tweak turret functions

This commit is contained in:
commy2 2015-03-25 22:50:28 +01:00
parent 02141a2947
commit 80349658d6
9 changed files with 24 additions and 25 deletions

View File

@ -4,7 +4,7 @@
* Get the commander config of a vehicles turret.
*
* Argument:
* 0: vehicle type (String)
* 0: vehicle (Object)
*
* Return value:
* Commander config (Config)
@ -15,7 +15,7 @@ private ["_vehicle", "_config", "_turret"];
_vehicle = _this select 0;
_config = configFile >> "CfgVehicles" >> _vehicle;
_config = configFile >> "CfgVehicles" >> typeOf _vehicle;
_turret = [_vehicle] call FUNC(getTurretCommander);
[_config, _turret] call FUNC(getTurretConfigPath)

View File

@ -4,7 +4,7 @@
* Get the gunner config of a vehicles turret.
*
* Argument:
* 0: vehicle type (String)
* 0: vehicle (Object)
*
* Return value:
* Gunner config (Config)
@ -15,7 +15,7 @@ private ["_vehicle", "_config", "_turret"];
_vehicle = _this select 0;
_config = configFile >> "CfgVehicles" >> _vehicle;
_config = configFile >> "CfgVehicles" >> typeOf _vehicle;
_turret = [_vehicle] call FUNC(getTurretGunner);
[_config, _turret] call FUNC(getTurretConfigPath)

View File

@ -4,23 +4,23 @@
* Gets the turret index of door gunners
*
* Argument:
* 0: Vehicle type (String)
* 0: Vehicle (Object)
*
* Return value:
* Turret indexes of the door gunner. Empty array means no gunner position. (Array)
*/
#include "script_component.hpp"
private ["_vehicleType", "_turrets", "_doorTurrets", "_config"];
private ["_vehicle", "_turrets", "_doorTurrets", "_config"];
_vehicleType = _this select 0;
_vehicle = _this select 0;
_turrets = [_vehicleType] call FUNC(getTurrets);
_turrets = allTurrets [_vehicle, true];
_doorTurrets = [];
{
_config = configFile >> "CfgVehicles" >> _vehicleType;
_config = configFile >> "CfgVehicles" >> typeOf _vehicle;
_config = [_config, _x] call FUNC(getTurretConfigPath);
if ((getNumber (_config >> "isCopilot") == 0) && count (getArray (_config >> "weapons")) > 0 ) then {

View File

@ -4,7 +4,7 @@
* Get the turret index of a vehicles commander.
*
* Argument:
* 0: Vehicle type (String)
* 0: Vehicle (Object)
*
* Return value:
* Turret index of the vehicles commander. Empty array means no observer position. (Array)
@ -15,11 +15,11 @@ private ["_vehicle", "_turrets", "_turret", "_config"];
_vehicle = _this select 0;
_turrets = [_vehicle] call FUNC(getTurrets);
_turrets = allTurrets [_vehicle, true];
_turret = [];
{
_config = configFile >> "CfgVehicles" >> _vehicle;
_config = configFile >> "CfgVehicles" >> typeOf _vehicle;
_config = [_config, _x] call FUNC(getTurretConfigPath);

View File

@ -4,7 +4,7 @@
* Get the turret index of a vehicles copilot.
*
* Argument:
* 0: Vehicle type (String)
* 0: Vehicle (Object)
*
* Return value:
* Turret index of the vehicles gunner. Empty array means no copilot position. (Array)
@ -15,11 +15,11 @@ private ["_vehicle", "_turrets", "_turret", "_config"];
_vehicle = _this select 0;
_turrets = [_vehicle] call FUNC(getTurrets);
_turrets = allTurrets [_vehicle, true];
_turret = [];
{
_config = configFile >> "CfgVehicles" >> _vehicle;
_config = configFile >> "CfgVehicles" >> typeOf _vehicle;
_config = [_config, _x] call FUNC(getTurretConfigPath);

View File

@ -4,7 +4,7 @@
* Get the turret index of a vehicles gunner.
*
* Argument:
* 0: Vehicle type (String)
* 0: Vehicle (Object)
*
* Return value:
* Turret index of the vehicles gunner. Empty array means no gunner position. (Array)
@ -15,11 +15,11 @@ private ["_vehicle", "_turrets", "_turret", "_config"];
_vehicle = _this select 0;
_turrets = [_vehicle] call FUNC(getTurrets);
_turrets = allTurrets [_vehicle, true];
_turret = [];
{
_config = configFile >> "CfgVehicles" >> _vehicle;
_config = configFile >> "CfgVehicles" >> typeOf _vehicle;
_config = [_config, _x] call FUNC(getTurretConfigPath);

View File

@ -18,7 +18,6 @@ _vehicle = vehicle _unit;
if (_unit == _vehicle) exitWith {[]};
//_turrets = [typeOf _vehicle] call FUNC(getTurrets);
_turrets = allTurrets [_vehicle, true];
_units = [];

View File

@ -4,7 +4,7 @@
* Get the turret indices of ffv turrets.
*
* Argument:
* 0: Vehicle type (String)
* 0: Vehicle (Object)
*
* Return value:
* Turret index of the vehicles gunner. Empty array means no ffv turrets. (Array)
@ -15,11 +15,11 @@ private ["_vehicle", "_turrets", "_turret", "_config"];
_vehicle = _this select 0;
_turrets = [_vehicle] call FUNC(getTurrets);
_turrets = allTurrets [_vehicle, true];
_turret = [];
{
_config = configFile >> "CfgVehicles" >> _vehicle;
_config = configFile >> "CfgVehicles" >> typeOf _vehicle;
_config = [_config, _x] call FUNC(getTurretConfigPath);

View File

@ -4,7 +4,7 @@
* Get the turret indices of other turrets (not gunner, commander, copilot or ffv).
*
* Argument:
* 0: Vehicle type (String)
* 0: Vehicle (Object)
*
* Return value:
* Turret index of the vehicles gunner. Empty array means no other turrets. (Array)
@ -15,11 +15,11 @@ private ["_vehicle", "_turrets", "_turret", "_config"];
_vehicle = _this select 0;
_turrets = [_vehicle] call FUNC(getTurrets);
_turrets = allTurrets [_vehicle, true];
_turret = [];
{
_config = configFile >> "CfgVehicles" >> _vehicle;
_config = configFile >> "CfgVehicles" >> typeOf _vehicle;
_config = [_config, _x] call FUNC(getTurretConfigPath);