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Increase Sound Volume
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@ -31,7 +31,7 @@ _progressCheck = {
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EXPLODE_2_PVT(_args,_fenceObject,_lastSoundEffectTime);
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if (_passedTime > (_lastSoundEffectTime + SOUND_CLIP_TIME_SPACEING)) then {
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// playSound "ACE_wirecutter_sound";
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playSound3D [QUOTE(PATHTO_R(sound\wirecut.ogg)), objNull, false, (getPosASL ACE_player), 1, 1, 10];
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playSound3D [QUOTE(PATHTO_R(sound\wirecut.ogg)), objNull, false, (getPosASL ACE_player), 3, 1, 10];
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_args set [1, _passedTime];
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};
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