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Fix function calls with switch to params
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@ -65,7 +65,7 @@ switch (GVAR(camMode)) do {
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{vehicle GVAR(camUnit) == GVAR(camUnit)} &&
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{GVAR(camUnit) in GVAR(unitList)}
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) then {
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call FUNC(updateView);
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[] call FUNC(updateView);
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};
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};
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};
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@ -58,7 +58,7 @@ switch (toLower _mode) do {
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// Initalize the camera view
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GVAR(camera) = "Camera" camCreate GVAR(camPos);
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GVAR(camera) setDir GVAR(camPan);
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call FUNC(updateView);
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[] call FUNC(updateView);
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// Handle camera movement
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[FUNC(handleCamera), 0] call CBA_fnc_addPerFrameHandler;
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@ -156,7 +156,7 @@ switch (toLower _mode) do {
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if ((_button == 1) && (GVAR(camMode) == 1)) then {
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// In first person toggle sights mode
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GVAR(gunCam) = !GVAR(gunCam);
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call FUNC(updateView);
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[] call FUNC(updateView);
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};
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};
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case "onmousebuttonup": {
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@ -284,15 +284,11 @@ switch (toLower _mode) do {
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_netID = (_args select 0) tvData _sel;
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_newUnit = objectFromNetId _netID;
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// Only update camera mode when in free cam
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if (GVAR(camMode) == 0) then {
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_newMode = 1;
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} else {
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// When unit is reselected, toggle camera mode
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if (_newUnit == GVAR(camUnit)) then {
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_newMode = [0,2,1] select GVAR(camMode);
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};
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// When unit is reselected, toggle camera mode
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if (_newUnit == GVAR(camUnit) || GVAR(camMode) == 0) then {
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_newMode = [1,2,1] select GVAR(camMode);
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};
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GVAR(camUnit) = _newUnit;
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[_newMode] call FUNC(updateView);
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};
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