Inventory - Improve multiple aspects (#9706)

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
This commit is contained in:
johnb432 2024-01-06 22:26:46 +01:00 committed by GitHub
parent bed8844b74
commit 7f998c3234
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23 changed files with 155 additions and 149 deletions

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@ -1,4 +1,3 @@
class Extended_PreStart_EventHandlers {
class ADDON {
init = QUOTE(call COMPILE_SCRIPT(XEH_preStart));
@ -20,5 +19,12 @@ class Extended_PostInit_EventHandlers {
class Extended_DisplayLoad_EventHandlers {
class RscDisplayInventory {
ADDON = QUOTE(_this call FUNC(inventoryDisplayLoad));
GVAR(displayNameWeight) = QUOTE(_this call FUNC(displayNameWeight)); // separate to allow other mods to disable them individually
};
};
class Extended_DisplayUnload_EventHandlers {
class RscDisplayInventory {
ADDON = QUOTE(GVAR(unit) = ACE_player);
};
};

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@ -27,26 +27,26 @@ class RscCombo;
#define W_MAKEITBIGGA(num) (num * (safeZoneH / 40))
#define H_MAKEITBIGGA(num) (num * (safeZoneH / 30))
#define X_PART(num) QUOTE(linearConversion [ARR_5(0,2,(missionNamespace getVariable [ARR_2(QUOTE(QGVAR(inventoryDisplaySize)),0)]),X_BIS(num),X_MAKEITBIGGA(num))])
#define Y_PART(num) QUOTE(linearConversion [ARR_5(0,2,(missionNamespace getVariable [ARR_2(QUOTE(QGVAR(inventoryDisplaySize)),0)]),Y_BIS(num),Y_MAKEITBIGGA(num))])
#define W_PART(num) QUOTE(linearConversion [ARR_5(0,2,(missionNamespace getVariable [ARR_2(QUOTE(QGVAR(inventoryDisplaySize)),0)]),W_BIS(num),W_MAKEITBIGGA(num))])
#define H_PART(num) QUOTE(linearConversion [ARR_5(0,2,(missionNamespace getVariable [ARR_2(QUOTE(QGVAR(inventoryDisplaySize)),0)]),H_BIS(num),H_MAKEITBIGGA(num))])
#define X_PART(num) QUOTE(linearConversion [ARR_5(0,2,(missionNamespace getVariable [ARR_2(QQGVAR(inventoryDisplaySize),0)]),X_BIS(num),X_MAKEITBIGGA(num))])
#define Y_PART(num) QUOTE(linearConversion [ARR_5(0,2,(missionNamespace getVariable [ARR_2(QQGVAR(inventoryDisplaySize),0)]),Y_BIS(num),Y_MAKEITBIGGA(num))])
#define W_PART(num) QUOTE(linearConversion [ARR_5(0,2,(missionNamespace getVariable [ARR_2(QQGVAR(inventoryDisplaySize),0)]),W_BIS(num),W_MAKEITBIGGA(num))])
#define H_PART(num) QUOTE(linearConversion [ARR_5(0,2,(missionNamespace getVariable [ARR_2(QQGVAR(inventoryDisplaySize),0)]),H_BIS(num),H_MAKEITBIGGA(num))])
class RscDisplayInventory {
class controls {
class CA_ContainerBackground: RscText {
//crate: GroundLoad adjust size
// Crate: GroundLoad adjust size
x = X_PART(1);
y = Y_PART(1);
w = W_PART(12);
h = H_PART(22.5); //default 23
h = H_PART(22.5); // default 23
};
class CA_PlayerBackground: RscText {
//center player's container: decrease height because of progressbar height decrease
// Center player's container: Decrease height because of progressbar height decrease
x = X_PART(14.6);
y = Y_PART(2);
w = W_PART(24.4);
h = H_PART(21.5); //default 22
h = H_PART(21.5); // default 22
};
class TitleBackground: RscText {
x = X_PART(14.6);
@ -98,7 +98,7 @@ class RscDisplayInventory {
};
class BackgroundSlotPrimaryFlashlight: BackgroundSlotPrimary {
x = X_PART(30.6);
y = Y_PART(9.2); //not sure why different (double check release)
y = Y_PART(9.2); // not sure why different (double check release)
w = W_PART(1.9);
h = H_PART(2);
};
@ -283,11 +283,11 @@ class RscDisplayInventory {
h = H_PART(1);
};
class GroundLoad: RscProgress {
//crate: GroundLoad adjust size
// Crate: GroundLoad adjust size
x = X_PART(1.5);
y = Y_PART(22.5);
w = W_PART(11);
h = H_PART(0.5); //Default 1
h = H_PART(0.5); // Default 1
};
class SlotPrimary: GroundTab {
x = X_PART(26.6);
@ -345,7 +345,7 @@ class RscDisplayInventory {
};
class SlotSecondaryUnderBarrel: SlotPrimary {
x = X_PART(29);
y = Y_PART(14.59); //Why is this different? (check release)
y = Y_PART(14.59); // Why is this different? (check release)
w = W_PART(2.3);
h = H_PART(2);
};
@ -518,11 +518,11 @@ class RscDisplayInventory {
h = H_PART(0.5);
};
class TotalLoad: GroundLoad {
//center: progressbar height decrease
// Center: progressbar height decrease
x = X_PART(15.1);
y = Y_PART(22.5);
w = W_PART(23.4);
h = H_PART(0.5); //Default 1
h = H_PART(0.5); // default 1
};
class ContainerMarker: GroundTab {
x = X_PART(0);

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@ -1,10 +1,6 @@
PREP(addCustomFilter);
PREP(currentItemListBox);
PREP(forceItemListUpdate);
PREP(inventoryDisplayLoad);
PREP(onLBSelChanged);
PREP(displayNameWeight);
PREP(filterWeapons);
PREP(filterMagazines);
PREP(filterItems);
@ -14,3 +10,6 @@ PREP(filterVests);
PREP(filterBackpacks);
PREP(filterGrenades);
PREP(filterMedical);
PREP(forceItemListUpdate);
PREP(inventoryDisplayLoad);
PREP(onLBSelChanged);

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@ -2,40 +2,39 @@
if (!hasInterface) exitWith {};
// cache config
// items in the inventory display can only be distinguished by their lb names and pictures
// this can cause collisions (mainly weapons with attachments),
// but if the item has the same name and picture it at least shouldn't change the filter anyway
// luckily we don't need private items, so dummy and parent classes are out of the picture
// If medical_treatment is loaded, get its items
if (["ace_medical_treatment"] call EFUNC(common,isModLoaded)) then {
private _medicalList = +(uiNamespace getVariable [QGVAR(medicalItemList), createHashMap]);
GVAR(ItemKeyNamespace) = [] call CBA_fnc_createNamespace;
private _allItems = uiNamespace getVariable [QGVAR(ItemKeyCache), []]; //See XEH_preStart.sqf
_medicalList merge [uiNamespace getVariable [QEGVAR(medical_treatment,treatmentItems), createHashMap], true];
// isEqualType is hacking protection as we cannot trust that the cache hasn't been manipulated
{
if (_x isEqualType [] && {_x isEqualTypeArray ["", configNull]}) then {
GVAR(ItemKeyNamespace) setVariable _x;
};
} forEach ([[], _allItems] select (_allItems isEqualType []));
GVAR(medicalItemList) = compileFinal _medicalList;
} else {
GVAR(medicalItemList) = uiNamespace getVariable [QGVAR(medicalItemList), compileFinal createHashMap];
};
GVAR(customFilters) = [];
GVAR(selectedFilterIndex) = -1;
// add custom filters
// Add custom filters
[LLSTRING(Grenades), QFUNC(filterGrenades)] call FUNC(addCustomFilter);
[LLSTRING(Backpacks), QFUNC(filterBackpacks)] call FUNC(addCustomFilter);
[LLSTRING(Uniforms), QFUNC(filterUniforms)] call FUNC(addCustomFilter);
[LLSTRING(Vests), QFUNC(filterVests)] call FUNC(addCustomFilter);
[LLSTRING(Headgear), QFUNC(filterHeadgear)] call FUNC(addCustomFilter);
[LLSTRING(Medical), QFUNC(filterMedical)] call FUNC(addCustomFilter);
// get list of grenades
GVAR(Grenades_ItemList) = uiNamespace getVariable [QGVAR(Grenades_ItemList), []];
if (!(GVAR(Grenades_ItemList) isEqualType [])) then {GVAR(Grenades_ItemList) = []};
// Used for displaying the correct name when opening a subordinate's inventory
GVAR(unit) = ACE_player;
[localize LSTRING(Grenades), QFUNC(filterGrenades)] call FUNC(addCustomFilter);
["CAManBase", "InventoryOpened", {
params ["_unit", "_container"];
[localize LSTRING(Backpacks), QFUNC(filterBackpacks)] call FUNC(addCustomFilter);
[localize LSTRING(Uniforms), QFUNC(filterUniforms)] call FUNC(addCustomFilter);
[localize LSTRING(Vests), QFUNC(filterVests)] call FUNC(addCustomFilter);
[localize LSTRING(Headgear), QFUNC(filterHeadgear)] call FUNC(addCustomFilter);
// GVAR(unit) is ACE_player by default
if (_unit isEqualTo ACE_player) exitWith {};
// get list of medical items
GVAR(Medical_ItemList) = uiNamespace getVariable [QGVAR(Medical_ItemList), []];
if (!(GVAR(Medical_ItemList) isEqualType [])) then {GVAR(Medical_ItemList) = []};
[localize LSTRING(Medical), QFUNC(filterMedical)] call FUNC(addCustomFilter);
// If the player is a group leader and opens a subordinate's inventory or has a subordinate open the player's backpack, update name to correct unit
if (leader ACE_player == ACE_player && {(_unit in units ACE_player) || {(objectParent _container) isEqualTo ACE_player}}) then {
GVAR(unit) = _unit;
};
}] call CBA_fnc_addClassEventHandler;

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@ -2,18 +2,23 @@
#include "XEH_PREP.hpp"
//item cache, see XEH_postInit.sqf
// Cache config
// Items in the inventory display can all use lb data to get their classname (exception: backpacks, handled separately)
private _allItems = ("getNumber (_x >> 'scope') > 0" configClasses (configFile >> "CfgWeapons"));
_allItems append ("getNumber (_x >> 'scope') > 0" configClasses (configFile >> "CfgGlasses"));
_allItems append ("getNumber (_x >> 'scope') == 2" configClasses (configFile >> "CfgMagazines"));
_allItems append ("getNumber (_x >> 'scope') > 0 && {getNumber (_x >> 'isBackpack') == 1}" configClasses (configFile >> "CfgVehicles"));
_allItems append ("getNumber (_x >> 'scope') > 0" configClasses (configFile >> "CfgMagazines"));
uiNamespace setVariable [QGVAR(ItemKeyCache), _allItems apply {
uiNamespace setVariable [QGVAR(itemKeyCache), compileFinal ((_allItems apply {configName _x}) createHashMapFromArray _allItems)];
// Backpacks in the inventory display can only be distinguished by their lb names and pictures, lb data returns ""
_allItems = "getNumber (_x >> 'scope') > 0 && {getNumber (_x >> 'isBackpack') == 1}" configClasses (configFile >> "CfgVehicles");
uiNamespace setVariable [QGVAR(backpackKeyCache), compileFinal createHashMapFromArray (_allItems apply {
private _displayName = getText (_x >> "displayName");
private _picture = getText (_x >> "picture");
// list box seems to delete the leading backslash
if (_picture select [0,1] == "\") then {
// List box seems to delete the leading backslash
if (_picture select [0, 1] == "\") then {
_picture = _picture select [1];
};
if (count _picture > 0 && !(_picture regexMatch ".*?\.paa")) then { // handle missing file extension
@ -21,37 +26,29 @@ uiNamespace setVariable [QGVAR(ItemKeyCache), _allItems apply {
_picture = _picture + ".paa";
};
[format ["%1:%2", _displayName, _picture], _x];
}];
// Handle missing file extension, as inventory returns path with extension
if (count _picture > 0 && !(_picture regexMatch ".*?\.paa")) then {
if (!fileExists (_picture + ".paa")) exitWith {};
_picture = _picture + ".paa";
};
// generate list of grenades
private _grenades_ItemList = [];
// Listboxes store pictures as lowercase
[format ["%1:%2", _displayName, toLower _picture], _x]
})];
// Generate list of grenades
private _cfgThrow = configFile >> "CfgWeapons" >> "Throw";
private _grenadeList = createHashMap;
{
_grenades_ItemList append getArray (configFile >> "CfgWeapons" >> "Throw" >> _x >> "magazines");
} forEach getArray (configFile >> "CfgWeapons" >> "Throw" >> "muzzles");
_grenadeList insert [true, (getArray (_cfgThrow >> _x >> "magazines")) apply {_x call EFUNC(common,getConfigName)}, []];
} forEach getArray (_cfgThrow >> "muzzles");
// make list case insensitive
_grenades_ItemList = _grenades_ItemList apply {toLower _x};
uiNamespace setVariable [QGVAR(grenadesItemList), compileFinal _grenadeList];
// filter duplicates
_grenades_ItemList = _grenades_ItemList arrayIntersect _grenades_ItemList;
// Generate list of medical items
private _medicalList = QUOTE(getNumber (_x >> 'scope') > 0 && {getNumber (_x >> 'ItemInfo' >> 'type') in [ARR_2(TYPE_FIRST_AID_KIT,TYPE_MEDIKIT)]}) configClasses (configFile >> "CfgWeapons");
uiNamespace setVariable [QGVAR(Grenades_ItemList), _grenades_ItemList];
_medicalList = _medicalList apply {configName _x};
// generate list of medical items
private _medical_ItemList = ["FirstAidKit", "Medikit"];
{
_medical_ItemList append getArray (_x >> "items");
} forEach ("true" configClasses (configFile >> QEGVAR(medical_treatment,Actions)));
// remove all numbers from list
_medical_ItemList = _medical_ItemList select {_x isEqualType ""};
// make list case insensitive
_medical_ItemList = _medical_ItemList apply {toLower _x};
// filter duplicates
_medical_ItemList = _medical_ItemList arrayIntersect _medical_ItemList;
uiNamespace setVariable [QGVAR(Medical_ItemList), _medical_ItemList];
uiNamespace setVariable [QGVAR(medicalItemList), compileFinal (_medicalList createHashMapFromArray [])];

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@ -12,11 +12,13 @@
* None
*
* Example:
* ["displayname", "filter"] call ACE_inventory_fnc_addCustomFilter
* ["displayname", "filter"] call ace_inventory_fnc_addCustomFilter
*
* Public: No
*/
params [["_filterName", "ERROR: No Name", [""]], ["_fncName", "", [""]]];
params [["_filterName", "", [""]], ["_fncName", "", [""]]];
if (_filterName == "") exitWith {};
GVAR(customFilters) pushBack [_filterName, _fncName];

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@ -12,7 +12,7 @@
* Currently selected item list box <CONTROL>
*
* Example:
* [DISPLAY] call ACE_inventory_fnc_currentItemListBox
* [DISPLAY] call ace_inventory_fnc_currentItemListBox
*
* Public: No
*/
@ -27,7 +27,6 @@ scopeName "main";
if (ctrlShown _control) then {
_control breakOut "main";
};
false
} count [IDC_ITEMLIST_GROUND, IDC_ITEMLIST_SOLDIER, IDC_ITEMLIST_UNIFORM, IDC_ITEMLIST_VEST, IDC_ITEMLIST_BACKPACK];
} forEach [IDC_ITEMLIST_GROUND, IDC_ITEMLIST_SOLDIER, IDC_ITEMLIST_UNIFORM, IDC_ITEMLIST_VEST, IDC_ITEMLIST_BACKPACK];
controlNull

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@ -10,26 +10,27 @@
* None
*
* Example:
* [DISPLAY] call ACE_movement_fnc_inventoryDisplayLoad
* [DISPLAY] call ace_inventory_fnc_displayNameWeight
*
* Public: No
*/
params ["_display"];
// forces player name control to display irrespective of isStreamFriendlyUIEnabled
// Forces player name control to display irrespective of isStreamFriendlyUIEnabled
(_display displayCtrl 111) ctrlShow true;
private _fnc_update = {
params ["_display"];
private _control = _display displayCtrl 111;
private _format = ["%1 - %2 %3 (%4)", "%2 %3 (%4)"] select isStreamFriendlyUIEnabled;
_control ctrlSetText format [_format,
[ACE_player, false, true] call EFUNC(common,getName),
localize ELSTRING(common,Weight),
[ACE_player] call EFUNC(common,getWeight),
[ACE_player, true] call EFUNC(common,getWeight)
[GVAR(unit), false, true] call EFUNC(common,getName),
LELSTRING(common,Weight),
GVAR(unit) call EFUNC(common,getWeight),
[GVAR(unit), true] call EFUNC(common,getWeight)
];
};

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@ -10,7 +10,7 @@
* Item should appear in this list? <BOOL>
*
* Example:
* [CONFIG] call ACE_inventory_fnc_filterBackpacks
* [CONFIG] call ace_inventory_fnc_filterBackpacks
*
* Public: No
*/

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@ -10,11 +10,11 @@
* Item should appear in this list? <BOOL>
*
* Example:
* [CONFIG] call ACE_inventory_fnc_filterGrenades
* [CONFIG] call ace_inventory_fnc_filterGrenades
*
* Public: No
*/
params ["_config"];
toLower configName _config in GVAR(Grenades_ItemList)
(configName _config) in (uiNamespace getVariable QGVAR(grenadesItemList))

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@ -10,7 +10,7 @@
* Item should appear in this list? <BOOL>
*
* Example:
* [CONFIG] call ACE_inventory_fnc_filterHeadgear
* [CONFIG] call ace_inventory_fnc_filterHeadgear
*
* Public: No
*/

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@ -10,11 +10,14 @@
* Item should appear in this list? <BOOL>
*
* Example:
* [CONFIG] call ACE_inventory_fnc_filterItems
* [CONFIG] call ace_inventory_fnc_filterItems
*
* Public: No
*/
params ["_config"];
!(getNumber (_config >> "ItemInfo" >> "type") in [TYPE_UNIFORM, TYPE_VESTS, TYPE_HEADGEAR]) && {!(_this call FUNC(filterBackpacks))}
!(_this call FUNC(filterMedical)) &&
{!(_this call FUNC(filterBackpacks))} &&
{!(_this call FUNC(filterHeadgear))} &&
{!(getNumber (_config >> "ItemInfo" >> "type") in [TYPE_UNIFORM, TYPE_VEST])}

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@ -10,9 +10,9 @@
* Item should appear in this list? <BOOL>
*
* Example:
* [CONFIG] call ACE_inventory_fnc_filterMagazines
* [CONFIG] call ace_inventory_fnc_filterMagazines
*
* Public: No
*/
!(_this call FUNC(filterBackpacks)) && {!(_this call FUNC(filterGrenades))}
!(_this call FUNC(filterGrenades)) && {!(_this call FUNC(filterBackpacks))}

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@ -10,11 +10,11 @@
* Item should appear in this list? <BOOL>
*
* Example:
* [CONFIG] call ACE_inventory_fnc_filterMedical
* [CONFIG] call ace_inventory_fnc_filterMedical
*
* Public: No
*/
params ["_config"];
toLower configName _config in GVAR(Medical_ItemList)
(configName _config) in GVAR(medicalItemList)

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@ -10,7 +10,7 @@
* Item should appear in this list? <BOOL>
*
* Example:
* [CONFIG] call ACE_inventory_fnc_filterUniforms
* [CONFIG] call ace_inventory_fnc_filterUniforms
*
* Public: No
*/

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@ -10,7 +10,7 @@
* Item should appear in this list? <BOOL>
*
* Example:
* [CONFIG] call ACE_inventory_fnc_filterVests
* [CONFIG] call ace_inventory_fnc_filterVests
*
* Public: No
*/

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@ -10,7 +10,7 @@
* Item should appear in this list? <BOOL>
*
* Example:
* [CONFIG] call ACE_inventory_fnc_filterWeapons
* [CONFIG] call ace_inventory_fnc_filterWeapons
*
* Public: No
*/

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@ -10,23 +10,38 @@
* None
*
* Example:
* [DISPLAY] call ACE_inventory_fnc_forceitemListUpdate
* [DISPLAY] call ace_inventory_fnc_forceItemListUpdate
*
* Public: No
*/
disableSerialization;
params ["_display"];
// Get the appropriate filter
private _filterFunction = missionNamespace getVariable [(_display displayCtrl IDC_FILTERLISTS) lbData GVAR(selectedFilterIndex), ""];
if !(_filterFunction isEqualType {}) exitWith {};
private _itemList = _display call FUNC(currentItemListBox);
private _filterFunction = missionNamespace getVariable ((_display displayCtrl IDC_FILTERLISTS) lbData GVAR(selectedFilterIndex));
private _itemKeyCache = uiNamespace getVariable QGVAR(itemKeyCache);
private _backpackKeyCache = uiNamespace getVariable QGVAR(backpackKeyCache);
private _config = configNull;
if (_filterFunction isEqualType {}) then {
for "_i" from (lbSize _itemList) - 1 to 0 step -1 do {
private _config = GVAR(ItemKeyNamespace) getVariable format ["%1:%2", _itemList lbText _i, _itemList lbPicture _i];
for "_i" from (lbSize _itemList) to 0 step -1 do {
// All items have their classnames in lbData, except backpacks
_className = _itemList lbData _i;
if (!isNil "_config" && {!(_config call _filterFunction)}) then {
_itemList lbDelete _i;
};
_config = if (_className != "") then {
_itemKeyCache get _className
} else {
// Backpack are gotten with their display name and inventory icon
_backpackKeyCache get format ["%1:%2", _itemList lbText _i, _itemList lbPicture _i]
};
// If item is valid and doesn't match the current filter, remove it
if (!isNil "_config" && {!(_config call _filterFunction)}) then {
_itemList lbDelete _i;
};
};

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@ -10,40 +10,42 @@
* None
*
* Example:
* [DISPLAY] call ACE_inventory_fnc_inventoryDisplayLoad
* [DISPLAY] call ace_inventory_fnc_inventoryDisplayLoad
*
* Public: No
*/
disableSerialization;
params ["_display"];
private _filter = _display displayCtrl IDC_FILTERLISTS;
// engine defined behaviour is the following:
// Engine defined behaviour is the following:
// lb value, data and text don't matter, only the index.
// the first three indecies are hard coded: 0 - weapons , 1 - magazines, 2 - items
// all of them show backpacks, because BI
// all other indecies show everything, so all we have to do is delete stuff we dont like
// The first three indecies are hard coded: 0 - weapons , 1 - magazines, 2 - items
// All of them show backpacks, because BI
// All other indecies show everything, so all we have to do is delete stuff we don't like
_filter ctrlAddEventHandler ["LBSelChanged", LINKFUNC(onLBSelChanged)];
// have to add these a frame later, because this event happens before the engine adds the default filters
// Have to add these a frame later, because this event happens before the engine adds the default filters
[{
disableSerialization;
params ["_filter"];
// remove "All", so we can push it to the back later.
// to keep localization we can keep the lbText (displayed name).
// Remove "All", so we can push it to the back later
// To keep localization we keep the lbText (displayed name)
private _index = lbSize _filter - 1;
private _nameAll = _filter lbText _index;
_filter lbDelete _index;
// add additional filter functions to the default filters. These remove backpacks etc.
// Add additional filter functions to the default filters. These remove backpacks etc.
_filter lbSetData [0, QFUNC(filterWeapons)];
_filter lbSetData [1, QFUNC(filterMagazines)];
_filter lbSetData [2, QFUNC(filterItems)];
// add our custom filters
// Add our custom filters
{
_x params ["_name", "_fncName"];
@ -51,24 +53,17 @@ _filter ctrlAddEventHandler ["LBSelChanged", LINKFUNC(onLBSelChanged)];
_filter lbSetData [_index, _fncName];
} forEach GVAR(customFilters);
// readd "All" filter to last position and select it
// Readd "All" filter to last position and select it
_index = _filter lbAdd _nameAll;
_filter lbSetCurSel _index;
}, [_filter]] call CBA_fnc_execNextFrame;
}, _filter] call CBA_fnc_execNextFrame;
// monitor changes that can happen and force our update
// Monitor changes that can happen and force our update
private _dummyControl = _display ctrlCreate ["RscMapControl", -1];
_dummyControl ctrlSetPosition [0,0,0,0];
_dummyControl ctrlSetPosition [0, 0, 0, 0];
_dummyControl ctrlCommit 0;
_dummyControl ctrlAddEventHandler ["Draw", {
disableSerialization;
params ["_dummyControl"];
private _display = ctrlParent _dummyControl;
private _itemList = _display call FUNC(currentItemListBox);
_display call FUNC(forceItemListUpdate);
(ctrlParent (_this select 0)) call FUNC(forceItemListUpdate);
}];

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@ -12,19 +12,16 @@
* None
*
* Example:
* [CONTROL, 5] call ACE_inventory_fnc_onLBSelChanged
* [CONTROL, 5] call ace_inventory_fnc_onLBSelChanged
*
* Public: No
*/
disableSerialization;
params ["_filter", "_index"];
GVAR(selectedFilterIndex) = _index;
[{
disableSerialization;
params ["_display"];
[_display] call FUNC(forceItemListUpdate);
}, [ctrlParent _filter]] call CBA_fnc_execNextFrame;
// Force update
[LINKFUNC(forceItemListUpdate), ctrlParent _filter] call CBA_fnc_execNextFrame;

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@ -2,4 +2,4 @@
#include "XEH_PREP.hpp"
call FUNC(scanMedicalItems)
call FUNC(scanMedicalItems);

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@ -15,9 +15,3 @@ class Extended_PostInit_EventHandlers {
init = QUOTE(call COMPILE_SCRIPT(XEH_postInit));
};
};
class Extended_DisplayLoad_EventHandlers {
class RscDisplayInventory {
ADDON = QUOTE(_this call FUNC(inventoryDisplayLoad));
};
};

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@ -3,4 +3,3 @@ PREP(canClimb);
PREP(climb);
PREP(handleClimb);
PREP(handleVirtualMass);
PREP(inventoryDisplayLoad);