classnames update

This commit is contained in:
Josuan Albin 2015-05-16 14:29:03 +02:00
parent c744267e21
commit 812dcef30b
8 changed files with 187 additions and 124 deletions

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@ -26,10 +26,10 @@ Adds an attachable IR strobe, which is only visible using night vision devices a
- Same thing to detach.
### 2.2 attaching to a vehicle
- interact with the vehicle <kbd> ctrl+left windows </kbd>.
- Interact with the vehicle <kbd> ctrl+left windows </kbd>.
- Choose `attach item`.
- Select your item and follow the instructions on the screen.
- to detach the item it's the same as placing it, use the interaction key from outside the vehicle.
- To detach the item it's the same as placing it, use the interaction key from outside the vehicle.
## 3. Dependencies

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@ -9,7 +9,7 @@ parent: wiki
## 1. Overview
### 1.1 Zipping sounds
When someone open your backpack you hear a zipping sound, this help figuring who steals your bananas.
A zipper sound rings out, if someone tries to open your backpack. This helps to prevent banana theft.
## 2. Dependencies

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@ -31,7 +31,7 @@ You can surrender. While surrendering AI will cease fire.
### 2.2 Escorting a captive
- Interact with the captive <kbd> left windows </kbd> (by default).
- Select the escort prisoner option.
- To stop escorting just scroll down and select `release` or use self interaction <kbd> ctrl+left windows </kbd> (by default) and select `release.
- To stop escorting just scroll down and select `release` or use self interaction <kbd> ctrl+left windows </kbd> (by default) and select `release`.
### 2.3 Loading and unloading a captive in vehicle
- Escort the person.

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@ -8,7 +8,7 @@ parent: wiki
## 1. Overview
Add flash suppressors, they reduce the muzzle flash of your weapon.
Adds flash suppressors, they reduce the muzzle flash of your weapon.
## 2. Dependencies

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@ -8,7 +8,7 @@ parent: wiki
## 1. Overview
Add a shrapnel system for explosives.
Adds a shrapnel system for explosives.
## 2. Dependencies

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@ -8,7 +8,7 @@ parent: wiki
## 1. Overview
Adds G-force induced tunnel vision and unconsciousness
Adds G-force induced tunnel vision and unconsciousness.
## 2. Dependencies

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@ -11,7 +11,7 @@ parent: wiki
### 1.1 Visual Effects for eyewear
Adds color tint to sunglasses and other eyewear. Causes raindrops to appear on
the screen in rain. Causes dirt to appear on the screen when dirt is kicked up
nearby (e.g. explosions, rotor wash, bullet impacts).
nearby (e.g. explosions, rotor wash, bullet impacts, muzzle blast).
## 2. Usage

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@ -6,173 +6,236 @@ order: 11
parent: wiki
---
### Atragmx
### Atragmx
`added in 3.0.0.3`
classname | in game name
--------- | ---------
ACE_ATragMX | ATragMX
classname | in game name | type |
--------- | --------- | --------- |
ACE_ATragMX | ATragMX | ACE_ItemCore |
### Attachable
`added in 3.0.0.3`
classname | in game name
--------- | ---------
ACE_IR_Strobe_Item | IR strobe
classname | in game name | type |
--------- | --------- | --------- |
ACE_IR_Strobe_Item | IR strobe | ACE_ItemCore |
### Captives
### Ballistics
`added in 3.0.0.3`
classname | in game name
--------- | ---------
ACE_CableTie | cable tie
classname | in game name | type |
--------- | --------- | --------- |
ACE_100Rnd_65x39_caseless_mag_Tracer_Dim | 6.5mm IR-DIM | Magazine |
ACE_200Rnd_65x39_cased_Box_Tracer_Dim | 6.5mm IR-DIM | Magazine |
ACE_30Rnd_65x39_caseless_mag_Tracer_Dim | 6.5mm IR-DIM | Magazine |
ACE_30Rnd_65x39_caseless_green_mag_Tracer_Dim | 6.5mm IR-DIM | Magazine |
ACE_30Rnd_556x45_Stanag_M995_AP_mag | 5.56mm AP | Magazine |
ACE_30Rnd_556x45_Stanag_Mk262_mag | 5.56mm Mk262 | Magazine |
ACE_30Rnd_556x45_Stanag_Mk318_mag | 5.56mm Mk318 | Magazine |
ACE_30Rnd_556x45_Stanag_Tracer_Dim | 5.56mm IR-DIM | Magazine |
ACE_20Rnd_762x51_Mag_Tracer | 7.62mm Tracer | Magazine |
ACE_20Rnd_762x51_Mag_Tracer_Dim | 7.62mm IR-DIM | Magazine |
ACE_20Rnd_762x51_Mag_SD | 7.62mm SD | Magazine |
ACE_10Rnd_762x51_M118LR_Mag | 7.62mm M118LR | Magazine |
ACE_10Rnd_762x51_Mk316_Mod_0_Mag | 7.62mm Mk316 | Magazine|
ACE_10Rnd_762x51_Mk319_Mod_0_Mag | 7.62mm Mk319 | Magazine |
ACE_10Rnd_762x51_M993_AP_Mag | 7.62mm AP | Magazine |
ACE_20Rnd_762x51_M118LR_Mag | 7.62mm M118LR | Magazine |
ACE_20Rnd_762x51_Mk316_Mod_0_Mag | 7.62mm Mk316 | Magazine |
ACE_20Rnd_762x51_Mk319_Mod_0_Mag | 7.62mm Mk319 | Magazine |
ACE_20Rnd_762x51_M993_AP_Mag | 7.62mm AP | Magazine |
ACE_20Rnd_762x67_Mk248_Mod_0_Mag | 7.62mm Mk248 | Magazine |
ACE_20Rnd_762x67_Mk248_Mod_1_Mag | 7.62mm Mk248 | Magazine |
ACE_20Rnd_762x67_Berger_Hybrid_OTM_Mag | 7.62mm OTM | Magazine |
ACE_30Rnd_65x47_Scenar_mag | 6.5mm Lapua | Magazine |
ACE_30Rnd_65_Creedmor_mag | 6.5mm CM | Magazine |
ACE_10Rnd_338_300gr_HPBT_Mag |.338 HPBT | Magazine |
ACE_10Rnd_338_API526_Mag |.338 AP | Magazine |
ACE_5Rnd_127x99_Mag | 12.7mm | Magazine |
ACE_5Rnd_127x99_API_Mag | 12.7mm API | Magazine |
ACE_5Rnd_127x99_AMAX_Mag | 12.7mm | Magazine |
ACE_30Rnd_9x19_mag | 9x19mm | Magazine |
ACE_16Rnd_9x19_mag | 9x19mm | Magazine |
ACE_10Rnd_762x54_Tracer_mag | 7.62mm | Magazine |
### Captive
`added in 3.0.0.3`
classname | in game name | type |
--------- | --------- | ---------
ACE_CableTie | cable tie | ACE_ItemCore |
### Common
`added in 3.0.0.3`
classname | in game name
--------- | ---------
ACE_Banana | banana
classname | in game name | type |
--------- | --------- | ---------
ACE_Banana | banana | ACE_ItemCore |
### Disposable
`added in 3.0.0.3`
classname | in game name
--------- | ---------
ACE_launch_NLAW_Used_F | used NLAW
classname | in game name | type |
--------- | --------- | ---------
ACE_launch_NLAW_Used_F | used NLAW | Weapon |
### Explosives
`added in 3.0.0.3`
classname | in game name
--------- | ---------
ACE_Clacker| M57 Firing Device
ACE_M26_Clacker| M26 Firing Device
ACE_DefusalKit | Defusal Kit
ACE_DeadManSwitch | Dead Man's Switch
ACE_Cellphone | Cellphone
classname | in game name | type |
--------- | --------- | ---------
ACE_Clacker| M57 Firing Device | ACE_ItemCore |
ACE_M26_Clacker| M26 Firing Device | ACE_ItemCore |
ACE_DefusalKit | Defusal Kit | ACE_ItemCore |
ACE_DeadManSwitch | Dead Man's Switch | ACE_ItemCore |
ACE_Cellphone | Cellphone | ACE_ItemCore |
### Grenades
`added in 3.0.0.3`
classname | in game name
--------- | ---------
ACE_HandFlare_White | M127A1 Hand Held Signal (White)
ACE_HandFlare_Red | M127A1 Hand Held Signal (Red
ACE_HandFlare_Green | M127A1 Hand Held Signal (Green)
ACE_HandFlare_Yellow | M127A1 Hand Held Signal (Yellow)
ACE_M84 | M84 Stun Grenade
classname | in game name | type |
--------- | --------- | ---------
ACE_HandFlare_White | M127A1 Hand Held Signal (White) | Grenade |
ACE_HandFlare_Red | M127A1 Hand Held Signal (Red | Grenade |
ACE_HandFlare_Green | M127A1 Hand Held Signal (Green) | Grenade |
ACE_HandFlare_Yellow | M127A1 Hand Held Signal (Yellow) | Grenade |
ACE_M84 | M84 Stun Grenade |
### hearing
`added in 3.0.0.3`
classname | in game name
--------- | ---------
ACE_EarPlugs | Ear Plugs
classname | in game name | type |
--------- | --------- | ---------
ACE_EarPlugs | Ear Plugs | ACE_ItemCore |
### Kestrel
`added in 3.0.0.3`
classname | in game name
--------- | ---------
ACE_Kestrel4500 | Kestrel 4500NV
classname | in game name | type |
--------- | --------- | ---------
ACE_Kestrel4500 | Kestrel 4500NV | ACE_ItemCore |
### Laser pointers
`added in 3.0.0.3`
classname | in game name
--------- | ---------
acc_pointer_IR | Laser Pointer (red)
ACE_acc_pointer_red | Laser Pointer (green)
ACE_acc_pointer_green_IR | Laser Pointer (green)
ACE_acc_pointer_green | Laser Pointer (green)
classname | in game name | type |
--------- | --------- | ---------
acc_pointer_IR | Laser Pointer (red) | Weapon accessory |
ACE_acc_pointer_red | Laser Pointer (green) | Weapon accessory |
ACE_acc_pointer_green_IR | Laser Pointer (green) | Weapon accessory |
ACE_acc_pointer_green | Laser Pointer (green) | Weapon accessory |
### logistics
`added in 3.0.0.3`
classname | in game name
--------- | ---------
ACE_UAVBattery | UAV Battery
ACE_wirecutter | Wirecutter
classname | in game name | type |
--------- | --------- | ---------
ACE_UAVBattery | UAV Battery | ACE_ItemCore |
ACE_wirecutter | Wirecutter | ACE_ItemCore |
### Map tools
`added in 3.0.0.3`
classname | in game name
--------- | ---------
ACE_MapTools | Map Tools
classname | in game name | type |
--------- | --------- | ---------
ACE_MapTools | Map Tools | ACE_ItemCore |
# Medical
`added in 3.0.0.3`
classname | in game name
--------- | ---------
ACE_atropine | Atropin autoinjector
ACE_fieldDressing | Bandage (Basic)
ACE_elasticBandage | Bandage (Elastic)
ACE_quikclot | Basic Field Dressing (QuikClot)
ACE_bloodIV | Blood IV (1000ml)
ACE_bloodIV_500 | Blood IV (500ml)
ACE_bloodIV_250 | Blood IV (250ml)
ACE_bodyBag | Bodybag
ACE_epinephrine | Epinephrine autoinjector
ACE_morphine | Morphine autoinjector
ACE_packingBandage | Packing Bandage
ACE_personalAidKit | Personal Aid Kit
ACE_plasmaIV | Plasma IV (1000ml)
ACE_plasmaIV_500 | Plasma IV (500ml)
ACE_plasmaIV_250 | Plasma IV (250ml)
ACE_salineIV | Saline IV (1000ml)
ACE_salineIV_500 | Saline IV (500ml)
ACE_salineIV_250 | Saline IV (250ml)
ACE_surgicalKit | Surgical Kit
ACE_tourniquet | Tourniquet (CAT)
classname | in game name | type |
--------- | --------- | ---------
ACE_atropine | Atropin autoinjector | ACE_ItemCore |
ACE_fieldDressing | Bandage (Basic) | ACE_ItemCore |
ACE_elasticBandage | Bandage (Elastic) | ACE_ItemCore |
ACE_quikclot | Basic Field Dressing (QuikClot) | ACE_ItemCore |
ACE_bloodIV | Blood IV (1000ml) | ACE_ItemCore |
ACE_bloodIV_500 | Blood IV (500ml) | ACE_ItemCore |
ACE_bloodIV_250 | Blood IV (250ml) | ACE_ItemCore |
ACE_bodyBag | Bodybag | ACE_ItemCore |
ACE_epinephrine | Epinephrine autoinjector | ACE_ItemCore |
ACE_morphine | Morphine autoinjector | ACE_ItemCore |
ACE_packingBandage | Packing Bandage | ACE_ItemCore |
ACE_personalAidKit | Personal Aid Kit | ACE_ItemCore |
ACE_plasmaIV | Plasma IV (1000ml) | ACE_ItemCore |
ACE_plasmaIV_500 | Plasma IV (500ml) | ACE_ItemCore |
ACE_plasmaIV_250 | Plasma IV (250ml) | ACE_ItemCore |
ACE_salineIV | Saline IV (1000ml) | ACE_ItemCore |
ACE_salineIV_500 | Saline IV (500ml) | ACE_ItemCore |
ACE_salineIV_250 | Saline IV (250ml) | ACE_ItemCore |
ACE_surgicalKit | Surgical Kit | ACE_ItemCore |
ACE_tourniquet | Tourniquet (CAT) | ACE_ItemCore |
### Microdagr
`added in 3.0.0.3`
classname | in game name
--------- | ---------
ACE_microDAGR | MicroDAGR GPS
classname | in game name | type |
--------- | --------- | ---------
ACE_microDAGR | MicroDAGR GPS | ACE_ItemCore |
classname | in game name
--------- | ---------
ACE_RangeTable_82mm | 82mm Rangetable
classname | in game name | type |
--------- | --------- | ---------
ACE_RangeTable_82mm | 82mm Rangetable | ACE_ItemCore |
### Nvgs
classname | in game name
--------- | ---------
ACE_NVG_Gen1 | NV Goggles (Gen1)
ACE_NVG_Gen2 | NV Goggles (Gen2)
ACE_NVG_Gen3 | NV Goggles (Gen3)
ACE_NVG_Gen4 | NV Goggles (Gen4)
ACE_NVG_Wide | NV Goggles (Wide)
### Nightvision
`added in 3.0.0.3`
classname | in game name | type |
--------- | --------- | ---------
ACE_NVG_Gen1 | NV Goggles (Gen1) | Nvgs |
ACE_NVG_Gen2 | NV Goggles (Gen2) | Nvgs |
ACE_NVG_Gen3 | NV Goggles (Gen3) | Nvgs |
ACE_NVG_Gen4 | NV Goggles (Gen4) | Nvgs |
ACE_NVG_Wide | NV Goggles (Wide) | Nvgs |
### Optics
classname | in game name
--------- | ---------
ACE_optic_Arco_2D | ARCO (2D)
ACE_optic_Arco_PIP | ARCO (PIP)
ACE_optic_LRPS_2D | LRPS (2D)
ACE_optic_LRPS_PIP | LRPS (PIP)
ACE_optic_SOS_2D| MOS (2D)
ACE_optic_SOS_PIP | MOS (PIP
ACE_optic_MRCO_2D | MRCO (2D)
ACE_optic_MRCO_PIP | MRCO (PIP)
ACE_optic_Hamr_2D | RCO (2D)
ACE_optic_Hamr_PIP | RCO (PIP)
`added in 3.0.0.3`
classname | in game name | type |
--------- | --------- | ---------
ACE_optic_Arco_2D | ARCO (2D) | Weapon accessory |
ACE_optic_Arco_PIP | ARCO (PIP) | Weapon accessory |
ACE_optic_LRPS_2D | LRPS (2D) | Weapon accessory |
ACE_optic_LRPS_PIP | LRPS (PIP) | Weapon accessory |
ACE_optic_SOS_2D| MOS (2D) | Weapon accessory |
ACE_optic_SOS_PIP | MOS (PIP) | Weapon accessory |
ACE_optic_MRCO_2D | MRCO (2D) | Weapon accessory |
ACE_optic_MRCO_PIP | MRCO (PIP) | Weapon accessory |
ACE_optic_Hamr_2D | RCO (2D) | Weapon accessory |
ACE_optic_Hamr_PIP | RCO (PIP) | Weapon accessory |
### Overheating
classname | in game name
--------- | ---------
ACE_SpareBarrel | Spare barrel
`added in 3.0.0.3`
classname | in game name | type |
--------- | --------- | ---------
ACE_SpareBarrel | Spare barrel | ACE_ItemCore |
### Parachute
`added in 3.0.0.3`
classname | in game name
--------- | ---------
ACE_Altimeter | Altimeter Watch
ACE_NonSteerableParachute | Non-Steerable Parachute
classname | in game name | type |
--------- | --------- | ---------
ACE_Altimeter | Altimeter Watch | ACE_ItemCore |
ACE_NonSteerableParachute | Non-Steerable Parachute | Backpack |
### Vector
classname | in game name
--------- | ---------
ACE_Vector | Vector 21
`added in 3.0.0.3`
classname | in game name | type |
--------- | --------- | ---------
ACE_Vector | Vector 21 | Binoculars |
### Vehicle lock
`added in 3.0.0.3`
classname | in game name
--------- | ---------
ACE_key_master | Vehicle Key: Master
ACE_key_lockpick | Lockpick
ACE_key_west | Vehicle Key: West
ACE_key_east | Vehicle Key: East
ACE_key_indp | Vehicle Key: Independent
ACE_key_civ | Vehicle Key: Civilian
classname | in game name | type |
--------- | --------- | ---------
ACE_key_master | Vehicle Key: Master | ACE_ItemCore |
ACE_key_lockpick | Lockpick | ACE_ItemCore |
ACE_key_west | Vehicle Key: West | ACE_ItemCore |
ACE_key_east | Vehicle Key: East | ACE_ItemCore |
ACE_key_indp | Vehicle Key: Independent | ACE_ItemCore |
ACE_key_civ | Vehicle Key: Civilian | ACE_ItemCore |