Merge branch 'master' into userActionPrototype

Conflicts:
	addons/interact_menu/XEH_preInit.sqf
This commit is contained in:
PabstMirror 2015-05-16 22:49:09 -05:00
commit 78dec5debc
850 changed files with 88051 additions and 4587 deletions

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@ -36,6 +36,7 @@ Anthariel <Contact@storm-simulation.com>
BlackQwar
Brakoviejo
Brisse <brisse@outlook.com>
BullHorn <bullhorn7@gmail.com>
Clon1998 <ps.patti1998@gmail.com>
Codingboy
Crusty
@ -73,6 +74,7 @@ Raspu86
Riccardo Petricca <petriccarcc@gmail.com>
Robert Boklahánics <bokirobi@gmail.com>
ramius86 <pasini86@hotmail.com>
SilentSpike <SilentSpike100@gmail.com>
simon84 <badguy360th@gmail.com>
Sniperwolf572 <tenga6@gmail.com>
Tachi <zaveruha007@gmail.com>
@ -94,4 +96,6 @@ Bla1337
nikolauska <nikolauska1@gmail.com>
adam3adam <br.ada@seznam.cz>
Professor <lukas.trneny@wo.cz>
Winter <simon@agius-muscat.net>
Dharma Bellamkonda <dharma.bellamkonda@gmail.com>
legman <juicemelon@msn.com>

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@ -2,7 +2,7 @@ class CfgVehicles {
class ACE_Module;
class GVAR(ModuleSettings): ACE_Module {
scope = 2;
displayName = "Advanced Ballistics";
displayName = "$STR_ACE_AdvancedBallistics_DisplayName";
icon = QUOTE(PATHTOF(UI\Icon_Module_Wind_ca.paa));
category = "ACE";
function = QUOTE(DFUNC(initModuleSettings));
@ -12,26 +12,26 @@ class CfgVehicles {
author = "Ruthberg";
class Arguments {
class enabled {
displayName = "Advanced Ballistics";
description = "Enables advanced ballistics";
displayName = "$STR_ACE_AdvancedBallistics_enabled_DisplayName";
description = "$STR_ACE_AdvancedBallistics_enabled_Description";
typeName = "BOOL";
defaultValue = 0;
};
class alwaysSimulateForSnipers {
displayName = "Always Enabled For Snipers";
description = "Always enables advanced ballistics when high power optics are used";
displayName = "$STR_ACE_AdvancedBallistics_alwaysSimulateForSnipers_DisplayName";
description = "$STR_ACE_AdvancedBallistics_alwaysSimulateForSnipers_Description";
typeName = "BOOL";
defaultValue = 1;
};
class disabledInFullAutoMode {
displayName = "Disabled In FullAuto Mode";
description = "Disables the advanced ballistics during full auto fire";
displayName = "$STR_ACE_AdvancedBallistics_disabledInFullAutoMod_DisplayName";
description = "$STR_ACE_AdvancedBallistics_disabledInFullAutoMod_Description";
typeName = "BOOL";
defaultValue = 0;
};
class onlyActiveForLocalPlayers {
displayName = "Disabled For Non Local Players";
description = "Disables the advanced ballistics for bullets coming from other players (enable this if you encounter frame drops during heavy firefights in multiplayer)";
displayName = "$STR_ACE_AdvancedBallistics_onlyActiveForLocalPlayers_DisplayName";
description = "$STR_ACE_AdvancedBallistics_onlyActiveForLocalPlayers_Description";
typeName = "BOOL";
defaultValue = 1;
};
@ -44,35 +44,38 @@ class CfgVehicles {
};
*/
class ammoTemperatureEnabled {
displayName = "Enable Ammo Temperature Simulation";
description = "Muzzle velocity varies with ammo temperature";
displayName = "$STR_ACE_AdvancedBallistics_ammoTemperatureEnabled_DisplayName";
description = "$STR_ACE_AdvancedBallistics_ammoTemperatureEnabled_Description";
typeName = "BOOL";
defaultValue = 1;
};
class barrelLengthInfluenceEnabled {
displayName = "Enable Barrel Length Simulation";
description = "Muzzle velocity varies with barrel length";
displayName = "$STR_ACE_AdvancedBallistics_barrelLengthInfluenceEnabled_DisplayName";
description = "$STR_ACE_AdvancedBallistics_barrelLengthInfluenceEnabled_Description";
typeName = "BOOL";
defaultValue = 1;
};
class bulletTraceEnabled {
displayName = "Enable Bullet Trace Effect";
description = "Enables a bullet trace effect to high caliber bullets (only visible when looking through high power optics)";
displayName = "$STR_ACE_AdvancedBallistics_bulletTraceEnabled_DisplayName";
description = "$STR_ACE_AdvancedBallistics_bulletTraceEnabled_Description";
typeName = "BOOL";
defaultValue = 1;
};
class simulationInterval {
displayName = "Simulation Interval";
description = "Defines the interval between every calculation step";
displayName = "$STR_ACE_AdvancedBallistics_simulationInterval_DisplayName";
description = "$STR_ACE_AdvancedBallistics_simulationInterval_Description";
typeName = "NUMBER";
defaultValue = 0.0;
};
class simulationRadius {
displayName = "Simulation Radius";
description = "Defines the radius around the player (in meters) at which advanced ballistics are applied to projectiles";
displayName = "$STR_ACE_AdvancedBallistics_simulationRadius_DisplayName";
description = "$STR_ACE_AdvancedBallistics_simulationRadius_Description";
typeName = "NUMBER";
defaultValue = 3000;
};
};
class ModuleDescription {
description = "$STR_ACE_AdvancedBallistics_Description";
};
};
};

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@ -4,24 +4,11 @@
GVAR(currentbulletID) = -1;
GVAR(bulletDatabase) = [];
GVAR(bulletDatabaseStartTime) = [];
GVAR(bulletDatabaseSpeed) = [];
GVAR(bulletDatabaseFrames) = [];
GVAR(bulletDatabaseLastFrame) = [];
GVAR(bulletDatabaseHDeflect) = [];
GVAR(bulletDatabaseSpinDrift) = [];
GVAR(bulletDatabaseOccupiedIndices) = [];
GVAR(bulletDatabaseFreeIndices) = [];
GVAR(WindInfo) = false;
GVAR(WindInfoStart) = time;
GVAR(Protractor) = false;
GVAR(ProtractorStart) = time;
GVAR(currentGrid) = 0;
GVAR(INIT_MESSAGE_ENABLED) = false;
GVAR(initMessageEnabled) = false;
GVAR(extensionAvailable) = true;
/* @TODO: Remove this until versioning is in sync with cmake/build versioning

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@ -6,12 +6,12 @@ PREP(calculateAmmoTemperatureVelocityShift);
PREP(calculateAtmosphericCorrection);
PREP(calculateBarrelLengthVelocityShift);
PREP(calculateRetardation);
PREP(calculateRoughnessLength);
PREP(calculateStabilityFactor);
PREP(calculateWindSpeed);
PREP(displayProtractor);
PREP(handleFired);
PREP(initializeTerrainExtension);
PREP(initModuleSettings);
PREP(readAmmoDataFromConfig);
PREP(readWeaponDataFromConfig);
ADDON = true;

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@ -4,7 +4,7 @@
* Calculates the ammo temperature induced muzzle velocity shift
*
* Arguments:
* 0: ammo - classname <string>
* 0: muzzle velocity shift lookup table - m/s <ARRAY>
* 1: temperature - degrees celcius <NUMBER>
*
* Return Value:
@ -15,17 +15,11 @@
*/
#include "script_component.hpp"
private ["_ammo", "_temperature", "_muzzleVelocityTable", "_muzzleVelocityShift", "_temperatureIndexA", "_temperatureIndexB", "_temperatureRatio"];
_ammo = _this select 0;
private ["_muzzleVelocityShiftTable", "_temperature", "_muzzleVelocityShift", "_temperatureIndexA", "_temperatureIndexB", "_temperatureRatio"];
_muzzleVelocityShiftTable = _this select 0;
_temperature = _this select 1;
_muzzleVelocityTable = [];
if (isArray(configFile >> "cfgAmmo" >> _ammo >> "ACE_ammoTempMuzzleVelocityShifts")) then {
_muzzleVelocityTable = getArray(configFile >> "cfgAmmo" >> _ammo >> "ACE_ammoTempMuzzleVelocityShifts");
};
if (count _muzzleVelocityTable != 11) exitWith { 0 };
if (count _muzzleVelocityShiftTable != 11) exitWith { 0 };
_temperatureIndexA = floor((_temperature + 15) / 5);
_temperatureIndexA = 0 max _temperatureIndexA;
@ -37,6 +31,6 @@ _temperatureIndexB = _temperatureIndexB min 10;
_temperatureRatio = ((_temperature + 15) / 5) - floor((_temperature + 15) / 5);
_muzzleVelocityShift = (_muzzleVelocityTable select _temperatureIndexA) * (1 - _temperatureRatio) + (_muzzleVelocityTable select _temperatureIndexB) * _temperatureRatio;
_muzzleVelocityShift = (_muzzleVelocityShiftTable select _temperatureIndexA) * (1 - _temperatureRatio) + (_muzzleVelocityShiftTable select _temperatureIndexB) * _temperatureRatio;
_muzzleVelocityShift

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@ -4,9 +4,10 @@
* Calculates the muzzle velocity shift caused by different barrel lengths
*
* Arguments:
* 0: ammo - classname <string>
* 0: weapon - classname <string>
* 1: muzzle velocity - m/s <NUMBER>
* 0: barrel length - mm
* 1: muzzle velocity lookup table - m/s <ARRAY>
* 2: barrel length lookup table - mm <ARRAY>
* 3: muzzle velocity - m/s <NUMBER>
*
* Return Value:
* 0: muzzle velocity shift - m/s <NUMBER>
@ -16,25 +17,13 @@
*/
#include "script_component.hpp"
private ["_ammo", "_weapon", "_barrelLength", "_muzzleVelocityTable", "_barrelLengthTable", "_muzzleVelocity", "_lowerIndex", "_upperIndex", "_barrelLengthRatio", "_muzzleVelocityNew"];
_ammo = _this select 0;
_weapon = _this select 1;
_muzzleVelocity = _this select 2;
_barrelLength = getNumber(configFile >> "cfgWeapons" >> _weapon >> "ACE_barrelLength");
private ["_barrelLength", "_muzzleVelocityTable", "_barrelLengthTable", "_muzzleVelocity", "_lowerIndex", "_upperIndex", "_barrelLengthRatio", "_muzzleVelocityNew"];
_barrelLength = _this select 0;
_muzzleVelocityTable = _this select 1;
_barrelLengthTable = _this select 2;
_muzzleVelocity = _this select 3;
if (_barrelLength == 0) exitWith { 0 };
_muzzleVelocityTable = [];
_barrelLengthTable = [];
if (isArray(configFile >> "cfgAmmo" >> _ammo >> "ACE_muzzleVelocities")) then {
_muzzleVelocityTable = getArray(configFile >> "cfgAmmo" >> _ammo >> "ACE_muzzleVelocities");
};
if (isArray(configFile >> "cfgAmmo" >> _ammo >> "ACE_barrelLengths")) then {
_barrelLengthTable = getArray(configFile >> "cfgAmmo" >> _ammo >> "ACE_barrelLengths");
};
if (count _muzzleVelocityTable != count _barrelLengthTable) exitWith { 0 };
if (count _muzzleVelocityTable == 0 || count _barrelLengthTable == 0) exitWith { 0 };
if (count _muzzleVelocityTable == 1) exitWith { (_muzzleVelocityTable select 0) - _muzzleVelocity };

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@ -1,78 +0,0 @@
/*
* Author: Ruthberg
*
* Calculates the true wind speed at a given world position
*
* Arguments:
* 0: _this - world position <posASL>
*
* Return Value:
* 0: wind speed - m/s <NUMBER>
*
* Public: No
*/
#include "script_component.hpp"
private ["_windSpeed", "_windDir", "_height", "_newWindSpeed", "_windSource", "_roughnessLength"];
fnc_polar2vect = {
private ["_mag2D"];
_mag2D = (_this select 0) * cos((_this select 2));
[_mag2D * sin((_this select 1)), _mag2D * cos((_this select 1)), (_this select 0) * sin((_this select 2))];
};
_windSpeed = vectorMagnitude ACE_wind;
_windDir = (ACE_wind select 0) atan2 (ACE_wind select 1);
// Wind gradient
if (_windSpeed > 0.05) then {
_height = (ASLToATL _this) select 2;
_height = 0 max _height min 20;
if (_height < 20) then {
_roughnessLength = _this call FUNC(calculateRoughnessLength);
_windSpeed = _windSpeed * ln(_height / _roughnessLength) / ln(20 / _roughnessLength);
};
};
// Terrain effect on wind
if (_windSpeed > 0.05) then {
_newWindSpeed = 0;
{
_windSource = [100, _windDir + 180, _x] call fnc_polar2vect;
if (!(terrainIntersectASL [_this, _this vectorAdd _windSource])) exitWith {
_newWindSpeed = cos(_x * 9) * _windSpeed;
};
_windSource = [100, _windDir + 180 + _x, 0] call fnc_polar2vect;
if (!(terrainIntersectASL [_this, _this vectorAdd _windSource])) exitWith {
_newWindSpeed = cos(_x * 9) * _windSpeed;
};
_windSource = [100, _windDir + 180 - _x, 0] call fnc_polar2vect;
if (!(terrainIntersectASL [_this, _this vectorAdd _windSource])) exitWith {
_newWindSpeed = cos(_x * 9) * _windSpeed;
};
} forEach [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10];
_windSpeed = _newWindSpeed;
};
// Obstacle effect on wind
if (_windSpeed > 0.05) then {
_newWindSpeed = 0;
{
_windSource = [20, _windDir + 180, _x] call fnc_polar2vect;
if (!(lineIntersects [_this, _this vectorAdd _windSource])) exitWith {
_newWindSpeed = cos(_x * 2) * _windSpeed;
};
_windSource = [20, _windDir + 180 + _x, 0] call fnc_polar2vect;
if (!(lineIntersects [_this, _this vectorAdd _windSource])) exitWith {
_newWindSpeed = cos(_x * 2) * _windSpeed;
};
_windSource = [20, _windDir + 180 - _x, 0] call fnc_polar2vect;
if (!(lineIntersects [_this, _this vectorAdd _windSource])) exitWith {
_newWindSpeed = cos(_x * 2) * _windSpeed;
};
} forEach [0, 5, 10, 15, 20, 25, 30, 35, 40, 45];
_windSpeed = _newWindSpeed;
};
_windSpeed = 0 max _windSpeed;
_windSpeed

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@ -19,7 +19,7 @@
*/
#include "script_component.hpp"
private ["_unit", "_weapon", "_mode", "_ammo", "_magazine", "_caliber", "_bullet", "_abort", "_index", "_opticsName", "_opticType", "_bulletTraceVisible", "_temperature", "_barometricPressure", "_atmosphereModel", "_bulletMass", "_bulletLength", "_airFriction", "_dragModel", "_muzzleVelocity", "_muzzleVelocityShift", "_bulletVelocity", "_bulletSpeed", "_bulletLength", "_barrelTwist", "_twistDirection", "_stabilityFactor", "_transonicStabilityCoef", "_ballisticCoefficients", "_velocityBoundaries"];
private ["_unit", "_weapon", "_mode", "_ammo", "_magazine", "_caliber", "_bullet", "_abort", "_AmmoCacheEntry", "_WeaponCacheEntry", "_opticsName", "_opticType", "_bulletTraceVisible", "_temperature", "_barometricPressure", "_bulletMass", "_bulletLength", "_muzzleVelocity", "_muzzleVelocityShift", "_bulletVelocity", "_bulletSpeed", "_bulletLength", "_barrelTwist", "_stabilityFactor"];
_unit = _this select 0;
_weapon = _this select 1;
_mode = _this select 3;
@ -40,7 +40,7 @@ if (GVAR(onlyActiveForLocalPlayers) && !(local _unit)) then {
// The shooter is non local
if (currentWeapon _unit == primaryWeapon _unit && count primaryWeaponItems _unit > 2) then {
_opticsName = (primaryWeaponItems _unit) select 2;
_opticType = getNumber(configFile >> "cfgWeapons" >> _opticsName >> "ItemInfo" >> "opticType");
_opticType = getNumber(configFile >> "CfgWeapons" >> _opticsName >> "ItemInfo" >> "opticType");
_abort = _opticType != 2; // We only abort if the non local shooter is not a sniper
};
} else {
@ -48,19 +48,26 @@ if (GVAR(onlyActiveForLocalPlayers) && !(local _unit)) then {
};
};
//if (!GVAR(vehicleGunnerEnabled) && !(_unit isKindOf "Man")) then { _abort = true; }; // We currently do not have firedEHs on vehicles
if (GVAR(disabledInFullAutoMode) && getNumber(configFile >> "cfgWeapons" >> _weapon >> _mode >> "autoFire") == 1) then { _abort = true; };
if (GVAR(disabledInFullAutoMode) && getNumber(configFile >> "CfgWeapons" >> _weapon >> _mode >> "autoFire") == 1) then { _abort = true; };
if (_abort || !(GVAR(extensionAvailable))) exitWith {
[_bullet, getNumber(configFile >> "cfgAmmo" >> _ammo >> "airFriction")] call EFUNC(winddeflection,updateTrajectoryPFH);
[_bullet, getNumber(configFile >> "CfgAmmo" >> _ammo >> "airFriction")] call EFUNC(winddeflection,updateTrajectoryPFH);
};
_airFriction = getNumber(configFile >> "cfgAmmo" >> _ammo >> "airFriction");
_AmmoCacheEntry = uiNamespace getVariable format[QGVAR(%1), _ammo];
if (isNil {_AmmoCacheEntry}) then {
_AmmoCacheEntry = _ammo call FUNC(readAmmoDataFromConfig);
};
_WeaponCacheEntry = uiNamespace getVariable format[QGVAR(%1), _weapon];
if (isNil {_WeaponCacheEntry}) then {
_WeaponCacheEntry = _weapon call FUNC(readWeaponDataFromConfig);
};
_bulletVelocity = velocity _bullet;
_muzzleVelocity = vectorMagnitude _bulletVelocity;
if (GVAR(barrelLengthInfluenceEnabled)) then {
_muzzleVelocityShift = [_ammo, _weapon, _muzzleVelocity] call FUNC(calculateBarrelLengthVelocityShift);
_muzzleVelocityShift = [_WeaponCacheEntry select 2, _AmmoCacheEntry select 10, _AmmoCacheEntry select 11, _muzzleVelocity] call FUNC(calculateBarrelLengthVelocityShift);
if (_muzzleVelocityShift != 0) then {
_bulletVelocity = _bulletVelocity vectorAdd ((vectorNormalized _bulletVelocity) vectorMultiply (_muzzleVelocityShift));
_bullet setVelocity _bulletVelocity;
@ -69,8 +76,8 @@ if (GVAR(barrelLengthInfluenceEnabled)) then {
};
if (GVAR(ammoTemperatureEnabled)) then {
_temperature = GET_TEMPERATURE_AT_HEIGHT((getPosASL _unit) select 2);
_muzzleVelocityShift = [_ammo, _temperature] call FUNC(calculateAmmoTemperatureVelocityShift);
_temperature = ((getPosASL _unit) select 2) call EFUNC(weather,calculateTemperatureAtHeight);
_muzzleVelocityShift = [_AmmoCacheEntry select 9, _temperature] call FUNC(calculateAmmoTemperatureVelocityShift);
if (_muzzleVelocityShift != 0) then {
_bulletVelocity = _bulletVelocity vectorAdd ((vectorNormalized _bulletVelocity) vectorMultiply (_muzzleVelocityShift));
_bullet setVelocity _bulletVelocity;
@ -85,60 +92,27 @@ if (GVAR(bulletTraceEnabled) && cameraView == "GUNNER") then {
} else {
if (currentWeapon ACE_player == primaryWeapon ACE_player && count primaryWeaponItems ACE_player > 2) then {
_opticsName = (primaryWeaponItems ACE_player) select 2;
_opticType = getNumber(configFile >> "cfgWeapons" >> _opticsName >> "ItemInfo" >> "opticType");
_opticType = getNumber(configFile >> "CfgWeapons" >> _opticsName >> "ItemInfo" >> "opticType");
_bulletTraceVisible = _opticType == 2;
};
};
};
_caliber = getNumber(configFile >> "cfgAmmo" >> _ammo >> "ACE_caliber");
_bulletLength = getNumber(configFile >> "cfgAmmo" >> _ammo >> "ACE_bulletLength");
_bulletMass = getNumber(configFile >> "cfgAmmo" >> _ammo >> "ACE_bulletMass");
_barrelTwist = getNumber(configFile >> "cfgWeapons" >> _weapon >> "ACE_barrelTwist");
_caliber = _AmmoCacheEntry select 1;
_bulletLength = _AmmoCacheEntry select 2;
_bulletMass = _AmmoCacheEntry select 3;
_barrelTwist = _WeaponCacheEntry select 0;
_stabilityFactor = 1.5;
if (_caliber > 0 && _bulletLength > 0 && _bulletMass > 0 && _barrelTwist > 0) then {
_temperature = GET_TEMPERATURE_AT_HEIGHT((getPosASL _unit) select 2);
_temperature = ((getPosASL _unit) select 2) call EFUNC(weather,calculateTemperatureAtHeight);
_barometricPressure = ((getPosASL _bullet) select 2) call EFUNC(weather,calculateBarometricPressure);
_stabilityFactor = [_caliber, _bulletLength, _bulletMass, _barrelTwist, _muzzleVelocity, _temperature, _barometricPressure] call FUNC(calculateStabilityFactor);
};
_twistDirection = 1;
if (isNumber(configFile >> "cfgWeapons" >> _weapon >> "ACE_twistDirection")) then {
_twistDirection = getNumber(configFile >> "cfgWeapons" >> _weapon >> "ACE_twistDirection");
if (_twistDirection != -1 && _twistDirection != 0 && _twistDirection != 1) then {
_twistDirection = 1;
};
};
_transonicStabilityCoef = 0.5;
if (isNumber(configFile >> "cfgAmmo" >> _ammo >> "ACE_transonicStabilityCoef")) then {
_transonicStabilityCoef = getNumber(configFile >> "cfgAmmo" >> _ammo >> "ACE_transonicStabilityCoef");
};
_dragModel = 1;
_ballisticCoefficients = [];
_velocityBoundaries = [];
_atmosphereModel = "ICAO";
if (isNumber(configFile >> "cfgAmmo" >> _ammo >> "ACE_dragModel")) then {
_dragModel = getNumber(configFile >> "cfgAmmo" >> _ammo >> "ACE_dragModel");
if (!(_dragModel in [1, 2, 5, 6, 7, 8])) then {
_dragModel = 1;
};
};
if (isArray(configFile >> "cfgAmmo" >> _ammo >> "ACE_ballisticCoefficients")) then {
_ballisticCoefficients = getArray(configFile >> "cfgAmmo" >> _ammo >> "ACE_ballisticCoefficients");
};
if (isArray(configFile >> "cfgAmmo" >> _ammo >> "ACE_velocityBoundaries")) then {
_velocityBoundaries = getArray(configFile >> "cfgAmmo" >> _ammo >> "ACE_velocityBoundaries");
};
if (isText(configFile >> "cfgAmmo" >> _ammo >> "ACE_standardAtmosphere")) then {
_atmosphereModel = getText(configFile >> "cfgAmmo" >> _ammo >> "ACE_standardAtmosphere");
};
GVAR(currentbulletID) = (GVAR(currentbulletID) + 1) % 10000;
"ace_advanced_ballistics" callExtension format["new:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:%17:%18", GVAR(currentbulletID), _airFriction, _ballisticCoefficients, _velocityBoundaries, _atmosphereModel, _dragModel, _stabilityFactor, _twistDirection, _muzzleVelocity, _transonicStabilityCoef, getPosASL _bullet, EGVAR(weather,Latitude), EGVAR(weather,currentTemperature), EGVAR(weather,Altitude), EGVAR(weather,currentHumidity), overcast, floor(time), time - floor(time)];
"ace_advanced_ballistics" callExtension format["new:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:%17:%18", GVAR(currentbulletID), _AmmoCacheEntry select 0, _AmmoCacheEntry select 6, _AmmoCacheEntry select 7, _AmmoCacheEntry select 8, _AmmoCacheEntry select 5, _stabilityFactor, _WeaponCacheEntry select 1, _muzzleVelocity, _AmmoCacheEntry select 4, getPosASL _bullet, EGVAR(weather,Latitude), EGVAR(weather,currentTemperature), EGVAR(weather,Altitude), EGVAR(weather,currentHumidity), overcast, floor(time), time - floor(time)];
[{
private ["_args", "_index", "_bullet", "_caliber", "_bulletTraceVisible", "_bulletVelocity", "_bulletPosition"];

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@ -22,7 +22,7 @@ _initStartTime = time;
_mapSize = getNumber (configFile >> "CfgWorlds" >> worldName >> "MapSize");
if (("ace_advanced_ballistics" callExtension format["init:%1:%2", worldName, _mapSize]) == "Terrain already initialized") exitWith {
if (GVAR(INIT_MESSAGE_ENABLED)) then {
if (GVAR(initMessageEnabled)) then {
systemChat "AdvancedBallistics: Terrain already initialized";
};
};
@ -40,7 +40,7 @@ GVAR(currentGrid) = 0;
_initStartTime = _args select 2;
if (GVAR(currentGrid) >= _gridCells) exitWith {
if (GVAR(INIT_MESSAGE_ENABLED)) then {
if (GVAR(initMessageEnabled)) then {
systemChat format["AdvancedBallistics: Finished terrain initialization in %1 seconds", ceil(time - _initStartTime)];
};
[_this select 1] call cba_fnc_removePerFrameHandler;

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@ -0,0 +1,64 @@
/*
* Author: Ruthberg
*
* Reads the ammo class config and updates the config cache
*
* Arguments:
* 0: ammo - classname <string>
*
* Return Value:
* 0: [_airFriction, _caliber, _bulletLength, _bulletMass, _transonicStabilityCoef, _dragModel, _ballisticCoefficients, _velocityBoundaries, _atmosphereModel, _ammoTempMuzzleVelocityShifts, _muzzleVelocityTable, _barrelLengthTable] <ARRAY>
*
* Return value:
* None
*/
#include "script_component.hpp"
private ["_ammo", "_airFriction", "_caliber", "_bulletLength", "_bulletMass", "_transonicStabilityCoef", "_dragModel", "_ballisticCoefficients", "_velocityBoundaries", "_atmosphereModel", "_ammoTempMuzzleVelocityShifts", "_muzzleVelocityTable", "_barrelLengthTable", "_result"];
_ammo = _this;
_airFriction = getNumber(configFile >> "CfgAmmo" >> _ammo >> "airFriction");
_caliber = getNumber(configFile >> "CfgAmmo" >> _ammo >> "ACE_caliber");
_bulletLength = getNumber(configFile >> "CfgAmmo" >> _ammo >> "ACE_bulletLength");
_bulletMass = getNumber(configFile >> "CfgAmmo" >> _ammo >> "ACE_bulletMass");
_transonicStabilityCoef = 0.5;
if (isNumber(configFile >> "CfgAmmo" >> _ammo >> "ACE_transonicStabilityCoef")) then {
_transonicStabilityCoef = getNumber(configFile >> "CfgAmmo" >> _ammo >> "ACE_transonicStabilityCoef");
};
_dragModel = 1;
_ballisticCoefficients = [];
_velocityBoundaries = [];
_atmosphereModel = "ICAO";
if (isNumber(configFile >> "CfgAmmo" >> _ammo >> "ACE_dragModel")) then {
_dragModel = getNumber(configFile >> "CfgAmmo" >> _ammo >> "ACE_dragModel");
if (!(_dragModel in [1, 2, 5, 6, 7, 8])) then {
_dragModel = 1;
};
};
if (isArray(configFile >> "CfgAmmo" >> _ammo >> "ACE_ballisticCoefficients")) then {
_ballisticCoefficients = getArray(configFile >> "CfgAmmo" >> _ammo >> "ACE_ballisticCoefficients");
};
if (isArray(configFile >> "CfgAmmo" >> _ammo >> "ACE_velocityBoundaries")) then {
_velocityBoundaries = getArray(configFile >> "CfgAmmo" >> _ammo >> "ACE_velocityBoundaries");
};
if (isText(configFile >> "CfgAmmo" >> _ammo >> "ACE_standardAtmosphere")) then {
_atmosphereModel = getText(configFile >> "CfgAmmo" >> _ammo >> "ACE_standardAtmosphere");
};
_ammoTempMuzzleVelocityShifts = [];
if (isArray(configFile >> "CfgAmmo" >> _ammo >> "ACE_ammoTempMuzzleVelocityShifts")) then {
_ammoTempMuzzleVelocityShifts = getArray(configFile >> "CfgAmmo" >> _ammo >> "ACE_ammoTempMuzzleVelocityShifts");
};
_muzzleVelocityTable = [];
_barrelLengthTable = [];
if (isArray(configFile >> "CfgAmmo" >> _ammo >> "ACE_muzzleVelocities")) then {
_muzzleVelocityTable = getArray(configFile >> "CfgAmmo" >> _ammo >> "ACE_muzzleVelocities");
};
if (isArray(configFile >> "CfgAmmo" >> _ammo >> "ACE_barrelLengths")) then {
_barrelLengthTable = getArray(configFile >> "CfgAmmo" >> _ammo >> "ACE_barrelLengths");
};
_result = [_airFriction, _caliber, _bulletLength, _bulletMass, _transonicStabilityCoef, _dragModel, _ballisticCoefficients, _velocityBoundaries, _atmosphereModel, _ammoTempMuzzleVelocityShifts, _muzzleVelocityTable, _barrelLengthTable];
uiNamespace setVariable [format[QGVAR(%1), _ammo], _result];
_result

View File

@ -0,0 +1,34 @@
/*
* Author: Ruthberg
*
* Reads the weapon class config and updates the config cache
*
* Arguments:
* 0: ammo - classname <string>
*
* Return Value:
* 0: [_barrelTwist, _twistDirection, _barrelLength] <ARRAY>
*
* Return value:
* None
*/
#include "script_component.hpp"
private ["_weapon", "_barrelTwist", "_twistDirection", "_barrelLength", "_result"];
_weapon = _this;
_barrelTwist = getNumber(configFile >> "CfgWeapons" >> _weapon >> "ACE_barrelTwist");
_twistDirection = 1;
if (isNumber(configFile >> "CfgWeapons" >> _weapon >> "ACE_twistDirection")) then {
_twistDirection = getNumber(configFile >> "CfgWeapons" >> _weapon >> "ACE_twistDirection");
if (_twistDirection != -1 && _twistDirection != 0 && _twistDirection != 1) then {
_twistDirection = 1;
};
};
_barrelLength = getNumber(configFile >> "CfgWeapons" >> _weapon >> "ACE_barrelLength");
_result = [_barrelTwist, _twistDirection, _barrelLength];
uiNamespace setVariable [format[QGVAR(%1), _weapon], _result];
_result

View File

@ -21,6 +21,5 @@
#define SPECIFIC_GAS_CONSTANT_DRY_AIR 287.058
#define STD_AIR_DENSITY_ICAO 1.22498
#define STD_AIR_DENSITY_ASM 1.20885
#define GET_TEMPERATURE_AT_HEIGHT(h) (EGVAR(weather,currentTemperature) - 0.0065 * (h))
#define EXTENSION_REQUIRED_VERSION "1.0"

View File

@ -25,5 +25,85 @@
<Czech>Zobrazit úhloměr</Czech>
<Portuguese>Mostrar Transferidor</Portuguese>
</Key>
<Key ID="STR_ACE_AdvancedBallistics_DisplayName">
<English>Advanced Ballistics</English>
<Polish>Zaawansowana balistyka</Polish>
</Key>
<Key ID="STR_ACE_AdvancedBallistics_enabled_DisplayName">
<English>Advanced Ballistics</English>
<Polish>Zaawansowana balistyka</Polish>
</Key>
<Key ID="STR_ACE_AdvancedBallistics_enabled_Description">
<English>Enables advanced ballistics</English>
<Polish>Aktywuje zaawansowaną balistykę</Polish>
</Key>
<Key ID="STR_ACE_AdvancedBallistics_alwaysSimulateForSnipers_DisplayName">
<English>Always Enabled For Snipers</English>
<Polish>Zawsze akt. dla snajp.</Polish>
</Key>
<Key ID="STR_ACE_AdvancedBallistics_alwaysSimulateForSnipers_Description">
<English>Always enables advanced ballistics when high power optics are used</English>
<Polish>Aktywuje zaawansowaną balistykę zawsze, kiedy używana jest optyka</Polish>
</Key>
<Key ID="STR_ACE_AdvancedBallistics_disabledInFullAutoMod_DisplayName">
<English>Disabled In FullAuto Mode</English>
<Polish>Wył. podczas ognia auto.</Polish>
</Key>
<Key ID="STR_ACE_AdvancedBallistics_disabledInFullAutoMod_Description">
<English>Disables the advanced ballistics during full auto fire</English>
<Polish>Dezaktywuje zaawansowaną balistykę podczas ognia automatycznego</Polish>
</Key>
<Key ID="STR_ACE_AdvancedBallistics_onlyActiveForLocalPlayers_DisplayName">
<English>Disabled For Non Local Players</English>
<Polish>Wyłącz dla nielok. graczy</Polish>
</Key>
<Key ID="STR_ACE_AdvancedBallistics_onlyActiveForLocalPlayers_Description">
<English>Disables the advanced ballistics for bullets coming from other players (enable this if you encounter frame drops during heavy firefights in multiplayer)</English>
<Polish>Dezaktywuje zaawansowaną balistykę dla pocisków pochodzących od innych graczy(aktywuj tą opcję jeżeli odczuwasz spadki FPS podczas sporych strzelanin w MP)</Polish>
</Key>
<Key ID="STR_ACE_AdvancedBallistics_ammoTemperatureEnabled_DisplayName">
<English>Enable Ammo Temperature Simulation</English>
<Polish>Symulacja temp. amunicji</Polish>
</Key>
<Key ID="STR_ACE_AdvancedBallistics_ammoTemperatureEnabled_Description">
<English>Muzzle velocity varies with ammo temperature</English>
<Polish>Prędkość wylotowa pocisku jest zależna od temperatury amunicji</Polish>
</Key>
<Key ID="STR_ACE_AdvancedBallistics_barrelLengthInfluenceEnabled_DisplayName">
<English>Enable Barrel Length Simulation</English>
<Polish>Symulacja długości lufy</Polish>
</Key>
<Key ID="STR_ACE_AdvancedBallistics_barrelLengthInfluenceEnabled_Description">
<English>Muzzle velocity varies with barrel length</English>
<Polish>Prędkość wylotowa pocisku jest zależna od długości lufy</Polish>
</Key>
<Key ID="STR_ACE_AdvancedBallistics_bulletTraceEnabled_DisplayName">
<English>Enable Bullet Trace Effect</English>
<Polish>Efekt smugi pocisku</Polish>
</Key>
<Key ID="STR_ACE_AdvancedBallistics_bulletTraceEnabled_Description">
<English>Enables a bullet trace effect to high caliber bullets (only visible when looking through high power optics)</English>
<Polish>Aktywuje efekt smugi pocisku dla pocisków wysokokalibrowych (widoczne tylko podczas patrzenia przez optykę)</Polish>
</Key>
<Key ID="STR_ACE_AdvancedBallistics_simulationInterval_DisplayName">
<English>Simulation Interval</English>
<Polish>Interwał symulacji</Polish>
</Key>
<Key ID="STR_ACE_AdvancedBallistics_simulationInterval_Description">
<English>Defines the interval between every calculation step</English>
<Polish>Określa interwał pomiędzy każdym krokiem kalkulacji</Polish>
</Key>
<Key ID="STR_ACE_AdvancedBallistics_simulationRadius_DisplayName">
<English>Simulation Radius</English>
<Polish>Zasięg symulacji</Polish>
</Key>
<Key ID="STR_ACE_AdvancedBallistics_simulationRadius_Description">
<English>Defines the radius around the player (in meters) at which advanced ballistics are applied to projectiles</English>
<Polish>Określa obszar naokoło gracza (w metrach), na którym zaawansowana balistyka jest aplikowana dla pocisków</Polish>
</Key>
<Key ID="STR_ACE_AdvancedBallistics_Description">
<English></English>
<Polish>Moduł ten pozwala aktywować zaawansowaną balistykę biorącą przy obliczeniach trajektorii lotu pocisku pod uwagę takie rzeczy jak temperatura powietrza, ciśnienie atmosferyczne, wilgotność powietrza, siły Coriolisa i Eotvosa, grawitację a także broń z jakiej wykonywany jest strzał oraz rodzaj amunicji. Wszystko to sprowadza się na bardzo dokładne odwzorowanie balistyki.</Polish>
</Key>
</Package>
</Project>

View File

@ -59,7 +59,7 @@ if (GVAR(currentUnit) == 1) then {
private ["_boreHeight", "_bulletMass", "_bulletDiameter", "_airFriction", "_rifleTwist", "_muzzleVelocity", "_zeroRange"];
_boreHeight = parseNumber(ctrlText 120000);
_bulletMass = parseNumber(ctrlText 120010);
_bulletDiameter = parseNumber(ctrlText 120020);
_bulletDiameter = parseNumber(ctrlText 120020) * 10;
if (missionNamespace getVariable [QEGVAR(advanced_ballistics,enabled), false]) then {
_airFriction = 0.1 max parseNumber(ctrlText 120030) min 2;
} else {
@ -71,7 +71,7 @@ _zeroRange = parseNumber (ctrlText 120060);
if (GVAR(currentUnit) != 2) then {
_boreHeight = _boreHeight * 2.54;
_bulletMass = _bulletMass * 0.06479891;
_bulletDiameter = _bulletDiameter * 10 * 2.54;
_bulletDiameter = _bulletDiameter * 2.54;
_rifleTwist = _rifleTwist * 2.54;
_muzzleVelocity = _muzzleVelocity / 3.2808399;
};
@ -95,36 +95,6 @@ if (missionNamespace getVariable [QEGVAR(advanced_ballistics,enabled), false]) t
GVAR(workingMemory) set [1, _muzzleVelocity];
GVAR(workingMemory) set [2, _zeroRange];
private ["_elevationCur", "_windageCur", "_clickSize", "_clickNumber", "_clickInterval"];
_elevationCur = GVAR(workingMemory) select 10;
_windageCur = GVAR(workingMemory) select 11;
switch (GVAR(currentScopeUnit)) do {
case 0: {
_elevationCur = _elevationCur * 3.38;
_windageCur = _windageCur * 3.38;
};
case 2: {
_elevationCur = _elevationCur / 1.047;
_windageCur = _windageCur / 1.047;
};
case 3: {
switch (GVAR(workingMemory) select 7) do {
case 0: { _clickSize = 1; };
case 1: { _clickSize = 1 / 1.047; };
case 2: { _clickSize = 3.38; };
};
_clickNumber = GVAR(workingMemory) select 8;
_clickInterval = _clickSize / _clickNumber;
_elevationCur = Round(_elevationCur / _clickInterval);
_windageCur = Round(_windageCur / _clickInterval);
};
};
GVAR(workingMemory) set [10, _elevationCur];
GVAR(workingMemory) set [11, _windageCur];
[] call FUNC(update_gun);
[] call FUNC(update_gun_ammo_data);
[] call FUNC(update_atmosphere);

View File

@ -30,7 +30,7 @@ if (GVAR(currentUnit) != 2) then {
if (GVAR(currentUnit) != 2) then {
ctrlSetText [120020, Str(Round((GVAR(workingMemory) select 13) / 10 / 2.54 * 1000) / 1000)];
} else {
ctrlSetText [120020, Str(Round((GVAR(workingMemory) select 13) * 1000) / 1000)];
ctrlSetText [120020, Str(Round((GVAR(workingMemory) select 13) / 10 * 1000) / 1000)];
};
if (missionNamespace getVariable [QEGVAR(advanced_ballistics,enabled), false]) then {
ctrlSetText [120030, Str(Round((GVAR(workingMemory) select 15) * 1000) / 1000)];

View File

@ -190,7 +190,7 @@ class CfgVehicles {
class ACE_Box_Ammo: NATO_Box_Base {
scope = 2;
accuracy = 1000;
displayName = "[ACE] Ammo Supply Crate";
displayName = "$STR_ACE_AmmoSupplyCrate_DisplayName";
model = "\A3\weapons_F\AmmoBoxes\AmmoBox_F";
author = "$STR_ACE_Common_ACETeam";
class TransportMagazines {

View File

@ -1,12 +1,12 @@
ace_ballistics
==============
Changes to weapon and ammunition values.
Changes to weapon, magazine and ammunition values.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [Ruthberg] (http://github.com/Ulteq)
- [KoffeinFlummi](https://github.com/KoffeinFlummi)
- [commy2](https://github.com/commy2)

View File

@ -1592,5 +1592,9 @@
<Portuguese>Calibre: 12.7x99mm (AMAX)&lt;br/&gt;Cartuchos: 5</Portuguese>
<Hungarian>Kaliber: 12,7x99mm (AMAX)&lt;br /&gt;Lövedékek: 5</Hungarian>
</Key>
<Key ID="STR_ACE_AmmoSupplyCrate_DisplayName">
<English>[ACE] Ammo Supply Crate</English>
<Polish>[ACE] Skrzynka z amunicją</Polish>
</Key>
</Package>
</Project>

View File

@ -161,7 +161,7 @@ class CfgVehicles {
class GVAR(ModuleSurrender): Module_F {
author = "$STR_ACE_Common_ACETeam";
category = "ACE";
displayName = "Make Unit Surrender";
displayName = "$STR_ACE_Captives_ModuleSurrender_DisplayName"; //Make Unit Surrender
function = QUOTE(DFUNC(moduleSurrender));
scope = 2; //show in editor
scopeCurator = 2; //show in zeus
@ -172,7 +172,7 @@ class CfgVehicles {
functionPriority = 0;
class Arguments {};
class ModuleDescription: ModuleDescription {
description = "Sync a unit to make them surrender.<br/>Source: ace_captives";
description = "$STR_ACE_Captives_ModuleSurrender_Description"; //Sync a unit to make them surrender.<br/>Source: ace_captives
sync[] = {"AnyAI"};
};
};

View File

@ -193,5 +193,13 @@
<Hungarian>Semmi sincs az egér alatt</Hungarian>
<Italian>Nessuna selezione</Italian>
</Key>
<Key ID="STR_ACE_Captives_ModuleSurrender_DisplayName">
<English>Make Unit Surrender</English>
<Polish>Poddaj się!</Polish>
</Key>
<Key ID="STR_ACE_Captives_ModuleSurrender_Description">
<English>Sync a unit to make them surrender.&lt;br /&gt;Source: ace_captives</English>
<Polish>Zsynchronizuj z jednostką aby sprawić by się poddała&lt;br /&gt;Źródło: ace_captives</Polish>
</Key>
</Package>
</Project>

View File

@ -25,72 +25,72 @@ class CfgVehicles {
// += needs a non inherited entry in that class, otherwise it simply overwrites
//#include <DefaultItems.hpp>
class Module_F;
class Logic;
class Module_F: Logic {
class ModuleDescription {};
};
class ACE_ModuleCheckPBOs: Module_F {
author = "$STR_ACE_Common_ACETeam";
category = "ACE";
displayName = "Check PBOs";
displayName = "$STR_ACE_Common_CheckPBO_DisplayName";
function = QFUNC(moduleCheckPBOs);
scope = 2;
isGlobal = 1;
icon = QUOTE(PATHTOF(UI\Icon_Module_CheckPBO_ca.paa));
class Arguments {
class Action {
displayName = "Action";
description = "What to do with people who do not have the right PBOs?";
displayName = "$STR_ACE_Common_CheckPBO_Action_DisplayName";
description = "$STR_ACE_Common_CheckPBO_Action_Description";
class values {
class WarnOnce {
default = 1;
name = "Warn once";
name = "$STR_ACE_Common_CheckPBO_Action_WarnOnce";
value = 0;
};
class Warn {
name = "Warn (permanent)";
name = "$STR_ACE_Common_CheckPBO_Action_WarnPerm";
value = 1;
};
class Kick {
name = "Kick";
name = "$STR_ACE_Common_CheckPBO_Action_Kick";
value = 2;
};
};
};
class CheckAll {
displayName = "Check all addons";
description = "Check all addons instead of only those of ACE?";
displayName = "$STR_ACE_Common_CheckPBO_CheckAll_DisplayName";
description = "$STR_ACE_Common_CheckPBO_CheckAll_Description";
typeName = "BOOL";
class values {
class WarnOnce {
default = 1;
name = "No";
value = 0;
};
class Warn {
name = "Yes";
value = 1;
};
};
defaultValue = 0;
};
class Whitelist {
displayName = "Whitelist";
description = "What addons are allowed regardless?";
displayName = "$STR_ACE_Common_CheckPBO_Whitelist_DisplayName";
description = "$STR_ACE_Common_CheckPBO_Whitelist_Description";
typeName = "STRING";
class values {
default = "[]";
};
};
};
class ModuleDescription: ModuleDescription {
description = "$STR_ACE_Common_CheckPBO_Description";
};
};
class ACE_ModuleLSDVehicles: Module_F {
author = "$STR_ACE_Common_ACETeam";
category = "ACE";
displayName = "LSD Vehicles";
displayName = "$STR_ACE_Common_LSDVehicles_DisplayName";
function = "ACE_Common_fnc_moduleLSDVehicles";
scope = 2;
icon = QUOTE(PATHTOF(UI\Icon_Module_LSD_ca.paa));
isGlobal = 1;
class Arguments {
};
class ModuleDescription: ModuleDescription {
description = "$STR_ACE_Common_LSDVehicles_Description";
sync[] = {"AnyVehicle"};
};
};
class Box_NATO_Support_F;

View File

@ -1,6 +1,8 @@
// ACE - Common
#include "script_component.hpp"
//IGNORE_PRIVATE_WARNING("_handleNetEvent", "_handleRequestAllSyncedEvents", "_handleRequestSyncedEvent", "_handleSyncedEvent");
// Load settings from profile
if (hasInterface) then {
call FUNC(loadSettingsFromProfile);
@ -9,10 +11,9 @@ if (hasInterface) then {
// Listens for global "SettingChanged" events, to update the force status locally
["SettingChanged", {
PARAMS_2(_name,_value);
if !(count _this > 2) exitWith {};
private ["_force", "_settingData"];
_force = _this select 2;
if (_force) then {
_settingData = [_name] call FUNC(getSettingData);
@ -54,6 +55,7 @@ QGVAR(remoteFnc) addPublicVariableEventHandler {
[missionNamespace] call FUNC(executePersistent);
private ["_currentVersion", "_previousVersion"];
// check previous version number from profile
_currentVersion = getText (configFile >> "CfgPatches" >> QUOTE(ADDON) >> "version");
_previousVersion = profileNamespace getVariable ["ACE_VersionNumberString", ""];
@ -131,6 +133,7 @@ GVAR(OldPlayerWeapon) = currentWeapon ACE_player;
// PFH to raise varios events
[{
private ["_newCameraView", "_newInventoryDisplayIsOpen", "_newPlayerInventory", "_newPlayerTurret", "_newPlayerVehicle", "_newPlayerVisionMode", "_newPlayerWeapon", "_newZeusDisplayIsOpen"];
// "playerInventoryChanged" event
_newPlayerInventory = [ACE_player] call FUNC(getAllGear);
if !(_newPlayerInventory isEqualTo GVAR(OldPlayerInventory)) then {
@ -212,6 +215,7 @@ GVAR(OldIsCamera) = false;
[{
// "activeCameraChanged" event
private ["_isCamera"];
_isCamera = {!isNull _x} count ALL_CAMERAS > 0;
if !(_isCamera isEqualTo GVAR(OldIsCamera)) then {
// Raise ACE event locally

View File

@ -1,6 +1,8 @@
// by commy2
#include "script_component.hpp"
//IGNORE_PRIVATE_WARNING("_handleNetEvent", "_handleRequestAllSyncedEvents", "_handleRequestSyncedEvent", "_handleSyncedEvent");
ADDON = false;
// ACE Common Function
@ -170,7 +172,6 @@ PREP(sortAlphabeticallyBy);
PREP(stringCompare);
PREP(stringToColoredText);
PREP(stringRemoveWhiteSpace);
PREP(subString);
PREP(switchToGroupSide);
PREP(throttledPublicVariable);
PREP(toBin);
@ -302,6 +303,7 @@ if (hasInterface) then {
// PFH to update the ACE_player variable
[{
if !(ACE_player isEqualTo (call FUNC(player))) then {
private ["_oldPlayer"];
_oldPlayer = ACE_player;
ACE_player = call FUNC(player);

View File

@ -101,7 +101,7 @@ class ACE_Settings {
isClientSettable = 1;
displayName = "$STR_ACE_Common_SettingFeedbackIconsName";
description = "$STR_ACE_Common_SettingFeedbackIconsDesc";
values[] = {"Hide", "Top right, downwards", "Top right, to the left", "Top left, downwards", "Top left, to the right"};
values[] = {"$STR_ACE_Common_Hide", "$STR_ACE_Common_TopRightDown", "$STR_ACE_Common_TopRightLeft", "$STR_ACE_Common_TopLeftDown", "$STR_ACE_Common_TopLeftRight"};
};
class GVAR(SettingProgressBarLocation) {
value = 0;
@ -110,7 +110,7 @@ class ACE_Settings {
isClientSettable = 1;
displayName = "$STR_ACE_Common_SettingProgressbarLocationName";
description = "$STR_ACE_Common_SettingProgressbarLocationDesc";
values[] = {"Top", "Bottom"};
values[] = {"$STR_ACE_Common_Top", "$STR_ACE_Common_Bottom"};
};
class GVAR(displayTextColor) {
value[] = {0,0,0,0.1};

View File

@ -2,10 +2,11 @@
// internal handler for net events
#include "script_component.hpp"
private ["_eventType", "_event", "_eventName", "_eventArgs", "_eventNames", "_eventIndex", "_eventTargets", "_sentEvents", "_owner", "_serverFlagged"];
private ["_eventName", "_eventArgs", "_eventNames", "_eventIndex", "_eventTargets", "_sentEvents", "_owner", "_serverFlagged", "_events"];
//IGNORE_PRIVATE_WARNING("_handleNetEvent");
_eventType = _this select 0;
_event = _this select 1;
PARAMS_2(_eventType,_event);
if (_eventType == "ACEg") then {
_eventName = _event select 0;

View File

@ -17,6 +17,8 @@
//#define DEBUG_MODE_FULL
#include "script_component.hpp"
//IGNORE_PRIVATE_WARNING("_handleSyncedEvent");
//SEH_s
if(isServer) then {
// Find the event name, and shovel out the events to the client
@ -33,6 +35,7 @@ if(isServer) then {
["SEH_s", _client, [_eventName, _eventLog] ] call FUNC(targetEvent);
} else {
PARAMS_2(_eventName,_eventLog);
private ["_eventArgs"];
// This is the client handling the response from the server
// Start running the events
{

View File

@ -15,6 +15,7 @@
#include "script_component.hpp"
private ["_unit", "_action", "_condition", "_statement", "_name", "_actionsVar", "_actionID", "_actions", "_id", "_actionIDs"];
//IGNORE_PRIVATE_WARNING("_count", "_index", "_return", "_target");
_unit = _this select 0;
_action = _this select 1;

View File

@ -18,16 +18,10 @@
*/
#include "script_component.hpp"
private ["_unit", "_displayName", "_action", "_condition", "_statement", "_condition2", "_statement2", "_priority", "_name", "_actionsVar", "_id", "_actionIDs", "_actions", "_nameVar", "_addAction", "_actionID"];
private ["_name", "_actionsVar", "_id", "_actionIDs", "_actions", "_nameVar", "_addAction", "_actionID"];
//IGNORE_PRIVATE_WARNING("_target");
_unit = _this select 0;
_displayName = _this select 1;
_action = _this select 2;
_condition = _this select 3;
_statement = _this select 4;
_condition2 = _this select 5;
_statement2 = _this select 6;
_priority = _this select 7;
PARAMS_8(_unit,_displayName,_action,_condition,_statement,_condition2,_statement2,_priority);
if (isNil "_priority") then {_priority = 0};

View File

@ -14,6 +14,8 @@
#include "script_component.hpp"
private ["_conditionName", "_conditionFunc"];
//IGNORE_PRIVATE_WARNING("_player", "_target");
_conditionName = toLower (_this select 0);
_conditionFunc = _this select 1;

View File

@ -11,9 +11,10 @@
* Event handler ID number (for use with fnc_removeEventHandler)
*/
#include "script_component.hpp"
private ["_eventName", "_eventCode", "_eventNames", "_eventFunctions", "_eventNameCount", "_eventIndex", "_eventFunctionCount"];
_eventName = _this select 0;
_eventCode = _this select 1;
private ["_eventNames", "_eventFunctions", "_eventNameCount", "_eventIndex", "_eventFunctionCount"];
PARAMS_2(_eventName,_eventCode);
_eventNames = GVAR(events) select 0;
_eventFunctions = [];

View File

@ -11,9 +11,9 @@
*/
#include "script_component.hpp"
private ["_statement", "_actionsVar", "_id", "_actionIDs", "_actions"];
private ["_actionsVar", "_id", "_actionIDs", "_actions"];
_statement = _this select 0;
PARAMS_1(_statement);
if (typeName _statement == "STRING") then {
_statement = compile _statement;

View File

@ -11,9 +11,9 @@
*/
#include "script_component.hpp"
private ["_statement", "_actionsVar", "_id", "_actionIDs", "_actions"];
private ["_actionsVar", "_id", "_actionIDs", "_actions"];
_statement = _this select 0;
PARAMS_1(_statement);
if (typeName _statement == "STRING") then {
_statement = compile _statement;

View File

@ -4,14 +4,14 @@
* If has only local effects.
*
* Arguments:
* 0: _name (String)
* 1: _typeName (String)
* 2: _isClientSetable (Bool)
* 3: _localizedName (String)
* 4: _localizedDescription (String)
* 5: _possibleValues (Array)
* 6: _isForced (Bool)
* 7: _defaultValue (Any)
* 0: name <STRING>
* 1: typeName <STRING>
* 2: isClientSetable <BOOL>
* 3: localizedName <STRING>
* 4: localizedDescription <STRING>
* 5: possibleValues <ARRAY>
* 6: isForced <BOOL>
* 7: defaultValue (Any)
*
* Return Value:
* None
@ -20,7 +20,9 @@
*/
#include "script_component.hpp"
EXPLODE_8_PVT(_this,_name,_typeName,_isClientSetable,_localizedName,_localizedDescription,_possibleValues,_isForced,_value);
PARAMS_8(_name,_typeName,_isClientSetable,_localizedName,_localizedDescription,_possibleValues,_isForced,_value);
private ["_settingData"];
_settingData = [_name] call FUNC(getSettingData);

View File

@ -13,6 +13,8 @@
*/
//#define DEBUG_MODE_FULL
#include "script_component.hpp"
//IGNORE_PRIVATE_WARNING("_handleSyncedEvent");
PARAMS_2(_name,_handler);
private["_ttl", "_eventId", "_data"];

View File

@ -19,13 +19,11 @@
//#define DEBUG_MODE_FULL
#include "script_component.hpp"
EXPLODE_2_PVT(_this,_unit,_classname);
PARAMS_2(_unit,_classname);
DEFAULT_PARAM(2,_container,"");
DEFAULT_PARAM(3,_ammoCount,-1);
private "_addedToPlayer";
private "_canAdd";
private "_type";
private ["_addedToPlayer", "_canAdd", "_type", "_pos"];
_canAdd = false;
_addedToPlayer = true;

View File

@ -17,9 +17,9 @@ Example:
*/
#include "script_component.hpp"
private ["_unit", "_forceWalkNumber"];
private ["_forceWalkNumber"];
_unit = _this select 0;
PARAMS_1(_unit);
_forceWalkNumber = _unit getVariable ["ACE_forceWalkStatusNumber", 0];
_unit forceWalk (_forceWalkNumber > 0);

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@ -10,11 +10,11 @@
#include "script_component.hpp"
private ["_id", "_show"];
_id = _this select 0;
private ["_show"];
PARAMS_1(_id);
_show = if (count _this > 1) then {_this select 1} else {false};
if (isnil QGVAR(SHOW_BLUR_SCREEN_COLLECTION)) then {
if (isNil QGVAR(SHOW_BLUR_SCREEN_COLLECTION)) then {
GVAR(SHOW_BLUR_SCREEN_COLLECTION) = [];
};
if (typeName _show == typeName 0) then {

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@ -17,7 +17,9 @@
*/
#include "script_component.hpp"
EXPLODE_5_PVT(_this,_params,_function,_namespace,_uid,_duration);
PARAMS_5(_params,_function,_namespace,_uid,_duration);
//IGNORE_PRIVATE_WARNING("_eventName");
if (((_namespace getVariable [_uid, [-99999]]) select 0) < diag_tickTime) then {
_namespace setVariable [_uid, [diag_tickTime + _duration, _params call _function]];

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@ -19,12 +19,11 @@
#define CANGETINDRIVER (isNull (driver _vehicle) || {!alive driver _vehicle}) && {!lockedDriver _vehicle} && {getNumber (_config >> "isUav") != 1}
#define CANGETINTURRETINDEX (isNull (_vehicle turretUnit _turret) || {!alive (_vehicle turretUnit _turret)}) && {!(_vehicle lockedTurret _turret)} && {getNumber (_config >> "isUav") != 1}
private ["_unit", "_vehicle", "_position", "_checkDistance", "_index"];
private ["_position", "_checkDistance", "_index"];
_this resize 5;
_unit = _this select 0;
_vehicle = _this select 1;
PARAMS_2(_unit,_vehicle);
_position = toLower (_this select 2);
_checkDistance = _this select 3;
_index = _this select 4; // optional, please don't use
@ -181,7 +180,6 @@ switch (_position) do {
_return = true
} else {
_index = _positions select 0;
if (!isNil "_index") then {
_radius = getNumber (_config >> "getInRadius");
@ -255,7 +253,7 @@ _fnc_isInRange = {
if (_position == "cargo") exitWith {
if (_return && {!_checkDistance || {_vehicle == vehicle _unit} || _fnc_isInRange}) then {true} else {
[_unit, _vehicle, "ffv", _checkDistance] call FUNC(canGetInPosition);
}
};
};
_return && {!_checkDistance || {_vehicle == vehicle _unit} || _fnc_isInRange}

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@ -8,6 +8,7 @@
* @PublicAPI: true
*/
#include "script_component.hpp"
private ["_unit","_return"];
_unit = _this select 0;
PARAMS_1(_unit);
(((_unit getvariable [QGVAR(canInteract),0]) < 1) && ([_unit] call FUNC(isAwake)) && !([_unit] call FUNC(isArrested)))

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@ -14,10 +14,10 @@
*/
#include "script_component.hpp"
private ["_unit", "_target", "_exceptions"];
private ["_exceptions"];
PARAMS_2(_unit,_target);
_unit = _this select 0;
_target = _this select 1;
_exceptions = if (count _this > 2) then {
_this select 2;
} else {

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@ -3,9 +3,9 @@
// returns true if the unit is on foot or in a ffv position
private ["_unit", "_config"];
private ["_config"];
_unit = _this select 0;
PARAMS_1(_unit);
if (_unit == vehicle _unit) exitWith {true};

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@ -14,11 +14,9 @@
*/
#include "script_component.hpp"
private ["_projectile", "_adjustDir", "_adjustUp", "_adjustSpeed", "_vdir", "_dir", "_up", "_l", "_r", "_vup", "_vel"];
private ["_adjustSpeed", "_vdir", "_dir", "_up", "_vup", "_vel", "_vlat"];
_projectile = _this select 0;
_adjustDir = _this select 1;
_adjustUp = _this select 2;
PARAMS_3(_projectile,_adjustDir,_adjustUp);
_adjustSpeed = if (count _this > 3) then {
_this select 3

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@ -49,6 +49,9 @@ _addons = [_addons, {_this find "ace_" == 0}] call FUNC(filter);
if (hasInterface) then {
["[ACE] ERROR", _errorMsg, {findDisplay 46 closeDisplay 0}] call FUNC(errorMessage);
};
} else {
// Print the current extension version
diag_log text format ["[ACE] Extension version: %1: %2", _x, (_x callExtension "version")];
};
} forEach getArray (configFile >> "ACE_Extensions" >> "extensions");

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@ -16,13 +16,11 @@
*/
#include "script_component.hpp"
private ["_mode", "_checkAll", "_whitelist", "_logic"];
private ["_logic"];
_this resize 3;
_mode = _this select 0;
_checkAll = _this select 1;
_whitelist = _this select 2;
PARAMS_3(_mode,_checkAll,_whitelist);
if (isNil "_checkAll") then {
_checkAll = false;

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@ -14,11 +14,7 @@
*/
#include "script_component.hpp"
private ["_unit", "_target", "_lockTarget"];
_unit = _this select 0;
_target = _this select 1;
_lockTarget = _this select 2;
PARAMS_3(_unit,_target,_lockTarget);
if (isNil "_lockTarget") then {_lockTarget = false};

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@ -13,8 +13,9 @@
#include "script_component.hpp"
_this spawn {
_target = _this select 0;
_ignoreDead = _this select 1;
PARAMS_2(_target,_ignoreDead);
private["_inVehicle", "_position", "_vehiclePlayer", "_vehicleTarget"];
if (isNil "_ignoreDead") then {_ignoreDead = false};
_vehicleTarget = vehicle _target;

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@ -11,9 +11,7 @@
*/
#include "script_component.hpp"
private "_function";
_function = _this select 0;
PARAMS_1(_function);
if (typeName _function == "STRING") exitWith {_function};

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@ -16,9 +16,7 @@
#define KEY_MODIFIERS [42, 54, 29, 157, 56, 184]
private "_key";
_key = _this select 0;
PARAMS_1(_key);
if (_key in KEY_MODIFIERS) exitWith {_key};

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@ -12,8 +12,8 @@
#define DEFAULT_LOGGING_LEVEL -1
#define DEFAULT_TEXT_DISPLAY -1
private ["_msg", "_level", "_prefix", "_defaultLoglevel","_defaultLogDisplayLevel", "_message", "_from"];
_msg = _this select 0;
private ["_level", "_prefix", "_defaultLoglevel","_defaultLogDisplayLevel", "_message"];
PARAMS_1(_msg);
_level = if (count _this > 1) then {_this select 1} else { 2 };
if (typeName _level != "NUMBER") then {

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@ -7,9 +7,10 @@
* @Return:
* @PublicAPI: false
*/
#include "script_component.hpp"
private ["_entity"];
_entity = _this select 0;
PARAMS_1(_entity);
GVAR(LOGDISPLAY_LEVEL) = call compile (_entity getvariable ["logDisplayLevel","4"]);
GVAR(LOGLEVEL) = call compile (_entity getvariable ["logLevel","4"]);

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@ -9,11 +9,10 @@
*/
#include "script_component.hpp"
private ["_name","_value","_defaultGlobal","_catagory","_code","_persistent"];
_name = _this select 0;
_value = _this select 1;
_defaultGlobal = _this select 2;
_catagory = _this select 3;
private ["_code","_persistent"];
PARAMS_4(_name,_value,_defaultGlobal,_catagory);
_code = 0;
_persistent = false;

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@ -13,9 +13,9 @@
#include "script_component.hpp"
private ["_state", "_dlg"];
private ["_dlg"];
_state = _this select 0;
PARAMS_1(_state);
if (_state) then {
disableSerialization;
@ -37,6 +37,7 @@ if (_state) then {
_dlg = uiNamespace getVariable QGVAR(dlgDisableMouse);
_dlg displayAddEventHandler ["KeyDown", {
private ["_key", "_dlg", "_ctrl", "_config", "_acc", "_index"];
_key = _this select 1;
if (_key == 1 && {alive player}) then {

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@ -2,7 +2,7 @@
* Author: Glowbal
*
* Draw progress bar and execute given function if succesful.
* Finish/Failure/Conditional are all passed [_args, _elapsedTime, _totalTime, _errorCode]
* Finish/Failure/Conditional are all passed [args, elapsedTime, totalTime, errorCode]
*
* Argument:
* 0: icon ID <STRING>
@ -42,11 +42,10 @@
// other constants
#define DEFAULT_TIME 6
private ["_iconId", "_show", "_icon", "_allControls", "_refresh", "_timeAlive", "_list", "_color"];
_iconId = _this select 0;
_show = _this select 1;
_icon = _this select 2;
_color = _this select 3;
private ["_allControls", "_refresh", "_timeAlive", "_list"];
PARAMS_4(_iconId,_show,_icon,_color);
_timeAlive = if (count _this > 4) then {_this select 4} else {DEFAULT_TIME};
disableSerialization;
@ -62,7 +61,7 @@ _refresh = {
_allControls = [];
private ["_ctrl", "_setting"];
private ["_ctrl", "_setting", "_position"];
_setting = missionNamespace getvariable[QGVAR(settingFeedbackIcons), 0];
if (_setting > 0) then {
{
@ -93,7 +92,7 @@ if (_show) then {
if (_x select 0 == _iconId) exitwith {
_list set [_foreachIndex, [_iconId, _icon, _color, time]];
};
}foreach _list;
} forEach _list;
};
missionNamespace setvariable [QGVAR(displayIconList), _list];
call _refresh;
@ -112,7 +111,7 @@ if (_show) then {
if (_x select 0 != _iconId) then {
_newList pushback _x;
};
}foreach _list;
} forEach _list;
missionNamespace setvariable [QGVAR(displayIconList), _newList];
call _refresh;

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@ -20,11 +20,9 @@
_this resize 4;
private ["_text", "_sound", "_delay", "_priority", "_lastHintTime", "_lastHintPriority", "_time"];
_text = _this select 0;
_sound = _this select 1;
_delay = _this select 2;
_priority = _this select 3;
private ["_lastHintTime", "_lastHintPriority", "_time"];
PARAMS_4(_text,_sound,_delay,_priority);
if (isNil QGVAR(lastHint)) then {
GVAR(lastHint) = [0, 0];

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@ -15,9 +15,8 @@
#include "script_component.hpp"
private ["_text", "_image", "_imageColor", "_target"];
_text = _this select 0;
_image = _this select 1;
private ["_imageColor", "_target"];
PARAMS_2(_text,_image);
_imageColor = if (count _this > 2) then {_this select 2} else {[1,1,1]};
_imageColor resize 3;
_target = if (count _this > 3) then {_this select 3} else {ACE_player};

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@ -16,11 +16,9 @@
*/
#include "script_component.hpp"
private ["_unit", "_animation", "_priority", "_force"];
private ["_force"];
_unit = _this select 0;
_animation = _this select 1;
_priority = _this select 2;
PARAMS_3(_unit,_animation,_priority);
_force = False;
// no animation given

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@ -12,17 +12,13 @@
*/
#include "script_component.hpp"
private "_unit";
PARAMS_1(_unit);
_unit = _this select 0;
private ["_backpackObject","_holder"];
private "_backpackObject";
_backpackObject = backpackContainer _unit;
_unit addBackpack "Bag_Base";
removeBackpack _unit;
private "_holder";
_holder = objNull;
{

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@ -1,15 +1,18 @@
//fnc_dumpArray.sqf
#include "script_component.hpp"
private ["_var", "_depth", "_pad", "_i", "_x"];
private ["_pad", "_i", "_x"];
PARAMS_2(_var,_depth);
_var = _this select 0;
_depth = _this select 1;
_pad = "";
for "_i" from 0 to _depth do {
_pad = _pad + toString [9];
};
_depth = _depth + 1;
if (IS_ARRAY(_var)) then {
if ((count _var) > 0) then {
diag_log text format["%1[", _pad];

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@ -13,6 +13,6 @@
*/
#include "script_component.hpp"
EXPLODE_2_PVT(_this,_namespace,_uid);
PARAMS_2(_namespace,_uid);
_namespace setVariable [_uid, nil];

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@ -15,7 +15,6 @@
disableSerialization;
endLoadingScreen;
// no message without player possible
if (!hasInterface) exitWith {};
@ -30,10 +29,9 @@ if (isNull (call BIS_fnc_displayMission)) exitWith {
}, 1, _this] call CBA_fnc_addPerFrameHandler;
};
private ["_textHeader", "_textMessage", "_onOK", "_onCancel"];
private ["_onOK", "_onCancel"];
_textHeader = _this select 0;
_textMessage = _this select 1;
PARAMS_2(_textHeader,_textMessage);
_onOK = ARR_SELECT(_this,2,{});
_onCancel = ARR_SELECT(_this,3,{});

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@ -12,7 +12,7 @@
*/
#include "script_component.hpp"
EXPLODE_2_PVT(_this,_func,_params);
PARAMS_2(_func,_params);
[
{

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@ -1,9 +1,7 @@
// by commy2
#include "script_component.hpp"
private "_target";
_target = _this select 0;
PARAMS_1(_target);
{
if (isNil "_x") then {

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@ -9,10 +9,9 @@
private "_fnc_logEntries";
_fnc_logEntries = {
private ["_c", "_d", "_p", "_t", "_e"];
private ["_p", "_t", "_e", "_a", "_i"];
_c = _this select 0;
_d = _this select 1;
PARAMS_2(_c,_d);
_p = inheritsFrom _c;
@ -63,7 +62,6 @@ _fnc_logEntries = {
};
diag_log text _t;
diag_log text "";
};
[_this, 0] call _fnc_logEntries;

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@ -15,10 +15,9 @@
*/
#include "script_component.hpp"
private ["_array", "_code", "_newArray", "_index"];
private ["_newArray", "_index"];
_array = _this select 0;
_code = _this select 1;
PARAMS_2(_array,_code);
if (isNil "_array") exitWith {
diag_log text format ["[ACE] ERROR: No array for function filter in %1", _fnc_scriptNameParent];

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@ -1,9 +1,9 @@
// by commy2
#include "script_component.hpp"
private ["_crate", "_weapons", "_items"];
private ["_weapons", "_items"];
_crate = _this select 0;
PARAMS_1(_crate);
// get all weapons inside the crate
_weapons = weaponCargo _crate;

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@ -9,7 +9,7 @@
* Nothing
*
* Example:
* [_player] call ace_common_fnc_fixLoweredRifleAnimation
* [ACE_player] call ace_common_fnc_fixLoweredRifleAnimation
*
* Public: No
*/

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@ -10,8 +10,8 @@
#include "script_component.hpp"
private ["_object", "_return", "_val", "_category"];
_object = _this select 0;
private ["_return", "_val", "_category"];
PARAMS_1(_object);
_category = if (count _this > 1) then { _this select 1 } else { "" };
if (isnil QGVAR(OBJECT_VARIABLES_STORAGE)) exitwith {

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@ -22,7 +22,7 @@
*/
#include "script_component.hpp"
EXPLODE_1_PVT(_this,_unit);
PARAMS_1(_unit);
if (isNull _unit) exitWith {[
"",

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@ -11,9 +11,9 @@
*/
#include "script_component.hpp"
private ["_unit", "_captivityReasons", "_unitCaptivityStatus", "_unitCaptivityReasons"];
private ["_captivityReasons", "_unitCaptivityStatus", "_unitCaptivityReasons"];
_unit = _this select 0;
PARAMS_1(_unit);
_captivityReasons = missionNamespace getVariable ["ACE_captivityReasons", []];

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@ -1,10 +1,9 @@
// by commy2
#include "script_component.hpp"
private ["_name", "_cfgClass", "_classes"];
private ["_classes"];
_name = _this select 0;
_cfgClass = _this select 1;
PARAMS_2(_name,_cfgClass);
_classes = format ["configName inheritsFrom _x == '%1'", _name] configClasses (configFile >> _cfgClass);
_classes = [_classes, {configName _this}] call FUNC(map);

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@ -11,9 +11,9 @@
*/
#include "script_component.hpp"
private ["_vehicle", "_config", "_turret"];
private ["_config", "_turret"];
_vehicle = _this select 0;
PARAMS_1(_vehicle);
_config = configFile >> "CfgVehicles" >> typeOf _vehicle;
_turret = [_vehicle] call FUNC(getTurretCommander);

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@ -11,9 +11,9 @@
*/
#include "script_component.hpp"
private ["_vehicle", "_config", "_turret"];
private ["_config", "_turret"];
_vehicle = _this select 0;
PARAMS_1(_vehicle);
_config = configFile >> "CfgVehicles" >> typeOf _vehicle;
_turret = [_vehicle] call FUNC(getTurretGunner);

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@ -11,9 +11,7 @@
*/
#include "script_component.hpp"
private "_item";
_item = _this select 0;
PARAMS_1(_item);
if (isClass (configFile >> "CfgWeapons" >> _item)) exitWith {"CfgWeapons"};

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@ -11,9 +11,7 @@
*/
#include "script_component.hpp"
private "_object";
_object = _this select 0;
PARAMS_1(_object);
if (isClass (configFile >> "CfgVehicles" >> _object)) exitWith {"CfgVehicles"};

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@ -1,9 +1,9 @@
// by commy2
#include "script_component.hpp"
private ["_unit", "_anim", "_stance"];
private ["_anim", "_stance"];
_unit = _this select 0;
PARAMS_1(_unit);
_anim = toLower (animationState _unit);
// stance is broken for some animations.

View File

@ -7,5 +7,6 @@
* @Return:
* @PublicAPI: false
*/
#include "script_component.hpp"
+(missionNamespace getvariable [QGVAR(OBJECT_VARIABLES_STORAGE_) + (_this select 0),[]])

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@ -1,7 +1,7 @@
// by commy2
#include "script_component.hpp"
private ["_configName", "_index"];
private ["_configName", "_index", "_config"];
_configName = "";

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@ -11,9 +11,9 @@
*/
#include "script_component.hpp"
private ["_vehicle", "_turrets", "_doorTurrets", "_config"];
private ["_turrets", "_doorTurrets", "_config"];
_vehicle = _this select 0;
PARAMS_1(_vehicle);
_turrets = allTurrets [_vehicle, true];

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@ -9,10 +9,9 @@
*/
#include "script_component.hpp"
private ["_source", "_destination", "_accuracy", "_distance", "_lower", "_upper", "_mid", "_intersections", "_result"];
_source = _this select 0;
_destination = _this select 1;
_accuracy = _this select 2;
private ["_distance", "_lower", "_upper", "_mid", "_intersections", "_result", "_dir"];
PARAMS_3(_source,_destination,_accuracy);
_result = [false, [0, 0, 0]];

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@ -9,10 +9,9 @@
*/
#include "script_component.hpp"
private ["_source", "_destination", "_accuracy", "_distance", "_lower", "_upper", "_mid", "_intersection", "_result"];
_source = _this select 0;
_destination = _this select 1;
_accuracy = _this select 2;
private ["_distance", "_lower", "_upper", "_mid", "_intersection", "_result", "_dir"];
PARAMS_3(_source,_destination,_accuracy);
_result = [false, [0, 0, 0]];

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@ -17,9 +17,9 @@ Example:
*/
#include "script_component.hpp"
private ["_unit", "_forceWalkReasons", "_unitForceWalkNumber", "_unitForceWalkStatus", "_unitForceWalkReasons"];
private ["_forceWalkReasons", "_unitForceWalkNumber", "_unitForceWalkStatus", "_unitForceWalkReasons"];
_unit = _this select 0;
PARAMS_1(_unit);
_forceWalkReasons = missionNamespace getVariable ["ACE_forceWalkReasons", []];

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@ -11,9 +11,9 @@
*/
#include "script_component.hpp"
private ["_vehicle", "_config", "_hitpoints"];
private ["_config", "_hitpoints", "_i"];
_vehicle = _this select 0;
PARAMS_1(_vehicle);
_config = configFile >> "CfgVehicles" >> typeOf _vehicle;

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@ -11,9 +11,9 @@
*/
#include "script_component.hpp"
private ["_vehicle", "_config", "_hitpoints", "_selections"];
private ["_config", "_hitpoints", "_selections", "_i"];
_vehicle = _this select 0;
PARAMS_1(_vehicle);
_config = configFile >> "CfgVehicles" >> typeOf _vehicle;

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@ -18,10 +18,10 @@
#define CANGETINDRIVER (isNull (driver _vehicle) || {!alive driver _vehicle}) && {!lockedDriver _vehicle} && {getNumber (_config >> "isUav") != 1}
#define CANGETINTURRETINDEX (isNull (_vehicle turretUnit _turret) || {!alive (_vehicle turretUnit _turret)}) && {!(_vehicle lockedTurret _turret)} && {getNumber (_config >> "isUav") != 1}
private ["_unit", "_vehicle", "_position", "_index"];
private ["_position", "_index"];
PARAMS_2(_unit,_vehicle);
_unit = _this select 0;
_vehicle = _this select 1;
_position = toLower (_this select 2);
_index = _this select 3; // optional, please don't use
@ -110,7 +110,6 @@ switch (_position) do {
_position = "gunner";
} else {
for "_index" from 0 to (count _turrets - 1) do {
_turret = _turrets select _index;
if (CANGETINTURRETINDEX) exitWith {
@ -137,7 +136,6 @@ switch (_position) do {
_position = "gunner"; // I think. It's a turret after all and turrets supposedly return "gunner"
} else {
for "_index" from 0 to (count _turrets - 1) do {
_turret = _turrets select _index;
if (CANGETINTURRETINDEX) exitWith {
@ -168,7 +166,6 @@ switch (_position) do {
_position = "cargo";
} else {
_index = _positions select 0;
if (!isNil "_index") then {
_script = [
@ -197,7 +194,6 @@ switch (_position) do {
_position = "cargo";
} else {
_index = _positions select 0;
if (!isNil "_index") then {
_script = [

View File

@ -14,9 +14,9 @@
*/
#include "script_component.hpp"
private "_item";
PARAMS_1(_item);
_item = _this select 0;
private ["_cfgType"];
_cfgType = [_item] call FUNC(getConfigType);

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@ -12,10 +12,7 @@
*/
#include "script_component.hpp"
private ["_vehicle", "_light"];
_vehicle = _this select 0;
_light = _this select 1;
PARAMS_2(_vehicle,_light);
private "_config";
_config = configFile >> "CfgVehicles" >> typeOf _vehicle >> "Reflectors" >> _light;

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@ -11,9 +11,7 @@
*/
#include "script_component.hpp"
private "_weapon";
_weapon = _this select 0;
PARAMS_1(_weapon);
private "_config";
_config = configFile >> "CfgWeapons" >> _weapon >> "ItemInfo" >> "FlashLight";

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@ -11,7 +11,10 @@
*/
#include "script_component.hpp"
_group = _this select 0;
private ["_leader","_vehicle","_side"];
PARAMS_1(_group);
_leader = leader _group;
_vehicle = vehicle _leader;
_side = side _leader;

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@ -12,10 +12,9 @@
*/
#include "script_component.hpp"
private ["_unit", "_showEffective", "_name"];
private ["_name"];
_unit = _this select 0;
_showEffective = _this select 1;
PARAMS_2(_unit,_showEffective);
if (isNil "_showEffective") then {
_showEffective = false;

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@ -10,9 +10,9 @@
#include "script_component.hpp"
private ["_unit","_magazine"];
_unit = _this select 0;
_magazine = _this select 1;
PARAMS_2(_unit,_magazine);
private ["_return"];
_return = 0;
if (_unit isKindOf "CAManBase") then {
@ -20,7 +20,7 @@ if (_unit isKindOf "CAManBase") then {
} else {
{
_return = _return + {_x == _magazine} count magazines _x;
}foreach (crew _unit);
} forEach (crew _unit);
_return = _return + ({_x == _magazine} count getMagazineCargo _unit);
};

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@ -13,9 +13,9 @@
*/
#include "script_component.hpp"
private ["_vehicle", "_config", "_hitpoints", "_selections"];
private ["_config", "_hitpoints", "_selections", "_i"];
_vehicle = _this select 0;
PARAMS_1(_vehicle);
_config = configFile >> "CfgVehicles" >> typeOf _vehicle;

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@ -20,7 +20,7 @@
*/
#include "script_component.hpp"
EXPLODE_1_PVT(_this,_name);
PARAMS_1(_name);
private ["_value"];
_value = [];

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@ -13,11 +13,9 @@
*/
#include "script_component.hpp"
private ["_interval", "_maxDistance", "_minDistance", "_position", "_laser", "_line", "_distance", "_iteration"];
private ["_position", "_laser", "_line", "_distance", "_iteration"];
_interval = _this select 0;
_maxDistance = _this select 1;
_minDistance = _this select 2;
PARAMS_3(_interval,_maxDistance,_minDistance);
_position = ATLToASL positionCameraToWorld [0, 0, 0];
_position set [2, (_position select 2) - (getTerrainHeightASL _position min 0)];

View File

@ -11,9 +11,9 @@
*/
#include "script_component.hpp"
private ["_maxDistance", "_position", "_laser", "_intersects"];
private ["_position", "_laser", "_intersects"];
_maxDistance = _this select 0;
PARAMS_1(_maxDistance);
_position = ATLToASL positionCameraToWorld [0, 0, 0];
_position set [2, (_position select 2) - (getTerrainHeightASL _position min 0)];

View File

@ -11,9 +11,7 @@
*/
#include "script_component.hpp"
private "_vehicle";
_vehicle = _this select 0;
PARAMS_1(_vehicle);
if (!isLightOn _vehicle) exitWith {[]};

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