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Initial draft
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1
addons/refuel/$PBOPREFIX$
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1
addons/refuel/$PBOPREFIX$
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@ -0,0 +1 @@
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z\ace\addons\refuel
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5
addons/refuel/CfgEventHandlers.hpp
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5
addons/refuel/CfgEventHandlers.hpp
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class Extended_PreInit_EventHandlers {
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class ADDON {
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init = QUOTE(call COMPILE_FILE(XEH_preInit));
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};
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};
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346
addons/refuel/CfgVehicles.hpp
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346
addons/refuel/CfgVehicles.hpp
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#define REFUEL_ACTION_DISTANCE 4.5
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#define MACRO_REFUEL_ACTIONS \
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class ACE_Actions : ACE_Actions { \
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class ACE_MainActions : ACE_MainActions { \
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class GVAR(TakeNozzle) { \
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displayName = CSTRING(TakeNozzle); \
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distance = REFUEL_ACTION_DISTANCE; \
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condition = QUOTE([ARR_2(_player,_target)] call FUNC(canTakeNozzle)); \
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statement = QUOTE([ARR_3(_player,_target,objNull)] call FUNC(TakeNozzle)); \
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exceptions[] = {"isNotInside"}; \
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icon = PATHTOF(ui\icon_refuel_interact.paa); \
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}; \
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class GVAR(CheckFuel) { \
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displayName = CSTRING(CheckFuel); \
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distance = REFUEL_ACTION_DISTANCE; \
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condition = QUOTE(([ARR_2(_player,_target)] call FUNC(getFuel) >= 0) && {(_target distance _player) < REFUEL_ACTION_DISTANCE}); \
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statement = QUOTE([ARR_2(_player,_target)] call FUNC(checkFuel)); \
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exceptions[] = {"isNotInside"}; \
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icon = PATHTOF(ui\icon_refuel_interact.paa); \
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}; \
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}; \
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};
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#define MACRO_CONNECT_ACTIONS \
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class ACE_Actions { \
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class ACE_MainActions { \
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class GVAR(connect) { \
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displayName = CSTRING(connect); \
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distance = REFUEL_ACTION_DISTANCE; \
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condition = QUOTE([ARR_2(_player,_target)] call FUNC(canConnectNozzle)); \
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statement = QUOTE([ARR_2(_player,_target)] call DFUNC(connectNozzle)); \
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exceptions[] = {"isNotInside"}; \
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icon = PATHTOF(ui\icon_refuel_interact.paa); \
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}; \
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class GVAR(Disconnect) { \
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displayName = CSTRING(Disconnect); \
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distance = REFUEL_ACTION_DISTANCE; \
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condition = QUOTE([ARR_2(_player,_target)] call FUNC(canDisconnect)); \
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statement = QUOTE([ARR_2(_player,_target)] call DFUNC(disconnect)); \
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exceptions[] = {"isNotInside"}; \
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icon = PATHTOF(ui\icon_refuel_interact.paa); \
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}; \
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class GVAR(TurnOff) { \
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displayName = CSTRING(TurnOff); \
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distance = REFUEL_ACTION_DISTANCE; \
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condition = QUOTE([ARR_2(_player,_target)] call FUNC(canTurnOff)); \
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statement = QUOTE([ARR_2(_player,_target)] call DFUNC(turnOff)); \
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exceptions[] = {"isNotInside"}; \
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icon = PATHTOF(ui\icon_refuel_interact.paa); \
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}; \
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}; \
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};
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// does not work
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#define MACRO_NOZZLE_ACTIONS \
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class ACE_Actions { \
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class ACE_MainActions { \
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displayName = ECSTRING(interaction,MainAction); \
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selection = ""; \
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distance = 2; \
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condition = "true"; \
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class GVAR(TakeNozzle) { \
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displayName = CSTRING(TakeNozzle); \
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distance = REFUEL_ACTION_DISTANCE; \
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condition = QUOTE([ARR_2(_player,_target)] call FUNC(canTakeNozzle)); \
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statement = QUOTE([ARR_3(_player,_target,_target)] call FUNC(TakeNozzle)); \
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exceptions[] = {"isNotInside"}; \
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icon = PATHTOF(ui\icon_refuel_interact.paa); \
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}; \
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}; \
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};
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class CfgVehicles {
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class ACE_Module;
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class ACE_moduleRefuelSettings : ACE_Module {
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scope = 2;
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displayName = CSTRING(RefuelSettings_Module_DisplayName);
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icon = QUOTE(PATHTOF(ui\icon_module_refuel.paa));
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category = "ACE";
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function = QUOTE(DFUNC(moduleRefuelSettings));
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functionPriority = 1;
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isGlobal = 1;
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isTriggerActivated = 0;
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author = ECSTRING(common,ACETeam);
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class Arguments {
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class rate {
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displayName = CSTRING(RefuelSettings_speed_DisplayName);
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description = CSTRING(RefuelSettings_speed_Description);
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typeName = "NUMBER";
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class values {
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class fast {
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name = CSTRING(RefuelSettings_basic);
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value = 10;
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};
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class realistic {
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name = CSTRING(RefuelSettings_advanced);
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value = 1;
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default = 1;
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};
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};
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};
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class civ_fuel {
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displayName = CSTRING(RefuelSettings_civ_fuel_DisplayName);
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description = CSTRING(RefuelSettings_civ_fuel_Description);
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typeName = "NUMBER";
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defaultValue = 5000;
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};
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class mil_fuel {
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displayName = CSTRING(RefuelSettings_mil_fuel_DisplayName);
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description = CSTRING(RefuelSettings_mil_fuel_Description);
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typeName = "NUMBER";
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defaultValue = 20000;
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};
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class stationary_fuel {
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displayName = CSTRING(RefuelSettings_stationary_fuel_DisplayName);
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description = CSTRING(RefuelSettings_stationary_fuel_Description);
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typeName = "NUMBER";
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defaultValue = -1;
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};
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};
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};
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class Sign_Sphere10cm_F;
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class ACE_refuel_fuelNozzle : Sign_Sphere10cm_F {
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// TODO replace with custom model
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};
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// Add connect to all vehicles
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class LandVehicle;
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class Car : LandVehicle {
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MACRO_CONNECT_ACTIONS
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};
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class Tank : LandVehicle {
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MACRO_CONNECT_ACTIONS
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};
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class StaticWeapon : LandVehicle {
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MACRO_CONNECT_ACTIONS
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};
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class Air;
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class Helicopter : Air {
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MACRO_CONNECT_ACTIONS
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};
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class Plane : Air {
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MACRO_CONNECT_ACTIONS
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};
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class Ship;
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class Ship_F : Ship {
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MACRO_CONNECT_ACTIONS
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};
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class Car_F : Car {};
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class Offroad_01_base_f : Car_F {};
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class Truck_F : Car_F {};
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class Truck_01_base_F: Truck_F {};
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class Truck_02_base_F : Truck_F {};
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class Truck_03_base_F : Truck_F {};
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class Van_01_base_F : Truck_F {};
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class Van_01_fuel_base_F : Van_01_base_F {};
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class Tank_F : Tank {};
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class APC_Tracked_01_base_F: Tank_F {};
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class B_APC_Tracked_01_base_F: APC_Tracked_01_base_F {};
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class B_Truck_01_transport_F : Truck_01_base_F {};
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class B_Truck_01_mover_F: B_Truck_01_transport_F {};
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class ReammoBox_F;
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class Slingload_01_Base_F : ReammoBox_F {
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class ACE_Actions { // FIXME ace_interact should add interactions to "All" so we can always extend
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class ACE_MainActions {};
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};
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};
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class Helicopter_Base_F : Helicopter {};
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class Helicopter_Base_H : Helicopter_Base_F {};
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class Heli_Transport_04_base_F : Helicopter_Base_H {};
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class Pod_Heli_Transport_04_base_F : StaticWeapon {};
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// Vanilla classes
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class B_APC_Tracked_01_CRV_F : B_APC_Tracked_01_base_F {
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transportFuel = 0; //3k
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MACRO_REFUEL_ACTIONS
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ace_refuel_hooks[] = {{0,0,0}};
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ace_refuel_type = "mil";
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};
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class C_Van_01_fuel_F : Van_01_fuel_base_F {
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transportFuel = 0; //1k
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MACRO_REFUEL_ACTIONS
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ace_refuel_hooks[] = {{0,0,0}};
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ace_refuel_type = "civ";
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};
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class I_G_Van_01_fuel_F : Van_01_fuel_base_F {
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transportFuel = 0; //1k
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MACRO_REFUEL_ACTIONS
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ace_refuel_hooks[] = {{0,0,0}};
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ace_refuel_type = "civ";
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};
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class I_Truck_02_fuel_F : Truck_02_base_F {
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transportFuel = 0; //3k
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MACRO_REFUEL_ACTIONS
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ace_refuel_hooks[] = {{0,0,0}};
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ace_refuel_type = "mil";
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};
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class O_Truck_02_fuel_F : Truck_02_base_F {
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transportFuel = 0; //3k
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MACRO_REFUEL_ACTIONS
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ace_refuel_hooks[] = {{0,0,0}};
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ace_refuel_type = "mil";
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};
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class B_Truck_01_fuel_F : B_Truck_01_mover_F {
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transportFuel = 0; //3k
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MACRO_REFUEL_ACTIONS
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ace_refuel_hooks[] = {{0,0,0}};
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ace_refuel_type = "mil";
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};
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class O_Truck_03_fuel_F : Truck_03_base_F {
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transportFuel = 0; //3k
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MACRO_REFUEL_ACTIONS
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ace_refuel_hooks[] = {{0,0,0}};
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ace_refuel_type = "mil";
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};
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class B_Slingload_01_Fuel_F : Slingload_01_Base_F {
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transportFuel = 0; //3k
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MACRO_REFUEL_ACTIONS
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ace_refuel_hooks[] = {{0,0,0}};
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ace_refuel_type = "mil";
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};
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class O_Heli_Transport_04_fuel_F : Heli_Transport_04_base_F {
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transportFuel = 0; //3k
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MACRO_REFUEL_ACTIONS
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ace_refuel_hooks[] = {{0,0,0}};
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ace_refuel_type = "mil";
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};
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class Land_Pod_Heli_Transport_04_fuel_F : Pod_Heli_Transport_04_base_F {
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transportFuel = 0; //3k
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MACRO_REFUEL_ACTIONS
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ace_refuel_hooks[] = {{0,0,0}};
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ace_refuel_type = "mil";
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};
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class Static;
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class Building : Static {
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class ACE_Actions {
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class ACE_MainActions {};
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};
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};
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class NonStrategic : Building {};
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class House_Base : NonStrategic {};
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class House : House_Base {};
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class House_F : House {};
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class House_Small_F : House_F {};
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class Strategic : Building {};
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// Vanilla buildings
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class Land_Fuelstation_Feed_F : House_Small_F {
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transportFuel = 0; //50k
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MACRO_REFUEL_ACTIONS
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ace_refuel_hooks[] = {{0,0,0}};
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ace_refuel_type = "stationary";
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};
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class Land_fs_feed_F : House_Small_F {
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transportFuel = 0; //50k
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MACRO_REFUEL_ACTIONS
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ace_refuel_hooks[] = {{0,0,0}};
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ace_refuel_type = "stationary";
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};
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class FuelStation : Strategic {
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transportFuel = 0; //50k
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MACRO_REFUEL_ACTIONS
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ace_refuel_hooks[] = {{0,0,0}};
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ace_refuel_type = "stationary";
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};
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class Land_Fuelstation : Strategic {
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transportFuel = 0; //50k
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MACRO_REFUEL_ACTIONS
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ace_refuel_hooks[] = {{0,0,0}};
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ace_refuel_type = "stationary";
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};
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class Land_Fuelstation_army : Strategic {
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transportFuel = 0; //50k
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MACRO_REFUEL_ACTIONS
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ace_refuel_hooks[] = {{0,0,0}};
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ace_refuel_type = "stationary";
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};
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class Land_Benzina_schnell : Strategic {
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transportFuel = 0; //50k
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MACRO_REFUEL_ACTIONS
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ace_refuel_hooks[] = {{0,0,0}};
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ace_refuel_type = "stationary";
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};
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class Land_A_FuelStation_Feed : Strategic {
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transportFuel = 0; //50k
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MACRO_REFUEL_ACTIONS
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ace_refuel_hooks[] = {{0,0,0}};
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ace_refuel_type = "stationary";
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};
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class Land_Ind_FuelStation_Feed_EP1 : Strategic {
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transportFuel = 0; //50k
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MACRO_REFUEL_ACTIONS
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ace_refuel_hooks[] = {{0,0,0}};
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ace_refuel_type = "stationary";
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};
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class Land_FuelStation_Feed_PMC : Strategic {
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transportFuel = 0; //50k
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MACRO_REFUEL_ACTIONS
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ace_refuel_hooks[] = {{0,0,0}};
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ace_refuel_type = "stationary";
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};
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/* // Barrels from rhs?
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BarrelHelper : Misc_thing 100
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BarrelBase : BarrelHelper 100
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Barrels : BarrelBase 400
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Barrel1 : BarrelBase 100
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Barrel2 : BarrelBase 100
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Barrel3 : BarrelBase 100
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Barrel4 : BarrelBase 100
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Barrel5 : BarrelBase 100
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Barrel6 : BarrelBase 100
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Wooden_barrel : BarrelBase 100
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Wooden_barrels : Wooden_barrel 400
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// Warfare points
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Base_WarfareBVehicleServicePoint : WarfareBBaseStructure 3000
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Land_StorageBladder_01_F : StorageBladder_base_F 60000
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Land_FlexibleTank_01_F : FlexibleTank_base_F 300
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// Mods
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rhsusf_M978A2_usarmy_wd : rhsusf_M977A2_usarmy_wd 10000
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rhsusf_M978A2_CPK_usarmy_wd : rhsusf_M978A2_usarmy_wd 10000
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RHS_Ural_Fuel_MSV_01 : RHS_Ural_Support_MSV_Base_01 10000
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RHS_Ural_Fuel_VDV_01 : RHS_Ural_Fuel_MSV_01 10000
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RHS_Ural_Fuel_VMF_01 : RHS_Ural_Fuel_MSV_01 10000
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RHS_Ural_Fuel_VV_01 : RHS_Ural_Fuel_MSV_01 10000
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LOP_UA_Ural_fuel : RHS_Ural_Fuel_VV_01 10000
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*/
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};
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21
addons/refuel/XEH_preInit.sqf
Normal file
21
addons/refuel/XEH_preInit.sqf
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#include "script_component.hpp"
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ADDON = false;
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PREP(canConnectNozzle);
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PREP(canDisconnect);
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PREP(canRefuel);
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PREP(canTakeNozzle);
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PREP(canTurnOff);
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PREP(checkFuel);
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PREP(connectNozzle);
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PREP(connectNozzleAction);
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PREP(disconnect);
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PREP(getFuel);
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PREP(moduleRefuelSettings);
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PREP(setFuel);
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PREP(takeNozzle);
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PREP(turnOff);
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PREP(refuel);
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ADDON = true;
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16
addons/refuel/config.cpp
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16
addons/refuel/config.cpp
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#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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units[] = {};
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weapons[] = {"ACE_refuel_fuelNozzle"};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_interaction"};
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author[] = {"GitHawk"};
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authorUrl = "";
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VERSION_CONFIG;
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};
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};
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#include "CfgEventHandlers.hpp"
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#include "CfgVehicles.hpp"
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25
addons/refuel/functions/fnc_canConnectNozzle.sqf
Normal file
25
addons/refuel/functions/fnc_canConnectNozzle.sqf
Normal file
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/*
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* Author: GitHawk
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* Check if a unit can connect a fuel nozzle
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*
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* Arguments:
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* 0: The unit <OBJECT>
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* 1: The target <OBJECT>
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*
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* Return Value:
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* NIL
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*
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* Example:
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* [unit, target, nozzle] call ace_refuel_fnc_connectNozzle
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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private ["_nozzle"];
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params ["_unit", "_target"];
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_nozzle = _unit getVariable [QGVAR(nozzle), nil];
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if (isNil "_nozzle") exitWith {false};
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true
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33
addons/refuel/functions/fnc_canDisconnect.sqf
Normal file
33
addons/refuel/functions/fnc_canDisconnect.sqf
Normal file
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/*
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* Author: GitHawk
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* Check if a unit can disconnect a fuel nozzle
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||||
*
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||||
* Arguments:
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||||
* 0: The unit <OBJECT>
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||||
* 0: The object holding the nozzle <OBJECT>
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||||
*
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||||
* Return Value:
|
||||
* Can disconnect
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||||
*
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||||
* Example:
|
||||
* [player, truck] call ace_refuel_fnc_canDisconnect
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||||
*
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||||
* Public: Yes
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||||
*/
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||||
#include "script_component.hpp"
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||||
private ["_nozzle", "_sink", "_fueling"];
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||||
params ["_unit", "_nozzleHolder"];
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||||
|
||||
if (isNull _unit || {!(_unit isKindOf "CAManBase")} || {!local _unit} || {(_nozzleHolder distance _unit) > REFUEL_ACTION_DISTANCE}) exitWith {false};
|
||||
|
||||
_nozzle = _nozzleHolder getVariable [QGVAR(nozzle), objNull];
|
||||
if (isNull _nozzle) exitWith {false};
|
||||
|
||||
_sink = _nozzle getVariable [QGVAR(sink), objNull];
|
||||
if (isNull _sink) exitWith {false};
|
||||
|
||||
_fueling = _nozzle getVariable [QGVAR(fueling), 0];
|
||||
if (_fueling == 1) exitWith {false};
|
||||
|
||||
true
|
25
addons/refuel/functions/fnc_canRefuel.sqf
Normal file
25
addons/refuel/functions/fnc_canRefuel.sqf
Normal file
@ -0,0 +1,25 @@
|
||||
/*
|
||||
* Author: GitHawk
|
||||
* Check if a unit can refuel
|
||||
*
|
||||
* Arguments:
|
||||
* 0: The target <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* Can refuel
|
||||
*
|
||||
* Example:
|
||||
* [unit, target] call ace_refuel_fnc_canRefuel
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
private ["_fuel"];
|
||||
params ["_unit", "_target"];
|
||||
|
||||
if (isNull _unit || {!(_unit isKindOf "CAManBase")} || {!local _unit} || { (_target distance _unit) > 7}) exitWith {false};
|
||||
|
||||
_fuel = [_unit, _target] call FUNC(getFuel);
|
||||
if (_fuel > 0 || {_fuel == -1}) exitWith {true};
|
||||
|
||||
false
|
32
addons/refuel/functions/fnc_canTakeNozzle.sqf
Normal file
32
addons/refuel/functions/fnc_canTakeNozzle.sqf
Normal file
@ -0,0 +1,32 @@
|
||||
/*
|
||||
* Author: GitHawk
|
||||
* Check if a unit can take a fuel nozzle
|
||||
*
|
||||
* Arguments:
|
||||
* 0: The unit <OBJECT>
|
||||
* 1: The target <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* Can connect
|
||||
*
|
||||
* Example:
|
||||
* [player, target] call ace_refuel_fnc_canTakeNozzle
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_connected"];
|
||||
params ["_unit", "_target"];
|
||||
|
||||
if (isNull _unit || {!(_unit isKindOf "CAManBase")} || {!local _unit} || {(_target distance _unit) > 3.5}) exitWith {false};
|
||||
|
||||
// Check if the fuel source is already in use
|
||||
_connected = _target getVariable [QGVAR(connected), nil];
|
||||
if !(isNil "_connected") exitWith {false};
|
||||
|
||||
// Check if the player is already carrying another fuel nozzle
|
||||
_connected = _unit getVariable [QGVAR(isRefueling), nil];
|
||||
if !(isNil "_connected") exitWith {false};
|
||||
|
||||
true
|
30
addons/refuel/functions/fnc_canTurnOff.sqf
Normal file
30
addons/refuel/functions/fnc_canTurnOff.sqf
Normal file
@ -0,0 +1,30 @@
|
||||
/*
|
||||
* Author: GitHawk
|
||||
* Check if a unit can turn off a fuel nozzle
|
||||
*
|
||||
* Arguments:
|
||||
* 0: The unit <OBJECT>
|
||||
* 1: The object holding the nozzle <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* Can turn off
|
||||
*
|
||||
* Example:
|
||||
* [player, truck] call ace_refuel_fnc_canTurnOff
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_nozzle", "_fueling"];
|
||||
params ["_unit", "_nozzleHolder"];
|
||||
|
||||
if (isNull _unit || {!(_unit isKindOf "CAManBase")} || {!local _unit} || { (_nozzleHolder distance _unit) > REFUEL_ACTION_DISTANCE}) exitWith {false};
|
||||
|
||||
_nozzle = _nozzleHolder getVariable [QGVAR(nozzle), objNull];
|
||||
if (isNull _nozzle) exitWith {false};
|
||||
|
||||
_fueling = _nozzle getVariable [QGVAR(fueling), 0];
|
||||
if (_fueling == 0) exitWith {false};
|
||||
|
||||
true
|
43
addons/refuel/functions/fnc_checkFuel.sqf
Normal file
43
addons/refuel/functions/fnc_checkFuel.sqf
Normal file
@ -0,0 +1,43 @@
|
||||
/*
|
||||
* Author: GitHawk
|
||||
* Get the remaining fuel amount
|
||||
*
|
||||
* Arguments:
|
||||
* 0: The unit <OBJECT>
|
||||
* 1: The target <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* nil
|
||||
*
|
||||
* Example:
|
||||
* [unit, target] call ace_refuel_fnc_checkFuel
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
private ["_fuel", "_type"];
|
||||
params ["_unit", "_target"];
|
||||
|
||||
if (isNull _unit || {!(_unit isKindOf "CAManBase")} || {!local _unit} || { (_target distance _unit) > 7}) exitWith {0};
|
||||
|
||||
_fuel = [_unit, _target] call FUNC(getFuel);
|
||||
|
||||
[
|
||||
5,
|
||||
[_unit, _target, _fuel],
|
||||
{
|
||||
params ["_args"];
|
||||
EXPLODE_3_PVT(_args,_unit,_target,_fuel);
|
||||
if (_fuel > 0 ) then {
|
||||
["displayTextStructured", [_unit], [[LSTRING(Hint_RemainingFuel), _fuel], 2, _unit]] call EFUNC(common,targetEvent);
|
||||
} else {
|
||||
["displayTextStructured", [_unit], [LSTRING(Hint_Empty), 2, _unit]] call EFUNC(common,targetEvent);
|
||||
};
|
||||
true
|
||||
},
|
||||
{true},
|
||||
localize LSTRING(CheckFuel),
|
||||
{true},
|
||||
["isnotinside"]
|
||||
] call EFUNC(common,progressBar);
|
||||
|
66
addons/refuel/functions/fnc_connectNozzle.sqf
Normal file
66
addons/refuel/functions/fnc_connectNozzle.sqf
Normal file
@ -0,0 +1,66 @@
|
||||
/*
|
||||
* Author: GitHawk et.al.
|
||||
* Connect a fuel nozzle
|
||||
* With code from ace_attach
|
||||
*
|
||||
* Arguments:
|
||||
* 0: The unit <OBJECT>
|
||||
* 1: The target <OBJECT>
|
||||
* 2: The nozzle <OBJECT> (optional)
|
||||
*
|
||||
* Return Value:
|
||||
* NIL
|
||||
*
|
||||
* Example:
|
||||
* [unit, target, nozzle] call ace_refuel_fnc_connectNozzle
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
#define PLACE_WAITING -1
|
||||
#define PLACE_CANCEL 0
|
||||
#define PLACE_APPROVE 1
|
||||
|
||||
private ["_nozzle", "_actionID"];
|
||||
params ["_unit", "_target"];
|
||||
|
||||
_nozzle = _unit getVariable [QGVAR(nozzle), nil];
|
||||
if (isNil "_nozzle") exitWith {};
|
||||
|
||||
GVAR(placeAction) = PLACE_WAITING;
|
||||
|
||||
[{[localize LSTRING(Connect_Action), ""] call EFUNC(interaction,showMouseHint)}, []] call EFUNC(common,execNextFrame);
|
||||
_unit setVariable [QGVAR(placeActionEH), [_unit, "DefaultAction", {true}, {GVAR(placeAction) = PLACE_APPROVE;}] call EFUNC(common,AddActionEventHandler)];
|
||||
|
||||
_actionID = _unit addAction [format ["<t color='#FF0000'>%1</t>", localize LSTRING(Cancel)], {GVAR(placeAction) = PLACE_CANCEL;}];
|
||||
|
||||
[{
|
||||
private["_virtualPos", "_virtualPosASL", "_lineInterection"];
|
||||
params ["_args","_pfID"];
|
||||
EXPLODE_4_PVT(_args,_unit,_target,_nozzle,_actionID);
|
||||
|
||||
_virtualPosASL = (eyePos _unit) vectorAdd (positionCameraToWorld [0,0,0.6]) vectorDiff (positionCameraToWorld [0,0,0]);
|
||||
if (cameraView == "EXTERNAL") then {
|
||||
_virtualPosASL = _virtualPosASL vectorAdd ((positionCameraToWorld [0.3,0,0]) vectorDiff (positionCameraToWorld [0,0,0]));
|
||||
};
|
||||
_virtualPos = _virtualPosASL call EFUNC(common,ASLToPosition);
|
||||
_lineInterection = lineIntersects [eyePos ace_player, _virtualPosASL, ace_player];
|
||||
|
||||
//Don't allow placing in a bad position:
|
||||
if (_lineInterection && {GVAR(placeAction) == PLACE_APPROVE}) then {GVAR(placeAction) = PLACE_WAITING;};
|
||||
|
||||
if ((GVAR(placeAction) != PLACE_WAITING) ||
|
||||
{_unit != ace_player} ||
|
||||
{!([_unit, _target, []] call EFUNC(common,canInteractWith))}) then {
|
||||
|
||||
[_pfID] call CBA_fnc_removePerFrameHandler;
|
||||
[] call EFUNC(interaction,hideMouseHint);
|
||||
[_unit, "DefaultAction", (_unit getVariable [QGVAR(placeActionEH), -1])] call EFUNC(common,removeActionEventHandler);
|
||||
_unit removeAction _actionID;
|
||||
|
||||
if (GVAR(placeAction) == PLACE_APPROVE) then {
|
||||
[_unit, _target, _virtualPos, _nozzle] call FUNC(ConnectNozzleAction);
|
||||
};
|
||||
}; // TODO add model like in attach/functions/fnc_attach
|
||||
}, 0, [_unit, _target, _nozzle, _actionID] ] call cba_fnc_addPerFrameHandler;
|
109
addons/refuel/functions/fnc_connectNozzleAction.sqf
Normal file
109
addons/refuel/functions/fnc_connectNozzleAction.sqf
Normal file
@ -0,0 +1,109 @@
|
||||
/*
|
||||
* Author: GitHawk et.al
|
||||
* Calculates a connection for tilting
|
||||
* With code from ace_attach
|
||||
*
|
||||
* Arguments:
|
||||
* 0: The player <OBJECT>
|
||||
* 1: The target <OBJECT>
|
||||
* 2: The visual position <ARRAY>
|
||||
* 3: The nozzle <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* NIL
|
||||
*
|
||||
* Example:
|
||||
* [player, tank, [0,0,0], nozzle] call ace_refuel_fnc_connectNozzleAction
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
#define FLOWRATE_GND 0.165 // TODO ace_vehicles messes with fuel capacity - why?
|
||||
#define FLOWRATE_AIR 0.67
|
||||
#define RATE 1 // FIXME use global var from module
|
||||
|
||||
private ["_startingOffset", "_startDistanceFromCenter", "_closeInUnitVector", "_closeInMax", "_closeInMin", "_closeInDistance", "_endPosTestOffset", "_endPosTest", "_doesIntersect", "_startingPosShifted", "_endASL", "_rate", "_maxFuel"];
|
||||
|
||||
params ["_unit", "_target", "_startingPosition", "_nozzle"];
|
||||
_startingOffset = _target worldToModel _startingPosition;
|
||||
|
||||
_startDistanceFromCenter = vectorMagnitude _startingOffset;
|
||||
_closeInUnitVector = vectorNormalized (_startingOffset vectorFromTo [0,0,0]);
|
||||
|
||||
_closeInMax = _startDistanceFromCenter;
|
||||
_closeInMin = 0;
|
||||
|
||||
while {(_closeInMax - _closeInMin) > 0.01} do {
|
||||
_closeInDistance = (_closeInMax + _closeInMin) / 2;
|
||||
_endPosTestOffset = _startingOffset vectorAdd (_closeInUnitVector vectorMultiply _closeInDistance);
|
||||
_endPosTestOffset set [2, (_startingOffset select 2)];
|
||||
_endPosTest = _target modelToWorldVisual _endPosTestOffset;
|
||||
|
||||
_doesIntersect = false;
|
||||
{
|
||||
if (_doesIntersect) exitWith {};
|
||||
_startingPosShifted = _startingPosition vectorAdd _x;
|
||||
_startASL = if (surfaceIsWater _startingPosShifted) then {_startingPosShifted} else {ATLtoASL _startingPosShifted};
|
||||
{
|
||||
_endPosShifted = _endPosTest vectorAdd _x;
|
||||
_endASL = if (surfaceIsWater _startingPosShifted) then {_endPosShifted} else {ATLtoASL _endPosShifted};
|
||||
|
||||
//Uncomment to see the lazor show, and see how the scanning works:
|
||||
// drawLine3D [_startingPosShifted, _endPosShifted, [1,0,0,1]];
|
||||
if (_target in lineIntersectsWith [_startASL, _endASL, _unit]) exitWith {_doesIntersect = true};
|
||||
} forEach [[0,0,0.045], [0,0,-0.045], [0,0.045,0], [0,-0.045,0], [0.045,0,0], [-0.045,0,0]];
|
||||
} forEach [[0,0,0], [0,0,0.05], [0,0,-0.05]];
|
||||
|
||||
if (_doesIntersect) then {
|
||||
_closeInMax = _closeInDistance;
|
||||
} else {
|
||||
_closeInMin = _closeInDistance;
|
||||
};
|
||||
};
|
||||
|
||||
_closeInDistance = (_closeInMax + _closeInMin) / 2;
|
||||
|
||||
//Checks (too close to center or can't attach)
|
||||
if (((_startDistanceFromCenter - _closeInDistance) < 0.1) || {!([_target, _unit, _itemClassname] call FUNC(canAttach))}) exitWith {
|
||||
TRACE_2("no valid spot found",_closeInDistance,_startDistanceFromCenter);
|
||||
[localize LSTRING(Failed)] call EFUNC(common,displayTextStructured);
|
||||
};
|
||||
|
||||
//Move it out slightly, for visibility sake (better to look a little funny than be embedded//sunk in the hull and be useless)
|
||||
_closeInDistance = (_closeInDistance - 0.0085);
|
||||
|
||||
_endPosTestOffset = _startingOffset vectorAdd (_closeInUnitVector vectorMultiply _closeInDistance);
|
||||
_endPosTestOffset set [2, (_startingOffset select 2)];
|
||||
|
||||
// TODO put animation and delayed connect ?
|
||||
|
||||
_unit setVariable [QGVAR(nozzle), nil];
|
||||
detach _nozzle;
|
||||
[_unit, QGVAR(vehAttach), false] call EFUNC(common,setForceWalkStatus);
|
||||
|
||||
_weaponSelect = _unit getVariable QGVAR(selectedWeaponOnRefuel);
|
||||
_unit selectWeapon _weaponSelect;
|
||||
_unit setVariable [QGVAR(selectedWeaponOnRefuel), nil];
|
||||
|
||||
_source = _nozzle getVariable QGVAR(source);
|
||||
if (_source == _target) exitWith {
|
||||
_source setVariable [QGVAR(connected), nil, true];
|
||||
ropeDestroy (_nozzle getVariable QGVAR(rope));
|
||||
deleteVehicle _nozzle;
|
||||
_unit setVariable [QGVAR(isRefueling), nil];
|
||||
};
|
||||
|
||||
_nozzle attachTo [_target, _endPosTestOffset];
|
||||
_nozzle setVariable [QGVAR(sink), _target, true];
|
||||
_nozzle setVariable [QGVAR(fueling), 1, true];
|
||||
_target setVariable [QGVAR(nozzle), _nozzle, true];
|
||||
|
||||
_rate = if (_target isKindOf "Air") then { FLOWRATE_AIR * RATE
|
||||
} else {
|
||||
FLOWRATE_GND * RATE
|
||||
};
|
||||
_maxFuel = getNumber (configFile >> "CfgVehicles" >> (typeOf _target) >> "fuelCapacity");
|
||||
|
||||
[_unit, _target, _nozzle, _rate, _maxFuel] call FUNC(refuel);
|
||||
|
||||
true
|
34
addons/refuel/functions/fnc_cutTiltRope.sqf
Normal file
34
addons/refuel/functions/fnc_cutTiltRope.sqf
Normal file
@ -0,0 +1,34 @@
|
||||
/*
|
||||
* Author: GitHawk
|
||||
* Disconnects the tilting rope
|
||||
*
|
||||
* Arguments:
|
||||
* 0: The target <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* NIL
|
||||
*
|
||||
* Example:
|
||||
* [player] call ace_logistics_fnc_cutTiltRope
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_rope"];
|
||||
params ["_unit"];
|
||||
|
||||
_rope = _unit getVariable [QGVAR(tiltRope), nil];
|
||||
if !(isNil "_rope") then {
|
||||
ropeDestroy _rope;
|
||||
};
|
||||
|
||||
(_unit getVariable QGVAR(tiltVehicle)) setVariable [QGVAR(tiltUp), nil, true];
|
||||
(_unit getVariable QGVAR(tiltVehicleTow)) setVariable [QGVAR(tiltUp), nil, true];
|
||||
|
||||
_unit setVariable [QGVAR(tiltVehicle), nil];
|
||||
_unit setVariable [QGVAR(tiltVehicleTow), nil];
|
||||
_unit setVariable [QGVAR(isTilting), nil];
|
||||
_unit setVariable [QGVAR(tiltRope), nil];
|
||||
|
||||
true
|
28
addons/refuel/functions/fnc_disconnect.sqf
Normal file
28
addons/refuel/functions/fnc_disconnect.sqf
Normal file
@ -0,0 +1,28 @@
|
||||
/*
|
||||
* Author: GitHawk
|
||||
* Disconnect a fuel nozzle
|
||||
*
|
||||
* Arguments:
|
||||
* 0: The unit <OBJECT>
|
||||
* 1: The object holding the nozzle <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* NIL
|
||||
*
|
||||
* Example:
|
||||
* [unit, truck] call ace_refuel_fnc_disconnect
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
params ["_unit", "_nozzleHolder"];
|
||||
|
||||
_nozzle = _nozzleHolder getVariable QGVAR(nozzle);
|
||||
|
||||
detach _nozzle;
|
||||
_nozzle setVariable [QGVAR(sink), objNull];
|
||||
_nozzleHolder setVariable [QGVAR(nozzle), objNull, true];
|
||||
_unit setVariable [QGVAR(nozzle), _nozzle];
|
||||
|
||||
[_unit, _nozzleHolder, _nozzle] call FUNC(takeNozzle);
|
45
addons/refuel/functions/fnc_getFuel.sqf
Normal file
45
addons/refuel/functions/fnc_getFuel.sqf
Normal file
@ -0,0 +1,45 @@
|
||||
/*
|
||||
* Author: GitHawk
|
||||
* Get the remaining fuel amount
|
||||
*
|
||||
* Arguments:
|
||||
* 0: The unit <OBJECT>
|
||||
* 1: The target <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* Number of liters left
|
||||
*
|
||||
* Example:
|
||||
* [unit, target] call ace_refuel_fnc_getFuel
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
private ["_fuel", "_type"];
|
||||
params ["_unit", "_target"];
|
||||
|
||||
if (isNull _unit || {!(_unit isKindOf "CAManBase")} || {!local _unit} || { (_target distance _unit) > 7}) exitWith {0};
|
||||
|
||||
_fuel = _target getVariable [QGVAR(fuel), -2];
|
||||
if (_fuel == -2) then {
|
||||
_type = getText (configFile >> "CfgVehicles" >> typeOf _target >> "ace_refuel_type");
|
||||
if (_type == "mil") then {
|
||||
//_fuel = GVAR(mil_fuel); // FIXME
|
||||
_fuel = 20000; // FIXME
|
||||
_target setVariable [QGVAR(fuel), _fuel, true];
|
||||
} else {
|
||||
if (_type == "civ") then {
|
||||
_fuel = GVAR(civ_fuel);
|
||||
_target setVariable [QGVAR(fuel), _fuel, true];
|
||||
} else {
|
||||
if (_type == "stationary") then {
|
||||
_fuel = GVAR(stationary_fuel);
|
||||
_target setVariable [QGVAR(fuel), _fuel, true];
|
||||
} else {
|
||||
_fuel = 0;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
_fuel
|
25
addons/refuel/functions/fnc_moduleRefuelSettings.sqf
Normal file
25
addons/refuel/functions/fnc_moduleRefuelSettings.sqf
Normal file
@ -0,0 +1,25 @@
|
||||
/*
|
||||
* Author: GitHawk
|
||||
* Module for adjusting the refuel settings
|
||||
*
|
||||
* Arguments:
|
||||
* 0: The module logic <LOGIC>
|
||||
* 1: units <ARRAY>
|
||||
* 2: activated <BOOL>
|
||||
*
|
||||
* Return Value:
|
||||
* None <NIL>
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
params ["_logic", "_units", "_activated"];
|
||||
|
||||
if !(_activated) exitWith {};
|
||||
|
||||
[_logic, QGVAR(rate), "rate"] call EFUNC(common,readSettingFromModule);
|
||||
[_logic, QGVAR(civ_fuel), "civ_fuel"] call EFUNC(common,readSettingFromModule);
|
||||
[_logic, QGVAR(mil_fuel), "mil_fuel"] call EFUNC(common,readSettingFromModule);
|
||||
[_logic, QGVAR(stationary_fuel), "stationary_fuel"] call EFUNC(common,readSettingFromModule);
|
69
addons/refuel/functions/fnc_refuel.sqf
Normal file
69
addons/refuel/functions/fnc_refuel.sqf
Normal file
@ -0,0 +1,69 @@
|
||||
/*
|
||||
* Author: GitHawk
|
||||
* Refuels the vehicle
|
||||
*
|
||||
* Arguments:
|
||||
* 0: The target <OBJECT>
|
||||
* 1: The rate <NUMBER>
|
||||
*
|
||||
* Return Value:
|
||||
* NIL
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_sink"];
|
||||
params ["_unit", "_target", "_nozzle", "_rate", "_maxFuel"];
|
||||
|
||||
_sink = _nozzle getVariable [QGVAR(sink), objNull];
|
||||
if (isNull _sink) exitWith {};
|
||||
|
||||
if !(local _sink) exitWith {
|
||||
[_this, QUOTE(DFUNC(refuel)), _target] call EFUNC(common,execRemoteFnc);
|
||||
};
|
||||
|
||||
[{
|
||||
private ["_source", "_sink", "_fuelInSource", "_fuelInSink", "_finished", "_fueling"];
|
||||
params ["_args", "_pfID"];
|
||||
EXPLODE_5_PVT(_args,_unit,_nozzle,_rate,_startFuel,_maxFuel);
|
||||
|
||||
_fueling = _nozzle getVariable [QGVAR(fueling), 0];
|
||||
_rate = _rate * 0.1;
|
||||
|
||||
_source = _nozzle getVariable [QGVAR(source), objNull];
|
||||
_sink = _nozzle getVariable [QGVAR(sink), objNull];
|
||||
if (isNull _source || {isNull _sink} || {(_source distance _sink) > 20}) exitWith {
|
||||
detach _nozzle;
|
||||
_nozzle setPosATL [(getPosATL _nozzle) select 0,(getPosATL _nozzle) select 1, 0];
|
||||
_nozzle setVariable [QGVAR(sink), objNull];
|
||||
[_pfID] call cba_fnc_removePerFrameHandler;
|
||||
};
|
||||
_fuelInSource = [_unit, _source] call FUNC(getFuel);
|
||||
if (_fuelInSource == 0) exitWith {
|
||||
_nozzle setVariable [QGVAR(fueling), 0, true];
|
||||
[_pfID] call cba_fnc_removePerFrameHandler;
|
||||
};
|
||||
_finished = false;
|
||||
_fuelInSource = _fuelInSource - _rate;
|
||||
if (_fuelInSource < 0 && {_fuelInSource > -1}) then {
|
||||
_fuelInSource = 0;
|
||||
_finished = true;
|
||||
};
|
||||
|
||||
_fuelInSink = fuel _sink + ( _rate / _maxFuel);
|
||||
if (_fuelInSink > 1) then {
|
||||
_fuelInSink = 1;
|
||||
_finished = true;
|
||||
};
|
||||
_sink setFuel _fuelInSink;
|
||||
[_unit, _source, _fuelInSource] call FUNC(setFuel);
|
||||
|
||||
if (_finished || {_fueling == 0}) exitWith {
|
||||
_nozzle setVariable [QGVAR(fueling), 0, true];
|
||||
[_pfID] call cba_fnc_removePerFrameHandler;
|
||||
};
|
||||
|
||||
// TODO display ace hint how many liters were transfered
|
||||
}, 0.1, [_unit, _nozzle, _rate, fuel _target, _maxFuel]] call cba_fnc_addPerFrameHandler;
|
38
addons/refuel/functions/fnc_setFuel.sqf
Normal file
38
addons/refuel/functions/fnc_setFuel.sqf
Normal file
@ -0,0 +1,38 @@
|
||||
/*
|
||||
* Author: GitHawk
|
||||
* Set the remaining fuel amount
|
||||
*
|
||||
* Arguments:
|
||||
* 0: The unit <OBJECT>
|
||||
* 1: The target <OBJECT>
|
||||
* 2: The amout <NUMBER>
|
||||
*
|
||||
* Return Value:
|
||||
* Nil
|
||||
*
|
||||
* Example:
|
||||
* [unit, target] call ace_refuel_fnc_getFuel
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
private ["_maxFuel", "_type"];
|
||||
params ["_unit", "_target", "_fuel"];
|
||||
|
||||
if (isNull _unit || {isNull _target} || {!(_unit isKindOf "CAManBase")} || {!local _unit} || { (_target distance _unit) > 7}) exitWith {0};
|
||||
|
||||
_type = getText (configFile >> "CfgVehicles" >> typeOf _target >> "ace_refuel_type");
|
||||
_maxFuel = 0;
|
||||
if (_type == "mil") then {
|
||||
//_maxFuel = GVAR(mil_fuel); // FIXME
|
||||
_maxFuel = 20000; // FIXME
|
||||
};
|
||||
if (_type == "civ") then {
|
||||
_maxFuel = GVAR(civ_Fuel);
|
||||
};
|
||||
if (_type == "stationary") then {
|
||||
_maxFuel = GVAR(stationary_Fuel);
|
||||
};
|
||||
_target setVariable [QGVAR(fuel), _maxFuel min _fuel, true];
|
||||
|
||||
nil
|
62
addons/refuel/functions/fnc_takeNozzle.sqf
Normal file
62
addons/refuel/functions/fnc_takeNozzle.sqf
Normal file
@ -0,0 +1,62 @@
|
||||
/*
|
||||
* Author: GitHawk
|
||||
* Take a fuel nozzle
|
||||
*
|
||||
* Arguments:
|
||||
* 0: The unit <OBJECT>
|
||||
* 1: The target <OBJECT>
|
||||
* 2: The nozzle <OBJECT> (optional)
|
||||
*
|
||||
* Return Value:
|
||||
* NIL
|
||||
*
|
||||
* Example:
|
||||
* [unit, target, truck] call ace_refuel_fnc_takeNozzle
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_endPosOffset"],
|
||||
params ["_unit", "_target", "_nozzle"];
|
||||
|
||||
[_unit, QGVAR(vehAttach), true] call EFUNC(common,setForceWalkStatus);
|
||||
|
||||
_unit setVariable [QGVAR(selectedWeaponOnRefuel), currentWeapon _unit];
|
||||
_unit action ["SwitchWeapon", _unit, _unit, 99];
|
||||
|
||||
if (isNull _nozzle) then { // func is called on fuel truck
|
||||
_endPosOffset = getArray (configFile >> "CfgVehicles" >> typeOf _target >> "ace_refuel_hooks") select 0;
|
||||
|
||||
// TODO pfh to check distance between _unit und _target
|
||||
// if too large cancel walk and drop nozzle
|
||||
|
||||
// TODO add pickup animation ?
|
||||
|
||||
[{
|
||||
params ["_unit", "_target", "_endPosTestOffset"];
|
||||
_newNozzle = "ACE_refuel_fuelNozzle" createVehicle position _unit;
|
||||
_newNozzle attachTo [_unit, [-0.02,-0.05,0], "righthandmiddle1"]; // TODO replace with right coordinates for real model
|
||||
_unit setVariable [QGVAR(nozzle), _newNozzle];
|
||||
|
||||
_rope = ropeCreate [_target, _endPosTestOffset, _newNozzle, [0, 0, 0], 12];
|
||||
|
||||
_newNozzle setVariable [QGVAR(source), _target, true];
|
||||
_newNozzle setVariable [QGVAR(rope), _rope, true];
|
||||
_target setVariable [QGVAR(connected), _newNozzle, true];
|
||||
}, [_unit, _target, _endPosOffset], 2, 0] call EFUNC(common,waitAndExecute);
|
||||
|
||||
_unit setVariable [QGVAR(isRefueling), 1];
|
||||
} else { // func is called in muzzle either connected or on ground
|
||||
// TODO add pickup animation ?
|
||||
[{
|
||||
params ["_unit", "_target", "_nozzle"];
|
||||
|
||||
detach _nozzle;
|
||||
_target setVariable [QGVAR(nozzle), objNull, true];
|
||||
_nozzle attachTo [_unit, [-0.02,-0.05,0], "righthandmiddle1"]; // TODO replace with right coordinates for real model
|
||||
_unit setVariable [QGVAR(nozzle), _nozzle];
|
||||
}, [_unit, _target, _nozzle], 2, 0] call EFUNC(common,waitAndExecute);
|
||||
};
|
||||
|
||||
true
|
26
addons/refuel/functions/fnc_turnOff.sqf
Normal file
26
addons/refuel/functions/fnc_turnOff.sqf
Normal file
@ -0,0 +1,26 @@
|
||||
/*
|
||||
* Author: GitHawk
|
||||
* Check if a unit can turn off a fuel nozzle
|
||||
*
|
||||
* Arguments:
|
||||
* 0: The unit <OBJECT>
|
||||
* 1: The object holding the nozzle <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* Can turn off
|
||||
*
|
||||
* Example:
|
||||
* [player, nozzle] call ace_refuel_fnc_canTurnOff
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
params ["_unit", "_nozzleHolder"];
|
||||
|
||||
if (isNull _unit || {!(_unit isKindOf "CAManBase")} || {!local _unit} || { (_nozzleHolder distance _unit) > REFUEL_ACTION_DISTANCE}) exitWith {false};
|
||||
|
||||
_nozzle = _nozzleHolder getVariable QGVAR(nozzle);
|
||||
_nozzle setVariable [QGVAR(fueling), 0];
|
||||
|
||||
true
|
3
addons/refuel/functions/script_component.hpp
Normal file
3
addons/refuel/functions/script_component.hpp
Normal file
@ -0,0 +1,3 @@
|
||||
#include "\z\ace\addons\refuel\script_component.hpp"
|
||||
|
||||
#define REFUEL_ACTION_DISTANCE 4.5
|
4
addons/refuel/script_component.hpp
Normal file
4
addons/refuel/script_component.hpp
Normal file
@ -0,0 +1,4 @@
|
||||
#define COMPONENT refuel
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
#include "\z\ace\addons\main\script_macros.hpp"
|
93
addons/refuel/stringtable.xml
Normal file
93
addons/refuel/stringtable.xml
Normal file
@ -0,0 +1,93 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project name="ACE">
|
||||
<Package name="Logistics">
|
||||
<Key ID="STR_ACE_Refuel_RefuelSettings_Module_DisplayName">
|
||||
<English>Refuel Settings</English>
|
||||
<German>Tankeinstellungen</German>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Refuel_RefuelSettings_speed_DisplayName">
|
||||
<English>Flow Rate</English>
|
||||
<German>Fließrate</German>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Refuel_RefuelSettings_speed_Description">
|
||||
<English>How fast should a vehicle be refueled?</English>
|
||||
<German>Wie schnell soll ein Fahrzeug aufgetankt sein?</German>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Refuel_RefuelSettings_basic">
|
||||
<English>Fast</English>
|
||||
<German>Schnell</German>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Refuel_RefuelSettings_advanced">
|
||||
<English>Realistic</English>
|
||||
<German>Realistisch</German>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Refuel_RefuelSettings_civ_fuel_DisplayName">
|
||||
<English>Civilian Volume</English>
|
||||
<German>Ziviles Volumen</German>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Refuel_RefuelSettings_civ_fuel_Description">
|
||||
<English>How many liters does a civilian tank truck hold? -1 is infinite.</English>
|
||||
<German>Wieviele Liter enthält ein ziviler Tankwagen? -1 bedeutet unendlich.</German>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Refuel_RefuelSettings_mil_fuel_DisplayName">
|
||||
<English>Military Volume</English>
|
||||
<German>Militärisches Volumen</German>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Refuel_RefuelSettings_mil_fuel_Description">
|
||||
<English>How many liters does a military tank truck hold? -1 is infinite.</English>
|
||||
<German>Wieviele Liter enthält ein militärischer Tankwagen? -1 bedeutet unendlich.</German>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Refuel_RefuelSettings_stationary_fuel_DisplayName">
|
||||
<English>Stationary Volume</English>
|
||||
<German>Stationäres Volumen</German>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Refuel_RefuelSettings_stationary_fuel_Description">
|
||||
<English>How many liters does a stationary object e.g. a fuel station hold? -1 is infinite.</English>
|
||||
<German>Wieviele Liter enthält ein stationäres Objekt z.B. eine Tankstelle? -1 bedeutet unendlich.</German>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Refuel_TakeNozzle">
|
||||
<English>Take fuel nozzle</English>
|
||||
<German>Zapfpistole nehmen</German>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Refuel_Connect">
|
||||
<English>Connect fuel nozzle</English>
|
||||
<German>Zapfpistole anschließen</German>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Refuel_Disconnect">
|
||||
<English>Disconnect fuel nozzle</English>
|
||||
<German>Zapfpistole entfernen</German>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Refuel_Connect_Action">
|
||||
<English>Connect</English>
|
||||
<German>Anschließen</German>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Refuel_CheckFuel">
|
||||
<English>Check remaining fuel</English>
|
||||
<German>Verbleibenden Kraftstoff überprüfen</German>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Refuel_Hint_RemainingFuel">
|
||||
<English>There are %1 liters left.</English>
|
||||
<German>Es sind noch %1 Liter übrig.</German>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Refuel_Hint_Empty">
|
||||
<English>There is no fuel left.</English>
|
||||
<German>Es ist kein Treibstoff übrig.</German>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Refuel_Cancel">
|
||||
<English>Cancel</English>
|
||||
<German>Abbrechen</German>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Refuel_Failed">
|
||||
<English>Failed</English>
|
||||
<German>Gescheitert</German>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Refuel_TurnOff">
|
||||
<English>Close nozzle</English>
|
||||
<German>Hahn zudrehen</German>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Refuel_">
|
||||
<English></English>
|
||||
<German></German>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
BIN
addons/refuel/ui/icon_module_refuel.paa
Normal file
BIN
addons/refuel/ui/icon_module_refuel.paa
Normal file
Binary file not shown.
BIN
addons/refuel/ui/icon_refuel_interact.paa
Normal file
BIN
addons/refuel/ui/icon_refuel_interact.paa
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user