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adapted to #3378 and added support for UGL
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@ -16,20 +16,24 @@
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params ["_unit", "_target"];
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private ["_weapon", "_magazine", "_items", "_gunbag", "_state", "_mass"];
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private ["_weapon", "_magazine", "_magazine_gl", "_items", "_gunbag", "_state", "_mass"];
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_gunbag = backpackContainer _target;
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_state = [_unit, primaryWeapon _unit] call EFUNC(common,getWeaponState);
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/*
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* example returnvalue _state
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* ["","","optic_Aco","",["arifle_MX_GL_ACO_F","GL_3GL_F"],["30Rnd_65x39_caseless_mag","1Rnd_HE_Grenade_shell"],[30,1]]
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* [["","","optic_Aco",""],["arifle_MX_GL_ACO_F","GL_3GL_F"],["30Rnd_65x39_caseless_mag","1Rnd_HE_Grenade_shell"],[30,1]]
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*/
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_weapon = ((_state select 4) select 0);
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_magazine = [(_state select 5) select 0, (_state select 6) select 0];
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_items = [_state select 0, _state select 1, _state select 2, _state select 3];
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_weapon = (_state select 1) select 0;
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_magazine = [(_state select 2) select 0, (_state select 3) select 0];
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_magazine_gl = [(_state select 2) select 1, (_state select 3) select 1];
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_items = _state select 0;
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if ((_magazine_gl select 0) != "") then {
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_unit addMagazine _magazine_gl;
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};
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if ((_magazine select 0) != "") then {
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_unit addMagazine _magazine;
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@ -37,9 +41,11 @@ if ((_magazine select 0) != "") then {
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_unit removeWeapon _weapon;
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// add virtual load
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[_target, backpackContainer _target, [_weapon, _items] call FUNC(calculateMass)] call EFUNC(movement,addLoadToUnitContainer);
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_gunbag setVariable [QGVAR(GunbagWeapon), [[_weapon], _items], true];
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// play sound
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if(["ACE_Backpacks"] call EFUNC(common,isModLoaded)) then {
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[_unit, _target, backpackContainer _target] call EFUNC(backpacks,backpackOpened);
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};
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