mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
blood effects moved to UI
This commit is contained in:
parent
1fb6521021
commit
80d7ef5b67
@ -40,7 +40,6 @@ PREP(serverRemoveBody);
|
||||
PREP(setCardiacArrest);
|
||||
PREP(setDead);
|
||||
PREP(setUnconscious);
|
||||
PREP(showBloodEffect);
|
||||
PREP(transitionSecondChance);
|
||||
PREP(updateHeartRate);
|
||||
PREP(updatePainSuppress);
|
||||
|
@ -1,157 +0,0 @@
|
||||
/*
|
||||
* Author: KoffeinFlummi, Glowbal
|
||||
* Does the blood screen effect, just like BIS_fnc_bloodeffect, but in non-sheduled environment.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Effect multiplier <NUMBER>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
params ["_bloodRemaining"];
|
||||
|
||||
disableSerialization;
|
||||
|
||||
// get already existing controls, or create them
|
||||
private ["_fxBloodControls", "_bloodCtrl1", "_bloodCtrl2", "_bloodCtrl3"];
|
||||
|
||||
_fxBloodControls = GETUVAR(GVAR(FXBloodControls),[]);
|
||||
|
||||
if (count _fxBloodControls != 3) then {
|
||||
_bloodCtrl1 = findDisplay 46 ctrlCreate ["RscPicture", -1];
|
||||
_bloodCtrl2 = findDisplay 46 ctrlCreate ["RscPicture", -1];
|
||||
_bloodCtrl3 = findDisplay 46 ctrlCreate ["RscPicture", -1];
|
||||
|
||||
// set their textures, screen position etc.
|
||||
_bloodCtrl1 ctrlSetText "A3\Ui_f\data\igui\rsctitles\HealthTextures\blood_lower_ca.paa";
|
||||
_bloodCtrl2 ctrlSetText "A3\Ui_f\data\igui\rsctitles\HealthTextures\blood_middle_ca.paa";
|
||||
_bloodCtrl3 ctrlSetText "A3\Ui_f\data\igui\rsctitles\HealthTextures\blood_upper_ca.paa";
|
||||
|
||||
// positions are from config
|
||||
private _ctrlPosition = [
|
||||
((0 * safezoneW) + safezoneX) + ((safezoneW - (2.125 * safezoneW * 3/4)) / 2),
|
||||
(-0.0625 * safezoneH) + safezoneY,
|
||||
2.125 * safezoneW * 3/4,
|
||||
1.125 * safezoneH
|
||||
];
|
||||
|
||||
_bloodCtrl1 ctrlSetPosition _ctrlPosition;
|
||||
_bloodCtrl2 ctrlSetPosition _ctrlPosition;
|
||||
_bloodCtrl3 ctrlSetPosition _ctrlPosition;
|
||||
|
||||
_fxBloodControls = [_bloodCtrl1, _bloodCtrl2, _bloodCtrl3];
|
||||
SETUVAR(GVAR(FXBloodControls),_fxBloodControls);
|
||||
} else {
|
||||
_bloodCtrl1 = _fxBloodControls select 0;
|
||||
_bloodCtrl2 = _fxBloodControls select 1;
|
||||
_bloodCtrl3 = _fxBloodControls select 2;
|
||||
};
|
||||
|
||||
// reset everything
|
||||
_bloodCtrl1 ctrlSetFade 1;
|
||||
_bloodCtrl2 ctrlSetFade 1;
|
||||
_bloodCtrl3 ctrlSetFade 1;
|
||||
|
||||
_bloodCtrl1 ctrlCommit 0;
|
||||
_bloodCtrl2 ctrlCommit 0;
|
||||
_bloodCtrl3 ctrlCommit 0;
|
||||
|
||||
if (_bloodRemaining < 5) exitWith {
|
||||
// nothing
|
||||
};
|
||||
|
||||
if (_bloodRemaining < 25) exitWith {
|
||||
_bloodCtrl1 ctrlSetFade 0.2;
|
||||
_bloodCtrl1 ctrlCommit 0.2;
|
||||
|
||||
[{
|
||||
(_this select 0) ctrlSetFade 1;
|
||||
(_this select 0) ctrlCommit 0.8;
|
||||
}, _fxBloodControls, 0.7] call CBA_fnc_waitAndExecute;
|
||||
};
|
||||
|
||||
if (_bloodRemaining < 40) exitWith {
|
||||
_bloodCtrl1 ctrlSetFade 0.2;
|
||||
_bloodCtrl2 ctrlSetFade 0.85;
|
||||
_bloodCtrl1 ctrlCommit 0.2;
|
||||
_bloodCtrl2 ctrlCommit 0.2;
|
||||
|
||||
[{
|
||||
(_this select 0) ctrlSetFade 1;
|
||||
(_this select 1) ctrlSetFade 1;
|
||||
(_this select 1) ctrlCommit 1;
|
||||
}, _fxBloodControls, 0.7] call CBA_fnc_waitAndExecute;
|
||||
|
||||
[{
|
||||
(_this select 0) ctrlCommit 0.8;
|
||||
}, _fxBloodControls, 1.2] call CBA_fnc_waitAndExecute;
|
||||
};
|
||||
|
||||
if (_bloodRemaining < 55) exitWith {
|
||||
_bloodCtrl1 ctrlSetFade 0.2;
|
||||
_bloodCtrl2 ctrlSetFade 0.7;
|
||||
_bloodCtrl1 ctrlCommit 0.2;
|
||||
_bloodCtrl2 ctrlCommit 0.2;
|
||||
|
||||
[{
|
||||
(_this select 0) ctrlSetFade 1;
|
||||
(_this select 1) ctrlSetFade 1;
|
||||
(_this select 2) ctrlSetFade 1;
|
||||
(_this select 1) ctrlCommit 1;
|
||||
}, _fxBloodControls, 0.7] call CBA_fnc_waitAndExecute;
|
||||
|
||||
[{
|
||||
(_this select 0) ctrlCommit 0.8;
|
||||
}, _fxBloodControls, 1.2] call CBA_fnc_waitAndExecute;
|
||||
};
|
||||
|
||||
if (_bloodRemaining < 70) exitWith {
|
||||
_bloodCtrl1 ctrlSetFade 0.2;
|
||||
_bloodCtrl2 ctrlSetFade 0.7;
|
||||
_bloodCtrl3 ctrlSetFade 0.85;
|
||||
_bloodCtrl1 ctrlCommit 0.2;
|
||||
_bloodCtrl2 ctrlCommit 0.2;
|
||||
_bloodCtrl3 ctrlCommit 0.2;
|
||||
|
||||
[{
|
||||
(_this select 0) ctrlSetFade 1;
|
||||
(_this select 1) ctrlSetFade 1;
|
||||
(_this select 2) ctrlSetFade 1;
|
||||
(_this select 2) ctrlCommit 1.5;
|
||||
}, _fxBloodControls, 0.7] call CBA_fnc_waitAndExecute;
|
||||
|
||||
[{
|
||||
(_this select 1) ctrlCommit 1;
|
||||
}, _fxBloodControls, 1.7] call CBA_fnc_waitAndExecute;
|
||||
|
||||
[{
|
||||
(_this select 0) ctrlCommit 0.8;
|
||||
}, _fxBloodControls, 2.2] call CBA_fnc_waitAndExecute;
|
||||
};
|
||||
|
||||
//default
|
||||
_bloodCtrl1 ctrlSetFade 0.2;
|
||||
_bloodCtrl2 ctrlSetFade 0.7;
|
||||
_bloodCtrl3 ctrlSetFade 0.7;
|
||||
_bloodCtrl1 ctrlCommit 0.2;
|
||||
_bloodCtrl2 ctrlCommit 0.2;
|
||||
_bloodCtrl3 ctrlCommit 0.2;
|
||||
|
||||
[{
|
||||
(_this select 0) ctrlSetFade 1;
|
||||
(_this select 1) ctrlSetFade 1;
|
||||
(_this select 2) ctrlSetFade 1;
|
||||
(_this select 2) ctrlCommit 1.5;
|
||||
}, _fxBloodControls, 0.7] call CBA_fnc_waitAndExecute;
|
||||
|
||||
[{
|
||||
(_this select 1) ctrlCommit 1;
|
||||
}, _fxBloodControls, 1.7] call CBA_fnc_waitAndExecute;
|
||||
|
||||
[{
|
||||
(_this select 0) ctrlCommit 0.8;
|
||||
}, _fxBloodControls, 2.2] call CBA_fnc_waitAndExecute;
|
Loading…
Reference in New Issue
Block a user