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Fixed spelling of enableUnconsciousnessAI
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23bb96e514
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@ -54,7 +54,7 @@ class ACE_Settings {
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typeName = "SCALAR";
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value = 1;
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};
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class GVAR(enableUnconsiousnessAI) {
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class GVAR(enableUnconsciousnessAI) {
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value = 1;
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typeName = "SCALAR";
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values[] = {"Disabled", "50/50", "Enabled"};
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@ -87,7 +87,7 @@ class CfgVehicles {
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typeName = "NUMBER";
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defaultValue = 1;
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};
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class enableUnconsiousnessAI {
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class enableUnconsciousnessAI {
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displayName = "AI Unconsciousness";
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description = "Allow AI to go unconscious";
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typeName = "NUMBER";
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@ -29,7 +29,7 @@ if !(_activated) exitWith {};
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[_logic, QGVAR(enableScreams), "enableScreams"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(playerDamageThreshold), "playerDamageThreshold"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(AIDamageThreshold), "AIDamageThreshold"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(enableUnconsiousnessAI), "enableUnconsiousnessAI"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(enableUnconsciousnessAI), "enableUnconsciousnessAI"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(preventInstaDeath), "preventInstaDeath"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(bleedingCoefficient), "bleedingCoefficient"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(painCoefficient), "painCoefficient"] call EFUNC(common,readSettingFromModule);
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