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Documentation: Update windeflection.md
Remove Usage (it is mentioned in the \missionmaker\modules.md wiki) Improve grammar
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## Overview
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### Wind Deflection
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The Wind Deflection feature is enabled by default and adds ballistic influences of wind. It's designed to work independently or in conjunction with the Advanced Ballistic feature.
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Wind Deflection is enabled by default. This feature simulates the wind deflection of projectiles and is designed to work independently or in conjunction with the Advanced Ballistic feature.
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## Usage
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Wind Deflection can be disabled or modified via a Module in the 2D editor.
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**Wind Deflection**: Toggles the Module on or off.
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**Vehicle Enabled**: Toggles the module on or off for static and vehicle-mounted weapons.
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**Simulation Interval**: Defines the interval between every calculation step.
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**Simulation Radius**: Defines the radius around the player (in meters) at which projectiles are wind deflected.
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## Dependencies
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