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https://github.com/acemod/ACE3.git
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manual merge
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commit
804079cfae
@ -74,3 +74,4 @@ Aleksey EpMAK Yermakov <epmak777@gmail.com>
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ruPaladin <happyworm24@rambler.ru>
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ruPaladin <happyworm24@rambler.ru>
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BlackPixxel
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BlackPixxel
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Asgar Serran <piechottaf@web.de>
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Asgar Serran <piechottaf@web.de>
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Kavinsky <nmunozfernandez@gmail.com>
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@ -2,11 +2,31 @@
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class CfgMagazines {
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class CfgMagazines {
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class CA_Magazine;
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class CA_Magazine;
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class B_IR_Grenade: CA_Magazine {
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class B_IR_Grenade: CA_Magazine {
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ACE_Attachable = 1;
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ACE_Attachable = "B_IRStrobe";
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};
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class O_IR_Grenade: B_IR_Grenade {
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ACE_Attachable = "O_IRStrobe";
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};
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class I_IR_Grenade: B_IR_Grenade {
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ACE_Attachable = "I_IRStrobe";
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};
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};
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class SmokeShell;
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class SmokeShell;
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class Chemlight_green: SmokeShell {
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class Chemlight_green: SmokeShell {
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ACE_Attachable = 1;
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ACE_Attachable = "Chemlight_green";
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};
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class Chemlight_blue: Chemlight_green {
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ACE_Attachable = "Chemlight_blue";
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};
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class Chemlight_red: Chemlight_green {
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ACE_Attachable = "Chemlight_red";
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};
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class Chemlight_yellow: Chemlight_green {
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ACE_Attachable = "Chemlight_yellow";
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};
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};
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};
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};
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@ -4,7 +4,7 @@ class CfgWeapons {
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class InventoryItem_Base_F;
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class InventoryItem_Base_F;
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class ACE_IR_Strobe_Item: ACE_ItemCore {
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class ACE_IR_Strobe_Item: ACE_ItemCore {
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ACE_attachable = 1;
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ACE_attachable = "ACE_IR_Strobe_Effect";
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author = "$STR_ACE_Common_ACETeam";
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author = "$STR_ACE_Common_ACETeam";
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scope = 2;
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scope = 2;
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displayName = "$STR_ACE_IrStrobe_Name";
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displayName = "$STR_ACE_IrStrobe_Name";
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@ -25,35 +25,19 @@ _itemClassname = [_args, 0, ""] call CBA_fnc_defaultParam;
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//Sanity Check (_unit has item in inventory, not over attach limit)
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//Sanity Check (_unit has item in inventory, not over attach limit)
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if ((_itemClassname == "") || {!(_this call FUNC(canAttach))}) exitWith {ERROR("Tried to attach, but check failed");};
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if ((_itemClassname == "") || {!(_this call FUNC(canAttach))}) exitWith {ERROR("Tried to attach, but check failed");};
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_itemVehClass = "";
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_onAtachText = "";
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_selfAttachPosition = [_unit, [-0.05, 0, 0.12], "rightshoulder"];
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_selfAttachPosition = [_unit, [-0.05, 0, 0.12], "rightshoulder"];
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switch (true) do {
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_itemVehClass = getText (configFile >> "CfgWeapons" >> _itemClassname >> "ACE_Attachable");
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case (_itemClassname == "ACE_IR_Strobe_Item"): {
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_onAtachText = getText (configFile >> "CfgWeapons" >> _itemClassname >> "displayName");
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_itemVehClass = "ACE_IR_Strobe_Effect";
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_onAtachText = localize "STR_ACE_Attach_IrStrobe_Attached";
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if (_itemVehClass == "") then {
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//_selfAttachPosition = [_unit, [0, -0.11, 0.16], "pilot"]; //makes it attach to the head a bit better, shoulder is not good for visibility - eRazeri
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_itemVehClass = getText (configFile >> "CfgMagazines" >> _itemClassname >> "ACE_Attachable");
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};
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_onAtachText = getText (configFile >> "CfgMagazines" >> _itemClassname >> "displayName");
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case (_itemClassname == "B_IR_Grenade"): {
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_itemVehClass = "B_IRStrobe";
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_onAtachText = localize "STR_ACE_Attach_IrGrenade_Attached";
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};
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case (_itemClassname == "O_IR_Grenade"): {
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_itemVehClass = "O_IRStrobe";
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_onAtachText = localize "STR_ACE_Attach_IrGrenade_Attached";
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};
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case (_itemClassname == "I_IR_Grenade"): {
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_itemVehClass = "I_IRStrobe";
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_onAtachText = localize "STR_ACE_Attach_IrGrenade_Attached";
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};
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case (toLower _itemClassname in ["chemlight_blue", "chemlight_green", "chemlight_red", "chemlight_yellow"]): {
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_itemVehClass = _itemClassname;
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_onAtachText = localize "STR_ACE_Attach_Chemlight_Attached";
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};
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};
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};
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if (_itemVehClass == "") exitWith {ERROR("no _itemVehClass for Item");};
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if (_itemVehClass == "") exitWith {ERROR("no ACE_Attachable for Item");};
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_onAtachText = format [localize "STR_ACE_Attach_Item_Attached", _onAtachText];
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if (_unit == _attachToVehicle) then { //Self Attachment
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if (_unit == _attachToVehicle) then { //Self Attachment
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_unit removeItem _itemClassname; // Remove item
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_unit removeItem _itemClassname; // Remove item
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@ -73,14 +73,9 @@ _attachToVehicle setVariable [QGVAR(Objects), _attachedObjects, true];
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_attachToVehicle setVariable [QGVAR(ItemNames), _attachedItems, true];
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_attachToVehicle setVariable [QGVAR(ItemNames), _attachedItems, true];
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// Display message
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// Display message
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switch (true) do {
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_itemDisplayName = getText (configFile >> "CfgWeapons" >> _itemName >> "displayName");
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case (_itemName == "ACE_IR_Strobe_Item") : {
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if (_itemDisplayName == "") then {
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[localize "STR_ACE_Attach_IrStrobe_Detached"] call EFUNC(common,displayTextStructured);
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_itemDisplayName = getText (configFile >> "CfgMagazines" >> _itemName >> "displayName");
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};
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case (toLower _itemName in ["b_ir_grenade", "o_ir_grenade", "i_ir_grenade"]) : {
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[localize "STR_ACE_Attach_IrGrenade_Detached"] call EFUNC(common,displayTextStructured);
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};
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case (toLower _itemName in ["chemlight_blue", "chemlight_green", "chemlight_red", "chemlight_yellow"]) : {
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[localize "STR_ACE_Attach_Chemlight_Detached"] call EFUNC(common,displayTextStructured);
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};
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};
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};
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[format [localize "STR_ACE_Attach_Item_Detached", _itemDisplayName]] call EFUNC(common,displayTextStructured);
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@ -26,7 +26,7 @@ _actions = [];
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if !(_x in _listed) then {
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if !(_x in _listed) then {
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_listed pushBack _x;
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_listed pushBack _x;
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_item = ConfigFile >> "CfgMagazines" >> _x;
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_item = ConfigFile >> "CfgMagazines" >> _x;
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if (getNumber (_item >> "ACE_Attachable") == 1) then {
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if (getText (_item >> "ACE_Attachable") != "") then {
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_displayName = getText(_item >> "displayName");
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_displayName = getText(_item >> "displayName");
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_picture = getText(_item >> "picture");
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_picture = getText(_item >> "picture");
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_action = [_x, _displayName, _picture, {_this call FUNC(attach)}, {_this call FUNC(canAttach)}, {}, [_x]] call EFUNC(interact_menu,createAction);
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_action = [_x, _displayName, _picture, {_this call FUNC(attach)}, {_this call FUNC(canAttach)}, {}, [_x]] call EFUNC(interact_menu,createAction);
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@ -39,7 +39,7 @@ _actions = [];
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if !(_x in _listed) then {
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if !(_x in _listed) then {
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_listed pushBack _x;
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_listed pushBack _x;
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_item = ConfigFile >> "CfgWeapons" >> _x;
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_item = ConfigFile >> "CfgWeapons" >> _x;
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if (getNumber (_item >> "ACE_Attachable") == 1) then {
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if (getText (_item >> "ACE_Attachable") != "") then {
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_displayName = getText(_item >> "displayName");
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_displayName = getText(_item >> "displayName");
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_picture = getText(_item >> "picture");
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_picture = getText(_item >> "picture");
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_action = [_x, _displayName, _picture, {_this call FUNC(attach)}, {_this call FUNC(canAttach)}, {}, [_x]] call EFUNC(interact_menu,createAction);
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_action = [_x, _displayName, _picture, {_this call FUNC(attach)}, {_this call FUNC(canAttach)}, {}, [_x]] call EFUNC(interact_menu,createAction);
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@ -178,5 +178,29 @@
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<Czech>Připnutí selhalo</Czech>
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<Czech>Připnutí selhalo</Czech>
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<Polish>Przyczepianie nie powiodło się</Polish>
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<Polish>Przyczepianie nie powiodło się</Polish>
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</Key>
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</Key>
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<Key ID="STR_ACE_Attach_Item_Attached">
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<English>%1<br/>Attached</English>
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<German>%1<br/>befestigt</German>
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<Spanish>%1<br/>acoplada</Spanish>
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<Polish>%1<br/>Przyczepiono</Polish>
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<French>%1<br/>attachée</French>
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<Czech>%1<br/>Připnutý</Czech>
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<Portuguese>%1<br/>Acoplada</Portuguese>
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<Italian>%1<br/>attaccata</Italian>
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<Hungarian>%1<br/>hozzácsatolva</Hungarian>
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<Russian>%1<br/>присоединена</Russian>
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</Key>
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<Key ID="STR_ACE_Attach_Item_Detached">
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<English>%1<br/>Detached</English>
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<German>%1<br/>entfernt</German>
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<Spanish>%1<br/>quitada</Spanish>
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<Polish>%1<br/>Odczepiono</Polish>
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<French>%1<br/>détachée</French>
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<Czech>%1<br/>Odepnutý</Czech>
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<Portuguese>%1<br/>Separada</Portuguese>
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<Italian>%1<br/>staccata</Italian>
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<Hungarian>%1<br/>lecsatolva</Hungarian>
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<Russian>%1<br/>отсоединена</Russian>
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</Key>
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</Package>
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</Package>
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</Project>
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</Project>
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