Documentation: Update windeflection.md

Remove Usage (it is mentioned in the \missionmaker\modules.md wiki)
Improve grammar
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BullHorn 2015-05-15 15:04:29 +03:00
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## Overview
### Wind Deflection
The Wind Deflection feature is enabled by default and adds ballistic influences of wind. It's designed to work independently or in conjunction with the Advanced Ballistic feature.
Wind Deflection is enabled by default. This feature simulates the wind deflection of projectiles and is designed to work independently or in conjunction with the Advanced Ballistic feature.
## Usage
Wind Deflection can be disabled or modified via a Module in the 2D editor.
**Wind Deflection**: Toggles the Module on or off.
**Vehicle Enabled**: Toggles the module on or off for static and vehicle-mounted weapons.
**Simulation Interval**: Defines the interval between every calculation step.
**Simulation Radius**: Defines the radius around the player (in meters) at which projectiles are wind deflected.
## Dependencies