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GForces - Add forces strength coefficient setting (#7750)
* Move GForce settings to CBA Settings * Add GForce coefficient setting * Fix typo * Restore ACE Settings class and mark as moved to SQF * Apply translation suggestions from code review Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com> Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
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@ -1,8 +1,5 @@
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class ACE_Settings {
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class ACE_Settings {
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class GVAR(enabledFor) {
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class GVAR(enabledFor) {
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displayName = CSTRING(enabledFor_displayName);
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movedToSQF = 1;
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typeName = "SCALAR";
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value = 1;
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values[] = {ECSTRING(Common,Disabled), CSTRING(enabledFor_onlyAircraft), ECSTRING(Common,Enabled)};
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};
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};
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};
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};
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@ -6,6 +6,8 @@ PREP_RECOMPILE_START;
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#include "XEH_PREP.hpp"
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#include "XEH_PREP.hpp"
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PREP_RECOMPILE_END;
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PREP_RECOMPILE_END;
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#include "initSettings.sqf"
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GVAR(GForces) = [];
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GVAR(GForces) = [];
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GVAR(GForces_Index) = 0;
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GVAR(GForces_Index) = 0;
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@ -29,7 +29,7 @@ private _accel = ((_newVel vectorDiff GVAR(oldVel)) vectorMultiply (1 / INTERVAL
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// Cap maximum G's to +- 10 to avoid g-effects when the update is low fps.
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// Cap maximum G's to +- 10 to avoid g-effects when the update is low fps.
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private _currentGForce = (((_accel vectorDotProduct vectorUp (vehicle ACE_player)) / 9.8) max -10) min 10;
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private _currentGForce = (((_accel vectorDotProduct vectorUp (vehicle ACE_player)) / 9.8) max -10) min 10;
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GVAR(GForces) set [GVAR(GForces_Index), _currentGForce];
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GVAR(GForces) set [GVAR(GForces_Index), _currentGForce * GVAR(coef)];
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GVAR(GForces_Index) = (GVAR(GForces_Index) + 1) % 30; // 30 = round (AVERAGEDURATION / INTERVAL);
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GVAR(GForces_Index) = (GVAR(GForces_Index) + 1) % 30; // 30 = round (AVERAGEDURATION / INTERVAL);
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GVAR(oldVel) = _newVel;
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GVAR(oldVel) = _newVel;
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20
addons/gforces/initSettings.sqf
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20
addons/gforces/initSettings.sqf
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@ -0,0 +1,20 @@
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[
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QGVAR(enabledFor),
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"LIST",
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[LLSTRING(enabledFor_displayName)],
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LLSTRING(Category),
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[[0, 1, 2], [LELSTRING(Common,Disabled), LLSTRING(enabledFor_onlyAircraft), LELSTRING(Common,Enabled)], 1],
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true,
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{[QGVAR(enabledFor), _this] call EFUNC(common,cbaSettings_settingChanged)},
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true // Needs mission restart
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] call CBA_fnc_addSetting;
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[
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QGVAR(coef),
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"SLIDER",
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[LLSTRING(Coefficient_DisplayName), LLSTRING(Coefficient_Description)],
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LLSTRING(Category),
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[0, 1, 1, 0, true],
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true
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] call CBA_fnc_addSetting;
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@ -1,6 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project name="ACE">
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<Project name="ACE">
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<Package name="GForces">
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<Package name="GForces">
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<Key ID="STR_ACE_GForces_Category">
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<English>ACE G-Forces</English>
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<Polish>ACE Przeciążenia</Polish>
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</Key>
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<Key ID="STR_ACE_GForces_enabledFor_displayName">
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<Key ID="STR_ACE_GForces_enabledFor_displayName">
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<English>Gforces Effects</English>
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<English>Gforces Effects</English>
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<German>Effekte der G-Kräfte</German>
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<German>Effekte der G-Kräfte</German>
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@ -47,5 +51,13 @@
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<Czech>Redukce G Force</Czech>
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<Czech>Redukce G Force</Czech>
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<Spanish>Reducción de fuerzas G</Spanish>
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<Spanish>Reducción de fuerzas G</Spanish>
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</Key>
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</Key>
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<Key ID="STR_ACE_GForces_Coefficient_DisplayName">
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<English>G-Force Coefficient</English>
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<Polish>Współczynnk przeciążenia</Polish>
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</Key>
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<Key ID="STR_ACE_GForces_Coefficient_Description">
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<English>Controls strength of G-Force affecting players.</English>
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<Polish>Wpływa na siłe przeciążeń oddziałujących na graczy</Polish>
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</Key>
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</Package>
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</Package>
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</Project>
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</Project>
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