disable all actions on ladders by default, close #2289

This commit is contained in:
commy2
2015-08-30 22:03:45 +02:00
parent 2f54cfadbc
commit 7a4c37c085
4 changed files with 12 additions and 11 deletions

View File

@ -122,7 +122,7 @@ _actions = if (_isMan) then {
// Dummy statement so it's not collapsed when there's no available actions
true
},
{[ACE_player, _target, ["isNotInside","isNotDragging", "isNotCarrying", "isNotSwimming", "notOnMap", "isNotEscorting", "isNotSurrendering", "isNotSitting"]] call EFUNC(common,canInteractWith)},
{[ACE_player, _target, ["isNotInside","isNotDragging", "isNotCarrying", "isNotSwimming", "notOnMap", "isNotEscorting", "isNotSurrendering", "isNotSitting", "isNotOnLadder"]] call EFUNC(common,canInteractWith)},
{},
{},
"Spine3",

View File

@ -18,7 +18,7 @@ if (GVAR(openedMenuType) == _menuType) exitWith {true};
// Conditions: canInteract (these don't apply to zeus)
if ((isNull curatorCamera) && {
!([ACE_player, objNull, ["isNotInside","isNotDragging", "isNotCarrying", "isNotSwimming", "notOnMap", "isNotEscorting", "isNotSurrendering", "isNotSitting"]] call EFUNC(common,canInteractWith))
!([ACE_player, objNull, ["isNotInside","isNotDragging", "isNotCarrying", "isNotSwimming", "notOnMap", "isNotEscorting", "isNotSurrendering", "isNotSitting", "isNotOnLadder"]] call EFUNC(common,canInteractWith))
}) exitWith {false};
while {dialog} do {