mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Merge branch 'master' into userActionPrototype
Conflicts: addons/interact_menu/XEH_preInit.sqf
This commit is contained in:
commit
78dec5debc
@ -36,6 +36,7 @@ Anthariel <Contact@storm-simulation.com>
|
||||
BlackQwar
|
||||
Brakoviejo
|
||||
Brisse <brisse@outlook.com>
|
||||
BullHorn <bullhorn7@gmail.com>
|
||||
Clon1998 <ps.patti1998@gmail.com>
|
||||
Codingboy
|
||||
Crusty
|
||||
@ -73,6 +74,7 @@ Raspu86
|
||||
Riccardo Petricca <petriccarcc@gmail.com>
|
||||
Robert Boklahánics <bokirobi@gmail.com>
|
||||
ramius86 <pasini86@hotmail.com>
|
||||
SilentSpike <SilentSpike100@gmail.com>
|
||||
simon84 <badguy360th@gmail.com>
|
||||
Sniperwolf572 <tenga6@gmail.com>
|
||||
Tachi <zaveruha007@gmail.com>
|
||||
@ -93,5 +95,7 @@ VyMajoris(W-Cephei)<vycanismajoriscsa@gmail.com>
|
||||
Bla1337
|
||||
nikolauska <nikolauska1@gmail.com>
|
||||
adam3adam <br.ada@seznam.cz>
|
||||
Professor <lukas.trneny@wo.cz>
|
||||
Professor <lukas.trneny@wo.cz>
|
||||
Winter <simon@agius-muscat.net>
|
||||
Dharma Bellamkonda <dharma.bellamkonda@gmail.com>
|
||||
legman <juicemelon@msn.com>
|
||||
|
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BIN
ace_fcs.dll
BIN
ace_fcs.dll
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@ -2,7 +2,7 @@ class CfgVehicles {
|
||||
class ACE_Module;
|
||||
class GVAR(ModuleSettings): ACE_Module {
|
||||
scope = 2;
|
||||
displayName = "Advanced Ballistics";
|
||||
displayName = "$STR_ACE_AdvancedBallistics_DisplayName";
|
||||
icon = QUOTE(PATHTOF(UI\Icon_Module_Wind_ca.paa));
|
||||
category = "ACE";
|
||||
function = QUOTE(DFUNC(initModuleSettings));
|
||||
@ -12,26 +12,26 @@ class CfgVehicles {
|
||||
author = "Ruthberg";
|
||||
class Arguments {
|
||||
class enabled {
|
||||
displayName = "Advanced Ballistics";
|
||||
description = "Enables advanced ballistics";
|
||||
displayName = "$STR_ACE_AdvancedBallistics_enabled_DisplayName";
|
||||
description = "$STR_ACE_AdvancedBallistics_enabled_Description";
|
||||
typeName = "BOOL";
|
||||
defaultValue = 0;
|
||||
};
|
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class alwaysSimulateForSnipers {
|
||||
displayName = "Always Enabled For Snipers";
|
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description = "Always enables advanced ballistics when high power optics are used";
|
||||
displayName = "$STR_ACE_AdvancedBallistics_alwaysSimulateForSnipers_DisplayName";
|
||||
description = "$STR_ACE_AdvancedBallistics_alwaysSimulateForSnipers_Description";
|
||||
typeName = "BOOL";
|
||||
defaultValue = 1;
|
||||
};
|
||||
class disabledInFullAutoMode {
|
||||
displayName = "Disabled In FullAuto Mode";
|
||||
description = "Disables the advanced ballistics during full auto fire";
|
||||
displayName = "$STR_ACE_AdvancedBallistics_disabledInFullAutoMod_DisplayName";
|
||||
description = "$STR_ACE_AdvancedBallistics_disabledInFullAutoMod_Description";
|
||||
typeName = "BOOL";
|
||||
defaultValue = 0;
|
||||
};
|
||||
class onlyActiveForLocalPlayers {
|
||||
displayName = "Disabled For Non Local Players";
|
||||
description = "Disables the advanced ballistics for bullets coming from other players (enable this if you encounter frame drops during heavy firefights in multiplayer)";
|
||||
displayName = "$STR_ACE_AdvancedBallistics_onlyActiveForLocalPlayers_DisplayName";
|
||||
description = "$STR_ACE_AdvancedBallistics_onlyActiveForLocalPlayers_Description";
|
||||
typeName = "BOOL";
|
||||
defaultValue = 1;
|
||||
};
|
||||
@ -44,35 +44,38 @@ class CfgVehicles {
|
||||
};
|
||||
*/
|
||||
class ammoTemperatureEnabled {
|
||||
displayName = "Enable Ammo Temperature Simulation";
|
||||
description = "Muzzle velocity varies with ammo temperature";
|
||||
displayName = "$STR_ACE_AdvancedBallistics_ammoTemperatureEnabled_DisplayName";
|
||||
description = "$STR_ACE_AdvancedBallistics_ammoTemperatureEnabled_Description";
|
||||
typeName = "BOOL";
|
||||
defaultValue = 1;
|
||||
};
|
||||
class barrelLengthInfluenceEnabled {
|
||||
displayName = "Enable Barrel Length Simulation";
|
||||
description = "Muzzle velocity varies with barrel length";
|
||||
displayName = "$STR_ACE_AdvancedBallistics_barrelLengthInfluenceEnabled_DisplayName";
|
||||
description = "$STR_ACE_AdvancedBallistics_barrelLengthInfluenceEnabled_Description";
|
||||
typeName = "BOOL";
|
||||
defaultValue = 1;
|
||||
};
|
||||
class bulletTraceEnabled {
|
||||
displayName = "Enable Bullet Trace Effect";
|
||||
description = "Enables a bullet trace effect to high caliber bullets (only visible when looking through high power optics)";
|
||||
displayName = "$STR_ACE_AdvancedBallistics_bulletTraceEnabled_DisplayName";
|
||||
description = "$STR_ACE_AdvancedBallistics_bulletTraceEnabled_Description";
|
||||
typeName = "BOOL";
|
||||
defaultValue = 1;
|
||||
};
|
||||
class simulationInterval {
|
||||
displayName = "Simulation Interval";
|
||||
description = "Defines the interval between every calculation step";
|
||||
displayName = "$STR_ACE_AdvancedBallistics_simulationInterval_DisplayName";
|
||||
description = "$STR_ACE_AdvancedBallistics_simulationInterval_Description";
|
||||
typeName = "NUMBER";
|
||||
defaultValue = 0.0;
|
||||
};
|
||||
class simulationRadius {
|
||||
displayName = "Simulation Radius";
|
||||
description = "Defines the radius around the player (in meters) at which advanced ballistics are applied to projectiles";
|
||||
displayName = "$STR_ACE_AdvancedBallistics_simulationRadius_DisplayName";
|
||||
description = "$STR_ACE_AdvancedBallistics_simulationRadius_Description";
|
||||
typeName = "NUMBER";
|
||||
defaultValue = 3000;
|
||||
};
|
||||
};
|
||||
class ModuleDescription {
|
||||
description = "$STR_ACE_AdvancedBallistics_Description";
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
@ -4,24 +4,11 @@
|
||||
|
||||
GVAR(currentbulletID) = -1;
|
||||
|
||||
GVAR(bulletDatabase) = [];
|
||||
GVAR(bulletDatabaseStartTime) = [];
|
||||
GVAR(bulletDatabaseSpeed) = [];
|
||||
GVAR(bulletDatabaseFrames) = [];
|
||||
GVAR(bulletDatabaseLastFrame) = [];
|
||||
GVAR(bulletDatabaseHDeflect) = [];
|
||||
GVAR(bulletDatabaseSpinDrift) = [];
|
||||
GVAR(bulletDatabaseOccupiedIndices) = [];
|
||||
GVAR(bulletDatabaseFreeIndices) = [];
|
||||
|
||||
GVAR(WindInfo) = false;
|
||||
GVAR(WindInfoStart) = time;
|
||||
|
||||
GVAR(Protractor) = false;
|
||||
GVAR(ProtractorStart) = time;
|
||||
|
||||
GVAR(currentGrid) = 0;
|
||||
GVAR(INIT_MESSAGE_ENABLED) = false;
|
||||
GVAR(initMessageEnabled) = false;
|
||||
|
||||
GVAR(extensionAvailable) = true;
|
||||
/* @TODO: Remove this until versioning is in sync with cmake/build versioning
|
||||
|
@ -6,12 +6,12 @@ PREP(calculateAmmoTemperatureVelocityShift);
|
||||
PREP(calculateAtmosphericCorrection);
|
||||
PREP(calculateBarrelLengthVelocityShift);
|
||||
PREP(calculateRetardation);
|
||||
PREP(calculateRoughnessLength);
|
||||
PREP(calculateStabilityFactor);
|
||||
PREP(calculateWindSpeed);
|
||||
PREP(displayProtractor);
|
||||
PREP(handleFired);
|
||||
PREP(initializeTerrainExtension);
|
||||
PREP(initModuleSettings);
|
||||
PREP(readAmmoDataFromConfig);
|
||||
PREP(readWeaponDataFromConfig);
|
||||
|
||||
ADDON = true;
|
||||
|
@ -4,7 +4,7 @@
|
||||
* Calculates the ammo temperature induced muzzle velocity shift
|
||||
*
|
||||
* Arguments:
|
||||
* 0: ammo - classname <string>
|
||||
* 0: muzzle velocity shift lookup table - m/s <ARRAY>
|
||||
* 1: temperature - degrees celcius <NUMBER>
|
||||
*
|
||||
* Return Value:
|
||||
@ -15,17 +15,11 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_ammo", "_temperature", "_muzzleVelocityTable", "_muzzleVelocityShift", "_temperatureIndexA", "_temperatureIndexB", "_temperatureRatio"];
|
||||
_ammo = _this select 0;
|
||||
_temperature = _this select 1;
|
||||
private ["_muzzleVelocityShiftTable", "_temperature", "_muzzleVelocityShift", "_temperatureIndexA", "_temperatureIndexB", "_temperatureRatio"];
|
||||
_muzzleVelocityShiftTable = _this select 0;
|
||||
_temperature = _this select 1;
|
||||
|
||||
_muzzleVelocityTable = [];
|
||||
|
||||
if (isArray(configFile >> "cfgAmmo" >> _ammo >> "ACE_ammoTempMuzzleVelocityShifts")) then {
|
||||
_muzzleVelocityTable = getArray(configFile >> "cfgAmmo" >> _ammo >> "ACE_ammoTempMuzzleVelocityShifts");
|
||||
};
|
||||
|
||||
if (count _muzzleVelocityTable != 11) exitWith { 0 };
|
||||
if (count _muzzleVelocityShiftTable != 11) exitWith { 0 };
|
||||
|
||||
_temperatureIndexA = floor((_temperature + 15) / 5);
|
||||
_temperatureIndexA = 0 max _temperatureIndexA;
|
||||
@ -37,6 +31,6 @@ _temperatureIndexB = _temperatureIndexB min 10;
|
||||
|
||||
_temperatureRatio = ((_temperature + 15) / 5) - floor((_temperature + 15) / 5);
|
||||
|
||||
_muzzleVelocityShift = (_muzzleVelocityTable select _temperatureIndexA) * (1 - _temperatureRatio) + (_muzzleVelocityTable select _temperatureIndexB) * _temperatureRatio;
|
||||
_muzzleVelocityShift = (_muzzleVelocityShiftTable select _temperatureIndexA) * (1 - _temperatureRatio) + (_muzzleVelocityShiftTable select _temperatureIndexB) * _temperatureRatio;
|
||||
|
||||
_muzzleVelocityShift
|
||||
|
@ -4,9 +4,10 @@
|
||||
* Calculates the muzzle velocity shift caused by different barrel lengths
|
||||
*
|
||||
* Arguments:
|
||||
* 0: ammo - classname <string>
|
||||
* 0: weapon - classname <string>
|
||||
* 1: muzzle velocity - m/s <NUMBER>
|
||||
* 0: barrel length - mm
|
||||
* 1: muzzle velocity lookup table - m/s <ARRAY>
|
||||
* 2: barrel length lookup table - mm <ARRAY>
|
||||
* 3: muzzle velocity - m/s <NUMBER>
|
||||
*
|
||||
* Return Value:
|
||||
* 0: muzzle velocity shift - m/s <NUMBER>
|
||||
@ -16,25 +17,13 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_ammo", "_weapon", "_barrelLength", "_muzzleVelocityTable", "_barrelLengthTable", "_muzzleVelocity", "_lowerIndex", "_upperIndex", "_barrelLengthRatio", "_muzzleVelocityNew"];
|
||||
_ammo = _this select 0;
|
||||
_weapon = _this select 1;
|
||||
_muzzleVelocity = _this select 2;
|
||||
|
||||
_barrelLength = getNumber(configFile >> "cfgWeapons" >> _weapon >> "ACE_barrelLength");
|
||||
private ["_barrelLength", "_muzzleVelocityTable", "_barrelLengthTable", "_muzzleVelocity", "_lowerIndex", "_upperIndex", "_barrelLengthRatio", "_muzzleVelocityNew"];
|
||||
_barrelLength = _this select 0;
|
||||
_muzzleVelocityTable = _this select 1;
|
||||
_barrelLengthTable = _this select 2;
|
||||
_muzzleVelocity = _this select 3;
|
||||
|
||||
if (_barrelLength == 0) exitWith { 0 };
|
||||
|
||||
_muzzleVelocityTable = [];
|
||||
_barrelLengthTable = [];
|
||||
|
||||
if (isArray(configFile >> "cfgAmmo" >> _ammo >> "ACE_muzzleVelocities")) then {
|
||||
_muzzleVelocityTable = getArray(configFile >> "cfgAmmo" >> _ammo >> "ACE_muzzleVelocities");
|
||||
};
|
||||
if (isArray(configFile >> "cfgAmmo" >> _ammo >> "ACE_barrelLengths")) then {
|
||||
_barrelLengthTable = getArray(configFile >> "cfgAmmo" >> _ammo >> "ACE_barrelLengths");
|
||||
};
|
||||
|
||||
if (count _muzzleVelocityTable != count _barrelLengthTable) exitWith { 0 };
|
||||
if (count _muzzleVelocityTable == 0 || count _barrelLengthTable == 0) exitWith { 0 };
|
||||
if (count _muzzleVelocityTable == 1) exitWith { (_muzzleVelocityTable select 0) - _muzzleVelocity };
|
||||
|
@ -1,78 +0,0 @@
|
||||
/*
|
||||
* Author: Ruthberg
|
||||
*
|
||||
* Calculates the true wind speed at a given world position
|
||||
*
|
||||
* Arguments:
|
||||
* 0: _this - world position <posASL>
|
||||
*
|
||||
* Return Value:
|
||||
* 0: wind speed - m/s <NUMBER>
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_windSpeed", "_windDir", "_height", "_newWindSpeed", "_windSource", "_roughnessLength"];
|
||||
|
||||
fnc_polar2vect = {
|
||||
private ["_mag2D"];
|
||||
_mag2D = (_this select 0) * cos((_this select 2));
|
||||
[_mag2D * sin((_this select 1)), _mag2D * cos((_this select 1)), (_this select 0) * sin((_this select 2))];
|
||||
};
|
||||
|
||||
_windSpeed = vectorMagnitude ACE_wind;
|
||||
_windDir = (ACE_wind select 0) atan2 (ACE_wind select 1);
|
||||
|
||||
// Wind gradient
|
||||
if (_windSpeed > 0.05) then {
|
||||
_height = (ASLToATL _this) select 2;
|
||||
_height = 0 max _height min 20;
|
||||
if (_height < 20) then {
|
||||
_roughnessLength = _this call FUNC(calculateRoughnessLength);
|
||||
_windSpeed = _windSpeed * ln(_height / _roughnessLength) / ln(20 / _roughnessLength);
|
||||
};
|
||||
};
|
||||
|
||||
// Terrain effect on wind
|
||||
if (_windSpeed > 0.05) then {
|
||||
_newWindSpeed = 0;
|
||||
{
|
||||
_windSource = [100, _windDir + 180, _x] call fnc_polar2vect;
|
||||
if (!(terrainIntersectASL [_this, _this vectorAdd _windSource])) exitWith {
|
||||
_newWindSpeed = cos(_x * 9) * _windSpeed;
|
||||
};
|
||||
_windSource = [100, _windDir + 180 + _x, 0] call fnc_polar2vect;
|
||||
if (!(terrainIntersectASL [_this, _this vectorAdd _windSource])) exitWith {
|
||||
_newWindSpeed = cos(_x * 9) * _windSpeed;
|
||||
};
|
||||
_windSource = [100, _windDir + 180 - _x, 0] call fnc_polar2vect;
|
||||
if (!(terrainIntersectASL [_this, _this vectorAdd _windSource])) exitWith {
|
||||
_newWindSpeed = cos(_x * 9) * _windSpeed;
|
||||
};
|
||||
} forEach [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10];
|
||||
_windSpeed = _newWindSpeed;
|
||||
};
|
||||
|
||||
// Obstacle effect on wind
|
||||
if (_windSpeed > 0.05) then {
|
||||
_newWindSpeed = 0;
|
||||
{
|
||||
_windSource = [20, _windDir + 180, _x] call fnc_polar2vect;
|
||||
if (!(lineIntersects [_this, _this vectorAdd _windSource])) exitWith {
|
||||
_newWindSpeed = cos(_x * 2) * _windSpeed;
|
||||
};
|
||||
_windSource = [20, _windDir + 180 + _x, 0] call fnc_polar2vect;
|
||||
if (!(lineIntersects [_this, _this vectorAdd _windSource])) exitWith {
|
||||
_newWindSpeed = cos(_x * 2) * _windSpeed;
|
||||
};
|
||||
_windSource = [20, _windDir + 180 - _x, 0] call fnc_polar2vect;
|
||||
if (!(lineIntersects [_this, _this vectorAdd _windSource])) exitWith {
|
||||
_newWindSpeed = cos(_x * 2) * _windSpeed;
|
||||
};
|
||||
} forEach [0, 5, 10, 15, 20, 25, 30, 35, 40, 45];
|
||||
_windSpeed = _newWindSpeed;
|
||||
};
|
||||
_windSpeed = 0 max _windSpeed;
|
||||
|
||||
_windSpeed
|
@ -19,7 +19,7 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_unit", "_weapon", "_mode", "_ammo", "_magazine", "_caliber", "_bullet", "_abort", "_index", "_opticsName", "_opticType", "_bulletTraceVisible", "_temperature", "_barometricPressure", "_atmosphereModel", "_bulletMass", "_bulletLength", "_airFriction", "_dragModel", "_muzzleVelocity", "_muzzleVelocityShift", "_bulletVelocity", "_bulletSpeed", "_bulletLength", "_barrelTwist", "_twistDirection", "_stabilityFactor", "_transonicStabilityCoef", "_ballisticCoefficients", "_velocityBoundaries"];
|
||||
private ["_unit", "_weapon", "_mode", "_ammo", "_magazine", "_caliber", "_bullet", "_abort", "_AmmoCacheEntry", "_WeaponCacheEntry", "_opticsName", "_opticType", "_bulletTraceVisible", "_temperature", "_barometricPressure", "_bulletMass", "_bulletLength", "_muzzleVelocity", "_muzzleVelocityShift", "_bulletVelocity", "_bulletSpeed", "_bulletLength", "_barrelTwist", "_stabilityFactor"];
|
||||
_unit = _this select 0;
|
||||
_weapon = _this select 1;
|
||||
_mode = _this select 3;
|
||||
@ -40,7 +40,7 @@ if (GVAR(onlyActiveForLocalPlayers) && !(local _unit)) then {
|
||||
// The shooter is non local
|
||||
if (currentWeapon _unit == primaryWeapon _unit && count primaryWeaponItems _unit > 2) then {
|
||||
_opticsName = (primaryWeaponItems _unit) select 2;
|
||||
_opticType = getNumber(configFile >> "cfgWeapons" >> _opticsName >> "ItemInfo" >> "opticType");
|
||||
_opticType = getNumber(configFile >> "CfgWeapons" >> _opticsName >> "ItemInfo" >> "opticType");
|
||||
_abort = _opticType != 2; // We only abort if the non local shooter is not a sniper
|
||||
};
|
||||
} else {
|
||||
@ -48,19 +48,26 @@ if (GVAR(onlyActiveForLocalPlayers) && !(local _unit)) then {
|
||||
};
|
||||
};
|
||||
//if (!GVAR(vehicleGunnerEnabled) && !(_unit isKindOf "Man")) then { _abort = true; }; // We currently do not have firedEHs on vehicles
|
||||
if (GVAR(disabledInFullAutoMode) && getNumber(configFile >> "cfgWeapons" >> _weapon >> _mode >> "autoFire") == 1) then { _abort = true; };
|
||||
if (GVAR(disabledInFullAutoMode) && getNumber(configFile >> "CfgWeapons" >> _weapon >> _mode >> "autoFire") == 1) then { _abort = true; };
|
||||
|
||||
if (_abort || !(GVAR(extensionAvailable))) exitWith {
|
||||
[_bullet, getNumber(configFile >> "cfgAmmo" >> _ammo >> "airFriction")] call EFUNC(winddeflection,updateTrajectoryPFH);
|
||||
[_bullet, getNumber(configFile >> "CfgAmmo" >> _ammo >> "airFriction")] call EFUNC(winddeflection,updateTrajectoryPFH);
|
||||
};
|
||||
|
||||
_airFriction = getNumber(configFile >> "cfgAmmo" >> _ammo >> "airFriction");
|
||||
_AmmoCacheEntry = uiNamespace getVariable format[QGVAR(%1), _ammo];
|
||||
if (isNil {_AmmoCacheEntry}) then {
|
||||
_AmmoCacheEntry = _ammo call FUNC(readAmmoDataFromConfig);
|
||||
};
|
||||
_WeaponCacheEntry = uiNamespace getVariable format[QGVAR(%1), _weapon];
|
||||
if (isNil {_WeaponCacheEntry}) then {
|
||||
_WeaponCacheEntry = _weapon call FUNC(readWeaponDataFromConfig);
|
||||
};
|
||||
|
||||
_bulletVelocity = velocity _bullet;
|
||||
_muzzleVelocity = vectorMagnitude _bulletVelocity;
|
||||
|
||||
if (GVAR(barrelLengthInfluenceEnabled)) then {
|
||||
_muzzleVelocityShift = [_ammo, _weapon, _muzzleVelocity] call FUNC(calculateBarrelLengthVelocityShift);
|
||||
_muzzleVelocityShift = [_WeaponCacheEntry select 2, _AmmoCacheEntry select 10, _AmmoCacheEntry select 11, _muzzleVelocity] call FUNC(calculateBarrelLengthVelocityShift);
|
||||
if (_muzzleVelocityShift != 0) then {
|
||||
_bulletVelocity = _bulletVelocity vectorAdd ((vectorNormalized _bulletVelocity) vectorMultiply (_muzzleVelocityShift));
|
||||
_bullet setVelocity _bulletVelocity;
|
||||
@ -69,8 +76,8 @@ if (GVAR(barrelLengthInfluenceEnabled)) then {
|
||||
};
|
||||
|
||||
if (GVAR(ammoTemperatureEnabled)) then {
|
||||
_temperature = GET_TEMPERATURE_AT_HEIGHT((getPosASL _unit) select 2);
|
||||
_muzzleVelocityShift = [_ammo, _temperature] call FUNC(calculateAmmoTemperatureVelocityShift);
|
||||
_temperature = ((getPosASL _unit) select 2) call EFUNC(weather,calculateTemperatureAtHeight);
|
||||
_muzzleVelocityShift = [_AmmoCacheEntry select 9, _temperature] call FUNC(calculateAmmoTemperatureVelocityShift);
|
||||
if (_muzzleVelocityShift != 0) then {
|
||||
_bulletVelocity = _bulletVelocity vectorAdd ((vectorNormalized _bulletVelocity) vectorMultiply (_muzzleVelocityShift));
|
||||
_bullet setVelocity _bulletVelocity;
|
||||
@ -85,60 +92,27 @@ if (GVAR(bulletTraceEnabled) && cameraView == "GUNNER") then {
|
||||
} else {
|
||||
if (currentWeapon ACE_player == primaryWeapon ACE_player && count primaryWeaponItems ACE_player > 2) then {
|
||||
_opticsName = (primaryWeaponItems ACE_player) select 2;
|
||||
_opticType = getNumber(configFile >> "cfgWeapons" >> _opticsName >> "ItemInfo" >> "opticType");
|
||||
_opticType = getNumber(configFile >> "CfgWeapons" >> _opticsName >> "ItemInfo" >> "opticType");
|
||||
_bulletTraceVisible = _opticType == 2;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
_caliber = getNumber(configFile >> "cfgAmmo" >> _ammo >> "ACE_caliber");
|
||||
_bulletLength = getNumber(configFile >> "cfgAmmo" >> _ammo >> "ACE_bulletLength");
|
||||
_bulletMass = getNumber(configFile >> "cfgAmmo" >> _ammo >> "ACE_bulletMass");
|
||||
_barrelTwist = getNumber(configFile >> "cfgWeapons" >> _weapon >> "ACE_barrelTwist");
|
||||
_caliber = _AmmoCacheEntry select 1;
|
||||
_bulletLength = _AmmoCacheEntry select 2;
|
||||
_bulletMass = _AmmoCacheEntry select 3;
|
||||
_barrelTwist = _WeaponCacheEntry select 0;
|
||||
_stabilityFactor = 1.5;
|
||||
|
||||
if (_caliber > 0 && _bulletLength > 0 && _bulletMass > 0 && _barrelTwist > 0) then {
|
||||
_temperature = GET_TEMPERATURE_AT_HEIGHT((getPosASL _unit) select 2);
|
||||
_temperature = ((getPosASL _unit) select 2) call EFUNC(weather,calculateTemperatureAtHeight);
|
||||
_barometricPressure = ((getPosASL _bullet) select 2) call EFUNC(weather,calculateBarometricPressure);
|
||||
_stabilityFactor = [_caliber, _bulletLength, _bulletMass, _barrelTwist, _muzzleVelocity, _temperature, _barometricPressure] call FUNC(calculateStabilityFactor);
|
||||
};
|
||||
|
||||
_twistDirection = 1;
|
||||
if (isNumber(configFile >> "cfgWeapons" >> _weapon >> "ACE_twistDirection")) then {
|
||||
_twistDirection = getNumber(configFile >> "cfgWeapons" >> _weapon >> "ACE_twistDirection");
|
||||
if (_twistDirection != -1 && _twistDirection != 0 && _twistDirection != 1) then {
|
||||
_twistDirection = 1;
|
||||
};
|
||||
};
|
||||
|
||||
_transonicStabilityCoef = 0.5;
|
||||
if (isNumber(configFile >> "cfgAmmo" >> _ammo >> "ACE_transonicStabilityCoef")) then {
|
||||
_transonicStabilityCoef = getNumber(configFile >> "cfgAmmo" >> _ammo >> "ACE_transonicStabilityCoef");
|
||||
};
|
||||
|
||||
_dragModel = 1;
|
||||
_ballisticCoefficients = [];
|
||||
_velocityBoundaries = [];
|
||||
_atmosphereModel = "ICAO";
|
||||
if (isNumber(configFile >> "cfgAmmo" >> _ammo >> "ACE_dragModel")) then {
|
||||
_dragModel = getNumber(configFile >> "cfgAmmo" >> _ammo >> "ACE_dragModel");
|
||||
if (!(_dragModel in [1, 2, 5, 6, 7, 8])) then {
|
||||
_dragModel = 1;
|
||||
};
|
||||
};
|
||||
if (isArray(configFile >> "cfgAmmo" >> _ammo >> "ACE_ballisticCoefficients")) then {
|
||||
_ballisticCoefficients = getArray(configFile >> "cfgAmmo" >> _ammo >> "ACE_ballisticCoefficients");
|
||||
};
|
||||
if (isArray(configFile >> "cfgAmmo" >> _ammo >> "ACE_velocityBoundaries")) then {
|
||||
_velocityBoundaries = getArray(configFile >> "cfgAmmo" >> _ammo >> "ACE_velocityBoundaries");
|
||||
};
|
||||
if (isText(configFile >> "cfgAmmo" >> _ammo >> "ACE_standardAtmosphere")) then {
|
||||
_atmosphereModel = getText(configFile >> "cfgAmmo" >> _ammo >> "ACE_standardAtmosphere");
|
||||
};
|
||||
|
||||
GVAR(currentbulletID) = (GVAR(currentbulletID) + 1) % 10000;
|
||||
|
||||
"ace_advanced_ballistics" callExtension format["new:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:%17:%18", GVAR(currentbulletID), _airFriction, _ballisticCoefficients, _velocityBoundaries, _atmosphereModel, _dragModel, _stabilityFactor, _twistDirection, _muzzleVelocity, _transonicStabilityCoef, getPosASL _bullet, EGVAR(weather,Latitude), EGVAR(weather,currentTemperature), EGVAR(weather,Altitude), EGVAR(weather,currentHumidity), overcast, floor(time), time - floor(time)];
|
||||
"ace_advanced_ballistics" callExtension format["new:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:%17:%18", GVAR(currentbulletID), _AmmoCacheEntry select 0, _AmmoCacheEntry select 6, _AmmoCacheEntry select 7, _AmmoCacheEntry select 8, _AmmoCacheEntry select 5, _stabilityFactor, _WeaponCacheEntry select 1, _muzzleVelocity, _AmmoCacheEntry select 4, getPosASL _bullet, EGVAR(weather,Latitude), EGVAR(weather,currentTemperature), EGVAR(weather,Altitude), EGVAR(weather,currentHumidity), overcast, floor(time), time - floor(time)];
|
||||
|
||||
[{
|
||||
private ["_args", "_index", "_bullet", "_caliber", "_bulletTraceVisible", "_bulletVelocity", "_bulletPosition"];
|
||||
|
@ -22,7 +22,7 @@ _initStartTime = time;
|
||||
_mapSize = getNumber (configFile >> "CfgWorlds" >> worldName >> "MapSize");
|
||||
|
||||
if (("ace_advanced_ballistics" callExtension format["init:%1:%2", worldName, _mapSize]) == "Terrain already initialized") exitWith {
|
||||
if (GVAR(INIT_MESSAGE_ENABLED)) then {
|
||||
if (GVAR(initMessageEnabled)) then {
|
||||
systemChat "AdvancedBallistics: Terrain already initialized";
|
||||
};
|
||||
};
|
||||
@ -40,7 +40,7 @@ GVAR(currentGrid) = 0;
|
||||
_initStartTime = _args select 2;
|
||||
|
||||
if (GVAR(currentGrid) >= _gridCells) exitWith {
|
||||
if (GVAR(INIT_MESSAGE_ENABLED)) then {
|
||||
if (GVAR(initMessageEnabled)) then {
|
||||
systemChat format["AdvancedBallistics: Finished terrain initialization in %1 seconds", ceil(time - _initStartTime)];
|
||||
};
|
||||
[_this select 1] call cba_fnc_removePerFrameHandler;
|
||||
|
@ -0,0 +1,64 @@
|
||||
/*
|
||||
* Author: Ruthberg
|
||||
*
|
||||
* Reads the ammo class config and updates the config cache
|
||||
*
|
||||
* Arguments:
|
||||
* 0: ammo - classname <string>
|
||||
*
|
||||
* Return Value:
|
||||
* 0: [_airFriction, _caliber, _bulletLength, _bulletMass, _transonicStabilityCoef, _dragModel, _ballisticCoefficients, _velocityBoundaries, _atmosphereModel, _ammoTempMuzzleVelocityShifts, _muzzleVelocityTable, _barrelLengthTable] <ARRAY>
|
||||
*
|
||||
* Return value:
|
||||
* None
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_ammo", "_airFriction", "_caliber", "_bulletLength", "_bulletMass", "_transonicStabilityCoef", "_dragModel", "_ballisticCoefficients", "_velocityBoundaries", "_atmosphereModel", "_ammoTempMuzzleVelocityShifts", "_muzzleVelocityTable", "_barrelLengthTable", "_result"];
|
||||
_ammo = _this;
|
||||
|
||||
_airFriction = getNumber(configFile >> "CfgAmmo" >> _ammo >> "airFriction");
|
||||
_caliber = getNumber(configFile >> "CfgAmmo" >> _ammo >> "ACE_caliber");
|
||||
_bulletLength = getNumber(configFile >> "CfgAmmo" >> _ammo >> "ACE_bulletLength");
|
||||
_bulletMass = getNumber(configFile >> "CfgAmmo" >> _ammo >> "ACE_bulletMass");
|
||||
_transonicStabilityCoef = 0.5;
|
||||
if (isNumber(configFile >> "CfgAmmo" >> _ammo >> "ACE_transonicStabilityCoef")) then {
|
||||
_transonicStabilityCoef = getNumber(configFile >> "CfgAmmo" >> _ammo >> "ACE_transonicStabilityCoef");
|
||||
};
|
||||
_dragModel = 1;
|
||||
_ballisticCoefficients = [];
|
||||
_velocityBoundaries = [];
|
||||
_atmosphereModel = "ICAO";
|
||||
if (isNumber(configFile >> "CfgAmmo" >> _ammo >> "ACE_dragModel")) then {
|
||||
_dragModel = getNumber(configFile >> "CfgAmmo" >> _ammo >> "ACE_dragModel");
|
||||
if (!(_dragModel in [1, 2, 5, 6, 7, 8])) then {
|
||||
_dragModel = 1;
|
||||
};
|
||||
};
|
||||
if (isArray(configFile >> "CfgAmmo" >> _ammo >> "ACE_ballisticCoefficients")) then {
|
||||
_ballisticCoefficients = getArray(configFile >> "CfgAmmo" >> _ammo >> "ACE_ballisticCoefficients");
|
||||
};
|
||||
if (isArray(configFile >> "CfgAmmo" >> _ammo >> "ACE_velocityBoundaries")) then {
|
||||
_velocityBoundaries = getArray(configFile >> "CfgAmmo" >> _ammo >> "ACE_velocityBoundaries");
|
||||
};
|
||||
if (isText(configFile >> "CfgAmmo" >> _ammo >> "ACE_standardAtmosphere")) then {
|
||||
_atmosphereModel = getText(configFile >> "CfgAmmo" >> _ammo >> "ACE_standardAtmosphere");
|
||||
};
|
||||
_ammoTempMuzzleVelocityShifts = [];
|
||||
if (isArray(configFile >> "CfgAmmo" >> _ammo >> "ACE_ammoTempMuzzleVelocityShifts")) then {
|
||||
_ammoTempMuzzleVelocityShifts = getArray(configFile >> "CfgAmmo" >> _ammo >> "ACE_ammoTempMuzzleVelocityShifts");
|
||||
};
|
||||
_muzzleVelocityTable = [];
|
||||
_barrelLengthTable = [];
|
||||
if (isArray(configFile >> "CfgAmmo" >> _ammo >> "ACE_muzzleVelocities")) then {
|
||||
_muzzleVelocityTable = getArray(configFile >> "CfgAmmo" >> _ammo >> "ACE_muzzleVelocities");
|
||||
};
|
||||
if (isArray(configFile >> "CfgAmmo" >> _ammo >> "ACE_barrelLengths")) then {
|
||||
_barrelLengthTable = getArray(configFile >> "CfgAmmo" >> _ammo >> "ACE_barrelLengths");
|
||||
};
|
||||
|
||||
_result = [_airFriction, _caliber, _bulletLength, _bulletMass, _transonicStabilityCoef, _dragModel, _ballisticCoefficients, _velocityBoundaries, _atmosphereModel, _ammoTempMuzzleVelocityShifts, _muzzleVelocityTable, _barrelLengthTable];
|
||||
|
||||
uiNamespace setVariable [format[QGVAR(%1), _ammo], _result];
|
||||
|
||||
_result
|
@ -0,0 +1,34 @@
|
||||
/*
|
||||
* Author: Ruthberg
|
||||
*
|
||||
* Reads the weapon class config and updates the config cache
|
||||
*
|
||||
* Arguments:
|
||||
* 0: ammo - classname <string>
|
||||
*
|
||||
* Return Value:
|
||||
* 0: [_barrelTwist, _twistDirection, _barrelLength] <ARRAY>
|
||||
*
|
||||
* Return value:
|
||||
* None
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_weapon", "_barrelTwist", "_twistDirection", "_barrelLength", "_result"];
|
||||
_weapon = _this;
|
||||
|
||||
_barrelTwist = getNumber(configFile >> "CfgWeapons" >> _weapon >> "ACE_barrelTwist");
|
||||
_twistDirection = 1;
|
||||
if (isNumber(configFile >> "CfgWeapons" >> _weapon >> "ACE_twistDirection")) then {
|
||||
_twistDirection = getNumber(configFile >> "CfgWeapons" >> _weapon >> "ACE_twistDirection");
|
||||
if (_twistDirection != -1 && _twistDirection != 0 && _twistDirection != 1) then {
|
||||
_twistDirection = 1;
|
||||
};
|
||||
};
|
||||
_barrelLength = getNumber(configFile >> "CfgWeapons" >> _weapon >> "ACE_barrelLength");
|
||||
|
||||
_result = [_barrelTwist, _twistDirection, _barrelLength];
|
||||
|
||||
uiNamespace setVariable [format[QGVAR(%1), _weapon], _result];
|
||||
|
||||
_result
|
@ -21,6 +21,5 @@
|
||||
#define SPECIFIC_GAS_CONSTANT_DRY_AIR 287.058
|
||||
#define STD_AIR_DENSITY_ICAO 1.22498
|
||||
#define STD_AIR_DENSITY_ASM 1.20885
|
||||
#define GET_TEMPERATURE_AT_HEIGHT(h) (EGVAR(weather,currentTemperature) - 0.0065 * (h))
|
||||
|
||||
#define EXTENSION_REQUIRED_VERSION "1.0"
|
||||
|
@ -25,5 +25,85 @@
|
||||
<Czech>Zobrazit úhloměr</Czech>
|
||||
<Portuguese>Mostrar Transferidor</Portuguese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedBallistics_DisplayName">
|
||||
<English>Advanced Ballistics</English>
|
||||
<Polish>Zaawansowana balistyka</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedBallistics_enabled_DisplayName">
|
||||
<English>Advanced Ballistics</English>
|
||||
<Polish>Zaawansowana balistyka</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedBallistics_enabled_Description">
|
||||
<English>Enables advanced ballistics</English>
|
||||
<Polish>Aktywuje zaawansowaną balistykę</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedBallistics_alwaysSimulateForSnipers_DisplayName">
|
||||
<English>Always Enabled For Snipers</English>
|
||||
<Polish>Zawsze akt. dla snajp.</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedBallistics_alwaysSimulateForSnipers_Description">
|
||||
<English>Always enables advanced ballistics when high power optics are used</English>
|
||||
<Polish>Aktywuje zaawansowaną balistykę zawsze, kiedy używana jest optyka</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedBallistics_disabledInFullAutoMod_DisplayName">
|
||||
<English>Disabled In FullAuto Mode</English>
|
||||
<Polish>Wył. podczas ognia auto.</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedBallistics_disabledInFullAutoMod_Description">
|
||||
<English>Disables the advanced ballistics during full auto fire</English>
|
||||
<Polish>Dezaktywuje zaawansowaną balistykę podczas ognia automatycznego</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedBallistics_onlyActiveForLocalPlayers_DisplayName">
|
||||
<English>Disabled For Non Local Players</English>
|
||||
<Polish>Wyłącz dla nielok. graczy</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedBallistics_onlyActiveForLocalPlayers_Description">
|
||||
<English>Disables the advanced ballistics for bullets coming from other players (enable this if you encounter frame drops during heavy firefights in multiplayer)</English>
|
||||
<Polish>Dezaktywuje zaawansowaną balistykę dla pocisków pochodzących od innych graczy(aktywuj tą opcję jeżeli odczuwasz spadki FPS podczas sporych strzelanin w MP)</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedBallistics_ammoTemperatureEnabled_DisplayName">
|
||||
<English>Enable Ammo Temperature Simulation</English>
|
||||
<Polish>Symulacja temp. amunicji</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedBallistics_ammoTemperatureEnabled_Description">
|
||||
<English>Muzzle velocity varies with ammo temperature</English>
|
||||
<Polish>Prędkość wylotowa pocisku jest zależna od temperatury amunicji</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedBallistics_barrelLengthInfluenceEnabled_DisplayName">
|
||||
<English>Enable Barrel Length Simulation</English>
|
||||
<Polish>Symulacja długości lufy</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedBallistics_barrelLengthInfluenceEnabled_Description">
|
||||
<English>Muzzle velocity varies with barrel length</English>
|
||||
<Polish>Prędkość wylotowa pocisku jest zależna od długości lufy</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedBallistics_bulletTraceEnabled_DisplayName">
|
||||
<English>Enable Bullet Trace Effect</English>
|
||||
<Polish>Efekt smugi pocisku</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedBallistics_bulletTraceEnabled_Description">
|
||||
<English>Enables a bullet trace effect to high caliber bullets (only visible when looking through high power optics)</English>
|
||||
<Polish>Aktywuje efekt smugi pocisku dla pocisków wysokokalibrowych (widoczne tylko podczas patrzenia przez optykę)</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedBallistics_simulationInterval_DisplayName">
|
||||
<English>Simulation Interval</English>
|
||||
<Polish>Interwał symulacji</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedBallistics_simulationInterval_Description">
|
||||
<English>Defines the interval between every calculation step</English>
|
||||
<Polish>Określa interwał pomiędzy każdym krokiem kalkulacji</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedBallistics_simulationRadius_DisplayName">
|
||||
<English>Simulation Radius</English>
|
||||
<Polish>Zasięg symulacji</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedBallistics_simulationRadius_Description">
|
||||
<English>Defines the radius around the player (in meters) at which advanced ballistics are applied to projectiles</English>
|
||||
<Polish>Określa obszar naokoło gracza (w metrach), na którym zaawansowana balistyka jest aplikowana dla pocisków</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedBallistics_Description">
|
||||
<English></English>
|
||||
<Polish>Moduł ten pozwala aktywować zaawansowaną balistykę biorącą przy obliczeniach trajektorii lotu pocisku pod uwagę takie rzeczy jak temperatura powietrza, ciśnienie atmosferyczne, wilgotność powietrza, siły Coriolisa i Eotvosa, grawitację a także broń z jakiej wykonywany jest strzał oraz rodzaj amunicji. Wszystko to sprowadza się na bardzo dokładne odwzorowanie balistyki.</Polish>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
@ -59,7 +59,7 @@ if (GVAR(currentUnit) == 1) then {
|
||||
private ["_boreHeight", "_bulletMass", "_bulletDiameter", "_airFriction", "_rifleTwist", "_muzzleVelocity", "_zeroRange"];
|
||||
_boreHeight = parseNumber(ctrlText 120000);
|
||||
_bulletMass = parseNumber(ctrlText 120010);
|
||||
_bulletDiameter = parseNumber(ctrlText 120020);
|
||||
_bulletDiameter = parseNumber(ctrlText 120020) * 10;
|
||||
if (missionNamespace getVariable [QEGVAR(advanced_ballistics,enabled), false]) then {
|
||||
_airFriction = 0.1 max parseNumber(ctrlText 120030) min 2;
|
||||
} else {
|
||||
@ -71,7 +71,7 @@ _zeroRange = parseNumber (ctrlText 120060);
|
||||
if (GVAR(currentUnit) != 2) then {
|
||||
_boreHeight = _boreHeight * 2.54;
|
||||
_bulletMass = _bulletMass * 0.06479891;
|
||||
_bulletDiameter = _bulletDiameter * 10 * 2.54;
|
||||
_bulletDiameter = _bulletDiameter * 2.54;
|
||||
_rifleTwist = _rifleTwist * 2.54;
|
||||
_muzzleVelocity = _muzzleVelocity / 3.2808399;
|
||||
};
|
||||
@ -95,36 +95,6 @@ if (missionNamespace getVariable [QEGVAR(advanced_ballistics,enabled), false]) t
|
||||
GVAR(workingMemory) set [1, _muzzleVelocity];
|
||||
GVAR(workingMemory) set [2, _zeroRange];
|
||||
|
||||
private ["_elevationCur", "_windageCur", "_clickSize", "_clickNumber", "_clickInterval"];
|
||||
_elevationCur = GVAR(workingMemory) select 10;
|
||||
_windageCur = GVAR(workingMemory) select 11;
|
||||
|
||||
switch (GVAR(currentScopeUnit)) do {
|
||||
case 0: {
|
||||
_elevationCur = _elevationCur * 3.38;
|
||||
_windageCur = _windageCur * 3.38;
|
||||
};
|
||||
case 2: {
|
||||
_elevationCur = _elevationCur / 1.047;
|
||||
_windageCur = _windageCur / 1.047;
|
||||
};
|
||||
case 3: {
|
||||
switch (GVAR(workingMemory) select 7) do {
|
||||
case 0: { _clickSize = 1; };
|
||||
case 1: { _clickSize = 1 / 1.047; };
|
||||
case 2: { _clickSize = 3.38; };
|
||||
};
|
||||
_clickNumber = GVAR(workingMemory) select 8;
|
||||
_clickInterval = _clickSize / _clickNumber;
|
||||
|
||||
_elevationCur = Round(_elevationCur / _clickInterval);
|
||||
_windageCur = Round(_windageCur / _clickInterval);
|
||||
};
|
||||
};
|
||||
|
||||
GVAR(workingMemory) set [10, _elevationCur];
|
||||
GVAR(workingMemory) set [11, _windageCur];
|
||||
|
||||
[] call FUNC(update_gun);
|
||||
[] call FUNC(update_gun_ammo_data);
|
||||
[] call FUNC(update_atmosphere);
|
||||
|
@ -30,7 +30,7 @@ if (GVAR(currentUnit) != 2) then {
|
||||
if (GVAR(currentUnit) != 2) then {
|
||||
ctrlSetText [120020, Str(Round((GVAR(workingMemory) select 13) / 10 / 2.54 * 1000) / 1000)];
|
||||
} else {
|
||||
ctrlSetText [120020, Str(Round((GVAR(workingMemory) select 13) * 1000) / 1000)];
|
||||
ctrlSetText [120020, Str(Round((GVAR(workingMemory) select 13) / 10 * 1000) / 1000)];
|
||||
};
|
||||
if (missionNamespace getVariable [QEGVAR(advanced_ballistics,enabled), false]) then {
|
||||
ctrlSetText [120030, Str(Round((GVAR(workingMemory) select 15) * 1000) / 1000)];
|
||||
|
@ -190,7 +190,7 @@ class CfgVehicles {
|
||||
class ACE_Box_Ammo: NATO_Box_Base {
|
||||
scope = 2;
|
||||
accuracy = 1000;
|
||||
displayName = "[ACE] Ammo Supply Crate";
|
||||
displayName = "$STR_ACE_AmmoSupplyCrate_DisplayName";
|
||||
model = "\A3\weapons_F\AmmoBoxes\AmmoBox_F";
|
||||
author = "$STR_ACE_Common_ACETeam";
|
||||
class TransportMagazines {
|
||||
|
@ -1,12 +1,12 @@
|
||||
ace_ballistics
|
||||
==============
|
||||
|
||||
Changes to weapon and ammunition values.
|
||||
|
||||
Changes to weapon, magazine and ammunition values.
|
||||
|
||||
## Maintainers
|
||||
|
||||
The people responsible for merging changes to this component or answering potential questions.
|
||||
|
||||
- [Ruthberg] (http://github.com/Ulteq)
|
||||
- [KoffeinFlummi](https://github.com/KoffeinFlummi)
|
||||
- [commy2](https://github.com/commy2)
|
||||
|
@ -1592,5 +1592,9 @@
|
||||
<Portuguese>Calibre: 12.7x99mm (AMAX)<br/>Cartuchos: 5</Portuguese>
|
||||
<Hungarian>Kaliber: 12,7x99mm (AMAX)<br />Lövedékek: 5</Hungarian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AmmoSupplyCrate_DisplayName">
|
||||
<English>[ACE] Ammo Supply Crate</English>
|
||||
<Polish>[ACE] Skrzynka z amunicją</Polish>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
||||
</Project>
|
||||
|
@ -161,7 +161,7 @@ class CfgVehicles {
|
||||
class GVAR(ModuleSurrender): Module_F {
|
||||
author = "$STR_ACE_Common_ACETeam";
|
||||
category = "ACE";
|
||||
displayName = "Make Unit Surrender";
|
||||
displayName = "$STR_ACE_Captives_ModuleSurrender_DisplayName"; //Make Unit Surrender
|
||||
function = QUOTE(DFUNC(moduleSurrender));
|
||||
scope = 2; //show in editor
|
||||
scopeCurator = 2; //show in zeus
|
||||
@ -172,8 +172,8 @@ class CfgVehicles {
|
||||
functionPriority = 0;
|
||||
class Arguments {};
|
||||
class ModuleDescription: ModuleDescription {
|
||||
description = "Sync a unit to make them surrender.<br/>Source: ace_captives";
|
||||
description = "$STR_ACE_Captives_ModuleSurrender_Description"; //Sync a unit to make them surrender.<br/>Source: ace_captives
|
||||
sync[] = {"AnyAI"};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
@ -193,5 +193,13 @@
|
||||
<Hungarian>Semmi sincs az egér alatt</Hungarian>
|
||||
<Italian>Nessuna selezione</Italian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Captives_ModuleSurrender_DisplayName">
|
||||
<English>Make Unit Surrender</English>
|
||||
<Polish>Poddaj się!</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Captives_ModuleSurrender_Description">
|
||||
<English>Sync a unit to make them surrender.<br />Source: ace_captives</English>
|
||||
<Polish>Zsynchronizuj z jednostką aby sprawić by się poddała<br />Źródło: ace_captives</Polish>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
||||
|
@ -25,72 +25,72 @@ class CfgVehicles {
|
||||
// += needs a non inherited entry in that class, otherwise it simply overwrites
|
||||
//#include <DefaultItems.hpp>
|
||||
|
||||
class Module_F;
|
||||
class ACE_ModuleCheckPBOs: Module_F {
|
||||
class Logic;
|
||||
class Module_F: Logic {
|
||||
class ModuleDescription {};
|
||||
};
|
||||
class ACE_ModuleCheckPBOs: Module_F {
|
||||
author = "$STR_ACE_Common_ACETeam";
|
||||
category = "ACE";
|
||||
displayName = "Check PBOs";
|
||||
displayName = "$STR_ACE_Common_CheckPBO_DisplayName";
|
||||
function = QFUNC(moduleCheckPBOs);
|
||||
scope = 2;
|
||||
isGlobal = 1;
|
||||
icon = QUOTE(PATHTOF(UI\Icon_Module_CheckPBO_ca.paa));
|
||||
class Arguments {
|
||||
class Action {
|
||||
displayName = "Action";
|
||||
description = "What to do with people who do not have the right PBOs?";
|
||||
displayName = "$STR_ACE_Common_CheckPBO_Action_DisplayName";
|
||||
description = "$STR_ACE_Common_CheckPBO_Action_Description";
|
||||
class values {
|
||||
class WarnOnce {
|
||||
default = 1;
|
||||
name = "Warn once";
|
||||
name = "$STR_ACE_Common_CheckPBO_Action_WarnOnce";
|
||||
value = 0;
|
||||
};
|
||||
class Warn {
|
||||
name = "Warn (permanent)";
|
||||
name = "$STR_ACE_Common_CheckPBO_Action_WarnPerm";
|
||||
value = 1;
|
||||
};
|
||||
class Kick {
|
||||
name = "Kick";
|
||||
name = "$STR_ACE_Common_CheckPBO_Action_Kick";
|
||||
value = 2;
|
||||
};
|
||||
};
|
||||
};
|
||||
class CheckAll {
|
||||
displayName = "Check all addons";
|
||||
description = "Check all addons instead of only those of ACE?";
|
||||
displayName = "$STR_ACE_Common_CheckPBO_CheckAll_DisplayName";
|
||||
description = "$STR_ACE_Common_CheckPBO_CheckAll_Description";
|
||||
typeName = "BOOL";
|
||||
class values {
|
||||
class WarnOnce {
|
||||
default = 1;
|
||||
name = "No";
|
||||
value = 0;
|
||||
};
|
||||
class Warn {
|
||||
name = "Yes";
|
||||
value = 1;
|
||||
};
|
||||
};
|
||||
defaultValue = 0;
|
||||
};
|
||||
class Whitelist {
|
||||
displayName = "Whitelist";
|
||||
description = "What addons are allowed regardless?";
|
||||
displayName = "$STR_ACE_Common_CheckPBO_Whitelist_DisplayName";
|
||||
description = "$STR_ACE_Common_CheckPBO_Whitelist_Description";
|
||||
typeName = "STRING";
|
||||
class values {
|
||||
default = "[]";
|
||||
};
|
||||
};
|
||||
};
|
||||
class ModuleDescription: ModuleDescription {
|
||||
description = "$STR_ACE_Common_CheckPBO_Description";
|
||||
};
|
||||
};
|
||||
|
||||
class ACE_ModuleLSDVehicles: Module_F {
|
||||
author = "$STR_ACE_Common_ACETeam";
|
||||
category = "ACE";
|
||||
displayName = "LSD Vehicles";
|
||||
displayName = "$STR_ACE_Common_LSDVehicles_DisplayName";
|
||||
function = "ACE_Common_fnc_moduleLSDVehicles";
|
||||
scope = 2;
|
||||
icon = QUOTE(PATHTOF(UI\Icon_Module_LSD_ca.paa));
|
||||
isGlobal = 1;
|
||||
class Arguments {
|
||||
};
|
||||
class ModuleDescription: ModuleDescription {
|
||||
description = "$STR_ACE_Common_LSDVehicles_Description";
|
||||
sync[] = {"AnyVehicle"};
|
||||
};
|
||||
};
|
||||
|
||||
class Box_NATO_Support_F;
|
||||
|
@ -1,6 +1,8 @@
|
||||
// ACE - Common
|
||||
#include "script_component.hpp"
|
||||
|
||||
//IGNORE_PRIVATE_WARNING("_handleNetEvent", "_handleRequestAllSyncedEvents", "_handleRequestSyncedEvent", "_handleSyncedEvent");
|
||||
|
||||
// Load settings from profile
|
||||
if (hasInterface) then {
|
||||
call FUNC(loadSettingsFromProfile);
|
||||
@ -9,10 +11,9 @@ if (hasInterface) then {
|
||||
|
||||
// Listens for global "SettingChanged" events, to update the force status locally
|
||||
["SettingChanged", {
|
||||
|
||||
PARAMS_2(_name,_value);
|
||||
if !(count _this > 2) exitWith {};
|
||||
|
||||
private ["_force", "_settingData"];
|
||||
_force = _this select 2;
|
||||
if (_force) then {
|
||||
_settingData = [_name] call FUNC(getSettingData);
|
||||
@ -54,6 +55,7 @@ QGVAR(remoteFnc) addPublicVariableEventHandler {
|
||||
|
||||
[missionNamespace] call FUNC(executePersistent);
|
||||
|
||||
private ["_currentVersion", "_previousVersion"];
|
||||
// check previous version number from profile
|
||||
_currentVersion = getText (configFile >> "CfgPatches" >> QUOTE(ADDON) >> "version");
|
||||
_previousVersion = profileNamespace getVariable ["ACE_VersionNumberString", ""];
|
||||
@ -131,6 +133,7 @@ GVAR(OldPlayerWeapon) = currentWeapon ACE_player;
|
||||
|
||||
// PFH to raise varios events
|
||||
[{
|
||||
private ["_newCameraView", "_newInventoryDisplayIsOpen", "_newPlayerInventory", "_newPlayerTurret", "_newPlayerVehicle", "_newPlayerVisionMode", "_newPlayerWeapon", "_newZeusDisplayIsOpen"];
|
||||
// "playerInventoryChanged" event
|
||||
_newPlayerInventory = [ACE_player] call FUNC(getAllGear);
|
||||
if !(_newPlayerInventory isEqualTo GVAR(OldPlayerInventory)) then {
|
||||
@ -212,6 +215,7 @@ GVAR(OldIsCamera) = false;
|
||||
[{
|
||||
|
||||
// "activeCameraChanged" event
|
||||
private ["_isCamera"];
|
||||
_isCamera = {!isNull _x} count ALL_CAMERAS > 0;
|
||||
if !(_isCamera isEqualTo GVAR(OldIsCamera)) then {
|
||||
// Raise ACE event locally
|
||||
|
@ -1,6 +1,8 @@
|
||||
// by commy2
|
||||
#include "script_component.hpp"
|
||||
|
||||
//IGNORE_PRIVATE_WARNING("_handleNetEvent", "_handleRequestAllSyncedEvents", "_handleRequestSyncedEvent", "_handleSyncedEvent");
|
||||
|
||||
ADDON = false;
|
||||
|
||||
// ACE Common Function
|
||||
@ -170,7 +172,6 @@ PREP(sortAlphabeticallyBy);
|
||||
PREP(stringCompare);
|
||||
PREP(stringToColoredText);
|
||||
PREP(stringRemoveWhiteSpace);
|
||||
PREP(subString);
|
||||
PREP(switchToGroupSide);
|
||||
PREP(throttledPublicVariable);
|
||||
PREP(toBin);
|
||||
@ -302,6 +303,7 @@ if (hasInterface) then {
|
||||
// PFH to update the ACE_player variable
|
||||
[{
|
||||
if !(ACE_player isEqualTo (call FUNC(player))) then {
|
||||
private ["_oldPlayer"];
|
||||
_oldPlayer = ACE_player;
|
||||
|
||||
ACE_player = call FUNC(player);
|
||||
|
@ -101,7 +101,7 @@ class ACE_Settings {
|
||||
isClientSettable = 1;
|
||||
displayName = "$STR_ACE_Common_SettingFeedbackIconsName";
|
||||
description = "$STR_ACE_Common_SettingFeedbackIconsDesc";
|
||||
values[] = {"Hide", "Top right, downwards", "Top right, to the left", "Top left, downwards", "Top left, to the right"};
|
||||
values[] = {"$STR_ACE_Common_Hide", "$STR_ACE_Common_TopRightDown", "$STR_ACE_Common_TopRightLeft", "$STR_ACE_Common_TopLeftDown", "$STR_ACE_Common_TopLeftRight"};
|
||||
};
|
||||
class GVAR(SettingProgressBarLocation) {
|
||||
value = 0;
|
||||
@ -110,7 +110,7 @@ class ACE_Settings {
|
||||
isClientSettable = 1;
|
||||
displayName = "$STR_ACE_Common_SettingProgressbarLocationName";
|
||||
description = "$STR_ACE_Common_SettingProgressbarLocationDesc";
|
||||
values[] = {"Top", "Bottom"};
|
||||
values[] = {"$STR_ACE_Common_Top", "$STR_ACE_Common_Bottom"};
|
||||
};
|
||||
class GVAR(displayTextColor) {
|
||||
value[] = {0,0,0,0.1};
|
||||
|
@ -2,18 +2,19 @@
|
||||
// internal handler for net events
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_eventType", "_event", "_eventName", "_eventArgs", "_eventNames", "_eventIndex", "_eventTargets", "_sentEvents", "_owner", "_serverFlagged"];
|
||||
private ["_eventName", "_eventArgs", "_eventNames", "_eventIndex", "_eventTargets", "_sentEvents", "_owner", "_serverFlagged", "_events"];
|
||||
//IGNORE_PRIVATE_WARNING("_handleNetEvent");
|
||||
|
||||
_eventType = _this select 0;
|
||||
_event = _this select 1;
|
||||
|
||||
if(_eventType == "ACEg") then {
|
||||
PARAMS_2(_eventType,_event);
|
||||
|
||||
if (_eventType == "ACEg") then {
|
||||
_eventName = _event select 0;
|
||||
_eventArgs = _event select 1;
|
||||
|
||||
_eventNames = GVAR(events) select 0;
|
||||
_eventIndex = _eventNames find _eventName;
|
||||
if(_eventIndex != -1) then {
|
||||
if (_eventIndex != -1) then {
|
||||
_events = (GVAR(events) select 1) select _eventIndex;
|
||||
|
||||
#ifdef DEBUG_EVENTS
|
||||
@ -22,7 +23,7 @@ if(_eventType == "ACEg") then {
|
||||
#endif
|
||||
|
||||
{
|
||||
if(!isNil "_x") then {
|
||||
if (!isNil "_x") then {
|
||||
_eventArgs call CALLSTACK_NAMED(_x, format[ARR_3("Net Event %1 ID: %2",_eventName,_forEachIndex)]);
|
||||
#ifdef DEBUG_EVENTS_CALLSTACK
|
||||
diag_log text format[ARR_2(" ID: %1",_forEachIndex)];
|
||||
@ -32,14 +33,14 @@ if(_eventType == "ACEg") then {
|
||||
};
|
||||
};
|
||||
|
||||
if(_eventType == "ACEc") then {
|
||||
if(isServer) then {
|
||||
if (_eventType == "ACEc") then {
|
||||
if (isServer) then {
|
||||
_eventName = _event select 0;
|
||||
_eventTargets = _event select 1;
|
||||
_eventArgs = _event select 2;
|
||||
|
||||
_sentEvents = [];
|
||||
if(!IS_ARRAY(_eventTargets)) then {
|
||||
if (!IS_ARRAY(_eventTargets)) then {
|
||||
_eventTargets = [_eventTargets];
|
||||
};
|
||||
|
||||
@ -52,14 +53,14 @@ if(_eventType == "ACEc") then {
|
||||
_serverFlagged = false;
|
||||
{
|
||||
_owner = _x;
|
||||
if(IS_OBJECT(_x)) then {
|
||||
if (IS_OBJECT(_x)) then {
|
||||
_owner = owner _x;
|
||||
};
|
||||
if(!(_owner in _sentEvents)) then {
|
||||
if (!(_owner in _sentEvents)) then {
|
||||
PUSH(_sentEvents, _owner);
|
||||
ACEg = [_eventName, _eventArgs];
|
||||
if(isDedicated || {_x != ACE_player}) then {
|
||||
if(isDedicated && {local _x} && {!_serverFlagged}) then {
|
||||
if (isDedicated || {_x != ACE_player}) then {
|
||||
if (isDedicated && {local _x} && {!_serverFlagged}) then {
|
||||
_serverFlagged = true;
|
||||
["ACEg", ACEg] call FUNC(_handleNetEvent);
|
||||
} else {
|
||||
|
@ -17,6 +17,8 @@
|
||||
//#define DEBUG_MODE_FULL
|
||||
#include "script_component.hpp"
|
||||
|
||||
//IGNORE_PRIVATE_WARNING("_handleSyncedEvent");
|
||||
|
||||
//SEH_s
|
||||
if(isServer) then {
|
||||
// Find the event name, and shovel out the events to the client
|
||||
@ -33,6 +35,7 @@ if(isServer) then {
|
||||
["SEH_s", _client, [_eventName, _eventLog] ] call FUNC(targetEvent);
|
||||
} else {
|
||||
PARAMS_2(_eventName,_eventLog);
|
||||
private ["_eventArgs"];
|
||||
// This is the client handling the response from the server
|
||||
// Start running the events
|
||||
{
|
||||
|
@ -15,6 +15,7 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_unit", "_action", "_condition", "_statement", "_name", "_actionsVar", "_actionID", "_actions", "_id", "_actionIDs"];
|
||||
//IGNORE_PRIVATE_WARNING("_count", "_index", "_return", "_target");
|
||||
|
||||
_unit = _this select 0;
|
||||
_action = _this select 1;
|
||||
|
@ -18,33 +18,27 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_unit", "_displayName", "_action", "_condition", "_statement", "_condition2", "_statement2", "_priority", "_name", "_actionsVar", "_id", "_actionIDs", "_actions", "_nameVar", "_addAction", "_actionID"];
|
||||
private ["_name", "_actionsVar", "_id", "_actionIDs", "_actions", "_nameVar", "_addAction", "_actionID"];
|
||||
//IGNORE_PRIVATE_WARNING("_target");
|
||||
|
||||
_unit = _this select 0;
|
||||
_displayName = _this select 1;
|
||||
_action = _this select 2;
|
||||
_condition = _this select 3;
|
||||
_statement = _this select 4;
|
||||
_condition2 = _this select 5;
|
||||
_statement2 = _this select 6;
|
||||
_priority = _this select 7;
|
||||
PARAMS_8(_unit,_displayName,_action,_condition,_statement,_condition2,_statement2,_priority);
|
||||
|
||||
if (isNil "_priority") then {_priority = 0};
|
||||
|
||||
if (typeName _condition == "STRING") then {
|
||||
_condition = compile _condition;
|
||||
_condition = compile _condition;
|
||||
};
|
||||
|
||||
if (typeName _statement == "STRING") then {
|
||||
_statement = compile _statement;
|
||||
_statement = compile _statement;
|
||||
};
|
||||
|
||||
if (typeName _condition2 == "STRING") then {
|
||||
_condition2 = compile _condition2;
|
||||
_condition2 = compile _condition2;
|
||||
};
|
||||
|
||||
if (typeName _statement2 == "STRING") then {
|
||||
_statement2 = compile _statement2;
|
||||
_statement2 = compile _statement2;
|
||||
};
|
||||
|
||||
_name = format ["ACE_ActionMenu_%1", _action];
|
||||
@ -61,20 +55,20 @@ missionNamespace setVariable [_nameVar, [_condition, _statement, _condition2, _s
|
||||
_actionIDs pushBack _id;
|
||||
|
||||
_addAction = call compile format [
|
||||
"[
|
||||
'%2',
|
||||
{if (inputAction '%1' == 0) then {if (_this call (%3 select 2)) then {_this call (%3 select 3)}} else {_this call (%3 select 1)}},
|
||||
nil,
|
||||
%4,
|
||||
false,
|
||||
true,
|
||||
'%1',
|
||||
""if (_this != ACE_player || {vehicle _this != _target}) exitWith {false}; [_target, _this] call (%3 select 0)""
|
||||
]",
|
||||
_action,
|
||||
_displayName,
|
||||
_nameVar,
|
||||
_priority
|
||||
"[
|
||||
'%2',
|
||||
{if (inputAction '%1' == 0) then {if (_this call (%3 select 2)) then {_this call (%3 select 3)}} else {_this call (%3 select 1)}},
|
||||
nil,
|
||||
%4,
|
||||
false,
|
||||
true,
|
||||
'%1',
|
||||
""if (_this != ACE_player || {vehicle _this != _target}) exitWith {false}; [_target, _this] call (%3 select 0)""
|
||||
]",
|
||||
_action,
|
||||
_displayName,
|
||||
_nameVar,
|
||||
_priority
|
||||
];
|
||||
|
||||
_actionID = _unit addAction _addAction;
|
||||
|
@ -14,6 +14,8 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_conditionName", "_conditionFunc"];
|
||||
//IGNORE_PRIVATE_WARNING("_player", "_target");
|
||||
|
||||
|
||||
_conditionName = toLower (_this select 0);
|
||||
_conditionFunc = _this select 1;
|
||||
|
@ -7,7 +7,7 @@ disableSerialization;
|
||||
_dlg = ctrlParent _this;
|
||||
|
||||
_dlg displayAddEventHandler ["unload", {
|
||||
if (_this select 1 == 1) then {
|
||||
[missionnamespace getvariable ["BIS_fnc_initCuratorAttributes_target", objNull]] call FUNC(fixCrateContent);
|
||||
};
|
||||
if (_this select 1 == 1) then {
|
||||
[missionnamespace getvariable ["BIS_fnc_initCuratorAttributes_target", objNull]] call FUNC(fixCrateContent);
|
||||
};
|
||||
}];
|
||||
|
@ -11,14 +11,15 @@
|
||||
* Event handler ID number (for use with fnc_removeEventHandler)
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
private ["_eventName", "_eventCode", "_eventNames", "_eventFunctions", "_eventNameCount", "_eventIndex", "_eventFunctionCount"];
|
||||
_eventName = _this select 0;
|
||||
_eventCode = _this select 1;
|
||||
|
||||
private ["_eventNames", "_eventFunctions", "_eventNameCount", "_eventIndex", "_eventFunctionCount"];
|
||||
|
||||
PARAMS_2(_eventName,_eventCode);
|
||||
|
||||
_eventNames = GVAR(events) select 0;
|
||||
_eventFunctions = [];
|
||||
_eventIndex = _eventNames find _eventName;
|
||||
if(_eventIndex != -1) then {
|
||||
if (_eventIndex != -1) then {
|
||||
_eventFunctions = (GVAR(events) select 1) select _eventIndex;
|
||||
} else {
|
||||
_eventNameCount = count _eventNames;
|
||||
@ -27,6 +28,6 @@ if(_eventIndex != -1) then {
|
||||
};
|
||||
|
||||
_eventFunctionCount = count _eventFunctions;
|
||||
_eventFunctions set[_eventFunctionCount, _eventCode];
|
||||
_eventFunctions set [_eventFunctionCount, _eventCode];
|
||||
|
||||
_eventFunctionCount;
|
@ -11,12 +11,12 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_statement", "_actionsVar", "_id", "_actionIDs", "_actions"];
|
||||
private ["_actionsVar", "_id", "_actionIDs", "_actions"];
|
||||
|
||||
_statement = _this select 0;
|
||||
PARAMS_1(_statement);
|
||||
|
||||
if (typeName _statement == "STRING") then {
|
||||
_statement = compile _statement;
|
||||
_statement = compile _statement;
|
||||
};
|
||||
|
||||
_actionsVar = missionNamespace getVariable ["ACE_EventHandler_MapMarker", [-1, [], []]];
|
||||
@ -26,8 +26,8 @@ _actionIDs = _actionsVar select 1;
|
||||
_actions = _actionsVar select 2;
|
||||
|
||||
if (_id == 0) then {
|
||||
uiNamespace setVariable ["ACE_EventHandler_MapMarker", count allMapMarkers];
|
||||
("ACE_EventHandlerHelper2" call BIS_fnc_rscLayer) cutRsc ["ACE_EventHandlerHelper2", "PLAIN"];
|
||||
uiNamespace setVariable ["ACE_EventHandler_MapMarker", count allMapMarkers];
|
||||
("ACE_EventHandlerHelper2" call BIS_fnc_rscLayer) cutRsc ["ACE_EventHandlerHelper2", "PLAIN"];
|
||||
};
|
||||
|
||||
_actionIDs pushBack _id;
|
||||
|
@ -11,9 +11,9 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_statement", "_actionsVar", "_id", "_actionIDs", "_actions"];
|
||||
private ["_actionsVar", "_id", "_actionIDs", "_actions"];
|
||||
|
||||
_statement = _this select 0;
|
||||
PARAMS_1(_statement);
|
||||
|
||||
if (typeName _statement == "STRING") then {
|
||||
_statement = compile _statement;
|
||||
|
@ -4,14 +4,14 @@
|
||||
* If has only local effects.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: _name (String)
|
||||
* 1: _typeName (String)
|
||||
* 2: _isClientSetable (Bool)
|
||||
* 3: _localizedName (String)
|
||||
* 4: _localizedDescription (String)
|
||||
* 5: _possibleValues (Array)
|
||||
* 6: _isForced (Bool)
|
||||
* 7: _defaultValue (Any)
|
||||
* 0: name <STRING>
|
||||
* 1: typeName <STRING>
|
||||
* 2: isClientSetable <BOOL>
|
||||
* 3: localizedName <STRING>
|
||||
* 4: localizedDescription <STRING>
|
||||
* 5: possibleValues <ARRAY>
|
||||
* 6: isForced <BOOL>
|
||||
* 7: defaultValue (Any)
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
@ -20,7 +20,9 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
EXPLODE_8_PVT(_this,_name,_typeName,_isClientSetable,_localizedName,_localizedDescription,_possibleValues,_isForced,_value);
|
||||
PARAMS_8(_name,_typeName,_isClientSetable,_localizedName,_localizedDescription,_possibleValues,_isForced,_value);
|
||||
|
||||
private ["_settingData"];
|
||||
|
||||
_settingData = [_name] call FUNC(getSettingData);
|
||||
|
||||
|
@ -13,6 +13,8 @@
|
||||
*/
|
||||
//#define DEBUG_MODE_FULL
|
||||
#include "script_component.hpp"
|
||||
//IGNORE_PRIVATE_WARNING("_handleSyncedEvent");
|
||||
|
||||
PARAMS_2(_name,_handler);
|
||||
|
||||
private["_ttl", "_eventId", "_data"];
|
||||
|
@ -19,13 +19,11 @@
|
||||
//#define DEBUG_MODE_FULL
|
||||
#include "script_component.hpp"
|
||||
|
||||
EXPLODE_2_PVT(_this,_unit,_classname);
|
||||
PARAMS_2(_unit,_classname);
|
||||
DEFAULT_PARAM(2,_container,"");
|
||||
DEFAULT_PARAM(3,_ammoCount,-1);
|
||||
|
||||
private "_addedToPlayer";
|
||||
private "_canAdd";
|
||||
private "_type";
|
||||
private ["_addedToPlayer", "_canAdd", "_type", "_pos"];
|
||||
|
||||
_canAdd = false;
|
||||
_addedToPlayer = true;
|
||||
|
@ -17,9 +17,9 @@ Example:
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_unit", "_forceWalkNumber"];
|
||||
private ["_forceWalkNumber"];
|
||||
|
||||
_unit = _this select 0;
|
||||
PARAMS_1(_unit);
|
||||
_forceWalkNumber = _unit getVariable ["ACE_forceWalkStatusNumber", 0];
|
||||
|
||||
_unit forceWalk (_forceWalkNumber > 0);
|
||||
|
@ -23,16 +23,16 @@ _array = [];
|
||||
_array resize _minLength;
|
||||
|
||||
for "_index" from 0 to (_minLength - 1) do {
|
||||
_array set [_index, false];
|
||||
_array set [_index, false];
|
||||
};
|
||||
|
||||
_index = 0;
|
||||
|
||||
while {_number > 0} do {
|
||||
_rest = _number mod 2;
|
||||
_number = floor (_number / 2);
|
||||
_rest = _number mod 2;
|
||||
_number = floor (_number / 2);
|
||||
|
||||
_array set [_index, _rest == 1];
|
||||
_index = _index + 1;
|
||||
_array set [_index, _rest == 1];
|
||||
_index = _index + 1;
|
||||
};
|
||||
_array
|
||||
|
@ -10,11 +10,11 @@
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_id", "_show"];
|
||||
_id = _this select 0;
|
||||
private ["_show"];
|
||||
PARAMS_1(_id);
|
||||
_show = if (count _this > 1) then {_this select 1} else {false};
|
||||
|
||||
if (isnil QGVAR(SHOW_BLUR_SCREEN_COLLECTION)) then {
|
||||
if (isNil QGVAR(SHOW_BLUR_SCREEN_COLLECTION)) then {
|
||||
GVAR(SHOW_BLUR_SCREEN_COLLECTION) = [];
|
||||
};
|
||||
if (typeName _show == typeName 0) then {
|
||||
|
@ -17,7 +17,9 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
EXPLODE_5_PVT(_this,_params,_function,_namespace,_uid,_duration);
|
||||
PARAMS_5(_params,_function,_namespace,_uid,_duration);
|
||||
|
||||
//IGNORE_PRIVATE_WARNING("_eventName");
|
||||
|
||||
if (((_namespace getVariable [_uid, [-99999]]) select 0) < diag_tickTime) then {
|
||||
_namespace setVariable [_uid, [diag_tickTime + _duration, _params call _function]];
|
||||
|
@ -19,12 +19,11 @@
|
||||
#define CANGETINDRIVER (isNull (driver _vehicle) || {!alive driver _vehicle}) && {!lockedDriver _vehicle} && {getNumber (_config >> "isUav") != 1}
|
||||
#define CANGETINTURRETINDEX (isNull (_vehicle turretUnit _turret) || {!alive (_vehicle turretUnit _turret)}) && {!(_vehicle lockedTurret _turret)} && {getNumber (_config >> "isUav") != 1}
|
||||
|
||||
private ["_unit", "_vehicle", "_position", "_checkDistance", "_index"];
|
||||
private ["_position", "_checkDistance", "_index"];
|
||||
|
||||
_this resize 5;
|
||||
|
||||
_unit = _this select 0;
|
||||
_vehicle = _this select 1;
|
||||
PARAMS_2(_unit,_vehicle);
|
||||
_position = toLower (_this select 2);
|
||||
_checkDistance = _this select 3;
|
||||
_index = _this select 4; // optional, please don't use
|
||||
@ -44,218 +43,217 @@ _radius = 0;
|
||||
|
||||
_enemiesInVehicle = false; //Possible Side Restriction
|
||||
{
|
||||
if (side _unit getFriend side _x < 0.6) exitWith {_enemiesInVehicle = true};
|
||||
if (side _unit getFriend side _x < 0.6) exitWith {_enemiesInVehicle = true};
|
||||
} forEach crew _vehicle;
|
||||
|
||||
_return = false;
|
||||
switch (_position) do {
|
||||
case "driver" : {
|
||||
_radius = getNumber (_config >> "getInRadius");
|
||||
_selectionPosition = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInDriver"));
|
||||
|
||||
if (_vehicle isKindOf "Tank") then {
|
||||
_selectionPosition2 = [-(_selectionPosition select 0), _selectionPosition select 1, _selectionPosition select 2];
|
||||
};
|
||||
|
||||
_return = CANGETINDRIVER;
|
||||
};
|
||||
|
||||
case "pilot" : {
|
||||
_radius = getNumber (_config >> "getInRadius");
|
||||
_selectionPosition = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInDriver"));
|
||||
|
||||
_return = CANGETINDRIVER;
|
||||
};
|
||||
|
||||
case "gunner" : {
|
||||
private "_turretConfig";
|
||||
_turret = [_vehicle] call FUNC(getTurretGunner);
|
||||
if (_turret isEqualTo []) exitWith {false};
|
||||
|
||||
_turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
|
||||
|
||||
_radius = getNumber (_config >> "getInRadius");
|
||||
_selectionPosition = _vehicle selectionPosition (getText (_turretConfig >> "memoryPointsGetInGunner"));
|
||||
|
||||
_return = CANGETINTURRETINDEX
|
||||
};
|
||||
|
||||
case "commander" : {
|
||||
private "_turretConfig";
|
||||
_turret = [_vehicle] call FUNC(getTurretCommander);
|
||||
if (_turret isEqualTo []) exitWith {false};
|
||||
|
||||
_turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
|
||||
|
||||
_radius = getNumber (_config >> "getInRadius");
|
||||
_selectionPosition = _vehicle selectionPosition (getText (_turretConfig >> "memoryPointsGetInGunner"));
|
||||
|
||||
_return = CANGETINTURRETINDEX
|
||||
};
|
||||
|
||||
case "copilot" : {
|
||||
private "_turretConfig";
|
||||
_turret = [_vehicle] call FUNC(getTurretCopilot);
|
||||
if (_turret isEqualTo []) exitWith {false};
|
||||
|
||||
_turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
|
||||
|
||||
_radius = getNumber (_config >> "getInRadius");
|
||||
_selectionPosition = _vehicle selectionPosition (getText (_turretConfig >> "memoryPointsGetInGunner"));
|
||||
|
||||
_return = CANGETINTURRETINDEX
|
||||
};
|
||||
|
||||
case "turret" : {
|
||||
private ["_turrets", "_turretConfig"];
|
||||
_turrets = [_vehicle] call FUNC(getTurretsOther);
|
||||
|
||||
if (_index != -1 && {_turret = _turrets select _index;
|
||||
CANGETINTURRETINDEX
|
||||
}) then {
|
||||
_turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
|
||||
|
||||
_radius = getNumber (_config >> "getInRadius");
|
||||
_selectionPosition = _vehicle selectionPosition (getText (_turretConfig >> "memoryPointsGetInGunner"));
|
||||
|
||||
_return = true
|
||||
} else {
|
||||
for "_index" from 0 to (count _turrets - 1) do {
|
||||
_turret = _turrets select _index;
|
||||
if (CANGETINTURRETINDEX) exitWith {
|
||||
_turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
|
||||
|
||||
_radius = getNumber (_config >> "getInRadius");
|
||||
_selectionPosition = _vehicle selectionPosition (getText (_turretConfig >> "memoryPointsGetInGunner"));
|
||||
|
||||
_return = true
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
case "ffv" : {
|
||||
private ["_turrets", "_turretConfig"];
|
||||
_turrets = [_vehicle] call FUNC(getTurretsFFV);
|
||||
|
||||
if (_index != -1 && {_turret = _turrets select _index;
|
||||
CANGETINTURRETINDEX
|
||||
}) then {
|
||||
_turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
|
||||
|
||||
_radius = getNumber (_config >> "getInRadius");
|
||||
_selectionPosition = _vehicle selectionPosition (getText (_turretConfig >> "memoryPointsGetInGunner"));
|
||||
|
||||
_return = true
|
||||
} else {
|
||||
for "_index" from 0 to (count _turrets - 1) do {
|
||||
_turret = _turrets select _index;
|
||||
if (CANGETINTURRETINDEX) exitWith {
|
||||
_turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
|
||||
|
||||
_radius = getNumber (_config >> "getInRadius");
|
||||
_selectionPosition = _vehicle selectionPosition (getText (_turretConfig >> "memoryPointsGetInGunner"));
|
||||
|
||||
_return = true
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
case "codriver" : {
|
||||
private "_positions";
|
||||
_positions = [typeOf _vehicle] call FUNC(getVehicleCodriver);
|
||||
|
||||
{
|
||||
if (alive _x) then {_positions deleteAt (_positions find (_vehicle getCargoIndex _x))};
|
||||
} forEach crew _vehicle;
|
||||
|
||||
if (_index != -1 && {_index in _positions}) then {
|
||||
_radius = getNumber (_config >> "getInRadius");
|
||||
_selectionPosition = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInCargo"));
|
||||
|
||||
if (_vehicle isKindOf "Car" && {!(_vehicle isKindOf "Wheeled_APC_F")}) then {
|
||||
_selectionPosition2 = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInDriver"));
|
||||
_selectionPosition2 set [0, -(_selectionPosition2 select 0)];
|
||||
};
|
||||
|
||||
_return = true
|
||||
} else {
|
||||
|
||||
_index = _positions select 0;
|
||||
if (!isNil "_index") then {
|
||||
case "driver" : {
|
||||
_radius = getNumber (_config >> "getInRadius");
|
||||
_selectionPosition = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInCargo"));
|
||||
_selectionPosition = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInDriver"));
|
||||
|
||||
if (_vehicle isKindOf "Car" && {!(_vehicle isKindOf "Wheeled_APC_F")}) then {
|
||||
_selectionPosition2 = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInDriver"));
|
||||
_selectionPosition2 set [0, -(_selectionPosition2 select 0)];
|
||||
if (_vehicle isKindOf "Tank") then {
|
||||
_selectionPosition2 = [-(_selectionPosition select 0), _selectionPosition select 1, _selectionPosition select 2];
|
||||
};
|
||||
|
||||
_return = true
|
||||
};
|
||||
_return = CANGETINDRIVER;
|
||||
};
|
||||
};
|
||||
|
||||
case "cargo" : {
|
||||
private "_positions";
|
||||
_positions = [typeOf _vehicle] call FUNC(getVehicleCargo);
|
||||
|
||||
{
|
||||
if (alive _x) then {_positions deleteAt (_positions find (_vehicle getCargoIndex _x))};
|
||||
} forEach crew _vehicle;
|
||||
|
||||
if (_index != -1 && {_index in _positions}) then {
|
||||
_radius = getNumber (_config >> "getInRadius");
|
||||
_selectionPosition = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInCargo"));
|
||||
|
||||
if (_vehicle isKindOf "Car" && {!(_vehicle isKindOf "Wheeled_APC_F")}) then {
|
||||
_selectionPosition2 = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInDriver"));
|
||||
_selectionPosition2 set [0, -(_selectionPosition2 select 0)];
|
||||
};
|
||||
|
||||
_return = true
|
||||
} else {
|
||||
|
||||
_index = _positions select 0;
|
||||
if (!isNil "_index") then {
|
||||
case "pilot" : {
|
||||
_radius = getNumber (_config >> "getInRadius");
|
||||
_selectionPosition = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInCargo"));
|
||||
_selectionPosition = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInDriver"));
|
||||
|
||||
if (_vehicle isKindOf "Car" && {!(_vehicle isKindOf "Wheeled_APC_F")}) then {
|
||||
_selectionPosition2 = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInDriver"));
|
||||
_selectionPosition2 set [0, -(_selectionPosition2 select 0)];
|
||||
};
|
||||
|
||||
_return = true
|
||||
};
|
||||
_return = CANGETINDRIVER;
|
||||
};
|
||||
};
|
||||
|
||||
default {};
|
||||
case "gunner" : {
|
||||
private "_turretConfig";
|
||||
_turret = [_vehicle] call FUNC(getTurretGunner);
|
||||
if (_turret isEqualTo []) exitWith {false};
|
||||
|
||||
_turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
|
||||
|
||||
_radius = getNumber (_config >> "getInRadius");
|
||||
_selectionPosition = _vehicle selectionPosition (getText (_turretConfig >> "memoryPointsGetInGunner"));
|
||||
|
||||
_return = CANGETINTURRETINDEX
|
||||
};
|
||||
|
||||
case "commander" : {
|
||||
private "_turretConfig";
|
||||
_turret = [_vehicle] call FUNC(getTurretCommander);
|
||||
if (_turret isEqualTo []) exitWith {false};
|
||||
|
||||
_turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
|
||||
|
||||
_radius = getNumber (_config >> "getInRadius");
|
||||
_selectionPosition = _vehicle selectionPosition (getText (_turretConfig >> "memoryPointsGetInGunner"));
|
||||
|
||||
_return = CANGETINTURRETINDEX
|
||||
};
|
||||
|
||||
case "copilot" : {
|
||||
private "_turretConfig";
|
||||
_turret = [_vehicle] call FUNC(getTurretCopilot);
|
||||
if (_turret isEqualTo []) exitWith {false};
|
||||
|
||||
_turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
|
||||
|
||||
_radius = getNumber (_config >> "getInRadius");
|
||||
_selectionPosition = _vehicle selectionPosition (getText (_turretConfig >> "memoryPointsGetInGunner"));
|
||||
|
||||
_return = CANGETINTURRETINDEX
|
||||
};
|
||||
|
||||
case "turret" : {
|
||||
private ["_turrets", "_turretConfig"];
|
||||
_turrets = [_vehicle] call FUNC(getTurretsOther);
|
||||
|
||||
if (_index != -1 && {_turret = _turrets select _index;
|
||||
CANGETINTURRETINDEX
|
||||
}) then {
|
||||
_turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
|
||||
|
||||
_radius = getNumber (_config >> "getInRadius");
|
||||
_selectionPosition = _vehicle selectionPosition (getText (_turretConfig >> "memoryPointsGetInGunner"));
|
||||
|
||||
_return = true
|
||||
} else {
|
||||
for "_index" from 0 to (count _turrets - 1) do {
|
||||
_turret = _turrets select _index;
|
||||
if (CANGETINTURRETINDEX) exitWith {
|
||||
_turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
|
||||
|
||||
_radius = getNumber (_config >> "getInRadius");
|
||||
_selectionPosition = _vehicle selectionPosition (getText (_turretConfig >> "memoryPointsGetInGunner"));
|
||||
|
||||
_return = true
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
case "ffv" : {
|
||||
private ["_turrets", "_turretConfig"];
|
||||
_turrets = [_vehicle] call FUNC(getTurretsFFV);
|
||||
|
||||
if (_index != -1 && {_turret = _turrets select _index;
|
||||
CANGETINTURRETINDEX
|
||||
}) then {
|
||||
_turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
|
||||
|
||||
_radius = getNumber (_config >> "getInRadius");
|
||||
_selectionPosition = _vehicle selectionPosition (getText (_turretConfig >> "memoryPointsGetInGunner"));
|
||||
|
||||
_return = true
|
||||
} else {
|
||||
for "_index" from 0 to (count _turrets - 1) do {
|
||||
_turret = _turrets select _index;
|
||||
if (CANGETINTURRETINDEX) exitWith {
|
||||
_turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
|
||||
|
||||
_radius = getNumber (_config >> "getInRadius");
|
||||
_selectionPosition = _vehicle selectionPosition (getText (_turretConfig >> "memoryPointsGetInGunner"));
|
||||
|
||||
_return = true
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
case "codriver" : {
|
||||
private "_positions";
|
||||
_positions = [typeOf _vehicle] call FUNC(getVehicleCodriver);
|
||||
|
||||
{
|
||||
if (alive _x) then {_positions deleteAt (_positions find (_vehicle getCargoIndex _x))};
|
||||
} forEach crew _vehicle;
|
||||
|
||||
if (_index != -1 && {_index in _positions}) then {
|
||||
_radius = getNumber (_config >> "getInRadius");
|
||||
_selectionPosition = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInCargo"));
|
||||
|
||||
if (_vehicle isKindOf "Car" && {!(_vehicle isKindOf "Wheeled_APC_F")}) then {
|
||||
_selectionPosition2 = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInDriver"));
|
||||
_selectionPosition2 set [0, -(_selectionPosition2 select 0)];
|
||||
};
|
||||
|
||||
_return = true
|
||||
} else {
|
||||
_index = _positions select 0;
|
||||
if (!isNil "_index") then {
|
||||
_radius = getNumber (_config >> "getInRadius");
|
||||
_selectionPosition = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInCargo"));
|
||||
|
||||
if (_vehicle isKindOf "Car" && {!(_vehicle isKindOf "Wheeled_APC_F")}) then {
|
||||
_selectionPosition2 = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInDriver"));
|
||||
_selectionPosition2 set [0, -(_selectionPosition2 select 0)];
|
||||
};
|
||||
|
||||
_return = true
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
case "cargo" : {
|
||||
private "_positions";
|
||||
_positions = [typeOf _vehicle] call FUNC(getVehicleCargo);
|
||||
|
||||
{
|
||||
if (alive _x) then {_positions deleteAt (_positions find (_vehicle getCargoIndex _x))};
|
||||
} forEach crew _vehicle;
|
||||
|
||||
if (_index != -1 && {_index in _positions}) then {
|
||||
_radius = getNumber (_config >> "getInRadius");
|
||||
_selectionPosition = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInCargo"));
|
||||
|
||||
if (_vehicle isKindOf "Car" && {!(_vehicle isKindOf "Wheeled_APC_F")}) then {
|
||||
_selectionPosition2 = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInDriver"));
|
||||
_selectionPosition2 set [0, -(_selectionPosition2 select 0)];
|
||||
};
|
||||
|
||||
_return = true
|
||||
} else {
|
||||
|
||||
_index = _positions select 0;
|
||||
if (!isNil "_index") then {
|
||||
_radius = getNumber (_config >> "getInRadius");
|
||||
_selectionPosition = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInCargo"));
|
||||
|
||||
if (_vehicle isKindOf "Car" && {!(_vehicle isKindOf "Wheeled_APC_F")}) then {
|
||||
_selectionPosition2 = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInDriver"));
|
||||
_selectionPosition2 set [0, -(_selectionPosition2 select 0)];
|
||||
};
|
||||
|
||||
_return = true
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
default {};
|
||||
};
|
||||
|
||||
private "_fnc_isInRange";
|
||||
_fnc_isInRange = {
|
||||
if (_radius == 0) exitWith {true};
|
||||
if (_radius == 0) exitWith {true};
|
||||
|
||||
private ["_unitPosition", "_distance"];
|
||||
_unitPosition = getPos _unit;
|
||||
private ["_unitPosition", "_distance"];
|
||||
_unitPosition = getPos _unit;
|
||||
|
||||
_distance = _unitPosition distance (_vehicle modelToWorldVisual _selectionPosition);
|
||||
_distance = _unitPosition distance (_vehicle modelToWorldVisual _selectionPosition);
|
||||
|
||||
if (!isNil "_selectionPosition2") then {
|
||||
_distance = _distance min (_unitPosition distance (_vehicle modelToWorldVisual _selectionPosition2));
|
||||
};
|
||||
if (!isNil "_selectionPosition2") then {
|
||||
_distance = _distance min (_unitPosition distance (_vehicle modelToWorldVisual _selectionPosition2));
|
||||
};
|
||||
|
||||
_distance < _radius
|
||||
_distance < _radius
|
||||
};
|
||||
|
||||
// if you want into the cargo and you can't, then check ffv turrets aswell
|
||||
if (_position == "cargo") exitWith {
|
||||
if (_return && {!_checkDistance || {_vehicle == vehicle _unit} || _fnc_isInRange}) then {true} else {
|
||||
[_unit, _vehicle, "ffv", _checkDistance] call FUNC(canGetInPosition);
|
||||
}
|
||||
if (_return && {!_checkDistance || {_vehicle == vehicle _unit} || _fnc_isInRange}) then {true} else {
|
||||
[_unit, _vehicle, "ffv", _checkDistance] call FUNC(canGetInPosition);
|
||||
};
|
||||
};
|
||||
|
||||
_return && {!_checkDistance || {_vehicle == vehicle _unit} || _fnc_isInRange}
|
||||
|
@ -8,6 +8,7 @@
|
||||
* @PublicAPI: true
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
private ["_unit","_return"];
|
||||
_unit = _this select 0;
|
||||
|
||||
PARAMS_1(_unit);
|
||||
|
||||
(((_unit getvariable [QGVAR(canInteract),0]) < 1) && ([_unit] call FUNC(isAwake)) && !([_unit] call FUNC(isArrested)))
|
@ -14,10 +14,10 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_unit", "_target", "_exceptions"];
|
||||
private ["_exceptions"];
|
||||
|
||||
PARAMS_2(_unit,_target);
|
||||
|
||||
_unit = _this select 0;
|
||||
_target = _this select 1;
|
||||
_exceptions = if (count _this > 2) then {
|
||||
_this select 2;
|
||||
} else {
|
||||
|
@ -3,9 +3,9 @@
|
||||
|
||||
// returns true if the unit is on foot or in a ffv position
|
||||
|
||||
private ["_unit", "_config"];
|
||||
private ["_config"];
|
||||
|
||||
_unit = _this select 0;
|
||||
PARAMS_1(_unit);
|
||||
|
||||
if (_unit == vehicle _unit) exitWith {true};
|
||||
|
||||
|
@ -14,11 +14,9 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_projectile", "_adjustDir", "_adjustUp", "_adjustSpeed", "_vdir", "_dir", "_up", "_l", "_r", "_vup", "_vel"];
|
||||
private ["_adjustSpeed", "_vdir", "_dir", "_up", "_vup", "_vel", "_vlat"];
|
||||
|
||||
_projectile = _this select 0;
|
||||
_adjustDir = _this select 1;
|
||||
_adjustUp = _this select 2;
|
||||
PARAMS_3(_projectile,_adjustDir,_adjustUp);
|
||||
|
||||
_adjustSpeed = if (count _this > 3) then {
|
||||
_this select 3
|
||||
|
@ -49,6 +49,9 @@ _addons = [_addons, {_this find "ace_" == 0}] call FUNC(filter);
|
||||
if (hasInterface) then {
|
||||
["[ACE] ERROR", _errorMsg, {findDisplay 46 closeDisplay 0}] call FUNC(errorMessage);
|
||||
};
|
||||
} else {
|
||||
// Print the current extension version
|
||||
diag_log text format ["[ACE] Extension version: %1: %2", _x, (_x callExtension "version")];
|
||||
};
|
||||
} forEach getArray (configFile >> "ACE_Extensions" >> "extensions");
|
||||
|
||||
|
@ -16,13 +16,11 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_mode", "_checkAll", "_whitelist", "_logic"];
|
||||
private ["_logic"];
|
||||
|
||||
_this resize 3;
|
||||
|
||||
_mode = _this select 0;
|
||||
_checkAll = _this select 1;
|
||||
_whitelist = _this select 2;
|
||||
PARAMS_3(_mode,_checkAll,_whitelist);
|
||||
|
||||
if (isNil "_checkAll") then {
|
||||
_checkAll = false;
|
||||
|
@ -13,12 +13,8 @@
|
||||
*
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_unit", "_target", "_lockTarget"];
|
||||
|
||||
_unit = _this select 0;
|
||||
_target = _this select 1;
|
||||
_lockTarget = _this select 2;
|
||||
|
||||
PARAMS_3(_unit,_target,_lockTarget);
|
||||
|
||||
if (isNil "_lockTarget") then {_lockTarget = false};
|
||||
|
||||
@ -26,7 +22,7 @@ private "_owner";
|
||||
_owner = _target getVariable [QGVAR(owner), objNull];
|
||||
|
||||
if (!isNull _owner && {!isNull _unit} && {_unit != _owner}) then {
|
||||
diag_log text "[ACE] ERROR: Claiming already owned object.";
|
||||
diag_log text "[ACE] ERROR: Claiming already owned object.";
|
||||
};
|
||||
|
||||
// transfer this immediately
|
||||
|
@ -13,36 +13,37 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
_this spawn {
|
||||
_target = _this select 0;
|
||||
_ignoreDead = _this select 1;
|
||||
if (isNil "_ignoreDead") then {_ignoreDead = false};
|
||||
PARAMS_2(_target,_ignoreDead);
|
||||
private["_inVehicle", "_position", "_vehiclePlayer", "_vehicleTarget"];
|
||||
|
||||
if (isNil "_ignoreDead") then {_ignoreDead = false};
|
||||
|
||||
_vehicleTarget = vehicle _target;
|
||||
_vehiclePlayer = vehicle ACE_player;
|
||||
_inVehicle = _target != _vehicleTarget;
|
||||
_vehicleTarget = vehicle _target;
|
||||
_vehiclePlayer = vehicle ACE_player;
|
||||
_inVehicle = _target != _vehicleTarget;
|
||||
|
||||
_position = getPosASL _target;
|
||||
_position = getPosASL _target;
|
||||
|
||||
_fnc_check = {
|
||||
// either unit changed vehicles
|
||||
if (_vehiclePlayer != vehicle ACE_player) exitWith {True};
|
||||
if (_vehicleTarget != vehicle _target) exitWith {True};
|
||||
_fnc_check = {
|
||||
// either unit changed vehicles
|
||||
if (_vehiclePlayer != vehicle ACE_player) exitWith {True};
|
||||
if (_vehicleTarget != vehicle _target) exitWith {True};
|
||||
|
||||
// target died
|
||||
if (!alive _target && {!_ignoreDead}) exitWith {True};
|
||||
// target died
|
||||
if (!alive _target && {!_ignoreDead}) exitWith {True};
|
||||
|
||||
// player fell unconscious
|
||||
if (ACE_player getVariable ["ACE_isUnconscious", False]) exitWith {True};
|
||||
// player fell unconscious
|
||||
if (ACE_player getVariable ["ACE_isUnconscious", False]) exitWith {True};
|
||||
|
||||
// target moved (outside of vehicle)
|
||||
(!_inVehicle && {getPosASL _target distanceSqr _position > 1})
|
||||
};
|
||||
|
||||
waitUntil {
|
||||
if (call _fnc_check) then {
|
||||
closeDialog 0;
|
||||
call EFUNC(interaction,hideMenu);
|
||||
// target moved (outside of vehicle)
|
||||
(!_inVehicle && {getPosASL _target distanceSqr _position > 1})
|
||||
};
|
||||
|
||||
waitUntil {
|
||||
if (call _fnc_check) then {
|
||||
closeDialog 0;
|
||||
call EFUNC(interaction,hideMenu);
|
||||
};
|
||||
(isNil QEGVAR(interaction,MainButton) && !dialog) || {!isNull (uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull])} //Exit loop if DisableMouse dialog open
|
||||
};
|
||||
(isNil QEGVAR(interaction,MainButton) && !dialog) || {!isNull (uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull])} //Exit loop if DisableMouse dialog open
|
||||
};
|
||||
};
|
||||
|
@ -11,9 +11,7 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private "_function";
|
||||
|
||||
_function = _this select 0;
|
||||
PARAMS_1(_function);
|
||||
|
||||
if (typeName _function == "STRING") exitWith {_function};
|
||||
|
||||
|
@ -16,9 +16,7 @@
|
||||
|
||||
#define KEY_MODIFIERS [42, 54, 29, 157, 56, 184]
|
||||
|
||||
private "_key";
|
||||
|
||||
_key = _this select 0;
|
||||
PARAMS_1(_key);
|
||||
|
||||
if (_key in KEY_MODIFIERS) exitWith {_key};
|
||||
|
||||
|
@ -12,8 +12,8 @@
|
||||
#define DEFAULT_LOGGING_LEVEL -1
|
||||
#define DEFAULT_TEXT_DISPLAY -1
|
||||
|
||||
private ["_msg", "_level", "_prefix", "_defaultLoglevel","_defaultLogDisplayLevel", "_message", "_from"];
|
||||
_msg = _this select 0;
|
||||
private ["_level", "_prefix", "_defaultLoglevel","_defaultLogDisplayLevel", "_message"];
|
||||
PARAMS_1(_msg);
|
||||
_level = if (count _this > 1) then {_this select 1} else { 2 };
|
||||
|
||||
if (typeName _level != "NUMBER") then {
|
||||
|
@ -7,9 +7,10 @@
|
||||
* @Return:
|
||||
* @PublicAPI: false
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
private ["_entity"];
|
||||
_entity = _this select 0;
|
||||
|
||||
PARAMS_1(_entity);
|
||||
|
||||
GVAR(LOGDISPLAY_LEVEL) = call compile (_entity getvariable ["logDisplayLevel","4"]);
|
||||
GVAR(LOGLEVEL) = call compile (_entity getvariable ["logLevel","4"]);
|
||||
|
@ -9,11 +9,10 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_name","_value","_defaultGlobal","_catagory","_code","_persistent"];
|
||||
_name = _this select 0;
|
||||
_value = _this select 1;
|
||||
_defaultGlobal = _this select 2;
|
||||
_catagory = _this select 3;
|
||||
private ["_code","_persistent"];
|
||||
|
||||
PARAMS_4(_name,_value,_defaultGlobal,_catagory);
|
||||
|
||||
_code = 0;
|
||||
_persistent = false;
|
||||
|
||||
|
@ -13,9 +13,9 @@
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_state", "_dlg"];
|
||||
private ["_dlg"];
|
||||
|
||||
_state = _this select 0;
|
||||
PARAMS_1(_state);
|
||||
|
||||
if (_state) then {
|
||||
disableSerialization;
|
||||
@ -37,6 +37,7 @@ if (_state) then {
|
||||
_dlg = uiNamespace getVariable QGVAR(dlgDisableMouse);
|
||||
|
||||
_dlg displayAddEventHandler ["KeyDown", {
|
||||
private ["_key", "_dlg", "_ctrl", "_config", "_acc", "_index"];
|
||||
_key = _this select 1;
|
||||
|
||||
if (_key == 1 && {alive player}) then {
|
||||
|
@ -2,7 +2,7 @@
|
||||
* Author: Glowbal
|
||||
*
|
||||
* Draw progress bar and execute given function if succesful.
|
||||
* Finish/Failure/Conditional are all passed [_args, _elapsedTime, _totalTime, _errorCode]
|
||||
* Finish/Failure/Conditional are all passed [args, elapsedTime, totalTime, errorCode]
|
||||
*
|
||||
* Argument:
|
||||
* 0: icon ID <STRING>
|
||||
@ -42,11 +42,10 @@
|
||||
// other constants
|
||||
#define DEFAULT_TIME 6
|
||||
|
||||
private ["_iconId", "_show", "_icon", "_allControls", "_refresh", "_timeAlive", "_list", "_color"];
|
||||
_iconId = _this select 0;
|
||||
_show = _this select 1;
|
||||
_icon = _this select 2;
|
||||
_color = _this select 3;
|
||||
private ["_allControls", "_refresh", "_timeAlive", "_list"];
|
||||
|
||||
PARAMS_4(_iconId,_show,_icon,_color);
|
||||
|
||||
_timeAlive = if (count _this > 4) then {_this select 4} else {DEFAULT_TIME};
|
||||
|
||||
disableSerialization;
|
||||
@ -62,7 +61,7 @@ _refresh = {
|
||||
|
||||
_allControls = [];
|
||||
|
||||
private ["_ctrl", "_setting"];
|
||||
private ["_ctrl", "_setting", "_position"];
|
||||
_setting = missionNamespace getvariable[QGVAR(settingFeedbackIcons), 0];
|
||||
if (_setting > 0) then {
|
||||
{
|
||||
@ -93,7 +92,7 @@ if (_show) then {
|
||||
if (_x select 0 == _iconId) exitwith {
|
||||
_list set [_foreachIndex, [_iconId, _icon, _color, time]];
|
||||
};
|
||||
}foreach _list;
|
||||
} forEach _list;
|
||||
};
|
||||
missionNamespace setvariable [QGVAR(displayIconList), _list];
|
||||
call _refresh;
|
||||
@ -112,7 +111,7 @@ if (_show) then {
|
||||
if (_x select 0 != _iconId) then {
|
||||
_newList pushback _x;
|
||||
};
|
||||
}foreach _list;
|
||||
} forEach _list;
|
||||
|
||||
missionNamespace setvariable [QGVAR(displayIconList), _newList];
|
||||
call _refresh;
|
||||
|
@ -20,11 +20,9 @@
|
||||
|
||||
_this resize 4;
|
||||
|
||||
private ["_text", "_sound", "_delay", "_priority", "_lastHintTime", "_lastHintPriority", "_time"];
|
||||
_text = _this select 0;
|
||||
_sound = _this select 1;
|
||||
_delay = _this select 2;
|
||||
_priority = _this select 3;
|
||||
private ["_lastHintTime", "_lastHintPriority", "_time"];
|
||||
|
||||
PARAMS_4(_text,_sound,_delay,_priority);
|
||||
|
||||
if (isNil QGVAR(lastHint)) then {
|
||||
GVAR(lastHint) = [0, 0];
|
||||
|
@ -15,9 +15,8 @@
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_text", "_image", "_imageColor", "_target"];
|
||||
_text = _this select 0;
|
||||
_image = _this select 1;
|
||||
private ["_imageColor", "_target"];
|
||||
PARAMS_2(_text,_image);
|
||||
_imageColor = if (count _this > 2) then {_this select 2} else {[1,1,1]};
|
||||
_imageColor resize 3;
|
||||
_target = if (count _this > 3) then {_this select 3} else {ACE_player};
|
||||
|
@ -16,23 +16,21 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_unit", "_animation", "_priority", "_force"];
|
||||
private ["_force"];
|
||||
|
||||
_unit = _this select 0;
|
||||
_animation = _this select 1;
|
||||
_priority = _this select 2;
|
||||
PARAMS_3(_unit,_animation,_priority);
|
||||
_force = False;
|
||||
|
||||
// no animation given
|
||||
if (isNil "_animation") exitWith {
|
||||
diag_log format ["[ACE] ERROR: No animation specified in %1", _fnc_scriptNameParent];
|
||||
diag_log format ["[ACE] ERROR: No animation specified in %1", _fnc_scriptNameParent];
|
||||
};
|
||||
|
||||
if (isNil "_priority") then {
|
||||
_priority = 0;
|
||||
_priority = 0;
|
||||
};
|
||||
if (count _this > 3) then {
|
||||
_force = _this select 3;
|
||||
_force = _this select 3;
|
||||
};
|
||||
|
||||
// don't overwrite more important animations
|
||||
@ -43,31 +41,31 @@ if (_animation == "Unconscious" && {!((_unit getVariable ["ACE_isUnconscious", f
|
||||
|
||||
// switchMove "" no longer works in dev 1.37
|
||||
if (_animation == "") then {
|
||||
_animation = [_unit] call FUNC(getDefaultAnim);
|
||||
_animation = [_unit] call FUNC(getDefaultAnim);
|
||||
};
|
||||
|
||||
switch (_priority) do {
|
||||
case 0 : {
|
||||
if (_unit == vehicle _unit) then {
|
||||
[_unit, format ["{_this playMove '%1'}", _animation], _unit] call FUNC(execRemoteFnc);
|
||||
} else {
|
||||
// Execute on all machines. PlayMove and PlayMoveNow are bugged: They have no global effects when executed on remote machines inside vehicles.
|
||||
[_unit, format ["{_this playMove '%1'}", _animation]] call FUNC(execRemoteFnc);
|
||||
case 0 : {
|
||||
if (_unit == vehicle _unit) then {
|
||||
[_unit, format ["{_this playMove '%1'}", _animation], _unit] call FUNC(execRemoteFnc);
|
||||
} else {
|
||||
// Execute on all machines. PlayMove and PlayMoveNow are bugged: They have no global effects when executed on remote machines inside vehicles.
|
||||
[_unit, format ["{_this playMove '%1'}", _animation]] call FUNC(execRemoteFnc);
|
||||
};
|
||||
};
|
||||
};
|
||||
case 1 : {
|
||||
if (_unit == vehicle _unit) then {
|
||||
[_unit, format ["{_this playMoveNow '%1'}", _animation], _unit] call FUNC(execRemoteFnc);
|
||||
} else {
|
||||
// Execute on all machines. PlayMove and PlayMoveNow are bugged: They have no global effects when executed on remote machines inside vehicles.
|
||||
[_unit, format ["{_this playMoveNow '%1'}", _animation]] call FUNC(execRemoteFnc);
|
||||
case 1 : {
|
||||
if (_unit == vehicle _unit) then {
|
||||
[_unit, format ["{_this playMoveNow '%1'}", _animation], _unit] call FUNC(execRemoteFnc);
|
||||
} else {
|
||||
// Execute on all machines. PlayMove and PlayMoveNow are bugged: They have no global effects when executed on remote machines inside vehicles.
|
||||
[_unit, format ["{_this playMoveNow '%1'}", _animation]] call FUNC(execRemoteFnc);
|
||||
};
|
||||
};
|
||||
};
|
||||
case 2 : {
|
||||
// Execute on all machines. SwitchMove has local effects.
|
||||
[_unit, format ["{_this switchMove '%1'}", _animation]] call FUNC(execRemoteFnc);
|
||||
};
|
||||
default {};
|
||||
case 2 : {
|
||||
// Execute on all machines. SwitchMove has local effects.
|
||||
[_unit, format ["{_this switchMove '%1'}", _animation]] call FUNC(execRemoteFnc);
|
||||
};
|
||||
default {};
|
||||
};
|
||||
|
||||
["Anim", [_priority, _animation]] call FUNC(log);
|
||||
|
@ -12,17 +12,13 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private "_unit";
|
||||
PARAMS_1(_unit);
|
||||
|
||||
_unit = _this select 0;
|
||||
private ["_backpackObject","_holder"];
|
||||
|
||||
private "_backpackObject";
|
||||
_backpackObject = backpackContainer _unit;
|
||||
|
||||
_unit addBackpack "Bag_Base";
|
||||
removeBackpack _unit;
|
||||
|
||||
private "_holder";
|
||||
_holder = objNull;
|
||||
|
||||
{
|
||||
|
@ -1,17 +1,20 @@
|
||||
//fnc_dumpArray.sqf
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_var", "_depth", "_pad", "_i", "_x"];
|
||||
private ["_pad", "_i", "_x"];
|
||||
|
||||
PARAMS_2(_var,_depth);
|
||||
|
||||
_var = _this select 0;
|
||||
_depth = _this select 1;
|
||||
_pad = "";
|
||||
|
||||
for "_i" from 0 to _depth do {
|
||||
_pad = _pad + toString [9];
|
||||
};
|
||||
|
||||
_depth = _depth + 1;
|
||||
if(IS_ARRAY(_var)) then {
|
||||
if((count _var) > 0) then {
|
||||
|
||||
if (IS_ARRAY(_var)) then {
|
||||
if ((count _var) > 0) then {
|
||||
diag_log text format["%1[", _pad];
|
||||
{
|
||||
[_x, _depth] call FUNC(dumpArray);
|
||||
|
@ -5,7 +5,7 @@
|
||||
|
||||
diag_log text format["REGISTERED ACE PFH HANDLERS"];
|
||||
diag_log text format["-------------------------------------------"];
|
||||
if(!isNil "ACE_PFH_COUNTER") then {
|
||||
if (!isNil "ACE_PFH_COUNTER") then {
|
||||
{
|
||||
private["_pfh"];
|
||||
_pfh = _x select 0;
|
||||
@ -16,7 +16,7 @@ if(!isNil "ACE_PFH_COUNTER") then {
|
||||
diag_log text format["ACE COUNTER RESULTS"];
|
||||
diag_log text format["-------------------------------------------"];
|
||||
{
|
||||
private["_counterEntry", "_iter", "_total", "_count", "_delta", "_averageResult"];
|
||||
private ["_counterEntry", "_iter", "_total", "_count", "_delta", "_averageResult"];
|
||||
_counterEntry = _x;
|
||||
_iter = 0;
|
||||
_total = 0;
|
||||
|
@ -13,6 +13,6 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
EXPLODE_2_PVT(_this,_namespace,_uid);
|
||||
PARAMS_2(_namespace,_uid);
|
||||
|
||||
_namespace setVariable [_uid, nil];
|
||||
|
@ -15,7 +15,6 @@
|
||||
disableSerialization;
|
||||
endLoadingScreen;
|
||||
|
||||
|
||||
// no message without player possible
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
@ -30,10 +29,9 @@ if (isNull (call BIS_fnc_displayMission)) exitWith {
|
||||
}, 1, _this] call CBA_fnc_addPerFrameHandler;
|
||||
};
|
||||
|
||||
private ["_textHeader", "_textMessage", "_onOK", "_onCancel"];
|
||||
private ["_onOK", "_onCancel"];
|
||||
|
||||
_textHeader = _this select 0;
|
||||
_textMessage = _this select 1;
|
||||
PARAMS_2(_textHeader,_textMessage);
|
||||
_onOK = ARR_SELECT(_this,2,{});
|
||||
_onCancel = ARR_SELECT(_this,3,{});
|
||||
|
||||
|
@ -12,7 +12,7 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
EXPLODE_2_PVT(_this,_func,_params);
|
||||
PARAMS_2(_func,_params);
|
||||
|
||||
[
|
||||
{
|
||||
|
@ -36,9 +36,9 @@ _persistentFunctions = _unit getVariable ["ACE_PersistentFunctions", []];
|
||||
// find index to overwrite function with the same name, add to end otherwise
|
||||
_index = count _persistentFunctions;
|
||||
{
|
||||
if (_x select 2 == _name) exitWith {
|
||||
_index = _forEachIndex;
|
||||
};
|
||||
if (_x select 2 == _name) exitWith {
|
||||
_index = _forEachIndex;
|
||||
};
|
||||
} forEach _persistentFunctions;
|
||||
|
||||
// set new value
|
||||
@ -46,8 +46,8 @@ _persistentFunctions set [_index, [_arguments, _function, _name]];
|
||||
|
||||
// broadcast variable
|
||||
if (typeName _unit == "NAMESPACE") then {
|
||||
ACE_PersistentFunctions = _persistentFunctions;
|
||||
publicVariable "ACE_PersistentFunctions";
|
||||
ACE_PersistentFunctions = _persistentFunctions;
|
||||
publicVariable "ACE_PersistentFunctions";
|
||||
} else {
|
||||
_unit setVariable ["ACE_PersistentFunctions", _persistentFunctions, true];
|
||||
_unit setVariable ["ACE_PersistentFunctions", _persistentFunctions, true];
|
||||
};
|
||||
|
@ -26,46 +26,46 @@ _function = call compile (_this select 1);
|
||||
_unit = _this select 2;
|
||||
|
||||
if (isNil "_unit") then {
|
||||
_unit = 2;
|
||||
_unit = 2;
|
||||
};
|
||||
|
||||
["Remote", [_arguments, _this select 1, _unit], {format ["%1 call %2 to: %3", _this select 0, _this select 1, _this select 2]}, false] call FUNC(log);
|
||||
|
||||
if (typeName _unit == "SCALAR") exitWith {
|
||||
switch (_unit) do {
|
||||
case 0 : {
|
||||
_arguments call _function;
|
||||
};
|
||||
case 1 : {
|
||||
if (isServer) then {
|
||||
_arguments call _function;
|
||||
} else {
|
||||
publicVariableServer QGVAR(remoteFnc);
|
||||
};
|
||||
};
|
||||
case 2 : {
|
||||
_arguments call _function;
|
||||
switch (_unit) do {
|
||||
case 0 : {
|
||||
_arguments call _function;
|
||||
};
|
||||
case 1 : {
|
||||
if (isServer) then {
|
||||
_arguments call _function;
|
||||
} else {
|
||||
publicVariableServer QGVAR(remoteFnc);
|
||||
};
|
||||
};
|
||||
case 2 : {
|
||||
_arguments call _function;
|
||||
|
||||
GVAR(remoteFnc) set [2, 0];
|
||||
publicVariable QGVAR(remoteFnc);
|
||||
GVAR(remoteFnc) set [2, 0];
|
||||
publicVariable QGVAR(remoteFnc);
|
||||
};
|
||||
case 3 : {
|
||||
if (isDedicated) then {
|
||||
_arguments call _function;
|
||||
} else {
|
||||
if (!isServer) then {publicVariableServer QGVAR(remoteFnc)};
|
||||
};
|
||||
};
|
||||
};
|
||||
case 3 : {
|
||||
if (isDedicated) then {
|
||||
_arguments call _function;
|
||||
} else {
|
||||
if (!isServer) then {publicVariableServer QGVAR(remoteFnc)};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
if (local _unit) then {
|
||||
_arguments call _function;
|
||||
_arguments call _function;
|
||||
} else {
|
||||
if (isServer) then {
|
||||
_id = owner _unit;
|
||||
_id publicVariableClient QGVAR(remoteFnc);
|
||||
} else {
|
||||
publicVariableServer QGVAR(remoteFnc);
|
||||
};
|
||||
if (isServer) then {
|
||||
_id = owner _unit;
|
||||
_id publicVariableClient QGVAR(remoteFnc);
|
||||
} else {
|
||||
publicVariableServer QGVAR(remoteFnc);
|
||||
};
|
||||
};
|
||||
|
@ -1,16 +1,14 @@
|
||||
// by commy2
|
||||
#include "script_component.hpp"
|
||||
|
||||
private "_target";
|
||||
|
||||
_target = _this select 0;
|
||||
PARAMS_1(_target);
|
||||
|
||||
{
|
||||
if (isNil "_x") then {
|
||||
diag_log text format ["[ACE] ERROR: No argument and function for remote function. ID: %1", _forEachIndex];
|
||||
} else {
|
||||
if (typeName _x == "ARRAY") then {
|
||||
[_x select 0, _target] call (_x select 1);
|
||||
if (isNil "_x") then {
|
||||
diag_log text format ["[ACE] ERROR: No argument and function for remote function. ID: %1", _forEachIndex];
|
||||
} else {
|
||||
if (typeName _x == "ARRAY") then {
|
||||
[_x select 0, _target] call (_x select 1);
|
||||
};
|
||||
};
|
||||
};
|
||||
} forEach (_target getVariable ["ACE_PersistentFunctions", []]);
|
||||
|
@ -9,61 +9,59 @@
|
||||
private "_fnc_logEntries";
|
||||
|
||||
_fnc_logEntries = {
|
||||
private ["_c", "_d", "_p", "_t", "_e"];
|
||||
private ["_p", "_t", "_e", "_a", "_i"];
|
||||
|
||||
_c = _this select 0;
|
||||
_d = _this select 1;
|
||||
PARAMS_2(_c,_d);
|
||||
|
||||
_p = inheritsFrom _c;
|
||||
_p = inheritsFrom _c;
|
||||
|
||||
_t = format [["class %1: %2 {", "class %1 {"] select (configName _p == ""), configName _c, configName _p];
|
||||
for "_a" from 1 to _d do {
|
||||
_t = " " + _t;
|
||||
};
|
||||
diag_log text _t;
|
||||
|
||||
_e = [];
|
||||
for "_i" from 0 to (count _c - 1) do {
|
||||
private ["_e1, _e2"];
|
||||
_e1 = _c select _i;
|
||||
|
||||
_e2 = switch (true) do {
|
||||
case (isNumber _e1): {getNumber _e1};
|
||||
case (isText _e1): {getText _e1};
|
||||
case (isArray _e1): {getArray _e1};
|
||||
case (isClass _e1): {[_e1, _d + 1] call _fnc_logEntries; false};
|
||||
};
|
||||
|
||||
if (typeName _e2 != "BOOL") then {
|
||||
if (typeName _e2 == "ARRAY") then {
|
||||
_e2 = toArray str _e2;
|
||||
{
|
||||
if (_x == toArray "[" select 0) then {
|
||||
_e2 set [_forEachIndex, toArray "{" select 0];
|
||||
};
|
||||
if (_x == toArray "]" select 0) then {
|
||||
_e2 set [_forEachIndex, toArray "}" select 0];
|
||||
};
|
||||
} forEach _e2;
|
||||
_e2 = toString _e2;
|
||||
_t = format ["%1[] = %2;", configName _e1, _e2];
|
||||
} else {
|
||||
_t = format ["%1 = %2;", configName _e1, str _e2];
|
||||
};
|
||||
for "_a" from 0 to _d do {
|
||||
_t = format [["class %1: %2 {", "class %1 {"] select (configName _p == ""), configName _c, configName _p];
|
||||
for "_a" from 1 to _d do {
|
||||
_t = " " + _t;
|
||||
};
|
||||
diag_log text _t;
|
||||
};
|
||||
};
|
||||
diag_log text _t;
|
||||
|
||||
_t = "};";
|
||||
for "_a" from 1 to _d do {
|
||||
_t = " " + _t;
|
||||
};
|
||||
diag_log text _t;
|
||||
diag_log text "";
|
||||
_e = [];
|
||||
for "_i" from 0 to (count _c - 1) do {
|
||||
private ["_e1, _e2"];
|
||||
_e1 = _c select _i;
|
||||
|
||||
_e2 = switch (true) do {
|
||||
case (isNumber _e1): {getNumber _e1};
|
||||
case (isText _e1): {getText _e1};
|
||||
case (isArray _e1): {getArray _e1};
|
||||
case (isClass _e1): {[_e1, _d + 1] call _fnc_logEntries; false};
|
||||
};
|
||||
|
||||
if (typeName _e2 != "BOOL") then {
|
||||
if (typeName _e2 == "ARRAY") then {
|
||||
_e2 = toArray str _e2;
|
||||
{
|
||||
if (_x == toArray "[" select 0) then {
|
||||
_e2 set [_forEachIndex, toArray "{" select 0];
|
||||
};
|
||||
if (_x == toArray "]" select 0) then {
|
||||
_e2 set [_forEachIndex, toArray "}" select 0];
|
||||
};
|
||||
} forEach _e2;
|
||||
_e2 = toString _e2;
|
||||
_t = format ["%1[] = %2;", configName _e1, _e2];
|
||||
} else {
|
||||
_t = format ["%1 = %2;", configName _e1, str _e2];
|
||||
};
|
||||
for "_a" from 0 to _d do {
|
||||
_t = " " + _t;
|
||||
};
|
||||
diag_log text _t;
|
||||
};
|
||||
};
|
||||
|
||||
_t = "};";
|
||||
for "_a" from 1 to _d do {
|
||||
_t = " " + _t;
|
||||
};
|
||||
diag_log text _t;
|
||||
diag_log text "";
|
||||
};
|
||||
|
||||
[_this, 0] call _fnc_logEntries;
|
||||
|
@ -15,10 +15,9 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_array", "_code", "_newArray", "_index"];
|
||||
private ["_newArray", "_index"];
|
||||
|
||||
_array = _this select 0;
|
||||
_code = _this select 1;
|
||||
PARAMS_2(_array,_code);
|
||||
|
||||
if (isNil "_array") exitWith {
|
||||
diag_log text format ["[ACE] ERROR: No array for function filter in %1", _fnc_scriptNameParent];
|
||||
@ -27,8 +26,8 @@ if (isNil "_array") exitWith {
|
||||
|
||||
_newArray = [];
|
||||
for "_index" from 0 to (count _array - 1) do {
|
||||
if ((_array select _index) call _code) then {
|
||||
_newArray pushBack (_array select _index);
|
||||
};
|
||||
if ((_array select _index) call _code) then {
|
||||
_newArray pushBack (_array select _index);
|
||||
};
|
||||
};
|
||||
_newArray
|
||||
|
@ -1,9 +1,9 @@
|
||||
// by commy2
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_crate", "_weapons", "_items"];
|
||||
private ["_weapons", "_items"];
|
||||
|
||||
_crate = _this select 0;
|
||||
PARAMS_1(_crate);
|
||||
|
||||
// get all weapons inside the crate
|
||||
_weapons = weaponCargo _crate;
|
||||
|
@ -9,7 +9,7 @@
|
||||
* Nothing
|
||||
*
|
||||
* Example:
|
||||
* [_player] call ace_common_fnc_fixLoweredRifleAnimation
|
||||
* [ACE_player] call ace_common_fnc_fixLoweredRifleAnimation
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
@ -18,5 +18,5 @@
|
||||
PARAMS_1(_unit);
|
||||
|
||||
if (currentWeapon _unit != "" && {currentWeapon _unit == primaryWeapon _unit} && {weaponLowered _unit} && {stance _unit == "STAND"} && {(vehicle _unit) == _unit}) then {
|
||||
[_unit, "amovpercmstpsraswrfldnon", 0] call FUNC(doAnimation);
|
||||
[_unit, "amovpercmstpsraswrfldnon", 0] call FUNC(doAnimation);
|
||||
};
|
||||
|
@ -10,8 +10,8 @@
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_object", "_return", "_val", "_category"];
|
||||
_object = _this select 0;
|
||||
private ["_return", "_val", "_category"];
|
||||
PARAMS_1(_object);
|
||||
_category = if (count _this > 1) then { _this select 1 } else { "" };
|
||||
|
||||
if (isnil QGVAR(OBJECT_VARIABLES_STORAGE)) exitwith {
|
||||
|
@ -22,7 +22,7 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
EXPLODE_1_PVT(_this,_unit);
|
||||
PARAMS_1(_unit);
|
||||
|
||||
if (isNull _unit) exitWith {[
|
||||
"",
|
||||
|
@ -11,9 +11,9 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_unit", "_captivityReasons", "_unitCaptivityStatus", "_unitCaptivityReasons"];
|
||||
private ["_captivityReasons", "_unitCaptivityStatus", "_unitCaptivityReasons"];
|
||||
|
||||
_unit = _this select 0;
|
||||
PARAMS_1(_unit);
|
||||
|
||||
_captivityReasons = missionNamespace getVariable ["ACE_captivityReasons", []];
|
||||
|
||||
@ -21,9 +21,9 @@ _unitCaptivityStatus = [captiveNum _unit, count _captivityReasons] call FUNC(bin
|
||||
|
||||
_unitCaptivityReasons = [];
|
||||
{
|
||||
if (_unitCaptivityStatus select _forEachIndex) then {
|
||||
_unitCaptivityReasons pushBack _x;
|
||||
};
|
||||
if (_unitCaptivityStatus select _forEachIndex) then {
|
||||
_unitCaptivityReasons pushBack _x;
|
||||
};
|
||||
} forEach _captivityReasons;
|
||||
|
||||
_unitCaptivityReasons
|
||||
|
@ -1,10 +1,9 @@
|
||||
// by commy2
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_name", "_cfgClass", "_classes"];
|
||||
private ["_classes"];
|
||||
|
||||
_name = _this select 0;
|
||||
_cfgClass = _this select 1;
|
||||
PARAMS_2(_name,_cfgClass);
|
||||
|
||||
_classes = format ["configName inheritsFrom _x == '%1'", _name] configClasses (configFile >> _cfgClass);
|
||||
_classes = [_classes, {configName _this}] call FUNC(map);
|
||||
|
@ -11,9 +11,9 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_vehicle", "_config", "_turret"];
|
||||
private ["_config", "_turret"];
|
||||
|
||||
_vehicle = _this select 0;
|
||||
PARAMS_1(_vehicle);
|
||||
|
||||
_config = configFile >> "CfgVehicles" >> typeOf _vehicle;
|
||||
_turret = [_vehicle] call FUNC(getTurretCommander);
|
||||
|
@ -11,9 +11,9 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_vehicle", "_config", "_turret"];
|
||||
private ["_config", "_turret"];
|
||||
|
||||
_vehicle = _this select 0;
|
||||
PARAMS_1(_vehicle);
|
||||
|
||||
_config = configFile >> "CfgVehicles" >> typeOf _vehicle;
|
||||
_turret = [_vehicle] call FUNC(getTurretGunner);
|
||||
|
@ -11,9 +11,7 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private "_item";
|
||||
|
||||
_item = _this select 0;
|
||||
PARAMS_1(_item);
|
||||
|
||||
if (isClass (configFile >> "CfgWeapons" >> _item)) exitWith {"CfgWeapons"};
|
||||
|
||||
|
@ -11,9 +11,7 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private "_object";
|
||||
|
||||
_object = _this select 0;
|
||||
PARAMS_1(_object);
|
||||
|
||||
if (isClass (configFile >> "CfgVehicles" >> _object)) exitWith {"CfgVehicles"};
|
||||
|
||||
|
@ -1,9 +1,9 @@
|
||||
// by commy2
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_unit", "_anim", "_stance"];
|
||||
private ["_anim", "_stance"];
|
||||
|
||||
_unit = _this select 0;
|
||||
PARAMS_1(_unit);
|
||||
_anim = toLower (animationState _unit);
|
||||
|
||||
// stance is broken for some animations.
|
||||
|
@ -7,5 +7,6 @@
|
||||
* @Return:
|
||||
* @PublicAPI: false
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
+(missionNamespace getvariable [QGVAR(OBJECT_VARIABLES_STORAGE_) + (_this select 0),[]])
|
||||
|
@ -1,15 +1,15 @@
|
||||
// by commy2
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_configName", "_index"];
|
||||
private ["_configName", "_index", "_config"];
|
||||
|
||||
_configName = "";
|
||||
|
||||
for "_index" from 0 to (count configFile - 1) do {
|
||||
_config = configFile select _index;
|
||||
if (isClass _config && {isNumber (_config >> "idd")} && {getNumber (_config >> "idd") == _this}) exitWith {
|
||||
_configName = configName _config;
|
||||
};
|
||||
_config = configFile select _index;
|
||||
if (isClass _config && {isNumber (_config >> "idd")} && {getNumber (_config >> "idd") == _this}) exitWith {
|
||||
_configName = configName _config;
|
||||
};
|
||||
};
|
||||
|
||||
_configName
|
||||
|
@ -11,21 +11,21 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_vehicle", "_turrets", "_doorTurrets", "_config"];
|
||||
private ["_turrets", "_doorTurrets", "_config"];
|
||||
|
||||
_vehicle = _this select 0;
|
||||
PARAMS_1(_vehicle);
|
||||
|
||||
_turrets = allTurrets [_vehicle, true];
|
||||
|
||||
_doorTurrets = [];
|
||||
|
||||
{
|
||||
_config = configFile >> "CfgVehicles" >> typeOf _vehicle;
|
||||
_config = [_config, _x] call FUNC(getTurretConfigPath);
|
||||
_config = configFile >> "CfgVehicles" >> typeOf _vehicle;
|
||||
_config = [_config, _x] call FUNC(getTurretConfigPath);
|
||||
|
||||
if ((getNumber (_config >> "isCopilot") == 0) && count (getArray (_config >> "weapons")) > 0 ) then {
|
||||
_doorTurrets pushBack _x;
|
||||
};
|
||||
if ((getNumber (_config >> "isCopilot") == 0) && count (getArray (_config >> "weapons")) > 0 ) then {
|
||||
_doorTurrets pushBack _x;
|
||||
};
|
||||
} forEach _turrets;
|
||||
|
||||
_doorTurrets
|
||||
|
@ -9,10 +9,9 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_source", "_destination", "_accuracy", "_distance", "_lower", "_upper", "_mid", "_intersections", "_result"];
|
||||
_source = _this select 0;
|
||||
_destination = _this select 1;
|
||||
_accuracy = _this select 2;
|
||||
private ["_distance", "_lower", "_upper", "_mid", "_intersections", "_result", "_dir"];
|
||||
|
||||
PARAMS_3(_source,_destination,_accuracy);
|
||||
|
||||
_result = [false, [0, 0, 0]];
|
||||
|
||||
|
@ -7,12 +7,11 @@
|
||||
* @Return: [intersects BOOL, intersection PositionASL]
|
||||
* @PublicAPI: true
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_source", "_destination", "_accuracy", "_distance", "_lower", "_upper", "_mid", "_intersection", "_result"];
|
||||
_source = _this select 0;
|
||||
_destination = _this select 1;
|
||||
_accuracy = _this select 2;
|
||||
private ["_distance", "_lower", "_upper", "_mid", "_intersection", "_result", "_dir"];
|
||||
|
||||
PARAMS_3(_source,_destination,_accuracy);
|
||||
|
||||
_result = [false, [0, 0, 0]];
|
||||
|
||||
|
@ -17,9 +17,9 @@ Example:
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_unit", "_forceWalkReasons", "_unitForceWalkNumber", "_unitForceWalkStatus", "_unitForceWalkReasons"];
|
||||
private ["_forceWalkReasons", "_unitForceWalkNumber", "_unitForceWalkStatus", "_unitForceWalkReasons"];
|
||||
|
||||
_unit = _this select 0;
|
||||
PARAMS_1(_unit);
|
||||
|
||||
_forceWalkReasons = missionNamespace getVariable ["ACE_forceWalkReasons", []];
|
||||
|
||||
@ -29,9 +29,9 @@ _unitForceWalkStatus = [_unitForceWalkNumber, count _forceWalkReasons] call FUNC
|
||||
|
||||
_unitForceWalkReasons = [];
|
||||
{
|
||||
if (_unitForceWalkStatus select _forEachIndex) then {
|
||||
_unitForceWalkReasons pushBack _x;
|
||||
};
|
||||
if (_unitForceWalkStatus select _forEachIndex) then {
|
||||
_unitForceWalkReasons pushBack _x;
|
||||
};
|
||||
} forEach _forceWalkReasons;
|
||||
|
||||
_unitForceWalkReasons
|
||||
|
@ -31,7 +31,7 @@ _gunner = objNull;
|
||||
|
||||
// ensure that at least the pilot is returned if there is no gunner
|
||||
if (isManualFire _vehicle && {isNull _gunner}) then {
|
||||
_gunner = driver _vehicle;
|
||||
_gunner = driver _vehicle;
|
||||
};
|
||||
|
||||
_gunner
|
||||
_gunner
|
@ -11,9 +11,9 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_vehicle", "_config", "_hitpoints"];
|
||||
private ["_config", "_hitpoints", "_i"];
|
||||
|
||||
_vehicle = _this select 0;
|
||||
PARAMS_1(_vehicle);
|
||||
|
||||
_config = configFile >> "CfgVehicles" >> typeOf _vehicle;
|
||||
|
||||
|
@ -11,9 +11,9 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_vehicle", "_config", "_hitpoints", "_selections"];
|
||||
private ["_config", "_hitpoints", "_selections", "_i"];
|
||||
|
||||
_vehicle = _this select 0;
|
||||
PARAMS_1(_vehicle);
|
||||
|
||||
_config = configFile >> "CfgVehicles" >> typeOf _vehicle;
|
||||
|
||||
|
@ -18,10 +18,10 @@
|
||||
#define CANGETINDRIVER (isNull (driver _vehicle) || {!alive driver _vehicle}) && {!lockedDriver _vehicle} && {getNumber (_config >> "isUav") != 1}
|
||||
#define CANGETINTURRETINDEX (isNull (_vehicle turretUnit _turret) || {!alive (_vehicle turretUnit _turret)}) && {!(_vehicle lockedTurret _turret)} && {getNumber (_config >> "isUav") != 1}
|
||||
|
||||
private ["_unit", "_vehicle", "_position", "_index"];
|
||||
private ["_position", "_index"];
|
||||
|
||||
PARAMS_2(_unit,_vehicle);
|
||||
|
||||
_unit = _this select 0;
|
||||
_vehicle = _this select 1;
|
||||
_position = toLower (_this select 2);
|
||||
_index = _this select 3; // optional, please don't use
|
||||
|
||||
@ -40,107 +40,55 @@ _isInside = vehicle _unit == _vehicle;
|
||||
_script = {};
|
||||
_enemiesInVehicle = false; //Possible Side Restriction
|
||||
{
|
||||
if (side _unit getFriend side _x < 0.6) exitWith {_enemiesInVehicle = true};
|
||||
if (side _unit getFriend side _x < 0.6) exitWith {_enemiesInVehicle = true};
|
||||
} forEach crew _vehicle;
|
||||
|
||||
switch (_position) do {
|
||||
case "driver" : {
|
||||
if (CANGETINDRIVER) then {
|
||||
_script = [
|
||||
{_unit action [["GetInDriver", "MoveToDriver"] select _isInside, _vehicle];},
|
||||
{if (_isInside) then {moveOut _unit}; _unit moveInDriver _vehicle; call _fnc_getInEH;}
|
||||
] select _enemiesInVehicle;
|
||||
};
|
||||
};
|
||||
|
||||
case "pilot" : {
|
||||
if (CANGETINDRIVER) then {
|
||||
_script = [
|
||||
{_unit action [["GetInPilot", "MoveToPilot"] select _isInside, _vehicle];},
|
||||
{if (_isInside) then {moveOut _unit}; _unit moveInDriver _vehicle; call _fnc_getInEH;}
|
||||
] select _enemiesInVehicle;
|
||||
_position = "driver";
|
||||
};
|
||||
};
|
||||
|
||||
case "gunner" : {
|
||||
_turret = [_vehicle] call FUNC(getTurretGunner);
|
||||
|
||||
if (CANGETINTURRETINDEX) then {
|
||||
_script = [
|
||||
{_unit action [["GetInGunner", "MoveToGunner"] select _isInside, _vehicle];},
|
||||
{if (_isInside) then {moveOut _unit}; _unit moveInGunner _vehicle; call _fnc_getInEH;}
|
||||
] select _enemiesInVehicle;
|
||||
};
|
||||
};
|
||||
|
||||
case "commander" : {
|
||||
_turret = [_vehicle] call FUNC(getTurretCommander);
|
||||
|
||||
if (CANGETINTURRETINDEX) then {
|
||||
_script = [
|
||||
{_unit action [["GetInCommander", "MoveToCommander"] select _isInside, _vehicle];},
|
||||
{if (_isInside) then {moveOut _unit}; _unit moveInCommander _vehicle; call _fnc_getInEH;}
|
||||
] select _enemiesInVehicle;
|
||||
};
|
||||
};
|
||||
|
||||
case "copilot" : {
|
||||
_turret = [_vehicle] call FUNC(getTurretCopilot);
|
||||
|
||||
if (CANGETINTURRETINDEX) then {
|
||||
_script = [
|
||||
{_unit action [["GetInTurret", "moveToTurret"] select _isInside, _vehicle, _turret];},
|
||||
{if (_isInside) then {moveOut _unit}; _unit moveInTurret [_vehicle, _turret]; call _fnc_getInEH;}
|
||||
] select _enemiesInVehicle;
|
||||
|
||||
_position = "gunner"; // I think. It's a turret after all and turrets supposedly return "gunner"
|
||||
};
|
||||
};
|
||||
|
||||
case "turret" : {
|
||||
private "_turrets";
|
||||
_turrets = [_vehicle] call FUNC(getTurretsOther);
|
||||
|
||||
if (_index != -1 && {_turret = _turrets select _index; CANGETINTURRETINDEX}) then {
|
||||
_script = [
|
||||
{_unit action [["GetInTurret", "moveToTurret"] select _isInside, _vehicle, _turret];},
|
||||
{if (_isInside) then {moveOut _unit}; _unit moveInTurret [_vehicle, _turret]; call _fnc_getInEH;}
|
||||
] select _enemiesInVehicle;
|
||||
|
||||
_position = "gunner";
|
||||
} else {
|
||||
|
||||
for "_index" from 0 to (count _turrets - 1) do {
|
||||
_turret = _turrets select _index;
|
||||
if (CANGETINTURRETINDEX) exitWith {
|
||||
case "driver" : {
|
||||
if (CANGETINDRIVER) then {
|
||||
_script = [
|
||||
{_unit action [["GetInTurret", "moveToTurret"] select _isInside, _vehicle, _turret];},
|
||||
{if (_isInside) then {moveOut _unit}; _unit moveInTurret [_vehicle, _turret]; call _fnc_getInEH;}
|
||||
{_unit action [["GetInDriver", "MoveToDriver"] select _isInside, _vehicle];},
|
||||
{if (_isInside) then {moveOut _unit}; _unit moveInDriver _vehicle; call _fnc_getInEH;}
|
||||
] select _enemiesInVehicle;
|
||||
|
||||
_position = "gunner";
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
case "ffv" : {
|
||||
private "_turrets";
|
||||
_turrets = [_vehicle] call FUNC(getTurretsFFV);
|
||||
case "pilot" : {
|
||||
if (CANGETINDRIVER) then {
|
||||
_script = [
|
||||
{_unit action [["GetInPilot", "MoveToPilot"] select _isInside, _vehicle];},
|
||||
{if (_isInside) then {moveOut _unit}; _unit moveInDriver _vehicle; call _fnc_getInEH;}
|
||||
] select _enemiesInVehicle;
|
||||
_position = "driver";
|
||||
};
|
||||
};
|
||||
|
||||
if (_index != -1 && {_turret = _turrets select _index; CANGETINTURRETINDEX}) then {
|
||||
_script = [
|
||||
{_unit action [["GetInTurret", "moveToTurret"] select _isInside, _vehicle, _turret];},
|
||||
{if (_isInside) then {moveOut _unit}; _unit moveInTurret [_vehicle, _turret]; call _fnc_getInEH;}
|
||||
] select _enemiesInVehicle;
|
||||
case "gunner" : {
|
||||
_turret = [_vehicle] call FUNC(getTurretGunner);
|
||||
|
||||
_position = "gunner"; // I think. It's a turret after all and turrets supposedly return "gunner"
|
||||
} else {
|
||||
if (CANGETINTURRETINDEX) then {
|
||||
_script = [
|
||||
{_unit action [["GetInGunner", "MoveToGunner"] select _isInside, _vehicle];},
|
||||
{if (_isInside) then {moveOut _unit}; _unit moveInGunner _vehicle; call _fnc_getInEH;}
|
||||
] select _enemiesInVehicle;
|
||||
};
|
||||
};
|
||||
|
||||
for "_index" from 0 to (count _turrets - 1) do {
|
||||
_turret = _turrets select _index;
|
||||
if (CANGETINTURRETINDEX) exitWith {
|
||||
case "commander" : {
|
||||
_turret = [_vehicle] call FUNC(getTurretCommander);
|
||||
|
||||
if (CANGETINTURRETINDEX) then {
|
||||
_script = [
|
||||
{_unit action [["GetInCommander", "MoveToCommander"] select _isInside, _vehicle];},
|
||||
{if (_isInside) then {moveOut _unit}; _unit moveInCommander _vehicle; call _fnc_getInEH;}
|
||||
] select _enemiesInVehicle;
|
||||
};
|
||||
};
|
||||
|
||||
case "copilot" : {
|
||||
_turret = [_vehicle] call FUNC(getTurretCopilot);
|
||||
|
||||
if (CANGETINTURRETINDEX) then {
|
||||
_script = [
|
||||
{_unit action [["GetInTurret", "moveToTurret"] select _isInside, _vehicle, _turret];},
|
||||
{if (_isInside) then {moveOut _unit}; _unit moveInTurret [_vehicle, _turret]; call _fnc_getInEH;}
|
||||
@ -148,93 +96,141 @@ switch (_position) do {
|
||||
|
||||
_position = "gunner"; // I think. It's a turret after all and turrets supposedly return "gunner"
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
case "codriver" : {
|
||||
private "_positions";
|
||||
_positions = [typeOf _vehicle] call FUNC(getVehicleCodriver);
|
||||
case "turret" : {
|
||||
private "_turrets";
|
||||
_turrets = [_vehicle] call FUNC(getTurretsOther);
|
||||
|
||||
{
|
||||
if (alive _x) then {_positions deleteAt (_positions find (_vehicle getCargoIndex _x))};
|
||||
} forEach crew _vehicle;
|
||||
if (_index != -1 && {_turret = _turrets select _index; CANGETINTURRETINDEX}) then {
|
||||
_script = [
|
||||
{_unit action [["GetInTurret", "moveToTurret"] select _isInside, _vehicle, _turret];},
|
||||
{if (_isInside) then {moveOut _unit}; _unit moveInTurret [_vehicle, _turret]; call _fnc_getInEH;}
|
||||
] select _enemiesInVehicle;
|
||||
|
||||
if (_index != -1 && {_index in _positions}) then {
|
||||
_script = [
|
||||
{_unit action [["GetInCargo", "MoveToCargo"] select _isInside, _vehicle, _index];},
|
||||
{if (_isInside) then {moveOut _unit}; _unit moveInCargo [_vehicle, _index]; call _fnc_getInEH;}
|
||||
] select _enemiesInVehicle;
|
||||
_position = "gunner";
|
||||
} else {
|
||||
for "_index" from 0 to (count _turrets - 1) do {
|
||||
_turret = _turrets select _index;
|
||||
if (CANGETINTURRETINDEX) exitWith {
|
||||
_script = [
|
||||
{_unit action [["GetInTurret", "moveToTurret"] select _isInside, _vehicle, _turret];},
|
||||
{if (_isInside) then {moveOut _unit}; _unit moveInTurret [_vehicle, _turret]; call _fnc_getInEH;}
|
||||
] select _enemiesInVehicle;
|
||||
|
||||
_position = "cargo";
|
||||
} else {
|
||||
|
||||
_index = _positions select 0;
|
||||
if (!isNil "_index") then {
|
||||
_script = [
|
||||
{_unit action [["GetInCargo", "MoveToCargo"] select _isInside, _vehicle, _index];},
|
||||
{if (_isInside) then {moveOut _unit}; _unit moveInCargo [_vehicle, _index]; call _fnc_getInEH;}
|
||||
] select _enemiesInVehicle;
|
||||
|
||||
_position = "cargo";
|
||||
};
|
||||
_position = "gunner";
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
case "cargo" : {
|
||||
private "_positions";
|
||||
_positions = [typeOf _vehicle] call FUNC(getVehicleCargo);
|
||||
case "ffv" : {
|
||||
private "_turrets";
|
||||
_turrets = [_vehicle] call FUNC(getTurretsFFV);
|
||||
|
||||
{
|
||||
if (alive _x) then {_positions deleteAt (_positions find (_vehicle getCargoIndex _x))};
|
||||
} forEach crew _vehicle;
|
||||
if (_index != -1 && {_turret = _turrets select _index; CANGETINTURRETINDEX}) then {
|
||||
_script = [
|
||||
{_unit action [["GetInTurret", "moveToTurret"] select _isInside, _vehicle, _turret];},
|
||||
{if (_isInside) then {moveOut _unit}; _unit moveInTurret [_vehicle, _turret]; call _fnc_getInEH;}
|
||||
] select _enemiesInVehicle;
|
||||
|
||||
if (_index != -1 && {_index in _positions}) then {
|
||||
_script = [
|
||||
{_unit action [["GetInCargo", "MoveToCargo"] select _isInside, _vehicle, _index];},
|
||||
{if (_isInside) then {moveOut _unit}; _unit moveInCargo [_vehicle, _index]; call _fnc_getInEH;}
|
||||
] select _enemiesInVehicle;
|
||||
_position = "gunner"; // I think. It's a turret after all and turrets supposedly return "gunner"
|
||||
} else {
|
||||
for "_index" from 0 to (count _turrets - 1) do {
|
||||
_turret = _turrets select _index;
|
||||
if (CANGETINTURRETINDEX) exitWith {
|
||||
_script = [
|
||||
{_unit action [["GetInTurret", "moveToTurret"] select _isInside, _vehicle, _turret];},
|
||||
{if (_isInside) then {moveOut _unit}; _unit moveInTurret [_vehicle, _turret]; call _fnc_getInEH;}
|
||||
] select _enemiesInVehicle;
|
||||
|
||||
_position = "cargo";
|
||||
} else {
|
||||
|
||||
_index = _positions select 0;
|
||||
if (!isNil "_index") then {
|
||||
_script = [
|
||||
{_unit action [["GetInCargo", "MoveToCargo"] select _isInside, _vehicle, _index];},
|
||||
{if (_isInside) then {moveOut _unit}; _unit moveInCargo [_vehicle, _index]; call _fnc_getInEH;}
|
||||
] select _enemiesInVehicle;
|
||||
|
||||
_position = "cargo";
|
||||
};
|
||||
_position = "gunner"; // I think. It's a turret after all and turrets supposedly return "gunner"
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
default {};
|
||||
case "codriver" : {
|
||||
private "_positions";
|
||||
_positions = [typeOf _vehicle] call FUNC(getVehicleCodriver);
|
||||
|
||||
{
|
||||
if (alive _x) then {_positions deleteAt (_positions find (_vehicle getCargoIndex _x))};
|
||||
} forEach crew _vehicle;
|
||||
|
||||
if (_index != -1 && {_index in _positions}) then {
|
||||
_script = [
|
||||
{_unit action [["GetInCargo", "MoveToCargo"] select _isInside, _vehicle, _index];},
|
||||
{if (_isInside) then {moveOut _unit}; _unit moveInCargo [_vehicle, _index]; call _fnc_getInEH;}
|
||||
] select _enemiesInVehicle;
|
||||
|
||||
_position = "cargo";
|
||||
} else {
|
||||
_index = _positions select 0;
|
||||
if (!isNil "_index") then {
|
||||
_script = [
|
||||
{_unit action [["GetInCargo", "MoveToCargo"] select _isInside, _vehicle, _index];},
|
||||
{if (_isInside) then {moveOut _unit}; _unit moveInCargo [_vehicle, _index]; call _fnc_getInEH;}
|
||||
] select _enemiesInVehicle;
|
||||
|
||||
_position = "cargo";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
case "cargo" : {
|
||||
private "_positions";
|
||||
_positions = [typeOf _vehicle] call FUNC(getVehicleCargo);
|
||||
|
||||
{
|
||||
if (alive _x) then {_positions deleteAt (_positions find (_vehicle getCargoIndex _x))};
|
||||
} forEach crew _vehicle;
|
||||
|
||||
if (_index != -1 && {_index in _positions}) then {
|
||||
_script = [
|
||||
{_unit action [["GetInCargo", "MoveToCargo"] select _isInside, _vehicle, _index];},
|
||||
{if (_isInside) then {moveOut _unit}; _unit moveInCargo [_vehicle, _index]; call _fnc_getInEH;}
|
||||
] select _enemiesInVehicle;
|
||||
|
||||
_position = "cargo";
|
||||
} else {
|
||||
_index = _positions select 0;
|
||||
if (!isNil "_index") then {
|
||||
_script = [
|
||||
{_unit action [["GetInCargo", "MoveToCargo"] select _isInside, _vehicle, _index];},
|
||||
{if (_isInside) then {moveOut _unit}; _unit moveInCargo [_vehicle, _index]; call _fnc_getInEH;}
|
||||
] select _enemiesInVehicle;
|
||||
|
||||
_position = "cargo";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
default {};
|
||||
};
|
||||
|
||||
// this will execute all config based event handlers. Not script based ones unfortunately, but atleast we don't use any.
|
||||
private "_fnc_getInEH";
|
||||
_fnc_getInEH = {
|
||||
private "_config";
|
||||
// config based getIn EHs are assigned to the soldier, not the vehicle. Why Bis? Why?
|
||||
_config = configFile >> "CfgVehicles" >> typeOf _unit >> "EventHandlers";
|
||||
private "_config";
|
||||
// config based getIn EHs are assigned to the soldier, not the vehicle. Why Bis? Why?
|
||||
_config = configFile >> "CfgVehicles" >> typeOf _unit >> "EventHandlers";
|
||||
|
||||
if (isClass _config) then {
|
||||
//getIn is local effects with global arguments. It doesn't trigger if the unit was already inside and only switched seats
|
||||
if !(_isInside) then {
|
||||
[_vehicle, _position, _unit, _turret] call compile getText (_config >> "getIn");
|
||||
if (isClass _config) then {
|
||||
//getIn is local effects with global arguments. It doesn't trigger if the unit was already inside and only switched seats
|
||||
if !(_isInside) then {
|
||||
[_vehicle, _position, _unit, _turret] call compile getText (_config >> "getIn");
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
// if you want into the cargo and you can't, then check ffv turrets aswell
|
||||
if (_position == "cargo") exitWith {
|
||||
if (_script isEqualTo {}) then {
|
||||
[_unit, _vehicle, "ffv"] call FUNC(getInPosition);
|
||||
} else {
|
||||
call _script;
|
||||
};
|
||||
if (_script isEqualTo {}) then {
|
||||
[_unit, _vehicle, "ffv"] call FUNC(getInPosition);
|
||||
} else {
|
||||
call _script;
|
||||
};
|
||||
};
|
||||
|
||||
call _script;
|
||||
|
@ -14,9 +14,9 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private "_item";
|
||||
PARAMS_1(_item);
|
||||
|
||||
_item = _this select 0;
|
||||
private ["_cfgType"];
|
||||
|
||||
_cfgType = [_item] call FUNC(getConfigType);
|
||||
|
||||
@ -46,7 +46,7 @@ switch (true) do {
|
||||
case (_type == 2^4): {["magazine","handgun"]}; // handgun
|
||||
case (_type == 2^8): {["magazine","primary"]}; // rifle
|
||||
case (_type == 2^9): {["magazine","secondary"]}; // rpg, mg, mines
|
||||
//case (_type < 2^11): {["magazine","unknown"]};
|
||||
//case (_type < 2^11): {["magazine","unknown"]};
|
||||
|
||||
case (_type == 101): {["item","muzzle"]};
|
||||
case (_type == 201): {["item","optics"]};
|
||||
|
@ -12,10 +12,7 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_vehicle", "_light"];
|
||||
|
||||
_vehicle = _this select 0;
|
||||
_light = _this select 1;
|
||||
PARAMS_2(_vehicle,_light);
|
||||
|
||||
private "_config";
|
||||
_config = configFile >> "CfgVehicles" >> typeOf _vehicle >> "Reflectors" >> _light;
|
||||
|
@ -11,9 +11,7 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private "_weapon";
|
||||
|
||||
_weapon = _this select 0;
|
||||
PARAMS_1(_weapon);
|
||||
|
||||
private "_config";
|
||||
_config = configFile >> "CfgWeapons" >> _weapon >> "ItemInfo" >> "FlashLight";
|
||||
|
@ -11,25 +11,28 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
_group = _this select 0;
|
||||
private ["_leader","_vehicle","_side"];
|
||||
|
||||
PARAMS_1(_group);
|
||||
|
||||
_leader = leader _group;
|
||||
_vehicle = vehicle _leader;
|
||||
_side = side _leader;
|
||||
|
||||
if (_vehicle == _leader) exitWith {
|
||||
if (
|
||||
(getNumber (configFile >> "CfgVehicles" >> (typeOf _leader) >> "detectSkill") > 20) or
|
||||
(getNumber (configFile >> "CfgVehicles" >> (typeOf _leader) >> "camouflage") < 1) or
|
||||
(getText (configFile >> "CfgVehicles" >> (typeOf _leader) >> "textsingular") == "diver")
|
||||
) then {
|
||||
["n_recon", "b_recon", "o_recon"] select ((["GUER", "WEST", "EAST"] find (str _side)) max 0)
|
||||
} else {
|
||||
["n_inf", "b_inf", "o_inf"] select ((["GUER", "WEST", "EAST"] find (str _side)) max 0)
|
||||
};
|
||||
if (
|
||||
(getNumber (configFile >> "CfgVehicles" >> (typeOf _leader) >> "detectSkill") > 20) or
|
||||
(getNumber (configFile >> "CfgVehicles" >> (typeOf _leader) >> "camouflage") < 1) or
|
||||
(getText (configFile >> "CfgVehicles" >> (typeOf _leader) >> "textsingular") == "diver")
|
||||
) then {
|
||||
["n_recon", "b_recon", "o_recon"] select ((["GUER", "WEST", "EAST"] find (str _side)) max 0)
|
||||
} else {
|
||||
["n_inf", "b_inf", "o_inf"] select ((["GUER", "WEST", "EAST"] find (str _side)) max 0)
|
||||
};
|
||||
};
|
||||
|
||||
if (getNumber (configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "attendant") == 1) exitWith {
|
||||
["n_med", "b_med", "o_med"] select ((["GUER", "WEST", "EAST"] find (str _side)) max 0)
|
||||
["n_med", "b_med", "o_med"] select ((["GUER", "WEST", "EAST"] find (str _side)) max 0)
|
||||
};
|
||||
if (
|
||||
(getNumber (configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "transportRepair") > 0) or
|
||||
@ -38,35 +41,35 @@ if (
|
||||
(getNumber (configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "ACE_canRepair") > 0) or
|
||||
(getNumber (configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "ACE_fuelCapacityCargo") > 0)
|
||||
) exitWith {
|
||||
["n_maint", "b_maint", "o_maint"] select ((["GUER", "WEST", "EAST"] find (str _side)) max 0)
|
||||
["n_maint", "b_maint", "o_maint"] select ((["GUER", "WEST", "EAST"] find (str _side)) max 0)
|
||||
};
|
||||
|
||||
if (_vehicle isKindOf "Plane") exitWith {
|
||||
["n_plane", "b_plane", "o_plane"] select ((["GUER", "WEST", "EAST"] find (str _side)) max 0)
|
||||
["n_plane", "b_plane", "o_plane"] select ((["GUER", "WEST", "EAST"] find (str _side)) max 0)
|
||||
};
|
||||
if (_vehicle isKindOf "Air") exitWith {
|
||||
["n_air", "b_air", "o_air"] select ((["GUER", "WEST", "EAST"] find (str _side)) max 0)
|
||||
["n_air", "b_air", "o_air"] select ((["GUER", "WEST", "EAST"] find (str _side)) max 0)
|
||||
};
|
||||
|
||||
if (_vehicle isKindOf "StaticMortar") exitWith {
|
||||
["n_mortar", "b_mortar", "o_mortar"] select ((["GUER", "WEST", "EAST"] find (str _side)) max 0)
|
||||
["n_mortar", "b_mortar", "o_mortar"] select ((["GUER", "WEST", "EAST"] find (str _side)) max 0)
|
||||
};
|
||||
if (getNumber (configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "artilleryScanner") == 1) exitWith {
|
||||
["n_art", "b_art", "o_art"] select ((["GUER", "WEST", "EAST"] find (str _side)) max 0)
|
||||
["n_art", "b_art", "o_art"] select ((["GUER", "WEST", "EAST"] find (str _side)) max 0)
|
||||
};
|
||||
|
||||
if (_vehicle isKindOf "Car") exitWith {
|
||||
["n_motor_inf", "b_motor_inf", "o_motor_inf"] select ((["GUER", "WEST", "EAST"] find (str _side)) max 0)
|
||||
["n_motor_inf", "b_motor_inf", "o_motor_inf"] select ((["GUER", "WEST", "EAST"] find (str _side)) max 0)
|
||||
};
|
||||
if ((_vehicle isKindOf "Tank") and (getNumber (configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "transportSoldier") > 0)) exitWith {
|
||||
["n_mech_inf", "b_mech_inf", "o_mech_inf"] select ((["GUER", "WEST", "EAST"] find (str _side)) max 0)
|
||||
["n_mech_inf", "b_mech_inf", "o_mech_inf"] select ((["GUER", "WEST", "EAST"] find (str _side)) max 0)
|
||||
};
|
||||
if (_vehicle isKindOf "Tank") exitWith {
|
||||
["n_armor", "b_armor", "o_armor"] select ((["GUER", "WEST", "EAST"] find (str _side)) max 0)
|
||||
["n_armor", "b_armor", "o_armor"] select ((["GUER", "WEST", "EAST"] find (str _side)) max 0)
|
||||
};
|
||||
|
||||
if (_vehicle isKindOf "Ship") exitWith {
|
||||
["n_naval", "b_naval", "o_naval"] select ((["GUER", "WEST", "EAST"] find (str _side)) max 0)
|
||||
["n_naval", "b_naval", "o_naval"] select ((["GUER", "WEST", "EAST"] find (str _side)) max 0)
|
||||
};
|
||||
|
||||
// generic marker
|
||||
|
@ -12,25 +12,24 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_unit", "_showEffective", "_name"];
|
||||
private ["_name"];
|
||||
|
||||
_unit = _this select 0;
|
||||
_showEffective = _this select 1;
|
||||
PARAMS_2(_unit,_showEffective);
|
||||
|
||||
if (isNil "_showEffective") then {
|
||||
_showEffective = false;
|
||||
_showEffective = false;
|
||||
};
|
||||
|
||||
_name = "";
|
||||
|
||||
if (_unit isKindOf "CAManBase") then {
|
||||
_name = _unit getVariable ["ACE_Name", localize QUOTE(DOUBLES(STR,GVAR(Unknown)))];
|
||||
_name = _unit getVariable ["ACE_Name", localize QUOTE(DOUBLES(STR,GVAR(Unknown)))];
|
||||
} else {
|
||||
if (_showEffective) then {
|
||||
_name = [effectiveCommander _unit] call FUNC(getName);
|
||||
} else {
|
||||
_name = getText (configFile >> "CfgVehicles" >> typeOf _unit >> "displayName");
|
||||
};
|
||||
if (_showEffective) then {
|
||||
_name = [effectiveCommander _unit] call FUNC(getName);
|
||||
} else {
|
||||
_name = getText (configFile >> "CfgVehicles" >> typeOf _unit >> "displayName");
|
||||
};
|
||||
};
|
||||
|
||||
_name
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user