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And one final bugfix for fast machines.
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@ -10,7 +10,7 @@ ACE_gameTime = time;
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ACE_realTime = diag_tickTime;
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_delta = ACE_realTime - _lastRealTime;
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if(time <= _lastGameTime) then {
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if(ACE_gameTime <= _lastGameTime) then {
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ACE_paused = true;
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// Game is paused or not running
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ACE_pausedTime = ACE_pausedTime + _delta;
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