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Make sure load spawns the function, not calls it.
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@ -103,7 +103,7 @@ DFUNC(mouseZHandler) = {
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[false] call FUNC(disableUserInput);
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};
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addMissionEventHandler ["Loaded", FUNC(mouseZHandler)];
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addMissionEventHandler ["Loaded", {[] spawn FUNC(mouseZHandler)}];
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[] spawn FUNC(mouseZHandler);
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