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damage data
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## 3. Data and Types
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## 3. Data and Types
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### ACE Hit Events
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All hit events are structured as an array of [selectionName, damageData]. For example:
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hit_thermal event - [ ["magazine001", [0.5, 2000, 3.0]], ["crew02", [0.3, 577, 1]] ]
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#### ace_vehicledamage_hit_kenetic
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[keneticEnergy, surfaceArea]
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surfaceArea - 0.0 - 1.0 of selection
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#### ace_vehicledamage_hit_thermal
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[initialTempterature, finalTemperature, varianceSpeed, surfaceArea]
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surfaceArea - 0.0 - 1.0 of selection
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#### ace_vehicledamage_hit_pressure
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[initialPressure, finalPressure, varianceSpeed, waveSpeed, surfaceArea]
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surfaceArea - 0.0 - 1.0 of selection
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#### ace_vehicledamage_hit_material
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[deconstruction, surfaceArea]
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deconstruction - 0.0 - 1.0 amount of physical deconstruction of selection
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surfaceArea - 0.0 - 1.0 of selection
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## 4. Mod Maker Usage
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## 4. Mod Maker Usage
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