Cleaned up excessive whitespace

This commit is contained in:
BaerMitUmlaut
2016-05-03 02:32:44 +02:00
parent ab09e0989b
commit 7fcbe93b71
94 changed files with 418 additions and 472 deletions

View File

@ -32,15 +32,15 @@ GVAR(distanceIndex) = -1;
GVAR(lasing) = false;
[_this select 1] call CBA_fnc_removePerFrameHandler;
};
_result = [eyePos ACE_player, ACE_player weaponDirection (currentWeapon ACE_player)] call EFUNC(laser,shootRay);
_distance = _result select 1;
_distance = _distance - 1 + (random 2);
GVAR(distanceIndex) = (GVAR(distanceIndex) + 1) % METERING_POINT_NUMBER;
GVAR(distances) set [GVAR(distanceIndex), _distance];
if (count GVAR(distances) == METERING_POINT_NUMBER) then {
_min = MAX_DISTANCE;
_max = MIN_DISTANCE;
@ -48,7 +48,7 @@ GVAR(distanceIndex) = -1;
_min = _x min _min;
_max = _max max _x;
} forEach GVAR(distances);
if (abs(_max - _min) < 5) then {
_range = (_min + _max) / 2;
if (_range >= MIN_DISTANCE && _range <= MAX_DISTANCE) then {

View File

@ -35,10 +35,10 @@ GVAR(active) = true;
74210 cutText ["", "PLAIN"];
[_this select 1] call CBA_fnc_removePerFrameHandler;
};
if (currentWeapon ACE_player == "ACE_Yardage450" && cameraView == "GUNNER") then {
74210 cutRsc ["ACE_RscYardage450", "PLAIN", 1, false];
__ctrlLaser ctrlShow GVAR(lasing);
if (GVAR(targetAcquired)) then {
__ctrlTarget ctrlSetText "Target Acquired";
@ -52,5 +52,5 @@ GVAR(active) = true;
} else {
74210 cutText ["", "PLAIN"];
};
}, 0, []] call CBA_fnc_addPerFrameHandler;

View File

@ -6,7 +6,7 @@
// Conditions: specific
if !(GVAR(active)) exitWith {false};
if (currentWeapon ACE_player != "ACE_Yardage450" || cameraView != "GUNNER") exitWith {false};
// Statement
if !(GVAR(powerButtonPressed)) then {
GVAR(powerButtonPressed) = true;
@ -19,7 +19,7 @@
if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
// Conditions: specific
if (currentWeapon ACE_player != "ACE_Yardage450" || cameraView != "GUNNER") exitWith {false};
// Statement
GVAR(powerButtonPressed) = false;
call FUNC(turnOn);