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classnames update
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c744267e21
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documentation
@ -26,10 +26,10 @@ Adds an attachable IR strobe, which is only visible using night vision devices a
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- Same thing to detach.
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### 2.2 attaching to a vehicle
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- interact with the vehicle <kbd> ctrl+left windows </kbd>.
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- Interact with the vehicle <kbd> ctrl+left windows </kbd>.
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- Choose `attach item`.
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- Select your item and follow the instructions on the screen.
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- to detach the item it's the same as placing it, use the interaction key from outside the vehicle.
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- To detach the item it's the same as placing it, use the interaction key from outside the vehicle.
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## 3. Dependencies
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@ -9,7 +9,7 @@ parent: wiki
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## 1. Overview
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### 1.1 Zipping sounds
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When someone open your backpack you hear a zipping sound, this help figuring who steals your bananas.
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A zipper sound rings out, if someone tries to open your backpack. This helps to prevent banana theft.
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## 2. Dependencies
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@ -31,7 +31,7 @@ You can surrender. While surrendering AI will cease fire.
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### 2.2 Escorting a captive
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- Interact with the captive <kbd> left windows </kbd> (by default).
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- Select the escort prisoner option.
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- To stop escorting just scroll down and select `release` or use self interaction <kbd> ctrl+left windows </kbd> (by default) and select `release.
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- To stop escorting just scroll down and select `release` or use self interaction <kbd> ctrl+left windows </kbd> (by default) and select `release`.
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### 2.3 Loading and unloading a captive in vehicle
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- Escort the person.
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@ -8,7 +8,7 @@ parent: wiki
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## 1. Overview
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Add flash suppressors, they reduce the muzzle flash of your weapon.
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Adds flash suppressors, they reduce the muzzle flash of your weapon.
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## 2. Dependencies
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@ -8,7 +8,7 @@ parent: wiki
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## 1. Overview
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Add a shrapnel system for explosives.
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Adds a shrapnel system for explosives.
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## 2. Dependencies
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@ -8,7 +8,7 @@ parent: wiki
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## 1. Overview
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Adds G-force induced tunnel vision and unconsciousness
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Adds G-force induced tunnel vision and unconsciousness.
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## 2. Dependencies
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@ -11,7 +11,7 @@ parent: wiki
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### 1.1 Visual Effects for eyewear
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Adds color tint to sunglasses and other eyewear. Causes raindrops to appear on
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the screen in rain. Causes dirt to appear on the screen when dirt is kicked up
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nearby (e.g. explosions, rotor wash, bullet impacts).
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nearby (e.g. explosions, rotor wash, bullet impacts, muzzle blast).
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## 2. Usage
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@ -6,173 +6,236 @@ order: 11
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parent: wiki
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---
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### Atragmx
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### Atragmx
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`added in 3.0.0.3`
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classname | in game name
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--------- | ---------
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ACE_ATragMX | ATragMX
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classname | in game name | type |
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--------- | --------- | --------- |
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ACE_ATragMX | ATragMX | ACE_ItemCore |
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### Attachable
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`added in 3.0.0.3`
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classname | in game name
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--------- | ---------
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ACE_IR_Strobe_Item | IR strobe
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classname | in game name | type |
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--------- | --------- | --------- |
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ACE_IR_Strobe_Item | IR strobe | ACE_ItemCore |
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### Captives
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### Ballistics
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`added in 3.0.0.3`
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classname | in game name
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--------- | ---------
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ACE_CableTie | cable tie
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classname | in game name | type |
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--------- | --------- | --------- |
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ACE_100Rnd_65x39_caseless_mag_Tracer_Dim | 6.5mm IR-DIM | Magazine |
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ACE_200Rnd_65x39_cased_Box_Tracer_Dim | 6.5mm IR-DIM | Magazine |
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ACE_30Rnd_65x39_caseless_mag_Tracer_Dim | 6.5mm IR-DIM | Magazine |
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ACE_30Rnd_65x39_caseless_green_mag_Tracer_Dim | 6.5mm IR-DIM | Magazine |
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ACE_30Rnd_556x45_Stanag_M995_AP_mag | 5.56mm AP | Magazine |
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ACE_30Rnd_556x45_Stanag_Mk262_mag | 5.56mm Mk262 | Magazine |
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ACE_30Rnd_556x45_Stanag_Mk318_mag | 5.56mm Mk318 | Magazine |
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ACE_30Rnd_556x45_Stanag_Tracer_Dim | 5.56mm IR-DIM | Magazine |
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ACE_20Rnd_762x51_Mag_Tracer | 7.62mm Tracer | Magazine |
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ACE_20Rnd_762x51_Mag_Tracer_Dim | 7.62mm IR-DIM | Magazine |
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ACE_20Rnd_762x51_Mag_SD | 7.62mm SD | Magazine |
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ACE_10Rnd_762x51_M118LR_Mag | 7.62mm M118LR | Magazine |
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ACE_10Rnd_762x51_Mk316_Mod_0_Mag | 7.62mm Mk316 | Magazine|
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ACE_10Rnd_762x51_Mk319_Mod_0_Mag | 7.62mm Mk319 | Magazine |
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ACE_10Rnd_762x51_M993_AP_Mag | 7.62mm AP | Magazine |
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ACE_20Rnd_762x51_M118LR_Mag | 7.62mm M118LR | Magazine |
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ACE_20Rnd_762x51_Mk316_Mod_0_Mag | 7.62mm Mk316 | Magazine |
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ACE_20Rnd_762x51_Mk319_Mod_0_Mag | 7.62mm Mk319 | Magazine |
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ACE_20Rnd_762x51_M993_AP_Mag | 7.62mm AP | Magazine |
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ACE_20Rnd_762x67_Mk248_Mod_0_Mag | 7.62mm Mk248 | Magazine |
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ACE_20Rnd_762x67_Mk248_Mod_1_Mag | 7.62mm Mk248 | Magazine |
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ACE_20Rnd_762x67_Berger_Hybrid_OTM_Mag | 7.62mm OTM | Magazine |
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ACE_30Rnd_65x47_Scenar_mag | 6.5mm Lapua | Magazine |
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ACE_30Rnd_65_Creedmor_mag | 6.5mm CM | Magazine |
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ACE_10Rnd_338_300gr_HPBT_Mag |.338 HPBT | Magazine |
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ACE_10Rnd_338_API526_Mag |.338 AP | Magazine |
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ACE_5Rnd_127x99_Mag | 12.7mm | Magazine |
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ACE_5Rnd_127x99_API_Mag | 12.7mm API | Magazine |
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ACE_5Rnd_127x99_AMAX_Mag | 12.7mm | Magazine |
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ACE_30Rnd_9x19_mag | 9x19mm | Magazine |
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ACE_16Rnd_9x19_mag | 9x19mm | Magazine |
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ACE_10Rnd_762x54_Tracer_mag | 7.62mm | Magazine |
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### Captive
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`added in 3.0.0.3`
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classname | in game name | type |
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--------- | --------- | ---------
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ACE_CableTie | cable tie | ACE_ItemCore |
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### Common
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`added in 3.0.0.3`
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classname | in game name
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--------- | ---------
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ACE_Banana | banana
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classname | in game name | type |
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--------- | --------- | ---------
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ACE_Banana | banana | ACE_ItemCore |
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### Disposable
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`added in 3.0.0.3`
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classname | in game name
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--------- | ---------
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ACE_launch_NLAW_Used_F | used NLAW
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classname | in game name | type |
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--------- | --------- | ---------
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ACE_launch_NLAW_Used_F | used NLAW | Weapon |
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### Explosives
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`added in 3.0.0.3`
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classname | in game name
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--------- | ---------
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ACE_Clacker| M57 Firing Device
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ACE_M26_Clacker| M26 Firing Device
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ACE_DefusalKit | Defusal Kit
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ACE_DeadManSwitch | Dead Man's Switch
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ACE_Cellphone | Cellphone
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classname | in game name | type |
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--------- | --------- | ---------
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ACE_Clacker| M57 Firing Device | ACE_ItemCore |
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ACE_M26_Clacker| M26 Firing Device | ACE_ItemCore |
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ACE_DefusalKit | Defusal Kit | ACE_ItemCore |
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ACE_DeadManSwitch | Dead Man's Switch | ACE_ItemCore |
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ACE_Cellphone | Cellphone | ACE_ItemCore |
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### Grenades
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`added in 3.0.0.3`
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classname | in game name
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--------- | ---------
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ACE_HandFlare_White | M127A1 Hand Held Signal (White)
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ACE_HandFlare_Red | M127A1 Hand Held Signal (Red
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ACE_HandFlare_Green | M127A1 Hand Held Signal (Green)
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ACE_HandFlare_Yellow | M127A1 Hand Held Signal (Yellow)
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ACE_M84 | M84 Stun Grenade
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classname | in game name | type |
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--------- | --------- | ---------
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ACE_HandFlare_White | M127A1 Hand Held Signal (White) | Grenade |
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ACE_HandFlare_Red | M127A1 Hand Held Signal (Red | Grenade |
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ACE_HandFlare_Green | M127A1 Hand Held Signal (Green) | Grenade |
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ACE_HandFlare_Yellow | M127A1 Hand Held Signal (Yellow) | Grenade |
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ACE_M84 | M84 Stun Grenade |
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### hearing
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`added in 3.0.0.3`
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classname | in game name
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--------- | ---------
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ACE_EarPlugs | Ear Plugs
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classname | in game name | type |
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--------- | --------- | ---------
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ACE_EarPlugs | Ear Plugs | ACE_ItemCore |
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### Kestrel
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`added in 3.0.0.3`
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classname | in game name
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--------- | ---------
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ACE_Kestrel4500 | Kestrel 4500NV
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classname | in game name | type |
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--------- | --------- | ---------
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ACE_Kestrel4500 | Kestrel 4500NV | ACE_ItemCore |
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### Laser pointers
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`added in 3.0.0.3`
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classname | in game name
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--------- | ---------
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acc_pointer_IR | Laser Pointer (red)
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ACE_acc_pointer_red | Laser Pointer (green)
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ACE_acc_pointer_green_IR | Laser Pointer (green)
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ACE_acc_pointer_green | Laser Pointer (green)
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classname | in game name | type |
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--------- | --------- | ---------
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acc_pointer_IR | Laser Pointer (red) | Weapon accessory |
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ACE_acc_pointer_red | Laser Pointer (green) | Weapon accessory |
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ACE_acc_pointer_green_IR | Laser Pointer (green) | Weapon accessory |
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ACE_acc_pointer_green | Laser Pointer (green) | Weapon accessory |
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### logistics
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`added in 3.0.0.3`
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classname | in game name
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--------- | ---------
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ACE_UAVBattery | UAV Battery
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ACE_wirecutter | Wirecutter
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classname | in game name | type |
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--------- | --------- | ---------
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ACE_UAVBattery | UAV Battery | ACE_ItemCore |
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ACE_wirecutter | Wirecutter | ACE_ItemCore |
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### Map tools
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`added in 3.0.0.3`
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classname | in game name
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--------- | ---------
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ACE_MapTools | Map Tools
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classname | in game name | type |
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--------- | --------- | ---------
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ACE_MapTools | Map Tools | ACE_ItemCore |
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# Medical
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`added in 3.0.0.3`
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classname | in game name
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--------- | ---------
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ACE_atropine | Atropin autoinjector
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ACE_fieldDressing | Bandage (Basic)
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ACE_elasticBandage | Bandage (Elastic)
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ACE_quikclot | Basic Field Dressing (QuikClot)
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ACE_bloodIV | Blood IV (1000ml)
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ACE_bloodIV_500 | Blood IV (500ml)
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ACE_bloodIV_250 | Blood IV (250ml)
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ACE_bodyBag | Bodybag
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ACE_epinephrine | Epinephrine autoinjector
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ACE_morphine | Morphine autoinjector
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ACE_packingBandage | Packing Bandage
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ACE_personalAidKit | Personal Aid Kit
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ACE_plasmaIV | Plasma IV (1000ml)
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ACE_plasmaIV_500 | Plasma IV (500ml)
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ACE_plasmaIV_250 | Plasma IV (250ml)
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ACE_salineIV | Saline IV (1000ml)
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ACE_salineIV_500 | Saline IV (500ml)
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ACE_salineIV_250 | Saline IV (250ml)
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ACE_surgicalKit | Surgical Kit
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ACE_tourniquet | Tourniquet (CAT)
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classname | in game name | type |
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--------- | --------- | ---------
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ACE_atropine | Atropin autoinjector | ACE_ItemCore |
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ACE_fieldDressing | Bandage (Basic) | ACE_ItemCore |
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ACE_elasticBandage | Bandage (Elastic) | ACE_ItemCore |
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ACE_quikclot | Basic Field Dressing (QuikClot) | ACE_ItemCore |
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ACE_bloodIV | Blood IV (1000ml) | ACE_ItemCore |
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ACE_bloodIV_500 | Blood IV (500ml) | ACE_ItemCore |
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ACE_bloodIV_250 | Blood IV (250ml) | ACE_ItemCore |
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ACE_bodyBag | Bodybag | ACE_ItemCore |
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ACE_epinephrine | Epinephrine autoinjector | ACE_ItemCore |
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ACE_morphine | Morphine autoinjector | ACE_ItemCore |
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ACE_packingBandage | Packing Bandage | ACE_ItemCore |
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ACE_personalAidKit | Personal Aid Kit | ACE_ItemCore |
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ACE_plasmaIV | Plasma IV (1000ml) | ACE_ItemCore |
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ACE_plasmaIV_500 | Plasma IV (500ml) | ACE_ItemCore |
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ACE_plasmaIV_250 | Plasma IV (250ml) | ACE_ItemCore |
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ACE_salineIV | Saline IV (1000ml) | ACE_ItemCore |
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ACE_salineIV_500 | Saline IV (500ml) | ACE_ItemCore |
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ACE_salineIV_250 | Saline IV (250ml) | ACE_ItemCore |
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ACE_surgicalKit | Surgical Kit | ACE_ItemCore |
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ACE_tourniquet | Tourniquet (CAT) | ACE_ItemCore |
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### Microdagr
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`added in 3.0.0.3`
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classname | in game name
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--------- | ---------
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ACE_microDAGR | MicroDAGR GPS
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classname | in game name | type |
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--------- | --------- | ---------
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ACE_microDAGR | MicroDAGR GPS | ACE_ItemCore |
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classname | in game name
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--------- | ---------
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ACE_RangeTable_82mm | 82mm Rangetable
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classname | in game name | type |
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--------- | --------- | ---------
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ACE_RangeTable_82mm | 82mm Rangetable | ACE_ItemCore |
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### Nvgs
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classname | in game name
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--------- | ---------
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ACE_NVG_Gen1 | NV Goggles (Gen1)
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ACE_NVG_Gen2 | NV Goggles (Gen2)
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ACE_NVG_Gen3 | NV Goggles (Gen3)
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ACE_NVG_Gen4 | NV Goggles (Gen4)
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ACE_NVG_Wide | NV Goggles (Wide)
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### Nightvision
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`added in 3.0.0.3`
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classname | in game name | type |
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--------- | --------- | ---------
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ACE_NVG_Gen1 | NV Goggles (Gen1) | Nvgs |
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ACE_NVG_Gen2 | NV Goggles (Gen2) | Nvgs |
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ACE_NVG_Gen3 | NV Goggles (Gen3) | Nvgs |
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ACE_NVG_Gen4 | NV Goggles (Gen4) | Nvgs |
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ACE_NVG_Wide | NV Goggles (Wide) | Nvgs |
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### Optics
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classname | in game name
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--------- | ---------
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ACE_optic_Arco_2D | ARCO (2D)
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ACE_optic_Arco_PIP | ARCO (PIP)
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ACE_optic_LRPS_2D | LRPS (2D)
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ACE_optic_LRPS_PIP | LRPS (PIP)
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ACE_optic_SOS_2D| MOS (2D)
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ACE_optic_SOS_PIP | MOS (PIP
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ACE_optic_MRCO_2D | MRCO (2D)
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ACE_optic_MRCO_PIP | MRCO (PIP)
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ACE_optic_Hamr_2D | RCO (2D)
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ACE_optic_Hamr_PIP | RCO (PIP)
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`added in 3.0.0.3`
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classname | in game name | type |
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--------- | --------- | ---------
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ACE_optic_Arco_2D | ARCO (2D) | Weapon accessory |
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ACE_optic_Arco_PIP | ARCO (PIP) | Weapon accessory |
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ACE_optic_LRPS_2D | LRPS (2D) | Weapon accessory |
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ACE_optic_LRPS_PIP | LRPS (PIP) | Weapon accessory |
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ACE_optic_SOS_2D| MOS (2D) | Weapon accessory |
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ACE_optic_SOS_PIP | MOS (PIP) | Weapon accessory |
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ACE_optic_MRCO_2D | MRCO (2D) | Weapon accessory |
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ACE_optic_MRCO_PIP | MRCO (PIP) | Weapon accessory |
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ACE_optic_Hamr_2D | RCO (2D) | Weapon accessory |
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ACE_optic_Hamr_PIP | RCO (PIP) | Weapon accessory |
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### Overheating
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classname | in game name
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--------- | ---------
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ACE_SpareBarrel | Spare barrel
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`added in 3.0.0.3`
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classname | in game name | type |
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--------- | --------- | ---------
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ACE_SpareBarrel | Spare barrel | ACE_ItemCore |
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### Parachute
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`added in 3.0.0.3`
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classname | in game name
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--------- | ---------
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ACE_Altimeter | Altimeter Watch
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ACE_NonSteerableParachute | Non-Steerable Parachute
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classname | in game name | type |
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--------- | --------- | ---------
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ACE_Altimeter | Altimeter Watch | ACE_ItemCore |
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ACE_NonSteerableParachute | Non-Steerable Parachute | Backpack |
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### Vector
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classname | in game name
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--------- | ---------
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ACE_Vector | Vector 21
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`added in 3.0.0.3`
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classname | in game name | type |
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--------- | --------- | ---------
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ACE_Vector | Vector 21 | Binoculars |
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### Vehicle lock
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`added in 3.0.0.3`
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classname | in game name
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--------- | ---------
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ACE_key_master | Vehicle Key: Master
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ACE_key_lockpick | Lockpick
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ACE_key_west | Vehicle Key: West
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ACE_key_east | Vehicle Key: East
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ACE_key_indp | Vehicle Key: Independent
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ACE_key_civ | Vehicle Key: Civilian
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classname | in game name | type |
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--------- | --------- | ---------
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ACE_key_master | Vehicle Key: Master | ACE_ItemCore |
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ACE_key_lockpick | Lockpick | ACE_ItemCore |
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ACE_key_west | Vehicle Key: West | ACE_ItemCore |
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ACE_key_east | Vehicle Key: East | ACE_ItemCore |
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ACE_key_indp | Vehicle Key: Independent | ACE_ItemCore |
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ACE_key_civ | Vehicle Key: Civilian | ACE_ItemCore |
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Reference in New Issue
Block a user