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add todo note
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@ -39,7 +39,7 @@ _damage = _damage min 0.99;
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// These control blood material visuals.
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// If damage is in dummy hitpoints, "hands" and "legs", don't change anything
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if (_hitPoint in ["hithead", "hitbody", "hithands", "hitlegs"]) exitWith {
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TRACE_2("hd exited (hardcoded)",_hitPoint,_oldDamage);
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TRACE_2("hd exited (hardcoded)",_hitPoint,_oldDamage); // @todo, this no longer works, as 'depends' hitpoints are calculated after each hd call
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_oldDamage
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};
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