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Change mindetector sound
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0652978c86
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@ -5,7 +5,7 @@ class ACE_detector {
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class ACE_VMM3 {
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radius = 2.5;
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// sounds[] = {"ace_sweep_high", "ace_sweep_low"};
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sounds[] = {"ace_buzz_2", "ace_buzz_1"};
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sounds[] = {"ace_detector_1", "ace_detector_2", "ace_detector_3", "ace_detector_4"};
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};
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class ACE_VMH3: ACE_VMM3 {
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};
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@ -10,13 +10,40 @@ class CfgSounds {
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titles[] = {};
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};
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class ace_buzz_1 {
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name = "ace_buzz_1";
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sound[] = {QUOTE(PATHTOF(sounds\buzz_1.ogg)), "db+1", 1};
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name = "buzz_2";
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sound[] = {QUOTE(PATHTOF(sounds\buzz_2.ogg)), "db+0.5", 0.5};
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titles[] = {};
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};
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class ace_buzz_2 {
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name = "ace_buzz_2";
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sound[] = {QUOTE(PATHTOF(sounds\buzz_2.ogg)), "db+0.76", 0.7};
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titles[] = {};
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};
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class ace_buzz_3 {
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name = "ace_buzz_3";
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sound[] = {QUOTE(PATHTOF(sounds\buzz_2.ogg)), "db+1", 1};
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titles[] = {};
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};
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class ace_detector_1 {
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name = "ace_detector_1";
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sound[] = {QUOTE(PATHTOF(sounds\metal_detector.wav)), "db+1", 1};
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titles[] = {};
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};
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class ace_detector_2 {
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name = "ace_detector_2";
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sound[] = {QUOTE(PATHTOF(sounds\metal_detector.wav)), "db+1", 0.9};
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titles[] = {};
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};
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class ace_detector_3 {
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name = "ace_detector_3";
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sound[] = {QUOTE(PATHTOF(sounds\metal_detector.wav)), "db+1", 0.8};
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titles[] = {};
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};
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class ace_detector_4 {
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name = "ace_detector_4";
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sound[] = {QUOTE(PATHTOF(sounds\metal_detector.wav)), "db+1", 0.7};
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titles[] = {};
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};
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};
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@ -8,7 +8,7 @@
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private _helperObject = "ACE_LogicDummy" createVehicleLocal (getPos _unit);
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_unit setvariable [QGVAR(helperLogic), _helperObject];
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[FUNC(detectorLoop), 0.05, [_unit, _type, _config, ACE_time, _helperObject]] call CBA_fnc_addPerFrameHandler;
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[FUNC(detectorLoop), 0.01, [_unit, _type, _config, ACE_time, _helperObject]] call CBA_fnc_addPerFrameHandler;
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}] call EFUNC(common,addEventhandler);
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["minedetector_disabled", {
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@ -35,10 +35,31 @@ if !([_unit, _type] call FUNC(isDetectorEnabled)) exitwith {
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if (ACE_player == _unit && {currentWeapon _unit == _type}) then {
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private _detected = [_unit, _detectorConfig] call FUNC(getDetectedObject);
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_detected params ["_hasDetected", "_object", "_distance"];
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if (_hasDetected && (ACE_time - _lastPlayed > 0.9)) then {
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private _distanceTiming = switch (true) do {
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case (_distance >= 2): {1};
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case (_distance >= 1.25): {0.85};
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case (_distance >= 0.75): {0.7};
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default {0.5};
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};
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if (_hasDetected && (ACE_time - _lastPlayed > _distanceTiming)) then {
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_args set [3, ACE_time];
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_detectorConfig params ["_type", "_radius", "_detectableTypes", "_sounds"];
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private _sound = _sounds select (_distance >= 1.2);
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private _sound = switch (true) do {
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case (_distance >= 2): {_sounds select 3};
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case (_distance >= 1.25): {_sounds select 2};
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case (_distance >= 0.5): {_sounds select 1};
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default {_sounds select 0};
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};
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if ((_distance >= 1.2)) then {
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if (_distance >= 2) then {
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_sounds select 2;
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} else {
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_sounds select 1;
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};
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} else {
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_sounds select 0;
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};
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[_unit, _sound, true] call FUNC(playDetectorSound);
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};
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};
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@ -25,6 +25,11 @@ if (!alive _unit) exitwith {
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};
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private _helperObject = _unit getvariable [QGVAR(helperLogic), objNull];
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if (!isNull _helperObject) then {
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deleteVehicle _helperObject;
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};
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_helperObject = "ACE_LogicDummy" createVehicleLocal (getPos _unit);
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if !(isNull _helperObject) then {
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_helperObject attachto [_unit,[0,0,-3],""];
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[_helperObject, _unit] say3D _detectorSound;
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BIN
addons/minedetector/sounds/metal_detector.wav
Normal file
BIN
addons/minedetector/sounds/metal_detector.wav
Normal file
Binary file not shown.
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