damage data

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jaynus 2015-05-20 10:07:24 -07:00
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## 3. Data and Types
### ACE Hit Events
All hit events are structured as an array of [selectionName, damageData]. For example:
hit_thermal event - [ ["magazine001", [0.5, 2000, 3.0]], ["crew02", [0.3, 577, 1]] ]
#### ace_vehicledamage_hit_kenetic
[keneticEnergy, surfaceArea]
surfaceArea - 0.0 - 1.0 of selection
#### ace_vehicledamage_hit_thermal
[initialTempterature, finalTemperature, varianceSpeed, surfaceArea]
surfaceArea - 0.0 - 1.0 of selection
#### ace_vehicledamage_hit_pressure
[initialPressure, finalPressure, varianceSpeed, waveSpeed, surfaceArea]
surfaceArea - 0.0 - 1.0 of selection
#### ace_vehicledamage_hit_material
[deconstruction, surfaceArea]
deconstruction - 0.0 - 1.0 amount of physical deconstruction of selection
surfaceArea - 0.0 - 1.0 of selection
## 4. Mod Maker Usage