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interaction: raise "interactionMenuOpened" ACE event locally 2
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@ -12,4 +12,7 @@ if (isNull (findDisplay 1713999)) then {
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(findDisplay 1713999) closeDisplay 1;
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};
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// Raise custom event. @todo: remove
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[_player, "interactionMenuOpened", [_player, GVAR(Target), 0]] call EFUNC(common,callCustomEventHandlers);
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// Raise ACE localEvent
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["interactionMenuOpened", [_player, GVAR(Target), 0]] call EFUNC(common,localEvent);
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