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Medical AI - Add setting to replace gear for AI (#9458)
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@ -24,7 +24,7 @@ if (_finishTime > 0) exitWith {
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if (CBA_missionTime >= _finishTime) then {
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TRACE_5("treatment finished",_finishTime,_treatmentTarget,_treatmentEvent,_treatmentArgs,_treatmentItem);
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_healer setVariable [QGVAR(currentTreatment), nil];
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if ((GVAR(requireItems)) && {_treatmentItem != ""}) then {
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if ((GVAR(requireItems) > 0) && {_treatmentItem != ""}) then {
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([_healer, _treatmentItem] call FUNC(itemCheck)) params ["_itemOk", "_itemClassname", "_treatmentClass"];
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if (!_itemOk) exitWith { _treatmentEvent = "#fail"; }; // no item after delay
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_healer removeItem _itemClassname;
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@ -18,7 +18,7 @@
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* Public: No
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*/
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if (!GVAR(requireItems)) exitWith { [true] };
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if (GVAR(requireItems) == 0) exitWith { [true] };
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params ["_healer", "_treatementType"];
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@ -15,11 +15,25 @@ private _categoryArray = [ELSTRING(medical,Category), "STR_TEAM_SWITCH_AI"];
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] call CBA_fnc_addSetting;
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[
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QGVAR(requireItems), "CHECKBOX",
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QGVAR(requireItems), "LIST",
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[LSTRING(requireItems_title), LSTRING(requireItems_desc)],
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_categoryArray,
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false,
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[
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[0, 1, 2],
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[LELSTRING(Common,Disabled), LELSTRING(Common,Enabled), format ["%1 - %2", LELSTRING(Common,Enabled), LLSTRING(requireItems_autoReplaceItems)]],
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0
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],
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true, // isGlobal
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{},
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{
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if (GVAR(requireItems) != 2) exitWith {};
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["CAManBase", "initPost", {
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[{
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params ["_unit"];
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if ((!local _unit) || {!alive _unit} || {isPlayer _unit}) exitWith {};
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TRACE_2("replacing medical items on AI",_unit,typeOf _unit);
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[_unit] call EFUNC(common,replaceRegisteredItems);
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}, _this] call CBA_fnc_execNextFrame; // need to delay a frame before modifying items in a backpack
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}, nil, [IGNORE_BASE_UAVPILOTS], true] call CBA_fnc_addClassEventHandler;
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},
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true // Needs mission restart
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] call CBA_fnc_addSetting;
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@ -55,10 +55,13 @@
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<Korean>아이템 필요</Korean>
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</Key>
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<Key ID="STR_ACE_Medical_AI_requireItems_desc">
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<English>AI will only perform medical treatment if they have the necessary items in their inventory.\nRequires custom AI loadouts!</English>
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<Polish>AI będzie wykonywać zabiegi medyczne tylko wtedy, gdy ma w ekwipunku niezbędne przedmioty. \nWymaga niestandardowego wyposażenia AI!</Polish>
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<German>Die KI führt nur dann medizinische Behandlungen durch, wenn sie die erforderlichen Gegenstände in ihrem Inventar hat.\nErfordert benutzerdefinierte KI-Ausrüstungen!</German>
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<Korean>소지품에 필요한 아이템이 있을 경우에만 인공지능이 치료를 진행합니다.\n커스텀한 인공지능 로드아웃이 필요합니다!</Korean>
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<English>AI will only perform medical treatment if they have the necessary items in their inventory.</English>
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<Polish>AI będzie wykonywać zabiegi medyczne tylko wtedy, gdy ma w ekwipunku niezbędne przedmioty.</Polish>
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<German>Die KI führt nur dann medizinische Behandlungen durch, wenn sie die erforderlichen Gegenstände in ihrem Inventar hat.</German>
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<Korean>소지품에 필요한 아이템이 있을 경우에만 인공지능이 치료를 진행합니다.</Korean>
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</Key>
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<Key ID="STR_ACE_Medical_AI_requireItems_autoReplaceItems">
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<English>Auto Convert Items for AI</English>
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</Key>
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</Package>
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</Project>
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