change name (#8805)

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Bailey Danyluk 2022-01-30 10:54:30 -07:00 committed by GitHub
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69 changed files with 69 additions and 69 deletions

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@ -6,10 +6,10 @@
# request, preferably including an email address.
# CORE TEAM
Brandon (TCVM) <brandondanyluk366@gmail.com>
bux578 <github@jonathandavid.de>
commy2
Dahlgren
Dani (TCVM) <baileydanyluk@gmail.com>
esteldunedain <nicolas.d.badano@gmail.com>
Felix Wiegand <koffeinflummi@gmail.com>
Garth "L-H" de Wet <garthofhearts@gmail.com>

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Brandon (TCVM)
* Author: Dani (TCVM)
* Start a cook-off in the given vehicle.
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Brandon (TCVM)
* Author: Dani (TCVM)
* Spawn cook-off effects
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Brandon (TCVM)
* Author: Dani (TCVM)
* Starts vehicle barrel smoke effect.
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: TCVM
* Author:Dani (TCVM)
* Checks if the player can deploy the tripod.
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: TCVM
* Author:Dani (TCVM)
* Checks if you can deploy a weapon on the tripod
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: TCVM
* Author:Dani (TCVM)
* Checks if the player can pick-up the tripod.
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: TCVM
* Author:Dani (TCVM)
* If the CSW is mounted or in use this will not allow you to dismount the weapon
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: TCVM
* Author:Dani (TCVM)
* Deploys the tripod
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: TCVM
* Author:Dani (TCVM)
* Deploys the current CSW
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: TCVM
* Author:Dani (TCVM)
* Picks up the tripod and adds it to the player launcher slot
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: TCVM
* Author:Dani (TCVM)
* Dismounts the weapon from the tripod and drops its backpack beside
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: TCVM
* Author:Dani (TCVM)
* Checks if the player can get in the weapon
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: TCVM
* Author:Dani (TCVM)
* An action for the player to get in the CSW
* Due to the fact that the default static weapons "Get In" memory point is at the front of
* the gun and can't be acssesed from the back, I am implementing this to get around that issue.

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Brandon (TCVM), PabstMirror
* Author: Dani (TCVM), PabstMirror
* Handles the use of proxy weapons to fix engine-reload times
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: PabstMirror & TCVM
* Author: PabstMirror &Dani (TCVM)
* Tests if unit can load a magazine into a static weapon.
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: TCVM, PabstMirror
* Author:Dani (TCVM), PabstMirror
* Handles adding ammo to a turret
* Called from a global event but only runs where turret is local
*

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: TCVM
* Author:Dani (TCVM)
* Handles removing ammo from a turret
* Called from a global event but only runs where turret is local
*

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: TCVM and PabstMirror
* Author: Dani (TCVM) and PabstMirror
* Handles returned ammo (either from unloading or leftovers from linking)
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Brandon (TCVM)
* Author: Dani (TCVM)
* Initializes weapon to disable weapon disassembling
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Brandon (TCVM), PabstMirror
* Author: Dani (TCVM), PabstMirror
* Dumps ammo to container
*
* Arguments:

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@ -8,7 +8,7 @@ class CfgPatches {
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_hot","ace_csw"};
author = ECSTRING(common,ACETeam);
authors[] = {"Brandon (TCVM)"};
authors[] = {"Dani (TCVM)"};
url = ECSTRING(main,URL);
VERSION_CONFIG;
};

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Brandon (TCVM) (Code inspired by NouberNou's Dragon Guidance)
* Author: Dani (TCVM) (Code inspired by NouberNou's Dragon Guidance)
* Attack profile: Dragon Guidance
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Brandon (TCVM)
* Author: Dani (TCVM)
* Determines if you can pick-up the Dragon missile. If the missile was fired you will not be able to pick up the tripod.
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Brandon (TCVM)
* Author: Dani (TCVM)
* Runs when Dragon is fired
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Brandon (TCVM)
* Author: Dani (TCVM)
* Attaches the sighting unit to the Dragon missile.
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Brandon (TCVM)
* Author: Dani (TCVM)
* Determines if you can attach the sighting unit to the Dragon missile.
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Brandon (TCVM)
* Author: Dani (TCVM)
* Determines if you can attach the sighting unit to the Dragon missile.
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Brandon (TCVM)
* Author: Dani (TCVM)
* Attaches the sighting unit to the Dragon missile.
*
* Arguments:

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@ -8,7 +8,7 @@ class CfgPatches {
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_common", "ace_medical_engine"};
author = ECSTRING(common,ACETeam);
authors[] = {"commy2", "Brandon (TCVM)"};
authors[] = {"commy2", "Dani (TCVM)"};
url = ECSTRING(main,URL);
VERSION_CONFIG;
};

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Brandon (TCVM)
* Author: Dani (TCVM)
* Makes object catch fire. Only call from events. Local effects only.
* Arbitrary values to ignite people. Assumed maximum is "10".
*

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Brandon (TCVM)
* Author: Dani (TCVM)
* Run once per second in a PFH. Update screen effects with burn indicator.
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Brandon (TCVM), veteran29
* Author: Dani (TCVM), veteran29
* Handles burning reactions of an unit, like screaming or throwing the weapons away due to pain.
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Brandon (TCVM)
* Author: Dani (TCVM)
* Handles various fire objects and determines if local units deserves to get burned.
* Used to handle external burning objects, not used internally because internal methods are more performant.
*

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Brandon (TCVM)
* Author: Dani (TCVM)
* Returns if unit can pat down fire or not.
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Brandon (TCVM)
* Author: Dani (TCVM)
* Checks if patient is still burning for medical progress to continue.
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Brandon (TCVM)
* Author: Dani (TCVM)
* Decreases burning intensity on successful medical action.
*
* Arguments:

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@ -8,7 +8,7 @@ class CfgPatches {
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_common","ace_missileguidance"};
author = ECSTRING(common,ACETeam);
authors[] = {"Brandon (TCVM)"};
authors[] = {"Dani (TCVM)"};
url = ECSTRING(main,URL);
VERSION_CONFIG;
};

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@ -8,7 +8,7 @@ class CfgPatches {
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_missileguidance"};
author = ECSTRING(common,ACETeam);
authors[] = {"Brandon (TCVM)"};
authors[] = {"Dani (TCVM)"};
url = ECSTRING(main,URL);
VERSION_CONFIG;
};

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Brandon (TCVM)
* Author: Dani (TCVM)
* Sets up SACLOS state arrays (called from missileGuidance's onFired).
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Brandon (TCVM)
* Author: Dani (TCVM)
* Sets up Active Radar state arrays (called from missileGuidance's onFired).
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Brandon (TCVM)
* Author: Dani (TCVM)
* Attack profile: Beam guided. Exact same as wire-guided, except no wire cutting
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Brandon (TCVM)
* Author: Dani (TCVM)
* Attack profile: Wire guided
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Brandon (TCVM)
* Author: Dani (TCVM)
* Active Radar Homing seeker
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Brandon (TCVM)
* Author: Dani (TCVM)
* SACLOS seeker
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Brandon (TCVM)
* Author: Dani (TCVM)
* Sets up wireGuided state arrays (called from missileGuidance's onFired).
*
* Arguments:

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@ -8,7 +8,7 @@ class CfgPatches {
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_common", "ace_logistics_rope"};
author = ECSTRING(common,ACETeam);
authors[] = {"Brandon (TCVM)"};
authors[] = {"Dani (TCVM)"};
url = ECSTRING(main,URL);
VERSION_CONFIG;
};

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Brandon (TCVM)
* Author: Dani (TCVM)
* PFH which allows the user to attach a rope to the given target vehicle
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Brandon (TCVM)
* Author: Dani (TCVM)
* Condition for whether or not we can tow from this object
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Brandon (TCVM)
* Author: Dani (TCVM)
* Detaches child from parent, and gives rope item back
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Brandon (TCVM)
* Author: Dani (TCVM)
* Condition for whether or not this object is a simulation type which can be a tow parent (TankX or CarX)
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Brandon (TCVM)
* Author: Dani (TCVM)
* Handles mouse interaction for attaching rope
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Brandon (TCVM)
* Author: Dani (TCVM)
* Handles mouse interaction for attaching rope
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Brandon (TCVM)
* Author: Dani (TCVM)
* Start rope attach PFH
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Brandon (TCVM)
* Author: Dani (TCVM)
* Called per frame. Handles current unit state for attaching a rope to two vehicles
*
* Arguments:

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@ -9,7 +9,7 @@ class CfgPatches {
// ammo/vehicle config defines touch all of these
requiredAddons[] = { "ace_common", "ace_cookoff" };
author = ECSTRING(common,ACETeam);
authors[] = {"Brandon (TCVM)"};
authors[] = {"Dani (TCVM)"};
url = ECSTRING(main,URL);
VERSION_CONFIG;
};

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Brandon (TCVM)
* Author: Dani (TCVM)
* Forces the AI currently in a vehicle to bail out.
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Brandon (TCVM)
* Author: Dani (TCVM)
* Sets vehicle damage based on HitIndex. Failing that it falls back to HitPoint name.
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Brandon (TCVM)
* Author: Dani (TCVM)
* Adds the event handler to a vehicle.
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Brandon (TCVM)
* Author: Dani (TCVM)
* Calculates whether or not hit penetrated given armour or not. Only enabled with advanced penetration simulation turned on.
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Brandon (TCVM)
* Author: Dani (TCVM)
* Detonates vehicle ammo and heavily wounds all inside.
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Brandon (TCVM)
* Author: Dani (TCVM)
* Handles whether or not the crew should bail.
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Brandon (TCVM)
* Author: Dani (TCVM)
* Checks hitpoint damage and determines if a vehicle should cookoff.
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Brandon (TCVM)
* Author: Dani (TCVM)
* Called by "HandleDamage" event handler. Sets up hit array for this frame's damage.
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Brandon (TCVM)
* Author: Dani (TCVM)
* Checks hitpoint damage and determines if a vehicle should cookoff.
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Brandon (TCVM)
* Author: Dani (TCVM)
* Process vehicle hit.
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Brandon (TCVM)
* Author: Dani (TCVM)
* Injures occupants in a vehicle based on percent chance of injury.
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Brandon (TCVM)
* Author: Dani (TCVM)
* Knock out vehicle from battle. Destroy all internal hitpoints.
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Brandon (TCVM)
* Author: Dani (TCVM)
* Process hit by projectile against vehicle and apply appropiate damage to part.
*
* Arguments: