Merge branch 'master' into release-3.12.1

This commit is contained in:
jonpas 2018-01-15 21:34:21 +01:00
commit 7c97e5fab6
5 changed files with 15 additions and 8 deletions

View File

@ -86,7 +86,7 @@ private _compatibleMagazines = [[[], []], [[], []], [[], []]];
private _magArray = [_magazineGroups, _x] call CBA_fnc_hashGet;
{((_compatibleMagazines select _index) select _subIndex) pushBackUnique _x} forEach _magArray;
} else {
((_compatibleMagazines select _index) select _subIndex) pushBackUnique _x
((_compatibleMagazines select _index) select _subIndex) pushBackUnique (configName (configFile >> "CfgMagazines" >> _x))
}
} foreach ([getArray (_weaponConfig >> _x >> "magazines"), getArray (_weaponConfig >> "magazines")] select (_x == "this"));
} foreach getArray (_weaponConfig >> "muzzles");

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@ -24,7 +24,7 @@ if (GVAR(currentUnit) != 2) then {
if (GVAR(currentUnit) != 2) then {
ctrlSetText [110, Str(Round((GVAR(workingMemory) select 12) * 15.4323584))];
} else {
ctrlSetText [110, Str(Round(GVAR(workingMemory) select 12))];
ctrlSetText [110, Str(Round((GVAR(workingMemory) select 12) * 10) / 10)];
};
if (missionNamespace getVariable [QEGVAR(advanced_ballistics,enabled), false]) then {
ctrlSetText [120, Str(Round((GVAR(workingMemory) select 15) * 1000) / 1000)];

View File

@ -25,7 +25,7 @@ if (GVAR(currentUnit) != 2) then {
if (GVAR(currentUnit) != 2) then {
ctrlSetText [120010, Str(Round((GVAR(workingMemory) select 12) * 15.4323584))];
} else {
ctrlSetText [120010, Str(Round(GVAR(workingMemory) select 12))];
ctrlSetText [120010, Str(Round((GVAR(workingMemory) select 12) * 10) / 10)];
};
if (GVAR(currentUnit) != 2) then {
ctrlSetText [120020, Str(Round((GVAR(workingMemory) select 13) / 10 / 2.54 * 1000) / 1000)];

View File

@ -22,11 +22,14 @@ if (!local _this) exitWith {};
private _hasGravity = simulationEnabled _this && {getText (configFile >> "CfgVehicles" >> typeOf _this >> "simulation") != "house"};
if (!_hasGravity) then {
private _posAbove = (getPosATL _this) select 2;
TRACE_2("house",_this,_posAbove);
if (_posAbove > 0.1) then {
private _newPosATL = (getPosATL _this) vectorDiff [0, 0, _posAbove];
_this setPosATL _newPosATL;
private _positionASL = getPosASL _this;
// find height of top surface under object
private _surfaces = lineIntersectsSurfaces [_positionASL, ATLToASL [_positionASL select 0, _positionASL select 1, -1], _this];
if (_surfaces isEqualTo []) exitWith {};
private _surfaceHeight = _surfaces select 0 select 0 select 2;
TRACE_2("house",_this,_surfaceHeight);
if (_positionASL select 2 > _surfaceHeight + 0.1) then {
_this setPosASL [_positionASL select 0, _positionASL select 1, _surfaceHeight];
};
};

View File

@ -178,6 +178,10 @@ Every function should have a header of the following format as the start of thei
* Arguments:
* 0: The first argument <STRING>
* 1: The second argument <OBJECT>
* 2: Multiple input types <STRING|ARRAY|CODE>
* 3: Optional input <BOOL> (default: true)
* 4: Optional input with multiple types <CODE|STRING> (default: {true})
* 5: Not mandatory input <STRING> (default: nil)
*
* Return Value:
* The return value <BOOL>