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private -> local
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@ -100,7 +100,7 @@ call FUNC(determineZoom);
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GVAR(glow) = objNull;
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["playerInventoryChanged", {
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local _flashlights = [ACE_player] call FUNC(getUnitFlashlights);
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private _flashlights = [ACE_player] call FUNC(getUnitFlashlights);
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if ((GVAR(flashlightInUse) != "") && !(GVAR(flashlightInUse) in _flashlights)) then {
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GVAR(flashlightInUse) = "";
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};
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@ -28,12 +28,10 @@ if (GVAR(BFT_Enabled) and {(!isNil "ACE_player") and {alive ACE_player}}) then {
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};
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{
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local _markerType = [_x] call EFUNC(common,getMarkerType);
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private _markerType = [_x] call EFUNC(common,getMarkerType);
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private _colour = format ["Color%1", side _x];
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local _colour = format ["Color%1", side _x];
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local _marker = createMarkerLocal [format ["ACE_BFT_%1", _forEachIndex], [(getPos leader _x) select 0, (getPos leader _x) select 1]];
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private _marker = createMarkerLocal [format ["ACE_BFT_%1", _forEachIndex], [(getPos leader _x) select 0, (getPos leader _x) select 1]];
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_marker setMarkerTypeLocal _markerType;
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_marker setMarkerColorLocal _colour;
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_marker setMarkerTextLocal (groupID _x);
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@ -18,7 +18,7 @@
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params ["_unit"];
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local _flashlights = [];
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private _flashlights = [];
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{
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if ((isText (configFile >> "CfgWeapons" >> _x >> "ItemInfo" >> "FlashLight" >> "ACE_Flashlight_Colour")) && !(_x in _flashlights)) then {
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