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commit
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@ -57,13 +57,16 @@ _newItem setVelocity ((velocity _vehicle) vectorAdd ((vectorNormalized (vectorDi
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if (isNull _item || {getPos _item select 2 < 1}) exitWith {};
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private _itemPosASL = getPosASL _item;
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private _itemVelocity = velocity _item;
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private _parachute = createVehicle ["B_Parachute_02_F", [0,0,0], [], 0, "CAN_COLLIDE"];
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_item attachTo [_parachute, [0,0,0.2]];
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_parachute setPosASL _itemPosASL;
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_parachute setVelocity _itemVelocity;
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// cannot use setPos on parachutes without them closing down
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_parachute attachTo [_item, [0,0,0]];
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detach _parachute;
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private _velocity = velocity _item;
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_item attachTo [_parachute, [0,0,-1]];
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_parachute setVelocity _velocity;
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private _light = "Chemlight_yellow" createVehicle [0,0,0];
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_light attachTo [_item, [0,0,0]];
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