And one final bugfix for fast machines.

This commit is contained in:
jaynus 2015-05-09 23:13:02 -07:00
parent 8e34b99c0f
commit 7fb7b04a85

View File

@ -10,7 +10,7 @@ ACE_gameTime = time;
ACE_realTime = diag_tickTime;
_delta = ACE_realTime - _lastRealTime;
if(time <= _lastGameTime) then {
if(ACE_gameTime <= _lastGameTime) then {
ACE_paused = true;
// Game is paused or not running
ACE_pausedTime = ACE_pausedTime + _delta;