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Vision mode details
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@ -105,6 +105,37 @@ Scenario designers can control the camera modes available to spectators via the
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### 1.5 Vision Modes
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By default there are 4 available vision modes:
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- Normal
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- Night vision
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- Thermal imaging (white hot)
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- Thermal imaging (black hot)
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Scenario designers can control which of these vision modes are available to spectators via the setting `ace_spectator_restrictVisions`. However, there are actually a total of 10 possible vision modes and function `ace_spectator_fnc_updateVisionModes` can be used to alter which of them are available (to the local player) at any point in the mission:
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```
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* Possible vision modes are:
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* - -2: Normal
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* - -1: Night vision
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* - 0: White hot
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* - 1: Black hot
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* - 2: Light Green Hot / Darker Green cold
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* - 3: Black Hot / Darker Green cold
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* - 4: Light Red Hot / Darker Red Cold
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* - 5: Black Hot / Darker Red Cold
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* - 6: White Hot / Darker Red Cold
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* - 7: Thermal (Shade of Red and Green, Bodies are white)
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*
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* Arguments:
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* 0: Vision modes to add <ARRAY>
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* 1: Vision modes to remove <ARRAY>
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*
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* Return Value:
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* Available vision modes <ARRAY>
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*
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* Example:
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* [[0], [1,2]] call ace_spectator_fnc_updateVisionModes
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```
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### 1.6 Camera Attributes
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## 2. Usage
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