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Removed duplicate code
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@ -31,9 +31,9 @@ if (_distance == 0) then {
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] call EFUNC(common,getTargetDistance); // maximum distance: 5000m, 5m precision
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};
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private ["_weaponDirection", "_angleTarget"];
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_weaponDirection = _vehicle weaponDirection (_vehicle currentWeaponTurret _turret); // @todo doesn't work for sub turrets
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private ["_weapon", "_weaponDirection", "_angleTarget"];
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_weapon = _vehicle currentWeaponTurret _turret;
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_weaponDirection = _vehicle weaponDirection _weapon; // @todo doesn't work for sub turrets
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if (_turret isEqualTo ([_vehicle] call EFUNC(common,getTurretCommander))) then {
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_weaponDirection = eyeDirection _vehicle;
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@ -82,7 +82,7 @@ if (time - GVAR(time) > 1 and GVAR(time) != -1 and count _this < 3) then {
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_timeToLive = getNumber (configFile >> "CfgAmmo" >> _ammoType >> "timeToLive");
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_simulationStep = getNumber (configFile >> "CfgAmmo" >> _ammoType >> "simulationStep");
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_initSpeedCoef = getNumber(configFile >> "CfgWeapons" >> (_vehicle currentWeaponTurret _turret) >> "initSpeed");
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_initSpeedCoef = getNumber(configFile >> "CfgWeapons" >> _weapon >> "initSpeed");
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if (_initSpeedCoef < 0) then {
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_initSpeed = _initSpeed * -_initSpeedCoef;
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};
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@ -154,7 +154,7 @@ _FCSElevation = [];
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_initSpeed = getNumber (configFile >> "CfgMagazines" >> _x >> "initSpeed");
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_airFriction = getNumber (configFile >> "CfgAmmo" >> _ammoType >> "airFriction");
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_initSpeedCoef = getNumber(configFile >> "CfgWeapons" >> (_vehicle currentWeaponTurret _turret) >> "initSpeed");
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_initSpeedCoef = getNumber(configFile >> "CfgWeapons" >> _weapon >> "initSpeed");
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if (_initSpeedCoef < 0) then {
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_initSpeed = _initSpeed * -_initSpeedCoef;
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};
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