Use engine command to select weighted spall size (#5985)

* Use engine command to select weighted spall size

* Remove multi-line macro
This commit is contained in:
SilentSpike 2017-12-29 01:08:11 +00:00 committed by PabstMirror
parent 07e1482719
commit 81722abeac

View File

@ -13,10 +13,9 @@
*
* Public: No
*/
//fnc_doSpall.sqf
#include "script_component.hpp"
// ACE_player sideChat "WAAAAAAAAAAAAAAAAAAAAA";
#define WEIGHTED_SIZE [QGVAR(spall_small), 4, QGVAR(spall_medium), 3, QGVAR(spall_large), 2, QGVAR(spall_huge), 1]
params ["_hitData", "_hitPartDataIndex"];
private _initialData = GVAR(spallHPData) select (_hitData select 0);
@ -51,6 +50,7 @@ if (alive _round) then {
};
};
if (_exit) exitWith {};
private _unitDir = vectorNormalized _velocity;
private _pos = _hpData select 3;
private _spallPos = [];
@ -88,14 +88,6 @@ if (_explosive > 0) then {
_spallPolar set [0, _fragPower * 0.66];
};
private _fragTypes = [
QGVAR(spall_small), QGVAR(spall_small), QGVAR(spall_small),
QGVAR(spall_small),QGVAR(spall_medium),QGVAR(spall_medium),QGVAR(spall_medium),
QGVAR(spall_medium), QGVAR(spall_large), QGVAR(spall_large), QGVAR(spall_huge),
QGVAR(spall_huge)
];
// diag_log text format ["SPALL POWER: %1", _spallPolar select 0];
private _spread = 15 + (random 25);
private _spallCount = 5 + (random 10);
@ -110,8 +102,7 @@ for "_i" from 1 to _spallCount do {
_vel = (_vel - (_vel * 0.25)) + (random (_vel * 0.5));
private _spallFragVect = [_vel, _dir, _elev] call CBA_fnc_polar2vect;
private _fragType = round (random ((count _fragTypes) - 1));
private _fragment = (_fragTypes select _fragType) createVehicleLocal [0,0,10000];
private _fragment = (selectRandomWeighted WEIGHTED_SIZE) createVehicleLocal [0,0,10000];
_fragment setPosASL _spallPos;
_fragment setVelocity _spallFragVect;
@ -133,8 +124,7 @@ for "_i" from 1 to _spallCount do {
_vel = (_vel - (_vel * 0.25)) + (random (_vel * 0.5));
private _spallFragVect = [_vel, _dir, _elev] call CBA_fnc_polar2vect;
private _fragType = round (random ((count _fragTypes) - 1));
private _fragment = (_fragTypes select _fragType) createVehicleLocal [0, 0, 10000];
private _fragment = (selectRandomWeighted WEIGHTED_SIZE) createVehicleLocal [0, 0, 10000];
_fragment setPosASL _spallPos;
_fragment setVelocity _spallFragVect;