change name (#8805)

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Bailey Danyluk 2022-01-30 10:54:30 -07:00 committed by GitHub
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commit 7958f1dd9b
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69 changed files with 69 additions and 69 deletions

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@ -6,10 +6,10 @@
# request, preferably including an email address. # request, preferably including an email address.
# CORE TEAM # CORE TEAM
Brandon (TCVM) <brandondanyluk366@gmail.com>
bux578 <github@jonathandavid.de> bux578 <github@jonathandavid.de>
commy2 commy2
Dahlgren Dahlgren
Dani (TCVM) <baileydanyluk@gmail.com>
esteldunedain <nicolas.d.badano@gmail.com> esteldunedain <nicolas.d.badano@gmail.com>
Felix Wiegand <koffeinflummi@gmail.com> Felix Wiegand <koffeinflummi@gmail.com>
Garth "L-H" de Wet <garthofhearts@gmail.com> Garth "L-H" de Wet <garthofhearts@gmail.com>

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: Brandon (TCVM) * Author: Dani (TCVM)
* Start a cook-off in the given vehicle. * Start a cook-off in the given vehicle.
* *
* Arguments: * Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: Brandon (TCVM) * Author: Dani (TCVM)
* Spawn cook-off effects * Spawn cook-off effects
* *
* Arguments: * Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: Brandon (TCVM) * Author: Dani (TCVM)
* Starts vehicle barrel smoke effect. * Starts vehicle barrel smoke effect.
* *
* Arguments: * Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: TCVM * Author:Dani (TCVM)
* Checks if the player can deploy the tripod. * Checks if the player can deploy the tripod.
* *
* Arguments: * Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: TCVM * Author:Dani (TCVM)
* Checks if you can deploy a weapon on the tripod * Checks if you can deploy a weapon on the tripod
* *
* Arguments: * Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: TCVM * Author:Dani (TCVM)
* Checks if the player can pick-up the tripod. * Checks if the player can pick-up the tripod.
* *
* Arguments: * Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: TCVM * Author:Dani (TCVM)
* If the CSW is mounted or in use this will not allow you to dismount the weapon * If the CSW is mounted or in use this will not allow you to dismount the weapon
* *
* Arguments: * Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: TCVM * Author:Dani (TCVM)
* Deploys the tripod * Deploys the tripod
* *
* Arguments: * Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: TCVM * Author:Dani (TCVM)
* Deploys the current CSW * Deploys the current CSW
* *
* Arguments: * Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: TCVM * Author:Dani (TCVM)
* Picks up the tripod and adds it to the player launcher slot * Picks up the tripod and adds it to the player launcher slot
* *
* Arguments: * Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: TCVM * Author:Dani (TCVM)
* Dismounts the weapon from the tripod and drops its backpack beside * Dismounts the weapon from the tripod and drops its backpack beside
* *
* Arguments: * Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: TCVM * Author:Dani (TCVM)
* Checks if the player can get in the weapon * Checks if the player can get in the weapon
* *
* Arguments: * Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: TCVM * Author:Dani (TCVM)
* An action for the player to get in the CSW * An action for the player to get in the CSW
* Due to the fact that the default static weapons "Get In" memory point is at the front of * Due to the fact that the default static weapons "Get In" memory point is at the front of
* the gun and can't be acssesed from the back, I am implementing this to get around that issue. * the gun and can't be acssesed from the back, I am implementing this to get around that issue.

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: Brandon (TCVM), PabstMirror * Author: Dani (TCVM), PabstMirror
* Handles the use of proxy weapons to fix engine-reload times * Handles the use of proxy weapons to fix engine-reload times
* *
* Arguments: * Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: PabstMirror & TCVM * Author: PabstMirror &Dani (TCVM)
* Tests if unit can load a magazine into a static weapon. * Tests if unit can load a magazine into a static weapon.
* *
* Arguments: * Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: TCVM, PabstMirror * Author:Dani (TCVM), PabstMirror
* Handles adding ammo to a turret * Handles adding ammo to a turret
* Called from a global event but only runs where turret is local * Called from a global event but only runs where turret is local
* *

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: TCVM * Author:Dani (TCVM)
* Handles removing ammo from a turret * Handles removing ammo from a turret
* Called from a global event but only runs where turret is local * Called from a global event but only runs where turret is local
* *

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: TCVM and PabstMirror * Author: Dani (TCVM) and PabstMirror
* Handles returned ammo (either from unloading or leftovers from linking) * Handles returned ammo (either from unloading or leftovers from linking)
* *
* Arguments: * Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: Brandon (TCVM) * Author: Dani (TCVM)
* Initializes weapon to disable weapon disassembling * Initializes weapon to disable weapon disassembling
* *
* Arguments: * Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: Brandon (TCVM), PabstMirror * Author: Dani (TCVM), PabstMirror
* Dumps ammo to container * Dumps ammo to container
* *
* Arguments: * Arguments:

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@ -8,7 +8,7 @@ class CfgPatches {
requiredVersion = REQUIRED_VERSION; requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_hot","ace_csw"}; requiredAddons[] = {"ace_hot","ace_csw"};
author = ECSTRING(common,ACETeam); author = ECSTRING(common,ACETeam);
authors[] = {"Brandon (TCVM)"}; authors[] = {"Dani (TCVM)"};
url = ECSTRING(main,URL); url = ECSTRING(main,URL);
VERSION_CONFIG; VERSION_CONFIG;
}; };

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: Brandon (TCVM) (Code inspired by NouberNou's Dragon Guidance) * Author: Dani (TCVM) (Code inspired by NouberNou's Dragon Guidance)
* Attack profile: Dragon Guidance * Attack profile: Dragon Guidance
* *
* Arguments: * Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: Brandon (TCVM) * Author: Dani (TCVM)
* Determines if you can pick-up the Dragon missile. If the missile was fired you will not be able to pick up the tripod. * Determines if you can pick-up the Dragon missile. If the missile was fired you will not be able to pick up the tripod.
* *
* Arguments: * Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: Brandon (TCVM) * Author: Dani (TCVM)
* Runs when Dragon is fired * Runs when Dragon is fired
* *
* Arguments: * Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: Brandon (TCVM) * Author: Dani (TCVM)
* Attaches the sighting unit to the Dragon missile. * Attaches the sighting unit to the Dragon missile.
* *
* Arguments: * Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: Brandon (TCVM) * Author: Dani (TCVM)
* Determines if you can attach the sighting unit to the Dragon missile. * Determines if you can attach the sighting unit to the Dragon missile.
* *
* Arguments: * Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: Brandon (TCVM) * Author: Dani (TCVM)
* Determines if you can attach the sighting unit to the Dragon missile. * Determines if you can attach the sighting unit to the Dragon missile.
* *
* Arguments: * Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: Brandon (TCVM) * Author: Dani (TCVM)
* Attaches the sighting unit to the Dragon missile. * Attaches the sighting unit to the Dragon missile.
* *
* Arguments: * Arguments:

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@ -8,7 +8,7 @@ class CfgPatches {
requiredVersion = REQUIRED_VERSION; requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_common", "ace_medical_engine"}; requiredAddons[] = {"ace_common", "ace_medical_engine"};
author = ECSTRING(common,ACETeam); author = ECSTRING(common,ACETeam);
authors[] = {"commy2", "Brandon (TCVM)"}; authors[] = {"commy2", "Dani (TCVM)"};
url = ECSTRING(main,URL); url = ECSTRING(main,URL);
VERSION_CONFIG; VERSION_CONFIG;
}; };

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: Brandon (TCVM) * Author: Dani (TCVM)
* Makes object catch fire. Only call from events. Local effects only. * Makes object catch fire. Only call from events. Local effects only.
* Arbitrary values to ignite people. Assumed maximum is "10". * Arbitrary values to ignite people. Assumed maximum is "10".
* *

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: Brandon (TCVM) * Author: Dani (TCVM)
* Run once per second in a PFH. Update screen effects with burn indicator. * Run once per second in a PFH. Update screen effects with burn indicator.
* *
* Arguments: * Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: Brandon (TCVM), veteran29 * Author: Dani (TCVM), veteran29
* Handles burning reactions of an unit, like screaming or throwing the weapons away due to pain. * Handles burning reactions of an unit, like screaming or throwing the weapons away due to pain.
* *
* Arguments: * Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: Brandon (TCVM) * Author: Dani (TCVM)
* Handles various fire objects and determines if local units deserves to get burned. * Handles various fire objects and determines if local units deserves to get burned.
* Used to handle external burning objects, not used internally because internal methods are more performant. * Used to handle external burning objects, not used internally because internal methods are more performant.
* *

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: Brandon (TCVM) * Author: Dani (TCVM)
* Returns if unit can pat down fire or not. * Returns if unit can pat down fire or not.
* *
* Arguments: * Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: Brandon (TCVM) * Author: Dani (TCVM)
* Checks if patient is still burning for medical progress to continue. * Checks if patient is still burning for medical progress to continue.
* *
* Arguments: * Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: Brandon (TCVM) * Author: Dani (TCVM)
* Decreases burning intensity on successful medical action. * Decreases burning intensity on successful medical action.
* *
* Arguments: * Arguments:

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@ -8,7 +8,7 @@ class CfgPatches {
requiredVersion = REQUIRED_VERSION; requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_common","ace_missileguidance"}; requiredAddons[] = {"ace_common","ace_missileguidance"};
author = ECSTRING(common,ACETeam); author = ECSTRING(common,ACETeam);
authors[] = {"Brandon (TCVM)"}; authors[] = {"Dani (TCVM)"};
url = ECSTRING(main,URL); url = ECSTRING(main,URL);
VERSION_CONFIG; VERSION_CONFIG;
}; };

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@ -8,7 +8,7 @@ class CfgPatches {
requiredVersion = REQUIRED_VERSION; requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_missileguidance"}; requiredAddons[] = {"ace_missileguidance"};
author = ECSTRING(common,ACETeam); author = ECSTRING(common,ACETeam);
authors[] = {"Brandon (TCVM)"}; authors[] = {"Dani (TCVM)"};
url = ECSTRING(main,URL); url = ECSTRING(main,URL);
VERSION_CONFIG; VERSION_CONFIG;
}; };

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: Brandon (TCVM) * Author: Dani (TCVM)
* Sets up SACLOS state arrays (called from missileGuidance's onFired). * Sets up SACLOS state arrays (called from missileGuidance's onFired).
* *
* Arguments: * Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: Brandon (TCVM) * Author: Dani (TCVM)
* Sets up Active Radar state arrays (called from missileGuidance's onFired). * Sets up Active Radar state arrays (called from missileGuidance's onFired).
* *
* Arguments: * Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: Brandon (TCVM) * Author: Dani (TCVM)
* Attack profile: Beam guided. Exact same as wire-guided, except no wire cutting * Attack profile: Beam guided. Exact same as wire-guided, except no wire cutting
* *
* Arguments: * Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: Brandon (TCVM) * Author: Dani (TCVM)
* Attack profile: Wire guided * Attack profile: Wire guided
* *
* Arguments: * Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: Brandon (TCVM) * Author: Dani (TCVM)
* Active Radar Homing seeker * Active Radar Homing seeker
* *
* Arguments: * Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: Brandon (TCVM) * Author: Dani (TCVM)
* SACLOS seeker * SACLOS seeker
* *
* Arguments: * Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: Brandon (TCVM) * Author: Dani (TCVM)
* Sets up wireGuided state arrays (called from missileGuidance's onFired). * Sets up wireGuided state arrays (called from missileGuidance's onFired).
* *
* Arguments: * Arguments:

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@ -8,7 +8,7 @@ class CfgPatches {
requiredVersion = REQUIRED_VERSION; requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_common", "ace_logistics_rope"}; requiredAddons[] = {"ace_common", "ace_logistics_rope"};
author = ECSTRING(common,ACETeam); author = ECSTRING(common,ACETeam);
authors[] = {"Brandon (TCVM)"}; authors[] = {"Dani (TCVM)"};
url = ECSTRING(main,URL); url = ECSTRING(main,URL);
VERSION_CONFIG; VERSION_CONFIG;
}; };

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: Brandon (TCVM) * Author: Dani (TCVM)
* PFH which allows the user to attach a rope to the given target vehicle * PFH which allows the user to attach a rope to the given target vehicle
* *
* Arguments: * Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: Brandon (TCVM) * Author: Dani (TCVM)
* Condition for whether or not we can tow from this object * Condition for whether or not we can tow from this object
* *
* Arguments: * Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: Brandon (TCVM) * Author: Dani (TCVM)
* Detaches child from parent, and gives rope item back * Detaches child from parent, and gives rope item back
* *
* Arguments: * Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: Brandon (TCVM) * Author: Dani (TCVM)
* Condition for whether or not this object is a simulation type which can be a tow parent (TankX or CarX) * Condition for whether or not this object is a simulation type which can be a tow parent (TankX or CarX)
* *
* Arguments: * Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: Brandon (TCVM) * Author: Dani (TCVM)
* Handles mouse interaction for attaching rope * Handles mouse interaction for attaching rope
* *
* Arguments: * Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: Brandon (TCVM) * Author: Dani (TCVM)
* Handles mouse interaction for attaching rope * Handles mouse interaction for attaching rope
* *
* Arguments: * Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: Brandon (TCVM) * Author: Dani (TCVM)
* Start rope attach PFH * Start rope attach PFH
* *
* Arguments: * Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: Brandon (TCVM) * Author: Dani (TCVM)
* Called per frame. Handles current unit state for attaching a rope to two vehicles * Called per frame. Handles current unit state for attaching a rope to two vehicles
* *
* Arguments: * Arguments:

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@ -9,7 +9,7 @@ class CfgPatches {
// ammo/vehicle config defines touch all of these // ammo/vehicle config defines touch all of these
requiredAddons[] = { "ace_common", "ace_cookoff" }; requiredAddons[] = { "ace_common", "ace_cookoff" };
author = ECSTRING(common,ACETeam); author = ECSTRING(common,ACETeam);
authors[] = {"Brandon (TCVM)"}; authors[] = {"Dani (TCVM)"};
url = ECSTRING(main,URL); url = ECSTRING(main,URL);
VERSION_CONFIG; VERSION_CONFIG;
}; };

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: Brandon (TCVM) * Author: Dani (TCVM)
* Forces the AI currently in a vehicle to bail out. * Forces the AI currently in a vehicle to bail out.
* *
* Arguments: * Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: Brandon (TCVM) * Author: Dani (TCVM)
* Sets vehicle damage based on HitIndex. Failing that it falls back to HitPoint name. * Sets vehicle damage based on HitIndex. Failing that it falls back to HitPoint name.
* *
* Arguments: * Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: Brandon (TCVM) * Author: Dani (TCVM)
* Adds the event handler to a vehicle. * Adds the event handler to a vehicle.
* *
* Arguments: * Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: Brandon (TCVM) * Author: Dani (TCVM)
* Calculates whether or not hit penetrated given armour or not. Only enabled with advanced penetration simulation turned on. * Calculates whether or not hit penetrated given armour or not. Only enabled with advanced penetration simulation turned on.
* *
* Arguments: * Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: Brandon (TCVM) * Author: Dani (TCVM)
* Detonates vehicle ammo and heavily wounds all inside. * Detonates vehicle ammo and heavily wounds all inside.
* *
* Arguments: * Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: Brandon (TCVM) * Author: Dani (TCVM)
* Handles whether or not the crew should bail. * Handles whether or not the crew should bail.
* *
* Arguments: * Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: Brandon (TCVM) * Author: Dani (TCVM)
* Checks hitpoint damage and determines if a vehicle should cookoff. * Checks hitpoint damage and determines if a vehicle should cookoff.
* *
* Arguments: * Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: Brandon (TCVM) * Author: Dani (TCVM)
* Called by "HandleDamage" event handler. Sets up hit array for this frame's damage. * Called by "HandleDamage" event handler. Sets up hit array for this frame's damage.
* *
* Arguments: * Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: Brandon (TCVM) * Author: Dani (TCVM)
* Checks hitpoint damage and determines if a vehicle should cookoff. * Checks hitpoint damage and determines if a vehicle should cookoff.
* *
* Arguments: * Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: Brandon (TCVM) * Author: Dani (TCVM)
* Process vehicle hit. * Process vehicle hit.
* *
* Arguments: * Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: Brandon (TCVM) * Author: Dani (TCVM)
* Injures occupants in a vehicle based on percent chance of injury. * Injures occupants in a vehicle based on percent chance of injury.
* *
* Arguments: * Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: Brandon (TCVM) * Author: Dani (TCVM)
* Knock out vehicle from battle. Destroy all internal hitpoints. * Knock out vehicle from battle. Destroy all internal hitpoints.
* *
* Arguments: * Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
* Author: Brandon (TCVM) * Author: Dani (TCVM)
* Process hit by projectile against vehicle and apply appropiate damage to part. * Process hit by projectile against vehicle and apply appropiate damage to part.
* *
* Arguments: * Arguments: