По умолчанию: Отключено (требуется режим: Выборочные) Ayakta iken seçilen görüş modu. Varsayılan: Etkin Değil Modo selectivo a pie. Defecto: Deshabilitado (Requiere Modo: Selectivo) + Modo seletivo a pé. Padrão: Desabilitado (Modo necessário: Seletivo) (Selective) Land Vehicles @@ -104,6 +110,7 @@ (Выборочные) Наземная техника (Seçilebilir) Kara Araçları (Selectivo) Vehículos de tierra + (Seletivo) Veículos terrestres Selective mode in Land Vehicles. Default: Disabled (Requires Mode: Selective) @@ -119,6 +126,7 @@ Выборочные установки для наземной техники. По умолчанию: Отключено (требуется режим: Выборочные) Kara araçlarında iken seçilen görüş modu. Varsayılan: Etkin Değil Modo selectivo en vehículos de tierra.Defecto: Deshabilitado (Requiere Modo: Selectivo) + Modo seletivo em veículos terrestres. Padrão: Desabilitado (Modo necessário: Seletivo) (Selective) Air Vehicles @@ -134,6 +142,7 @@ (Выборочные) Авиатехника (Seçilebilir) Hava Araçları (Selectivo) Vehículos aéreos + (Seletivo) Aeronaves Selective mode in Air Vehicles. Default: Disabled (Requires Mode: Selective) @@ -149,6 +158,7 @@ Выборочные установки для авиатехники. По умолчанию: Отключено (требуется режим: Выборочные) Hava araçlarında iken seçilen görüş modu. Varsayılan: Etkin Değil Modo selectivo en vehículos aéreos. Defecto: Deshabilitado (Requiere Modo: Selectivo) + Modo seletivo em aeronaves. Padrão: Desabilitado (Modo necessário: Seletivo) (Selective) Sea Vehicles @@ -164,6 +174,7 @@ (Выборочные) Водный транспорт (Seçilebilir) Deniz Araçları (Selectivo) Vehículos marítimos + (Seletivo) Veículos aquáticos Selective mode in Sea Vehicles. Default: Disabled (Requires Mode: Selective) @@ -179,6 +190,7 @@ Выборочные установки для водного транспорта. По умолчанию: Отключено (требуется режим: Выборочные) Deniz araçlarında iken seçilen görüş modu. Varsayılan: Etkin Değil Modo selectivo en vehículos marítimos. Defecto: Deshabilitado (Requiere Modo: Selectivo) + Modo seletivo em veículos aquáticos. Padrão: Desabilitado (Modo necessário: Seletivo) (Selective) UAVs @@ -194,6 +206,7 @@ (Выборочные) Беспиплотники (Seçilebilir) IHA'lar (Selectivo) VANTs + (Seletivo) VANTs Selective mode in UAVs. Default: Disabled (Requires Mode: Selective) @@ -209,6 +222,7 @@ Выборочные установки для беспилотников. По умолчанию: Отключено (требуется режим: Выборочные) IHA araçlarında iken seçilen görüş modu. Varsayılan: Etkin Değil Modo selectivo en VANTs. Defecto: Deshabilitado (Requiere Modo: Selectivo) + Modo seletivo em VANTs. Padrão: Desabilitado (Modo necessário: Seletivo) Disabled @@ -224,6 +238,7 @@ Отключено Devre Dışı Deshabilitado + Desabilitado Forced 1st Person @@ -238,6 +253,7 @@ От 1-го лица (принудительно) 1. Kişi Görüşüne Zorla Forzada 1º persona + Forçada 1ª pessoa Forced 3rd Person @@ -252,6 +268,7 @@ От 3-го лица (принудительно) 3. Kişi Görüşüne Zorla Forzada 3º persona + Forçada 3ª pessoa Selective @@ -267,6 +284,7 @@ Выборочный Seçilebilinir Selectivo + Seletivo Preserve view for vehicle types @@ -281,6 +299,7 @@ 차량 타입에 따른 시야 정보 저장 Preservar vista para los tipos de vehículos Conserver la vue pour les types de véhicules + Mantém o modo de visão por tipo de veículo Switch view on vehicle change to last used in this vehicle type (Requires Mode: Disabled) @@ -295,6 +314,7 @@ 해당 차량 타입에서 마지막으로 사용했던 시야로 설정하여 봅니다 (모드 - 사용 안함 필요) Cambiar vista en el cambio de vehículo hacia la última usada en ese tipo de vehículo (Requiere Modo: Deshabilitado) Lors d'un changement de véhicule, change la vue pour la dernière utilisée dans ce type de véhicule (Mod requis : désactivé). + Ao trocar de veículo, troca o modo de visão para aquele usado anteriormente no mesmo tipo de veículo (Modo necessário: Desabilitado) diff --git a/addons/volume/stringtable.xml b/addons/volume/stringtable.xml index feecb28b10..08aae728a1 100644 --- a/addons/volume/stringtable.xml +++ b/addons/volume/stringtable.xml @@ -14,6 +14,7 @@ Głosność Ses Volumen + Volume Toggle Volume @@ -28,6 +29,7 @@ Przełącz Głosność Sesi Aç/Kapat Activar control de volumen + Alternar volume Toggle volume reduction. @@ -42,6 +44,7 @@ Przełącz redukcje głosności Ses azaltmayı aç / kapat. Activar reducción de volumen. + Alternar redução de volume Lowered volume @@ -56,6 +59,7 @@ Zmniejszona głosność Azaltılmış ses Volumen reducido + Volume reduzido Restored volume @@ -69,6 +73,7 @@ Громкость восстановлена Przywrócona głosność Volumen restaurado + Volume restaurado Reduction @@ -82,6 +87,7 @@ Уменьшение Redukcja Reducción + Redução Reduce volume by this percentage. @@ -95,6 +101,7 @@ Уменьшает громкость Zmniejsz głosność o tyle procent Reducir el volumen este porcentaje. + Reduzir o volume por esta porcentagem. Lower in vehicles @@ -109,6 +116,7 @@ Zmniejsz w pojazdach Araçlarda Daha Düşük Reducir en vehículos + Reduzir em veículos Automatically lower volume when inside vehicles. @@ -123,6 +131,7 @@ Automatycznie zmniejsz głosność będąc w pojeździe Araçlara binince sesi azalt. Reduce automáticamente el volumen dentro de vehículos. + Reduz automaticamente o volume dentro de veículos. Show notification @@ -137,6 +146,7 @@ Pokaż powiadomienie Bildirim Göster Mostrar notificación + Mostrar notificação Show notification when lowering/restoring volume. @@ -151,6 +161,7 @@ Pokaż powiadomienie zmniejszając/odnawiając głosność Ses azaltıldığın da bildirim göster. Mostrar notificación cuando se disminuye/restaura el volumen. + Mostrar notificação quando o volume for reduzido/restaurado Fade delay @@ -164,6 +175,7 @@ Задержка затухания Opoznienie wyciszenia Retardo en disminución gradual + Atraso de alteração gradual de volume Time it takes (in seconds) for the sound to fade in/out. @@ -177,6 +189,7 @@ Время (сек.) для затухания/восстановления звука. Ilość czasu (w sekundach) ile zajmuje wyciszenie/zgłośnienie dźwięku Tiempo que tarda (en segundos) para que se active o desactive la disminuación gradual del volumen + Tempo de atraso (em segundos) para que o volume do som sofra alteração gradual Reminder if lowered @@ -191,6 +204,7 @@ Przypomnij o zmniejszonej głosności dźwięku Eğer Düşükse Hatırlat Recordatorio s reducido + Lembrete de redução sonora Reminds you every minute if your volume is lowered. @@ -205,6 +219,7 @@ Przypomina co minuten o zmniejszonej głosności dźwięku Eğer ses düşükse her dakika hatırlatır. Te recuerda cada minuto si el volumen está siendo reducido. + Te notifica a cada minuto se o volume sonoro estiver reduzido. Volume still lowered @@ -219,6 +234,7 @@ Dźwięk jest nadal zmniejszony Ses hala düşük Volumen todavía reducido + Volume ainda está reduzido From 6a25e9365af5479a282c6b06e13eb37f3c86df95 Mon Sep 17 00:00:00 2001 From: johnb432 <58661205+johnb432@users.noreply.github.com> Date: Fri, 2 Aug 2024 13:59:18 +0200 Subject: [PATCH 023/130] Safemode - Refactor (#10111) * Refactor safemode * Further improvements and fixes * Update XEH_postInit.sqf * Don't allow binoculars to be set to safe * Add API for getting weapon safety status * Update fnc_jamWeapon.sqf * Added doc * Update fnc_playChangeFiremodeSound.sqf * Update addons/overheating/functions/fnc_jamWeapon.sqf Co-authored-by: PabstMirror * Update addons/weaponselect/functions/fnc_selectWeaponMode.sqf Co-authored-by: PabstMirror --------- Co-authored-by: PabstMirror --- .../common/functions/fnc_getWeaponMuzzles.sqf | 23 +++-- .../overheating/functions/fnc_jamWeapon.sqf | 8 +- addons/safemode/CfgEventHandlers.hpp | 1 - addons/safemode/XEH_PREP.hpp | 4 +- addons/safemode/XEH_postInit.sqf | 22 +++-- .../functions/fnc_getWeaponSafety.sqf | 45 ++++++++++ addons/safemode/functions/fnc_lockSafety.sqf | 89 ++++++++++--------- .../functions/fnc_playChangeFiremodeSound.sqf | 20 +++-- .../functions/fnc_setSafeModeVisual.sqf | 8 +- .../functions/fnc_setWeaponSafety.sqf | 35 +++++--- .../safemode/functions/fnc_unlockSafety.sqf | 80 ++++++----------- .../functions/fnc_selectWeaponMode.sqf | 4 +- docs/wiki/framework/safemode-framework.md | 58 ++++++++++++ 13 files changed, 257 insertions(+), 140 deletions(-) create mode 100644 addons/safemode/functions/fnc_getWeaponSafety.sqf create mode 100644 docs/wiki/framework/safemode-framework.md diff --git a/addons/common/functions/fnc_getWeaponMuzzles.sqf b/addons/common/functions/fnc_getWeaponMuzzles.sqf index 11fffaf196..0184a0c8c8 100644 --- a/addons/common/functions/fnc_getWeaponMuzzles.sqf +++ b/addons/common/functions/fnc_getWeaponMuzzles.sqf @@ -1,6 +1,6 @@ #include "..\script_component.hpp" /* - * Author: commy2 + * Author: commy2, johnb43 * Get the muzzles of a weapon. * * Arguments: @@ -10,19 +10,30 @@ * All weapon muzzles * * Example: - * ["gun"] call ace_common_fnc_getWeaponMuzzles + * "arifle_AK12_F" call ace_common_fnc_getWeaponMuzzles * * Public: Yes */ params [["_weapon", "", [""]]]; -private _muzzles = getArray (configFile >> "CfgWeapons" >> _weapon >> "muzzles"); +private _config = configFile >> "CfgWeapons" >> _weapon; +if (!isClass _config) exitWith { + [] // return +}; + +private _muzzles = []; + +// Get config case muzzle names { if (_x == "this") then { - _muzzles set [_forEachIndex, configName (configFile >> "CfgWeapons" >> _weapon)]; + _muzzles pushBack (configName _config); + } else { + if (isClass (_config >> _x)) then { + _muzzles pushBack (configName (_config >> _x)); + }; }; -} forEach _muzzles; +} forEach getArray (_config >> "muzzles"); -_muzzles +_muzzles // return diff --git a/addons/overheating/functions/fnc_jamWeapon.sqf b/addons/overheating/functions/fnc_jamWeapon.sqf index 9a5b8b1049..afe6d15e97 100644 --- a/addons/overheating/functions/fnc_jamWeapon.sqf +++ b/addons/overheating/functions/fnc_jamWeapon.sqf @@ -80,9 +80,11 @@ if (_unit getVariable [QGVAR(JammingActionID), -1] == -1) then { private _condition = { private _unit = _this select 1; - [_unit] call CBA_fnc_canUseWeapon - && {currentMuzzle _unit in (_unit getVariable [QGVAR(jammedWeapons), []])} - && {!(currentMuzzle _unit in (_unit getVariable [QEGVAR(safemode,safedWeapons), []]))} + (weaponState _unit) params ["_currentWeapon", "_currentMuzzle"]; + + _unit call CBA_fnc_canUseWeapon + && {_currentMuzzle in (_unit getVariable [QGVAR(jammedWeapons), []])} + && {!(["ace_safemode"] call EFUNC(common,isModLoaded)) || {!([_unit, _currentWeapon, _currentMuzzle] call EFUNC(safemode,getWeaponSafety))}} }; private _statement = { diff --git a/addons/safemode/CfgEventHandlers.hpp b/addons/safemode/CfgEventHandlers.hpp index 6c29240403..f6503c2479 100644 --- a/addons/safemode/CfgEventHandlers.hpp +++ b/addons/safemode/CfgEventHandlers.hpp @@ -1,4 +1,3 @@ - class Extended_PreStart_EventHandlers { class ADDON { init = QUOTE(call COMPILE_SCRIPT(XEH_preStart)); diff --git a/addons/safemode/XEH_PREP.hpp b/addons/safemode/XEH_PREP.hpp index 2f23aa02c9..499ae80867 100644 --- a/addons/safemode/XEH_PREP.hpp +++ b/addons/safemode/XEH_PREP.hpp @@ -1,6 +1,6 @@ - +PREP(getWeaponSafety); PREP(lockSafety); PREP(playChangeFiremodeSound); PREP(setSafeModeVisual); -PREP(unlockSafety); PREP(setWeaponSafety); +PREP(unlockSafety); diff --git a/addons/safemode/XEH_postInit.sqf b/addons/safemode/XEH_postInit.sqf index db922f9b35..79064789d5 100644 --- a/addons/safemode/XEH_postInit.sqf +++ b/addons/safemode/XEH_postInit.sqf @@ -4,18 +4,26 @@ if (!hasInterface) exitWith {}; -["ACE3 Weapons", QGVAR(safeMode), localize LSTRING(SafeMode), { +["ACE3 Weapons", QGVAR(safeMode), LLSTRING(SafeMode), { // Conditions: canInteract if !([ACE_player, objNull, ["isNotEscorting", "isNotInside", "isNotSwimming"]] call EFUNC(common,canInteractWith)) exitWith {false}; - // Conditions: specific - if !([ACE_player] call CBA_fnc_canUseWeapon && {currentWeapon ACE_player != binocular ACE_player} && {currentWeapon ACE_player != ""}) exitWith {false}; - // Statement - [ACE_player, currentWeapon ACE_player, currentMuzzle ACE_player] call FUNC(lockSafety); + (weaponState ACE_player) params ["_currentWeapon", "_currentMuzzle"]; + + // Conditions: specific + if !(ACE_player call CBA_fnc_canUseWeapon && {_currentWeapon != ""} && {_currentWeapon != binocular ACE_player}) exitWith {false}; + + // Statement: Toggle weapon safety + [ACE_player, _currentWeapon, _currentMuzzle] call FUNC(lockSafety); + true }, {false}, [DIK_GRAVE, [false, true, false]], false] call CBA_fnc_addKeybind; ["unit", { - private _weaponSafe = currentWeapon ACE_player in (ACE_player getVariable [QGVAR(safedWeapons), []]); - [!_weaponSafe] call FUNC(setSafeModeVisual); + (weaponState ACE_player) params ["_currentWeapon", "_currentMuzzle"]; + + private _weaponSafe = [ACE_player, _currentWeapon, _currentMuzzle] call FUNC(getWeaponSafety); + + // Player HUD + !_weaponSafe call FUNC(setSafeModeVisual); }] call CBA_fnc_addPlayerEventHandler; diff --git a/addons/safemode/functions/fnc_getWeaponSafety.sqf b/addons/safemode/functions/fnc_getWeaponSafety.sqf new file mode 100644 index 0000000000..b171d974e4 --- /dev/null +++ b/addons/safemode/functions/fnc_getWeaponSafety.sqf @@ -0,0 +1,45 @@ +#include "..\script_component.hpp" +/* + * Author: johnb43 + * Getter for weapon safety state. + * + * Arguments: + * 0: Unit + * 1: Weapon + * 2: Muzzle (default: current muzzle of weapon) + * + * Return Value: + * Safety status + * + * Example: + * [ACE_player, currentWeapon ACE_player] call ace_safemode_fnc_getWeaponSafety + * + * Public: Yes + */ + +params [ + ["_unit", objNull, [objNull]], + ["_weapon", "", [""]], + ["_muzzle", nil, [""]] +]; + +if (_weapon == "" || {!(_unit hasWeapon _weapon)}) exitWith {false}; + +// Check if weapon is a binocular +if ((_weapon call EFUNC(common,getItemType)) select 1 == "binocular") exitWith {false}; + +// Check for invalid muzzles +_muzzle = if (isNil "_muzzle") then { + // Get current weapon muzzle if not defined + (_unit weaponState _weapon) select 1 +} else { + // Get config case muzzle names + private _muzzles = _weapon call EFUNC(common,getWeaponMuzzles); + + _muzzles param [_muzzles findIf {_x == _muzzle}, ""] +}; + +// Weapon is not available +if (_muzzle == "") exitWith {false}; + +_muzzle in ((_unit getVariable [QGVAR(safedWeapons), createHashMap]) getOrDefault [_weapon, createHashMap]) // return diff --git a/addons/safemode/functions/fnc_lockSafety.sqf b/addons/safemode/functions/fnc_lockSafety.sqf index 6c617c1898..28adb42df9 100644 --- a/addons/safemode/functions/fnc_lockSafety.sqf +++ b/addons/safemode/functions/fnc_lockSafety.sqf @@ -1,13 +1,13 @@ #include "..\script_component.hpp" /* - * Author: commy2 - * Put weapon on safety, or take it off safety if safety is already put on. + * Author: commy2, johnb43 + * Puts weapon on safety, or take it off safety if safety is already put on. * * Arguments: * 0: Unit * 1: Weapon * 2: Muzzle - * 3: Show hint + * 3: Show hint (default: true) * * Return Value: * None @@ -18,67 +18,74 @@ * Public: No */ -params ["_unit", "_weapon", "_muzzle", ["_hint", true, [true]]]; +params ["_unit", "_weapon", "_muzzle", ["_hint", true]]; -private _safedWeapons = _unit getVariable [QGVAR(safedWeapons), []]; +private _safedWeapons = _unit getVariable QGVAR(safedWeapons); -if (_weapon in _safedWeapons) exitWith { - _this call FUNC(unlockSafety); +if (isNil "_safedWeapons") then { + _safedWeapons = createHashMap; + + _unit setVariable [QGVAR(safedWeapons), _safedWeapons]; }; -_safedWeapons pushBack _weapon; +// See if the current weapon has locked muzzles +private _safedWeaponMuzzles = _safedWeapons getOrDefault [_weapon, createHashMap, true]; -_unit setVariable [QGVAR(safedWeapons), _safedWeapons]; +// If muzzle is locked, unlock it (toggle) +if (_muzzle in _safedWeaponMuzzles) exitWith { + [_unit, _weapon, _muzzle, _hint] call FUNC(unlockSafety); +}; -if (_unit getVariable [QGVAR(actionID), -1] == -1) then { +private _firemode = (_unit weaponState _muzzle) select 2; + +// This syntax of selectWeapon doesn't mess with gun lights and lasers +_unit selectWeapon [_weapon, _muzzle, _firemode]; + +// Store new muzzle & firemode +_safedWeaponMuzzles set [_muzzle, _firemode]; + +// Lock muzzle +if (isNil {_unit getVariable QGVAR(actionID)}) then { _unit setVariable [QGVAR(actionID), [ _unit, "DefaultAction", { + params ["", "_unit"]; + if ( - [_this select 1] call CBA_fnc_canUseWeapon - && { - if (currentMuzzle (_this select 1) in ((_this select 1) getVariable [QGVAR(safedWeapons), []])) then { - if (inputAction "nextWeapon" > 0) exitWith { - [_this select 1, currentWeapon (_this select 1), currentMuzzle (_this select 1)] call FUNC(unlockSafety); + _unit call CBA_fnc_canUseWeapon && { + (weaponState _unit) params ["_currentWeapon", "_currentMuzzle"]; + + // Block firing the muzzle in safe mode + if (_currentMuzzle in ((_unit getVariable [QGVAR(safedWeapons), createHashMap]) getOrDefault [_currentWeapon, createHashMap])) then { + if (inputAction "nextWeapon" > 0 || {inputAction "prevWeapon" > 0}) exitWith { + [_unit, _currentWeapon, _currentMuzzle] call FUNC(unlockSafety); + false }; + true - } else {false} + } else { + false + } } ) then { - // player hud - [false] call FUNC(setSafeModeVisual); + // Player HUD + false call FUNC(setSafeModeVisual); + true } else { - // player hud - [true] call FUNC(setSafeModeVisual); + // Player HUD + true call FUNC(setSafeModeVisual); + false }; }, {} ] call EFUNC(common,addActionEventHandler)]; }; -if (_muzzle isEqualType "") then { - private _laserEnabled = _unit isIRLaserOn _weapon || {_unit isFlashlightOn _weapon}; - - _unit selectWeapon _muzzle; - - if ( - _laserEnabled - && { - _muzzle == primaryWeapon _unit // prevent UGL switch - || {"" == primaryWeapon _unit} // Arma switches to primary weapon if exists - } - ) then { - {_unit action [_x, _unit]} forEach ["GunLightOn", "IRLaserOn"]; - }; -}; - -// play fire mode selector sound +// Play fire mode selector sound [_unit, _weapon, _muzzle] call FUNC(playChangeFiremodeSound); -// show info box unless disabled +// Show info box unless disabled if (_hint) then { - private _picture = getText (configFile >> "CfgWeapons" >> _weapon >> "picture"); - [localize LSTRING(PutOnSafety), _picture] call EFUNC(common,displayTextPicture); + [LLSTRING(PutOnSafety), getText (configFile >> "CfgWeapons" >> _weapon >> "picture")] call EFUNC(common,displayTextPicture); }; - diff --git a/addons/safemode/functions/fnc_playChangeFiremodeSound.sqf b/addons/safemode/functions/fnc_playChangeFiremodeSound.sqf index 257e5864f6..1edc236334 100644 --- a/addons/safemode/functions/fnc_playChangeFiremodeSound.sqf +++ b/addons/safemode/functions/fnc_playChangeFiremodeSound.sqf @@ -1,7 +1,7 @@ #include "..\script_component.hpp" /* * Author: commy2 - * Play weapon firemode change sound. + * Plays weapon firemode change sound. * * Arguments: * 0: Unit @@ -21,21 +21,23 @@ params ["_unit", "_weapon"]; private _sound = getArray (configFile >> "CfgWeapons" >> _weapon >> "changeFiremodeSound"); if (_sound isEqualTo []) exitWith { - playSound "ACE_Sound_Click"; + playSoundUI ["ACE_Sound_Click"]; }; -// get position where to play the sound (position of the weapon) -private _position = _unit modelToWorldVisualWorld (_unit selectionPosition "RightHand"); - -_sound params ["_filename", ["_volume", 1], ["_soundPitch", 1], ["_distance", 0]]; +_sound params [["_filename", ""], ["_volume", 1], ["_soundPitch", 1], ["_distance", 0]]; if (_filename == "") exitWith { - playSound "ACE_Sound_Click"; + playSoundUI ["ACE_Sound_Click"]; }; -// add file extension .wss as default +// Add file extension .wss as default if !(toLowerANSI (_filename select [count _filename - 4]) in [".wav", ".ogg", ".wss"]) then { _filename = format ["%1.wss", _filename]; }; -playSound3D [_filename, objNull, false, _position, _volume, _soundPitch, _distance]; +// Get position where to play the sound (position of the weapon) +private _position = _unit modelToWorldVisualWorld (_unit selectionPosition "RightHand"); + +playSound3D [_filename, objNull, insideBuilding _unit >= 0.5, _position, _volume, _soundPitch, _distance]; + +nil // return diff --git a/addons/safemode/functions/fnc_setSafeModeVisual.sqf b/addons/safemode/functions/fnc_setSafeModeVisual.sqf index d62a542b9d..12b7f864ef 100644 --- a/addons/safemode/functions/fnc_setSafeModeVisual.sqf +++ b/addons/safemode/functions/fnc_setSafeModeVisual.sqf @@ -1,7 +1,7 @@ #include "..\script_component.hpp" /* * Author: commy2 - * Show firemode indicator, representing safety lock + * Shows firemode indicator, representing safety lock. * * Arguments: * 0: Show firemode @@ -10,7 +10,7 @@ * None * * Example: - * [true] call ace_safemode_fnc_setSafeModeVisual + * true call ace_safemode_fnc_setSafeModeVisual * * Public: No */ @@ -27,8 +27,8 @@ if (_show) then { private _config = configFile >> "RscInGameUI" >> "RscUnitInfoSoldier" >> "WeaponInfoControlsGroupLeft" >> "controls" >> "CA_ModeTexture"; _control ctrlSetPosition [getNumber (_config >> "x"), getNumber (_config >> "y"), getNumber (_config >> "w"), getNumber (_config >> "h")]; - _control ctrlCommit 0; } else { _control ctrlSetPosition [0, 0, 0, 0]; - _control ctrlCommit 0; }; + +_control ctrlCommit 0; diff --git a/addons/safemode/functions/fnc_setWeaponSafety.sqf b/addons/safemode/functions/fnc_setWeaponSafety.sqf index d80e1d8c38..3db0033bf8 100644 --- a/addons/safemode/functions/fnc_setWeaponSafety.sqf +++ b/addons/safemode/functions/fnc_setWeaponSafety.sqf @@ -1,13 +1,14 @@ #include "..\script_component.hpp" /* - * Author: Brostrom.A - * Safe or unsafe the given weapon based on weapon state; locked or unlocked. + * Author: Brostrom.A, johnb43 + * Lock or unlock the given weapon based on weapon state. * * Arguments: * 0: Unit * 1: Weapon * 2: State * 3: Show hint (default: true) + * 4: Muzzle (default: current muzzle of weapon) * * Return Value: * None @@ -22,17 +23,31 @@ params [ ["_unit", objNull, [objNull]], ["_weapon", "", [""]], ["_state", true, [true]], - ["_hint", true, [true]] + ["_hint", true, [true]], + ["_muzzle", nil, [""]] ]; -if (_weapon == "") exitWith {}; +// Don't allow to set weapon safety if unit doesn't have one (but allow removing safety, in case unit doesn't have weapon anymore) +if (_weapon == "" || {_state && {!(_unit hasWeapon _weapon)}}) exitWith {}; -private _safedWeapons = _unit getVariable [QGVAR(safedWeapons), []]; +// Check if weapon is a binocular +if ((_weapon call EFUNC(common,getItemType)) select 1 == "binocular") exitWith {}; -_weapon = configName (configFile >> "CfgWeapons" >> _weapon); +// Check for invalid muzzles +_muzzle = if (isNil "_muzzle") then { + // Get current weapon muzzle if not defined + (_unit weaponState _weapon) select 1 +} else { + // Get config case muzzle names + private _muzzles = _weapon call EFUNC(common,getWeaponMuzzles); -private _muzzle = currentMuzzle _unit; - -if (_state isNotEqualTo (_weapon in _safedWeapons)) then { - [_unit, _weapon, _muzzle, _hint] call FUNC(lockSafety); + _muzzles param [_muzzles findIf {_x == _muzzle}, ""] }; + +// Weapon is not available +if (_muzzle == "") exitWith {}; + +// If the weapon is already in the desired state, don't do anything +if (_state == (_muzzle in ((_unit getVariable [QGVAR(safedWeapons), createHashMap]) getOrDefault [_weapon, createHashMap]))) exitWith {}; + +[_unit, _weapon, _muzzle, _hint] call FUNC(lockSafety); diff --git a/addons/safemode/functions/fnc_unlockSafety.sqf b/addons/safemode/functions/fnc_unlockSafety.sqf index 10372f1a2e..97716025dc 100644 --- a/addons/safemode/functions/fnc_unlockSafety.sqf +++ b/addons/safemode/functions/fnc_unlockSafety.sqf @@ -1,13 +1,13 @@ #include "..\script_component.hpp" /* - * Author: commy2 - * Take weapon of safety lock. + * Author: commy2, johnb43 + * Takes the weapon safety lock off. * * Arguments: * 0: Unit * 1: Weapon * 2: Muzzle - * 3: Show hint + * 3: Show hint (default: true) * * Return Value: * None @@ -18,67 +18,37 @@ * Public: No */ -params ["_unit", "_weapon", "_muzzle", ["_hint", true, [true]]]; +params ["_unit", "_weapon", "_muzzle", ["_hint", true]]; -private _safedWeapons = _unit getVariable [QGVAR(safedWeapons), []]; -_safedWeapons deleteAt (_safedWeapons find _weapon); +private _safedWeaponMuzzles = (_unit getVariable QGVAR(safedWeapons)) get _weapon; +private _firemode = _safedWeaponMuzzles deleteAt _muzzle; -_unit setVariable [QGVAR(safedWeapons), _safedWeapons]; +// Remove action if all weapons have removed their safeties +if (_safedWeaponMuzzles isEqualTo createHashMap) then { + (_unit getVariable QGVAR(safedWeapons)) deleteAt _weapon; -// remove action if all weapons have put their safety on -if (_safedWeapons isEqualTo []) then { - [_unit, "DefaultAction", _unit getVariable [QGVAR(actionID), -1]] call EFUNC(common,removeActionEventHandler); - _unit setVariable [QGVAR(actionID), -1]; -}; + private _ehID = _unit getVariable QGVAR(actionID); -private _laserEnabled = _unit isIRLaserOn _weapon || {_unit isFlashlightOn _weapon}; + if (!isNil "_ehID" && {(_unit getVariable QGVAR(safedWeapons)) isEqualTo createHashMap}) then { + [_unit, "DefaultAction", _ehID] call EFUNC(common,removeActionEventHandler); -_unit selectWeapon _muzzle; - -if ( - _laserEnabled - && { - _muzzle == primaryWeapon _unit // prevent UGL switch - || {"" == primaryWeapon _unit} // Arma switches to primary weapon if exists - } -) then { - {_unit action [_x, _unit]} forEach ["GunLightOn", "IRLaserOn"]; -}; - -if (inputAction "nextWeapon" > 0) then { - // switch to the last mode to roll over to first after the default nextWeapon action - // get weapon modes - private _modes = []; - { - if (getNumber (configFile >> "CfgWeapons" >> _weapon >> _x >> "showToPlayer") == 1) then { - _modes pushBack _x; - }; - if (_x == "this") then { - _modes pushBack _weapon; - }; - } forEach getArray (configFile >> "CfgWeapons" >> _weapon >> "modes"); - - // select last mode - private _mode = _modes select (count _modes - 1); - - // switch to last mode - private _index = 0; - while { - _index < 299 && {currentMuzzle _unit != _weapon || {currentWeaponMode _unit != _mode}} - } do { - _unit action ["SwitchWeapon", _unit, _unit, _index]; - _index = _index + 1; + _unit setVariable [QGVAR(actionID), nil]; }; -} else { - // play fire mode selector sound +}; + +// Let engine handle switching to next firemode/muzzle +if (inputAction "nextWeapon" == 0 && {inputAction "prevWeapon" == 0}) then { + // This syntax of selectWeapon doesn't mess with gun lights and lasers + _unit selectWeapon [_weapon, _muzzle, _firemode]; + + // Play fire mode selector sound [_unit, _weapon, _muzzle] call FUNC(playChangeFiremodeSound); }; -// player hud -[true] call FUNC(setSafeModeVisual); +// Player HUD +true call FUNC(setSafeModeVisual); -// show info box unless disabled +// Show info box unless disabled if (_hint) then { - private _picture = getText (configFile >> "CfgWeapons" >> _weapon >> "picture"); - [localize LSTRING(TookOffSafety), _picture] call EFUNC(common,displayTextPicture); + [LLSTRING(TookOffSafety), getText (configFile >> "CfgWeapons" >> _weapon >> "picture")] call EFUNC(common,displayTextPicture); }; diff --git a/addons/weaponselect/functions/fnc_selectWeaponMode.sqf b/addons/weaponselect/functions/fnc_selectWeaponMode.sqf index fd22bd4462..3a63e1097f 100644 --- a/addons/weaponselect/functions/fnc_selectWeaponMode.sqf +++ b/addons/weaponselect/functions/fnc_selectWeaponMode.sqf @@ -28,8 +28,8 @@ if (currentWeapon _unit != _weapon) exitWith { }; // Unlock safety -if (_weapon in (_unit getVariable [QEGVAR(safemode,safedWeapons), []])) exitWith { - [_unit, _weapon, _weapon] call EFUNC(safemode,unlockSafety); +if ((["ace_safemode"] call EFUNC(common,isModLoaded)) && {[_unit, _weapon] call EFUNC(safemode,getWeaponSafety)}) exitWith { + [_unit, _weapon, false] call EFUNC(safemode,setWeaponSafety); }; private _modes = _weapon call EFUNC(common,getWeaponModes); diff --git a/docs/wiki/framework/safemode-framework.md b/docs/wiki/framework/safemode-framework.md new file mode 100644 index 0000000000..540254fdfa --- /dev/null +++ b/docs/wiki/framework/safemode-framework.md @@ -0,0 +1,58 @@ +--- +layout: wiki +title: Safemode Framework +description: Explains how to use the weapon safety API. +group: framework +order: 5 +parent: wiki +mod: ace +version: + major: 3 + minor: 0 + patch: 0 +--- + +## 1. Scripting + +### 1.1 Setting weapon safety status + +`ace_safemode_fnc_setWeaponSafety` +If you want the state of the currently selected muzzle, either pass the muzzle by name or leave it blank (= `nil`). +If the unit doesn't have a weapon, its safety can't be locked, but it can be unlocked. + +```sqf + * Lock or unlock the given weapon based on weapon state. + * + * Arguments: + * 0: Unit + * 1: Weapon + * 2: State + * 3: Show hint (default: true) + * 4: Muzzle (default: current muzzle of weapon) + * + * Return Value: + * None + * + * Example: + * [ACE_player, currentWeapon ACE_player, true] call ace_safemode_fnc_setWeaponSafety +``` + +### 1.2 Getting weapon safety status + +`ace_safemode_fnc_getWeaponSafety` +If you want the state of the currently selected muzzle, either pass the muzzle by name or leave it blank (= `nil`). + +```sqf + * Getter for weapon safety state. + * + * Arguments: + * 0: Unit + * 1: Weapon + * 2: Muzzle (default: current muzzle of weapon) + * + * Return Value: + * Safety status + * + * Example: + * [ACE_player, currentWeapon ACE_player] call ace_safemode_fnc_getWeaponSafety +``` From 90d855c2c582c81b9ee03ad92b83c4283ab61280 Mon Sep 17 00:00:00 2001 From: Will/KJW <100206101+SpicyBagpipes@users.noreply.github.com> Date: Fri, 2 Aug 2024 13:52:44 +0100 Subject: [PATCH 024/130] Nightvision - Improve NVG Brightness adjustment limits (#10136) * Update fnc_changeNVGBrightness.sqf * Update XEH_postInit.sqf * Update addons/nightvision/XEH_postInit.sqf Co-authored-by: PabstMirror * Update XEH_postInit.sqf * Update fnc_changeNVGBrightness.sqf * Update nightvision-framework.md * load order independence Co-authored-by: PabstMirror --------- Co-authored-by: PabstMirror Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> --- addons/nightvision/XEH_postInit.sqf | 3 +++ addons/nightvision/functions/fnc_changeNVGBrightness.sqf | 2 +- docs/wiki/framework/nightvision-framework.md | 7 +++++++ 3 files changed, 11 insertions(+), 1 deletion(-) diff --git a/addons/nightvision/XEH_postInit.sqf b/addons/nightvision/XEH_postInit.sqf index 5a1aa19b82..2933877771 100644 --- a/addons/nightvision/XEH_postInit.sqf +++ b/addons/nightvision/XEH_postInit.sqf @@ -21,6 +21,9 @@ GVAR(ppeffectRadialBlur) = -1; GVAR(ppeffectColorCorrect) = -1; GVAR(ppeffectBlur) = -1; +if (isNil QGVAR(const_MaxBrightness)) then { GVAR(const_MaxBrightness) = 0; }; +if (isNil QGVAR(const_MinBrightness)) then { GVAR(const_MinBrightness) = -6; }; + GVAR(isUsingMagnification) = false; ["CBA_settingsInitialized", { diff --git a/addons/nightvision/functions/fnc_changeNVGBrightness.sqf b/addons/nightvision/functions/fnc_changeNVGBrightness.sqf index 1697fa907e..d0b210fe29 100644 --- a/addons/nightvision/functions/fnc_changeNVGBrightness.sqf +++ b/addons/nightvision/functions/fnc_changeNVGBrightness.sqf @@ -23,7 +23,7 @@ private _effectsEnabled = GVAR(effectScaling) != 0; private _defaultBrightness = [-3, 0] select _effectsEnabled; private _brightness = _player getVariable [QGVAR(NVGBrightness), _defaultBrightness]; -_brightness = ((_brightness + _changeInBrightness) min 0) max -6; +_brightness = ((_brightness + _changeInBrightness) min GVAR(const_MaxBrightness)) max GVAR(const_MinBrightness); _player setVariable [QGVAR(NVGBrightness), _brightness, false]; // Display default setting as 0 diff --git a/docs/wiki/framework/nightvision-framework.md b/docs/wiki/framework/nightvision-framework.md index 5f91421b8d..939398ee28 100644 --- a/docs/wiki/framework/nightvision-framework.md +++ b/docs/wiki/framework/nightvision-framework.md @@ -43,3 +43,10 @@ Additional color presets ```cpp ace_nightvision_colorPreset[] = {0.0, {0.0, 0.0, 0.0, 0.0}, {1.1, 0.8, 1.9, 0.9}, {1, 1, 6, 0.0}}; // White Phosphor Preset ``` + +## 3. Brightness Limits + +```cpp +ace_nightvision_const_maxBrightness = 0; // Defaults, change at your leisure +ace_nightvision_const_minBrightness = -6; +``` From 2db56cc4bb691f9eeaeb74945382cc58ca7db14c Mon Sep 17 00:00:00 2001 From: johnb432 <58661205+johnb432@users.noreply.github.com> Date: Sat, 3 Aug 2024 10:16:46 +0200 Subject: [PATCH 025/130] Advanced Ballistics/Field Rations - Notify restart requirement (#10161) Add notification for settings requiring restart --- addons/advanced_ballistics/initSettings.inc.sqf | 8 ++++++-- addons/field_rations/initSettings.inc.sqf | 6 +++--- 2 files changed, 9 insertions(+), 5 deletions(-) diff --git a/addons/advanced_ballistics/initSettings.inc.sqf b/addons/advanced_ballistics/initSettings.inc.sqf index 957044f343..28a1d6d826 100644 --- a/addons/advanced_ballistics/initSettings.inc.sqf +++ b/addons/advanced_ballistics/initSettings.inc.sqf @@ -5,7 +5,9 @@ private _category = format ["ACE %1", localize LSTRING(DisplayName)]; [LSTRING(enabled_DisplayName), LSTRING(enabled_Description)], _category, false, - 1 + 1, + {[QGVAR(enabled), _this] call EFUNC(common,cbaSettings_settingChanged)}, + true // Needs mission restart ] call CBA_fnc_addSetting; [ @@ -45,5 +47,7 @@ private _category = format ["ACE %1", localize LSTRING(DisplayName)]; [LSTRING(simulationInterval_DisplayName), LSTRING(simulationInterval_Description)], _category, [0, 0.2, 0.05, 2], - 1 + 1, + {[QGVAR(simulationInterval), _this] call EFUNC(common,cbaSettings_settingChanged)}, + true // Needs mission restart ] call CBA_fnc_addSetting; diff --git a/addons/field_rations/initSettings.inc.sqf b/addons/field_rations/initSettings.inc.sqf index 86bf04aed2..16e2d4eb2d 100644 --- a/addons/field_rations/initSettings.inc.sqf +++ b/addons/field_rations/initSettings.inc.sqf @@ -4,9 +4,9 @@ [ELSTRING(common,Enabled), LSTRING(Enabled_Description)], LSTRING(DisplayName), false, - true, - {}, - true // Needs restart + 1, + {[QXGVAR(enabled), _this] call EFUNC(common,cbaSettings_settingChanged)}, + true // Needs mission restart ] call CBA_fnc_addSetting; [ From c491b784686f00d02fc188300eabd519b8ce6962 Mon Sep 17 00:00:00 2001 From: amsteadrayle <2516219+amsteadrayle@users.noreply.github.com> Date: Mon, 5 Aug 2024 05:38:26 -0400 Subject: [PATCH 026/130] Recoil - Tweak launcher recoil to be more realistic (#9528) * First pass at RPG recoil tweaks * Crank up camera shake when using launcher --------- Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> --- addons/recoil/CfgRecoils.hpp | 13 +++++++------ addons/recoil/functions/fnc_camshake.sqf | 3 +++ 2 files changed, 10 insertions(+), 6 deletions(-) diff --git a/addons/recoil/CfgRecoils.hpp b/addons/recoil/CfgRecoils.hpp index 1c0751080c..b8d181e566 100644 --- a/addons/recoil/CfgRecoils.hpp +++ b/addons/recoil/CfgRecoils.hpp @@ -332,16 +332,17 @@ class CfgRecoils { class recoil_rpg: recoil_default { muzzleOuter[] = { - 2*MUZZLERIGHT_POS, - 3*MUZZLECLIMB_POS, - 1*MUZZLERIGHT_MAG, + 0.0*MUZZLERIGHT_POS, + 0.1*MUZZLECLIMB_POS, + 0.3*MUZZLERIGHT_MAG, 0.5*MUZZLECLIMB_MAG }; kickBack[] = { - 0.08*KICKBACK, - 0.1*KICKBACK + 0.0*KICKBACK, + 0.08*KICKBACK }; - temporary = 0.1*MUZZLETEMP; + permanent = 1.0*MUZZLEPERM; + temporary = 0.05*MUZZLETEMP; }; class recoil_nlaw: recoil_default { diff --git a/addons/recoil/functions/fnc_camshake.sqf b/addons/recoil/functions/fnc_camshake.sqf index 197d506bf5..9c6e78608f 100644 --- a/addons/recoil/functions/fnc_camshake.sqf +++ b/addons/recoil/functions/fnc_camshake.sqf @@ -61,6 +61,9 @@ private _powerCoef = RECOIL_COEF * linearConversion [0, 1, random 1, _recoil sel if (isWeaponRested _unit) then {_powerMod = _powerMod - 0.07}; if (isWeaponDeployed _unit) then {_powerMod = _powerMod - 0.11}; +if (_weapon isEqualTo secondaryWeapon _unit) then { + _powerCoef = _powerCoef + 25.0; +}; private _camshake = [ _powerCoef * (BASE_POWER + _powerMod) max 0, From 4226cd383e57c0fd8725df515787f57e8f93a140 Mon Sep 17 00:00:00 2001 From: Grim <69561145+LinkIsGrim@users.noreply.github.com> Date: Mon, 5 Aug 2024 06:38:46 -0300 Subject: [PATCH 027/130] Interact Menu - Add inheritance support to removeActionFromClass (#8396) * Add inheritance & exclusion support * Update documentation in wiki * additional check for parent class in findIf * forEach instead of count Co-authored-by: PabstMirror * condition for children of excluded classes * touch everything but the params check * apply configName in same line * fix param data type for _excludedClasses Co-authored-by: PabstMirror * Update addons/interact_menu/functions/fnc_removeActionFromClass.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Fix & formatting * Fix missing _x & headers, remove invalid classes --------- Co-authored-by: Salluci <69561145+Salluci@users.noreply.github.com> Co-authored-by: PabstMirror Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> --- addons/interact_menu/XEH_preInit.sqf | 10 +++-- .../functions/fnc_addActionToClass.sqf | 33 +++++++++------ .../functions/fnc_removeActionFromClass.sqf | 40 +++++++++++++++++-- .../framework/interactionMenu-framework.md | 5 +++ 4 files changed, 69 insertions(+), 19 deletions(-) diff --git a/addons/interact_menu/XEH_preInit.sqf b/addons/interact_menu/XEH_preInit.sqf index 88269bcc04..a62996df68 100644 --- a/addons/interact_menu/XEH_preInit.sqf +++ b/addons/interact_menu/XEH_preInit.sqf @@ -88,8 +88,8 @@ GVAR(inheritedClassesMan) = []; if (GVAR(inheritedClassesAll) pushBackUnique _type == -1) exitWith { END_COUNTER(InitPost); }; { - _x params ["_objectType", "_typeNum", "_parentPath", "_action"]; - if (_object isKindOf _objectType) then { + _x params ["_objectType", "_typeNum", "_parentPath", "_action", "_excludedClasses"]; + if (_type isKindOf _objectType && {_excludedClasses findIf {_type isKindOf _x} == -1}) then { [_type, _typeNum, _parentPath, _action] call FUNC(addActionToClass); }; } forEach GVAR(inheritedActionsAll); @@ -102,8 +102,10 @@ GVAR(inheritedClassesMan) = []; if (GVAR(inheritedClassesMan) pushBackUnique _type == -1) exitWith { END_COUNTER(InitPost); }; { - _x params ["_typeNum", "_parentPath", "_action"]; - [_type, _typeNum, _parentPath, _action] call FUNC(addActionToClass); + _x params ["_typeNum", "_parentPath", "_action", "_excludedClasses"]; + if (_excludedClasses findIf {_type isKindOf _x} == -1) then { // skip excluded classes and children + [_type, _typeNum, _parentPath, _action] call FUNC(addActionToClass); + }; } forEach GVAR(inheritedActionsMan); END_COUNTER(InitPost); }, true, ["VirtualMan_F"]] call CBA_fnc_addClassEventHandler; diff --git a/addons/interact_menu/functions/fnc_addActionToClass.sqf b/addons/interact_menu/functions/fnc_addActionToClass.sqf index ccea8c4654..91197d02d9 100644 --- a/addons/interact_menu/functions/fnc_addActionToClass.sqf +++ b/addons/interact_menu/functions/fnc_addActionToClass.sqf @@ -1,7 +1,7 @@ #include "..\script_component.hpp" /* * Author: esteldunedain - * Insert an ACE action to a class, under a certain path + * Inserts an ACE action to a class, under a certain path. * Note: This function is NOT global. * * Arguments: @@ -10,12 +10,13 @@ * 2: Parent path of the new action * 3: Action * 4: Use Inheritance (default: false) + * 5: Classes excluded from inheritance (children included) (default: []) * * Return Value: * The entry full path, which can be used to remove the entry, or add children entries . * * Example: - * [typeOf cursorTarget, 0, ["ACE_TapShoulderRight"],VulcanPinchAction] call ace_interact_menu_fnc_addActionToClass; + * [typeOf cursorTarget, 0, ["ACE_TapShoulderRight"], VulcanPinchAction] call ace_interact_menu_fnc_addActionToClass; * * Public: Yes */ @@ -25,22 +26,30 @@ if (!params [["_objectType", "", [""]], ["_typeNum", 0, [0]], ["_parentPath", [] ERROR("Bad Params"); [] }; -TRACE_4("addActionToClass",_objectType,_typeNum,_parentPath,_action); +private _useInheritance = _this param [4, false, [false]]; +private _excludedClasses = _this param [5, [], [[]]]; +TRACE_6("addActionToClass",_objectType,_typeNum,_parentPath,_action,_useInheritance,_excludedClasses); -if (param [4, false, [false]]) exitwith { +if (_useInheritance) exitwith { BEGIN_COUNTER(addAction); + private _cfgVehicles = configFile >> "CfgVehicles"; // store this so we don't resolve for every element + _excludedClasses = (_excludedClasses apply {configName (_cfgVehicles >> _x)}) - [""]; // ends up being faster than toLower'ing everything else if (_objectType == "CAManBase") then { - GVAR(inheritedActionsMan) pushBack [_typeNum, _parentPath, _action]; + GVAR(inheritedActionsMan) pushBack [_typeNum, _parentPath, _action, _excludedClasses]; { - [_x, _typeNum, _parentPath, _action] call FUNC(addActionToClass); - } forEach GVAR(inheritedClassesMan); - } else { - GVAR(inheritedActionsAll) pushBack [_objectType, _typeNum, _parentPath, _action]; - { - if (_x isKindOf _objectType) then { + private _type = _x; + if (_excludedClasses findIf {_type isKindOf _x} == -1) then { // skip excluded classes and children [_x, _typeNum, _parentPath, _action] call FUNC(addActionToClass); }; - } forEach GVAR(inheritedClassesAll); + } forEach (GVAR(inheritedClassesMan) - _excludedClasses); + } else { + GVAR(inheritedActionsAll) pushBack [_objectType, _typeNum, _parentPath, _action, _excludedClasses]; + { + private _type = _x; + if (_type isKindOf _objectType && {_excludedClasses findIf {_type isKindOf _x} == -1}) then { + [_type, _typeNum, _parentPath, _action] call FUNC(addActionToClass); + }; + } forEach (GVAR(inheritedClassesAll) - _excludedClasses); }; END_COUNTER(addAction); diff --git a/addons/interact_menu/functions/fnc_removeActionFromClass.sqf b/addons/interact_menu/functions/fnc_removeActionFromClass.sqf index 7585616ef6..87cc8609cc 100644 --- a/addons/interact_menu/functions/fnc_removeActionFromClass.sqf +++ b/addons/interact_menu/functions/fnc_removeActionFromClass.sqf @@ -1,29 +1,63 @@ #include "..\script_component.hpp" /* * Author: esteldunedain - * Removes an action from a class + * Removes an action from a class. * * Arguments: * 0: TypeOf of the class * 1: Type of action, 0 for actions, 1 for self-actions * 2: Full path of the new action + * 3: Remove action from child classes (default: false) * * Return Value: * None * * Example: - * [typeOf cursorTarget, 0,["ACE_TapShoulderRight","VulcanPinch"]] call ace_interact_menu_fnc_removeActionFromClass; + * [typeOf cursorTarget, 0, ["ACE_TapShoulderRight", "VulcanPinch"]] call ace_interact_menu_fnc_removeActionFromClass; * * Public: No */ -params ["_objectType", "_typeNum", "_fullPath"]; +params ["_objectType", "_typeNum", "_fullPath", ["_useInheritance", false, [false]]]; _objectType = _objectType call EFUNC(common,getConfigName); private _res = _fullPath call FUNC(splitPath); _res params ["_parentPath", "_actionName"]; +if (_useInheritance) exitWith { + // Only need to run for classes that have already been initialized + { + [_x, _typeNum, _fullPath] call FUNC(removeActionFromClass); + } forEach (GVAR(inheritedClassesAll) select {_x isKindOf _objectType}); + + // Find same path and actionName, and check if it's a parent class, needs to be checked for all classes + private _index = GVAR(inheritedActionsAll) findIf { + _x params ["_currentType", "", "_currentParentPath", "_currentAction"]; + + [_objectType isKindOf _currentType, _currentParentPath, _currentAction select 0] isEqualTo [true, _parentPath, _actionName] + }; + + // Add to exclude classes + if (_index != -1) then { + (GVAR(inheritedActionsAll) select _index select 4) pushBackUnique _objectType; + }; + + // Children of CAManBase need special treatment because of inheritedActionsMan array + if (_objectType isKindOf "CAManBase") then { + private _index = GVAR(inheritedActionsMan) findIf { + _x params ["", "_currentParentPath", "_currentAction"]; + + [_currentParentPath, _currentAction select 0] isEqualTo [_parentPath, _actionName] + }; + + // Different index because array doesn't include _objectType + if (_index != -1) then { + (GVAR(inheritedActionsMan) select _index select 3) pushBackUnique _objectType; + }; + }; +}; + private _namespace = [GVAR(ActNamespace), GVAR(ActSelfNamespace)] select _typeNum; private _actionTrees = _namespace getOrDefault [_objectType, []]; diff --git a/docs/wiki/framework/interactionMenu-framework.md b/docs/wiki/framework/interactionMenu-framework.md index fb66fb3918..18d5aec70f 100644 --- a/docs/wiki/framework/interactionMenu-framework.md +++ b/docs/wiki/framework/interactionMenu-framework.md @@ -110,6 +110,7 @@ Important: `ace_common_fnc_canInteractWith` is not automatically checked and nee * 2: Parent path of the new action * 3: Action * 4: Use Inheritance (Default: False) + * 5: Classes excluded from inheritance (children included) (Default: []) */ ``` By default this function will not use inheritance, so actions will only be added to the specific class. @@ -169,6 +170,10 @@ Using `addActionToClass` inheritance: _action = ["CheckFuel", "Check Fuel", "", {hint format ["Fuel: %1", fuel _target]}, {true}] call ace_interact_menu_fnc_createAction; ["LandVehicle", 0, ["ACE_MainActions"], _action, true] call ace_interact_menu_fnc_addActionToClass; +// Same as above, but children of "MRAP_01_Base" will not have the action +_action = ["CheckFuel", "Check Fuel", "", {hint format ["Fuel: %1", fuel _target]}, {true}] call ace_interact_menu_fnc_createAction; +["LandVehicle", 0, ["ACE_MainActions"], _action, true, ["MRAP_01_Base"]] call ace_interact_menu_fnc_addActionToClass; + // Adds action to check external fuel levels on tanks. Will be a sub action of the previous action. _action = ["CheckExtTank","Check External Tank","",{hint format ["Ext Tank: %1", 5]},{true}] call ace_interact_menu_fnc_createAction; ["Tank_F", 0, ["ACE_MainActions", "CheckFuel"], _action, true] call ace_interact_menu_fnc_addActionToClass; From cd678c5b90bfb0fc997f2ee798c55dffd2c0801b Mon Sep 17 00:00:00 2001 From: johnb432 <58661205+johnb432@users.noreply.github.com> Date: Mon, 5 Aug 2024 11:39:01 +0200 Subject: [PATCH 028/130] Medical AI - Add tourniquet support (#10158) Add tourniquet support for Medical AI --- addons/medical_ai/XEH_preStart.sqf | 1 + addons/medical_ai/functions/fnc_healUnit.sqf | 4 + .../medical_ai/functions/fnc_healingLogic.sqf | 238 +++++++++++++----- .../functions/fnc_tourniquetRemove.sqf | 15 +- 4 files changed, 196 insertions(+), 62 deletions(-) diff --git a/addons/medical_ai/XEH_preStart.sqf b/addons/medical_ai/XEH_preStart.sqf index b4d795cbbf..ccb92538b7 100644 --- a/addons/medical_ai/XEH_preStart.sqf +++ b/addons/medical_ai/XEH_preStart.sqf @@ -20,6 +20,7 @@ private _itemHash = createHashMap; } forEach [ ["@bandage", ["FieldDressing", "PackingBandage", "ElasticBandage", "QuikClot"]], ["@iv", ["SalineIV", "SalineIV_500", "SalineIV_250", "BloodIV", "BloodIV_500", "BloodIV_250", "PlasmaIV", "PlasmaIV_500", "PlasmaIV_250"]], + ["tourniquet", ["ApplyTourniquet"]], ["splint", ["splint"]], ["morphine", ["morphine"]], ["epinephrine", ["epinephrine"]] diff --git a/addons/medical_ai/functions/fnc_healUnit.sqf b/addons/medical_ai/functions/fnc_healUnit.sqf index 3635088820..319d5533b1 100644 --- a/addons/medical_ai/functions/fnc_healUnit.sqf +++ b/addons/medical_ai/functions/fnc_healUnit.sqf @@ -47,6 +47,10 @@ if (_this distance _target > 2.5) exitWith { _this setVariable [QGVAR(currentTreatment), nil]; if (CBA_missionTime >= (_this getVariable [QGVAR(nextMoveOrder), CBA_missionTime])) then { _this setVariable [QGVAR(nextMoveOrder), CBA_missionTime + 10]; + + // Medic, when doing a lot of treatment, moves away from injured over time (because of animations) + // Need to allow the medic to move back to the injured again + _this forceSpeed -1; _this doMove getPosATL _target; #ifdef DEBUG_MODE_FULL systemChat format ["%1 moving to %2", _this, _target]; diff --git a/addons/medical_ai/functions/fnc_healingLogic.sqf b/addons/medical_ai/functions/fnc_healingLogic.sqf index 213d763b97..c9fe046ef8 100644 --- a/addons/medical_ai/functions/fnc_healingLogic.sqf +++ b/addons/medical_ai/functions/fnc_healingLogic.sqf @@ -27,13 +27,28 @@ if (_finishTime > 0) exitWith { if (CBA_missionTime >= _finishTime) then { TRACE_5("treatment finished",_finishTime,_treatmentTarget,_treatmentEvent,_treatmentArgs,_treatmentItem); _healer setVariable [QGVAR(currentTreatment), nil]; + + private _usedItem = ""; + if ((GVAR(requireItems) > 0) && {_treatmentItem != ""}) then { ([_healer, _treatmentItem] call FUNC(itemCheck)) params ["_itemOk", "_itemClassname", "_treatmentClass"]; - if (!_itemOk) exitWith { _treatmentEvent = "#fail"; }; // no item after delay - _healer removeItem _itemClassname; - if (_treatmentClass != "") then { _treatmentArgs set [2, _treatmentClass]; }; + // No item after treatment done + if (!_itemOk) exitWith { + _treatmentEvent = "#fail"; + }; + + if (_treatmentClass != "") then { + _healer removeItem _itemClassname; + _usedItem = _itemClassname; + _treatmentArgs set [2, _treatmentClass]; + }; }; if ((_treatmentTarget == _target) && {(_treatmentEvent select [0, 1]) != "#"}) then { + // There is no event for tourniquet removal, so handle calling function directly + if (_treatmentEvent == QGVAR(tourniquetRemove)) exitWith { + _treatmentArgs call EFUNC(medical_treatment,tourniquetRemove); + }; + [_treatmentEvent, _treatmentArgs, _target] call CBA_fnc_targetEvent; // Splints are already logged on their own @@ -42,14 +57,25 @@ if (_finishTime > 0) exitWith { [_target, "activity", ELSTRING(medical_treatment,Activity_bandagedPatient), [[_healer, false, true] call EFUNC(common,getName)]] call EFUNC(medical_treatment,addToLog); }; case QEGVAR(medical_treatment,ivBagLocal): { - [_target, _treatmentArgs select 2] call EFUNC(medical_treatment,addToTriageCard); + if (_usedItem == "") then { + _usedItem = "ACE_salineIV"; + }; + + [_target, _usedItem] call EFUNC(medical_treatment,addToTriageCard); [_target, "activity", ELSTRING(medical_treatment,Activity_gaveIV), [[_healer, false, true] call EFUNC(common,getName)]] call EFUNC(medical_treatment,addToLog); }; case QEGVAR(medical_treatment,medicationLocal): { - private _usedItem = ["ACE_epinephrine", "ACE_morphine"] select (_treatmentArgs select 2 == "Morphine"); + if (_usedItem == "") then { + _usedItem = ["ACE_epinephrine", "ACE_morphine"] select (_treatmentArgs select 2 == "Morphine"); + }; + [_target, _usedItem] call EFUNC(medical_treatment,addToTriageCard); [_target, "activity", ELSTRING(medical_treatment,Activity_usedItem), [[_healer, false, true] call EFUNC(common,getName), getText (configFile >> "CfgWeapons" >> _usedItem >> "displayName")]] call EFUNC(medical_treatment,addToLog); }; + case QEGVAR(medical_treatment,tourniquetLocal): { + [_target, "ACE_tourniquet"] call EFUNC(medical_treatment,addToTriageCard); + [_target, "activity", ELSTRING(medical_treatment,Activity_appliedTourniquet), [[_healer, false, true] call EFUNC(common,getName)]] call EFUNC(medical_treatment,addToLog); + }; }; #ifdef DEBUG_MODE_FULL @@ -63,29 +89,61 @@ if (_finishTime > 0) exitWith { // Find a suitable limb (no tourniquets) for injecting and giving IVs private _fnc_findNoTourniquet = { private _bodyPart = ""; - private _bodyParts = ["leftarm", "rightarm", "leftleg", "rightleg"]; - private _bodyPartsSaved = +_bodyParts; - while {_bodyParts isNotEqualTo []} do { - _bodyPart = selectRandom _bodyParts; + // If all limbs have tourniquets, find the least damaged limb and try to bandage it + if ((_tourniquets select [2]) find 0 == -1) then { + // If no bandages available, wait + if !(([_healer, "@bandage"] call FUNC(itemCheck)) # 0) exitWith { + _treatmentEvent = "#waitForNonTourniquetedLimb"; // TODO: Medic can move onto another patient/should be flagged as out of supplies + }; - // If no tourniquet on, use that body part - if (_tourniquets select (ALL_BODY_PARTS find _bodyPart) == 0) exitWith {}; + // Bandage the least bleeding body part + private _bodyPartBleeding = [0, 0, 0, 0]; - _bodyParts deleteAt (_bodyParts find _bodyPart); + { + // Ignore head and torso + private _partIndex = (ALL_BODY_PARTS find _x) - 2; + + if (_partIndex >= 0) then { + { + _x params ["", "_amountOf", "_bleeding"]; + _bodyPartBleeding set [_partIndex, (_bodyPartBleeding select _partIndex) + (_amountOf * _bleeding)]; + } forEach _y; + }; + } forEach GET_OPEN_WOUNDS(_target); + + private _minBodyPartBleeding = selectMin _bodyPartBleeding; + private _selection = ALL_BODY_PARTS select ((_bodyPartBleeding find _minBodyPartBleeding) + 2); + + // If not bleeding anymore, remove the tourniquet + if (_minBodyPartBleeding == 0) exitWith { + _treatmentEvent = QGVAR(tourniquetRemove); + _treatmentTime = 7; + _treatmentArgs = [_healer, _target, _selection]; + }; + + // Otherwise keep bandaging + _treatmentEvent = QEGVAR(medical_treatment,bandageLocal); + _treatmentTime = 5; + _treatmentArgs = [_target, _selection, "FieldDressing"]; + _treatmentItem = "@bandage"; + } else { + // Select a random non-tourniqueted limb otherwise + private _bodyParts = ["leftarm", "rightarm", "leftleg", "rightleg"]; + + while {_bodyParts isNotEqualTo []} do { + _bodyPart = selectRandom _bodyParts; + + // If no tourniquet on, use that body part + if (_tourniquets select (ALL_BODY_PARTS find _bodyPart) == 0) exitWith {}; + + _bodyParts deleteAt (_bodyParts find _bodyPart); + }; }; - // If all limbs have tourniquets, use random limb - if (_bodyPart == "") then { - _bodyPart = selectRandom _bodyPartsSaved; - }; - - _bodyPart + _bodyPart // return }; -private _isMedic = [_healer] call EFUNC(medical_treatment,isMedic); -private _heartRate = GET_HEART_RATE(_target); -private _fractures = GET_FRACTURES(_target); private _tourniquets = GET_TOURNIQUETS(_target); private _treatmentEvent = "#none"; @@ -94,46 +152,77 @@ private _treatmentTime = 6; private _treatmentItem = ""; if (true) then { - if ( - (GET_WOUND_BLEEDING(_target) > 0) && - {([_healer, "@bandage"] call FUNC(itemCheck)) # 0} - ) exitWith { - // Select first bleeding wound and bandage it - private _selection = "?"; + if (IS_BLEEDING(_target)) exitWith { + private _hasBandage = ([_healer, "@bandage"] call FUNC(itemCheck)) # 0; + private _hasTourniquet = ([_healer, "tourniquet"] call FUNC(itemCheck)) # 0; + + // Patient is not worth treating if bloodloss can't be stopped + if !(_hasBandage || _hasTourniquet) exitWith { + _treatmentEvent = "#cantStabilise"; // TODO: Medic should be flagged as out of supplies + }; + + // Bandage the heaviest bleeding body part + private _bodyPartBleeding = [0, 0, 0, 0, 0, 0]; + { + private _partIndex = ALL_BODY_PARTS find _x; + // Ignore tourniqueted limbs - if (_tourniquets select (ALL_BODY_PARTS find _x) == 0 && { - _y findIf { - _x params ["", "_amount", "_percentage"]; - (_amount * _percentage) > 0 - } != -1} - ) exitWith { _selection = _x; }; + if (_tourniquets select _partIndex == 0) then { + { + _x params ["", "_amountOf", "_bleeding"]; + _bodyPartBleeding set [_partIndex, (_bodyPartBleeding select _partIndex) + (_amountOf * _bleeding)]; + } forEach _y; + }; } forEach GET_OPEN_WOUNDS(_target); + + private _maxBodyPartBleeding = selectMax _bodyPartBleeding; + private _bodyPartIndex = _bodyPartBleeding find _maxBodyPartBleeding; + private _selection = ALL_BODY_PARTS select _bodyPartIndex; + + // Apply tourniquet if moderate bleeding or no bandage is available, and if not head and torso + if (_hasTourniquet && {_bodyPartIndex > HITPOINT_INDEX_BODY} && {!_hasBandage || {_maxBodyPartBleeding > 0.3}}) exitWith { + _treatmentEvent = QEGVAR(medical_treatment,tourniquetLocal); + _treatmentTime = 7; + _treatmentArgs = [_target, _selection]; + _treatmentItem = "tourniquet"; + }; + _treatmentEvent = QEGVAR(medical_treatment,bandageLocal); _treatmentTime = 5; _treatmentArgs = [_target, _selection, "FieldDressing"]; _treatmentItem = "@bandage"; }; - private _hasIV = ([_healer, "@iv"] call FUNC(itemCheck)) # 0; private _bloodVolume = GET_BLOOD_VOLUME(_target); + private _needsIV = _bloodVolume < MINIMUM_BLOOD_FOR_STABLE_VITALS; + private _canGiveIV = _needsIV && + {_healer call EFUNC(medical_treatment,isMedic)} && + {([_healer, "@iv"] call FUNC(itemCheck)) # 0}; // Has IVs + private _doCPR = IN_CRDC_ARRST(_target) && {EGVAR(medical_treatment,cprSuccessChanceMin) > 0}; // If in cardiac arrest, first add some blood to injured if necessary, then do CPR (doing CPR when not enough blood is suboptimal if you have IVs) // If healer has no IVs, allow AI to do CPR to keep injured alive if ( - IN_CRDC_ARRST(_target) && - {EGVAR(medical_treatment,cprSuccessChanceMin) > 0} && - {!_hasIV || {_bloodVolume >= BLOOD_VOLUME_CLASS_3_HEMORRHAGE}} + _doCPR && + {!_canGiveIV || {_bloodVolume >= BLOOD_VOLUME_CLASS_3_HEMORRHAGE}} ) exitWith { _treatmentEvent = QEGVAR(medical_treatment,cprLocal); _treatmentArgs = [_healer, _target]; _treatmentTime = 15; }; - private _needsIv = _bloodVolume < MINIMUM_BLOOD_FOR_STABLE_VITALS; - private _canGiveIv = _isMedic && _hasIV && _needsIv; + private _bodypart = ""; - if (_canGiveIv) then { + if ( + _canGiveIV && { + // If all limbs are tourniqueted, bandage the one with the least amount of wounds, so that the tourniquet can be removed + _bodyPart = call _fnc_findNoTourniquet; + _bodyPart == "" + } + ) exitWith {}; + + if (_canGiveIV) then { // Check if patient's blood volume + remaining IV volume is enough to allow the patient to wake up private _totalIvVolume = 0; //in ml { @@ -144,17 +233,20 @@ if (true) then { // Check if the medic has to wait, which allows for a little multitasking if (_bloodVolume + (_totalIvVolume / 1000) >= MINIMUM_BLOOD_FOR_STABLE_VITALS) then { _treatmentEvent = "#waitForIV"; - _canGiveIv = false; + _needsIV = false; + _canGiveIV = false; }; }; - if (_canGiveIv) exitWith { + if (_canGiveIV) exitWith { _treatmentEvent = QEGVAR(medical_treatment,ivBagLocal); _treatmentTime = 5; - _treatmentArgs = [_target, call _fnc_findNoTourniquet, "SalineIV"]; + _treatmentArgs = [_target, _bodyPart, "SalineIV"]; _treatmentItem = "@iv"; }; + private _fractures = GET_FRACTURES(_target); + if ( ((_fractures select 4) == 1) && {([_healer, "splint"] call FUNC(itemCheck)) # 0} @@ -176,47 +268,70 @@ if (true) then { }; // Wait until the injured has enough blood before administering drugs - if (_needsIv) then { - _treatmentEvent = "#waitForIV" - }; + // (_needsIV && !_canGiveIV), but _canGiveIV is false here, otherwise IV would be given + if (_needsIV || {_treatmentEvent == "#waitForIV"}) exitWith { + // If injured is in cardiac arrest and the healer is doing nothing else, start CPR + if (_doCPR) exitWith { + _treatmentEvent = QEGVAR(medical_treatment,cprLocal); // TODO: Medic remains in this loop until injured is given enough IVs or dies + _treatmentArgs = [_healer, _target]; + _treatmentTime = 15; + }; - if (_treatmentEvent == "#waitForIV") exitWith {}; + // If the injured needs IVs, but healer can't give it to them, have healder wait + if (_needsIV) exitWith { + _treatmentEvent = "#needsIV"; // TODO: Medic can move onto another patient + }; + }; if ((count (_target getVariable [VAR_MEDICATIONS, []])) >= 6) exitWith { - _treatmentEvent = "#tooManyMeds"; + _treatmentEvent = "#tooManyMeds"; // TODO: Medic can move onto another patient }; + private _heartRate = GET_HEART_RATE(_target); + if ( - ((IS_UNCONSCIOUS(_target) && {_heartRate < 160}) || {_heartRate <= 50}) && + (IS_UNCONSCIOUS(_target) || {_heartRate <= 50}) && {([_healer, "epinephrine"] call FUNC(itemCheck)) # 0} ) exitWith { if (CBA_missionTime < (_target getVariable [QGVAR(nextEpinephrine), -1])) exitWith { _treatmentEvent = "#waitForEpinephrineToTakeEffect"; }; if (_heartRate > 180) exitWith { - _treatmentEvent = "#waitForSlowerHeart"; + _treatmentEvent = "#waitForSlowerHeart"; // TODO: Medic can move onto another patient, after X amount of time of high HR }; + + // If all limbs are tourniqueted, bandage the one with the least amount of wounds, so that the tourniquet can be removed + _bodyPart = call _fnc_findNoTourniquet; + + if (_bodyPart == "") exitWith {}; + _target setVariable [QGVAR(nextEpinephrine), CBA_missionTime + 10]; _treatmentEvent = QEGVAR(medical_treatment,medicationLocal); _treatmentTime = 2.5; - _treatmentArgs = [_target, call _fnc_findNoTourniquet, "Epinephrine"]; + _treatmentArgs = [_target, _bodyPart, "Epinephrine"]; _treatmentItem = "epinephrine"; }; if ( - (((GET_PAIN_PERCEIVED(_target) > 0.25) && {_heartRate > 40}) || {_heartRate >= 180}) && + ((GET_PAIN_PERCEIVED(_target) > 0.25) || {_heartRate >= 180}) && {([_healer, "morphine"] call FUNC(itemCheck)) # 0} ) exitWith { if (CBA_missionTime < (_target getVariable [QGVAR(nextMorphine), -1])) exitWith { _treatmentEvent = "#waitForMorphineToTakeEffect"; }; if (_heartRate < 60) exitWith { - _treatmentEvent = "#waitForFasterHeart"; + _treatmentEvent = "#waitForFasterHeart"; // TODO: Medic can move onto another patient, after X amount of time of low HR }; + + // If all limbs are tourniqueted, bandage the one with the least amount of wounds, so that the tourniquet can be removed + _bodyPart = call _fnc_findNoTourniquet; + + if (_bodyPart == "") exitWith {}; + _target setVariable [QGVAR(nextMorphine), CBA_missionTime + 30]; _treatmentEvent = QEGVAR(medical_treatment,medicationLocal); _treatmentTime = 2.5; - _treatmentArgs = [_target, call _fnc_findNoTourniquet, "Morphine"]; + _treatmentArgs = [_target, _bodyPart, "Morphine"]; _treatmentItem = "morphine"; }; }; @@ -224,11 +339,16 @@ if (true) then { _healer setVariable [QGVAR(currentTreatment), [CBA_missionTime + _treatmentTime, _target, _treatmentEvent, _treatmentArgs, _treatmentItem]]; // Play animation -if ((_treatmentEvent select [0,1]) != "#") then { - private _treatmentClassname = _treatmentArgs select 2; - if (_treatmentEvent == QEGVAR(medical_treatment,splintLocal)) then { _treatmentClassname = "Splint" }; - if (_treatmentEvent == QEGVAR(medical_treatment,cprLocal)) then { _treatmentClassname = "CPR" }; - [_healer, _treatmentClassname, (_healer == _target)] call FUNC(playTreatmentAnim); +if ((_treatmentEvent select [0, 1]) != "#") then { + private _treatmentClassname = switch (_treatmentEvent) do { + case QEGVAR(medical_treatment,splintLocal): {"Splint"}; + case QEGVAR(medical_treatment,cprLocal): {"CPR"}; + case QEGVAR(medical_treatment,tourniquetLocal): {"ApplyTourniquet"}; + case QGVAR(tourniquetRemove): {"RemoveTourniquet"}; + default {_treatmentArgs select 2}; + }; + + [_healer, _treatmentClassname, _healer == _target] call FUNC(playTreatmentAnim); }; #ifdef DEBUG_MODE_FULL diff --git a/addons/medical_treatment/functions/fnc_tourniquetRemove.sqf b/addons/medical_treatment/functions/fnc_tourniquetRemove.sqf index 8a6be10bb4..97680353e4 100644 --- a/addons/medical_treatment/functions/fnc_tourniquetRemove.sqf +++ b/addons/medical_treatment/functions/fnc_tourniquetRemove.sqf @@ -26,7 +26,9 @@ private _partIndex = ALL_BODY_PARTS find tolowerANSI _bodyPart; private _tourniquets = GET_TOURNIQUETS(_patient); if (_tourniquets select _partIndex == 0) exitWith { - [LSTRING(noTourniquetOnBodyPart), 1.5] call EFUNC(common,displayTextStructured); + if (_medic == ACE_player) then { + [LSTRING(noTourniquetOnBodyPart), 1.5] call EFUNC(common,displayTextStructured); + }; }; _tourniquets set [_partIndex, 0]; @@ -39,8 +41,15 @@ TRACE_1("clearConditionCaches: tourniquetRemove",_nearPlayers); [QEGVAR(interact_menu,clearConditionCaches), [], _nearPlayers] call CBA_fnc_targetEvent; // Add tourniquet item to medic or patient -private _receiver = [_patient, _medic, _medic] select GVAR(allowSharedEquipment); -[_receiver, "ACE_tourniquet"] call EFUNC(common,addToInventory); +if (_medic call EFUNC(common,isPlayer)) then { + private _receiver = [_patient, _medic, _medic] select GVAR(allowSharedEquipment); + [_receiver, "ACE_tourniquet"] call EFUNC(common,addToInventory); +} else { + // If the medic is AI, only return tourniquet if enabled + if (missionNamespace getVariable [QEGVAR(medical_ai,requireItems), 0] > 0) then { + [_medic, "ACE_tourniquet"] call EFUNC(common,addToInventory); + }; +}; // Handle occluded medications that were blocked due to tourniquet private _occludedMedications = _patient getVariable [QEGVAR(medical,occludedMedications), []]; From c31ef9e16b7e6f7122ea9535498d5c374d9929f0 Mon Sep 17 00:00:00 2001 From: johnb432 <58661205+johnb432@users.noreply.github.com> Date: Mon, 5 Aug 2024 11:39:35 +0200 Subject: [PATCH 029/130] Medical AI - Add command actions to heal injured units (#10164) * Add AI command menu for healing * Moved actions to separate function * Minor cleanup --- addons/medical_ai/XEH_PREP.hpp | 1 + addons/medical_ai/XEH_postInit.sqf | 3 + .../fnc_addHealingCommandActions.sqf | 88 +++++++++++++++++++ 3 files changed, 92 insertions(+) create mode 100644 addons/medical_ai/functions/fnc_addHealingCommandActions.sqf diff --git a/addons/medical_ai/XEH_PREP.hpp b/addons/medical_ai/XEH_PREP.hpp index de4ac3c38a..3cf2b3e244 100644 --- a/addons/medical_ai/XEH_PREP.hpp +++ b/addons/medical_ai/XEH_PREP.hpp @@ -1,3 +1,4 @@ +PREP(addHealingCommandActions); PREP(canRequestMedic); PREP(healingLogic); PREP(healSelf); diff --git a/addons/medical_ai/XEH_postInit.sqf b/addons/medical_ai/XEH_postInit.sqf index 248c634156..9ddd8273fd 100644 --- a/addons/medical_ai/XEH_postInit.sqf +++ b/addons/medical_ai/XEH_postInit.sqf @@ -20,6 +20,9 @@ _unit setVariable [QGVAR(lastSuppressed), CBA_missionTime]; }] call CBA_fnc_addClassEventHandler; + // Add command actions to command AI medics to treat other units + call FUNC(addHealingCommandActions); + if (GVAR(requireItems) == 2) then { ["CAManBase", "InitPost", { [{ diff --git a/addons/medical_ai/functions/fnc_addHealingCommandActions.sqf b/addons/medical_ai/functions/fnc_addHealingCommandActions.sqf new file mode 100644 index 0000000000..cc91ca7eb3 --- /dev/null +++ b/addons/medical_ai/functions/fnc_addHealingCommandActions.sqf @@ -0,0 +1,88 @@ +#include "..\script_component.hpp" +/* + * Author: johnb43 + * Adds ACE actions for the player to command medics to heal injured units. + * + * Arguments: + * None + * + * Return Value: + * None + * + * Example: + * call ace_medical_ai_fnc_addHealingCommandActions + * + * Public: No + */ + +if (!hasInterface) exitWith {}; + +private _action = [ + QGVAR(heal), + localize "STR_A3_Task180_name", + "", + {}, + {_player == leader _player}, + { + private _units = units _player; + + (_units select {_x call EFUNC(common,isAwake) && {_x call EFUNC(medical_treatment,isMedic)} && {!(_x call EFUNC(common,isPlayer))}}) apply { + [ + [ + QGVAR(medicHeal_) + str _x, + format ["%1: (%2)", [_x, false, true] call EFUNC(common,getName), groupID _x], + "", + {}, + {true}, + { + (_this select 2) params ["_healer", "_units"]; + + (_units select {_x call FUNC(isInjured)}) apply { + [ + [ + QGVAR(healUnit_) + str _x, + format [localize "str_action_heal_soldier", ([_x, false, true] call EFUNC(common,getName)) + " (" + str groupID _x + ")"], + "", + { + (_this select 2) params ["_healer", "_target"]; + + private _assignedMedic = _target getVariable [QGVAR(assignedMedic), objNull]; + + // Remove from previous medic's queue + if (!isNull _assignedMedic && {_healer != _assignedMedic}) then { + private _healQueue = _assignedMedic getVariable [QGVAR(healQueue), []]; + + _healQueue deleteAt (_healQueue find _target); + + _assignedMedic setVariable [QGVAR(healQueue), _healQueue]; + }; + + _target setVariable [QGVAR(assignedMedic), _healer]; + + // Add to new medic + private _healQueue = _healer getVariable [QGVAR(healQueue), []]; + + _healQueue deleteAt (_healQueue find _target); + _healQueue insert [0, [_target]]; + + _healer setVariable [QGVAR(healQueue), _healQueue]; + }, + {true}, + {}, + [_healer, _x] + ] call EFUNC(interact_menu,createAction), + [], + _x + ] + }; + }, + [_x, _units] + ] call EFUNC(interact_menu,createAction), + [], + _x + ] + }; + } +] call EFUNC(interact_menu,createAction); + +["CAManBase", 1, ["ACE_SelfActions"], _action, true] call EFUNC(interact_menu,addActionToClass); From f4f2dbaad9d1af8ed5d91bfb1b01fec4bdc97205 Mon Sep 17 00:00:00 2001 From: Fabio Schick <58027418+mrschick@users.noreply.github.com> Date: Tue, 6 Aug 2024 00:33:00 +0200 Subject: [PATCH 030/130] Docs - Add missing info to Interaction Menu Framework (#10160) * Interaction Exceptions * Additional Action Parameters --- .../framework/interactionMenu-framework.md | 23 +++++++++++++++++++ 1 file changed, 23 insertions(+) diff --git a/docs/wiki/framework/interactionMenu-framework.md b/docs/wiki/framework/interactionMenu-framework.md index 18d5aec70f..ce8bfd87b8 100644 --- a/docs/wiki/framework/interactionMenu-framework.md +++ b/docs/wiki/framework/interactionMenu-framework.md @@ -59,6 +59,10 @@ class CfgVehicles { | `distance` | Number | External Base Actions Only, Max distance player can be from action point | | `position` | String (of code) | External Base Actions Only, Code to return a position in model cords (priority over `selection`) | | `selection` | String | External Base Actions Only, A memory point for `selectionPosition` | +| `doNotCheckLOS` | Number | (1=true) - Ignores blocked LOS to the interaction node even when beyond 1.2m | +| `showDisabled` | Number | Currently has no effect | +| `enableInside` | Number | Currently has no effect | +| `canCollapse` | Number | Currently has no effect | Actions can be inserted anywhere on the config tree, e.g. hearing's earplugs is a sub action of `ACE_Equipment`: @@ -72,6 +76,25 @@ class CAManBase: Man { }; ``` +Interaction exceptions are defined by several components: + +| Component | Exception | Description | +| ---------- | ----------- | ------------------- | +| `captives` | `"isNotEscorting"` | Can interact while escorting a captive | +| | `"isNotHandcuffed"` | Can interact while handcuffed | +| | `"isNotSurrendering"` | Can interact while surrendering | +| `common` | `"isNotDead"` | Can interact while dead | +| | `"notOnMap"` | Can interact while in Map | +| | `"isNotInside"` | Can interact while inside a vehicle | +| | `"isNotInZeus"` | Can interact while in the zeus interface | +| | `"isNotUnconscious"` | Can interact while unconscious | +| `dragging` | `"isNotDragging"` | Can interact while dragging | +| | `"isNotCarrying"` | Can interact while carrying | +| `interaction` | `"isNotSwimming"` | Can interact while swimming/diving | +| | `"isNotOnLadder"` | Can interact while climbing a ladder | +| `refuel` | `"isNotRefueling"` | Can interact while carrying refueling nozzle | +| `sitting` | `"isNotSitting"` | Can interact while sitting in a chair | + ## 3. Adding actions via scripts Two steps, creating an action (array) and then adding it to either a class or object. From 92e10bc578b5affc8161e5a9b57b9b0748c4c291 Mon Sep 17 00:00:00 2001 From: johnb432 <58661205+johnb432@users.noreply.github.com> Date: Tue, 6 Aug 2024 09:33:52 +0200 Subject: [PATCH 031/130] Fix overlapping CSW interaction position for SPG-9, improve positions for Mk19 and DSHKM (#10165) Fix overlappting CSW interaction position for SPG-9, improve Mk19 and DSHKM --- .../compat_cup_weapons_csw/CfgVehicles.hpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/addons/compat_cup_weapons/compat_cup_weapons_csw/CfgVehicles.hpp b/addons/compat_cup_weapons/compat_cup_weapons_csw/CfgVehicles.hpp index 3924ae0386..752745fb35 100644 --- a/addons/compat_cup_weapons/compat_cup_weapons_csw/CfgVehicles.hpp +++ b/addons/compat_cup_weapons/compat_cup_weapons_csw/CfgVehicles.hpp @@ -65,7 +65,7 @@ class CfgVehicles { class ace_csw { enabled = 1; proxyWeapon = "CUP_proxy_DSHKM"; - magazineLocation = "_target selectionPosition 'magazine'"; + magazineLocation = "_target selectionPosition 'otocvez'"; disassembleWeapon = "CUP_DSHKM_carry"; disassembleTurret = "ace_csw_kordTripod"; desiredAmmo = 100; @@ -119,7 +119,7 @@ class CfgVehicles { class ace_csw { enabled = 1; proxyWeapon = "CUP_proxy_MK19"; - magazineLocation = "_target selectionPosition 'magazine'"; + magazineLocation = "_target selectionPosition 'otochlaven'"; disassembleWeapon = "CUP_MK19_carry"; disassembleTurret = "ace_csw_m3TripodLow"; desiredAmmo = 48; @@ -165,7 +165,7 @@ class CfgVehicles { class ace_csw { enabled = 1; proxyWeapon = "CUP_proxy_SPG9"; - magazineLocation = "_target selectionPosition 'otochlaven'"; + magazineLocation = "_target selectionPosition 'handle'"; disassembleWeapon = "CUP_SPG9_carry"; disassembleTurret = "ace_csw_spg9Tripod"; desiredAmmo = 1; From 973cfdd1c4eeec2a97e7482d8faf88b69489fa36 Mon Sep 17 00:00:00 2001 From: johnb432 <58661205+johnb432@users.noreply.github.com> Date: Tue, 6 Aug 2024 09:48:10 +0200 Subject: [PATCH 032/130] Common - Move missing compats warning to pre start (#10162) * Remove missing compats warning * move to common/preStart * ? --------- Co-authored-by: PabstMirror --- addons/advanced_ballistics/XEH_postInit.sqf | 16 --------------- addons/common/XEH_preStart.sqf | 22 +++++++++++++++++++++ 2 files changed, 22 insertions(+), 16 deletions(-) diff --git a/addons/advanced_ballistics/XEH_postInit.sqf b/addons/advanced_ballistics/XEH_postInit.sqf index 9d0dd0ee4b..f61fdb3188 100644 --- a/addons/advanced_ballistics/XEH_postInit.sqf +++ b/addons/advanced_ballistics/XEH_postInit.sqf @@ -24,22 +24,6 @@ if (!hasInterface) exitWith {}; // Register Perframe Handler [LINKFUNC(handleFirePFH), GVAR(simulationInterval)] call CBA_fnc_addPerFrameHandler; - - //Add warnings for missing compat PBOs (only if AB is on) - { - _x params ["_modPBO", "_compatPBO"]; - if ([_modPBO] call EFUNC(common,isModLoaded) && {!([_compatPBO] call EFUNC(common,isModLoaded))}) then { - WARNING_2("Weapon Mod [%1] missing ace compat pbo [%2] (from @ace\optionals)",_modPBO,_compatPBO); - }; - } forEach [ - ["RH_acc","ace_compat_rh_acc"], - ["RH_de_cfg","ace_compat_rh_de"], - ["RH_m4_cfg","ace_compat_rh_m4"], - ["RH_PDW","ace_compat_rh_pdw"], - ["RKSL_PMII","ace_compat_rksl_pm_ii"], - ["iansky_opt","ace_compat_sma3_iansky"], - ["R3F_Armes","ace_compat_r3f"] - ]; }] call CBA_fnc_addEventHandler; #ifdef DEBUG_MODE_FULL diff --git a/addons/common/XEH_preStart.sqf b/addons/common/XEH_preStart.sqf index 208adea7b1..3168243c06 100644 --- a/addons/common/XEH_preStart.sqf +++ b/addons/common/XEH_preStart.sqf @@ -15,3 +15,25 @@ uiNamespace setVariable [QGVAR(addonCache), createHashMap]; // Cache for FUNC(getConfigName) uiNamespace setVariable [QGVAR(configNames), createHashMap]; + +//Add warnings for missing compat PBOs +GVAR(isModLoadedCache) = createHashMap; +{ + _x params ["_modPBO", "_compatPBO"]; + if ([_modPBO] call FUNC(isModLoaded) && {!([_compatPBO] call FUNC(isModLoaded))}) then { + WARNING_2("Weapon Mod [%1] missing ace compat pbo [%2]",_modPBO,_compatPBO); + }; +} forEach [ + ["CUP_Creatures_People_LoadOrder","ace_compat_cup_units"], + ["CUP_Vehicles_LoadOrder","ace_compat_cup_vehicles"], + ["CUP_Weapons_LoadOrder","ace_compat_cup_weapons"], + ["r3f_armes_c","ace_compat_r3f"], + ["RF_Data_Loadorder","ace_compat_rf"], + ["RH_acc","ace_compat_rh_acc"], + ["RH_de_cfg","ace_compat_rh_de"], + ["RH_m4_cfg","ace_compat_rh_m4"], + ["RH_PDW","ace_compat_rh_pdw"], + ["RKSL_PMII","ace_compat_rksl_pm_ii"], + ["iansky_opt","ace_compat_sma3_iansky"], + ["R3F_Armes","ace_compat_r3f"] +]; From b9a361fd3906c9e1e7d37fba51f8190f5df66618 Mon Sep 17 00:00:00 2001 From: johnb432 <58661205+johnb432@users.noreply.github.com> Date: Tue, 6 Aug 2024 18:15:01 +0200 Subject: [PATCH 033/130] Vehicle damage - Fix ERA/SLAT not being detected (#10168) * Fix ERA/SLAT not being detected --- addons/vehicle_damage/functions/fnc_addEventHandler.sqf | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/addons/vehicle_damage/functions/fnc_addEventHandler.sqf b/addons/vehicle_damage/functions/fnc_addEventHandler.sqf index a7e59c75a1..05f8e084c2 100644 --- a/addons/vehicle_damage/functions/fnc_addEventHandler.sqf +++ b/addons/vehicle_damage/functions/fnc_addEventHandler.sqf @@ -28,8 +28,8 @@ private _hitpointHash = [[], nil] call CBA_fnc_hashCreate; private _vehicleConfig = configOf _vehicle; private _hitpointsConfig = _vehicleConfig >> "HitPoints"; private _turretConfig = _vehicleConfig >> "Turrets"; -private _eraHitpoints = [_vehicleConfig >> QGVAR(eraHitpoints), "ARRAY", []] call CBA_fnc_getConfigEntry; -private _slatHitpoints = [_vehicleConfig >> QGVAR(slatHitpoints), "ARRAY", []] call CBA_fnc_getConfigEntry; +private _eraHitpoints = ([_vehicleConfig >> QGVAR(eraHitpoints), "ARRAY", []] call CBA_fnc_getConfigEntry) apply {toLowerANSI _x}; +private _slatHitpoints = ([_vehicleConfig >> QGVAR(slatHitpoints), "ARRAY", []] call CBA_fnc_getConfigEntry) apply {toLowerANSI _x}; // Add hitpoint names to config for quick lookup { From 80a310d4c6e3c035821ede30d4789d283fa53b58 Mon Sep 17 00:00:00 2001 From: johnb432 <58661205+johnb432@users.noreply.github.com> Date: Thu, 8 Aug 2024 09:29:41 +0200 Subject: [PATCH 034/130] Vehicles - Remove unneeded magazines (#10172) Remove unneeded magazines --- addons/vehicles/CfgWeapons.hpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/addons/vehicles/CfgWeapons.hpp b/addons/vehicles/CfgWeapons.hpp index 2fbe4e5246..0c2eb0e4de 100644 --- a/addons/vehicles/CfgWeapons.hpp +++ b/addons/vehicles/CfgWeapons.hpp @@ -13,8 +13,7 @@ class CfgWeapons { class ACE_LMG_coax_DenelMG4: LMG_coax {}; class LMG_Minigun: LMG_RCWS { - // Add the following: "2000Rnd_762x51_Belt_T_Green","2000Rnd_762x51_Belt_T_Red","2000Rnd_762x51_Belt_T_Yellow","5000Rnd_762x51_Belt","5000Rnd_762x51_Yellow_Belt" - magazines[] = {"PylonWeapon_2000Rnd_65x39_belt", "1000Rnd_65x39_Belt","1000Rnd_65x39_Belt_Green","1000Rnd_65x39_Belt_Tracer_Green","1000Rnd_65x39_Belt_Tracer_Red","1000Rnd_65x39_Belt_Tracer_Yellow","1000Rnd_65x39_Belt_Yellow","2000Rnd_65x39_Belt","2000Rnd_65x39_Belt_Green","2000Rnd_65x39_Belt_Tracer_Green","2000Rnd_65x39_Belt_Tracer_Green_Splash","2000Rnd_65x39_Belt_Tracer_Red","2000Rnd_65x39_Belt_Tracer_Yellow","2000Rnd_65x39_Belt_Tracer_Yellow_Splash","2000Rnd_65x39_Belt_Yellow","2000Rnd_762x51_Belt_T_Green","2000Rnd_762x51_Belt_T_Red","2000Rnd_762x51_Belt_T_Yellow","200Rnd_65x39_Belt","200Rnd_65x39_Belt_Tracer_Green","200Rnd_65x39_Belt_Tracer_Red","200Rnd_65x39_Belt_Tracer_Yellow","5000Rnd_762x51_Belt","5000Rnd_762x51_Yellow_Belt","500Rnd_65x39_Belt","500Rnd_65x39_Belt_Tracer_Red_Splash","500Rnd_65x39_Belt_Tracer_Green_Splash","500Rnd_65x39_Belt_Tracer_Yellow_Splash"}; + magazines[] += {"2000Rnd_762x51_Belt_T_Green","2000Rnd_762x51_Belt_T_Red","2000Rnd_762x51_Belt_T_Yellow","5000Rnd_762x51_Belt","5000Rnd_762x51_Yellow_Belt"}; }; class HMG_127: LMG_RCWS { From 7838dea543414806f452bce804c31623f82d1b2a Mon Sep 17 00:00:00 2001 From: johnb432 <58661205+johnb432@users.noreply.github.com> Date: Thu, 8 Aug 2024 10:01:39 +0200 Subject: [PATCH 035/130] Common - Improve persistent lights/lasers (#10118) * Improve persistent lasers * Update addons/common/functions/fnc_switchPersistentLaser.sqf Co-authored-by: PabstMirror * Fix inventory changes toggling laser, removed alignment code * Update addons/common/functions/fnc_switchPersistentLaser.sqf Co-authored-by: PabstMirror * Added API for setting weapon lights/lasers * Fix undefined variables --------- Co-authored-by: PabstMirror --- addons/common/XEH_PREP.hpp | 1 + .../fnc_setWeaponLightLaserState.sqf | 59 ++++++++++ .../functions/fnc_switchPersistentLaser.sqf | 110 ++++++++++++------ 3 files changed, 132 insertions(+), 38 deletions(-) create mode 100644 addons/common/functions/fnc_setWeaponLightLaserState.sqf diff --git a/addons/common/XEH_PREP.hpp b/addons/common/XEH_PREP.hpp index d3972dc7b3..3614775345 100644 --- a/addons/common/XEH_PREP.hpp +++ b/addons/common/XEH_PREP.hpp @@ -178,6 +178,7 @@ PREP(setupLocalUnitsHandler); PREP(setVariableJIP); PREP(setVariablePublic); PREP(setVolume); +PREP(setWeaponLightLaserState); PREP(showHud); PREP(statusEffect_addType); PREP(statusEffect_get); diff --git a/addons/common/functions/fnc_setWeaponLightLaserState.sqf b/addons/common/functions/fnc_setWeaponLightLaserState.sqf new file mode 100644 index 0000000000..7f50573acb --- /dev/null +++ b/addons/common/functions/fnc_setWeaponLightLaserState.sqf @@ -0,0 +1,59 @@ +#include "..\script_component.hpp" +/* + * Author: johnb43 + * Toggles the unit's current weapon's light & laser. + * API for persistent lasers. Doesn't work on AI, as they have their own logic. + * + * Arguments: + * 0: Unit + * 1: Weapon light/laser state (default: false) + * + * Return Value: + * None + * + * Example: + * [player, true] call ace_common_fnc_setWeaponLightLaserState + * + * Public: Yes + */ + +params [["_unit", objNull, [objNull]], ["_state", false, [false]]]; + +if (!local _unit || {!alive _unit} || {!(_unit call FUNC(isPlayer))}) exitWith {}; + +if !(_unit call CBA_fnc_canUseWeapon) exitWith {}; + +private _currentWeapon = currentWeapon _unit; + +// Exit if unit has no weapon selected +if (_currentWeapon == "") exitWith {}; + +private _weaponIndex = [_unit, _currentWeapon] call FUNC(getWeaponIndex); + +// Ignore binoculars +if (_weaponIndex == -1) exitWith {}; + +_unit setVariable [QGVAR(laserEnabled_) + str _weaponIndex, _state]; + +// Turn off light/laser (switching between weapons can leave previous weapon laser on) +action ["GunLightOff", _unit]; +action ["IRLaserOff", _unit]; + +// Light/laser is off, don't need to do anything more +if (!_state) exitWith {}; + +// Turn laser on next frame (if weapon hasn't changed) +[{ + params ["_unit", "_currentWeapon"]; + + private _weaponState = (weaponState _unit) select [0, 3]; + + if (_weaponState select 0 != _currentWeapon) exitWith {}; + + action ["GunLightOn", _unit]; + action ["IRLaserOn", _unit]; + + _unit selectWeapon _weaponState; +}, [_unit, _currentWeapon]] call CBA_fnc_execNextFrame; + +nil diff --git a/addons/common/functions/fnc_switchPersistentLaser.sqf b/addons/common/functions/fnc_switchPersistentLaser.sqf index a2b7b9c1a8..d258284edb 100644 --- a/addons/common/functions/fnc_switchPersistentLaser.sqf +++ b/addons/common/functions/fnc_switchPersistentLaser.sqf @@ -1,6 +1,6 @@ #include "..\script_component.hpp" /* - * Author: Dystopian + * Author: Dystopian, johnb43 * Controls persistent laser state. * * Arguments: @@ -17,51 +17,85 @@ params ["_enabled"]; +if (!hasInterface) exitwith {}; + +// Reset state +{ + ACE_player setVariable [QGVAR(laserEnabled_) + str _x, nil]; +} forEach [0, 1, 2]; + if (!_enabled) exitWith { if (isNil QGVAR(laserKeyDownEH)) exitWith {}; - ["KeyDown", GVAR(laserKeyDownEH)] call CBA_fnc_removeDisplayHandler; + + removeUserActionEventHandler ["headlights", "Activate", GVAR(laserKeyDownEH)]; + ["loadout", GVAR(laserLoadoutEH)] call CBA_fnc_removePlayerEventHandler; ["turret", GVAR(laserTurretEH)] call CBA_fnc_removePlayerEventHandler; ["vehicle", GVAR(laserVehicleEH)] call CBA_fnc_removePlayerEventHandler; ["weapon", GVAR(laserWeaponEH)] call CBA_fnc_removePlayerEventHandler; + + GVAR(laserKeyDownEH) = nil; + GVAR(laserLoadoutEH) = nil; + GVAR(laserTurretEH) = nil; + GVAR(laserVehicleEH) = nil; + GVAR(laserWeaponEH) = nil; }; -GVAR(laserKeyDownEH) = ["KeyDown", { - if !((_this select 1) in actionKeys "headlights") exitWith {false}; - private _weapon = currentWeapon ACE_player; - [ - { - params ["_weapon", "_laserWasEnabled"]; - private _laserEnabled = ACE_player isIRLaserOn _weapon || {ACE_player isFlashlightOn _weapon}; - if (_laserEnabled && {_laserWasEnabled} || {!_laserEnabled && {!_laserWasEnabled}}) exitWith {}; - private _weaponIndex = [ACE_player, _weapon] call FUNC(getWeaponIndex); - ACE_player setVariable [QGVAR(laserEnabled_) + str _weaponIndex, [nil, true] select _laserEnabled]; - }, - [_weapon, ACE_player isIRLaserOn _weapon || {ACE_player isFlashlightOn _weapon}] - ] call CBA_fnc_execNextFrame; - false -}] call CBA_fnc_addDisplayHandler; +private _fnc_getLightLaserState = { + private _currentWeapon = currentWeapon ACE_player; -private _laserEH = { - if (sunOrMoon == 1) exitWith {}; - params ["_player"]; - private _weaponIndex = [_player, currentWeapon _player] call FUNC(getWeaponIndex); - if ( - !(_player getVariable [QGVAR(laserEnabled_) + str _weaponIndex, false]) - || {_weaponIndex > 0 && {"" != primaryWeapon _player}} // Arma switches to primary weapon if exists - || {!(_player call CBA_fnc_canUseWeapon)} // ignore in vehicle except FFV - ) exitWith {}; - [ - // wait for weapon in "ready to fire" direction - {0.01 > getCameraViewDirection _this vectorDistance (_this weaponDirection currentWeapon _this)}, - {{_this action [_x, _this]} forEach ["GunLightOn", "IRLaserOn"]}, - _player, - 3, - {{_this action [_x, _this]} forEach ["GunLightOn", "IRLaserOn"]} - ] call CBA_fnc_waitUntilAndExecute; + if (_currentWeapon == "") exitWith {}; + + // Ignore in vehicle except FFV + if !(ACE_player call CBA_fnc_canUseWeapon) exitWith {}; + + private _weaponIndex = [ACE_player, _currentWeapon] call FUNC(getWeaponIndex); + + if (_weaponIndex == -1) exitWith {}; + + // Light/laser state only changes in the next frame + [{ + ACE_player setVariable [ + QGVAR(laserEnabled_) + str (_this select 1), + ACE_player isIRLaserOn (_this select 0) || {ACE_player isFlashlightOn (_this select 0)} + ]; + }, [_currentWeapon, _weaponIndex]] call CBA_fnc_execNextFrame; }; -GVAR(laserLoadoutEH) = ["loadout", _laserEH] call CBA_fnc_addPlayerEventHandler; -GVAR(laserTurretEH) = ["turret", _laserEH] call CBA_fnc_addPlayerEventHandler; -GVAR(laserVehicleEH) = ["vehicle", _laserEH] call CBA_fnc_addPlayerEventHandler; -GVAR(laserWeaponEH) = ["weapon", _laserEH] call CBA_fnc_addPlayerEventHandler; +// Get current weapon light/laser state +call _fnc_getLightLaserState; + +// Update state every time it's changed +GVAR(laserKeyDownEH) = addUserActionEventHandler ["headlights", "Activate", _fnc_getLightLaserState]; + +// Dropping weapons turns off lights/lasers +GVAR(lastWeapons) = [primaryWeapon ACE_player, handgunWeapon ACE_player, secondaryWeapon ACE_player]; + +// Monitor weapon addition/removal here +GVAR(laserLoadoutEH) = ["loadout", { + params ["_unit"]; + + private _weapons = [primaryWeapon _unit, handgunWeapon _unit, secondaryWeapon _unit]; + + if (_weapons isEqualTo GVAR(lastWeapons)) exitWith {}; + + GVAR(lastWeapons) = _weapons; + + [ + _unit, + _unit getVariable [QGVAR(laserEnabled_) + str ([_unit, currentWeapon _unit] call FUNC(getWeaponIndex)), false] + ] call FUNC(setWeaponLightLaserState); +}] call CBA_fnc_addPlayerEventHandler; + +private _fnc_switchPersistentLaserEH = { + params ["_unit"]; + + [ + _unit, + _unit getVariable [QGVAR(laserEnabled_) + str ([_unit, currentWeapon _unit] call FUNC(getWeaponIndex)), false] + ] call FUNC(setWeaponLightLaserState); +}; + +GVAR(laserTurretEH) = ["turret", _fnc_switchPersistentLaserEH] call CBA_fnc_addPlayerEventHandler; +GVAR(laserVehicleEH) = ["vehicle", _fnc_switchPersistentLaserEH] call CBA_fnc_addPlayerEventHandler; +GVAR(laserWeaponEH) = ["weapon", _fnc_switchPersistentLaserEH] call CBA_fnc_addPlayerEventHandler; From 0b2a8f23e63deb5f53c0ee585ec1bf3056554dd1 Mon Sep 17 00:00:00 2001 From: johnb432 <58661205+johnb432@users.noreply.github.com> Date: Thu, 8 Aug 2024 17:26:52 +0200 Subject: [PATCH 036/130] Vehicle Damage - Let AP trigger ERA/SLAT (#10169) Let AP trigger ERA/SLAT --- addons/vehicle_damage/functions/fnc_processHit.sqf | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/addons/vehicle_damage/functions/fnc_processHit.sqf b/addons/vehicle_damage/functions/fnc_processHit.sqf index 2402df7fc2..ff1a0adadd 100644 --- a/addons/vehicle_damage/functions/fnc_processHit.sqf +++ b/addons/vehicle_damage/functions/fnc_processHit.sqf @@ -313,11 +313,11 @@ switch (_hitArea) do { case "slat": { TRACE_2("hit slat",_warheadType,_warheadTypeStr); // incredibly small chance of AP destroying SLAT - if (_warheadType isEqualTo WARHEAD_TYPE_HEAT || { _warheadType isEqualTo WARHEAD_TYPE_TANDEM } || { _warheadType isEqualTo WARHEAD_TYPE_HE } || { 0.01 > random 1 }) then { + if (_warheadType in [WARHEAD_TYPE_HE, WARHEAD_TYPE_AP, WARHEAD_TYPE_HEAT, WARHEAD_TYPE_TANDEM] || { 0.01 > random 1 }) then { private _currentDamage = _vehicle getHitIndex _hitIndex; TRACE_3("damaged slat",_warheadType,_warheadTypeStr,_currentDamage); - if (_warheadType isEqualTo WARHEAD_TYPE_HEAT || { _warheadType isEqualTo WARHEAD_TYPE_TANDEM }) then { + if (_warheadType in [WARHEAD_TYPE_HEAT, WARHEAD_TYPE_TANDEM, WARHEAD_TYPE_AP]) then { [_vehicle, _hitIndex, _hitpointName, 1] call FUNC(addDamage); } else { [_vehicle, _hitIndex, _hitpointName, _currentDamage + (0.5 max random 1)] call FUNC(addDamage); @@ -330,7 +330,7 @@ switch (_hitArea) do { }; case "era": { TRACE_2("hit era",_warheadType,_warheadTypeStr); - if (_warheadType isEqualTo WARHEAD_TYPE_HEAT || { _warheadType isEqualTo WARHEAD_TYPE_TANDEM } || { 0.05 > random 1 }) then { + if (_warheadType in [WARHEAD_TYPE_AP, WARHEAD_TYPE_HEAT, WARHEAD_TYPE_TANDEM] || { 0.05 > random 1 }) then { private _currentDamage = _vehicle getHitIndex _hitIndex; TRACE_3("damaged era",_warheadType,_warheadTypeStr,_currentDamage); [_vehicle, _hitIndex, _hitpointName, 1] call FUNC(addDamage); From 5afe06999f2a4a5fcea0c3b85bdee60a1aec0b89 Mon Sep 17 00:00:00 2001 From: johnb432 <58661205+johnb432@users.noreply.github.com> Date: Thu, 8 Aug 2024 17:27:27 +0200 Subject: [PATCH 037/130] Chemlights - Add pretty name for addon (#10174) Add pretty name for chemlights addon --- addons/chemlights/config.cpp | 1 + addons/chemlights/script_component.hpp | 1 + 2 files changed, 2 insertions(+) diff --git a/addons/chemlights/config.cpp b/addons/chemlights/config.cpp index 263fcb1a57..7f30429e79 100644 --- a/addons/chemlights/config.cpp +++ b/addons/chemlights/config.cpp @@ -3,6 +3,7 @@ class CfgPatches { class ADDON { + name = COMPONENT_NAME; units[] = {"ACE_Box_Chemlights","ACE_Item_Chemlight_Shield","ACE_Item_Chemlight_Shield_Green","ACE_Item_Chemlight_Shield_Red","ACE_Item_Chemlight_Shield_Blue","ACE_Item_Chemlight_Shield_Yellow","ACE_Item_Chemlight_Shield_Orange","ACE_Item_Chemlight_Shield_White","ModuleChemlightOrange","ModuleChemlightWhite","ModuleChemlightHiRed","ModuleChemlightHiYellow","ModuleChemlightHiWhite","ModuleChemlightHiBlue","ModuleChemlightHiGreen","ModuleChemlightUltraHiOrange"}; weapons[] = {"ACE_Chemlight_Shield", "ACE_Chemlight_Shield_Green","ACE_Chemlight_Shield_Red","ACE_Chemlight_Shield_Blue","ACE_Chemlight_Shield_Yellow","ACE_Chemlight_Shield_Orange","ACE_Chemlight_Shield_White"}; requiredVersion = REQUIRED_VERSION; diff --git a/addons/chemlights/script_component.hpp b/addons/chemlights/script_component.hpp index 324af2c55c..5095ebe666 100644 --- a/addons/chemlights/script_component.hpp +++ b/addons/chemlights/script_component.hpp @@ -1,4 +1,5 @@ #define COMPONENT chemlights +#define COMPONENT_BEAUTIFIED Chemlights #include "\z\ace\addons\main\script_mod.hpp" // #define DEBUG_MODE_FULL From 4db0f7de24b973885f395e216ddf096f029dc23a Mon Sep 17 00:00:00 2001 From: johnb432 <58661205+johnb432@users.noreply.github.com> Date: Fri, 9 Aug 2024 23:08:07 +0200 Subject: [PATCH 038/130] Interaction - Improve `FUNC(switchWeaponAttachment)` (#10145) * Improve swtichWeaponAttachment * change interact_SWA to use common_SAM (#10176) * change interact_SWA to use common_SAM * Directly call * exit on bad arg * Update fnc_switchAttachmentMode.sqf * Minor optimisations * Cleanup leftover code, use unit instead of target --------- Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/interaction/functions/fnc_switchWeaponAttachment.sqf * Revert some unnecessary changes * Remove sound, as it was part of the CBA attachment switching & pass missing parameter * Add sound back, to indicate new attachment --------- Co-authored-by: PabstMirror --- .../functions/fnc_switchAttachmentMode.sqf | 36 ++++++++++++------- .../fnc_getWeaponAttachmentsActions.sqf | 10 ++++-- .../functions/fnc_switchWeaponAttachment.sqf | 36 +++++++++++++------ 3 files changed, 57 insertions(+), 25 deletions(-) diff --git a/addons/common/functions/fnc_switchAttachmentMode.sqf b/addons/common/functions/fnc_switchAttachmentMode.sqf index aae742db8a..f721428a53 100644 --- a/addons/common/functions/fnc_switchAttachmentMode.sqf +++ b/addons/common/functions/fnc_switchAttachmentMode.sqf @@ -2,26 +2,31 @@ /* * Author: PabstMirror * Switch attachment from one mode to another - based on CBA_accessory_fnc_switchAttachment + * ToDo: Port this to CBA? * * Arguments: * 0: Unit - * 1: From - * 2: To + * 1: Weapon (String or CBA-Weapon-Index (not ace's getWeaponIndex)) + * 2: From + * 3: To * * Return Value: * None * * Example: - * [player, "ACE_DBAL_A3_Green_VP", "ACE_DBAL_A3_Green"] call ace_common_fnc_switchAttachmentMode + * [player, 0, "ACE_DBAL_A3_Green_VP", "ACE_DBAL_A3_Green"] call ace_common_fnc_switchAttachmentMode * * Public: No */ - -params ["_unit", "_currItem", "_switchItem"]; -TRACE_3("switchAttachmentMode",_unit,_currItem,_switchItem); -switch (currentWeapon _unit) do { - case (""): {}; +params ["_unit", "_weapon", "_currItem", "_switchItem"]; +TRACE_4("switchAttachmentMode",_unit,_weapon,_currItem,_switchItem); + +if (_weapon isEqualTo "") exitWith {}; + +private _exit = _unit != ACE_player; +switch (_weapon) do { + case 0; case (primaryWeapon _unit): { private _currWeaponType = 0; _unit removePrimaryWeaponItem _currItem; @@ -31,6 +36,7 @@ switch (currentWeapon _unit) do { ["CBA_attachmentSwitched", _this] call CBA_fnc_localEvent; }, [_unit, _currItem, _switchItem, _currWeaponType]] call CBA_fnc_execNextFrame; }; + case 1; case (handgunWeapon _unit): { private _currWeaponType = 1; _unit removeHandgunItem _currItem; @@ -40,6 +46,7 @@ switch (currentWeapon _unit) do { ["CBA_attachmentSwitched", _this] call CBA_fnc_localEvent; }, [_unit, _currItem, _switchItem, _currWeaponType]] call CBA_fnc_execNextFrame; }; + case 2; case (secondaryWeapon _unit): { private _currWeaponType = 2; _unit removeSecondaryWeaponItem _currItem; @@ -49,13 +56,18 @@ switch (currentWeapon _unit) do { ["CBA_attachmentSwitched", _this] call CBA_fnc_localEvent; }, [_unit, _currItem, _switchItem, _currWeaponType]] call CBA_fnc_execNextFrame; }; + default { + ERROR_1("bad weapon - %1",_this); + _exit = true; + }; }; +if (_exit) exitWith {}; // Don't notify if the unit isn't the local player or if an invalid weapon was passed + private _configSwitchItem = configfile >> "CfgWeapons" >> _switchItem; private _switchItemHintText = getText (_configSwitchItem >> "MRT_SwitchItemHintText"); private _switchItemHintImage = getText (_configSwitchItem >> "picture"); -if (_switchItemHintText isNotEqualTo "") then { + +playSound "click"; +if (_switchItemHintText != "") then { [[_switchItemHintImage, 2.0], [_switchItemHintText], true] call CBA_fnc_notify; }; -if (_unit == ACE_player) then { - playSound "click"; -}; diff --git a/addons/interaction/functions/fnc_getWeaponAttachmentsActions.sqf b/addons/interaction/functions/fnc_getWeaponAttachmentsActions.sqf index 2b8fbe43e9..e91a027068 100644 --- a/addons/interaction/functions/fnc_getWeaponAttachmentsActions.sqf +++ b/addons/interaction/functions/fnc_getWeaponAttachmentsActions.sqf @@ -44,7 +44,7 @@ params ["_unit"]; {}, {true}, { - params ["_unit", "", "_args"]; + params ["", "_unit", "_args"]; _args params ["_attachment", "_name", "_picture", "_weaponItems", "_currentWeapon"]; private _cfgWeapons = configFile >> "CfgWeapons"; @@ -110,10 +110,14 @@ params ["_unit"]; QGVAR(switch_) + _x, format ["%1: %2", localize "str_sensortype_switch", _modeName], getText (_config >> "picture"), - LINKFUNC(switchWeaponAttachment), + { + params ["", "_unit", "_actionParams"]; + _actionParams params ["_weapon", "_newAttachment", "_oldAttachment"]; + [_unit, _weapon, _oldAttachment, _newAttachment] call EFUNC(common,switchAttachmentMode); + }, {true}, {}, - [_currentWeapon, _x, ""] + [_currentWeapon, _x, _attachment] ] call EFUNC(interact_menu,createAction), [], _unit diff --git a/addons/interaction/functions/fnc_switchWeaponAttachment.sqf b/addons/interaction/functions/fnc_switchWeaponAttachment.sqf index aaefb3315e..6fede34962 100644 --- a/addons/interaction/functions/fnc_switchWeaponAttachment.sqf +++ b/addons/interaction/functions/fnc_switchWeaponAttachment.sqf @@ -4,9 +4,12 @@ * Switches weapon attachment. * * Arguments: - * 0: Target - * 1: Player (not used) + * 0: Target (not used) + * 1: Player * 2: Action params + * - 0: Weapon + * - 1: New Attachment + * - 2: Old Attachment * * Return Value: * None @@ -17,11 +20,13 @@ * Public: No */ -params ["_unit", "", "_actionParams"]; +params ["", "_unit", "_actionParams"]; _actionParams params ["_weapon", "_newAttachment", "_oldAttachment"]; TRACE_3("Switching attachment",_weapon,_newAttachment,_oldAttachment); -[_unit, "Gear"] call EFUNC(common,doGesture); +private _currWeaponType = [_unit, _weapon] call EFUNC(common,getWeaponIndex); + +if (_currWeaponType == -1) exitWith {}; private _addNew = _newAttachment isNotEqualTo ""; private _removeOld = _oldAttachment isNotEqualTo ""; @@ -38,22 +43,33 @@ if (_removeOld && {!([_unit, _oldAttachment] call CBA_fnc_canAddItem)}) exitWith }; }; +[_unit, "Gear"] call EFUNC(common,doGesture); + if (_removeOld) then { [{ - params ["_unit", "_weapon", "_oldAttachment"]; - switch (_weapon) do { - case (primaryWeapon _unit): {_unit removePrimaryWeaponItem _oldAttachment;}; - case (handgunWeapon _unit): {_unit removeHandgunItem _oldAttachment;}; - default {_unit removeSecondaryWeaponItem _oldAttachment;}; + params ["_unit", "_currWeaponType", "_oldAttachment"]; + + switch (_currWeaponType) do { + case 0: {_unit removePrimaryWeaponItem _oldAttachment}; + case 1: {_unit removeSecondaryWeaponItem _oldAttachment}; + case 2: {_unit removeHandgunItem _oldAttachment}; + default {}; }; + _unit addItem _oldAttachment; - }, [_unit, _weapon, _oldAttachment], 0.3] call CBA_fnc_waitAndExecute; + }, [_unit, _currWeaponType, _oldAttachment], 0.3] call CBA_fnc_waitAndExecute; }; if (!_addNew) exitWith {}; [{ params ["_unit", "_weapon", "_newAttachment"]; + _unit addWeaponItem [_weapon, _newAttachment]; + + if (_unit != ACE_player) exitWith {}; + [[getText (configFile >> "CfgWeapons" >> _newAttachment >> "picture"), 4], true] call CBA_fnc_notify; + + playSound "click"; }, [_unit, _weapon, _newAttachment], 1] call CBA_fnc_waitAndExecute; From b2a3fac4b64ac5bd9ea6bd612491b1e519a2a661 Mon Sep 17 00:00:00 2001 From: tuntematonjr Date: Sat, 10 Aug 2024 00:35:35 +0300 Subject: [PATCH 039/130] Medical Feedback - Add parameters to fnc_playInjuredSound (#10175) * Additional parameters - added parameters to allow changing distances for sounds for each severity. - added parameter to allow unconscious units to do sounds. * fix conditio * Updated header formatting + minor tweaks --------- Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> --- .../functions/fnc_playInjuredSound.sqf | 15 +++++++++------ 1 file changed, 9 insertions(+), 6 deletions(-) diff --git a/addons/medical_feedback/functions/fnc_playInjuredSound.sqf b/addons/medical_feedback/functions/fnc_playInjuredSound.sqf index c278e6e08a..b33b533e25 100644 --- a/addons/medical_feedback/functions/fnc_playInjuredSound.sqf +++ b/addons/medical_feedback/functions/fnc_playInjuredSound.sqf @@ -6,8 +6,11 @@ * * Arguments: * 0: Unit - * 1: Type (optional) ["hit" (default) or "moan"] - * 2: Severity (optional) [0 (default), 1, 2] + * 1: Type ["hit", "moan"] (default: "hit") + * 2: Severity [0, 1, 2] (default: 0) + * 3: Hit sound distances (default: [50, 60, 70]) + * 4: Moan sound distances (default: [10, 15, 20]) + * 5: Allow unconscious units (default: false) * * Return Value: * None @@ -20,18 +23,18 @@ #define TIME_OUT_HIT 1 #define TIME_OUT_MOAN [12, 7.5, 5] -params [["_unit", objNull, [objNull]], ["_type", "hit", [""]], ["_severity", 0, [0]]]; +params [["_unit", objNull, [objNull]], ["_type", "hit", [""]], ["_severity", 0, [0]], ["_hitDistances", [50, 60, 70], [[]], [3]], ["_moanDistances", [10, 15, 20], [[]], [3]], ["_allowUnconscious", false, [true]]]; // TRACE_3("",_unit,_type,_severity); if (!local _unit) exitWith { ERROR_2("playInjuredSound: Unit not local or null [%1:%2]",_unit,typeOf _unit); }; -if !(_unit call EFUNC(common,isAwake)) exitWith {}; +if (!_allowUnconscious && {!(_unit call EFUNC(common,isAwake))}) exitWith {}; // Limit network traffic by only sending the event to players who can potentially hear it private _distance = if (_type == "hit") then { - [50, 60, 70] select _severity; + _hitDistances select _severity } else { - [10, 15, 20] select _severity; + _moanDistances select _severity }; private _targets = allPlayers inAreaArray [ASLToAGL getPosASL _unit, _distance, _distance, 0, false, _distance]; if (_targets isEqualTo []) exitWith {}; From 22c71ba80e91cf9576f2ca60aa3df77b1e069a87 Mon Sep 17 00:00:00 2001 From: johnb432 <58661205+johnb432@users.noreply.github.com> Date: Sat, 10 Aug 2024 15:48:34 +0200 Subject: [PATCH 040/130] CSW - Fix round count in GMG belt description (#10180) * Correct round count in GMG belt * Fixed failing CI --- addons/csw/CfgMagazines.hpp | 1 + addons/csw/stringtable.xml | 16 ++++++++++++++++ 2 files changed, 17 insertions(+) diff --git a/addons/csw/CfgMagazines.hpp b/addons/csw/CfgMagazines.hpp index 86ad73c58f..2466bbe696 100644 --- a/addons/csw/CfgMagazines.hpp +++ b/addons/csw/CfgMagazines.hpp @@ -58,6 +58,7 @@ class CfgMagazines { class GVAR(20Rnd_20mm_G_belt): 40Rnd_20mm_G_belt { author = ECSTRING(common,ACETeam); displayName = CSTRING(GMGBelt_displayName); + descriptionShort = CSTRING(GMGBelt_descriptionShort); model = "\A3\Structures_F_EPB\Items\Military\Ammobox_rounds_F.p3d"; picture = QPATHTOF(UI\ammoBox_50bmg_ca.paa); type = 256; diff --git a/addons/csw/stringtable.xml b/addons/csw/stringtable.xml index da794376ab..5d11773490 100644 --- a/addons/csw/stringtable.xml +++ b/addons/csw/stringtable.xml @@ -672,6 +672,22 @@ [CSW] Лента 20-мм гранат для ст. гранатомёта [CSW] 20mm 고속유탄발사기 탄띠 + + Caliber: 20 mm<br/>Rounds: 20<br />Used in: Grenade Launcher + 口徑:20 mm<br/>個數:20<br />用於:榴彈發射器 + Calibre : 20 mm<br/>Munitions : 20<br />Application : lance-grenades + Calibre: 20 mm<br/>Cargas: 20<br />Se usa en: lanzagranadas + Calibro: 20 mm<br/>Munizioni: 20<br />Si usa in: lanciagranate + Kaliber: 20 mm<br/>Naboje: 20<br />Używane w: granatniku + Калибр: 20 мм<br/>Кол-во: 20<br />Применение: гранатомет + Kaliber: 20 mm<br/>Patronen: 20<br />Eingesetzt von: Granatenwerfer + Ráže: 20 mm<br/>Munice: 20<br />Použití: Granátomet + Calibre: 20 mm<br/>Balas: 20<br />Uso em: Lança-granadas + 구경: 20mm<br />탄 수: 20<br />사용 가능: 유탄발사기 + 口径:20 毫米<br/>容弹量:20<br />用于:枪榴弹发射器 + 口径:20 mm <br/>弾薬:20<br />使用:グレネードランチャー + Kalibre: 20 mm<br/>Mermi: 20<br />Kullanıldığı Yer: Bombaatar + M3 Tripod Trípode M3 From 9e4bcc5d72a764fa448657fd9361af5ff37451ad Mon Sep 17 00:00:00 2001 From: johnb432 <58661205+johnb432@users.noreply.github.com> Date: Sat, 10 Aug 2024 19:06:45 +0200 Subject: [PATCH 041/130] Explosives - Remove `delayTime` for explosives, as it no longer serves any purpose (#10181) Remove `delayTime` for explosives, as it no longer serves any purpose --- addons/compat_gm/compat_gm_explosives/CfgMagazines.hpp | 2 -- .../compat_rhs_afrf3_explosives/CfgMagazines.hpp | 2 -- .../compat_rhs_saf3_explosives/CfgMagazines.hpp | 1 - .../compat_rhs_usf3_explosives/CfgMagazines.hpp | 1 - addons/compat_spe/compat_spe_explosives/CfgMagazines.hpp | 5 ----- addons/explosives/CfgMagazines.hpp | 3 --- docs/wiki/development/ace3-config-entries.md | 1 - docs/wiki/framework/explosives-framework.md | 1 - 8 files changed, 16 deletions(-) diff --git a/addons/compat_gm/compat_gm_explosives/CfgMagazines.hpp b/addons/compat_gm/compat_gm_explosives/CfgMagazines.hpp index 17d51d3b45..7cbbcd4eab 100644 --- a/addons/compat_gm/compat_gm_explosives/CfgMagazines.hpp +++ b/addons/compat_gm/compat_gm_explosives/CfgMagazines.hpp @@ -2,7 +2,6 @@ class CfgMagazines { // Explosives class gm_explosive_petn_charge_base; class gm_explosive_petn_charge: gm_explosive_petn_charge_base { - EGVAR(explosives,DelayTime) = 1; EGVAR(explosives,Placeable) = 1; EGVAR(explosives,SetupObject) =QEGVAR(explosives,Place_gm_explosive_petn); useAction = 0; @@ -21,7 +20,6 @@ class CfgMagazines { class gm_explosive_plnp_charge_base; class gm_explosive_plnp_charge: gm_explosive_plnp_charge_base { - EGVAR(explosives,DelayTime) = 1; EGVAR(explosives,Placeable) = 1; EGVAR(explosives,SetupObject) =QEGVAR(explosives,Place_gm_explosive_plnp); useAction = 0; diff --git a/addons/compat_rhs_afrf3/compat_rhs_afrf3_explosives/CfgMagazines.hpp b/addons/compat_rhs_afrf3/compat_rhs_afrf3_explosives/CfgMagazines.hpp index 4f8e808bd5..3b9be4a3a6 100644 --- a/addons/compat_rhs_afrf3/compat_rhs_afrf3_explosives/CfgMagazines.hpp +++ b/addons/compat_rhs_afrf3/compat_rhs_afrf3_explosives/CfgMagazines.hpp @@ -42,7 +42,6 @@ class CfgMagazines { }; class rhs_ec75_mag: ATMine_Range_Mag { - EGVAR(explosives,DelayTime) = 1; EGVAR(explosives,SetupObject) = QEGVAR(explosives,Place_rhs_ec75); useAction = 0; class ACE_Triggers { @@ -133,7 +132,6 @@ class CfgMagazines { }; class rhs_mine_ozm72_c_mag: rhs_mine_ozm72_a_mag { - EGVAR(explosives,DelayTime) = 1; EGVAR(explosives,SetupObject) = QEGVAR(explosives,Place_rhs_mine_ozm72_c); useAction = 0; class ACE_Triggers { diff --git a/addons/compat_rhs_saf3/compat_rhs_saf3_explosives/CfgMagazines.hpp b/addons/compat_rhs_saf3/compat_rhs_saf3_explosives/CfgMagazines.hpp index c004f58446..2cda6e7265 100644 --- a/addons/compat_rhs_saf3/compat_rhs_saf3_explosives/CfgMagazines.hpp +++ b/addons/compat_rhs_saf3/compat_rhs_saf3_explosives/CfgMagazines.hpp @@ -51,7 +51,6 @@ class CfgMagazines { class CA_Magazine; class rhssaf_tm100_mag: CA_Magazine { useAction = 0; - EGVAR(explosives,DelayTime) = 1; EGVAR(explosives,Placeable) = 1; EGVAR(explosives,SetupObject) = QEGVAR(explosives,Place_rhssaf_tm100); class ACE_Triggers { diff --git a/addons/compat_rhs_usf3/compat_rhs_usf3_explosives/CfgMagazines.hpp b/addons/compat_rhs_usf3/compat_rhs_usf3_explosives/CfgMagazines.hpp index 332c2bf1f2..aa2485dcdc 100644 --- a/addons/compat_rhs_usf3/compat_rhs_usf3_explosives/CfgMagazines.hpp +++ b/addons/compat_rhs_usf3/compat_rhs_usf3_explosives/CfgMagazines.hpp @@ -1,7 +1,6 @@ class CfgMagazines { class CA_Magazine; class rhsusf_m112_mag: CA_Magazine { - EGVAR(explosives,delayTime) = 1; EGVAR(explosives,placeable) = 1; EGVAR(explosives,setupObject) = QEGVAR(explosives,Place_rhsusf_explosive_m112); useAction = 0; diff --git a/addons/compat_spe/compat_spe_explosives/CfgMagazines.hpp b/addons/compat_spe/compat_spe_explosives/CfgMagazines.hpp index 7c1945fcb8..27c0ff68aa 100644 --- a/addons/compat_spe/compat_spe_explosives/CfgMagazines.hpp +++ b/addons/compat_spe/compat_spe_explosives/CfgMagazines.hpp @@ -1,7 +1,6 @@ class CfgMagazines { class SPE_Mine_Magazine; class SPE_US_TNT_4pound_mag: SPE_Mine_Magazine { - EGVAR(explosives,DelayTime) = 1; EGVAR(explosives,Placeable) = 1; EGVAR(explosives,SetupObject) = QEXPLOSIVES_PLACE(4LBTNT); useAction = 0; @@ -19,7 +18,6 @@ class CfgMagazines { }; class SPE_US_TNT_half_pound_mag: SPE_Mine_Magazine { - EGVAR(explosives,DelayTime) = 1; EGVAR(explosives,Placeable) = 1; EGVAR(explosives,SetupObject) = QEXPLOSIVES_PLACE(halfLBTNT); useAction = 0; @@ -37,7 +35,6 @@ class CfgMagazines { }; class SPE_US_Bangalore_mag: SPE_Mine_Magazine { - EGVAR(explosives,DelayTime) = 1; EGVAR(explosives,Placeable) = 1; EGVAR(explosives,SetupObject) = QEXPLOSIVES_PLACE(bangalore); useAction = 0; @@ -55,7 +52,6 @@ class CfgMagazines { }; class SPE_Ladung_Small_MINE_mag: SPE_Mine_Magazine { - EGVAR(explosives,DelayTime) = 1; EGVAR(explosives,Placeable) = 1; EGVAR(explosives,SetupObject) = QEXPLOSIVES_PLACE(smallLadung); useAction = 0; @@ -73,7 +69,6 @@ class CfgMagazines { }; class SPE_Ladung_Big_MINE_mag: SPE_Mine_Magazine { - EGVAR(explosives,DelayTime) = 1; EGVAR(explosives,Placeable) = 1; EGVAR(explosives,SetupObject) = QEXPLOSIVES_PLACE(bigLadung); useAction = 0; diff --git a/addons/explosives/CfgMagazines.hpp b/addons/explosives/CfgMagazines.hpp index 7bb2c6ff02..65f5dd7eb3 100644 --- a/addons/explosives/CfgMagazines.hpp +++ b/addons/explosives/CfgMagazines.hpp @@ -4,7 +4,6 @@ class CfgMagazines { GVAR(Placeable) = 1; useAction = 0; GVAR(SetupObject) = "ACE_Explosives_Place_ATMine"; // CfgVehicle class for setup object. - GVAR(DelayTime) = 2.5; class ACE_Triggers { SupportedTriggers[] = {"PressurePlate"}; class PressurePlate { @@ -50,7 +49,6 @@ class CfgMagazines { GVAR(Placeable) = 1; useAction = 0; GVAR(SetupObject) = "ACE_Explosives_Place_Claymore"; - GVAR(DelayTime) = 1.5; class ACE_Triggers { SupportedTriggers[] = {"Command", "MK16_Transmitter"}; class Command { @@ -64,7 +62,6 @@ class CfgMagazines { GVAR(Placeable) = 1; useAction = 0; GVAR(SetupObject) = "ACE_Explosives_Place_SatchelCharge"; - GVAR(DelayTime) = 1; class ACE_Triggers { SupportedTriggers[] = {"Timer", "Command", "MK16_Transmitter", "DeadmanSwitch"}; class Timer { diff --git a/docs/wiki/development/ace3-config-entries.md b/docs/wiki/development/ace3-config-entries.md index 9e656ad48c..c1e44430b5 100644 --- a/docs/wiki/development/ace3-config-entries.md +++ b/docs/wiki/development/ace3-config-entries.md @@ -140,7 +140,6 @@ ace_isbelt ace_attachable ace_placeable ace_setupobject -ace_delaytime ace_triggers ace_magazines_forcemagazinemuzzlevelocity ``` diff --git a/docs/wiki/framework/explosives-framework.md b/docs/wiki/framework/explosives-framework.md index 8abffa9448..dfaf5bdafb 100644 --- a/docs/wiki/framework/explosives-framework.md +++ b/docs/wiki/framework/explosives-framework.md @@ -28,7 +28,6 @@ class CfgMagazines { ACE_Explosives_Placeable = 1; // Can be placed useAction = 0; // Disable the vanilla interaction ACE_Explosives_SetupObject = "banana_satchel_place"; // The object placed before the explosive is armed - ACE_Explosives_DelayTime = 1.5; // Seconds between trigger activation and explosion class ACE_Triggers { // Trigger configurations SupportedTriggers[] = {"Timer", "Command", "MK16_Transmitter", "DeadmanSwitch"}; // Triggers that can be used class Timer { From d7c98ea366738748d53aff44eb445f2e9aa2993a Mon Sep 17 00:00:00 2001 From: johnb432 <58661205+johnb432@users.noreply.github.com> Date: Sat, 10 Aug 2024 19:19:36 +0200 Subject: [PATCH 042/130] Medical AI - Fix specific treatment items not being removed (#10179) Fix treatment items not being removed Bug introduced in #10158 --- addons/medical_ai/functions/fnc_healingLogic.sqf | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/addons/medical_ai/functions/fnc_healingLogic.sqf b/addons/medical_ai/functions/fnc_healingLogic.sqf index c9fe046ef8..f5d13f7410 100644 --- a/addons/medical_ai/functions/fnc_healingLogic.sqf +++ b/addons/medical_ai/functions/fnc_healingLogic.sqf @@ -37,9 +37,10 @@ if (_finishTime > 0) exitWith { _treatmentEvent = "#fail"; }; + _healer removeItem _itemClassname; + _usedItem = _itemClassname; + if (_treatmentClass != "") then { - _healer removeItem _itemClassname; - _usedItem = _itemClassname; _treatmentArgs set [2, _treatmentClass]; }; }; From e181cffc832b5a445c2df4811e057dcd711ade32 Mon Sep 17 00:00:00 2001 From: johnb432 <58661205+johnb432@users.noreply.github.com> Date: Sat, 10 Aug 2024 19:58:43 +0200 Subject: [PATCH 043/130] RHS Compats - Remove nametags related functions being called if nametags isn't loaded (#10177) Don't call nametags related functions if nametags isn't loaded --- addons/compat_rhs_afrf3/XEH_postInit.sqf | 2 ++ 1 file changed, 2 insertions(+) diff --git a/addons/compat_rhs_afrf3/XEH_postInit.sqf b/addons/compat_rhs_afrf3/XEH_postInit.sqf index be180179a5..e740d0d8a6 100644 --- a/addons/compat_rhs_afrf3/XEH_postInit.sqf +++ b/addons/compat_rhs_afrf3/XEH_postInit.sqf @@ -1,5 +1,7 @@ #include "script_component.hpp" +if !(["ace_nametags"] call EFUNC(common,isModLoaded)) exitWith {}; + private _russianRankIcons = [ QPATHTOEF(nametags,UI\icons_russia\private_gs.paa), QPATHTOEF(nametags,UI\icons_russia\corporal_gs.paa), From 346d56c6594b9c0b3aab04290303dca9beade5c2 Mon Sep 17 00:00:00 2001 From: PabstMirror Date: Sat, 10 Aug 2024 13:53:01 -0500 Subject: [PATCH 044/130] QuickMount - Fix keybind (#10184) --- addons/quickmount/XEH_postInitClient.sqf | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/addons/quickmount/XEH_postInitClient.sqf b/addons/quickmount/XEH_postInitClient.sqf index 6dbd38742b..30f655edd8 100644 --- a/addons/quickmount/XEH_postInitClient.sqf +++ b/addons/quickmount/XEH_postInitClient.sqf @@ -4,6 +4,6 @@ if (!hasInterface) exitWith {}; ["ACE3 Movement", QGVAR(mount), [LLSTRING(KeybindName), LLSTRING(KeybindDescription)], "", { if (!dialog) then { - call FUNC(getInNearest); + [] call FUNC(getInNearest); }; }] call CBA_fnc_addKeybind; From e36363e8ccea9b0727e3413f5fcc58993b89680c Mon Sep 17 00:00:00 2001 From: Dart <59131299+DartRuffian@users.noreply.github.com> Date: Sat, 10 Aug 2024 14:01:12 -0500 Subject: [PATCH 045/130] Arsenal - Add `ace_arsenal_fnc_saveLoadout` as API to save loadouts (#10151) * Added fnc_saveLoadout * Changed to toLower for other languages * GitHub didn't like editing the file in the browser * Fix case-sensitive _loadoutIndex Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Unicode support Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * setVariable in case no loadouts are saved * Fix return not happening properly * Added scripting example * Update docs/wiki/framework/arsenal-framework.md --------- Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> --- addons/arsenal/XEH_PREP.hpp | 1 + addons/arsenal/functions/fnc_saveLoadout.sqf | 37 ++++++++++++++++++++ docs/wiki/framework/arsenal-framework.md | 9 +++++ 3 files changed, 47 insertions(+) create mode 100644 addons/arsenal/functions/fnc_saveLoadout.sqf diff --git a/addons/arsenal/XEH_PREP.hpp b/addons/arsenal/XEH_PREP.hpp index 94d4739b60..d0819056f2 100644 --- a/addons/arsenal/XEH_PREP.hpp +++ b/addons/arsenal/XEH_PREP.hpp @@ -78,6 +78,7 @@ PREP(removeStat); PREP(removeVirtualItems); PREP(renameDefaultLoadout); PREP(replaceUniqueItemsLoadout); +PREP(saveLoadout); PREP(scanConfig); PREP(showItem); PREP(sortPanel); diff --git a/addons/arsenal/functions/fnc_saveLoadout.sqf b/addons/arsenal/functions/fnc_saveLoadout.sqf new file mode 100644 index 0000000000..05e712e45f --- /dev/null +++ b/addons/arsenal/functions/fnc_saveLoadout.sqf @@ -0,0 +1,37 @@ +#include "..\script_component.hpp" +/* + * Author: DartRuffian + * Saves a given loadout to the client's profile. + * + * Arguments: + * 0: Name of loadout + * 1: CBA extended loadout or getUnitLoadout array + * 2: Replace existing loadout (default: false) + * + * Return Value: + * True if loadout was saved, otherwise false + * + * Example: + * ["Current Loadout", getUnitLoadout ACE_player] call ace_arsenal_fnc_saveLoadout + * + * Public: Yes + */ + +params [["_name", "", [""]], ["_loadout", [], [[]]], ["_replaceExisting", false, [false]]]; + +if (_name == "" || {_loadout isEqualTo []}) exitWith { false }; + +private _loadouts = profileNamespace getVariable [QGVAR(saved_loadouts), []]; +private _loadoutIndex = _loadouts findIf {(_x#0) == _name}; + +// If a loadout with same name already exists and no overwriting enabled, quit +if (!_replaceExisting && {_loadoutIndex != -1}) exitWith { false }; + +if (_loadoutIndex == -1) then { + _loadouts pushBack [_name, _loadout]; +} else { + _loadouts set [_loadoutIndex, [_name, _loadout]]; +}; + +profileNamespace setVariable [QGVAR(saved_loadouts), _loadouts]; +true diff --git a/docs/wiki/framework/arsenal-framework.md b/docs/wiki/framework/arsenal-framework.md index 954bbc0a7e..a02dcdf646 100644 --- a/docs/wiki/framework/arsenal-framework.md +++ b/docs/wiki/framework/arsenal-framework.md @@ -588,3 +588,12 @@ TAG_my_arsenal_essentials = ["arifle_AK12_F", "LMG_03_F"]; [ace_arsenal_currentBox, TAG_my_arsenal_essentials] call ace_arsenal_fnc_addVirtualItems }] call CBA_fnc_addEventHandler; ``` + +### 10.4 Saving loadouts to profile +A loadout can be saved to the player's profile using `ace_arsenal_fnc_saveLoadout`. + +```sqf +private _loadout = [ACE_player] call CBA_fnc_getLoadout; // or getUnitLoadout ACE_player +private _replaceExisting = true; // optional, default: false +["Current Loadout", _loadout, _replaceExisting] call ace_arsenal_fnc_saveLoadout; +``` From 96f81f1c9b5b85d28414900efb96701810f96d64 Mon Sep 17 00:00:00 2001 From: Dystopian Date: Sun, 11 Aug 2024 07:29:50 +0300 Subject: [PATCH 046/130] Interaction - Add actions based on animations (#6144) * Add actions based on animations * Add setting * Add ability to set items for users * Add actions for 1.82 changes Add actions for backpacks, canisters, entrench tool. Move items and backpack to WeaponHolder. * Add RHS 0.4.6 ZIL spare * Update to new standards * Handle RHS BTR retread system * Make init faster: move condition to configClasses * Fix CUP fake anims * Refactor * Rework * Rename init function * Decrease number of classes to init * Fix merge mistake * Apply suggestions from code review * Updated code for current mod structure * Multiple fixes & tweaks - Made anim setting require a mission restart - Handle more types of items that can be spawned - Prioritise adding items to inventory and only drop on ground if no inventory space - Add more position checks to make certain no valid position are present before stopping - If 1 item was spawned in, it's considered as success - Disable RHS' wheel replacement only if ace_repair is loaded * Update CfgVehicles.hpp * cache config lookup at preStart * Fix error * Add text config entry for progress bar title * Restructure interactions, improved some locations & added interaction to some missing vehicles * Reverted preInit change --------- Co-authored-by: jonpas Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> Co-authored-by: PabstMirror --- addons/compat_rhs_afrf3/XEH_preInit.sqf | 8 + .../compat_rhs_afrf3_repair/CfgVehicles.hpp | 123 +++++++++++ .../compat_rhs_afrf3_repair/config.cpp | 21 ++ .../script_component.hpp | 3 + addons/compat_rhs_usf3/CfgVehicles.hpp | 6 +- .../compat_rhs_usf3_refuel/CfgVehicles.hpp | 52 +++++ .../compat_rhs_usf3_refuel/config.cpp | 1 + .../compat_rhs_usf3_repair/CfgVehicles.hpp | 126 ++++++++++++ .../compat_rhs_usf3_repair/config.cpp | 23 +++ .../script_component.hpp | 3 + .../compat_rhs_usf3_trenches/CfgVehicles.hpp | 48 +++++ .../compat_rhs_usf3_trenches/config.cpp | 23 +++ .../script_component.hpp | 3 + addons/interaction/CfgVehicles.hpp | 135 ++++++++++++ addons/interaction/XEH_PREP.hpp | 1 + addons/interaction/XEH_postInit.sqf | 10 +- addons/interaction/XEH_preInit.sqf | 1 + addons/interaction/XEH_preStart.sqf | 10 + .../functions/fnc_initAnimActions.sqf | 194 ++++++++++++++++++ addons/interaction/initSettings.inc.sqf | 10 + addons/interaction/stringtable.xml | 4 + addons/refuel/CfgVehicles.hpp | 42 ++++ addons/repair/CfgVehicles.hpp | 57 +++++ addons/trenches/CfgVehicles.hpp | 40 ++++ 24 files changed, 939 insertions(+), 5 deletions(-) create mode 100644 addons/compat_rhs_afrf3/compat_rhs_afrf3_repair/CfgVehicles.hpp create mode 100644 addons/compat_rhs_afrf3/compat_rhs_afrf3_repair/config.cpp create mode 100644 addons/compat_rhs_afrf3/compat_rhs_afrf3_repair/script_component.hpp create mode 100644 addons/compat_rhs_usf3/compat_rhs_usf3_refuel/CfgVehicles.hpp create mode 100644 addons/compat_rhs_usf3/compat_rhs_usf3_repair/CfgVehicles.hpp create mode 100644 addons/compat_rhs_usf3/compat_rhs_usf3_repair/config.cpp create mode 100644 addons/compat_rhs_usf3/compat_rhs_usf3_repair/script_component.hpp create mode 100644 addons/compat_rhs_usf3/compat_rhs_usf3_trenches/CfgVehicles.hpp create mode 100644 addons/compat_rhs_usf3/compat_rhs_usf3_trenches/config.cpp create mode 100644 addons/compat_rhs_usf3/compat_rhs_usf3_trenches/script_component.hpp create mode 100644 addons/interaction/functions/fnc_initAnimActions.sqf diff --git a/addons/compat_rhs_afrf3/XEH_preInit.sqf b/addons/compat_rhs_afrf3/XEH_preInit.sqf index b47cf6628d..2ca4338e90 100644 --- a/addons/compat_rhs_afrf3/XEH_preInit.sqf +++ b/addons/compat_rhs_afrf3/XEH_preInit.sqf @@ -6,4 +6,12 @@ PREP_RECOMPILE_START; #include "XEH_PREP.hpp" PREP_RECOMPILE_END; +// Disable RHS' wheel replacement mechanic +if (["ace_repair"] call EFUNC(common,isModLoaded)) then { + RHS_Retread_Enabled = false; + rhs_btr70_EnableRetread = false; + rhs_TypeTirePressure = 1; + RHS_BTR_Effects_Init = true; +}; + ADDON = true; diff --git a/addons/compat_rhs_afrf3/compat_rhs_afrf3_repair/CfgVehicles.hpp b/addons/compat_rhs_afrf3/compat_rhs_afrf3_repair/CfgVehicles.hpp new file mode 100644 index 0000000000..1acd977b99 --- /dev/null +++ b/addons/compat_rhs_afrf3/compat_rhs_afrf3_repair/CfgVehicles.hpp @@ -0,0 +1,123 @@ +class CfgVehicles { + class Wheeled_APC_F; + class rhs_btr_base: Wheeled_APC_F { + class EGVAR(interaction,anims) { + class wheel_1_unhide { + positions[] = {{-0.8, -1.7, 0}}; + items[] = {"ACE_Wheel"}; + name = ECSTRING(repair,RemoveWheel); + text = ECSTRING(repair,RemovingWheel); + }; + class wheel_2_unhide { + positions[] = {{0.35, -2.9, -0.1}}; + items[] = {"ACE_Wheel"}; + name = ECSTRING(repair,RemoveWheel); + text = ECSTRING(repair,RemovingWheel); + }; + }; + }; + class rhs_btr70_vmf: rhs_btr_base { + class EGVAR(interaction,anims): EGVAR(interaction,anims) { + class wheel_1_unhide: wheel_1_unhide { + positions[] = {{-1.2, -2.6, 0.2}}; + }; + class wheel_2_unhide: wheel_2_unhide { + positions[] = {{-0.3, -3.8, 0}}; + }; + }; + }; + + class rhs_btr70_msv: rhs_btr70_vmf {}; + class rhs_btr80_msv: rhs_btr70_msv { + class EGVAR(interaction,anims): EGVAR(interaction,anims) { + class wheel_1_unhide: wheel_1_unhide { + positions[] = {{-1, -2.5, 0.6}}; + }; + class wheel_2_unhide: wheel_2_unhide { + enabled = 0; + }; + }; + }; + + class Truck_F; + class rhs_truck: Truck_F { + class EGVAR(interaction,anims) { + class spare_hide { + selections[] = {"spare"}; + items[] = {"ACE_Wheel"}; + name = ECSTRING(repair,RemoveWheel); + text = ECSTRING(repair,RemovingWheel); + }; + }; + }; + + class RHS_Ural_BaseTurret: Truck_F { + class EGVAR(interaction,anims) { + class spare_hide { + selections[] = {"spare"}; + items[] = {"ACE_Wheel"}; + name = ECSTRING(repair,RemoveWheel); + text = ECSTRING(repair,RemovingWheel); + }; + }; + }; + + class rhs_zil131_base: Truck_F { + class EGVAR(interaction,anims) { + class spare_hide { + selections[] = {"spare"}; + items[] = {"ACE_Wheel"}; + name = ECSTRING(repair,RemoveWheel); + text = ECSTRING(repair,RemovingWheel); + }; + }; + }; + + class rhs_kraz255_base; + class rhs_kraz255b1_base: rhs_kraz255_base { + class EGVAR(interaction,anims) { + class spare_hide { + selections[] = {"spare"}; + items[] = {"ACE_Wheel"}; + name = ECSTRING(repair,RemoveWheel); + text = ECSTRING(repair,RemovingWheel); + }; + }; + }; + + class O_Truck_02_covered_F; + class rhs_kamaz5350: O_Truck_02_covered_F { + class EGVAR(interaction,anims) { + class spare_hide { + selections[] = {"spare"}; + items[] = {"ACE_Wheel"}; + name = ECSTRING(repair,RemoveWheel); + text = ECSTRING(repair,RemovingWheel); + }; + }; + }; + + class MRAP_02_base_F; + class rhs_tigr_base: MRAP_02_base_F { + class EGVAR(interaction,anims) { + class spare_hide { + selections[] = {"spare"}; + items[] = {"ACE_Wheel"}; + name = ECSTRING(repair,RemoveWheel); + text = ECSTRING(repair,RemovingWheel); + }; + }; + }; + + class Offroad_01_base_f; + class RHS_UAZ_Base: Offroad_01_base_f { + class EGVAR(interaction,anims) { + class spare_hide { + selections[] = {"spare"}; + items[] = {"ACE_Wheel"}; + name = ECSTRING(repair,RemoveWheel); + text = ECSTRING(repair,RemovingWheel); + }; + }; + }; +}; diff --git a/addons/compat_rhs_afrf3/compat_rhs_afrf3_repair/config.cpp b/addons/compat_rhs_afrf3/compat_rhs_afrf3_repair/config.cpp new file mode 100644 index 0000000000..d6d4fab107 --- /dev/null +++ b/addons/compat_rhs_afrf3/compat_rhs_afrf3_repair/config.cpp @@ -0,0 +1,21 @@ +#include "script_component.hpp" + +class CfgPatches { + class SUBADDON { + name = COMPONENT_NAME; + units[] = {}; + weapons[] = {}; + requiredVersion = REQUIRED_VERSION; + requiredAddons[] = { + "rhs_main_loadorder", + "ace_repair" + }; + skipWhenMissingDependencies = 1; + author = ECSTRING(common,ACETeam); + authors[] = {"Dystopian", "johnb43"}; + url = ECSTRING(main,URL); + VERSION_CONFIG; + }; +}; + +#include "CfgVehicles.hpp" diff --git a/addons/compat_rhs_afrf3/compat_rhs_afrf3_repair/script_component.hpp b/addons/compat_rhs_afrf3/compat_rhs_afrf3_repair/script_component.hpp new file mode 100644 index 0000000000..1af928486c --- /dev/null +++ b/addons/compat_rhs_afrf3/compat_rhs_afrf3_repair/script_component.hpp @@ -0,0 +1,3 @@ +#define SUBCOMPONENT repair +#define SUBCOMPONENT_BEAUTIFIED Repair +#include "..\script_component.hpp" diff --git a/addons/compat_rhs_usf3/CfgVehicles.hpp b/addons/compat_rhs_usf3/CfgVehicles.hpp index 0593c5a868..3933e543ec 100644 --- a/addons/compat_rhs_usf3/CfgVehicles.hpp +++ b/addons/compat_rhs_usf3/CfgVehicles.hpp @@ -43,8 +43,7 @@ class CfgVehicles { EGVAR(refuel,fuelCapacity) = 302; }; - class Truck_F; - class Truck_01_base_F: Truck_F {}; + class Truck_01_base_F; class rhsusf_fmtv_base: Truck_01_base_F { EGVAR(refuel,fuelCapacity) = 219; }; @@ -55,8 +54,7 @@ class CfgVehicles { EGVAR(refuel,fuelCargo) = 900; // 45 jerrycans }; - class rhsusf_HEMTT_A4_base: Truck_01_base_F {}; - class rhsusf_M977A4_usarmy_wd: rhsusf_HEMTT_A4_base {}; + class rhsusf_M977A4_usarmy_wd; class rhsusf_M977A4_AMMO_usarmy_wd: rhsusf_M977A4_usarmy_wd { EGVAR(rearm,defaultSupply) = 1200; }; diff --git a/addons/compat_rhs_usf3/compat_rhs_usf3_refuel/CfgVehicles.hpp b/addons/compat_rhs_usf3/compat_rhs_usf3_refuel/CfgVehicles.hpp new file mode 100644 index 0000000000..445cab8226 --- /dev/null +++ b/addons/compat_rhs_usf3/compat_rhs_usf3_refuel/CfgVehicles.hpp @@ -0,0 +1,52 @@ +class CfgVehicles { + class rhsusf_stryker_base; + class rhsusf_stryker_m1126_base: rhsusf_stryker_base { + class EGVAR(interaction,anims) { + class Hide_FCans { + positions[] = {{-0.7, -3, -0.4}}; + items[] = {"Land_CanisterFuel_F", "Land_CanisterFuel_F"}; + name = ECSTRING(refuel,TakeFuelCanister); + text = ECSTRING(refuel,TakeFuelCanisterAction); + }; + }; + }; + class rhsusf_stryker_m1127_base: rhsusf_stryker_m1126_base { + class EGVAR(interaction,anims): EGVAR(interaction,anims) { + class Hide_FCans: Hide_FCans { + positions[] = {{-0.5, -3, -0.4}}; + }; + }; + }; + + class rhsusf_stryker_m1126_m2_base: rhsusf_stryker_m1126_base {}; + class rhsusf_stryker_m1132_m2_base: rhsusf_stryker_m1126_m2_base { + class EGVAR(interaction,anims): EGVAR(interaction,anims) { + class Hide_FCans: Hide_FCans { + positions[] = {{-1, -4, -0.4}}; + }; + }; + }; + class rhsusf_stryker_m1134_base: rhsusf_stryker_m1132_m2_base { + class EGVAR(interaction,anims): EGVAR(interaction,anims) { + class Hide_FCans: Hide_FCans { + positions[] = {{-0.7, -3, -0.7}}; + }; + }; + }; + + class rhsusf_m1a2tank_base; + class rhsusf_m1a2sep2_base: rhsusf_m1a2tank_base { + class EGVAR(interaction,anims) { + class fuelcans_hide { + // Rotate interactions with turret rotation + positions[] = { + "[0.23, -0.6, 0] vectorAdd ([[1.1, -3.6, 0.6], [0, 0, 1], deg (_target animationPhase 'MainTurret')] call CBA_fnc_vectRotate3D)", + "[0.23, -0.6, 0] vectorAdd ([[-1.1, -3.6, 0.6], [0, 0, 1], deg (_target animationPhase 'MainTurret')] call CBA_fnc_vectRotate3D)" + }; + items[] = {"Land_CanisterFuel_F", "Land_CanisterFuel_F"}; + name = ECSTRING(refuel,TakeFuelCanister); + text = ECSTRING(refuel,TakeFuelCanisterAction); + }; + }; + }; +}; diff --git a/addons/compat_rhs_usf3/compat_rhs_usf3_refuel/config.cpp b/addons/compat_rhs_usf3/compat_rhs_usf3_refuel/config.cpp index bf600d5d5a..391e22d95e 100644 --- a/addons/compat_rhs_usf3/compat_rhs_usf3_refuel/config.cpp +++ b/addons/compat_rhs_usf3/compat_rhs_usf3_refuel/config.cpp @@ -21,3 +21,4 @@ class CfgPatches { }; #include "CfgEventHandlers.hpp" +#include "CfgVehicles.hpp" diff --git a/addons/compat_rhs_usf3/compat_rhs_usf3_repair/CfgVehicles.hpp b/addons/compat_rhs_usf3/compat_rhs_usf3_repair/CfgVehicles.hpp new file mode 100644 index 0000000000..26341db1da --- /dev/null +++ b/addons/compat_rhs_usf3/compat_rhs_usf3_repair/CfgVehicles.hpp @@ -0,0 +1,126 @@ +class CfgVehicles { + class Truck_01_base_F; + class rhsusf_fmtv_base: Truck_01_base_F { + class EGVAR(interaction,anims) { + class hide_spare { + positions[] = {{1, 1.4, 0}}; + items[] = {"ACE_Wheel"}; + name = ECSTRING(repair,RemoveWheel); + text = ECSTRING(repair,RemovingWheel); + }; + }; + }; + class rhsusf_M1078A1P2_fmtv_usarmy: rhsusf_fmtv_base {}; + class rhsusf_M1078A1P2_B_fmtv_usarmy: rhsusf_M1078A1P2_fmtv_usarmy {}; + class rhsusf_M1078A1P2_B_M2_fmtv_usarmy: rhsusf_M1078A1P2_B_fmtv_usarmy { + class EGVAR(interaction,anims): EGVAR(interaction,anims) { + class hide_spare: hide_spare { + positions[] = {{1, 1.4, -0.5}}; + }; + }; + }; + class rhsusf_M1078A1R_SOV_M2_D_fmtv_socom: rhsusf_M1078A1P2_B_M2_fmtv_usarmy { + class EGVAR(interaction,anims): EGVAR(interaction,anims) { + class hide_spare: hide_spare { + positions[] = {{1, 1, -0.5}}; + }; + }; + }; + class rhsusf_M1083A1P2_fmtv_usarmy: rhsusf_M1078A1P2_fmtv_usarmy {}; + class rhsusf_M1083A1P2_B_fmtv_usarmy: rhsusf_M1083A1P2_fmtv_usarmy {}; + class rhsusf_M1083A1P2_B_M2_fmtv_usarmy: rhsusf_M1083A1P2_B_fmtv_usarmy { + class EGVAR(interaction,anims): EGVAR(interaction,anims) { + class hide_spare: hide_spare { + positions[] = {{1, 1.4, -0.5}}; + }; + }; + }; + class rhsusf_M1084A1P2_fmtv_usarmy: rhsusf_M1083A1P2_fmtv_usarmy { + class EGVAR(interaction,anims): EGVAR(interaction,anims) { + class hide_spare: hide_spare { + positions[] = {{1, 1.8, 0}}; + }; + }; + }; + class rhsusf_M1084A1P2_B_M2_fmtv_usarmy: rhsusf_M1083A1P2_B_M2_fmtv_usarmy { + class EGVAR(interaction,anims): EGVAR(interaction,anims) { + class hide_spare: hide_spare { + positions[] = {{1, 1.8, -0.5}}; + }; + }; + }; + class rhsusf_M1085A1P2_B_Medical_fmtv_usarmy: rhsusf_M1083A1P2_B_fmtv_usarmy { + class EGVAR(interaction,anims): EGVAR(interaction,anims) { + class hide_spare: hide_spare { + positions[] = {{1, 6.1, 0}}; + }; + }; + }; + + class rhsusf_HEMTT_A4_base: Truck_01_base_F { + class EGVAR(interaction,anims) { + class hide_spare { + positions[] = {"_target selectionPosition 'sparewheel' vectorAdd [0.6, 0.6, -0.4]"}; + items[] = {"ACE_Wheel"}; + name = ECSTRING(repair,RemoveWheel); + text = ECSTRING(repair,RemovingWheel); + }; + }; + }; + + class MRAP_01_base_F; + class rhsusf_m1151_base: MRAP_01_base_F { + class EGVAR(interaction,anims) { + class hide_spare { + positions[] = {"_target selectionPosition 'sparewheel' vectorAdd [-0.465, 0, 0]"}; + items[] = {"ACE_Wheel"}; + name = ECSTRING(repair,RemoveWheel); + text = ECSTRING(repair,RemovingWheel); + }; + }; + }; + // Don't inherit, as it's easier for the trenches compat + class rhsusf_M1165A1_GMV_SAG2_base: rhsusf_m1151_base { + class EGVAR(interaction,anims) { + class hide_spare { + positions[] = {"_target selectionPosition 'sparewheel_gmv' vectorAdd [0, -0.44, 0]"}; + items[] = {"ACE_Wheel"}; + name = ECSTRING(repair,RemoveWheel); + text = ECSTRING(repair,RemovingWheel); + }; + }; + }; + + class rhsusf_rg33_base: MRAP_01_base_F { + class EGVAR(interaction,anims) { + class hide_spare { + selections[] = {"sparewheel"}; + items[] = {"ACE_Wheel"}; + name = ECSTRING(repair,RemoveWheel); + text = ECSTRING(repair,RemovingWheel); + }; + }; + }; + + class rhsusf_M1239_base: MRAP_01_base_F { + class EGVAR(interaction,anims) { + class hide_spare { + selections[] = {"sparewheel"}; + items[] = {"ACE_Wheel"}; + name = ECSTRING(repair,RemoveWheel); + text = ECSTRING(repair,RemovingWheel); + }; + }; + }; + + class rhsusf_MATV_base: MRAP_01_base_F { + class EGVAR(interaction,anims) { + class hide_spare { + selections[] = {"sparewheel"}; + items[] = {"ACE_Wheel"}; + name = ECSTRING(repair,RemoveWheel); + text = ECSTRING(repair,RemovingWheel); + }; + }; + }; +}; diff --git a/addons/compat_rhs_usf3/compat_rhs_usf3_repair/config.cpp b/addons/compat_rhs_usf3/compat_rhs_usf3_repair/config.cpp new file mode 100644 index 0000000000..b204f64166 --- /dev/null +++ b/addons/compat_rhs_usf3/compat_rhs_usf3_repair/config.cpp @@ -0,0 +1,23 @@ +#include "script_component.hpp" + +class CfgPatches { + class SUBADDON { + name = COMPONENT_NAME; + units[] = {}; + weapons[] = {}; + requiredVersion = REQUIRED_VERSION; + requiredAddons[] = { + "rhsusf_main_loadorder", + "ace_repair" + }; + skipWhenMissingDependencies = 1; + author = ECSTRING(common,ACETeam); + authors[] = {"johnb43"}; + url = ECSTRING(main,URL); + VERSION_CONFIG; + + addonRootClass = QUOTE(ADDON); + }; +}; + +#include "CfgVehicles.hpp" diff --git a/addons/compat_rhs_usf3/compat_rhs_usf3_repair/script_component.hpp b/addons/compat_rhs_usf3/compat_rhs_usf3_repair/script_component.hpp new file mode 100644 index 0000000000..1af928486c --- /dev/null +++ b/addons/compat_rhs_usf3/compat_rhs_usf3_repair/script_component.hpp @@ -0,0 +1,3 @@ +#define SUBCOMPONENT repair +#define SUBCOMPONENT_BEAUTIFIED Repair +#include "..\script_component.hpp" diff --git a/addons/compat_rhs_usf3/compat_rhs_usf3_trenches/CfgVehicles.hpp b/addons/compat_rhs_usf3/compat_rhs_usf3_trenches/CfgVehicles.hpp new file mode 100644 index 0000000000..ba4dd16cd7 --- /dev/null +++ b/addons/compat_rhs_usf3/compat_rhs_usf3_trenches/CfgVehicles.hpp @@ -0,0 +1,48 @@ +class CfgVehicles { + class rhsusf_stryker_base; + class rhsusf_stryker_m1126_base: rhsusf_stryker_base { + class EGVAR(interaction,anims) { + class Hide_PioKit { + positions[] = {{-1, -2.2, -0.5}}; + items[] = {"ACE_EntrenchingTool"}; + name = ECSTRING(trenches,EntrenchingToolName); + text = ECSTRING(trenches,EntrenchingToolName); + }; + }; + }; + class rhsusf_stryker_m1127_base: rhsusf_stryker_m1126_base { + class EGVAR(interaction,anims): EGVAR(interaction,anims) { + class Hide_PioKit: Hide_PioKit { + positions[] = {{-0.8, -2.2, -0.5}}; + }; + }; + }; + + class rhsusf_stryker_m1126_m2_base: rhsusf_stryker_m1126_base {}; + class rhsusf_stryker_m1132_m2_base: rhsusf_stryker_m1126_m2_base { + class EGVAR(interaction,anims): EGVAR(interaction,anims) { + class Hide_PioKit: Hide_PioKit { + positions[] = {{-1.3, -3.3, -0.5}}; + }; + }; + }; + class rhsusf_stryker_m1134_base: rhsusf_stryker_m1132_m2_base { + class EGVAR(interaction,anims): EGVAR(interaction,anims) { + class Hide_PioKit: Hide_PioKit { + positions[] = {{-1, -2.2, -0.8}}; + }; + }; + }; + + class rhsusf_m1151_base; + class rhsusf_M1165A1_GMV_SAG2_base: rhsusf_m1151_base { + class EGVAR(interaction,anims) { + class tools_hide { + positions[] = {{0.365, 1.5, -0.4}}; + items[] = {"ACE_EntrenchingTool"}; + name = ECSTRING(trenches,EntrenchingToolName); + text = ECSTRING(trenches,EntrenchingToolName); + }; + }; + }; +}; diff --git a/addons/compat_rhs_usf3/compat_rhs_usf3_trenches/config.cpp b/addons/compat_rhs_usf3/compat_rhs_usf3_trenches/config.cpp new file mode 100644 index 0000000000..aea4c9daeb --- /dev/null +++ b/addons/compat_rhs_usf3/compat_rhs_usf3_trenches/config.cpp @@ -0,0 +1,23 @@ +#include "script_component.hpp" + +class CfgPatches { + class SUBADDON { + name = COMPONENT_NAME; + units[] = {}; + weapons[] = {}; + requiredVersion = REQUIRED_VERSION; + requiredAddons[] = { + "rhsusf_main_loadorder", + "ace_trenches" + }; + skipWhenMissingDependencies = 1; + author = ECSTRING(common,ACETeam); + authors[] = {"johnb43"}; + url = ECSTRING(main,URL); + VERSION_CONFIG; + + addonRootClass = QUOTE(ADDON); + }; +}; + +#include "CfgVehicles.hpp" diff --git a/addons/compat_rhs_usf3/compat_rhs_usf3_trenches/script_component.hpp b/addons/compat_rhs_usf3/compat_rhs_usf3_trenches/script_component.hpp new file mode 100644 index 0000000000..10b90eb71e --- /dev/null +++ b/addons/compat_rhs_usf3/compat_rhs_usf3_trenches/script_component.hpp @@ -0,0 +1,3 @@ +#define SUBCOMPONENT trenches +#define SUBCOMPONENT_BEAUTIFIED Trenches +#include "..\script_component.hpp" diff --git a/addons/interaction/CfgVehicles.hpp b/addons/interaction/CfgVehicles.hpp index 6ae0d4a982..b3a0c1d37e 100644 --- a/addons/interaction/CfgVehicles.hpp +++ b/addons/interaction/CfgVehicles.hpp @@ -372,6 +372,16 @@ class CfgVehicles { }; class Car_F: Car {}; + class Offroad_01_base_F: Car_F { + class GVAR(anims) { + class HideBackpacks { + positions[] = {{-1.15, -1.15, -0.2}, {1.1, -1.15, -0.2}, {1.1, -2.5, -0.2}}; + items[] = {"B_TacticalPack_blk", "B_TacticalPack_blk", "B_Carryall_khk", "B_Carryall_khk"}; + name = "$STR_a3_cfgvehicleclasses_backpacks0"; + text = "$STR_a3_cfgvehicleclasses_backpacks0"; + }; + }; + }; class Quadbike_01_base_F: Car_F { class ACE_Actions: ACE_Actions { class ACE_MainActions: ACE_MainActions { @@ -405,6 +415,49 @@ class CfgVehicles { }; }; + class Wheeled_APC_F; + class APC_Wheeled_01_base_F: Wheeled_APC_F { + class GVAR(anims) { + class showBags { + phase = 0; + // Rotate interactions with turret rotation + positions[] = { + "[0, -1.6, 0] vectorAdd ([[1, -1, 0.1], [0, 0, 1], deg (_target animationPhase 'MainTurret')] call CBA_fnc_vectRotate3D)", + "[0, -1.6, 0] vectorAdd ([[-1, -1, 0.1], [0, 0, 1], deg (_target animationPhase 'MainTurret')] call CBA_fnc_vectRotate3D)" + }; + selections[] = {"vhc_bags"}; + items[] = {"B_Carryall_cbr", "B_Carryall_cbr"}; + name = "$STR_a3_cfgvehicleclasses_backpacks0"; + text = "$STR_a3_cfgvehicleclasses_backpacks0"; + }; + }; + }; + class APC_Wheeled_02_base_F: Wheeled_APC_F { + class GVAR(anims); + }; + class APC_Wheeled_02_base_v2_F: APC_Wheeled_02_base_F { + class GVAR(anims): GVAR(anims) { + class showBags { + phase = 0; + selections[] = {"vhc_bags"}; + items[] = {"B_Carryall_cbr"}; + name = "$STR_BACKPACK_CONTAINER_NAME"; + text = "$STR_BACKPACK_CONTAINER_NAME"; + }; + }; + }; + class APC_Wheeled_03_base_F: Wheeled_APC_F { + class GVAR(anims) { + class showBags { + phase = 0; + selections[] = {"vhc_bags"}; + items[] = {"B_Carryall_cbr", "B_Carryall_cbr"}; + name = "$STR_a3_cfgvehicleclasses_backpacks0"; + text = "$STR_a3_cfgvehicleclasses_backpacks0"; + }; + }; + }; + class Tank: LandVehicle { class ACE_Actions { class ACE_MainActions { @@ -432,6 +485,88 @@ class CfgVehicles { }; }; }; + class Tank_F; + class LT_01_base_F: Tank_F { + class GVAR(anims) { + class showBags { + phase = 0; + selections[] = {"vhc_bags"}; + items[] = {"B_Carryall_cbr"}; + name = "$STR_BACKPACK_CONTAINER_NAME"; + text = "$STR_BACKPACK_CONTAINER_NAME"; + }; + class showBags2: showBags { + selections[] = {"vhc_bags2"}; + }; + }; + }; + + class APC_Tracked_01_base_F: Tank_F { + class GVAR(anims); + }; + class B_APC_Tracked_01_base_F: APC_Tracked_01_base_F { + class GVAR(anims): GVAR(anims) { + class showBags { + phase = 0; + selections[] = {"vhc_bags"}; + positions[] = {"private _pos = _target selectionPosition 'vhc_bags'; _pos set [0, -(_pos select 0)]; _pos"}; // Mirror position to other side of vehicle + items[] = {"B_Carryall_cbr", "B_Carryall_cbr", "B_Carryall_cbr", "B_Carryall_cbr", "B_Carryall_cbr"}; + name = "$STR_a3_cfgvehicleclasses_backpacks0"; + text = "$STR_a3_cfgvehicleclasses_backpacks0"; + }; + }; + }; + class B_APC_Tracked_01_CRV_F: B_APC_Tracked_01_base_F { + class GVAR(anims): GVAR(anims) { + class showBags: showBags { + items[] = {"B_Carryall_cbr", "B_Carryall_cbr", "B_Carryall_cbr", "B_Carryall_cbr"}; + }; + }; + }; + + class APC_Tracked_02_base_F: Tank_F { + class GVAR(anims); + }; + class O_APC_Tracked_02_base_F: APC_Tracked_02_base_F {}; + class O_APC_Tracked_02_cannon_F: O_APC_Tracked_02_base_F { + class GVAR(anims): GVAR(anims) { + class showBags { + phase = 0; + selections[] = {"vhc_bags"}; + items[] = {"B_Carryall_cbr", "B_Carryall_cbr", "B_Carryall_cbr"}; + name = "$STR_a3_cfgvehicleclasses_backpacks0"; + text = "$STR_a3_cfgvehicleclasses_backpacks0"; + }; + }; + }; + + class APC_Tracked_03_base_F: Tank_F { + class GVAR(anims) { + class showBags { + phase = 0; + selections[] = {"vhc_bags"}; + items[] = {"B_Carryall_cbr", "B_Carryall_cbr"}; + name = "$STR_a3_cfgvehicleclasses_backpacks0"; + text = "$STR_a3_cfgvehicleclasses_backpacks0"; + }; + }; + }; + + class MBT_01_base_F: Tank_F { + class GVAR(anims); + }; + class B_MBT_01_base_F: MBT_01_base_F {}; + class B_MBT_01_cannon_F: B_MBT_01_base_F { + class GVAR(anims): GVAR(anims) { + class showBags { + phase = 0; + selections[] = {"vhc_bags"}; + items[] = {"B_Carryall_cbr", "B_Carryall_cbr", "B_Carryall_cbr", "B_Carryall_cbr", "B_Carryall_cbr", "B_Carryall_cbr"}; + name = "$STR_a3_cfgvehicleclasses_backpacks0"; + text = "$STR_a3_cfgvehicleclasses_backpacks0"; + }; + }; + }; class Motorcycle: LandVehicle { class ACE_Actions { diff --git a/addons/interaction/XEH_PREP.hpp b/addons/interaction/XEH_PREP.hpp index 554f903704..26d4cf4d00 100644 --- a/addons/interaction/XEH_PREP.hpp +++ b/addons/interaction/XEH_PREP.hpp @@ -54,4 +54,5 @@ PREP(push); // misc PREP(canFlip); +PREP(initAnimActions); PREP(replaceTerrainObject); diff --git a/addons/interaction/XEH_postInit.sqf b/addons/interaction/XEH_postInit.sqf index f461e2a770..dc1c167d7c 100644 --- a/addons/interaction/XEH_postInit.sqf +++ b/addons/interaction/XEH_postInit.sqf @@ -149,11 +149,20 @@ GVAR(isOpeningDoor) = false; ["isNotOnLadder", {getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> animationState (_this select 0) >> "ACE_isLadder") != 1}] call EFUNC(common,addCanInteractWithCondition); ["CBA_settingsInitialized", { + TRACE_2("settingsInitialized",GVAR(disableNegativeRating),GVAR(enableAnimActions)); + if (GVAR(disableNegativeRating)) then { player addEventHandler ["HandleRating", { (_this select 1) max 0 }]; }; + + if (!GVAR(enableAnimActions)) exitWith {}; + + // Don't add inherited anim actions (but actions are added to child classes) + { + [_x, "InitPost", LINKFUNC(initAnimActions), true, [], true] call CBA_fnc_addClassEventHandler; + } forEach (keys (uiNamespace getVariable QGVAR(animActionsClasses))); }] call CBA_fnc_addEventHandler; { @@ -162,7 +171,6 @@ GVAR(isOpeningDoor) = false; }] call CBA_fnc_addPlayerEventHandler; } forEach ["loadout", "weapon"]; - // add "Take _weapon_" action to dropped weapons private _action = [ // action display name will be overwritten in modifier function diff --git a/addons/interaction/XEH_preInit.sqf b/addons/interaction/XEH_preInit.sqf index c5873bcfc9..ec73b62b1b 100644 --- a/addons/interaction/XEH_preInit.sqf +++ b/addons/interaction/XEH_preInit.sqf @@ -16,6 +16,7 @@ DFUNC(repair_Statement) = { // moved from config because of build problems }; if (hasInterface) then { + GVAR(initializedAnimClasses) = []; GVAR(replaceTerrainModels) = createHashMapFromArray call (uiNamespace getVariable QGVAR(cacheReplaceTerrainModels)); }; diff --git a/addons/interaction/XEH_preStart.sqf b/addons/interaction/XEH_preStart.sqf index 331b5c6d36..39da54b3b5 100644 --- a/addons/interaction/XEH_preStart.sqf +++ b/addons/interaction/XEH_preStart.sqf @@ -23,3 +23,13 @@ private _cacheReplaceTerrainModels = createHashMap; } forEach _replaceTerrainClasses; uiNamespace setVariable [QGVAR(cacheReplaceTerrainModels), compileFinal str _cacheReplaceTerrainModels]; + + +// Cache classes with anim actions +private _animActionsClasses = (QUOTE(isClass (_x >> QQGVAR(anims)) && {!isClass (inheritsFrom _x >> QQGVAR(anims))}) configClasses (configFile >> "CfgVehicles")); +_animActionsClasses = _animActionsClasses apply { configName _x }; +_animActionsClasses = _animActionsClasses select { + private _class = _x; + (_animActionsClasses findIf {(_class != _x) && {_class isKindOf _x}}) == -1 // filter classes that already have a parent in the list +}; +uiNamespace setVariable [QGVAR(animActionsClasses), compileFinal (_animActionsClasses createHashMapFromArray [])]; diff --git a/addons/interaction/functions/fnc_initAnimActions.sqf b/addons/interaction/functions/fnc_initAnimActions.sqf new file mode 100644 index 0000000000..673946a2e1 --- /dev/null +++ b/addons/interaction/functions/fnc_initAnimActions.sqf @@ -0,0 +1,194 @@ +#include "..\script_component.hpp" +/* + * Author: Dystopian + * Initializes object interactions based on animations. + * + * Arguments: + * 0: Target + * + * Return Value: + * None + * + * Example: + * cursorObject call ace_interaction_fnc_initAnimActions + * + * Public: No + */ + +params ["_object"]; + +private _class = typeOf _object; + +if (_class in GVAR(initializedAnimClasses)) exitWith {}; + +GVAR(initializedAnimClasses) pushBack _class; + +private _statement = { + params ["_target", "_player", "_params"]; + _params params ["_anim", "_phase", "_duration", "_text"]; + TRACE_5("statement",_target,_player,_anim,_phase,_duration); + + [ + _duration, + [_target, _player, _anim, _phase], + { + (_this select 0) params ["_target", "_player", "_anim", "_phase"]; + + private _items = _target getVariable [ + format [QGVAR(animsItems_%1), _anim], + getArray (configOf _target >> QGVAR(anims) >> _anim >> "items") + ]; + + // If 1 object was spawned in, consider it a success + private _success = false; + + if (_items isNotEqualTo []) then { + if (_items isEqualType "") then { + _items = [_items]; + }; + + private _weaponHolder = objNull; + + { + private _type = (_x call EFUNC(common,getItemType)) select 0; + + if (_type == "") then { + private _emptyPosAGL = []; + + // This covers testing vehicle stability and finding a safe position + for "_i" from 1 to 3 do { + _emptyPosAGL = [_target, _x, _player] call EFUNC(common,findUnloadPosition); + + if (_emptyPosAGL isNotEqualTo []) exitWith {}; + }; + + // If still no valid position, try the next item + if (_emptyPosAGL isEqualTo []) then { + [LELSTRING(common,NoRoomToUnload)] call EFUNC(common,displayTextStructured); + + continue; + }; + + private _object = createVehicle [_x, _emptyPosAGL, [], 0, "CAN_COLLIDE"]; + + if (!isNull _object) then { + // Prevent items from taking damage when unloaded + [_object, "blockDamage", QUOTE(ADDON), true] call EFUNC(common,statusEffect_set); + [EFUNC(common,statusEffect_set), [_object, "blockDamage", QUOTE(ADDON), false], 2] call CBA_fnc_waitAndExecute; + + _success = true; + } else { + WARNING_1("Failed to create object of type '%1'",_x); + }; + + continue; + }; + + // Functions/code below are guaranteed to spawn in objects + _success = true; + + // getItemType considers backpacks as weapons, so handle them first + if (getNumber (configFile >> "CfgVehicles" >> _x >> "isBackpack") == 1) then { + if (backpack _player == "") then { + _player addBackpackGlobal _x; + } else { + if (isNull _weaponHolder) then { + _weaponHolder = nearestObject [_player, "WeaponHolder"]; + + if (isNull _weaponHolder || {_player distance _weaponHolder > 2}) then { + _weaponHolder = createVehicle ["GroundWeaponHolder", [0, 0, 0], [], 0, "NONE"]; + _weaponHolder setPosASL getPosASL _player; + }; + }; + + _weaponHolder addBackpackCargoGlobal [_x, 1]; + }; + + continue; + }; + + switch (_type) do { + case "weapon": { + [_player, _x, true] call CBA_fnc_addWeapon; + }; + case "item": { + [_player, _x, true] call CBA_fnc_addItem; + }; + case "magazine": { + [_player, _x, -1, true] call CBA_fnc_addMagazine; + }; + }; + } forEach _items; + }; + + if (!_success) exitWith {}; + + _target animate [_anim, _phase, true]; + }, + {}, + _text, + { + (_this select 0) params ["_target", "", "_anim", "_phase"]; + + _target animationPhase _anim != _phase + }, + ["isNotSwimming"] + ] call EFUNC(common,progressBar); +}; + +private _condition = { + params ["_target", "_player", "_params"]; + _params params ["_anim", "_phase"]; + + _target animationPhase _anim != _phase + && {[_player, _target, ["isNotSwimming"]] call EFUNC(common,canInteractWith)} +}; + +private _config = configOf _object; + +{ + private _animConfig = _x; + private _anim = configName _animConfig; + + private _animationSourcesConfig = _config >> "AnimationSources" >> _anim; + + if !( + isClass _animationSourcesConfig // anim exist + && {0 != [_animationSourcesConfig >> "scope", "NUMBER", 1] call CBA_fnc_getConfigEntry} // anim not hidden + && {isNumber (_animationSourcesConfig >> "initPhase")} // anim correct (some CUP anims are inherited and cleared) + && {0 != [_animConfig >> "enabled", "NUMBER", 1] call CBA_fnc_getConfigEntry} // anim enabled + ) then {continue}; + + private _positions = []; + { + if (_x isEqualType "") then { + _positions pushBack compile _x; + } else { + _positions pushBack _x; + }; + } forEach getArray (_animConfig >> "positions"); + + _positions append getArray (_animConfig >> "selections"); + + if (_positions isEqualTo []) then { + ERROR_2("No action position for _class %1 anim %2",_class,_anim); + continue; + }; + + private _phase = [_animConfig >> "phase", "NUMBER", 1] call CBA_fnc_getConfigEntry; + private _name = [_animConfig >> "name", "TEXT", localize "str_a3_cfgactions_unmountitem0"] call CBA_fnc_getConfigEntry; + private _icon = [_animConfig >> "icon", "TEXT", "\A3\ui_f\data\igui\cfg\actions\take_ca.paa"] call CBA_fnc_getConfigEntry; + private _duration = [_animConfig >> "duration", "NUMBER", 10] call CBA_fnc_getConfigEntry; + private _text = getText (_animConfig >> "text"); + + { + private _action = [ + format [QGVAR(anim_%1_%2), _anim, _forEachIndex], + _name, _icon, _statement, _condition, {}, + [_anim, _phase, _duration, _text], + _x + ] call EFUNC(interact_menu,createAction); + [_class, 0, [], _action] call EFUNC(interact_menu,addActionToClass); + TRACE_3("add anim",_class,_anim,_x); + } forEach _positions; +} forEach configProperties [_config >> QGVAR(anims), "isClass _x"]; diff --git a/addons/interaction/initSettings.inc.sqf b/addons/interaction/initSettings.inc.sqf index 2cefb162a7..4adc5a6daf 100644 --- a/addons/interaction/initSettings.inc.sqf +++ b/addons/interaction/initSettings.inc.sqf @@ -38,6 +38,16 @@ true ] call CBA_fnc_addSetting; +[ + QGVAR(enableAnimActions), "CHECKBOX", + LSTRING(SettingAnimActionsName), + format ["ACE %1", LLSTRING(DisplayName)], + true, + true, + {[QGVAR(enableAnimActions), _this] call EFUNC(common,cbaSettings_settingChanged)}, + true // Needs mission restart +] call CBA_fnc_addSetting; + [ QGVAR(interactWithTerrainObjects), "CHECKBOX", ["str_a3_modules_moduleomquest_defend_f_attributes_useterrainobject0", LSTRING(interactWithTerrainObjects_Description)], diff --git a/addons/interaction/stringtable.xml b/addons/interaction/stringtable.xml index 5b79a69e69..3d1daf9c3c 100644 --- a/addons/interaction/stringtable.xml +++ b/addons/interaction/stringtable.xml @@ -1324,5 +1324,9 @@ Advertencia: puede provocar que algunos objetos choquen con otros. Aviso: pode causar que alguns objetos colidam com outros. + + Interaction with animations + Взаимодействие с анимациями + diff --git a/addons/refuel/CfgVehicles.hpp b/addons/refuel/CfgVehicles.hpp index 44575a141d..dbbcaf04d1 100644 --- a/addons/refuel/CfgVehicles.hpp +++ b/addons/refuel/CfgVehicles.hpp @@ -238,6 +238,20 @@ class CfgVehicles { // Patria = LAV GVAR(fuelCapacity) = 269; }; + class APC_Wheeled_02_base_F: Wheeled_APC_F { + class EGVAR(interaction,anims); + }; + class APC_Wheeled_02_base_v2_F: APC_Wheeled_02_base_F { + class EGVAR(interaction,anims): EGVAR(interaction,anims) { + class showCanisters { + phase = 0; + positions[] = {{-1.188, -3.87, -0.769}, {1.638, -3.87, -0.769}}; + items[] = {"Land_CanisterFuel_F", "Land_CanisterFuel_F", "Land_CanisterFuel_F", "Land_CanisterFuel_F"}; + name = CSTRING(TakeFuelCanister); + text = CSTRING(TakeFuelCanisterAction); + }; + }; + }; class Truck_F: Car_F { GVAR(fuelCapacity) = 400; @@ -308,12 +322,14 @@ class CfgVehicles { class MBT_01_base_F: Tank_F { // Merkava IV GVAR(fuelCapacity) = 1400; + class EGVAR(interaction,anims); }; class MBT_02_base_F: Tank_F { // T100 Black Eagle // Assuming T80 GVAR(fuelCapacity) = 1100; + class EGVAR(interaction,anims); }; class MBT_03_base_F: Tank_F { @@ -324,11 +340,37 @@ class CfgVehicles { class MBT_01_arty_base_F: MBT_01_base_F { // Assuming similar 2S3 GVAR(fuelCapacity) = 830; + + class EGVAR(interaction,anims): EGVAR(interaction,anims) { + class showCanisters { + phase = 0; + // Rotate interactions with turret rotation + positions[] = { + "[0, -2.5, 0] vectorAdd ([[1.6, -2.4, -0.3], [0, 0, 1], deg (_target animationPhase 'MainTurret')] call CBA_fnc_vectRotate3D)", + "[0, -2.5, 0] vectorAdd ([[1.8, 0.55, -0.7], [0, 0, 1], deg (_target animationPhase 'MainTurret')] call CBA_fnc_vectRotate3D)", + "[0, -2.5, 0] vectorAdd ([[-1.8, 0.55, -0.7], [0, 0, 1], deg (_target animationPhase 'MainTurret')] call CBA_fnc_vectRotate3D)" + }; + items[] = {"Land_CanisterFuel_F", "Land_CanisterFuel_F", "Land_CanisterFuel_F", "Land_CanisterFuel_F", "Land_CanisterFuel_F", "Land_CanisterFuel_F", "Land_CanisterFuel_F"}; + name = CSTRING(TakeFuelCanister); + text = CSTRING(TakeFuelCanisterAction); + }; + }; }; class MBT_02_arty_base_F: MBT_02_base_F { // Assuming similar 2S3 GVAR(fuelCapacity) = 830; + + class EGVAR(interaction,anims): EGVAR(interaction,anims) { + class showCanisters { + phase = 0; + // Rotate interactions with turret rotation + positions[] = {"[0, -2.1, 0] vectorAdd ([[1.6, -2.65, -0.3], [0, 0, 1], deg (_target animationPhase 'MainTurret')] call CBA_fnc_vectRotate3D)"}; + items[] = {"Land_CanisterFuel_F"}; + name = CSTRING(TakeFuelCanister); + text = CSTRING(TakeFuelCanisterAction); + }; + }; }; class Heli_Light_02_base_F: Helicopter_Base_H { diff --git a/addons/repair/CfgVehicles.hpp b/addons/repair/CfgVehicles.hpp index ce74737b76..6172b72679 100644 --- a/addons/repair/CfgVehicles.hpp +++ b/addons/repair/CfgVehicles.hpp @@ -429,9 +429,33 @@ class CfgVehicles { GVAR(hitpointPositions)[] = {{"HitTurret", {0,-2,0}}}; }; + class Tank_F; + class APC_Tracked_02_base_F: Tank_F { + class EGVAR(interaction,anims) { + class showTracks { + phase = 0; + positions[] = {{-1.7, -3.875, -0.7}, {1.7, -3.875, -0.7}}; + items[] = {"ACE_Track", "ACE_Track", "ACE_Track"}; + name = CSTRING(RemoveTrack); + text = CSTRING(RemovingTrack); + }; + }; + }; + class Car_F: Car { class HitPoints; }; + class Offroad_02_base_F: Car_F { + class EGVAR(interaction,anims) { + class hideSpareWheel { + selections[] = {"spare_wheel"}; + items[] = {"ACE_Wheel"}; + name = CSTRING(RemoveWheel); + text = CSTRING(RemovingWheel); + }; + }; + }; + class Truck_F: Car_F { class HitPoints: HitPoints { class HitLBWheel; @@ -449,10 +473,43 @@ class CfgVehicles { }; }; + class Truck_01_viv_base_F; + class Truck_01_cargo_base_F: Truck_01_viv_base_F { + class EGVAR(interaction,anims) { + class Tyre1_hide { + selections[] = {"tyre1_hide"}; + items[] = {"ACE_Wheel"}; + name = CSTRING(RemoveWheel); + text = CSTRING(RemovingWheel); + }; + }; + }; + class Truck_01_flatbed_base_F: Truck_01_viv_base_F { + class EGVAR(interaction,anims) { + class Tyre1_hide { + selections[] = {"tyre1_hide"}; + items[] = {"ACE_Wheel"}; + name = CSTRING(RemoveWheel); + text = CSTRING(RemovingWheel); + }; + }; + }; + class Quadbike_01_base_F: Car_F { GVAR(hitpointPositions)[] = { {"HitEngine", {0, 0.5, -0.7}}, {"HitFuel", {0, 0, -0.5}} }; }; class Hatchback_01_base_F: Car_F { GVAR(hitpointPositions)[] = {{"HitBody", {0, 0.7, -0.5}}, {"HitFuel", {0, -1.75, -0.75}}}; }; + + class Van_02_base_F: Truck_F { + class EGVAR(interaction,anims) { + class spare_tyre_hide { + positions[] = {"[[-1.2, -3.7, -0.4], [-0.45, -3.5, -0.4]] select (_target animationPhase 'Door_4_source' == 0)"}; + items[] = {"ACE_Wheel"}; + name = CSTRING(RemoveWheel); + text = CSTRING(RemovingWheel); + }; + }; + }; }; diff --git a/addons/trenches/CfgVehicles.hpp b/addons/trenches/CfgVehicles.hpp index bec66e2e64..554a75149b 100644 --- a/addons/trenches/CfgVehicles.hpp +++ b/addons/trenches/CfgVehicles.hpp @@ -106,4 +106,44 @@ class CfgVehicles { MACRO_ADDITEM(ACE_EntrenchingTool,50); }; }; + + class Wheeled_APC_F; + class APC_Wheeled_02_base_F: Wheeled_APC_F { + class EGVAR(interaction,anims); + }; + class APC_Wheeled_02_base_v2_F: APC_Wheeled_02_base_F { + class EGVAR(interaction,anims): EGVAR(interaction,anims) { + class showTools { + phase = 0; + positions[] = {{-1.108, -1.47, -0.769}}; + items[] = {"ACE_EntrenchingTool"}; + name = CSTRING(EntrenchingToolName); + text = CSTRING(EntrenchingToolName); + }; + }; + }; + class APC_Wheeled_03_base_F: Wheeled_APC_F { + class EGVAR(interaction,anims) { + class showTools { + phase = 0; + positions[] = {{-0.9, -3, -0.5}}; + items[] = {"ACE_EntrenchingTool"}; + name = CSTRING(EntrenchingToolName); + text = CSTRING(EntrenchingToolName); + }; + }; + }; + + class Tank_F; + class LT_01_base_F: Tank_F { + class EGVAR(interaction,anims) { + class showTools { + phase = 0; + positions[] = {{0.6, 0, -0.3}}; + items[] = {"ACE_EntrenchingTool"}; + name = CSTRING(EntrenchingToolName); + text = CSTRING(EntrenchingToolName); + }; + }; + }; }; From 0b4029b12f28e067cf9553406698683cefbb7d9d Mon Sep 17 00:00:00 2001 From: PabstMirror Date: Sun, 11 Aug 2024 02:19:35 -0500 Subject: [PATCH 047/130] Medical AI - AI will remove tourniquets (#10166) * Medical AI - AI will remove tourniquets * Medical AI - Improve tourniquet removal (for #10166) (#10178) * Fixes & tweaks - Have AI remove tourniquets ASAP - Fixed bug where AI would not remove tourniquet, because it didn't have any bandages - Allowed for more multitasking * Allow healer to administer morphine if out of bandages * Remove TODO comment * Allow AI to remove tourniquets from limbs with no open wounds * Update addons/medical_ai/functions/fnc_healingLogic.sqf --------- Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> --- .../medical_ai/functions/fnc_healingLogic.sqf | 135 +++++++++++------- addons/medical_ai/functions/fnc_isInjured.sqf | 1 + 2 files changed, 86 insertions(+), 50 deletions(-) diff --git a/addons/medical_ai/functions/fnc_healingLogic.sqf b/addons/medical_ai/functions/fnc_healingLogic.sqf index f5d13f7410..84b05327a5 100644 --- a/addons/medical_ai/functions/fnc_healingLogic.sqf +++ b/addons/medical_ai/functions/fnc_healingLogic.sqf @@ -16,9 +16,6 @@ * Public: No */ -// TODO: Add AI tourniquet behaviour -// For now, AI handle player or otherwise scripted tourniquets only - params ["_healer", "_target"]; (_healer getVariable [QGVAR(currentTreatment), [-1]]) params ["_finishTime", "_treatmentTarget", "_treatmentEvent", "_treatmentArgs", "_treatmentItem"]; @@ -87,47 +84,68 @@ if (_finishTime > 0) exitWith { }; }; -// Find a suitable limb (no tourniquets) for injecting and giving IVs +// Bandage a limb up, then remove the tourniquet on it +private _fnc_removeTourniquet = { + params [["_removeAllTourniquets", false]]; + + // Ignore head & torso if not removing all tourniquets (= administering drugs/IVs) + private _offset = [2, 0] select _removeAllTourniquets; + + // Bandage the least bleeding body part + private _bodyPartBleeding = []; + _bodyPartBleeding resize [[4, 6] select _removeAllTourniquets, -1]; + + { + // Ignore head and torso, if only looking for place to administer drugs/IVs + private _partIndex = (ALL_BODY_PARTS find _x) - _offset; + + if (_partIndex >= 0 && {_tourniquets select _partIndex != 0}) then { + { + _x params ["", "_amountOf", "_bleeding"]; + + // max 0, to set the baseline to 0, as body parts with no wounds are marked with -1 + _bodyPartBleeding set [_partIndex, ((_bodyPartBleeding select _partIndex) max 0) + (_amountOf * _bleeding)]; + } forEach _y; + }; + } forEach GET_OPEN_WOUNDS(_target); + + // If there are no open wounds, check if there are tourniquets on limbs with no open wounds (stitched or fully healed), + // as we know there have to be tourniquets at this point + if (_bodyPartBleeding findIf {_x != -1} == -1) then { + _bodyPartBleeding set [_tourniquets findIf {_x != 0}, 0]; + }; + + // Ignore body parts that don't have open wounds (-1) + private _minBodyPartBleeding = selectMin (_bodyPartBleeding select {_x != -1}); + private _selection = ALL_BODY_PARTS select ((_bodyPartBleeding find _minBodyPartBleeding) + _offset); + + // If not bleeding anymore, remove the tourniquet + if (_minBodyPartBleeding == 0) exitWith { + _treatmentEvent = QGVAR(tourniquetRemove); + _treatmentTime = 7; + _treatmentArgs = [_healer, _target, _selection]; + }; + + // If no bandages available, wait + // If check is done at the start of the scope, it will miss the edge case where the unit ran out of bandages just as they finished bandaging tourniqueted body part + if !(([_healer, "@bandage"] call FUNC(itemCheck)) # 0) exitWith { + _treatmentEvent = "#waitForBandages"; // TODO: Medic can move onto another patient/should be flagged as out of supplies + }; + + // Otherwise keep bandaging + _treatmentEvent = QEGVAR(medical_treatment,bandageLocal); + _treatmentTime = 5; + _treatmentArgs = [_target, _selection, "FieldDressing"]; + _treatmentItem = "@bandage"; +}; + +// Find a suitable limb (no tourniquets) for adminstering drugs/IVs private _fnc_findNoTourniquet = { private _bodyPart = ""; // If all limbs have tourniquets, find the least damaged limb and try to bandage it if ((_tourniquets select [2]) find 0 == -1) then { - // If no bandages available, wait - if !(([_healer, "@bandage"] call FUNC(itemCheck)) # 0) exitWith { - _treatmentEvent = "#waitForNonTourniquetedLimb"; // TODO: Medic can move onto another patient/should be flagged as out of supplies - }; - - // Bandage the least bleeding body part - private _bodyPartBleeding = [0, 0, 0, 0]; - - { - // Ignore head and torso - private _partIndex = (ALL_BODY_PARTS find _x) - 2; - - if (_partIndex >= 0) then { - { - _x params ["", "_amountOf", "_bleeding"]; - _bodyPartBleeding set [_partIndex, (_bodyPartBleeding select _partIndex) + (_amountOf * _bleeding)]; - } forEach _y; - }; - } forEach GET_OPEN_WOUNDS(_target); - - private _minBodyPartBleeding = selectMin _bodyPartBleeding; - private _selection = ALL_BODY_PARTS select ((_bodyPartBleeding find _minBodyPartBleeding) + 2); - - // If not bleeding anymore, remove the tourniquet - if (_minBodyPartBleeding == 0) exitWith { - _treatmentEvent = QGVAR(tourniquetRemove); - _treatmentTime = 7; - _treatmentArgs = [_healer, _target, _selection]; - }; - - // Otherwise keep bandaging - _treatmentEvent = QEGVAR(medical_treatment,bandageLocal); - _treatmentTime = 5; - _treatmentArgs = [_target, _selection, "FieldDressing"]; - _treatmentItem = "@bandage"; + call _fnc_removeTourniquet; } else { // Select a random non-tourniqueted limb otherwise private _bodyParts = ["leftarm", "rightarm", "leftleg", "rightleg"]; @@ -270,7 +288,7 @@ if (true) then { // Wait until the injured has enough blood before administering drugs // (_needsIV && !_canGiveIV), but _canGiveIV is false here, otherwise IV would be given - if (_needsIV || {_treatmentEvent == "#waitForIV"}) exitWith { + if (_needsIV || {_doCPR && {_treatmentEvent == "#waitForIV"}}) exitWith { // If injured is in cardiac arrest and the healer is doing nothing else, start CPR if (_doCPR) exitWith { _treatmentEvent = QEGVAR(medical_treatment,cprLocal); // TODO: Medic remains in this loop until injured is given enough IVs or dies @@ -284,23 +302,30 @@ if (true) then { }; }; - if ((count (_target getVariable [VAR_MEDICATIONS, []])) >= 6) exitWith { + // These checks are not exitWith, so that the medic can try to bandage up tourniqueted body parts + if ((count (_target getVariable [VAR_MEDICATIONS, []])) >= 6) then { _treatmentEvent = "#tooManyMeds"; // TODO: Medic can move onto another patient }; private _heartRate = GET_HEART_RATE(_target); + private _canGiveEpinephrine = !(_treatmentEvent in ["#tooManyMeds", "#waitForIV"]) && + {IS_UNCONSCIOUS(_target) || {_heartRate <= 50}} && + {([_healer, "epinephrine"] call FUNC(itemCheck)) # 0}; - if ( - (IS_UNCONSCIOUS(_target) || {_heartRate <= 50}) && - {([_healer, "epinephrine"] call FUNC(itemCheck)) # 0} - ) exitWith { - if (CBA_missionTime < (_target getVariable [QGVAR(nextEpinephrine), -1])) exitWith { + // This allows for some multitasking + if (_canGiveEpinephrine) then { + if (CBA_missionTime < (_target getVariable [QGVAR(nextEpinephrine), -1])) then { _treatmentEvent = "#waitForEpinephrineToTakeEffect"; - }; - if (_heartRate > 180) exitWith { - _treatmentEvent = "#waitForSlowerHeart"; // TODO: Medic can move onto another patient, after X amount of time of high HR + _canGiveEpinephrine = false; }; + if (_heartRate > 180) then { + _treatmentEvent = "#waitForSlowerHeart"; // TODO: Medic can move onto another patient, after X amount of time of high HR + _canGiveEpinephrine = false; + }; + }; + + if (_canGiveEpinephrine) exitWith { // If all limbs are tourniqueted, bandage the one with the least amount of wounds, so that the tourniquet can be removed _bodyPart = call _fnc_findNoTourniquet; @@ -313,8 +338,18 @@ if (true) then { _treatmentItem = "epinephrine"; }; + // Remove all remaining tourniquets by bandaging all body parts + if (_tourniquets isNotEqualTo DEFAULT_TOURNIQUET_VALUES) then { + true call _fnc_removeTourniquet; + }; + + // If the healer can bandage or remove tourniquets, do that + if (_treatmentEvent in [QEGVAR(medical_treatment,bandageLocal), QGVAR(tourniquetRemove)]) exitWith {}; + + // Otherwise, if the healer is either done or out of bandages, continue if ( - ((GET_PAIN_PERCEIVED(_target) > 0.25) || {_heartRate >= 180}) && + !(_treatmentEvent in ["#tooManyMeds", "#waitForIV"]) && + {(GET_PAIN_PERCEIVED(_target) > 0.25) || {_heartRate >= 180}} && {([_healer, "morphine"] call FUNC(itemCheck)) # 0} ) exitWith { if (CBA_missionTime < (_target getVariable [QGVAR(nextMorphine), -1])) exitWith { diff --git a/addons/medical_ai/functions/fnc_isInjured.sqf b/addons/medical_ai/functions/fnc_isInjured.sqf index 51ae37caae..2a4b689514 100644 --- a/addons/medical_ai/functions/fnc_isInjured.sqf +++ b/addons/medical_ai/functions/fnc_isInjured.sqf @@ -24,3 +24,4 @@ if !(alive _this) exitWith {false}; private _fractures = GET_FRACTURES(_this); ((_fractures select 4) == 1) || {(_fractures select 5) == 1} } +|| { GET_TOURNIQUETS(_this) isNotEqualTo DEFAULT_TOURNIQUET_VALUES } From ff31bc69a8406934c53126bf34ba759890bbd01f Mon Sep 17 00:00:00 2001 From: johnb432 <58661205+johnb432@users.noreply.github.com> Date: Sun, 11 Aug 2024 17:06:59 +0200 Subject: [PATCH 048/130] Medical AI - Prevent medics from being blocked on treatments they can't complete (#10167) * Add tourniquet support for Medical AI * Stop blocking start * Renamed states, condensed `canHeal` * Renamed `tooManyMeds` state * Update addons/medical_ai/functions/fnc_healUnit.sqf Co-authored-by: PabstMirror * Change states to use singular, add states for autoinjectors & splint --------- Co-authored-by: PabstMirror --- addons/medical_ai/functions/fnc_healUnit.sqf | 8 ++- .../medical_ai/functions/fnc_healingLogic.sqf | 61 +++++++++++-------- 2 files changed, 42 insertions(+), 27 deletions(-) diff --git a/addons/medical_ai/functions/fnc_healUnit.sqf b/addons/medical_ai/functions/fnc_healUnit.sqf index 319d5533b1..6d94749d1f 100644 --- a/addons/medical_ai/functions/fnc_healUnit.sqf +++ b/addons/medical_ai/functions/fnc_healUnit.sqf @@ -27,7 +27,13 @@ private _healQueue = _this getVariable [QGVAR(healQueue), []]; private _target = _healQueue param [0, objNull]; // If unit died or was healed, be lazy and wait for the next tick -if (!alive _target || {!(_target call FUNC(isInjured))}) exitWith { +// If the unit can't be healed, go to the next unit to be healed +if (!alive _target || {!(_target call FUNC(isInjured))} || { + private _treatmentEvent = (_this getVariable [QGVAR(currentTreatment), []]) param [2, ""]; + + // Target still needs healing, but the healer doesn't have the required items (only happens if GVAR(requireItems) != 0) or needs to wait + (_treatmentEvent select [0, 6]) == "#needs" +}) exitWith { _this forceSpeed -1; _target forceSpeed -1; _healQueue deleteAt 0; diff --git a/addons/medical_ai/functions/fnc_healingLogic.sqf b/addons/medical_ai/functions/fnc_healingLogic.sqf index 84b05327a5..9c7ce1c847 100644 --- a/addons/medical_ai/functions/fnc_healingLogic.sqf +++ b/addons/medical_ai/functions/fnc_healingLogic.sqf @@ -1,7 +1,9 @@ #include "..\script_component.hpp" /* - * Author: BaerMitUmlaut, PabstMirror + * Author: BaerMitUmlaut, PabstMirror, johnb43 * Applies healing to target. + * States that contain "needs" are states in which the medic is blocked, either temporairly (HR too high/low) or until resupplied, from treating. + * States that contain "wait" are states where the medic waits temporairly before continuing treatment. * * Arguments: * 0: Healer @@ -129,7 +131,7 @@ private _fnc_removeTourniquet = { // If no bandages available, wait // If check is done at the start of the scope, it will miss the edge case where the unit ran out of bandages just as they finished bandaging tourniqueted body part if !(([_healer, "@bandage"] call FUNC(itemCheck)) # 0) exitWith { - _treatmentEvent = "#waitForBandages"; // TODO: Medic can move onto another patient/should be flagged as out of supplies + _treatmentEvent = "#needsBandage"; }; // Otherwise keep bandaging @@ -177,7 +179,7 @@ if (true) then { // Patient is not worth treating if bloodloss can't be stopped if !(_hasBandage || _hasTourniquet) exitWith { - _treatmentEvent = "#cantStabilise"; // TODO: Medic should be flagged as out of supplies + _treatmentEvent = "#needsBandageOrTourniquet"; }; // Bandage the heaviest bleeding body part @@ -264,25 +266,20 @@ if (true) then { _treatmentItem = "@iv"; }; - private _fractures = GET_FRACTURES(_target); + // Leg fractures + private _index = (GET_FRACTURES(_target) select [4, 2]) find 1; if ( - ((_fractures select 4) == 1) && - {([_healer, "splint"] call FUNC(itemCheck)) # 0} + _index != -1 && { + // In case the unit doesn't have a splint, set state here + _treatmentEvent = "#needsSplint"; + + ([_healer, "splint"] call FUNC(itemCheck)) # 0 + } ) exitWith { _treatmentEvent = QEGVAR(medical_treatment,splintLocal); _treatmentTime = 6; - _treatmentArgs = [_healer, _target, "leftleg"]; - _treatmentItem = "splint"; - }; - - if ( - ((_fractures select 5) == 1) && - {([_healer, "splint"] call FUNC(itemCheck)) # 0} - ) exitWith { - _treatmentEvent = QEGVAR(medical_treatment,splintLocal); - _treatmentTime = 6; - _treatmentArgs = [_healer, _target, "rightleg"]; + _treatmentArgs = [_healer, _target, ALL_BODY_PARTS select (_index + 4)]; _treatmentItem = "splint"; }; @@ -291,26 +288,32 @@ if (true) then { if (_needsIV || {_doCPR && {_treatmentEvent == "#waitForIV"}}) exitWith { // If injured is in cardiac arrest and the healer is doing nothing else, start CPR if (_doCPR) exitWith { - _treatmentEvent = QEGVAR(medical_treatment,cprLocal); // TODO: Medic remains in this loop until injured is given enough IVs or dies + // Medic remains in this loop until injured is given enough IVs or dies + _treatmentEvent = QEGVAR(medical_treatment,cprLocal); _treatmentArgs = [_healer, _target]; _treatmentTime = 15; }; // If the injured needs IVs, but healer can't give it to them, have healder wait if (_needsIV) exitWith { - _treatmentEvent = "#needsIV"; // TODO: Medic can move onto another patient + _treatmentEvent = "#needsIV"; }; }; // These checks are not exitWith, so that the medic can try to bandage up tourniqueted body parts if ((count (_target getVariable [VAR_MEDICATIONS, []])) >= 6) then { - _treatmentEvent = "#tooManyMeds"; // TODO: Medic can move onto another patient + _treatmentEvent = "#needsFewerMeds"; }; private _heartRate = GET_HEART_RATE(_target); - private _canGiveEpinephrine = !(_treatmentEvent in ["#tooManyMeds", "#waitForIV"]) && + private _canGiveEpinephrine = !(_treatmentEvent in ["#needsFewerMeds", "#waitForIV"]) && {IS_UNCONSCIOUS(_target) || {_heartRate <= 50}} && - {([_healer, "epinephrine"] call FUNC(itemCheck)) # 0}; + { + // In case the unit doesn't have a epinephrine injector, set state here + _treatmentEvent = "#needsEpinephrine"; + + ([_healer, "epinephrine"] call FUNC(itemCheck)) # 0 + }; // This allows for some multitasking if (_canGiveEpinephrine) then { @@ -320,7 +323,7 @@ if (true) then { }; if (_heartRate > 180) then { - _treatmentEvent = "#waitForSlowerHeart"; // TODO: Medic can move onto another patient, after X amount of time of high HR + _treatmentEvent = "#needsSlowerHeart"; _canGiveEpinephrine = false; }; }; @@ -348,15 +351,21 @@ if (true) then { // Otherwise, if the healer is either done or out of bandages, continue if ( - !(_treatmentEvent in ["#tooManyMeds", "#waitForIV"]) && + !(_treatmentEvent in ["#needsFewerMeds", "#waitForIV"]) && {(GET_PAIN_PERCEIVED(_target) > 0.25) || {_heartRate >= 180}} && - {([_healer, "morphine"] call FUNC(itemCheck)) # 0} + { + // In case the unit doesn't have a morphine injector, set state here + _treatmentEvent = "#needsMorphine"; + + ([_healer, "morphine"] call FUNC(itemCheck)) # 0 + } ) exitWith { if (CBA_missionTime < (_target getVariable [QGVAR(nextMorphine), -1])) exitWith { _treatmentEvent = "#waitForMorphineToTakeEffect"; }; + if (_heartRate < 60) exitWith { - _treatmentEvent = "#waitForFasterHeart"; // TODO: Medic can move onto another patient, after X amount of time of low HR + _treatmentEvent = "#needsFasterHeart"; }; // If all limbs are tourniqueted, bandage the one with the least amount of wounds, so that the tourniquet can be removed From b7f48a912f44d4ec56b0103f976f0fca465faa0f Mon Sep 17 00:00:00 2001 From: johnb432 <58661205+johnb432@users.noreply.github.com> Date: Sun, 11 Aug 2024 17:08:50 +0200 Subject: [PATCH 049/130] IR Light - Fix bad item replacements and switching to primary weapons (#10119) * Fix bad item replacements and switching to primary weapons * Update addons/irlight/functions/fnc_initItemContextMenu.sqf * Update fnc_initItemContextMenu.sqf * Remove unused funtions * Various fixes/tweaks - Added a weapon parameter to `switchAttachmentMode` - Made `switchPersistentLaser` take pointer switching into account - Fixed IR light attachments being added to the wrong weapon --- .../functions/fnc_switchPersistentLaser.sqf | 12 +++--- addons/irlight/XEH_PREP.hpp | 2 - addons/irlight/XEH_postInit.sqf | 43 +++++++++---------- .../irlight/functions/fnc_getGlowOffset.sqf | 41 ------------------ .../functions/fnc_initItemContextMenu.sqf | 38 ++++++++-------- .../irlight/functions/fnc_onLightToggled.sqf | 36 ---------------- 6 files changed, 48 insertions(+), 124 deletions(-) delete mode 100644 addons/irlight/functions/fnc_getGlowOffset.sqf delete mode 100644 addons/irlight/functions/fnc_onLightToggled.sqf diff --git a/addons/common/functions/fnc_switchPersistentLaser.sqf b/addons/common/functions/fnc_switchPersistentLaser.sqf index d258284edb..79c0e91f72 100644 --- a/addons/common/functions/fnc_switchPersistentLaser.sqf +++ b/addons/common/functions/fnc_switchPersistentLaser.sqf @@ -54,12 +54,14 @@ private _fnc_getLightLaserState = { if (_weaponIndex == -1) exitWith {}; // Light/laser state only changes in the next frame + // However, as by default changing attachment modes is CTRL + L, the vanilla EH triggers when lights are bound to L (even despite CBA intercepting keystroke) + // Therefore, add an extra frame of delay, after which the previous laser state will have been restored [{ ACE_player setVariable [ QGVAR(laserEnabled_) + str (_this select 1), ACE_player isIRLaserOn (_this select 0) || {ACE_player isFlashlightOn (_this select 0)} ]; - }, [_currentWeapon, _weaponIndex]] call CBA_fnc_execNextFrame; + }, [_currentWeapon, _weaponIndex], 2] call CBA_fnc_execAfterNFrames; }; // Get current weapon light/laser state @@ -68,14 +70,14 @@ call _fnc_getLightLaserState; // Update state every time it's changed GVAR(laserKeyDownEH) = addUserActionEventHandler ["headlights", "Activate", _fnc_getLightLaserState]; -// Dropping weapons turns off lights/lasers -GVAR(lastWeapons) = [primaryWeapon ACE_player, handgunWeapon ACE_player, secondaryWeapon ACE_player]; +// Dropping weapons, as well as switching light/laser attachments turns off lights/lasers +GVAR(lastWeapons) = (getUnitLoadout ACE_player) select [0, 3]; // Monitor weapon addition/removal here GVAR(laserLoadoutEH) = ["loadout", { - params ["_unit"]; + params ["_unit", "_loadout"]; - private _weapons = [primaryWeapon _unit, handgunWeapon _unit, secondaryWeapon _unit]; + private _weapons = _loadout select [0, 3]; if (_weapons isEqualTo GVAR(lastWeapons)) exitWith {}; diff --git a/addons/irlight/XEH_PREP.hpp b/addons/irlight/XEH_PREP.hpp index db1a29d22e..83c619aab8 100644 --- a/addons/irlight/XEH_PREP.hpp +++ b/addons/irlight/XEH_PREP.hpp @@ -1,3 +1 @@ -PREP(getGlowOffset); PREP(initItemContextMenu); -PREP(onLightToggled); diff --git a/addons/irlight/XEH_postInit.sqf b/addons/irlight/XEH_postInit.sqf index d95186f07b..77b98936c1 100644 --- a/addons/irlight/XEH_postInit.sqf +++ b/addons/irlight/XEH_postInit.sqf @@ -1,30 +1,27 @@ #include "script_component.hpp" -[] call FUNC(initItemContextMenu); - -addUserActionEventHandler ["headlights", "Deactivate", LINKFUNC(onLightToggled)]; +call FUNC(initItemContextMenu); ["ACE3 Equipment", QGVAR(hold), LLSTRING(MomentarySwitch), { - ACE_player action ["GunLightOn", ACE_player]; - ACE_player action ["IRLaserOn", ACE_player]; - [] call FUNC(onLightToggled); + if !(ACE_player call CBA_fnc_canUseWeapon) exitWith {}; + + // Save current weapon state to reapply later + private _weaponState = (weaponState ACE_player) select [0, 3]; + + action ["GunLightOn", ACE_player]; + action ["IRLaserOn", ACE_player]; + + ACE_player selectWeapon _weaponState; + true }, { - ACE_player action ["GunLightOff", ACE_player]; - ACE_player action ["IRLaserOff", ACE_player]; - [] call FUNC(onLightToggled); - true + if !(ACE_player call CBA_fnc_canUseWeapon) exitWith {}; + + // Save current weapon state to reapply later + private _weaponState = (weaponState ACE_player) select [0, 3]; + + action ["GunLightOff", ACE_player]; + action ["IRLaserOff", ACE_player]; + + ACE_player selectWeapon _weaponState; }] call CBA_fnc_addKeybind; - -["CBA_attachmentSwitched", { - params ["", "", "_item"]; - - private _substr = _item select [0, 8]; - if ( - ACE_player getVariable [QGVAR(isTurnedOn), false] - && {_substr == "ACE_SPIR" || {_substr == "ACE_DBAL"}} - ) then { - ACE_player action ["GunLightOn", ACE_player]; - ACE_player action ["IRLaserOn", ACE_player]; - }; -}] call CBA_fnc_addEventHandler; diff --git a/addons/irlight/functions/fnc_getGlowOffset.sqf b/addons/irlight/functions/fnc_getGlowOffset.sqf deleted file mode 100644 index 613e551111..0000000000 --- a/addons/irlight/functions/fnc_getGlowOffset.sqf +++ /dev/null @@ -1,41 +0,0 @@ -#include "..\script_component.hpp" -/* - * Author: BaerMitUmlaut - * Gets the player model offset of the IR laser origin. - * Currently unused, see onLightToggled. - * - * Arguments: - * None - * - * Return Value: - * None - * - * Example: - * [] call ace_irlight_fnc_getGlowOffset - * - * Public: No - */ - -if (isNil QGVAR(offsetCache)) then { - GVAR(offsetCache) = createHashMap; -}; - -private _weapon = currentWeapon ACE_player; -private _laser = ((weaponsItems ACE_player) select {_x#0 == _weapon})#0#2; - -GVAR(offsetCache) getOrDefaultCall [[_weapon, _laser], { - private _model = getText (configFile >> "CfgWeapons" >> _weapon >> "model"); - private _dummy = createSimpleObject [_model, [0, 0, 0], true]; - private _proxyOffset = _dummy selectionPosition ["\a3\data_f\proxies\weapon_slots\SIDE.001", 1]; - _proxyOffset = [_proxyOffset#1, _proxyOffset#0 * -1, _proxyOffset#2]; - deleteVehicle _dummy; - - _model = getText (configFile >> "CfgWeapons" >> _laser >> "model"); - _dummy = createSimpleObject [_model, [0, 0, 0], true]; - private _selection = getText (configFile >> "CfgWeapons" >> _laser >> "ItemInfo" >> "Pointer" >> "irLaserPos"); - private _laserOffset = _dummy selectionPosition [_selection, "Memory"]; - _laserOffset = [_laserOffset#1, _laserOffset#0 * -1, _laserOffset#2 * -1]; - deleteVehicle _dummy; - - _proxyOffset vectorAdd _laserOffset -}, true]; diff --git a/addons/irlight/functions/fnc_initItemContextMenu.sqf b/addons/irlight/functions/fnc_initItemContextMenu.sqf index fa75eba77b..75a9508b18 100644 --- a/addons/irlight/functions/fnc_initItemContextMenu.sqf +++ b/addons/irlight/functions/fnc_initItemContextMenu.sqf @@ -10,7 +10,7 @@ * None * * Example: - * [] call ace_irlight_fnc_initItemContextMenu + * call ace_irlight_fnc_initItemContextMenu * * Public: No */ @@ -19,30 +19,34 @@ _x params ["_variant", "_displayName"]; [ - "ACE_DBAL_A3_Red", "POINTER", _displayName, [], "", { + "ACE_DBAL_A3_Red", + "POINTER", + _displayName, + [], + "", + { params ["", "", "_item", "", "_variant"]; private _baseClass = getText (configFile >> "CfgWeapons" >> _item >> "baseWeapon"); _item != _baseClass + _variant }, { - params ["", "", "_item", "", "_variant"]; + params ["_unit", "", "_item", "_slot", "_variant"]; + + private _weapon = switch (_slot) do { + case "RIFLE_POINTER": {primaryWeapon _unit}; + case "LAUNCHER_POINTER": {secondaryWeapon _unit}; + case "PISTOL_POINTER": {handgunWeapon _unit}; + default {""}; + }; + + if (_weapon == "") exitWith {}; private _baseClass = getText (configFile >> "CfgWeapons" >> _item >> "baseWeapon"); - ACE_player removePrimaryWeaponItem _item; - ACE_player addPrimaryWeaponItem (_baseClass + _variant); - playSound "click"; - - if (_turnedOn) then { - // Force update of flashlight - ACE_player action ["GunLightOff", ACE_player]; - - { - ACE_player action ["GunLightOn", ACE_player]; - ACE_player action ["IRLaserOn", ACE_player]; - } call CBA_fnc_execNextFrame; - }; - }, false, _variant + [_unit, _weapon, _item, _baseClass + _variant] call EFUNC(common,switchAttachmentMode); + }, + false, + _variant ] call CBA_fnc_addItemContextMenuOption; } forEach [ ["", LSTRING(Mode_IRDual)], diff --git a/addons/irlight/functions/fnc_onLightToggled.sqf b/addons/irlight/functions/fnc_onLightToggled.sqf deleted file mode 100644 index b3592f28f6..0000000000 --- a/addons/irlight/functions/fnc_onLightToggled.sqf +++ /dev/null @@ -1,36 +0,0 @@ -#include "..\script_component.hpp" -/* - * Author: BaerMitUmlaut - * Handles toggling flashlights on and off. - * - * Arguments: - * None - * - * Return Value: - * None - * - * Example: - * [] call ace_irlight_fnc_onLightToggled - * - * Public: No - */ - -private _isTurnedOn = ACE_player isFlashlightOn primaryWeapon ACE_player - || ACE_player isIRLaserOn primaryWeapon ACE_player; -ACE_player setVariable [QGVAR(isTurnedOn), _isTurnedOn]; - -// This is a surprise tool that will help us later -// Requires: https://feedback.bistudio.com/T170774 -/* -deleteVehicle (ACE_player getVariable [QGVAR(glow), objNull]); - -if (ACE_player isIRLaserOn currentWeapon ACE_player) then { - private _offset = [] call FUNC(getGlowOffset); - private _glow = createSimpleObject [QPATHTOF(data\irglow.p3d), [0, 0, 0]]; - _glow attachTo [ACE_player, _offset, "proxy:\a3\characters_f\proxies\weapon.001", true]; - _glow setObjectTexture [0, "#(rgb,8,8,3)color(0.35,0,0.38,0.1)"]; - _glow setObjectScale 0.1; - - ACE_player setVariable [QGVAR(glow), _glow]; -}; -*/ From 70c832239212b22d9e03d730485f6fcb878ca670 Mon Sep 17 00:00:00 2001 From: johnb432 <58661205+johnb432@users.noreply.github.com> Date: Sun, 11 Aug 2024 17:10:48 +0200 Subject: [PATCH 050/130] Aegis Compat - Overwrite some Aegis changes (#10173) * Overwrite some Aegis changes * Preemptively overwrite upcoming changes to Aegis --- addons/compat_aegis/$PBOPREFIX$ | 1 + addons/compat_aegis/CfgVehicles.hpp | 82 ++++++++++++++++++++++++ addons/compat_aegis/config.cpp | 18 ++++++ addons/compat_aegis/script_component.hpp | 5 ++ 4 files changed, 106 insertions(+) create mode 100644 addons/compat_aegis/$PBOPREFIX$ create mode 100644 addons/compat_aegis/CfgVehicles.hpp create mode 100644 addons/compat_aegis/config.cpp create mode 100644 addons/compat_aegis/script_component.hpp diff --git a/addons/compat_aegis/$PBOPREFIX$ b/addons/compat_aegis/$PBOPREFIX$ new file mode 100644 index 0000000000..1fc8683847 --- /dev/null +++ b/addons/compat_aegis/$PBOPREFIX$ @@ -0,0 +1 @@ +z\ace\addons\compat_aegis diff --git a/addons/compat_aegis/CfgVehicles.hpp b/addons/compat_aegis/CfgVehicles.hpp new file mode 100644 index 0000000000..8b069b517e --- /dev/null +++ b/addons/compat_aegis/CfgVehicles.hpp @@ -0,0 +1,82 @@ +class CfgVehicles { + class Tank; + class Tank_F: Tank { + class Turrets { + class MainTurret; + }; + }; + + class MBT_01_base_F: Tank_F { + class Turrets: Turrets { + class MainTurret: MainTurret { + // Overwrite the changes Aegis makes for the .338 coax MG on the Slammer/Merkava + // The idea is: + // 1) keep it as realistic as possible + // 2) easier to overwrite something with skipWhenMissingDependencies than to not overwrite something if another mod is loaded + weapons[] = {"cannon_120mm", "ACE_LMG_coax_MAG58_mem3"}; // Base 1.82: "cannon_120mm","LMG_coax" + magazines[] = { + "24Rnd_120mm_APFSDS_shells_Tracer_Red", + "12Rnd_120mm_HE_shells_Tracer_Red", + "12Rnd_120mm_HEAT_MP_T_Red", + "200Rnd_762x51_Belt_Red", + "200Rnd_762x51_Belt_Red", + "200Rnd_762x51_Belt_Red", + "200Rnd_762x51_Belt_Red", + "200Rnd_762x51_Belt_Red", + "200Rnd_762x51_Belt_Red", + "200Rnd_762x51_Belt_Red", + "200Rnd_762x51_Belt_Red", + "200Rnd_762x51_Belt_Red", + "200Rnd_762x51_Belt_Red", + "200Rnd_762x51_Belt_Red", + "200Rnd_762x51_Belt_Red", + "200Rnd_762x51_Belt_Red", + "200Rnd_762x51_Belt_Red", + "200Rnd_762x51_Belt_Red", + "200Rnd_762x51_Belt_Red", + "200Rnd_762x51_Belt_Red", + "200Rnd_762x51_Belt_Red", + "200Rnd_762x51_Belt_Red", + "200Rnd_762x51_Belt_Red", + "4Rnd_120mm_LG_cannon_missiles" // Aegis adds laser-guided munitions + }; + }; + }; + }; + + class B_MBT_01_base_F: MBT_01_base_F {}; + class B_MBT_01_cannon_F: B_MBT_01_base_F {}; + class B_MBT_01_TUSK_F: B_MBT_01_cannon_F { + class Turrets: Turrets { + class MainTurret: MainTurret { + weapons[] = {"cannon_120mm", "ACE_LMG_coax_MAG58_mem3"}; // Base 1.82: "cannon_120mm","LMG_coax" + magazines[] = { + "24Rnd_120mm_APFSDS_shells_Tracer_Red", + "12Rnd_120mm_HE_shells_Tracer_Red", + "12Rnd_120mm_HEAT_MP_T_Red", + "200Rnd_762x51_Belt_Red", + "200Rnd_762x51_Belt_Red", + "200Rnd_762x51_Belt_Red", + "200Rnd_762x51_Belt_Red", + "200Rnd_762x51_Belt_Red", + "200Rnd_762x51_Belt_Red", + "200Rnd_762x51_Belt_Red", + "200Rnd_762x51_Belt_Red", + "200Rnd_762x51_Belt_Red", + "200Rnd_762x51_Belt_Red", + "200Rnd_762x51_Belt_Red", + "200Rnd_762x51_Belt_Red", + "200Rnd_762x51_Belt_Red", + "200Rnd_762x51_Belt_Red", + "200Rnd_762x51_Belt_Red", + "200Rnd_762x51_Belt_Red", + "200Rnd_762x51_Belt_Red", + "200Rnd_762x51_Belt_Red", + "200Rnd_762x51_Belt_Red", + "200Rnd_762x51_Belt_Red", + "4Rnd_120mm_LG_cannon_missiles" // Aegis adds laser-guided munitions + }; + }; + }; + }; +}; diff --git a/addons/compat_aegis/config.cpp b/addons/compat_aegis/config.cpp new file mode 100644 index 0000000000..51a70b06ff --- /dev/null +++ b/addons/compat_aegis/config.cpp @@ -0,0 +1,18 @@ +#include "script_component.hpp" + +class CfgPatches { + class ADDON { + name = COMPONENT_NAME; + units[] = {}; + weapons[] = {}; + requiredVersion = REQUIRED_VERSION; + requiredAddons[] = {"ace_vehicles", "A3_Aegis_Armor_F_Aegis_MBT_01"}; + skipWhenMissingDependencies = 1; + author = ECSTRING(common,ACETeam); + authors[] = {"johnb43"}; + url = ECSTRING(main,URL); + VERSION_CONFIG; + }; +}; + +#include "CfgVehicles.hpp" diff --git a/addons/compat_aegis/script_component.hpp b/addons/compat_aegis/script_component.hpp new file mode 100644 index 0000000000..d6fb73bd46 --- /dev/null +++ b/addons/compat_aegis/script_component.hpp @@ -0,0 +1,5 @@ +#define COMPONENT compat_aegis +#define COMPONENT_BEAUTIFIED Aegis Compatibility + +#include "\z\ace\addons\main\script_mod.hpp" +#include "\z\ace\addons\main\script_macros.hpp" From be23ae7ecdd516edf18c782cf9a6f999ae59d3bf Mon Sep 17 00:00:00 2001 From: johnb432 <58661205+johnb432@users.noreply.github.com> Date: Sun, 11 Aug 2024 23:24:01 +0200 Subject: [PATCH 051/130] Medical GUI - Make separate file for keybinds (#10190) * Make separate file for keybinds * Add missing ; --- addons/medical_gui/XEH_postInit.sqf | 60 +------------------------ addons/medical_gui/initKeybinds.inc.sqf | 55 +++++++++++++++++++++++ 2 files changed, 57 insertions(+), 58 deletions(-) create mode 100644 addons/medical_gui/initKeybinds.inc.sqf diff --git a/addons/medical_gui/XEH_postInit.sqf b/addons/medical_gui/XEH_postInit.sqf index 2b7fb8ce52..6d18696b0e 100644 --- a/addons/medical_gui/XEH_postInit.sqf +++ b/addons/medical_gui/XEH_postInit.sqf @@ -2,6 +2,8 @@ if (!hasInterface) exitWith {}; +#include "initKeybinds.inc.sqf" + GVAR(target) = objNull; GVAR(previousTarget) = objNull; GVAR(selectedBodyPart) = 0; @@ -35,64 +37,6 @@ GVAR(selfInteractionActions) = []; }; }] call CBA_fnc_addEventHandler; -["ACE3 Common", QGVAR(openMedicalMenuKey), localize LSTRING(OpenMedicalMenu), { - // Get target (cursorTarget, cursorObject, and lineIntersectsSurfaces along camera to maxDistance), if not valid then target is ACE_player - TRACE_3("Open menu key",cursorTarget,cursorObject,ACE_player); - private _target = cursorTarget; - if !(_target isKindOf "CAManBase" && {[ACE_player, _target] call FUNC(canOpenMenu)}) then { - _target = cursorObject; - if !(_target isKindOf "CAManBase" && {[ACE_player, _target] call FUNC(canOpenMenu)}) then { - private _start = AGLToASL positionCameraToWorld [0, 0, 0]; - private _end = AGLToASL positionCameraToWorld [0, 0, GVAR(maxDistance)]; - private _intersections = lineIntersectsSurfaces [_start, _end, ACE_player, objNull, true, -1, "FIRE"]; - { - _x params ["", "", "_intersectObject"]; - // Only look "through" player and player's vehicle - if (!(_intersectObject isKindOf "CAManBase") && {_intersectObject != vehicle ACE_player}) exitWith {}; - if (_intersectObject != ACE_player && {_intersectObject isKindOf "CAManBase" && {[ACE_player, _intersectObject] call FUNC(canOpenMenu)}}) exitWith { - _target =_intersectObject - }; - } forEach _intersections; - if (!(_target isKindOf "CAManBase") || {!([ACE_player, _target] call FUNC(canOpenMenu))}) then { - _target = ACE_player; - }; - }; - }; - - // Check conditions: canInteract and canOpenMenu - if !([ACE_player, _target, ["isNotInside", "isNotSwimming"]] call EFUNC(common,canInteractWith)) exitWith {false}; - if !([ACE_player, _target] call FUNC(canOpenMenu)) exitWith {false}; - - // Statement - [_target] call FUNC(openMenu); - false -}, { - // Close menu if enough time passed from opening - if (CBA_missionTime - GVAR(lastOpenedOn) > 0.5) exitWith { - [objNull] call FUNC(openMenu); - }; - false -}, [DIK_H, [false, false, false]], false, 0] call CBA_fnc_addKeybind; - -["ACE3 Common", QGVAR(peekMedicalInfoKey), localize LSTRING(PeekMedicalInfo), -{ - // Conditions: canInteract - if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false}; - - // Statement - [ACE_player, -1] call FUNC(displayPatientInformation); - false -}, { - if (CBA_missionTime - GVAR(peekLastOpenedOn) > GVAR(peekMedicalInfoReleaseDelay)) then { - [{ - CBA_missionTime - GVAR(peekLastOpenedOn) > GVAR(peekMedicalInfoReleaseDelay) - }, {QGVAR(RscPatientInfo) cutFadeOut 0.3}] call CBA_fnc_waitUntilAndExecute; - }; - GVAR(peekLastOpenedOn) = CBA_missionTime; - false -}, [DIK_H, [false, true, false]], false, 0] call CBA_fnc_addKeybind; - - // Close patient information display when interaction menu is closed ["ace_interactMenuClosed", { QGVAR(RscPatientInfo) cutFadeOut 0.3; diff --git a/addons/medical_gui/initKeybinds.inc.sqf b/addons/medical_gui/initKeybinds.inc.sqf new file mode 100644 index 0000000000..53c577084e --- /dev/null +++ b/addons/medical_gui/initKeybinds.inc.sqf @@ -0,0 +1,55 @@ +["ACE3 Common", QGVAR(openMedicalMenuKey), LLSTRING(OpenMedicalMenu), { + // Get target (cursorTarget, cursorObject, and lineIntersectsSurfaces along camera to maxDistance), if not valid then target is ACE_player + TRACE_3("Open menu key",cursorTarget,cursorObject,ACE_player); + private _target = cursorTarget; + if !(_target isKindOf "CAManBase" && {[ACE_player, _target] call FUNC(canOpenMenu)}) then { + _target = cursorObject; + if !(_target isKindOf "CAManBase" && {[ACE_player, _target] call FUNC(canOpenMenu)}) then { + private _start = AGLToASL positionCameraToWorld [0, 0, 0]; + private _end = AGLToASL positionCameraToWorld [0, 0, GVAR(maxDistance)]; + private _intersections = lineIntersectsSurfaces [_start, _end, ACE_player, objNull, true, -1, "FIRE"]; + { + _x params ["", "", "_intersectObject"]; + // Only look "through" player and player's vehicle + if (!(_intersectObject isKindOf "CAManBase") && {_intersectObject != vehicle ACE_player}) exitWith {}; + if (_intersectObject != ACE_player && {_intersectObject isKindOf "CAManBase" && {[ACE_player, _intersectObject] call FUNC(canOpenMenu)}}) exitWith { + _target = _intersectObject; + }; + } forEach _intersections; + if (!(_target isKindOf "CAManBase") || {!([ACE_player, _target] call FUNC(canOpenMenu))}) then { + _target = ACE_player; + }; + }; + }; + + // Check conditions: canInteract and canOpenMenu + if !([ACE_player, _target, ["isNotInside", "isNotSwimming"]] call EFUNC(common,canInteractWith)) exitWith {false}; + if !([ACE_player, _target] call FUNC(canOpenMenu)) exitWith {false}; + + // Statement + [_target] call FUNC(openMenu); + false +}, { + // Close menu if enough time passed from opening + if (CBA_missionTime - GVAR(lastOpenedOn) > 0.5) exitWith { + [objNull] call FUNC(openMenu); + }; +}, [DIK_H, [false, false, false]], false, 0] call CBA_fnc_addKeybind; + +["ACE3 Common", QGVAR(peekMedicalInfoKey), LLSTRING(PeekMedicalInfo), { + // Conditions: canInteract + if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false}; + + // Statement + [ACE_player, -1] call FUNC(displayPatientInformation); + false +}, { + if (CBA_missionTime - GVAR(peekLastOpenedOn) > GVAR(peekMedicalInfoReleaseDelay)) then { + [{ + CBA_missionTime - GVAR(peekLastOpenedOn) > GVAR(peekMedicalInfoReleaseDelay) + }, { + QGVAR(RscPatientInfo) cutFadeOut 0.3; + }] call CBA_fnc_waitUntilAndExecute; + }; + GVAR(peekLastOpenedOn) = CBA_missionTime; +}, [DIK_H, [false, true, false]], false, 0] call CBA_fnc_addKeybind; From c8e7b6396bb469c679bcdc93ad82647f0d265543 Mon Sep 17 00:00:00 2001 From: johnb432 <58661205+johnb432@users.noreply.github.com> Date: Mon, 12 Aug 2024 01:28:51 +0200 Subject: [PATCH 052/130] Medical Damage - Improve custom wound handling (#9310) --- addons/medical_damage/CfgEventHandlers.hpp | 6 +++ addons/medical_damage/XEH_postInit.sqf | 4 ++ addons/medical_damage/XEH_preInit.sqf | 2 + .../functions/fnc_parseWoundHandlersCfg.sqf | 39 ++++++++++++++----- .../functions/fnc_woundReceived.sqf | 9 ++++- 5 files changed, 48 insertions(+), 12 deletions(-) create mode 100644 addons/medical_damage/XEH_postInit.sqf diff --git a/addons/medical_damage/CfgEventHandlers.hpp b/addons/medical_damage/CfgEventHandlers.hpp index 865276cfba..f6503c2479 100644 --- a/addons/medical_damage/CfgEventHandlers.hpp +++ b/addons/medical_damage/CfgEventHandlers.hpp @@ -9,3 +9,9 @@ class Extended_PreInit_EventHandlers { init = QUOTE(call COMPILE_SCRIPT(XEH_preInit)); }; }; + +class Extended_PostInit_EventHandlers { + class ADDON { + init = QUOTE(call COMPILE_SCRIPT(XEH_postInit)); + }; +}; diff --git a/addons/medical_damage/XEH_postInit.sqf b/addons/medical_damage/XEH_postInit.sqf new file mode 100644 index 0000000000..39b1c9301e --- /dev/null +++ b/addons/medical_damage/XEH_postInit.sqf @@ -0,0 +1,4 @@ +#include "script_component.hpp" + +// Reload configs (handle functions being compiled after medical_damage's preInit) +call FUNC(parseConfigForInjuries); diff --git a/addons/medical_damage/XEH_preInit.sqf b/addons/medical_damage/XEH_preInit.sqf index 344b9c81ee..b389a0eaa0 100644 --- a/addons/medical_damage/XEH_preInit.sqf +++ b/addons/medical_damage/XEH_preInit.sqf @@ -10,11 +10,13 @@ PREP_RECOMPILE_END; call FUNC(parseConfigForInjuries); +/* addMissionEventHandler ["Loaded",{ INFO("Mission Loaded - Reloading medical configs for extension"); // Reload configs into extension (handle full game restart) call FUNC(parseConfigForInjuries); }]; +*/ [QEGVAR(medical,woundReceived), LINKFUNC(woundReceived)] call CBA_fnc_addEventHandler; diff --git a/addons/medical_damage/functions/fnc_parseWoundHandlersCfg.sqf b/addons/medical_damage/functions/fnc_parseWoundHandlersCfg.sqf index 0dad747c68..010f02b7f5 100644 --- a/addons/medical_damage/functions/fnc_parseWoundHandlersCfg.sqf +++ b/addons/medical_damage/functions/fnc_parseWoundHandlersCfg.sqf @@ -1,7 +1,7 @@ #include "..\script_component.hpp" /* * Author: Pterolatypus - * Read a list of wound handler entries from config, accounting for inheritance + * Read a list of wound handler entries from config, accounting for inheritance. * * Arguments: * 0: The config class containing the entries @@ -10,24 +10,43 @@ * None * * Example: - * [configFile >> "ace_medical_injuries" >> "damageTypes"] call ace_medical_damage_fnc_parseWoundHandlersCfg + * [configFile >> "ace_medical_injuries" >> "damageTypes" >> "woundHandlers"] call ace_medical_damage_fnc_parseWoundHandlersCfg * * Public: No */ + params ["_config"]; -// read all valid entries from config and store +// Read all valid entries from config and store private _entries = []; + { - private _entryResult = call compile getText _x; - if !(isNil "_entryResult") then { - _entries pushBack _entryResult; - } + private _entryResult = getText _x; + + if (_entryResult != "") then { + if (ADDON) then { + // Runs in postInit + _entryResult = call compile _entryResult; + + if (!isNil "_entryResult") then { + if (_entryResult isEqualType {}) then { + _entries pushBack _entryResult; + } else { + ERROR_2("Wound handler '%1' needs to be a function, but is of type %2.",configName _x,toLowerANSI typeName _entryResult); + }; + }; + } else { + // Runs in preInit + // In case function doesn't exist yet, wrap in extra layer + _entries pushBack (compile format ["call %1", _entryResult]); + }; + }; } forEach configProperties [_config, "isText _x", false]; private _parent = inheritsFrom _config; + if (isNull _parent) exitWith {_entries}; -// recursive call for parent -// can't use configProperties for inheritance since it returns entries in the wrong order -([_parent] call FUNC(parseWoundHandlersCfg)) + _entries; +// Recursive call for parent +// Can't use configProperties for inheritance since it returns entries in the wrong order +([_parent] call FUNC(parseWoundHandlersCfg)) + _entries // return diff --git a/addons/medical_damage/functions/fnc_woundReceived.sqf b/addons/medical_damage/functions/fnc_woundReceived.sqf index a7e3861dee..c31cf5b378 100644 --- a/addons/medical_damage/functions/fnc_woundReceived.sqf +++ b/addons/medical_damage/functions/fnc_woundReceived.sqf @@ -17,18 +17,23 @@ * * Public: No */ + params ["_unit", "_allDamages", "_shooter", "_ammo"]; private _typeOfDamage = _ammo call FUNC(getTypeOfDamage); + if (_typeOfDamage in GVAR(damageTypeDetails)) then { (GVAR(damageTypeDetails) get _typeOfDamage) params ["", "", "_woundHandlers"]; private _damageData = [_unit, _allDamages, _typeOfDamage]; + { _damageData = _damageData call _x; TRACE_1("Wound handler returned",_damageData); - if !(_damageData isEqualType [] && {(count _damageData) >= 3}) exitWith { - TRACE_1("Return invalid, terminating wound handling",_damageData); + + // If invalid return, exit + if (isNil "_damageData" || {!(_damageData isEqualType [])} || {(count _damageData) < 3}) exitWith { + TRACE_1("Return invalid, skipping wound handling",_damageData); }; } forEach _woundHandlers; }; From fff66bc27c65bbaac9b44a8aa545eb8d6b95fee8 Mon Sep 17 00:00:00 2001 From: Grim <69561145+LinkIsGrim@users.noreply.github.com> Date: Sun, 11 Aug 2024 20:29:11 -0300 Subject: [PATCH 053/130] Medical - Make Peripheral Resistance affect blood loss (#8420) Co-authored-by: Salluci <69561145+Salluci@users.noreply.github.com> Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> Co-authored-by: PabstMirror --- addons/medical_status/functions/fnc_getBloodLoss.sqf | 3 ++- .../functions/fnc_updatePeripheralResistance.sqf | 2 +- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/addons/medical_status/functions/fnc_getBloodLoss.sqf b/addons/medical_status/functions/fnc_getBloodLoss.sqf index c2a6604679..5193ccbb0b 100644 --- a/addons/medical_status/functions/fnc_getBloodLoss.sqf +++ b/addons/medical_status/functions/fnc_getBloodLoss.sqf @@ -21,9 +21,10 @@ private _woundBleeding = GET_WOUND_BLEEDING(_unit); if (_woundBleeding == 0) exitWith {0}; private _cardiacOutput = [_unit] call FUNC(getCardiacOutput); +private _resistance = _unit getVariable [VAR_PERIPH_RES, DEFAULT_PERIPH_RES]; // can use value directly since this is sum of default and adjustments // even if heart stops blood will still flow slowly (gravity) -private _bloodLoss = (_woundBleeding * (_cardiacOutput max CARDIAC_OUTPUT_MIN) * EGVAR(medical,bleedingCoefficient)); +private _bloodLoss = (_woundBleeding * (_cardiacOutput max CARDIAC_OUTPUT_MIN) * (DEFAULT_PERIPH_RES / _resistance) * EGVAR(medical,bleedingCoefficient)); private _eventArgs = [_unit, _bloodLoss]; // Pass by reference diff --git a/addons/medical_vitals/functions/fnc_updatePeripheralResistance.sqf b/addons/medical_vitals/functions/fnc_updatePeripheralResistance.sqf index 30f8038d80..05056fa0a3 100644 --- a/addons/medical_vitals/functions/fnc_updatePeripheralResistance.sqf +++ b/addons/medical_vitals/functions/fnc_updatePeripheralResistance.sqf @@ -20,4 +20,4 @@ params ["_unit", "_peripheralResistanceAdjustment", "_deltaT", "_syncValue"]; -_unit setVariable [VAR_PERIPH_RES, 0 max (DEFAULT_PERIPH_RES + _peripheralResistanceAdjustment), _syncValue]; +_unit setVariable [VAR_PERIPH_RES, 1 max (DEFAULT_PERIPH_RES + _peripheralResistanceAdjustment), _syncValue]; From 3ff635f82d8639f3497c422c4b4efa8e3e4d812e Mon Sep 17 00:00:00 2001 From: PabstMirror Date: Sun, 11 Aug 2024 18:29:33 -0500 Subject: [PATCH 054/130] Common - Use hashmap for `canInteractWith` check (#10189) --- addons/common/XEH_preInit.sqf | 2 ++ .../functions/fnc_addCanInteractWithCondition.sqf | 15 +-------------- addons/common/functions/fnc_canInteractWith.sqf | 8 ++------ .../fnc_removeCanInteractWithCondition.sqf | 14 +------------- 4 files changed, 6 insertions(+), 33 deletions(-) diff --git a/addons/common/XEH_preInit.sqf b/addons/common/XEH_preInit.sqf index b559cb5dd9..f2194deb64 100644 --- a/addons/common/XEH_preInit.sqf +++ b/addons/common/XEH_preInit.sqf @@ -12,6 +12,8 @@ GVAR(showHudHash) = createHashMap; GVAR(vehicleIconCache) = createHashMap; // for getVehicleIcon GVAR(wheelSelections) = createHashMap; +GVAR(InteractionConditions) = createHashMap; + GVAR(blockItemReplacement) = false; // Cache for FUNC(isModLoaded) diff --git a/addons/common/functions/fnc_addCanInteractWithCondition.sqf b/addons/common/functions/fnc_addCanInteractWithCondition.sqf index 3dce27cf55..1d315f5aa5 100644 --- a/addons/common/functions/fnc_addCanInteractWithCondition.sqf +++ b/addons/common/functions/fnc_addCanInteractWithCondition.sqf @@ -19,17 +19,4 @@ params ["_conditionName", "_conditionFunc"]; _conditionName = toLowerANSI _conditionName; - -private _conditions = missionNamespace getVariable [QGVAR(InteractionConditions), [[],[]]]; -_conditions params ["_conditionNames", "_conditionFuncs"]; - -private _index = _conditionNames find _conditionName; - -if (_index == -1) then { - _index = count _conditionNames; -}; - -_conditionNames set [_index, _conditionName]; -_conditionFuncs set [_index, _conditionFunc]; - -GVAR(InteractionConditions) = _conditions; +GVAR(InteractionConditions) set [_conditionName, _conditionFunc]; diff --git a/addons/common/functions/fnc_canInteractWith.sqf b/addons/common/functions/fnc_canInteractWith.sqf index dd684d0619..134a3101e4 100644 --- a/addons/common/functions/fnc_canInteractWith.sqf +++ b/addons/common/functions/fnc_canInteractWith.sqf @@ -27,15 +27,11 @@ private _owner = _target getVariable [QGVAR(owner), objNull]; if (!isNull _owner && {_unit != _owner}) exitWith {false}; // check general conditions -private _conditions = missionNamespace getVariable [QGVAR(InteractionConditions), [[],[]]]; -_conditions params ["_conditionNames", "_conditionFuncs"]; - private _canInteract = true; - { - if (!(_x in _exceptions) && {!([_unit, _target] call (_conditionFuncs select _forEachIndex))}) exitWith { + if (!(_x in _exceptions) && {!([_unit, _target] call _y)}) exitWith { _canInteract = false; }; -} forEach _conditionNames; +} forEach GVAR(InteractionConditions); _canInteract diff --git a/addons/common/functions/fnc_removeCanInteractWithCondition.sqf b/addons/common/functions/fnc_removeCanInteractWithCondition.sqf index 6c5e8b56b6..841a9a00b1 100644 --- a/addons/common/functions/fnc_removeCanInteractWithCondition.sqf +++ b/addons/common/functions/fnc_removeCanInteractWithCondition.sqf @@ -18,16 +18,4 @@ params ["_conditionName"]; _conditionName = toLowerANSI _conditionName; - -private _conditions = missionNamespace getVariable [QGVAR(InteractionConditions), [[],[]]]; - -_conditions params ["_conditionNames", "_conditionFuncs"]; - -private _index = _conditionNames find _conditionName; - -if (_index == -1) exitWith {}; - -_conditionNames deleteAt _index; -_conditionFuncs deleteAt _index; - -GVAR(InteractionConditions) = _conditions; +GVAR(InteractionConditions) deleteAt _conditionName; From 285f903b147b3f1b29ad5ce9154d1009d0ddc7da Mon Sep 17 00:00:00 2001 From: PabstMirror Date: Sun, 11 Aug 2024 18:30:08 -0500 Subject: [PATCH 055/130] General - Optimize some loops with `forEachReversed` (#10191) --- .../medical_vitals/functions/fnc_handleUnitVitals.sqf | 6 +++--- .../functions/fnc_updateTrajectoryPFH.sqf | 10 ++-------- 2 files changed, 5 insertions(+), 11 deletions(-) diff --git a/addons/medical_vitals/functions/fnc_handleUnitVitals.sqf b/addons/medical_vitals/functions/fnc_handleUnitVitals.sqf index c284b00701..77aec7fd62 100644 --- a/addons/medical_vitals/functions/fnc_handleUnitVitals.sqf +++ b/addons/medical_vitals/functions/fnc_handleUnitVitals.sqf @@ -85,17 +85,17 @@ if (_adjustments isNotEqualTo []) then { private _timeInSystem = CBA_missionTime - _timeAdded; if (_timeInSystem >= _maxTimeInSystem) then { _deleted = true; - _adjustments set [_forEachIndex, objNull]; + _adjustments deleteAt _forEachIndex; } else { private _effectRatio = (((_timeInSystem / _timeTillMaxEffect) ^ 2) min 1) * (_maxTimeInSystem - _timeInSystem) / _maxTimeInSystem; if (_hrAdjust != 0) then { _hrTargetAdjustment = _hrTargetAdjustment + _hrAdjust * _effectRatio; }; if (_painAdjust != 0) then { _painSupressAdjustment = _painSupressAdjustment + _painAdjust * _effectRatio; }; if (_flowAdjust != 0) then { _peripheralResistanceAdjustment = _peripheralResistanceAdjustment + _flowAdjust * _effectRatio; }; }; - } forEach _adjustments; + } forEachReversed _adjustments; if (_deleted) then { - _unit setVariable [VAR_MEDICATIONS, _adjustments - [objNull], true]; + _unit setVariable [VAR_MEDICATIONS, _adjustments, true]; _syncValues = true; }; }; diff --git a/addons/winddeflection/functions/fnc_updateTrajectoryPFH.sqf b/addons/winddeflection/functions/fnc_updateTrajectoryPFH.sqf index 4ebea1f507..6f54dfbba1 100644 --- a/addons/winddeflection/functions/fnc_updateTrajectoryPFH.sqf +++ b/addons/winddeflection/functions/fnc_updateTrajectoryPFH.sqf @@ -25,7 +25,6 @@ _args set [0, CBA_missionTime]; private _isWind = (vectorMagnitude wind > 0); - private _deleted = false; { _x params ["_bullet", "_airFriction"]; @@ -33,8 +32,7 @@ private _bulletSpeedSqr = vectorMagnitudeSqr _bulletVelocity; if ((!alive _bullet) || {(_bullet isKindOf "BulletBase") && {_bulletSpeedSqr < 10000}}) then { - GVAR(trackedBullets) set [_forEachIndex, objNull]; - _deleted = true; + GVAR(trackedBullets) deleteAt _forEachIndex; } else { if (_isWind) then { private _trueVelocity = _bulletVelocity vectorDiff wind; @@ -50,11 +48,7 @@ }; _bullet setVelocity _bulletVelocity; }; - } forEach GVAR(trackedBullets); - - if (_deleted) then { - GVAR(trackedBullets) = GVAR(trackedBullets) - [objNull]; - }; + } forEachReversed GVAR(trackedBullets); // END_COUNTER(pfeh); }, GVAR(simulationInterval), [CBA_missionTime]] call CBA_fnc_addPerFrameHandler; From 43d42c85cd2bcb03ff96e8f4355d32e8a8565fb3 Mon Sep 17 00:00:00 2001 From: johnb432 <58661205+johnb432@users.noreply.github.com> Date: Mon, 12 Aug 2024 01:31:02 +0200 Subject: [PATCH 056/130] Cookoff - Use `triggerAmmo` instead of `setDamage` (#10185) --- .../fnc_detonateAmmunitionServerLoop.sqf | 29 +++++++------------ .../cookoff/functions/fnc_getVehicleAmmo.sqf | 2 +- 2 files changed, 11 insertions(+), 20 deletions(-) diff --git a/addons/cookoff/functions/fnc_detonateAmmunitionServerLoop.sqf b/addons/cookoff/functions/fnc_detonateAmmunitionServerLoop.sqf index 7fdcedda51..946cb4f7d8 100644 --- a/addons/cookoff/functions/fnc_detonateAmmunitionServerLoop.sqf +++ b/addons/cookoff/functions/fnc_detonateAmmunitionServerLoop.sqf @@ -91,7 +91,7 @@ private _configMagazine = configFile >> "CfgMagazines" >> _magazineClassname; private _ammo = getText (_configMagazine >> "ammo"); private _configAmmo = configFile >> "CfgAmmo" >> _ammo; -private _simType = toLower getText (_configAmmo >> "simulation"); +private _simType = toLowerANSI getText (_configAmmo >> "simulation"); private _speed = linearConversion [0, 1, random 1, 1, 20, true]; private _effect2pos = _object selectionPosition "destructionEffect2"; @@ -100,7 +100,7 @@ private _fnc_spawnProjectile = { // If the magazines are inside of the cargo (inventory), don't let their projectiles escape the interior of the vehicle if (!_spawnProjectile) exitWith {}; - params ["_object", "_ammo", "_speed", "_flyAway"]; + params ["_flyAway"]; private _spawnPos = _object modelToWorld [-0.2 + random 0.4, -0.2 + random 0.4, random 3]; @@ -117,7 +117,7 @@ private _fnc_spawnProjectile = { _projectile setVectorDir _vectorVelocity; _projectile setVelocity _vectorVelocity; } else { - _projectile setDamage 1; + triggerAmmo _projectile; }; }; @@ -126,14 +126,14 @@ switch (_simType) do { [QGVAR(playCookoffSound), [_object, _simType]] call CBA_fnc_globalEvent; if (random 1 < 0.6) then { - [_object, _ammo, _speed, true] call _fnc_spawnProjectile; + true call _fnc_spawnProjectile; }; }; case "shotshell": { [QGVAR(playCookoffSound), [_object, _simType]] call CBA_fnc_globalEvent; if (random 1 < 0.15) then { - [_object, _ammo, _speed, true] call _fnc_spawnProjectile; + true call _fnc_spawnProjectile; }; }; case "shotgrenade": { @@ -141,7 +141,7 @@ switch (_simType) do { _speed = 0; }; - [_object, _ammo, _speed, random 1 < 0.5] call _fnc_spawnProjectile; + (random 1 < 0.5) call _fnc_spawnProjectile; }; case "shotrocket"; case "shotmissile"; @@ -149,7 +149,7 @@ switch (_simType) do { if (random 1 < 0.1) then { [QGVAR(playCookoffSound), [_object, _simType]] call CBA_fnc_globalEvent; - [_object, _ammo, _speed, random 1 < 0.3] call _fnc_spawnProjectile; + (random 1 < 0.3) call _fnc_spawnProjectile; } else { createVehicle ["ACE_ammoExplosionLarge", _object modelToWorld _effect2pos, [], 0 , "CAN_COLLIDE"]; }; @@ -157,22 +157,13 @@ switch (_simType) do { case "shotdirectionalbomb"; case "shotmine": { if (random 1 < 0.5) then { - // Not all explosives detonate on destruction, some have scripted alternatives - if (getNumber (_configAmmo >> "triggerWhenDestroyed") != 1) then { - _ammo = getText (_configAmmo >> QEGVAR(explosives,explosive)); - }; - - // If a scripted alternative doesn't exist use generic explosion - if (_ammo != "") then { - [_object, _ammo, 0, false] call _fnc_spawnProjectile; - } else { - createVehicle ["SmallSecondary", _object modelToWorld _effect2pos, [], 0 , "CAN_COLLIDE"]; - }; + // _speed should be 0, but as it doesn't fly away, no need to set _speed + false call _fnc_spawnProjectile; }; }; case "shotilluminating": { if (random 1 < 0.15) then { - [_object, _ammo, _speed, random 1 < 0.3] call _fnc_spawnProjectile; + (random 1 < 0.3) call _fnc_spawnProjectile; }; }; }; diff --git a/addons/cookoff/functions/fnc_getVehicleAmmo.sqf b/addons/cookoff/functions/fnc_getVehicleAmmo.sqf index df4385d30d..35ca6fae26 100644 --- a/addons/cookoff/functions/fnc_getVehicleAmmo.sqf +++ b/addons/cookoff/functions/fnc_getVehicleAmmo.sqf @@ -52,7 +52,7 @@ private _ammo = ""; _x params ["_magazine", "_count"]; if (_count > 0 && {!(_magazine call FUNC(isMagazineFlare))}) then { - _ammoToDetonate pushBack [_magazine, _count, false]; + _ammoToDetonate pushBack [_magazine, _count, random 1 < 0.5]; _totalAmmo = _totalAmmo + _count; }; } forEach (magazinesAmmoCargo _object); From ada7b93219f298b7b83df6c48cca5bfa868bcc80 Mon Sep 17 00:00:00 2001 From: johnb432 <58661205+johnb432@users.noreply.github.com> Date: Mon, 12 Aug 2024 15:15:09 +0200 Subject: [PATCH 057/130] General - Use `QUOTE(ADDON)` for status effects (#10195) Use ADDON for status effects --- addons/attach/functions/fnc_attach.sqf | 8 ++++---- addons/captives/functions/fnc_handleRespawn.sqf | 4 ++-- addons/captives/functions/fnc_setHandcuffed.sqf | 8 ++++---- addons/captives/functions/fnc_setSurrendered.sqf | 8 ++++---- addons/common/XEH_postInit.sqf | 16 ++++++++-------- .../explosives/functions/fnc_setupExplosive.sqf | 8 ++++---- addons/rearm/functions/fnc_dropAmmo.sqf | 4 ++-- addons/rearm/functions/fnc_grabAmmo.sqf | 4 ++-- addons/rearm/functions/fnc_takeSuccess.sqf | 4 ++-- addons/refuel/functions/fnc_handleDisconnect.sqf | 2 +- addons/refuel/functions/fnc_returnNozzle.sqf | 4 ++-- .../functions/fnc_startNozzleInHandsPFH.sqf | 4 ++-- addons/refuel/functions/fnc_takeNozzle.sqf | 6 +++--- addons/sandbag/functions/fnc_deploy.sqf | 4 ++-- addons/sandbag/functions/fnc_deployCancel.sqf | 4 ++-- addons/sandbag/functions/fnc_deployConfirm.sqf | 4 ++-- addons/switchunits/functions/fnc_initPlayer.sqf | 2 +- .../functions/fnc_cancelTLdeploy.sqf | 4 ++-- .../functions/fnc_confirmTLdeploy.sqf | 4 ++-- .../tacticalladder/functions/fnc_positionTL.sqf | 4 ++-- addons/trenches/functions/fnc_placeCancel.sqf | 4 ++-- addons/trenches/functions/fnc_placeConfirm.sqf | 4 ++-- addons/trenches/functions/fnc_placeTrench.sqf | 4 ++-- 23 files changed, 59 insertions(+), 59 deletions(-) diff --git a/addons/attach/functions/fnc_attach.sqf b/addons/attach/functions/fnc_attach.sqf index 6a0c408271..d1e9f12987 100644 --- a/addons/attach/functions/fnc_attach.sqf +++ b/addons/attach/functions/fnc_attach.sqf @@ -50,8 +50,8 @@ if (_unit == _attachToVehicle) then { //Self Attachment } else { GVAR(placeAction) = PLACE_WAITING; - [_unit, "forceWalk", "ACE_Attach", true] call EFUNC(common,statusEffect_set); - [_unit, "blockThrow", "ACE_Attach", true] call EFUNC(common,statusEffect_set); + [_unit, "forceWalk", QUOTE(ADDON), true] call EFUNC(common,statusEffect_set); + [_unit, "blockThrow", QUOTE(ADDON), true] call EFUNC(common,statusEffect_set); [{[localize LSTRING(PlaceAction), ""] call EFUNC(interaction,showMouseHint)}, []] call CBA_fnc_execNextFrame; _unit setVariable [QGVAR(placeActionEH), [_unit, "DefaultAction", {true}, {GVAR(placeAction) = PLACE_APPROVE;}] call EFUNC(common,AddActionEventHandler)]; @@ -88,8 +88,8 @@ if (_unit == _attachToVehicle) then { //Self Attachment {!([_attachToVehicle, _unit, _itemClassname] call FUNC(canAttach))}) then { [_idPFH] call CBA_fnc_removePerFrameHandler; - [_unit, "forceWalk", "ACE_Attach", false] call EFUNC(common,statusEffect_set); - [_unit, "blockThrow", "ACE_Attach", false] call EFUNC(common,statusEffect_set); + [_unit, "forceWalk", QUOTE(ADDON), false] call EFUNC(common,statusEffect_set); + [_unit, "blockThrow", QUOTE(ADDON), false] call EFUNC(common,statusEffect_set); [] call EFUNC(interaction,hideMouseHint); [_unit, "DefaultAction", (_unit getVariable [QGVAR(placeActionEH), -1])] call EFUNC(common,removeActionEventHandler); _unit removeAction _actionID; diff --git a/addons/captives/functions/fnc_handleRespawn.sqf b/addons/captives/functions/fnc_handleRespawn.sqf index 1dc6ca7bfa..f3c728d053 100644 --- a/addons/captives/functions/fnc_handleRespawn.sqf +++ b/addons/captives/functions/fnc_handleRespawn.sqf @@ -40,12 +40,12 @@ if (_respawn > 3) then { if (_unit getVariable [QGVAR(isHandcuffed), false]) then { [_unit, false] call FUNC(setHandcuffed); }; - [_unit, "setCaptive", QGVAR(Handcuffed), false] call EFUNC(common,statusEffect_set); + [_unit, "setCaptive", QGVAR(handcuffed), false] call EFUNC(common,statusEffect_set); if (_unit getVariable [QGVAR(isSurrendering), false]) then { [_unit, false] call FUNC(setSurrendered); }; - [_unit, "setCaptive", QGVAR(Surrendered), false] call EFUNC(common,statusEffect_set); + [_unit, "setCaptive", QGVAR(surrendered), false] call EFUNC(common,statusEffect_set); if (_unit getVariable [QGVAR(isEscorting), false]) then { _unit setVariable [QGVAR(isEscorting), false, true]; diff --git a/addons/captives/functions/fnc_setHandcuffed.sqf b/addons/captives/functions/fnc_setHandcuffed.sqf index d3d9fa4e6b..2ccd36493c 100644 --- a/addons/captives/functions/fnc_setHandcuffed.sqf +++ b/addons/captives/functions/fnc_setHandcuffed.sqf @@ -41,8 +41,8 @@ if ((_unit getVariable [QGVAR(isHandcuffed), false]) isEqualTo _state) exitWith if (_state) then { _unit setVariable [QGVAR(isHandcuffed), true, true]; - [_unit, "setCaptive", QGVAR(Handcuffed), true] call EFUNC(common,statusEffect_set); - [_unit, "blockRadio", QGVAR(Handcuffed), true] call EFUNC(common,statusEffect_set); + [_unit, "setCaptive", QGVAR(handcuffed), true] call EFUNC(common,statusEffect_set); + [_unit, "blockRadio", QGVAR(handcuffed), true] call EFUNC(common,statusEffect_set); if (_unit getVariable [QGVAR(isSurrendering), false]) then { //If surrendering, stop [_unit, false] call FUNC(setSurrendered); @@ -82,8 +82,8 @@ if (_state) then { }, [_unit], 0.01] call CBA_fnc_waitAndExecute; } else { _unit setVariable [QGVAR(isHandcuffed), false, true]; - [_unit, "setCaptive", QGVAR(Handcuffed), false] call EFUNC(common,statusEffect_set); - [_unit, "blockRadio", QGVAR(Handcuffed), false] call EFUNC(common,statusEffect_set); + [_unit, "setCaptive", QGVAR(handcuffed), false] call EFUNC(common,statusEffect_set); + [_unit, "blockRadio", QGVAR(handcuffed), false] call EFUNC(common,statusEffect_set); //remove AnimChanged EH private _animChangedEHID = _unit getVariable [QGVAR(handcuffAnimEHID), -1]; diff --git a/addons/captives/functions/fnc_setSurrendered.sqf b/addons/captives/functions/fnc_setSurrendered.sqf index 887bfb2680..3a3724c94d 100644 --- a/addons/captives/functions/fnc_setSurrendered.sqf +++ b/addons/captives/functions/fnc_setSurrendered.sqf @@ -44,8 +44,8 @@ if (_state) then { _unit setVariable [QGVAR(isSurrendering), true, true]; - [_unit, "setCaptive", QGVAR(Surrendered), true] call EFUNC(common,statusEffect_set); - [_unit, "blockRadio", QGVAR(Surrendered), true] call EFUNC(common,statusEffect_set); + [_unit, "setCaptive", QGVAR(surrendered), true] call EFUNC(common,statusEffect_set); + [_unit, "blockRadio", QGVAR(surrendered), true] call EFUNC(common,statusEffect_set); if (_unit == ACE_player) then { ["captive", [false, false, false, false, false, false, false, false, false, true]] call EFUNC(common,showHud); @@ -71,8 +71,8 @@ if (_state) then { }, [_unit], 0.01] call CBA_fnc_waitAndExecute; } else { _unit setVariable [QGVAR(isSurrendering), false, true]; - [_unit, "setCaptive", QGVAR(Surrendered), false] call EFUNC(common,statusEffect_set); - [_unit, "blockRadio", QGVAR(Surrendered), false] call EFUNC(common,statusEffect_set); + [_unit, "setCaptive", QGVAR(surrendered), false] call EFUNC(common,statusEffect_set); + [_unit, "blockRadio", QGVAR(surrendered), false] call EFUNC(common,statusEffect_set); //remove AnimChanged EH private _animChangedEHID = _unit getVariable [QGVAR(surrenderAnimEHID), -1]; diff --git a/addons/common/XEH_postInit.sqf b/addons/common/XEH_postInit.sqf index 8b7568f75e..48fdab954b 100644 --- a/addons/common/XEH_postInit.sqf +++ b/addons/common/XEH_postInit.sqf @@ -19,16 +19,16 @@ //Status Effect EHs: [QGVAR(setStatusEffect), LINKFUNC(statusEffect_set)] call CBA_fnc_addEventHandler; -["forceWalk", false, ["ace_advanced_fatigue", "ACE_SwitchUnits", "ACE_Attach", "ace_dragging", "ACE_Explosives", "ACE_Ladder", "ACE_Sandbag", "ACE_refuel", "ACE_rearm", "ACE_Trenches", "ace_medical_fracture"]] call FUNC(statusEffect_addType); -["blockSprint", false, ["ace_advanced_fatigue", "ace_dragging", "ace_medical_fracture"]] call FUNC(statusEffect_addType); -["setCaptive", true, [QEGVAR(captives,Handcuffed), QEGVAR(captives,Surrendered)]] call FUNC(statusEffect_addType); -["blockDamage", false, ["fixCollision", "ACE_cargo"]] call FUNC(statusEffect_addType); -["blockEngine", false, ["ACE_Refuel"]] call FUNC(statusEffect_addType); -["blockThrow", false, ["ACE_Attach", "ACE_concertina_wire", "ace_dragging", "ACE_Explosives", "ACE_Ladder", "ACE_rearm", "ACE_refuel", "ACE_Sandbag", "ACE_Trenches", "ACE_tripod"]] call FUNC(statusEffect_addType); +["forceWalk", false, ["ace_advanced_fatigue", "ace_attach", "ace_dragging", "ace_explosives", QEGVAR(medical,fracture), "ace_rearm", "ace_refuel", "ace_sandbag", "ace_switchunits", "ace_tacticalladder", "ace_trenches"]] call FUNC(statusEffect_addType); +["blockSprint", false, ["ace_advanced_fatigue", "ace_dragging", QEGVAR(medical,fracture)]] call FUNC(statusEffect_addType); +["setCaptive", true, [QEGVAR(captives,handcuffed), QEGVAR(captives,surrendered)]] call FUNC(statusEffect_addType); +["blockDamage", false, ["fixCollision", "ace_cargo"]] call FUNC(statusEffect_addType); +["blockEngine", false, ["ace_refuel"]] call FUNC(statusEffect_addType); +["blockThrow", false, ["ace_attach", "ace_concertina_wire", "ace_dragging", "ace_explosives", "ace_rearm", "ace_refuel", "ace_sandbag", "ace_tacticalladder", "ace_trenches", "ace_tripod"]] call FUNC(statusEffect_addType); ["setHidden", true, ["ace_unconscious"]] call FUNC(statusEffect_addType); -["blockRadio", false, [QEGVAR(captives,Handcuffed), QEGVAR(captives,Surrendered), "ace_unconscious"]] call FUNC(statusEffect_addType); +["blockRadio", false, [QEGVAR(captives,handcuffed), QEGVAR(captives,surrendered), "ace_unconscious"]] call FUNC(statusEffect_addType); ["blockSpeaking", false, ["ace_unconscious"]] call FUNC(statusEffect_addType); -["disableWeaponAssembly", false, ["ace_common", "ace_common_lockVehicle", "ace_csw"]] call FUNC(statusEffect_addType); +["disableWeaponAssembly", false, ["ace_common", QGVAR(lockVehicle), "ace_csw"]] call FUNC(statusEffect_addType); ["lockInventory", true, [], true] call FUNC(statusEffect_addType); [QGVAR(forceWalk), { diff --git a/addons/explosives/functions/fnc_setupExplosive.sqf b/addons/explosives/functions/fnc_setupExplosive.sqf index 918bbb0c33..d25e5d3276 100644 --- a/addons/explosives/functions/fnc_setupExplosive.sqf +++ b/addons/explosives/functions/fnc_setupExplosive.sqf @@ -29,8 +29,8 @@ if (!isClass (configFile >> "CfgVehicles" >> _setupObjectClass)) exitWith {ERROR private _p3dModel = getText (configFile >> "CfgVehicles" >> _setupObjectClass >> "model"); if (_p3dModel == "") exitWith {ERROR("No Model");}; //"" - will crash game! -[_unit, "forceWalk", "ACE_Explosives", true] call EFUNC(common,statusEffect_set); -[_unit, "blockThrow", "ACE_Explosives", true] call EFUNC(common,statusEffect_set); +[_unit, "forceWalk", QUOTE(ADDON), true] call EFUNC(common,statusEffect_set); +[_unit, "blockThrow", QUOTE(ADDON), true] call EFUNC(common,statusEffect_set); //Show mouse buttons: [localize LSTRING(PlaceAction), localize LSTRING(CancelAction), localize LSTRING(ScrollAction)] call EFUNC(interaction,showMouseHint); @@ -149,8 +149,8 @@ GVAR(TweakedAngle) = 0; [_pfID] call CBA_fnc_removePerFrameHandler; GVAR(pfeh_running) = false; - [_unit, "forceWalk", "ACE_Explosives", false] call EFUNC(common,statusEffect_set); - [_unit, "blockThrow", "ACE_Explosives", false] call EFUNC(common,statusEffect_set); + [_unit, "forceWalk", QUOTE(ADDON), false] call EFUNC(common,statusEffect_set); + [_unit, "blockThrow", QUOTE(ADDON), false] call EFUNC(common,statusEffect_set); [] call EFUNC(interaction,hideMouseHint); [_unit, "DefaultAction", (_unit getVariable [QGVAR(placeActionEH), -1])] call EFUNC(common,removeActionEventHandler); [_unit, "zoomtemp", (_unit getVariable [QGVAR(cancelActionEH), -1])] call EFUNC(common,removeActionEventHandler); diff --git a/addons/rearm/functions/fnc_dropAmmo.sqf b/addons/rearm/functions/fnc_dropAmmo.sqf index af4b74ee77..ba89c9cd91 100644 --- a/addons/rearm/functions/fnc_dropAmmo.sqf +++ b/addons/rearm/functions/fnc_dropAmmo.sqf @@ -38,8 +38,8 @@ if (_actionID != -1) then { _unit removeAction _actionID; _unit setVariable [QGVAR(ReleaseActionID), nil]; }; -[_unit, "forceWalk", "ACE_rearm", false] call EFUNC(common,statusEffect_set); -[_unit, "blockThrow", "ACE_rearm", false] call EFUNC(common,statusEffect_set); +[_unit, "forceWalk", QUOTE(ADDON), false] call EFUNC(common,statusEffect_set); +[_unit, "blockThrow", QUOTE(ADDON), false] call EFUNC(common,statusEffect_set); if (_unholster) then { REARM_UNHOLSTER_WEAPON diff --git a/addons/rearm/functions/fnc_grabAmmo.sqf b/addons/rearm/functions/fnc_grabAmmo.sqf index d355485309..b8c53371d8 100644 --- a/addons/rearm/functions/fnc_grabAmmo.sqf +++ b/addons/rearm/functions/fnc_grabAmmo.sqf @@ -19,8 +19,8 @@ params ["_dummy", "_unit"]; REARM_HOLSTER_WEAPON; -[_unit, "forceWalk", "ACE_rearm", true] call EFUNC(common,statusEffect_set); -[_unit, "blockThrow", "ACE_rearm", true] call EFUNC(common,statusEffect_set); +[_unit, "forceWalk", QUOTE(ADDON), true] call EFUNC(common,statusEffect_set); +[_unit, "blockThrow", QUOTE(ADDON), true] call EFUNC(common,statusEffect_set); [ TIME_PROGRESSBAR(5), diff --git a/addons/rearm/functions/fnc_takeSuccess.sqf b/addons/rearm/functions/fnc_takeSuccess.sqf index 717d549b86..1d112f2645 100644 --- a/addons/rearm/functions/fnc_takeSuccess.sqf +++ b/addons/rearm/functions/fnc_takeSuccess.sqf @@ -36,8 +36,8 @@ if (_vehicle == _unit) exitWith { [_unit, _magazineClass, _rounds] call EFUNC(csw,reload_handleReturnAmmo); }; -[_unit, "forceWalk", "ACE_rearm", true] call EFUNC(common,statusEffect_set); -[_unit, "blockThrow", "ACE_rearm", true] call EFUNC(common,statusEffect_set); +[_unit, "forceWalk", QUOTE(ADDON), true] call EFUNC(common,statusEffect_set); +[_unit, "blockThrow", QUOTE(ADDON), true] call EFUNC(common,statusEffect_set); private _dummy = [_unit, _magazineClass] call FUNC(createDummy); [_dummy, _unit] call FUNC(pickUpAmmo); diff --git a/addons/refuel/functions/fnc_handleDisconnect.sqf b/addons/refuel/functions/fnc_handleDisconnect.sqf index cf4b37cce9..3aa1831a18 100644 --- a/addons/refuel/functions/fnc_handleDisconnect.sqf +++ b/addons/refuel/functions/fnc_handleDisconnect.sqf @@ -24,4 +24,4 @@ private _nozzle = _unit getVariable [QGVAR(nozzle), objNull]; if (isNull _nozzle) exitWith {}; [_unit, _nozzle] call FUNC(dropNozzle); -[_unit, "forceWalk", "ACE_refuel", false] call EFUNC(common,statusEffect_set); +[_unit, "forceWalk", QUOTE(ADDON), false] call EFUNC(common,statusEffect_set); diff --git a/addons/refuel/functions/fnc_returnNozzle.sqf b/addons/refuel/functions/fnc_returnNozzle.sqf index ea84f6a518..eba836ed8a 100644 --- a/addons/refuel/functions/fnc_returnNozzle.sqf +++ b/addons/refuel/functions/fnc_returnNozzle.sqf @@ -43,12 +43,12 @@ if (isNull _nozzle || {_source != _nozzle getVariable QGVAR(source)}) exitWith { deleteVehicle _helper; }; deleteVehicle _nozzle; - + // Restore ability to drag and carry this object _source setVariable [QEGVAR(dragging,canCarry), _source getVariable [QGVAR(canCarryLast), false], true]; _source setVariable [QEGVAR(dragging,canDrag), _source getVariable [QGVAR(canDragLast), false], true]; - [_source, "blockEngine", "ACE_Refuel", false] call EFUNC(common,statusEffect_set); + [_source, "blockEngine", QUOTE(ADDON), false] call EFUNC(common,statusEffect_set); }, "", localize LSTRING(ReturnAction), diff --git a/addons/refuel/functions/fnc_startNozzleInHandsPFH.sqf b/addons/refuel/functions/fnc_startNozzleInHandsPFH.sqf index 611fa85e90..3e4dc23afb 100644 --- a/addons/refuel/functions/fnc_startNozzleInHandsPFH.sqf +++ b/addons/refuel/functions/fnc_startNozzleInHandsPFH.sqf @@ -23,8 +23,8 @@ #define END_PFH \ _unit setVariable [QGVAR(hint), nil]; \ call EFUNC(interaction,hideMouseHint); \ - [_unit, "forceWalk", "ACE_refuel", false] call EFUNC(common,statusEffect_set); \ - [_unit, "blockThrow", "ACE_refuel", false] call EFUNC(common,statusEffect_set); \ + [_unit, "forceWalk", QUOTE(ADDON), false] call EFUNC(common,statusEffect_set); \ + [_unit, "blockThrow", QUOTE(ADDON), false] call EFUNC(common,statusEffect_set); \ [_idPFH] call CBA_fnc_removePerFrameHandler; params ["_unit", "_nozzle"]; diff --git a/addons/refuel/functions/fnc_takeNozzle.sqf b/addons/refuel/functions/fnc_takeNozzle.sqf index cd8f8b4eb4..51db8789e5 100644 --- a/addons/refuel/functions/fnc_takeNozzle.sqf +++ b/addons/refuel/functions/fnc_takeNozzle.sqf @@ -80,7 +80,7 @@ params [ _nozzle setVariable [QGVAR(attachPos), _attachPos, true]; _nozzle setVariable [QGVAR(source), _source, true]; - [_source, "blockEngine", "ACE_Refuel", true] call EFUNC(common,statusEffect_set); + [_source, "blockEngine", QUOTE(ADDON), true] call EFUNC(common,statusEffect_set); _source setVariable [QGVAR(isConnected), true, true]; _source setVariable [QGVAR(ownedNozzle), _nozzle, true]; @@ -100,8 +100,8 @@ params [ _unit call EFUNC(common,fixLoweredRifleAnimation); _unit action ["SwitchWeapon", _unit, _unit, 299]; - [_unit, "forceWalk", "ACE_refuel", true] call EFUNC(common,statusEffect_set); - [_unit, "blockThrow", "ACE_refuel", true] call EFUNC(common,statusEffect_set); + [_unit, "forceWalk", QUOTE(ADDON), true] call EFUNC(common,statusEffect_set); + [_unit, "blockThrow", QUOTE(ADDON), true] call EFUNC(common,statusEffect_set); [_unit, _nozzle] call FUNC(startNozzleInHandsPFH); }, diff --git a/addons/sandbag/functions/fnc_deploy.sqf b/addons/sandbag/functions/fnc_deploy.sqf index 1ef8485112..3181890748 100644 --- a/addons/sandbag/functions/fnc_deploy.sqf +++ b/addons/sandbag/functions/fnc_deploy.sqf @@ -18,8 +18,8 @@ params ["_unit"]; // prevent the placing unit from running -[_unit, "forceWalk", "ACE_Sandbag", true] call EFUNC(common,statusEffect_set); -[_unit, "blockThrow", "ACE_Sandbag", true] call EFUNC(common,statusEffect_set); +[_unit, "forceWalk", QUOTE(ADDON), true] call EFUNC(common,statusEffect_set); +[_unit, "blockThrow", QUOTE(ADDON), true] call EFUNC(common,statusEffect_set); // create the sandbag private _sandBag = createVehicle ["ACE_SandbagObject_NoGeo", [0, 0, 0], [], 0, "NONE"]; diff --git a/addons/sandbag/functions/fnc_deployCancel.sqf b/addons/sandbag/functions/fnc_deployCancel.sqf index aa2c2419a3..bccae637e5 100644 --- a/addons/sandbag/functions/fnc_deployCancel.sqf +++ b/addons/sandbag/functions/fnc_deployCancel.sqf @@ -21,8 +21,8 @@ params ["_unit", "_key"]; if (_key != 1 || {GVAR(deployPFH) == -1}) exitWith {}; // enable running again -[_unit, "forceWalk", "ACE_Sandbag", false] call EFUNC(common,statusEffect_set); -[_unit, "blockThrow", "ACE_Sandbag", false] call EFUNC(common,statusEffect_set); +[_unit, "forceWalk", QUOTE(ADDON), false] call EFUNC(common,statusEffect_set); +[_unit, "blockThrow", QUOTE(ADDON), false] call EFUNC(common,statusEffect_set); // delete placement dummy deleteVehicle GVAR(sandBag); diff --git a/addons/sandbag/functions/fnc_deployConfirm.sqf b/addons/sandbag/functions/fnc_deployConfirm.sqf index 20b821b3b5..ef2aafd97c 100644 --- a/addons/sandbag/functions/fnc_deployConfirm.sqf +++ b/addons/sandbag/functions/fnc_deployConfirm.sqf @@ -18,8 +18,8 @@ params ["_unit"]; // enable running again -[_unit, "forceWalk", "ACE_Sandbag", false] call EFUNC(common,statusEffect_set); -[_unit, "blockThrow", "ACE_Sandbag", false] call EFUNC(common,statusEffect_set); +[_unit, "forceWalk", QUOTE(ADDON), false] call EFUNC(common,statusEffect_set); +[_unit, "blockThrow", QUOTE(ADDON), false] call EFUNC(common,statusEffect_set); // remove sandbag from inventory _unit removeItem "ACE_Sandbag_empty"; diff --git a/addons/switchunits/functions/fnc_initPlayer.sqf b/addons/switchunits/functions/fnc_initPlayer.sqf index ffc0f7ad63..ba9c3f77b3 100644 --- a/addons/switchunits/functions/fnc_initPlayer.sqf +++ b/addons/switchunits/functions/fnc_initPlayer.sqf @@ -36,7 +36,7 @@ if (vehicle _playerUnit == _playerUnit) then { removeAllContainers _playerUnit; _playerUnit linkItem "ItemMap"; - [_playerUnit, "forceWalk", "ACE_SwitchUnits", true] call EFUNC(common,statusEffect_set); + [_playerUnit, "forceWalk", QUOTE(ADDON), true] call EFUNC(common,statusEffect_set); [] call FUNC(addMapFunction); }; diff --git a/addons/tacticalladder/functions/fnc_cancelTLdeploy.sqf b/addons/tacticalladder/functions/fnc_cancelTLdeploy.sqf index 7c05cbbe63..24013f02d7 100644 --- a/addons/tacticalladder/functions/fnc_cancelTLdeploy.sqf +++ b/addons/tacticalladder/functions/fnc_cancelTLdeploy.sqf @@ -23,8 +23,8 @@ params ["_unit", "_key"]; if (_key != 1 || {isNull GVAR(ladder)}) exitWith {}; // enable running again -[_unit, "forceWalk", "ACE_Ladder", false] call EFUNC(common,statusEffect_set); -[_unit, "blockThrow", "ACE_Ladder", false] call EFUNC(common,statusEffect_set); +[_unit, "forceWalk", QUOTE(ADDON), false] call EFUNC(common,statusEffect_set); +[_unit, "blockThrow", QUOTE(ADDON), false] call EFUNC(common,statusEffect_set); detach GVAR(ladder); diff --git a/addons/tacticalladder/functions/fnc_confirmTLdeploy.sqf b/addons/tacticalladder/functions/fnc_confirmTLdeploy.sqf index 9fe13e4e65..8211dc5f9d 100644 --- a/addons/tacticalladder/functions/fnc_confirmTLdeploy.sqf +++ b/addons/tacticalladder/functions/fnc_confirmTLdeploy.sqf @@ -19,8 +19,8 @@ params ["_unit", "_ladder"]; // enable running again -[_unit, "forceWalk", "ACE_Ladder", false] call EFUNC(common,statusEffect_set); -[_unit, "blockThrow", "ACE_Ladder", false] call EFUNC(common,statusEffect_set); +[_unit, "forceWalk", QUOTE(ADDON), false] call EFUNC(common,statusEffect_set); +[_unit, "blockThrow", QUOTE(ADDON), false] call EFUNC(common,statusEffect_set); private _pos1 = getPosASL _ladder; private _pos2 = _ladder modelToWorldWorld (_ladder selectionPosition "check2"); diff --git a/addons/tacticalladder/functions/fnc_positionTL.sqf b/addons/tacticalladder/functions/fnc_positionTL.sqf index 6d6f78f1a3..e9168d75a1 100644 --- a/addons/tacticalladder/functions/fnc_positionTL.sqf +++ b/addons/tacticalladder/functions/fnc_positionTL.sqf @@ -21,8 +21,8 @@ params ["_unit", "_ladder"]; // prevent the placing unit from running -[_unit, "forceWalk", "ACE_Ladder", true] call EFUNC(common,statusEffect_set); -[_unit, "blockThrow", "ACE_Ladder", true] call EFUNC(common,statusEffect_set); +[_unit, "forceWalk", QUOTE(ADDON), true] call EFUNC(common,statusEffect_set); +[_unit, "blockThrow", QUOTE(ADDON), true] call EFUNC(common,statusEffect_set); { _ladder animate [_x, 0]; diff --git a/addons/trenches/functions/fnc_placeCancel.sqf b/addons/trenches/functions/fnc_placeCancel.sqf index a06ecff459..f3cd20c0be 100644 --- a/addons/trenches/functions/fnc_placeCancel.sqf +++ b/addons/trenches/functions/fnc_placeCancel.sqf @@ -21,8 +21,8 @@ params ["_unit", "_key"]; if (_key != 1 || {GVAR(digPFH) == -1}) exitWith {}; // enable running again -[_unit, "forceWalk", "ACE_Trenches", false] call EFUNC(common,statusEffect_set); -[_unit, "blockThrow", "ACE_Trenches", false] call EFUNC(common,statusEffect_set); +[_unit, "forceWalk", QUOTE(ADDON), false] call EFUNC(common,statusEffect_set); +[_unit, "blockThrow", QUOTE(ADDON), false] call EFUNC(common,statusEffect_set); // delete placement dummy deleteVehicle GVAR(trench); diff --git a/addons/trenches/functions/fnc_placeConfirm.sqf b/addons/trenches/functions/fnc_placeConfirm.sqf index 03d4791e02..9a49df86e7 100644 --- a/addons/trenches/functions/fnc_placeConfirm.sqf +++ b/addons/trenches/functions/fnc_placeConfirm.sqf @@ -18,8 +18,8 @@ params ["_unit"]; // enable running again -[_unit, "forceWalk", "ACE_Trenches", false] call EFUNC(common,statusEffect_set); -[_unit, "blockThrow", "ACE_Trenches", false] call EFUNC(common,statusEffect_set); +[_unit, "forceWalk", QUOTE(ADDON), false] call EFUNC(common,statusEffect_set); +[_unit, "blockThrow", QUOTE(ADDON), false] call EFUNC(common,statusEffect_set); // remove dig pfh [GVAR(digPFH)] call CBA_fnc_removePerFrameHandler; diff --git a/addons/trenches/functions/fnc_placeTrench.sqf b/addons/trenches/functions/fnc_placeTrench.sqf index f49aef4a38..e6e03e0b57 100644 --- a/addons/trenches/functions/fnc_placeTrench.sqf +++ b/addons/trenches/functions/fnc_placeTrench.sqf @@ -27,8 +27,8 @@ GVAR(trenchPlacementData) = getArray (configFile >> "CfgVehicles" >> _trenchClas TRACE_1("",GVAR(trenchPlacementData)); // prevent the placing unit from running -[_unit, "forceWalk", "ACE_Trenches", true] call EFUNC(common,statusEffect_set); -[_unit, "blockThrow", "ACE_Trenches", true] call EFUNC(common,statusEffect_set); +[_unit, "forceWalk", QUOTE(ADDON), true] call EFUNC(common,statusEffect_set); +[_unit, "blockThrow", QUOTE(ADDON), true] call EFUNC(common,statusEffect_set); // create the trench private _trench = createVehicle [_noGeoModel, [0, 0, 0], [], 0, "NONE"]; From 198c09dccd257c502eb8b50ee32cec45153968c1 Mon Sep 17 00:00:00 2001 From: johnb432 <58661205+johnb432@users.noreply.github.com> Date: Mon, 12 Aug 2024 15:15:35 +0200 Subject: [PATCH 058/130] CUP Compat - Improve explosives compat (#10193) Updated CUP explosives compat --- .../compat_cup_weapons_explosives/CfgVehicles.hpp | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/addons/compat_cup_weapons/compat_cup_weapons_explosives/CfgVehicles.hpp b/addons/compat_cup_weapons/compat_cup_weapons_explosives/CfgVehicles.hpp index d10c315c3d..17a7c59848 100644 --- a/addons/compat_cup_weapons/compat_cup_weapons_explosives/CfgVehicles.hpp +++ b/addons/compat_cup_weapons/compat_cup_weapons_explosives/CfgVehicles.hpp @@ -1,32 +1,31 @@ class CfgVehicles { class ACE_Explosives_Place; class ACE_PipeBomb_place_CUP: ACE_Explosives_Place { - displayName = "Satchel Charge"; + displayName = "$STR_CUP_dn_PipeBomb"; model = "\CUP\Weapons\CUP_Weapons_Put\CUP_Satchel.p3d"; - ace_explosives_offset[] = {0, 0, 0}; }; class ACE_Mine_place_CUP: ACE_Explosives_Place { - displayName = "AT-15 Anti-Tank Mine"; + displayName = "$STR_CUP_dn_Mine"; model = "\CUP\Weapons\CUP_Weapons_Put\CUP_AT15.p3d"; - ace_explosives_offset[] = {0, 0, 0}; }; class ACE_MineE_place_CUP: ACE_Explosives_Place { - displayName = "TM46 Anti-Tank Mine"; + displayName = "$STR_CUP_dn_MineE"; model = "\CUP\Weapons\CUP_Weapons_Put\CUP_TM46.p3d"; - ace_explosives_offset[] = {0, 0, 0}; }; class ACE_IED_V1_place_CUP: ACE_Explosives_Place { - displayName = "IED"; + displayName = "$STR_A3_CfgVehicles_IEDUrbanSmall_F"; model = "\CUP\Weapons\CUP_Weapons_Put\CUP_IED_V1.p3d"; - ace_explosives_offset[] = {0, 0, 0}; }; class ACE_IED_V2_place_CUP: ACE_IED_V1_place_CUP { + displayName = "$STR_A3_CfgVehicles_IEDUrbanBig_F"; model = "\CUP\Weapons\CUP_Weapons_Put\CUP_IED_V2.p3d"; }; class ACE_IED_V3_place_CUP: ACE_IED_V1_place_CUP { + displayName = "$STR_A3_CfgVehicles_IEDLandSmall_F"; model = "\CUP\Weapons\CUP_Weapons_Put\CUP_IED_V3.p3d"; }; class ACE_IED_V4_place_CUP: ACE_IED_V1_place_CUP { + displayName = "$STR_A3_CfgVehicles_IEDLandBig_F"; model = "\CUP\Weapons\CUP_Weapons_Put\CUP_IED_V4.p3d"; }; }; From 5e65e56c5e7ad9cf915508cf47d0f7ff1baa2c82 Mon Sep 17 00:00:00 2001 From: johnb432 <58661205+johnb432@users.noreply.github.com> Date: Mon, 12 Aug 2024 15:16:27 +0200 Subject: [PATCH 059/130] Wiki - Fix dependencies list on wiki (#10109) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit * Fix dependencies list on wiki * laser-guided Co-authored-by: Jouni Järvinen * Update docs/wiki/feature/xm157.md Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Moved medical_menu to medical-gui --------- Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> Co-authored-by: Jouni Järvinen --- addons/atragmx/config.cpp | 2 +- addons/kestrel4500/config.cpp | 2 +- addons/rangecard/config.cpp | 2 +- docs/Gemfile | 2 ++ docs/wiki/development/dependencies.md | 18 +++++++----- docs/wiki/feature/artillerytables.md | 30 +++++++++++++++++++ docs/wiki/feature/cargo.md | 41 ++++++++++++++++++++++++++ docs/wiki/feature/casings.md | 17 +++++++++++ docs/wiki/feature/cookoff.md | 22 ++++++++++++++ docs/wiki/feature/dogtags.md | 40 +++++++++++++++++++++++++ docs/wiki/feature/field-rations.md | 30 +++++++++++++++++++ docs/wiki/feature/fieldmanual.md | 23 +++++++++++++++ docs/wiki/feature/gestures.md | 32 ++++++++++++++++++++ docs/wiki/feature/gunbag.md | 32 ++++++++++++++++++++ docs/wiki/feature/index.md | 8 ++--- docs/wiki/feature/killtracker.md | 17 +++++++++++ docs/wiki/feature/logistics-rope.md | 22 ++++++++++++++ docs/wiki/feature/maverick.md | 17 +++++++++++ docs/wiki/feature/medical-gui.md | 22 ++++++++++++++ docs/wiki/feature/medical_menu.md | 17 ----------- docs/wiki/feature/metis.md | 17 +++++++++++ docs/wiki/feature/minedetector.md | 25 ++++++++++++++++ docs/wiki/feature/mk6mortar.md | 2 -- docs/wiki/feature/quickmount.md | 27 +++++++++++++++++ docs/wiki/feature/realisticweights.md | 19 ++++++++++++ docs/wiki/feature/testmissions.md | 2 +- docs/wiki/feature/towing.md | 33 +++++++++++++++++++++ docs/wiki/feature/trenches.md | 42 +++++++++++++++++++++++++++ docs/wiki/feature/viewports.md | 1 + docs/wiki/feature/viewrestrictions.md | 17 +++++++++++ docs/wiki/feature/xm157.md | 27 +++++++++++++++++ docs/wiki/framework/index.md | 2 +- docs/wiki/functions/index.md | 2 +- optionals/nomedical/config.cpp | 2 +- optionals/norealisticnames/config.cpp | 2 +- tools/extract_dependencies.py | 3 ++ 36 files changed, 580 insertions(+), 39 deletions(-) create mode 100644 docs/wiki/feature/artillerytables.md create mode 100644 docs/wiki/feature/cargo.md create mode 100644 docs/wiki/feature/casings.md create mode 100644 docs/wiki/feature/cookoff.md create mode 100644 docs/wiki/feature/dogtags.md create mode 100644 docs/wiki/feature/field-rations.md create mode 100644 docs/wiki/feature/fieldmanual.md create mode 100644 docs/wiki/feature/gestures.md create mode 100644 docs/wiki/feature/gunbag.md create mode 100644 docs/wiki/feature/killtracker.md create mode 100644 docs/wiki/feature/logistics-rope.md create mode 100644 docs/wiki/feature/maverick.md create mode 100644 docs/wiki/feature/medical-gui.md delete mode 100644 docs/wiki/feature/medical_menu.md create mode 100644 docs/wiki/feature/metis.md create mode 100644 docs/wiki/feature/minedetector.md create mode 100644 docs/wiki/feature/quickmount.md create mode 100644 docs/wiki/feature/realisticweights.md create mode 100644 docs/wiki/feature/towing.md create mode 100644 docs/wiki/feature/trenches.md create mode 100644 docs/wiki/feature/viewrestrictions.md create mode 100644 docs/wiki/feature/xm157.md diff --git a/addons/atragmx/config.cpp b/addons/atragmx/config.cpp index 125d4a488e..9b02aba491 100644 --- a/addons/atragmx/config.cpp +++ b/addons/atragmx/config.cpp @@ -6,7 +6,7 @@ class CfgPatches { units[] = {"ACE_Item_ATragMX"}; weapons[] = {"ACE_ATragMX"}; requiredVersion = REQUIRED_VERSION; - requiredAddons[] = {"ACE_Advanced_Ballistics", "ACE_common", "ACE_weather"}; + requiredAddons[] = {"ace_advanced_ballistics", "ace_common", "ace_weather"}; author = ECSTRING(common,ACETeam); authors[] = {"Ruthberg"}; url = ECSTRING(main,URL); diff --git a/addons/kestrel4500/config.cpp b/addons/kestrel4500/config.cpp index 5ea15f07ff..fc339ccf6b 100644 --- a/addons/kestrel4500/config.cpp +++ b/addons/kestrel4500/config.cpp @@ -6,7 +6,7 @@ class CfgPatches { units[] = {"ACE_Item_Kestrel4500"}; weapons[] = {"ACE_Kestrel4500"}; requiredVersion = REQUIRED_VERSION; - requiredAddons[] = {"ACE_common", "ACE_weather"}; + requiredAddons[] = {"ace_common", "ace_weather"}; author = ECSTRING(common,ACETeam); authors[] = {ECSTRING(common,ACETeam), "Ruthberg"}; url = ECSTRING(main,URL); diff --git a/addons/rangecard/config.cpp b/addons/rangecard/config.cpp index f300fb1a30..56ebec629d 100644 --- a/addons/rangecard/config.cpp +++ b/addons/rangecard/config.cpp @@ -6,7 +6,7 @@ class CfgPatches { units[] = {"ACE_Item_RangeCard"}; weapons[] = {"ACE_RangeCard"}; requiredVersion = REQUIRED_VERSION; - requiredAddons[] = {"ACE_Advanced_Ballistics","ace_scopes"}; + requiredAddons[] = {"ace_advanced_ballistics", "ace_scopes"}; author = ECSTRING(common,ACETeam); authors[] = {"Ruthberg"}; url = ECSTRING(main,URL); diff --git a/docs/Gemfile b/docs/Gemfile index 053c27dc35..486c7aac0f 100644 --- a/docs/Gemfile +++ b/docs/Gemfile @@ -1,2 +1,4 @@ source 'https://rubygems.org' gem 'github-pages' +gem 'tzinfo-data' +gem 'webrick' diff --git a/docs/wiki/development/dependencies.md b/docs/wiki/development/dependencies.md index b43371034c..c6d0f87d63 100644 --- a/docs/wiki/development/dependencies.md +++ b/docs/wiki/development/dependencies.md @@ -21,16 +21,18 @@ Because `ace_zeus` is being removed you must also remove any components that req ## 2. Dependencies -{% assign pages_by_title = site.pages | sort: "title" %} +{% assign pages_by_title = site.pages | sort_natural: "title" %} {% for page in pages_by_title %} {%- if page.group == 'feature' and page.component -%} - ### {{ page.title }} + {%- unless page.version.removed -%} + ### {{ page.title }} + + {% capture component %}{{ page.component }}{% endcapture %} + {% include dependencies_list.md component=component %} - {% capture component %}{{ page.component }}{% endcapture %} - {% include dependencies_list.md component=component %} - - {%- if page.core_component -%} - _Note: This module is required by nearly all other modules. Do NOT remove it!_ - {% endif %} + {%- if page.core_component -%} + _Note: This module is required by nearly all other modules. Do NOT remove it!_ + {% endif %} + {% endunless %} {% endif %} {% endfor %} diff --git a/docs/wiki/feature/artillerytables.md b/docs/wiki/feature/artillerytables.md new file mode 100644 index 0000000000..4bdfb5c5d5 --- /dev/null +++ b/docs/wiki/feature/artillerytables.md @@ -0,0 +1,30 @@ +--- +layout: wiki +title: Artillery Tables +component: artillerytables +description: Adds universal rangetables for artillery. +group: feature +category: equipment +parent: wiki +mod: ace +version: + major: 3 + minor: 13 + patch: 0 +--- + +## 1. Overview + +### 1.1 Features +- Adds a rangetable to accurately take out your target without the artillery computer. +- Shows accurate elevation and azimuth. +- Optionally adds wind deflection and air friction for shells. +- Optionally disables artillery computers. + +## 2. Usage + +### 2.1 Opening a rangetable +- Enter a piece of artillery. +- Use Self Interact Ctrl+⊞ Win (ACE3 default). +- Select `Equipment`. +- Select the rangetable of the piece of artillery you are in. diff --git a/docs/wiki/feature/cargo.md b/docs/wiki/feature/cargo.md new file mode 100644 index 0000000000..304ba70944 --- /dev/null +++ b/docs/wiki/feature/cargo.md @@ -0,0 +1,41 @@ +--- +layout: wiki +title: Cargo +component: cargo +description: Adds the ability to transport cargo using vehicles. +group: feature +category: interaction +parent: wiki +mod: ace +version: + major: 3 + minor: 3 + patch: 0 +--- + +## 1. Overview +Adds the ability to load and unload cargo from vehicles. Unloading can happen via two methods: Regular unloading and deploying, where you can preplace the item before it's unloaded. + +## 2. Usage + +### 2.1 Loading an object +- Interact with the object to be loaded ⊞ win. +- Select the `Load` option. +- Select which vehicle you want to load the object in. +- Wait for the progress bar to finish. To cancel loading, press Escape. + +### 2.2 Checking a vehicle's cargo +- Interact with the vehicle whose cargo is to b e checked ⊞ win. +- Select the `Cargo` option. + +### 2.3 Unloading an object from a vehicle +- Open the vehicle's cargo menu (see "Checking a vehicle's cargo") +- Press `Unload`. +- Wait for the progress bar to finish. To cancel unloading, press Escape. + +### 2.4 Deploying an object from a vehicle +- Open the vehicle's cargo menu (see "Checking a vehicle's cargo") +- Press `Deploy`. +- Use the mouse to fine tune the placement of the object. +- When ready to place, press left click to start deploying the object. +- Wait for the progress bar to finish. To cancel deploying, press Escape. diff --git a/docs/wiki/feature/casings.md b/docs/wiki/feature/casings.md new file mode 100644 index 0000000000..8bcf24a696 --- /dev/null +++ b/docs/wiki/feature/casings.md @@ -0,0 +1,17 @@ +--- +layout: wiki +title: Casings +component: casings +description: Adds infantry bullet casings on the ground when weapons are fired. +group: feature +category: realism +parent: wiki +mod: ace +version: + major: 3 + minor: 15 + patch: 0 +--- + +## 1. Overview +Spits out casings from infantry weapons when fired. diff --git a/docs/wiki/feature/cookoff.md b/docs/wiki/feature/cookoff.md new file mode 100644 index 0000000000..19a3289388 --- /dev/null +++ b/docs/wiki/feature/cookoff.md @@ -0,0 +1,22 @@ +--- +layout: wiki +title: Cook-off +component: cookoff +description: Adds cook-off effects to vehicles and ammunition boxes that have had their ammunition detonated or that have been destroyed. +group: feature +category: realism +parent: wiki +mod: ace +version: + major: 3 + minor: 7 + patch: 0 +--- + +## 1. Overview + +### 1.1 Features +- Adds engine fires when a vehicle's engine is damaged heavily. +- Optionally adds fire if a vehicle suffers ammunition detonations (requires `Vehicle Damage` to be enabled). +- Optionally adds ammunition detonation if a vehicle is destroyed. +- Optionally adds ammunition detonation if an ammunition box is destroyed or hit with explosive, incendiary or tracer ammunition. diff --git a/docs/wiki/feature/dogtags.md b/docs/wiki/feature/dogtags.md new file mode 100644 index 0000000000..9f1d27e371 --- /dev/null +++ b/docs/wiki/feature/dogtags.md @@ -0,0 +1,40 @@ +--- +layout: wiki +title: Dog Tags +component: dogtags +description: Adds dog tags to units. +group: feature +category: realism +parent: wiki +mod: ace +version: + major: 3 + minor: 7 + patch: 0 +--- + +## 1. Overview +Provides dog tags to units, which include name, social security number and blood type as information. + +## 2. Usage + +### 2.1 Checking a unit's dog tags +- Interact with the unconscious or dead unit whose dog tags are to be checked ⊞ win. +- Select the `Dog Tag` option. +- Select the `Check` option. + +### 2.2 Taking a unit's dog tags +- Interact with the unconscious or dead unit whose dog tags are to be checked ⊞ win. +- Select the `Dog Tag` option. +- Select the `Take` option. +- If the one of the two dog tags has already been taken, it will inform you and not give you the 2nd dog tag + +### 2.3 Checking what dog tags you have via self-interaction +- Use Self Interact Ctrl+⊞ Win (ACE3 default). +- Select the `Equipment` option. +- Select the `Check Dog Tag` option. + +### 2.4 Checking what dog tags you have via context menu +- Open your inventory and find the dog tag you want to inspect. +- Double click the item. +- Click `Check Dog Tag`. diff --git a/docs/wiki/feature/field-rations.md b/docs/wiki/feature/field-rations.md new file mode 100644 index 0000000000..63daad9963 --- /dev/null +++ b/docs/wiki/feature/field-rations.md @@ -0,0 +1,30 @@ +--- +layout: wiki +title: Field Rations +component: field_rations +description: Adds a thirst and hunger system, along with food to replenish those. +group: feature +category: realism +parent: wiki +mod: acex +version: + major: 3 + minor: 4 + patch: 0 +--- + +## 1. Overview +Simulates hunger and thirst which need to be replenished. This system is affected by other modules, such as weather and medical, and can in turn affect fatigue. + +## 2. Usage + +### 2.1 Satiate hunger/Quench thirst via self-interaction +- Pick up a drink. +- Use Self Interact Ctrl+⊞ Win (ACE3 default). +- Select the `Survival` option. +- Choose an item to consume. + +### 2.2 Satiate hunger/Quench thirst via context menu +- Open your inventory and find the item you want to consume. +- Double click the item. +- Click `Eat/Drink`. diff --git a/docs/wiki/feature/fieldmanual.md b/docs/wiki/feature/fieldmanual.md new file mode 100644 index 0000000000..bf6af86fe2 --- /dev/null +++ b/docs/wiki/feature/fieldmanual.md @@ -0,0 +1,23 @@ +--- +layout: wiki +title: Field Manual +component: fieldmanual +description: Adds ACE3 content to the field manual. +group: feature +category: general +parent: wiki +mod: ace +version: + major: 3 + minor: 16 + patch: 0 +--- + +## 1. Overview +Provides information on items and mechanics that ACE3 adds. + +## 2. Usage + +### 2.1 Opening the field manual +- Press Escape. +- Press `Field Manual`. diff --git a/docs/wiki/feature/gestures.md b/docs/wiki/feature/gestures.md new file mode 100644 index 0000000000..30be084be3 --- /dev/null +++ b/docs/wiki/feature/gestures.md @@ -0,0 +1,32 @@ +--- +layout: wiki +title: Gestures +component: gestures +description: Adds gestures that can be used for communication. +group: feature +category: interaction +parent: wiki +mod: ace +version: + major: 3 + minor: 4 + patch: 0 +--- + +## 1. Overview +Adds the ability to use 14 gestures for communication. + +## 2. Usage + +### 2.1 Using gestures via self-interaction + +- Use Self Interact Ctrl+⊞ Win (ACE3 default). +- Select the `Gestures` option. + +### 2.2 Rebinding keybinds for gestures + +- Press Escape. +- Select `Options`. +- Select `Controls`. +- Select `Configure Addons`. +- Select `ACE Gestures`. diff --git a/docs/wiki/feature/gunbag.md b/docs/wiki/feature/gunbag.md new file mode 100644 index 0000000000..35e2dd5e59 --- /dev/null +++ b/docs/wiki/feature/gunbag.md @@ -0,0 +1,32 @@ +--- +layout: wiki +title: Gun Bag +component: gunbag +description: Adds a gun bag that can be used to store a weapon. +group: feature +category: equipment +parent: wiki +mod: ace +version: + major: 3 + minor: 6 + patch: 0 +--- + +## 1. Overview +Adds easy handling and storage of an additional weapon in a backpack. + +## 2. Usage + +### 2.1 Interacting with your gun bag via self-interaction +- Use Self Interact Ctrl+⊞ Win (ACE3 default). +- Select the `Equipment` option. +- Select the `Gunbag` option. + +### 2.2 Interacting with your gun bag via the ACE arsenal +- Open an ACE arsenal. +- Get yourself a gun bag if you don't have one already. +- Select the primary weapon or backpack tab to interact with weapon. + +### 2.3 Interacting with another unit's gun bag +- Interact with the unit ⊞ win. diff --git a/docs/wiki/feature/index.md b/docs/wiki/feature/index.md index 41fd0fdeea..1c7039dfd2 100644 --- a/docs/wiki/feature/index.md +++ b/docs/wiki/feature/index.md @@ -19,7 +19,7 @@ redirect_from: "/wiki/featurex"

General