Fix rearm entire vehicle argument order (#5993)

This commit is contained in:
PabstMirror 2017-12-30 06:46:11 -06:00 committed by SilentSpike
parent 1b332129e6
commit 7d998acc71

View File

@ -18,15 +18,16 @@
#include "script_component.hpp"
params ["_truck", "_player", "_vehicle"];
TRACE_3("rearmEntireVehicle",_truck,_player,_vehicle);
[
TIME_PROGRESSBAR(10),
[_truck, _player, _vehicle],
[_truck, _vehicle, _player],
FUNC(rearmEntireVehicleSuccess),
"",
format [localize LSTRING(BasicRearmAction), getText(configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "displayName")],
{
param [0] params ["", "_player", "_vehicle"];
param [0] params ["", "_vehicle", "_player"];
(_player distanceSqr _vehicle) <= REARM_ACTION_DISTANCE_SQR
},
["isnotinside"]