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https://github.com/acemod/ACE3.git
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chuteIsCuted -> chuteIsCut
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parent
44bc4ff66a
commit
7a012a5acb
@ -14,4 +14,4 @@
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* Public: No
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*/
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#include "script_component.hpp"
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SETVAR(_unit,chuteIsCuted,false);
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SETVAR(_unit,chuteIsCut,false);
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@ -15,4 +15,4 @@
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*/
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_unit = _this select 0;
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if (animationState _unit == "para_pilot" && !(GETVAR(_unit,chuteIsCuted,false))) then {true} else {false};
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if (animationState _unit == "para_pilot" && !(GETVAR(_unit,chuteIsCut,false))) then {true} else {false};
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@ -19,4 +19,4 @@ _vehicle = vehicle _unit;
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_unit action ["GetOut", vehicle _unit];
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deleteVehicle _vehicle;
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_unit addBackpack "B_Parachute";
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SETVAR(_unit,chuteIsCuted,true);
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SETVAR(_unit,chuteIsCut,true);
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@ -18,7 +18,7 @@ private ["_unit"];
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_unit = _this select 0;
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GVAR(PFH) = false;
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[_unit, "AmovPercMevaSrasWrflDf_AmovPknlMstpSrasWrflDnon", 2] call EFUNC(common,doAnimation);
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SETVAR(_unit,chuteIsCuted,false);
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SETVAR(_unit,chuteIsCut,false);
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[{
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if (time >= ((_this select 0) select 0) + 1) then {
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((_this select 0) select 1) playActionNow "Crouch";
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