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Small tweaks to viewdistance
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@ -2,26 +2,28 @@
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if (!hasInterface) exitWith {};
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// Force the view distance down to the limit.
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if (viewDistance > GVAR(limitViewDistance)) then {
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setViewDistance GVAR(limitViewDistance); // force the view distance down to the limit.
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setObjectViewDistance (0.8 * GVAR(limitViewDistance));
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} else {
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[true] call FUNC(adaptViewDistance); // adapt view distance in the beginning according to whether client is on foot or vehicle.
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setViewDistance GVAR(limitViewDistance);
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};
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// Set the EH which waits for any of the view distance settings to be changed, avoids the player having to enter or leave a vehicle for the changes to have effect.
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["SettingChanged",{
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if ((_this select 0 == QGVAR(viewDistanceOnFoot)) || (_this select 0 == QGVAR(viewDistanceLandVehicle)) || (_this select 0 == QGVAR(viewDistanceAirVehicle))) then {
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[true] call FUNC(adaptViewDistance);
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};
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},true] call ace_common_fnc_addEventHandler;
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// Adapt view distance when the player is created or changed according to whether client is on foot or vehicle.
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["playerChanged",{
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[false] call FUNC(adaptViewDistance);
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}] call ace_common_fnc_addEventHandler;
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// Set the EH which waits for the Object View Distance coefficient to be changed, so that the effect is show immediately
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// Set the EH which waits for any of the view distance settings to be changed, so that the effect is show immediately
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["SettingChanged",{
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if (_this select 0 == QGVAR(objectViewDistanceCoeff)) then {
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if ((_this select 0 == QGVAR(viewDistanceOnFoot)) ||
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(_this select 0 == QGVAR(viewDistanceLandVehicle)) ||
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(_this select 0 == QGVAR(viewDistanceAirVehicle)) ||
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(_this select 0 == QGVAR(objectViewDistanceCoeff))) then {
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[true] call FUNC(adaptViewDistance);
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};
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},true] call ace_common_fnc_addEventHandler;
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}] call ace_common_fnc_addEventHandler;
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// Set the EH which waits for a vehicle change to automatically swap to On Foot/In Land Vehicle/In Air Vehicle
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["playerVehicleChanged",{[false] call FUNC(adaptViewDistance)},true] call ace_common_fnc_addEventHandler;
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["playerVehicleChanged",{
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[false] call FUNC(adaptViewDistance)
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}] call ace_common_fnc_addEventHandler;
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