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Fix enum errors (#5834)
* Fix enum errors * Update fnc_paradropItem.sqf * Update fnc_actionPlaceInBodyBag.sqf * Update fnc_compat_spectatorBI.sqf * Update ACE_ZeusActions.hpp
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@ -44,7 +44,7 @@ private _itemObject = if (_item isEqualType objNull) then {
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[QGVAR(serverUnload), [_item, _posBehindVehicleAGL]] call CBA_fnc_serverEvent;
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_item
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} else {
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private _newItem = createVehicle [_item, _posBehindVehicleAGL, [], 0, ""];
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private _newItem = createVehicle [_item, _posBehindVehicleAGL, [], 0, "NONE"];
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_newItem setPosASL (AGLtoASL _posBehindVehicleAGL);
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_newItem
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};
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@ -55,7 +55,7 @@ if (_item isEqualType objNull) then {
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// do both on server to ensure they are executed in the correct order
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[QGVAR(serverUnload), [_item, _emptyPosAGL]] call CBA_fnc_serverEvent;
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} else {
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private _newItem = createVehicle [_item, _emptyPosAGL, [], 0, ""];
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private _newItem = createVehicle [_item, _emptyPosAGL, [], 0, "NONE"];
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_newItem setPosASL (AGLtoASL _emptyPosAGL);
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};
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@ -33,7 +33,7 @@ class ACE_ZeusActions {
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class remoteControl {
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displayName = "$STR_A3_CfgVehicles_ModuleRemoteControl_F";
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icon = "\A3\Modules_F_Curator\Data\portraitRemoteControl_ca.paa";
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statement = "_unit = objNull; { if ((side _x in [east,west,resistance,civilian]) && !(isPlayer _x)) exitWith { _unit = _x; }; } forEach (curatorSelected select 0); bis_fnc_curatorObjectPlaced_mouseOver = ['OBJECT',_unit]; (group _target) createUnit ['ModuleRemoteControl_F',[0,0,0],[],0,''];";
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statement = "_unit = objNull; { if ((side _x in [east,west,resistance,civilian]) && !(isPlayer _x)) exitWith { _unit = _x; }; } forEach (curatorSelected select 0); bis_fnc_curatorObjectPlaced_mouseOver = ['OBJECT',_unit]; (group _target) createUnit ['ModuleRemoteControl_F',[0,0,0],[],0,'NONE'];";
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};
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};
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@ -41,7 +41,7 @@ private _direction = _dirVect call CBA_fnc_vectDir;
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//move the body away now, so it won't physX the bodyBag object (this setPos seems to need to be called where object is local)
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_target setPosASL [-5000, -5000, 0];
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private _bodyBag = createVehicle ["ACE_bodyBagObject", _position, [], 0, ""];
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private _bodyBag = createVehicle ["ACE_bodyBagObject", _position, [], 0, "NONE"];
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// prevent body bag from flipping
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_bodyBag setPosASL _position;
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@ -42,7 +42,7 @@ if (_respawn in [4,5]) then {
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// Switch to a virtual unit so draw3D continues to work
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private _grp = createGroup [sideLogic, true];
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private _virtual = _grp createUnit [QGVAR(virtual),[0,0,0],[],0,""];
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private _virtual = _grp createUnit [QGVAR(virtual),[0,0,0],[],0,"NONE"];
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// Prevent unit falling into water (compatibility for some addons)
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_virtual enableSimulation false;
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