diff --git a/addons/wep_javelin/functions/fnc_fired.sqf b/addons/wep_javelin/functions/fnc_fired.sqf index 149f829292..4e94989677 100644 --- a/addons/wep_javelin/functions/fnc_fired.sqf +++ b/addons/wep_javelin/functions/fnc_fired.sqf @@ -5,7 +5,124 @@ TRACE_1("Launch", _this); PARAMS_7(_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile); FUNC(guidance_Javelin_LOBL_DIR_PFH) = { + TRACE_1("enter", _this); + private["_pitch", "_yaw", "_wentTerminal", "_target", "_targetPos", "_curVelocity", "_missile", + "_launchPos", "_targetStartPos", "_defPitch", "_defYaw"]; + _args = _this select 0; + //PARAMS_7(_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile); + _shooter = _args select 0; + _missile = _args select 6; + + if((count _args) > 7) then { + _saveArgs = _args select 7; + _target = _saveArgs select 0; + _targetStartPos = _saveArgs select 1; + _launchPos = _saveArgs select 2; + _wentTerminal = _saveArgs select 3; + } else { + _wentTerminal = false; + _launchPos = getPosASL _shooter; + _target = ACE_player getVariable[QGVAR(currentTarget), objNull]; + _targetStartPos = ACE_player getVariable[QGVAR(currentTargetPos), [0,0,0]]; + }; + + if(!alive _missile || isNull _missile || isNull _target) exitWith { + [(_this select 1)] call cba_fnc_removePerFrameHandler; + }; + _targetPos = getPosASL _target; + _curVelocity = velocity _missile; + + TRACE_4("", _target, _targetPos, _launchPos, _targetStartPos); + + _addHeight = [0,0,0]; + if(!isNil "_target") then { + + _yVec = vectorDir _missile; + _zVec = vectorUp _missile; + _xVec = vectorNormalized (_yVec vectorCrossProduct _zVec); + + _missilePos = getPosASL _missile; + // player sideChat "G!"; + + TRACE_4("Phase Check", _launchPos, _missilePos, _targetPos, (_missilePos distance _targetPos)); + if((count _targetPos) > 0) then { + _distanceToTarget = [(_missilePos select 0), (_missilePos select 1), (_targetPos select 2)] vectorDistance _targetPos; + + if( (_missilePos select 2) < (_targetPos select 2) + 60 && !_wentTerminal) then { + _addHeight = [0,0,(_targetPos select 2) + 120]; + + _defPitch = 0.15; + _defYaw = 0.035; + + TRACE_1("Climb phase", _addHeight); + } else { + _wentTerminal = true; + _this set[2, _wentTerminal]; + + _defPitch = 0.15; + _defYaw = 0.035; + + TRACE_1("TERMINAL", ""); + }; + _targetPos = _targetPos vectorAdd _addHeight; + + _targetVectorSeeker = [_missile, [_xVec, _yVec, _zVec], _targetPos] call FUNC(translateToWeaponSpace); + TRACE_5("", _missile, _xVec, _yVec, _zVec, _targetPos); + + _yaw = 0.0; + _pitch = 0.0; + + if((_targetVectorSeeker select 0) < 0) then { + _yaw = -_defYaw; + } else { + if((_targetVectorSeeker select 0) > 0) then { + _yaw = _defYaw; + }; + }; + + if((_targetVectorSeeker select 2) < 0) then { + _pitch = -_defPitch; + } else { + if((_targetVectorSeeker select 2) > 0) then { + _pitch = _defPitch; + }; + }; + + TRACE_3("", _targetVectorSeeker, _pitch, _yaw); + + #ifdef DEBUG_MODE_FULL + drawLine3D [(ASLtoATL _targetPos) vectorAdd _addHeight, ASLtoATL _targetPos, [0,1,0,1]]; + + _light = "#lightpoint" createVehicleLocal (getPos _missile); + _light setLightBrightness 1.0; + _light setLightAmbient [1.0, 0.0, 0.0]; + _light setLightColor [1.0, 0.0, 0.0]; + + drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,1,1,1], ASLtoATL _missilePos, 0.75, 0.75, 0, str _vectorTo, 1, 0.025, "TahomaB"]; + drawLine3D [ASLtoATL _missilePos, ASLtoATL _targetPos, [1,0,0,1]]; + + MARKERCOUNT = MARKERCOUNT + 1; + #endif + + if(accTime > 0) then { + TRACE_5("", _xVec, _yVec, _zVec, _yaw, _pitch); + _outVector = [_missile, [_xVec, _yVec, _zVec], [_yaw, 1/accTime, _pitch]] call FUNC(translateToModelSpace); + + _vectorTo = _missilePos vectorFromTo _outVector; + TRACE_3("", _missile, _outVector, _vectorTo); + _missile setVectorDirAndUp [_vectorTo, vectorUp _missile]; + }; + + #ifdef DEBUG_MODE_FULL + hintSilent format["d: %1", _distanceToTarget]; + #endif + }; + }; + + _saveArgs = [_target,_targetStartPos, _launchPos, _wentTerminal]; + _args set[7, _saveArgs ]; + _this set[0, _args]; }; FUNC(guidance_Javelin_LOBL_TOP_PFH) = { @@ -78,7 +195,7 @@ FUNC(guidance_Javelin_LOBL_TOP_PFH) = { _pitch = 0.0; // Stop jinking on terminal final decent - if((_missilePos distance _targetPos) < 50) then { + if((_missilePos distance _targetPos) < 150) then { _defPitch = 0.0015; _defYaw = 0.0015; };