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Change clean up privates in handleDamage code
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@ -26,8 +26,6 @@ if !(local _unit) exitWith {
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nil
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};
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private ["_damageReturn", "_typeOfDamage", "_minLethalDamage", "_newDamage", "_typeIndex", "_preventDeath"];
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// bug, assumed fixed, @todo excessive testing, if nothing happens remove
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if (_projectile isEqualType objNull) then {
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_projectile = typeOf _projectile;
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@ -62,16 +60,16 @@ if !(_unit getVariable [QGVAR(allowDamage), true]) exitWith {
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};
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// Get return damage
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_damageReturn = _damage;
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private _damageReturn = _damage;
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_newDamage = _this call FUNC(handleDamage_caching);
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private _newDamage = _this call FUNC(handleDamage_caching);
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// handleDamage_caching may have modified the projectile string
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_typeOfDamage = [_projectile] call FUNC(getTypeOfDamage);
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private _typeOfDamage = [_projectile] call FUNC(getTypeOfDamage);
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TRACE_3("ACE_DEBUG: HandleDamage caching new damage",_selection,_newDamage,_unit);
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_typeIndex = (GVAR(allAvailableDamageTypes) find _typeOfDamage);
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_minLethalDamage = if (_typeIndex >= 0) then {
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private _typeIndex = (GVAR(allAvailableDamageTypes) find _typeOfDamage);
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private _minLethalDamage = if (_typeIndex >= 0) then {
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GVAR(minLethalDamages) select _typeIndex
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} else {
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0.01
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@ -17,13 +17,12 @@
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*/
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#include "script_component.hpp"
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private ["_hitSelections", "_hitPoints", "_impactVelocity", "_newDamage", "_cache_hitpoints", "_cache_projectiles", "_cache_params", "_cache_damages"];
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params ["_unit", "_selectionName", "_damage", "_source", "_projectile", "_hitPointIndex"];
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_hitSelections = GVAR(SELECTIONS);
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private _hitSelections = GVAR(SELECTIONS);
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// Calculate change in damage - use getHitIndex because selection is translated (hitdiaphragm->body)
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_newDamage = _damage - (damage _unit);
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private _newDamage = _damage - (damage _unit);
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if (_hitPointIndex >= 0) then {_newDamage = _damage - (_unit getHitIndex _hitPointIndex)};
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TRACE_7("ACE_DEBUG: HandleDamage_Caching Called",_unit, _selectionName, _damage, _source, _projectile,_hitPointIndex,_newDamage);
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@ -40,7 +39,7 @@ if ((_vehicle != _unit) && {!(_vehicle isKindOf "StaticWeapon")} && {_source in
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};
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// Handle falling damage
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_impactVelocity = (velocity _unit) select 2;
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private _impactVelocity = (velocity _unit) select 2;
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if (_impactVelocity < -5 && {_vehicle == _unit}) then {
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TRACE_1("Starting isFalling", time);
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_unit setVariable [QGVAR(isFalling), true];
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@ -51,6 +50,7 @@ if (_impactVelocity < -5 && {_vehicle == _unit}) then {
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_unit setVariable [QGVAR(isFalling), false];
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};
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};
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if (_unit getVariable [QGVAR(isFalling), false]) then {
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if !(_selectionName in ["", "leg_l", "leg_r"]) then {
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if (_selectionName == "body") then {
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@ -86,11 +86,10 @@ if (diag_frameno > (_unit getVariable [QGVAR(frameNo_damageCaching), -3]) + 2) t
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if (GVAR(level) < 2 || {!([_unit] call FUNC(hasMedicalEnabled))}) then {
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[_unit] call FUNC(handleDamage_basic);
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} else {
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_cache_params = _unit getVariable [QGVAR(cachedHandleDamageParams), []];
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_cache_damages = _unit getVariable QGVAR(cachedDamages);
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private _cache_params = _unit getVariable [QGVAR(cachedHandleDamageParams), []];
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private _cache_damages = _unit getVariable QGVAR(cachedDamages);
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{
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_params = _x + [_cache_damages select _forEachIndex];
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_params call FUNC(handleDamage_advanced);
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(_x + [_cache_damages select _forEachIndex]) call FUNC(handleDamage_advanced);
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} forEach _cache_params;
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[_unit] call FUNC(handleDamage_advancedSetDamage);
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};
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@ -106,24 +105,23 @@ if (diag_frameno > (_unit getVariable [QGVAR(frameNo_damageCaching), -3]) + 2) t
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// Caching of the damage events
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if (_selectionName != "") then {
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_cache_projectiles = _unit getVariable QGVAR(cachedProjectiles);
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private ["_index","_otherDamage"];
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_index = _cache_projectiles find _projectile;
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private _cache_projectiles = _unit getVariable QGVAR(cachedProjectiles);
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private _index = _cache_projectiles find _projectile;
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// Check if the current projectile has already been handled once
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if (_index >= 0 && {_projectile != "falling"}) exitWith {
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_cache_damages = _unit getVariable QGVAR(cachedDamages);
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// Find the previous damage this projectile has done
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_otherDamage = (_cache_damages select _index);
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private _cache_damages = _unit getVariable QGVAR(cachedDamages);
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private _otherDamage = (_cache_damages select _index); // Find the previous damage this projectile has done
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// Take the highest damage of the two
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if (_newDamage > _otherDamage) then {
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_cache_params = _unit getVariable QGVAR(cachedHandleDamageParams);
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_cache_hitpoints = _unit getVariable QGVAR(cachedHitPoints);
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private _cache_params = _unit getVariable QGVAR(cachedHandleDamageParams);
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private _cache_hitpoints = _unit getVariable QGVAR(cachedHitPoints);
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private ["_hitPoint", "_restore"];
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// Restore the damage before the previous damage was processed
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_hitPoint = _cache_hitpoints select _index;
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_restore = ((_unit getHitIndex _hitPoint) - _otherDamage) max 0;
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private _hitPoint = _cache_hitpoints select _index;
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private _restore = ((_unit getHitIndex _hitPoint) - _otherDamage) max 0;
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_unit setHitIndex [_hitPoint, _restore];
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_cache_hitpoints set [_index, _hitPointIndex];
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@ -137,9 +135,9 @@ if (_selectionName != "") then {
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};
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};
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_cache_hitpoints = _unit getVariable QGVAR(cachedHitPoints);
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_cache_damages = _unit getVariable QGVAR(cachedDamages);
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_cache_params = _unit getVariable QGVAR(cachedHandleDamageParams);
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private _cache_hitpoints = _unit getVariable QGVAR(cachedHitPoints);
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private _cache_damages = _unit getVariable QGVAR(cachedDamages);
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private _cache_params = _unit getVariable QGVAR(cachedHandleDamageParams);
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// This is an unhandled projectile
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_cache_projectiles pushBack _projectile;
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@ -17,27 +17,26 @@
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#include "script_component.hpp"
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private ["_bodyPartn", "_injuryTypeInfo", "_allInjuriesForDamageType", "_allPossibleInjuries", "_highestPossibleDamage", "_highestPossibleSpot", "_minDamage", "_openWounds", "_woundID", "_toAddInjury", "_painToAdd", "_bloodLoss", "_bodyPartNToAdd", "_classType", "_damageLevels", "_foundIndex", "_i", "_injury", "_maxDamage", "_pain", "_painLevel", "_selections", "_toAddClassID", "_woundsCreated"];
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params ["_unit", "_selectionName", "_damage", "_typeOfProjectile", "_typeOfDamage"];
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TRACE_6("ACE_DEBUG: HandleDamage Called",_unit, _selectionName, _damage, _shooter, _typeOfProjectile,_typeOfDamage);
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// Administration for open wounds and ids
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_openWounds = _unit getVariable[QGVAR(openWounds), []];
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_woundID = _unit getVariable[QGVAR(lastUniqueWoundID), 1];
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private _openWounds = _unit getVariable[QGVAR(openWounds), []];
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private _woundID = _unit getVariable[QGVAR(lastUniqueWoundID), 1];
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_extensionOutput = "ace_medical" callExtension format ["HandleDamageWounds,%1,%2,%3,%4", _selectionName, _damage, _typeOfDamage, _woundID];
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private _extensionOutput = "ace_medical" callExtension format ["HandleDamageWounds,%1,%2,%3,%4", _selectionName, _damage, _typeOfDamage, _woundID];
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_painToAdd = 0;
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_woundsCreated = [];
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private _painToAdd = 0;
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private _woundsCreated = [];
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call compile _extensionOutput;
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{
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_x params ["", "_toAddClassID", "_bodyPartNToAdd"];
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_foundIndex = -1;
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_toAddClassID = _x select 1;
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_bodyPartNToAdd = _x select 2;
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{
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_x params ["", "_compareId", "_comparyBodyPartN"];
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// Check if we have an id of the given class on the given bodypart already
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if (_x select 1 == _toAddClassID && {_x select 2 == _bodyPartNToAdd}) exitWith {
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if (_compareId == _toAddClassID && {_comparyBodyPartN2 == _bodyPartNToAdd}) exitWith {
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_foundIndex = _forEachIndex;
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};
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} forEach _openWounds;
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@ -47,7 +46,7 @@ call compile _extensionOutput;
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_openWounds pushBack _x;
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} else {
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// We already have one of these, so we are just going to increase the number that we have of it with a new one.
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_injury = _openWounds select _foundIndex;
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private _injury = _openWounds select _foundIndex;
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_injury set [3, (_injury select 3) + 1];
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};
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} forEach _woundsCreated;
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@ -59,6 +58,6 @@ if (count _woundsCreated > 0) then {
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_unit setVariable [QGVAR(lastUniqueWoundID), _woundID, true];
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};
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_painLevel = _unit getVariable [QGVAR(pain), 0];
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private _painLevel = _unit getVariable [QGVAR(pain), 0];
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_unit setVariable [QGVAR(pain), _painLevel + _painToAdd];
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TRACE_6("ACE_DEBUG: HandleDamage_WoundsOLD",_unit, _painLevel, _painToAdd, _unit getVariable QGVAR(pain), _unit getVariable QGVAR(openWounds),_woundsCreated);
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