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https://github.com/acemod/ACE3.git
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Minor code clean up
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68ab7b5143
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@ -22,7 +22,7 @@ _selectionName = _this select 0;
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1
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1
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};
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};
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case "hands": {
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case "hands": {
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if (random(1)>0.499) then {
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if (random(1)>=0.5) then {
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2
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2
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} else {
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} else {
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3
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3
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@ -35,7 +35,7 @@ _selectionName = _this select 0;
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3
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3
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};
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};
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case "legs": {
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case "legs": {
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if (random(1)>0.499) then {
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if (random(1)>=0.5) then {
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4
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4
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} else {
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} else {
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5
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5
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@ -10,7 +10,7 @@
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#include "script_component.hpp"
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#include "script_component.hpp"
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private ["_unit", "_caller", "_selectionName", "_removeItem", "_prevAnim"];
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private ["_unit", "_caller", "_selectionName", "_removeItem", "_prevAnim", "_value"];
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_caller = _this select 0;
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_caller = _this select 0;
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_target = _this select 1;
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_target = _this select 1;
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_selectionName = _this select 2;
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_selectionName = _this select 2;
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@ -38,11 +38,6 @@ if (count _attributes > 1) then {
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_value = _value + (_attributes select 1);
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_value = _value + (_attributes select 1);
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[_target,(_attributes select 0),_value] call EFUNC(common,setDefinedVariable);
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[_target,(_attributes select 0),_value] call EFUNC(common,setDefinedVariable);
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_patient = "patient";
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if (_target == _caller) then {
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_patient = "himself";
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};
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// TODO localization
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// TODO localization
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[_target,"treatment",format["%1 has given %4 a %2(%3ml)",[_caller] call cse_fnc_getName,_attributes select 2,_attributes select 1,_target]] call FUNC(addActivityToLog);
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[_target,"treatment",format["%1 has given %4 a %2(%3ml)",[_caller] call cse_fnc_getName,_attributes select 2,_attributes select 1,_target]] call FUNC(addActivityToLog);
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[_target,_removeItem] call FUNC(addToTriageList);
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[_target,_removeItem] call FUNC(addToTriageList);
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@ -1,25 +1,53 @@
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/**
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* fnc_setDamageBodyPart.sqf
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* @Descr: N/A
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* @Author: Glowbal
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*
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* @Arguments: []
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* @Return:
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* @PublicAPI: false
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*/
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#include "script_component.hpp"
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#include "script_component.hpp"
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private ["_unit", "_bodyPart", "_amountOfDamage"];
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private ["_unit", "_bodyStatus", "_headDamage", "_torsoDamage", "_handsDamage", "_legsDamage"];
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_unit = _this select 0;
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_unit = _this select 0;
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_bodyPart = _this select 1;
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_amountOfDamage = _this select 2;
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if (alive _unit) then {
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_hitPointName = switch (_bodyPart) do {
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case 0: {"hitHead"};
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case 1: {"hitBody"};
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case 2: {"hitHands"};
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case 3: {"hitHands"};
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case 4: {"hitLegs"};
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case 5: {"hitLegs"};
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default {"hitLegs"};
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};
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if (_amountOfDamage < 0.95) then {
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if (!local _unit) exitwith {
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_unit setHitPointDamage [_hitPointName, _amountOfDamage];
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// execute only local
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_unit setHit [_selectionName, _amountOfDamage];
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};
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} else {
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_unit setHitPointDamage [_hitPointName, 0.95];
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_bodyStatus = [_unit,QGVAR(bodyPartStatus),[0,0,0,0,0,0]] call EFUNC(common,getDefinedVariable);
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_unit setHit [_selectionName, 0.95];
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// ["head", "body", "hand_l", "hand_r", "leg_l", "leg_r"]
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};
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_headDamage = _bodyStatus select 0;
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if (_headDamage > 0.95) then {
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_unit setHitPointDamage ["hitHead", 0.95];
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} else {
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_unit setHitPointDamage ["hitHead", _headDamage];
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};
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_torsoDamage = _bodyStatus select 1;
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if (_torsoDamage > 0.95) then {
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_unit setHitPointDamage ["hitBody", 0.95];
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} else {
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_unit setHitPointDamage ["hitBody", _torsoDamage];
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};
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_handsDamage = (_bodyStatus select 2) + (_bodyStatus select 3);
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if (_handsDamage > 0.95) then {
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_unit setHitPointDamage ["hitHands", 0.95];
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} else {
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_unit setHitPointDamage ["hitHands", _handsDamage];
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};
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_legsDamage = (_bodyStatus select 4) + (_bodyStatus select 5);
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if (_legsDamage > 0.95) then {
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_unit setHitPointDamage ["hitLegs", 0.95];
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} else {
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_unit setHitPointDamage ["hitLegs", _legsDamage];
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};
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if ({_x > 0} count _bodyStatus == 0) then {
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_unit setDamage 0;
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};
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};
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