manual merge

This commit is contained in:
commy2 2016-02-10 10:11:33 +01:00
commit 82086efca0
1026 changed files with 10413 additions and 6333 deletions

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@ -1,6 +1,7 @@
branches:
only:
- master
- master
- release
language: python
python:
- '3.4'
@ -19,12 +20,10 @@ env:
- secure: KcJQbknBOdC5lA4nFGKPXVRVIGLDXDRzC8XkHuXJCE9pIR/wbxbkvx8fHKcC6SC9eHgzneC3+o4m4+CjIbVvIwDgslRbJ8Y59i90ncONmdoRx1HUYHwuYWVZm9HJFjCsIbrEqhSyyKS+PB3WZVOLbErtNHsgS8f43PTh5Ujg7Vg=
notifications:
slack:
secure: aWYF/YX7vxEdXJ5w1jhYJQ2TtTP2NRdnXzJDMYXTv2dlXYhO9qp2qjxDGW3dezuPY7B1mPBgebfSKRx3Robkt1rAfEwPWivOiEztL30rwzOy+5Q1wpORv1JkvTC/q2wqQzxQCU/FPVjD2GkF1wtq1Rnx3ESWD8gbvzYoMNdIw1g=
on_success: change
on_failure: always
on_start: never
rooms:
secure: MvxmqL1NGwiGTVv6uIVTM7jeNLQH95KYtTgSWlXaSw4jdjnf4cmrb/ofHQ3FHhhNVdhRN6W8n0cJfTC3DBZ90bionVh+528qw2mDnDbKljVdIwmoFSexBcH7H1uTLF3gsEz0tbrHtLcnAyTMxdjsdIXDLZ5hwxABNmW5/03jOgs=
- secure: byZMNBl8PMlgjT9NA1WmhgCdGfX4b3g1kA0vEiwfm+IFNlx7BiM4J/5rp6zV/jV470xl/epAejx2tsa5SdTyFbO87NH63ILJSt5QnjUZjRuGKSutFs9WE671DtZkPRSJXHS4N6x802PRkyBz/84/lsc34FWvHvjwOuYAtOcJRFk=
- secure: V22TNaLWV+yUNWqR7c6HVvIxkRDz7Dyz9xqa43FY8iFgvNL4Q/X69h5DYHU/ILNFM00tx8OBjtPRbcjWQ+F6eY8Sje/A2axJAU+qNurAvoyiTahXUprdUUpPdkgXWuSRTZ9kALxOq5e11RC8XUietghoMcl8zPcqdrZCOOKgoEM=
on_success: change
email:
on_success: never
on_failure: change

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@ -1,4 +1,4 @@
# ACE3 CONTRIBUTOR LIST
# ACE3 CONTRIBUTOR LIST
# If you contributed, but are not listed here, contact me:
# koffeinflummi@gmail.com
#
@ -53,8 +53,9 @@ Coren <coren4@gmail.com>
Crusty
Dharma Bellamkonda <dharma.bellamkonda@gmail.com>
Dimaslg <dimaslg@telecable.es>
dixon13 <dixonbegay@gmail.com>
Drill <drill87@gmail.com>
Dudakov <dudakov.s@gmail.com>
Dudakov aka [OMCB]Kaban <dudakov.s@gmail.com>
Dslyecxi <dslyecxi@gmail.com>
eRazeri
evromalarkey <evromalarkey@gmail.com>
@ -63,11 +64,13 @@ Falke75
Ferenczi
Ferenzi
Filip Basara <filip.basara93@googlemail.com>
fr89k <kaschitoku@web.de>
FreeZbe <freeseb@gmail.com>
geraldbolso1899
Ghost
Gianmarco Varriale (TeamNuke) <admin@forhost.org>
GieNkoV <gienkov.grzegorz@gmail.com>
GitHawk <githawk@gmx.net>
gpgpgpgp
Grzegorz
Hamburger SV
@ -103,12 +106,15 @@ Robert Boklahánics <bokirobi@gmail.com>
ruPaladin <happyworm24@rambler.ru>
simon84 <badguy360th@gmail.com>
Sniperwolf572 <tenga6@gmail.com>
System98
SzwedzikPL <szwedzikpl@gmail.com>
Tachi <zaveruha007@gmail.com>
Toaster <jonathan.pereira@gmail.com>
Tonic
Tourorist <tourorist@gmail.com>
Valentin Torikian <valentin.torikian@gmail.com>
voiper
VyMajoris(W-Cephei)<vycanismajoriscsa@gmail.com>
Winter <simon@agius-muscat.net>
zGuba
Grey-Soldierman <gungamer101@hotmail.com>

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@ -1,13 +1,13 @@
<p align="center">
<img src="https://github.com/acemod/ACE3/blob/master/extras/assets/logo/black/ACE3-Logo.jpg" width="480">
<img src="https://github.com/acemod/ACE3/raw/master/extras/assets/logo/black/ACE3-Logo.jpg" width="480">
</p>
<p align="center">
<a href="https://github.com/acemod/ACE3/releases">
<img src="https://img.shields.io/badge/Version-3.3.2-blue.svg?style=flat-square" alt="ACE3 Version">
<img src="https://img.shields.io/badge/Version-3.4.2-blue.svg?style=flat-square" alt="ACE3 Version">
</a>
<a href="https://github.com/acemod/ACE3/releases/download/v3.3.2/ace3_3.3.2.zip">
<img src="https://img.shields.io/badge/Download-65.7_MB-green.svg?style=flat-square" alt="ACE3 Download">
<a href="https://github.com/acemod/ACE3/releases/download/v3.4.2/ace3_3.4.2.zip">
<img src="https://img.shields.io/badge/Download-72.6_MB-green.svg?style=flat-square" alt="ACE3 Download">
</a>
<a href="https://github.com/acemod/ACE3/issues">
<img src="https://img.shields.io/github/issues-raw/acemod/ACE3.svg?style=flat-square&label=Issues" alt="ACE3 Issues">

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@ -28,7 +28,7 @@ if (currentWeapon ACE_player != primaryWeapon ACE_player) exitWith { false };
2 cutText ["", "PLAIN"];
EGVAR(weather,WindInfo) = false;
0 cutText ["", "PLAIN"];
(["RscWindIntuitive"] call BIS_fnc_rscLayer) cutText ["", "PLAIN"];
GVAR(Protractor) = true;
[{
@ -36,7 +36,7 @@ GVAR(Protractor) = true;
if !(GVAR(Protractor) && !(weaponLowered ACE_player) && currentWeapon ACE_player == primaryWeapon ACE_player) exitWith {
GVAR(Protractor) = false;
1 cutText ["", "PLAIN"];
[_idPFH] call cba_fnc_removePerFrameHandler;
[_idPFH] call CBA_fnc_removePerFrameHandler;
};
1 cutRsc ["RscProtractor", "PLAIN", 1, false];

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@ -12,11 +12,7 @@
*/
#include "script_component.hpp"
private "_deleted";
_deleted = 0;
_aceTimeSecond = floor ACE_time;
private _aceTimeSecond = floor ACE_time;
{
private ["_bulletVelocity", "_bulletPosition", "_bulletSpeed"];

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@ -54,7 +54,7 @@ if (GVAR(disabledInFullAutoMode) && getNumber(configFile >> "CfgWeapons" >> _wea
if (_abort || !(GVAR(extensionAvailable))) exitWith {
if (missionNamespace getVariable [QEGVAR(windDeflection,enabled), false]) then {
EGVAR(windDeflection,trackedBullets) pushBack [_bullet, getNumber(configFile >> "cfgAmmo" >> _ammo >> "airFriction")];
EGVAR(windDeflection,trackedBullets) pushBack [_bullet, getNumber(configFile >> "CfgAmmo" >> _ammo >> "airFriction")];
};
};

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@ -40,7 +40,7 @@ GVAR(currentGrid) = 0;
#ifdef DEBUG_MODE_FULL
systemChat format["AdvancedBallistics: Finished terrain initialization in %1 seconds", ceil(ACE_time - _initStartTime)];
#endif
[_idPFH] call cba_fnc_removePerFrameHandler;
[_idPFH] call CBA_fnc_removePerFrameHandler;
};
for "_i" from 1 to 50 do {

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@ -1,6 +1,11 @@
#define COMPONENT advanced_ballistics
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
// #define DISABLE_COMPILE_CACHE
// #define CBA_DEBUG_SYNCHRONOUS
// #define ENABLE_PERFORMANCE_COUNTERS
#ifdef DEBUG_ENABLED_ADVANCEDBALLISTICS
#define DEBUG_MODE_FULL
#endif

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@ -10,7 +10,7 @@
<Spanish>Mostrar información del viento</Spanish>
<German>Windinformationen anzeigen</German>
<Hungarian>Széladatok mutatása</Hungarian>
<Czech>Zobrazit informace o větru</Czech>
<Czech>Zobrazit údaje o větru</Czech>
<Portuguese>Mostrar Informação do Vento</Portuguese>
</Key>
<Key ID="STR_ACE_Advanced_Ballistics_ProtractorKey">
@ -74,7 +74,7 @@
<Spanish>Activa la balística avanzada para francotiradores no locales (cuando se usa una mira telescópica)</Spanish>
<Polish>Aktywuje zaawansowaną balistykę dla nielokalnych snajperów (kiedy używają optyki)</Polish>
<German>Aktiviert die erweiterte Ballistik für nicht lokale Scharfschützen (bei Benutzung von Optiken mit starker Vergrößerung)</German>
<Czech>Aktivuje pokročilou balistiku pro nelokální odstřelovače (když používá výkonnou optiku)</Czech>
<Czech>Aktivuje pokročilou balistiku pro nelokální odstřelovače (při použití optiky)</Czech>
<Portuguese>Ativa balística avançada para caçadores não locais (quando usando miras telescópicas)</Portuguese>
<French>Active la balistique avancée pour les snipers non locaux (en utilisant les optiques avancées)</French>
<Hungarian>Engedélyezi a fejlett ballisztikát nem-helyi mesterlövészeknek (nagy-teljesítményű optika használatakor)</Hungarian>
@ -118,7 +118,7 @@
<Spanish>Activada la balística avanzada para todos los jugadores no locales (activarlo puede degradar el rendimiento durante grandes tiroteos en multijugador).</Spanish>
<Polish>Aktywuje zaawansowaną balistykę dla wszystkich nielokalnych graczy (aktywacja tej opcji może spodowować spory spadek wydajności podczas ciężkiej wymiany ognia)</Polish>
<German>Aktiviert die erweiterte Ballistik für alle nicht lokalen Spieler (das Aktivieren dieser Funktion kann zur Beeinträchtigung des Spielerlebnisses im Multiplayer führen)</German>
<Czech>Aktivovat pokročilou balistiku pro všechny nelokální hráče (aktivace této možnosti způsobuje pokles snímu za sekundu během těžké přestřelky v multiplayeru)</Czech>
<Czech>Aktivuje pokročilou balistiku pro všechny nelokální hráče (aktivace této možnosti způsobuje pokles FPS během velké přestřelky v multiplayeru)</Czech>
<Portuguese>Ativa balística avançada para todos os jogadores não locais (ativando isso pode degradar a performance durante troca de tiros intensas no multiplayer)</Portuguese>
<French>Active la balistique avancé pour tous les joueurs non locaux (activer cette option peut avoir un impact sur les performance en multi durant les grands échanges de tirs)</French>
<Hungarian>Engedélyezi a fejlett ballisztikát az összes nem-helyi játékosnak (ez a funkció leronthatja a teljesítményt intenzív többjátékos tűzharcok alatt)</Hungarian>
@ -289,4 +289,4 @@
<Spanish>Este módulo permite la simulación balística avanzada - es decir, la trayectoria de los proyectiles está influenciada por variables como la temperatura del aire, la presión atmosférica, la humedad, la gravedad, el tipo de municiones y el arma desde el que fue disparada.</Spanish>
</Key>
</Package>
</Project>
</Project>

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@ -1,6 +1,11 @@
#define COMPONENT ai
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
// #define DISABLE_COMPILE_CACHE
// #define CBA_DEBUG_SYNCHRONOUS
// #define ENABLE_PERFORMANCE_COUNTERS
#ifdef DEBUG_ENABLED_AI
#define DEBUG_MODE_FULL
#endif

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@ -1,6 +1,11 @@
#define COMPONENT aircraft
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
// #define DISABLE_COMPILE_CACHE
// #define CBA_DEBUG_SYNCHRONOUS
// #define ENABLE_PERFORMANCE_COUNTERS
#ifdef DEBUG_ENABLED_AIRCRAFT
#define DEBUG_MODE_FULL
#endif

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@ -0,0 +1,75 @@
ambient[]={1,1,1,1};
diffuse[]={2,2,2,0};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.054000214,0.054000214,0.058000047,0};
specularPower=50.700001;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="z\ace\addons\apl\data\entrchtool_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={4,0,0};
up[]={0,6,0};
dir[]={0,0,2};
pos[]={0,0,0};
};
Filter="Anizotropic";
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
Filter="Anizotropic";
};
class Stage4
{
texture="z\ace\addons\apl\data\entrchtool_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="z\ace\addons\apl\data\entrchtool_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="a3\data_f\env_co.paa";
uvSource="none";
};

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@ -1,6 +1,11 @@
#define COMPONENT APL
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
// #define DISABLE_COMPILE_CACHE
// #define CBA_DEBUG_SYNCHRONOUS
// #define ENABLE_PERFORMANCE_COUNTERS
#ifdef DEBUG_ENABLED_APL
#define DEBUG_MODE_FULL
#endif

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@ -54,7 +54,7 @@ GVAR(active) = true;
GVAR(DialogPFH) = [{
if (!GVAR(active)) exitWith {
[_this select 1] call cba_fnc_removePerFrameHandler;
[_this select 1] call CBA_fnc_removePerFrameHandler;
};
__ctrlBackground ctrlSetText format [QUOTE(PATHTOF(UI\ATRAG_%1.paa)), ["N", "D"] select (call EFUNC(common,ambientBrightness))];
}, 60, []] call CBA_fnc_addPerFrameHandler;

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@ -2,4 +2,4 @@
uiNamespace setVariable ['ATragMX_Display', nil];
GVAR(active) = false;
[GVAR(DialogPFH)] call cba_fnc_removePerFrameHandler;
[GVAR(DialogPFH)] call CBA_fnc_removePerFrameHandler;

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@ -37,7 +37,7 @@ if !(ctrlVisible 9000) then {
false call FUNC(show_target_speed_assist_timer);
true call FUNC(show_target_speed_assist);
[_this select 1] call cba_fnc_removePerFrameHandler;
[_this select 1] call CBA_fnc_removePerFrameHandler;
};
ctrlSetText [9001, Str(Round((ACE_time - _startTime) * 10) / 10)];

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@ -1,6 +1,11 @@
#define COMPONENT atragmx
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
// #define DISABLE_COMPILE_CACHE
// #define CBA_DEBUG_SYNCHRONOUS
// #define ENABLE_PERFORMANCE_COUNTERS
#ifdef DEBUG_ENABLED_ATRAGMX
#define DEBUG_MODE_FULL
#endif

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@ -61,7 +61,6 @@ class CfgVehicles {
showDisabled = 0;
priority = 5;
icon = PATHTOF(UI\attach_ca.paa);
// hotkey = "T";
};
class GVAR(Detach) {
displayName = CSTRING(Detach);
@ -71,7 +70,6 @@ class CfgVehicles {
showDisabled = 0;
priority = 5;
icon = PATHTOF(UI\detach_ca.paa);
hotkey = "T";
};
};
};

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@ -49,7 +49,7 @@ if (_unit == _attachToVehicle) then { //Self Attachment
} else {
GVAR(placeAction) = PLACE_WAITING;
[_unit, QGVAR(vehAttach), true] call EFUNC(common,setForceWalkStatus);
[_unit, "forceWalk", "ACE_Attach", true] call EFUNC(common,statusEffect_set);
[{[localize LSTRING(PlaceAction), ""] call EFUNC(interaction,showMouseHint)}, []] call EFUNC(common,execNextFrame);
_unit setVariable [QGVAR(placeActionEH), [_unit, "DefaultAction", {true}, {GVAR(placeAction) = PLACE_APPROVE;}] call EFUNC(common,AddActionEventHandler)];
@ -88,7 +88,7 @@ if (_unit == _attachToVehicle) then { //Self Attachment
{!([_attachToVehicle, _unit, _itemClassname] call FUNC(canAttach))}) then {
[_idPFH] call CBA_fnc_removePerFrameHandler;
[_unit, QGVAR(vehAttach), false] call EFUNC(common,setForceWalkStatus);
[_unit, "forceWalk", "ACE_Attach", false] call EFUNC(common,statusEffect_set);
[] call EFUNC(interaction,hideMouseHint);
[_unit, "DefaultAction", (_unit getVariable [QGVAR(placeActionEH), -1])] call EFUNC(common,removeActionEventHandler);
_unit removeAction _actionID;

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@ -10,7 +10,7 @@
* Arguments:
* 0: Unit (player) <OBJECT>
* 1: attachToVehicle <OBJECT>
* 2: Item Classname (cfgWeapon/cfgMagazine) <STRING>
* 2: Item Classname (CfgWeapon/CfgMagazine) <STRING>
* 3: Light Vehicle Classname <STRING>
* 4: On Attach Text <STRING>
* 5: Starting Pos of dummy item <ARRAY>

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@ -1,6 +1,11 @@
#define COMPONENT attach
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
// #define DISABLE_COMPILE_CACHE
// #define CBA_DEBUG_SYNCHRONOUS
// #define ENABLE_PERFORMANCE_COUNTERS
#ifdef DEBUG_ENABLED_ATTACH
#define DEBUG_MODE_FULL
#endif

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="Attach">
<Key ID="STR_ACE_Attach_AttachDetach">
@ -7,7 +7,7 @@
<Spanish>Acoplar objeto &gt;&gt;</Spanish>
<Polish>Przyczep &gt;&gt;</Polish>
<French>Attacher l'objet &gt;&gt;</French>
<Czech>Připnout předmět &gt;&gt;</Czech>
<Czech>Připnout &gt;&gt;</Czech>
<Portuguese>Fixar item &gt;&gt;</Portuguese>
<Italian>Attacca l'oggetto &gt;&gt;</Italian>
<Hungarian>Tárgy hozzácsatolása &gt;&gt;</Hungarian>
@ -115,7 +115,7 @@
<Spanish>Sin espacio en inventario</Spanish>
<Polish>Brak miejsca w ekwipunku</Polish>
<French>Pas de place dans l'inventaire</French>
<Czech>Není místo v inventáři</Czech>
<Czech>Nedostatek místa v inventáři</Czech>
<Portuguese>Sem espaço no inventário</Portuguese>
<Italian>Non hai più spazio</Italian>
<Hungarian>Nincs több hely</Hungarian>
@ -175,7 +175,7 @@
<German>Befestigen fehlgeschlagen</German>
<Russian>Не удалось присоединить</Russian>
<Spanish>Error al acoplar</Spanish>
<Czech>Připnutí selhalo</Czech>
<Czech>Připnout přesmět se nezdařilo</Czech>
<Portuguese>Erro ao fixar</Portuguese>
<Polish>Przyczepianie nie powiodło się</Polish>
<Hungarian>Hozzácsatolás sikertelen</Hungarian>
@ -187,7 +187,7 @@
<Spanish>%1&lt;br/&gt;acoplada</Spanish>
<Polish>Przyczepiono&lt;br/&gt;%1</Polish>
<French>%1&lt;br/&gt;attachée</French>
<Czech>%1&lt;br/&gt;Připnutý</Czech>
<Czech>%1&lt;br/&gt;Připnuto</Czech>
<Portuguese>%1&lt;br/&gt;Fixada</Portuguese>
<Italian>%1&lt;br/&gt;attaccata</Italian>
<Hungarian>%1&lt;br/&gt;hozzácsatolva</Hungarian>
@ -199,7 +199,7 @@
<Spanish>%1&lt;br/&gt;quitada</Spanish>
<Polish>Odczepiono&lt;br/&gt;%1</Polish>
<French>%1&lt;br/&gt;détachée</French>
<Czech>%1&lt;br/&gt;Odepnutý</Czech>
<Czech>%1&lt;br/&gt;Odepnuto</Czech>
<Portuguese>%1&lt;br/&gt;Separada</Portuguese>
<Italian>%1&lt;br/&gt;staccata</Italian>
<Hungarian>%1&lt;br/&gt;lecsatolva</Hungarian>

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@ -17,24 +17,17 @@
params ["_target", "_backpack"];
// do cam shake if the target is the player
if ([_target] call EFUNC(common,isPlayer)) then {
if (_target call EFUNC(common,isPlayer)) then {
addCamShake [4, 0.5, 5];
};
// play a zipper sound effect
private ["_sounds", "_position"];
_sounds = [
/*"a3\sounds_f\characters\ingame\AinvPknlMstpSlayWpstDnon_medic.wss",
"a3\sounds_f\characters\ingame\AinvPknlMstpSlayWrflDnon_medic.wss",
"a3\sounds_f\characters\ingame\AinvPpneMstpSlayWpstDnon_medic.wss",
"a3\sounds_f\characters\ingame\AinvPpneMstpSlayWrflDnon_medic.wss"*/
private _sounds = [
QUOTE(PATHTO_R(sounds\zip_in.wav)),
QUOTE(PATHTO_R(sounds\zip_out.wav))
];
_position = AGLToASL (_target modelToWorldVisual (_target selectionPosition "Spine3"));
private _position = AGLToASL (_target modelToWorldVisual (_target selectionPosition "Spine3"));
playSound3D [
selectRandom _sounds,

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@ -12,13 +12,12 @@
*/
#include "script_component.hpp"
params ["_backpack"];
params [["_backpack", objNull, [objNull]]];
if (_backpack isEqualType objNull) then {
_backpack = typeOf _backpack;
};
private "_config";
_config = configFile >> "CfgVehicles" >> _backpack;
private _config = configFile >> "CfgVehicles" >> _backpack;
getText (_config >> "vehicleClass") == "backpacks" && {getNumber (_config >> "maximumLoad") > 0} // return

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@ -16,11 +16,10 @@
params ["_unit", "_backpack"];
// exit if the target is not a real backpack, i.e. parachute, static weapon bag etc.
if !([_backpack] call FUNC(isBackpack)) exitWith {false};
if !(_backpack call FUNC(isBackpack)) exitWith {false};
// get the unit that wears the backpack object
private "_target";
_target = objectParent _backpack;
private _target = objectParent _backpack;
if (isNull _target) exitWith {false};

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@ -1,6 +1,11 @@
#define COMPONENT backpacks
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
// #define DISABLE_COMPILE_CACHE
// #define CBA_DEBUG_SYNCHRONOUS
// #define ENABLE_PERFORMANCE_COUNTERS
#ifdef DEBUG_ENABLED_BACKPACKS
#define DEBUG_MODE_FULL
#endif

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@ -1,6 +1,11 @@
#define COMPONENT ballistics
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
// #define DISABLE_COMPILE_CACHE
// #define CBA_DEBUG_SYNCHRONOUS
// #define ENABLE_PERFORMANCE_COUNTERS
#ifdef DEBUG_ENABLED_BALLISTICS
#define DEBUG_MODE_FULL
#endif

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="Ballistics">
<!-- MX -->
@ -33,7 +33,7 @@
<Spanish>Calibre: 6,5x39mm Trazadoras IR-DIM&lt;br /&gt;Balas: 30&lt;br /&gt;Se usa en: MX/C/M/SW/3GL</Spanish>
<French>Calibre: 6,5x39mm Traçantes IR-DIM&lt;br /&gt;Cartouches: 30&lt;br /&gt;Utilisé avec: MX/C/M/SW/3GL</French>
<Polish>Kaliber: 6,5x39mm Smugacz IR-DIM&lt;br /&gt;Pociski: 30&lt;br /&gt;Używane w: MX/C/M/SW/3GL</Polish>
<Czech>Ráže: 6.5x39mm Svítící IR-DIM&lt;br /&gt;Munice: 30&lt;br /&gt;Použití: MX/C/M/SW/3GL</Czech>
<Czech>Ráže: 6.5x39mm Svítící IR-DIM&lt;br /&gt;Nábojů: 30&lt;br /&gt;Použití u: MX</Czech>
<Portuguese>Calibre: 6,5x39mm Traçante IR-DIM&lt;br /&gt;Projéteis: 30&lt;br /&gt;Usado em: MX/C/M/SW/3GL</Portuguese>
<Italian>Calibro: 6.5x39mm Traccianti IR-DIM &lt;br /&gt;Munizioni: 30&lt;br /&gt;In uso su: MX/C/M/SW/3GL</Italian>
<Russian>Калибр: 6,5x39 мм ИК-трассирующие&lt;br /&gt;Патронов: 30&lt;br /&gt;Используются с: MX/C/M/SW/3GL</Russian>
@ -69,7 +69,7 @@
<Spanish>Calibre: 6,5x39mm SD&lt;br /&gt;Balas: 30&lt;br /&gt;Se usa en: MX/C/M/SW/3GL</Spanish>
<French>Calibre: 6,5x39mm SD&lt;br /&gt;Cartouches: 30&lt;br /&gt;Utilisé avec: MX/C/M/SW/3GL</French>
<Polish>Kaliber: 6,5x39mm SD&lt;br /&gt;Pociski: 30&lt;br /&gt;Używane w: MX/C/M/SW/3GL</Polish>
<Czech>Ráže: 6.5x39mm SD&lt;br /&gt;Munice: 30&lt;br /&gt;Použití: MX/C/M/SW/3GL</Czech>
<Czech>Ráže: 6.5x39mm SD&lt;br /&gt;Nábojů: 30&lt;br /&gt;Použití u: MX</Czech>
<Portuguese>Calibre: 6,5x39mm SD&lt;br /&gt;Projéteis: 30&lt;br /&gt;Usado em: MX/C/M/SW/3GL</Portuguese>
<Italian>Calibro: 6.5x39mm Sil.&lt;br /&gt;Munizioni: 30&lt;br /&gt;In uso su: MX/C/M/SW/3GL </Italian>
<Russian>Калибр: 6,5x39 мм дозвуковые&lt;br /&gt;Патронов: 30&lt;br /&gt;Используются с: MX/C/M/SW/3GL</Russian>
@ -105,7 +105,7 @@
<Spanish>Calibre: 6,5x39mm AP&lt;br /&gt;Balas: 30&lt;br /&gt;Se usa en: MX/C/M/SW/3GL</Spanish>
<French>Calibre: 6,5x39mm AP&lt;br /&gt;Cartouches: 30&lt;br /&gt;Utilisé avec: MX/C/M/SW/3GL</French>
<Polish>Kaliber: 6,5x39mm AP&lt;br /&gt;Pociski: 30&lt;br /&gt;Używane w: MX/C/M/SW/3GL</Polish>
<Czech>Ráže: 6.5x39mm AP&lt;br /&gt;Munice: 30&lt;br /&gt;Použití: MX/C/M/SW/3GL</Czech>
<Czech>Ráže: 6.5x39mm AP&lt;br /&gt;Nábojů: 30&lt;br /&gt;Použití u: MX</Czech>
<Portuguese>Calibre: 6,5x39mm AP&lt;br /&gt;Projéteis: 30&lt;br /&gt;Usado em: MX/C/M/SW/3GL</Portuguese>
<Italian>Calibro: 6.5x39mm AP&lt;br /&gt;Munizioni: 30&lt;br /&gt;In uso su: MX/C/M/SW/3GL</Italian>
<Russian>Калибр: 6,5x39 мм бронебойные&lt;br /&gt;Патронов: 30&lt;br /&gt;Используются с: MX/C/M/SW/3GL</Russian>
@ -142,7 +142,7 @@
<Spanish>Calibre: 6,5x39mm Trazadoras IR-DIM&lt;br /&gt;Balas: 30&lt;br /&gt;Se usa en: Katiba</Spanish>
<French>Calibre: 6,5x39mm Traçantes IR-DIM&lt;br /&gt;Cartouches: 30&lt;br /&gt;Utilisé avec: Katiba</French>
<Polish>Kaliber: 6,5x39mm Smugacz IR-DIM&lt;br /&gt;Pociski: 30&lt;br /&gt;Używane w: Katiba</Polish>
<Czech>Ráže: 6.5x39mm Svítící IR-DIM&lt;br /&gt;Munice: 30&lt;br /&gt;Použití: Katiba</Czech>
<Czech>Ráže: 6.5x39mm Svítící IR-DIM&lt;br /&gt;Nábojů: 30&lt;br /&gt;Použití u: KH 2002 Sama</Czech>
<Portuguese>Calibre: 6,5x39mm Traçante IR-DIM&lt;br /&gt;Projéteis: 30&lt;br /&gt;Usado em: Katiba</Portuguese>
<Italian>Calibro: 6.5x39mm Tracciant IR-DIM&lt;br /&gt;Munizioni: 30&lt;br /&gt;In uso su: Katiba</Italian>
<Russian>Калибр: 6,5x39 мм ИК-трассирующие&lt;br /&gt;Патронов: 30&lt;br /&gt;Используются с: Katiba</Russian>
@ -178,7 +178,7 @@
<Spanish>Calibre: 6,5x39mm SD&lt;br /&gt;Balas: 30&lt;br /&gt;Se usa en: Katiba</Spanish>
<French>Calibre: 6,5x39mm SD&lt;br /&gt;Cartouches: 30&lt;br /&gt;Utilisé avec: Katiba</French>
<Polish>Kaliber: 6,5x39mm SD&lt;br /&gt;Naboje: 30&lt;br /&gt;Używane w: Katiba</Polish>
<Czech>Ráže: 6.5x39mm SD&lt;br /&gt;Munice: 30&lt;br /&gt;Použití: Katiba</Czech>
<Czech>Ráže: 6.5x39mm SD&lt;br /&gt;Nábojů: 30&lt;br /&gt;Použití u: KH 2002 Sama</Czech>
<Portuguese>Calibre: 6,5x39mm SD&lt;br /&gt;Projéteis: 30&lt;br /&gt;Usado em: Katiba</Portuguese>
<Italian>Calibro: 6.5x39mm Sil.&lt;br /&gt;Munizioni: 30&lt;br /&gt;In uso su: Katiba</Italian>
<Russian>Калибр: 6,5x39 мм дозвуковые&lt;br /&gt;Патронов: 30&lt;br /&gt;Используются с: Katiba</Russian>
@ -214,7 +214,7 @@
<Spanish>Calibre: 6,5x39mm AP&lt;br /&gt;Balas: 30&lt;br /&gt;Se usa en: Katiba</Spanish>
<French>Calibre: 6,5x39mm AP&lt;br /&gt;Cartouches: 30&lt;br /&gt;Utilisé avec: Katiba</French>
<Polish>Kaliber: 6,5x39mm AP&lt;br /&gt;Pociski: 30&lt;br /&gt;Używane w: Katiba</Polish>
<Czech>Ráže: 6.5x39mm AP&lt;br /&gt;Munice: 30&lt;br /&gt;Použití: Katiba</Czech>
<Czech>Ráže: 6.5x39mm AP&lt;br /&gt;Nábojů: 30&lt;br /&gt;Použití u: KH 2002 Sama</Czech>
<Portuguese>Calibre: 6,5x39mm AP&lt;br /&gt;Projéteis: 30&lt;br /&gt;Usado em: Katiba</Portuguese>
<Italian>Calibro: 6.5x39mm AP&lt;br /&gt;Munizioni: 30&lt;br /&gt;In uso su: Katiba</Italian>
<Russian>Калибр: 6,5x39 мм бронебойные&lt;br /&gt;Патронов: 30&lt;br /&gt;Используются с: Katiba</Russian>
@ -251,7 +251,7 @@
<Spanish>Calibre: 5,56x45mm Trazadoras IR-DIM&lt;br /&gt;Balas: 30&lt;br /&gt;Se usa en: TRG-20, TRG-21/EGLM, Mk20/C/EGLM, SDAR</Spanish>
<French>Calibre: 5,56x45mm Traçantes IR-DIM&lt;br /&gt;Cartouches: 30&lt;br /&gt;Utilisé avec: TRG-20, TRG-21/EGLM, Mk20/C/EGLM, SDAR</French>
<Polish>Kaliber: 5,56x45mm Smugacz IR-DIM&lt;br /&gt;Pociski: 30&lt;br /&gt;Używane w: TRG-20, TRG-21/EGLM, Mk20/C/EGLM, SDAR</Polish>
<Czech>Ráže: 5.56x45mm Svítící IR-DIM&lt;br /&gt;Munice: 30&lt;br /&gt;Použití: TRG-20, TRG-21/EGLM, Mk20/C/EGLM, SDAR</Czech>
<Czech>Ráže: 5.56x45mm Svítící IR-DIM&lt;br /&gt;Nábojů: 30&lt;br /&gt;Použití u: CTAR-21, TAR-21, F2000, RFB SDAR</Czech>
<Portuguese>Calibre: 5,56x45mm Traçante IR-DIM&lt;br /&gt;Projéteis: 30&lt;br /&gt;Usado em: TRG-20, TRG-21/EGLM, Mk20/C/EGLM, SDAR</Portuguese>
<Italian>Calibro: 5.56x45mm Traccianti IR-DIM&lt;br /&gt;Munizioni: 30&lt;br /&gt;In uso su: TRG-20, TRG-21/EGLM, Mk20/C/EGLM, SDAR</Italian>
<Russian>Калибр: 5,56x45 мм ИК-трассирующие&lt;br /&gt;Патронов: 30&lt;br /&gt;Используются с: TRG-20, TRG-21/EGLM, Mk20/C/EGLM, SDAR</Russian>
@ -288,7 +288,7 @@
<Spanish>Calibre: 7,62x51mm Trazadora&lt;br /&gt;Balas: 20&lt;br /&gt;Se usa en: Mk18 ABR</Spanish>
<French>Calibre: 7,62x51mm Traçantes&lt;br /&gt;Cartouches: 20&lt;br /&gt;Utilisé avec: EBR</French>
<Polish>Kaliber: 7,62x51mm Smugacz&lt;br /&gt;Pociski: 20&lt;br /&gt;Używane w: Mk18 ABR</Polish>
<Czech>Ráže: 7.62x51mm Svítící&lt;br /&gt;Munice: 20&lt;br /&gt;Použití: Mk18 ABR</Czech>
<Czech>Ráže: 7.62x51mm Svítící&lt;br /&gt;Nábojů: 20&lt;br /&gt;Použití u: Mk14 Mod 1 EBR</Czech>
<Portuguese>Calibre: 7,62x51mm Traçante&lt;br /&gt;Projéteis: 20&lt;br /&gt;Usado em: Mk18 ABR</Portuguese>
<Italian>Calibro: 7.62x51mm Traccianti&lt;br /&gt;Munizioni: 20&lt;br /&gt;In uso su: Mk18 ABR</Italian>
<Russian>Калибр: 7,62x51 мм трассирующие&lt;br /&gt;Патронов: 20&lt;br /&gt;Используются с: Mk18 ABR</Russian>
@ -324,7 +324,7 @@
<Spanish>Calibre: 7,62x51mm Trazadoras IR-DIM&lt;br /&gt;Balas: 20&lt;br /&gt;Se usa en: Mk18 ABR</Spanish>
<French>Calibre: 7,62x51mm Traçantes IR-DIM&lt;br /&gt;Cartouches: 20&lt;br /&gt;Utilisé avec: EBR</French>
<Polish>Kaliber: 7,62x51mm Smugacz IR-DIM&lt;br /&gt;Pociski: 20&lt;br /&gt;Używane w: Mk18 ABR</Polish>
<Czech>Ráže: 7.62x51mm Svítící IR-DIM&lt;br /&gt;Munice: 20&lt;br /&gt;Použití: Mk18 ABR</Czech>
<Czech>Ráže: 7.62x51mm Svítící IR-DIM&lt;br /&gt;Nábojů: 20&lt;br /&gt;Použití u: Mk14 Mod 1 EBR</Czech>
<Portuguese>Calibre: 7,62x51mm Traçante IR-DIM&lt;br /&gt;Projéteis: 20&lt;br /&gt;Usado em: Mk18 ABR</Portuguese>
<Italian>Calibro: 7.62x51mm Traccianti IR-DIM&lt;br /&gt;Munizioni: 20&lt;br /&gt;In uso su: Mk18 ABR</Italian>
<Russian>Калибр: 7,62x51 мм ИК-трассирующие&lt;br /&gt;Патронов: 20&lt;br /&gt;Используются с: Mk18 ABR</Russian>
@ -360,7 +360,7 @@
<Spanish>Calibre: 7,62x51mm SD&lt;br /&gt;Balas: 20&lt;br /&gt;Se usa en: Mk18 ABR</Spanish>
<French>Calibre: 7,62x51mm SD&lt;br /&gt;Cartouches: 20&lt;br /&gt;Utilisé avec: EBR</French>
<Polish>Kaliber: 7,62x51mm SD&lt;br /&gt;Pociski: 20&lt;br /&gt;Używane w: Mk18 ABR</Polish>
<Czech>Ráže: 7.62x51mm SD&lt;br /&gt;Munice: 20&lt;br /&gt;Použití: Mk18 ABR</Czech>
<Czech>Ráže: 7.62x51mm SD&lt;br /&gt;Nábojů: 20&lt;br /&gt;Použití u: Mk14 Mod 1 EBR</Czech>
<Portuguese>Calibre: 7,62x51mm SD&lt;br /&gt;Projéteis: 20&lt;br /&gt;Usado em: Mk18 ABR</Portuguese>
<Italian>Calibro: 7.62x51mm Sil.&lt;br /&gt;Munizioni: 20&lt;br /&gt;In uso su: Mk18 ABR</Italian>
<Russian>Калибр: 7,62x51 мм дозвуковые&lt;br /&gt;Патронов: 20&lt;br /&gt;Используются с: Mk18 ABR</Russian>
@ -398,7 +398,7 @@
<Spanish>Calibre: .338 Norma Magnum trazadora&lt;br /&gt;Balas: 130&lt;br /&gt;Se usa en: SPMG</Spanish>
<Russian>Калибр: .338 Norma Magnum трассирующие&lt;br /&gt;Патронов: 130&lt;br /&gt;Используются в: SPMG</Russian>
<Italian>Calibro: .338 Norma Magnum Tracciante&lt;br /&gt;Munizioni: 130&lt;br /&gt;In uso su: SPMG</Italian>
<Czech>Ráže: .338 Noma Magnum Svítící&lt;br /&gt;Munice: 130&lt;br /&gt;Použití: SPMG</Czech>
<Czech>Ráže: .338 Noma Magnum Svítící&lt;br /&gt;Nábojů: 130&lt;br /&gt;Použití u: LWMMG</Czech>
<Portuguese>Calibre: .338 Norma Magnum Traçante&lt;br /&gt;Cartuchos: 130&lt;br /&gt;Usado em: SPMG</Portuguese>
<Hungarian>Kaliber: .338 Norma Magnum nyomkövető&lt;br /&gt;Lövedékek: 130&lt;br /&gt;Használható: SPMG</Hungarian>
</Key>
@ -434,7 +434,7 @@
<Spanish>Calibre: .338 Norma Magnum trazadora IR-DIM&lt;br /&gt;Balas: 130&lt;br /&gt;Se usa en: SPMG</Spanish>
<Russian>Калибр: .338 Norma Magnum ИК-трассирующие&lt;br /&gt;Патронов: 130&lt;br /&gt;Используются с: SPMG</Russian>
<Italian>Calibro: .338 Norma Magnum Tracciante IR-DIM&lt;br /&gt;Munizioni: 130&lt;br /&gt;In uso su: SPMG</Italian>
<Czech>Ráže: .338 Noma Magnum Svítící IR-DIM&lt;br /&gt;Munice: 130&lt;br /&gt;Použití: SPMG</Czech>
<Czech>Ráže: .338 Noma Magnum Svítící IR-DIM&lt;br /&gt;Nábojů: 130&lt;br /&gt;Použití u: LWMMG</Czech>
<Portuguese>Calibre: .338 Norma Magnum Traçante IR-DIM&lt;br /&gt;Cartuchos: 130&lt;br /&gt;Usado em: SPMG</Portuguese>
<Hungarian>Kaliber: .338 Norma Magnum infravörös nyomkövető&lt;br /&gt;Lövedékek: 130&lt;br /&gt;Használható: SPMG</Hungarian>
</Key>
@ -470,7 +470,7 @@
<Spanish>Calibre: .338 Norma Magnum AP&lt;br /&gt;Balas: 130&lt;br /&gt;Se usa en: SPMG</Spanish>
<Russian>Калибр: .338 Norma Magnum бронебойные&lt;br /&gt;Патронов: 130&lt;br /&gt;Используются с: SPMG</Russian>
<Italian>Calibro: .338 Norma Magnum AP&lt;br /&gt;Munizioni: 130&lt;br /&gt;In uso su: SPMG</Italian>
<Czech>Ráže: .338 Noma Magnum AP&lt;br /&gt;Munice: 130&lt;br /&gt;Použití: SPMG</Czech>
<Czech>Ráže: .338 Noma Magnum AP&lt;br /&gt;Nábojů: 130&lt;br /&gt;Použití u: LWMMG</Czech>
<Portuguese>Calibre: .338 Norma Magnum AP&lt;br /&gt;Cartuchos: 130&lt;br /&gt;Usado em: SPMG</Portuguese>
<Hungarian>Kaliber: .338 Norma Magnum páncéltörő&lt;br /&gt;Lövedékek: 130&lt;br /&gt;Használható: SPMG</Hungarian>
</Key>
@ -507,7 +507,7 @@
<Spanish>Calibre: 9.3x64mm trazadora&lt;br /&gt;Balas: 10&lt;br /&gt;Se usa en: Cyrus</Spanish>
<Russian>Калибр: 9,3x64 мм трассирующие&lt;br /&gt;Патронов: 10&lt;br /&gt;Используются с: Cyrus</Russian>
<Italian>Calibro: 9.3x64mm Tracer&lt;br /&gt;Munizioni: 10&lt;br /&gt;In uso su: Cyrus</Italian>
<Czech>Ráže: 9.3x64mm Svítící&lt;br /&gt;Munice: 10&lt;br /&gt;Použití: Cyrus</Czech>
<Czech>Ráže: 9.3x64mm Svítící&lt;br /&gt;Nábojů: 10&lt;br /&gt;Použití u: Cyrus</Czech>
<Portuguese>Calibre: 9.3x64mm Traçante&lt;br /&gt;Cartuchos: 10&lt;br /&gt;Usado em: Cyrus</Portuguese>
<Hungarian>Kaliber: 9,3x64mm nyomkövető&lt;br /&gt;Lövedékek: 10&lt;br /&gt;Használható: Cyrus</Hungarian>
</Key>
@ -543,7 +543,7 @@
<Spanish>Calibre: 9.3x64mm trazadora IR-DIM&lt;br /&gt;Balas: 10&lt;br /&gt;Se usa en: Cyrus</Spanish>
<Russian>Калибр: 9,3x64 мм ИК-трассирующие&lt;br /&gt;Патронов: 10&lt;br /&gt;Используются с: Cyrus</Russian>
<Italian>Calibro: 9.3x64mm Tracciante IR-DIM&lt;br /&gt;Munizioni: 10&lt;br /&gt;In uso su: Cyrus</Italian>
<Czech>Ráže: 9.3x64mm Svítící IR-DIM&lt;br /&gt;Munice: 10&lt;br /&gt;Použití: Cyrus</Czech>
<Czech>Ráže: 9.3x64mm Svítící IR-DIM&lt;br /&gt;Nábojů: 10&lt;br /&gt;Použití u: Cyrus</Czech>
<Portuguese>Calibre: 9.3x64mm Traçante IR-DIM&lt;br /&gt;Cartuchos: 10&lt;br /&gt;Usado em: Cyrus</Portuguese>
<Hungarian>Kaliber: 9,3x64mm infravörös nyomkövető&lt;br /&gt;Lövedékek: 10&lt;br /&gt; Használható: Cyrus</Hungarian>
</Key>
@ -580,7 +580,7 @@
<Spanish>Calibre: 9.3x64mm trazadora&lt;br /&gt;Balas: 150&lt;br /&gt;Se usa en: Navid</Spanish>
<Russian>Калибр: 9,3x64 мм трассирующие&lt;br /&gt;Патронов: 150&lt;br /&gt;Используются с: Навид</Russian>
<Italian>Calibro: 9.3x64mm Tracciante&lt;br /&gt;Munizioni: 150&lt;br /&gt;In uso su: Navid</Italian>
<Czech>Ráže: 9.3x64mm Svítící&lt;br /&gt;Munice: 150&lt;br /&gt;Použití: Navid</Czech>
<Czech>Ráže: 9.3x64mm Svítící&lt;br /&gt;Nábojů: 150&lt;br /&gt;Použití u: HK121</Czech>
<Portuguese>Calibre: 9.3x64mm Traçante&lt;br /&gt;Cartuchos: 150&lt;br /&gt;Usado em: Navid</Portuguese>
<Hungarian>Kaliber: 9,3x64mm nyomkövető&lt;br /&gt;Lövedékek: 150&lt;br /&gt;Használható: Navid</Hungarian>
</Key>
@ -616,7 +616,7 @@
<Spanish>Calibre: 9.3x64mm trazadora IR-DIM&lt;br /&gt;Balas: 150&lt;br /&gt;Se usa en: Navid</Spanish>
<Russian>Калибр: 9,3x64 мм ИК-трассирующие&lt;br /&gt;Патронов: 150&lt;br /&gt;Используются с: Навид</Russian>
<Italian>Calibro: 9.3x64mm Tracciante IR-DIM&lt;br /&gt;Munizioni: 150&lt;br /&gt;In uso su: Navid</Italian>
<Czech>Ráže: 9.3x64mm Svítící IR-DIM&lt;br /&gt;Munice: 150&lt;br /&gt;Použití: Navid</Czech>
<Czech>Ráže: 9.3x64mm Svítící IR-DIM&lt;br /&gt;Nábojů: 150&lt;br /&gt;Použití u: HK121</Czech>
<Portuguese>Calibre: 9.3x64mm Traçante IR-DIM&lt;br /&gt;Cartuchos: 150&lt;br /&gt;Usado em: Navid</Portuguese>
<Hungarian>Kaliber: 9,3x64mm infravörös nyomkövető&lt;br /&gt;Lövedékek: 150&lt;br /&gt;Használható: Navid</Hungarian>
</Key>
@ -652,7 +652,7 @@
<Spanish>Calibre: 9.3x64mm AP&lt;br /&gt;Balas: 150&lt;br /&gt;Se usa en: Navid</Spanish>
<Russian>Калибр: 9,3x64 мм бронебойные&lt;br /&gt;Патронов: 150&lt;br /&gt;Используются с: Навид</Russian>
<Italian>Calibro: 9.3x64mm AP&lt;br /&gt;Munizioni: 150&lt;br /&gt;In uso su: Navid</Italian>
<Czech>Ráže: 9.3x64mm AP&lt;br /&gt;Munice: 150&lt;br /&gt;Použití: Navid</Czech>
<Czech>Ráže: 9.3x64mm AP&lt;br /&gt;Nábojů: 150&lt;br /&gt;Použití u: HK121</Czech>
<Portuguese>Calibre: 9.3x64mm AP&lt;br /&gt;Cartuchos: 150&lt;br /&gt;Usado em: Navid</Portuguese>
<Hungarian>Kaliber: 9,3x64mm páncéltörő&lt;br /&gt;Lövedékek: 150&lt;br /&gt;Használható: Navid</Hungarian>
</Key>
@ -796,7 +796,7 @@
<Russian>Магазин из 100 6,5 мм ИК-трассирующих</Russian>
<German>6,5mm 100-Patronen-Magazin IR-DIM Leuchtspur&lt;br /&gt;Patronen: 100&lt;br /&gt;Eingesetzt von: MXLSW</German>
<Italian>6.5mm 100Rnd Tracer IR-DIM Mag&lt;br /&gt;Munizioni: 100&lt;br /&gt;In uso su: MX LSW</Italian>
<Czech>6.5mm 100náb. Svítící IR-DIM Zásobník&lt;br /&gt;Munice: 100&lt;br /&gt;Použití: MX LSW</Czech>
<Czech>6.5mm 100náb. Svítící IR-DIM Zásobník&lt;br /&gt;Nábojů: 100&lt;br /&gt;Použití u: MX LSW</Czech>
<Portuguese>Carregador 6.5mm 100 Cartuchos Traçantes IR-DIM&lt;br /&gt;Cartuchos: 100&lt;br /&gt;Usado em: MX LSW</Portuguese>
<Hungarian>6.5mm 100-lövedékes infravörös nyomkövető tár&lt;br /&gt;Lövedékek: 100&lt;br /&gt;Használható: MX LSW</Hungarian>
</Key>
@ -832,7 +832,7 @@
<Russian>Магазин из 200-т 6,5 мм ИК-трассирующих</Russian>
<German>6,5mm 200-Patronen-Gurt IR-DIM Leuchtspur&lt;br /&gt;Patronen: 200&lt;br /&gt;Eingesetzt von: Stoner 99 LMG</German>
<Italian>6.5mm 200Rnd Tracer IR-DIM Belt&lt;br /&gt;Munizioni: 200&lt;br /&gt;In uso su: Stoner 99 LMG</Italian>
<Czech>6.5mm 200náb. Svítící IR-DIM Pás&lt;br /&gt;Munice: 200&lt;br /&gt;Použití: Stoner 99 LMG</Czech>
<Czech>6.5mm 200náb. Svítící IR-DIM Pás&lt;br /&gt;Nábojů: 200&lt;br /&gt;Použití u: Stoner 99 LMG</Czech>
<Portuguese>Cinto de munição traçante 6.5mm IR-DIM com 200 cartuchos&lt;br /&gt;Cartuchos: 200&lt;br /&gt;Usado em: Stoner 99 LMG</Portuguese>
<Hungarian>6.5mm 200-lövedékes infravörös nyomkövető heveder&lt;br /&gt;Lövedékek: 200&lt;br /&gt;Használható: Stoner 99 LMG</Hungarian>
</Key>
@ -868,7 +868,7 @@
<Russian>Калибр: 5,56x45 мм NATO (Mk262)&lt;br /&gt;Патронов: 30</Russian>
<German>Kaliber: 5,56x45mm NATO (Mk262)&lt;br /&gt;Patronen: 30</German>
<Italian>Calibro: 5.56x45 mm NATO (Mk262)&lt;br /&gt;Munizioni: 30</Italian>
<Czech>Ráže: 5.56x45mm NATO (Mk262)&lt;br /&gt;Munice: 30</Czech>
<Czech>Ráže: 5.56x45mm NATO (Mk262)&lt;br /&gt;Nábojů: 30</Czech>
<Portuguese>Calibre: 5.56x45mm NATO (Mk262)&lt;br/&gt;Cartuchos: 30</Portuguese>
<Hungarian>Kaliber: 5,56x45mm NATO (Mk262)&lt;br /&gt;Lövedékek: 30</Hungarian>
</Key>
@ -904,7 +904,7 @@
<Russian>Калибр: 5,56x45 мм NATO (Mk318)&lt;br /&gt;Патронов: 30</Russian>
<German>Kaliber: 5,56x45mm NATO (Mk318)&lt;br /&gt;Patronen: 30</German>
<Italian>Calibro: 5.56x45 mm NATO (Mk318)&lt;br /&gt;Munizioni: 30</Italian>
<Czech>Ráže: 5.56x45mm NATO (Mk318)&lt;br /&gt;Munice: 30</Czech>
<Czech>Ráže: 5.56x45mm NATO (Mk318)&lt;br /&gt;Nábojů: 30</Czech>
<Portuguese>Calibre: 5.56x45mm NATO (Mk318)&lt;br/&gt;Cartuchos: 30</Portuguese>
<Hungarian>Kaliber: 5,56x45mm NATO (Mk318)&lt;br /&gt;Lövedékek: 30</Hungarian>
</Key>
@ -940,7 +940,7 @@
<Russian>Калибр: 5,56x45 мм NATO (M995 бронебойные)&lt;br /&gt;Патронов: 30</Russian>
<German>Kaliber: 5,56x45mm NATO (M995 AP)&lt;br /&gt;Patronen: 30</German>
<Italian>Calibro: 5.56x45 mm NATO (M995 AP)&lt;br /&gt;Munizioni: 30</Italian>
<Czech>Ráže: 5.56x45mm NATO (M995 AP)&lt;br /&gt;Munice: 30</Czech>
<Czech>Ráže: 5.56x45mm NATO (M995 AP)&lt;br /&gt;Nábojů: 30</Czech>
<Portuguese>Calibre: 5.56x45mm NATO (M995 AP)&lt;br/&gt;Cartuchos: 30</Portuguese>
<Hungarian>Kaliber: 5,56x45mm NATO (M995 páncéltörő)&lt;br /&gt;Lövedékek: 30</Hungarian>
</Key>
@ -976,7 +976,7 @@
<Russian>Калибр: 7,62x51 мм NATO (M118LR)&lt;br /&gt;Патронов: 10</Russian>
<German>Kaliber: 7,62x51mm NATO (M118LR)&lt;br /&gt;Patronen: 10</German>
<Italian>Calibro: 7.62x51 mm NATO (M118LR)&lt;br /&gt;Munizioni: 10</Italian>
<Czech>Ráže: 7.62x51mm NATO (M118LR)&lt;br /&gt;Munice: 10</Czech>
<Czech>Ráže: 7.62x51mm NATO (M118LR)&lt;br /&gt;Nábojů: 10</Czech>
<Portuguese>Calibre: 7.26x51mm NATO (M118LR)&lt;br/&gt;Cartuchos: 10</Portuguese>
<Hungarian>Kaliber: 7,62x51mm NATO (M118LR)&lt;br /&gt;Lövedékek: 10</Hungarian>
</Key>
@ -1012,7 +1012,7 @@
<Russian>Калибр: 7,62x51 мм NATO (M118LR)&lt;br /&gt;Патронов: 20</Russian>
<German>Kaliber: 7,62x51mm NATO (M118LR)&lt;br /&gt;Patronen: 20</German>
<Italian>Calibro: 7.62x51 mm NATO (M118LR)&lt;br /&gt;Munizioni: 20</Italian>
<Czech>Ráže: 7.62x51mm NATO (M118LR)&lt;br /&gt;Munice: 20</Czech>
<Czech>Ráže: 7.62x51mm NATO (M118LR)&lt;br /&gt;Nábojů: 20</Czech>
<Portuguese>Calibre: 7.26x51mm NATO (M118LR)&lt;br/&gt;Cartuchos: 20</Portuguese>
<Hungarian>Kaliber: 7,62x51mm NATO (M118LR)&lt;br /&gt;Lövedékek: 20</Hungarian>
</Key>
@ -1048,7 +1048,7 @@
<Russian>Калибр: 7,62x51 мм NATO (Mk316 Mod 0)&lt;br /&gt;Патронов: 10</Russian>
<German>Kaliber: 7,62x51mm NATO (Mk316 Mod 0)&lt;br /&gt;Patronen: 10</German>
<Italian>Calibro: 7.62x51 mm NATO (Mk316 Mod 0)&lt;br /&gt;Munizioni: 10</Italian>
<Czech>Ráže: 7.62x51mm NATO (Mk316 Mod 0)&lt;br /&gt;Munice: 10</Czech>
<Czech>Ráže: 7.62x51mm NATO (Mk316 Mod 0)&lt;br /&gt;Nábojů: 10</Czech>
<Portuguese>Calibre: 7.26x51mm NATO (Mk316 Mod 0)&lt;br/&gt;Cartuchos: 10</Portuguese>
<Hungarian>Kaliber: 7,62x51mm NATO (Mk316 Mod 0)&lt;br /&gt;Lövedékek: 10</Hungarian>
</Key>
@ -1084,7 +1084,7 @@
<Russian>Калибр: 7,62x51 мм NATO (Mk316 Mod 0)&lt;br /&gt;Патронов: 20</Russian>
<German>Kaliber: 7,62x51mm NATO (Mk316 Mod 0)&lt;br /&gt;Patronen: 20</German>
<Italian>Calibro: 7.62x51 mm NATO (Mk316 Mod 0)&lt;br /&gt;Munizioni: 20</Italian>
<Czech>Ráže: 7.62x51mm NATO (Mk316 Mod 0)&lt;br /&gt;Munice: 20</Czech>
<Czech>Ráže: 7.62x51mm NATO (Mk316 Mod 0)&lt;br /&gt;Nábojů: 20</Czech>
<Portuguese>Calibre: 7.26x51mm NATO (Mk316 Mod 0)&lt;br/&gt;Cartuchos: 20</Portuguese>
<Hungarian>Kaliber: 7,62x51mm NATO (Mk316 Mod 0)&lt;br /&gt;Lövedékek: 20</Hungarian>
</Key>
@ -1120,7 +1120,7 @@
<Russian>Калибр: 7,62x51 мм NATO (Mk319 Mod 0)&lt;br /&gt;Патронов: 10</Russian>
<German>Kaliber: 7,62x51mm NATO (Mk319 Mod 0)&lt;br /&gt;Patronen: 10</German>
<Italian>Calibro: 7.62x51 mm NATO (Mk319 Mod 0)&lt;br /&gt;Munizioni: 10</Italian>
<Czech>Ráže: 7.62x51mm NATO (Mk319 Mod 0)&lt;br /&gt;Munice: 10</Czech>
<Czech>Ráže: 7.62x51mm NATO (Mk319 Mod 0)&lt;br /&gt;Nábojů: 10</Czech>
<Portuguese>Calibre: 7.26x51mm NATO (Mk319 Mod 0)&lt;br/&gt;Cartuchos: 10</Portuguese>
<Hungarian>Kaliber: 7,62x51mm NATO (Mk319 Mod 0)&lt;br /&gt;Lövedékek: 10</Hungarian>
</Key>
@ -1156,7 +1156,7 @@
<Russian>Калибр: 7,62x51 мм NATO (Mk319 Mod 0)&lt;br /&gt;Патронов: 20</Russian>
<German>Kaliber: 7,62x51mm NATO (Mk319 Mod 0)&lt;br /&gt;Patronen: 20</German>
<Italian>Calibro: 7.62x51 mm NATO (Mk319 Mod 0)&lt;br /&gt;Munizioni: 20</Italian>
<Czech>Ráže: 7.62x51mm NATO (Mk319 Mod 0)&lt;br /&gt;Munice: 20</Czech>
<Czech>Ráže: 7.62x51mm NATO (Mk319 Mod 0)&lt;br /&gt;Nábojů: 20</Czech>
<Portuguese>Calibre: 7.26x51mm NATO (Mk319 Mod 0)&lt;br/&gt;Cartuchos: 20</Portuguese>
<Hungarian>Kaliber: 7,62x51mm NATO (Mk319 Mod 0)&lt;br /&gt;Lövedékek: 20</Hungarian>
</Key>
@ -1192,7 +1192,7 @@
<Russian>Калибр: 7,62x51 мм NATO (M993 бронебойные)&lt;br /&gt;Патронов: 10</Russian>
<German>Kaliber: 7,62x51mm NATO (M993 AP)&lt;br /&gt;Patronen: 10</German>
<Italian>Calibro: 7.62x51 mm NATO (M993 AP)&lt;br /&gt;Munizioni: 10</Italian>
<Czech>Ráže: 7.62x51mm NATO (M993 AP)&lt;br /&gt;Munice: 10</Czech>
<Czech>Ráže: 7.62x51mm NATO (M993 AP)&lt;br /&gt;Nábojů: 10</Czech>
<Portuguese>Calibre: 7.26x51mm NATO (M993 AP)&lt;br/&gt;Cartuchos: 10</Portuguese>
<Hungarian>Kaliber: 7,62x51mm NATO (M993 páncéltörő)&lt;br /&gt;Lövedékek: 10</Hungarian>
</Key>
@ -1228,7 +1228,7 @@
<German>Kaliber: 7,62x51mm NATO (M993 AP)&lt;br /&gt;Patronen: 20</German>
<Italian>Calibro: 7.62x51 mm NATO (M993 AP)&lt;br /&gt;Munizioni: 20</Italian>
<Spanish>Calibre: 7.62x51 mm NATO (M993 AP)&lt;br /&gt;Balas: 20</Spanish>
<Czech>Ráže: 7.62x51mm NATO (M993 AP)&lt;br /&gt;Munice: 20</Czech>
<Czech>Ráže: 7.62x51mm NATO (M993 AP)&lt;br /&gt;Nábojů: 20</Czech>
<Portuguese>Calibre: 7.26x51mm NATO (M993 AP)&lt;br/&gt;Cartuchos: 20</Portuguese>
<Hungarian>Kaliber: 7,62x51mm NATO (M993 páncéltörő)&lt;br /&gt;Lövedékek: 20</Hungarian>
</Key>
@ -1264,7 +1264,7 @@
<Russian>Калибр: 7,62x67 мм NATO (Mk248 Mod 0)&lt;br /&gt;Патронов: 20</Russian>
<German>Kaliber: 7,62x51mm NATO (Mk248 Mod 0)&lt;br /&gt;Patronen: 20</German>
<Italian>Calibro: 7.62x67 mm NATO (Mk248 Mod 0)&lt;br /&gt;Munizioni: 20</Italian>
<Czech>Ráže: 7.62x67mm NATO (Mk248 Mod 0)&lt;br /&gt;Munice: 20</Czech>
<Czech>Ráže: 7.62x67mm NATO (Mk248 Mod 0)&lt;br /&gt;Nábojů: 20</Czech>
<Portuguese>Calibre: 7.26x67mm NATO (Mk248 Mod 0)&lt;br/&gt;Cartuchos: 20</Portuguese>
<Hungarian>Kaliber: 7,62x51mm NATO (Mk248 Mod 0)&lt;br /&gt;Lövedékek: 20</Hungarian>
</Key>
@ -1300,7 +1300,7 @@
<Russian>Калибр: 7,62x67 мм NATO (Mk248 Mod 1)&lt;br /&gt;Патронов: 20</Russian>
<German>Kaliber: 7,62x51mm NATO (Mk248 Mod 1)&lt;br /&gt;Patronen: 20</German>
<Italian>Calibro: 7.62x67 mm NATO (Mk248 Mod 1)&lt;br /&gt;Munizioni: 20</Italian>
<Czech>Ráže: 7.62x67mm NATO (Mk248 Mod 1)&lt;br /&gt;Munice: 20</Czech>
<Czech>Ráže: 7.62x67mm NATO (Mk248 Mod 1)&lt;br /&gt;Nábojů: 20</Czech>
<Portuguese>Calibre: 7.26x67mm NATO (Mk248 Mod 1)&lt;br/&gt;Cartuchos: 20</Portuguese>
<Hungarian>Kaliber: 7,62x51mm NATO (Mk248 Mod 1)&lt;br /&gt;Lövedékek: 20</Hungarian>
</Key>
@ -1336,7 +1336,7 @@
<Russian>Калибр: 7,62x67 мм NATO (Berger Hybrid OTM)&lt;br /&gt;Патронов: 20</Russian>
<German>Kaliber: 7,62x67mm NATO (Berger Hybrid OTM)&lt;br /&gt;Patronen: 20</German>
<Italian>Calibro: 7.62x67 mm NATO (Berger Hybrid OTM)&lt;br /&gt;Munizioni: 20</Italian>
<Czech>Ráže: 7.62x67mm NATO (Berger Hybrid OTM)&lt;br /&gt;Munice: 20</Czech>
<Czech>Ráže: 7.62x67mm NATO (Berger Hybrid OTM)&lt;br /&gt;Nábojů: 20</Czech>
<Portuguese>Calibre: 7.26x67mm NATO (Berger Hybrid OTM)&lt;br/&gt;Cartuchos: 20</Portuguese>
<Hungarian>Kaliber: 7,62x67mm NATO (Berger Hybrid OTM)&lt;br /&gt;Lövedékek: 20</Hungarian>
</Key>
@ -1372,7 +1372,7 @@
<Russian>Калибр: 6,5x47 мм (экспансивные Scenar)&lt;br /&gt;Патронов: 30&lt;br /&gt;Используются с: MXM</Russian>
<German>Kaliber: 6,5x47mm (HPBT Scenar)&lt;br /&gt;Patronen: 30&lt;br /&gt;Eingesetzt von: MXM</German>
<Italian>Calibro: 6.5x47mm (HPBT Scenar)&lt;br /&gt;Munizioni: 30&lt;br /&gt;In uso su: MXM</Italian>
<Czech>Ráže: 6.5x47mm (HPBT Scenar)&lt;br /&gt;Munice: 30&lt;br /&gt;Použití: MXM</Czech>
<Czech>Ráže: 6.5x47mm (HPBT Scenar)&lt;br /&gt;Nábojů: 30&lt;br /&gt;Použití u: MXM</Czech>
<Portuguese>Calibre: 6.5x47mm (HPBT Scenar)&lt;br/&gt;Cartuchos: 30&lt;br/&gt;Usado em: MXM</Portuguese>
<Hungarian>Kaliber: 6,5x47mm (HPBT Scenar)&lt;br /&gt;Lövedékek: 30&lt;br /&gt;Használható: MXM</Hungarian>
</Key>
@ -1408,7 +1408,7 @@
<Italian>Calibro: 6.5mm Creedmor&lt;br /&gt;Munizioni: 30&lt;br /&gt;In uso su: MXM</Italian>
<Spanish>Calibre: 6.5mm Creedmor&lt;br /&gt;Balas: 30&lt;br /&gt;Se usa en: MXM</Spanish>
<Russian>Калибр: 6,5x47мм Creedmor&lt;br /&gt;Патронов: 30&lt;br /&gt;Используются c: MXM</Russian>
<Czech>Ráže: 6.5x47mm Creedmor&lt;br /&gt;Munice: 30&lt;br /&gt;Použití: MXM</Czech>
<Czech>Ráže: 6.5x47mm Creedmor&lt;br /&gt;Nábojů: 30&lt;br /&gt;Použití u: MXM</Czech>
<Portuguese>Calibre: 6.5x47mm Creedmor&lt;br/&gt;Cartuchos: 30&lt;br/&gt;Usado em: MXM</Portuguese>
<Hungarian>Kaliber: 6,5x47mm Creedmor&lt;br /&gt;Lövedékek: 30&lt;br /&gt;Használható: MXM</Hungarian>
</Key>
@ -1444,7 +1444,7 @@
<Russian>Калибр: 8,6x70mm (300 гран Sierra MatchKing экспансивные)&lt;br /&gt;Патронов: 10</Russian>
<German>Kaliber: 8,6x70mm (300gr Sierra MatchKing HPBT)&lt;br /&gt;Patronen: 10</German>
<Italian>Calibro: 8.6x70mm (300gr Sierra MatchKing HPBT)&lt;br /&gt;Munizioni: 10</Italian>
<Czech>Ráže: 8.6x70mm (300gr Sierra MatchKing HPBT)&lt;br /&gt;Munice: 10</Czech>
<Czech>Ráže: 8.6x70mm (300gr Sierra MatchKing HPBT)&lt;br /&gt;Nábojů: 10</Czech>
<Portuguese>Calibre: 8.6x70mm (300gr Sierra MatchKing HPBT)&lt;br/&gt;Cartuchos: 10</Portuguese>
<Hungarian>Kaliber: 8,6x70mm (300gr Sierra MatchKing HPBT)&lt;br /&gt;Lövedékek: 10</Hungarian>
</Key>
@ -1480,7 +1480,7 @@
<Russian>Калибр: 8,6x70 мм (API526)&lt;br /&gt;Патронов: 10</Russian>
<German>Kaliber: 8,6x70mm (API526)&lt;br /&gt;Patronen: 10</German>
<Italian>Calibro: 8.6x70mm (API526)&lt;br /&gt;Munizioni: 10</Italian>
<Czech>Ráže: 8.6x70mm (API526)&lt;br /&gt;Munice: 10</Czech>
<Czech>Ráže: 8.6x70mm (API526)&lt;br /&gt;Nábojů: 10</Czech>
<Portuguese>Calibre: 8.6x70mm (API526)&lt;br/&gt;Cartuchos: 10</Portuguese>
<Hungarian>Kaliber: 8,6x70mm (API526)&lt;br /&gt;Lövedékek: 10</Hungarian>
</Key>
@ -1516,7 +1516,7 @@
<Russian>Калибр: 12,7x99 мм&lt;br /&gt;Патронов: 5</Russian>
<German>Kaliber: 12,7x99mm&lt;br /&gt;Patronen: 5</German>
<Italian>Calibro: 12.7x99mm&lt;br /&gt;Munizioni: 5</Italian>
<Czech>Ráže: 12.7x99mm&lt;br /&gt;Munice: 5</Czech>
<Czech>Ráže: 12.7x99mm&lt;br /&gt;Nábojů: 5</Czech>
<Portuguese>Calibre: 12.7x99mm&lt;br/&gt;Cartuchos: 5</Portuguese>
<Hungarian>Kaliber: 12,7x99mm&lt;br /&gt;Lövedékek: 5</Hungarian>
</Key>
@ -1552,7 +1552,7 @@
<Russian>Калибр: 12,7x99 мм бронебойно-зажигательные&lt;br /&gt;Патронов: 5</Russian>
<German>Kaliber:12,7x99mm API&lt;br /&gt;Patronen: 5</German>
<Italian>Calibro: 12.7x99mm API&lt;br /&gt;Munizioni: 5</Italian>
<Czech>Ráže: 12.7x99mm API&lt;br /&gt;Munice: 5</Czech>
<Czech>Ráže: 12.7x99mm API&lt;br /&gt;Nábojů: 5</Czech>
<Portuguese>Calibre: 12.7x99mm API&lt;br/&gt;Cartuchos: 5</Portuguese>
<Hungarian>Kaliber: 12,7x99mm API&lt;br /&gt;Lövedékek: 5</Hungarian>
</Key>
@ -1588,7 +1588,7 @@
<Russian>Калибр: 12,7x99 мм (A-MAX)&lt;br /&gt;Патронов: 5</Russian>
<Italian>Calibro: 12.7x99mm (AMAX)&lt;br /&gt;Munizioni: 5</Italian>
<German>Kaliber:12,7x99mm (AMAX)&lt;br /&gt;Patronen: 5</German>
<Czech>Ráže: 12.7x99mm (AMAX)&lt;br /&gt;Munice: 5</Czech>
<Czech>Ráže: 12.7x99mm (AMAX)&lt;br /&gt;Nábojů: 5</Czech>
<Portuguese>Calibre: 12.7x99mm (AMAX)&lt;br/&gt;Cartuchos: 5</Portuguese>
<Hungarian>Kaliber: 12,7x99mm (AMAX)&lt;br /&gt;Lövedékek: 5</Hungarian>
</Key>
@ -1604,4 +1604,4 @@
<Russian>[ACE] Ящик с боеприпасами</Russian>
</Key>
</Package>
</Project>
</Project>

View File

@ -32,7 +32,6 @@ class CfgVehicles {
showDisabled = 0;
icon = QUOTE(PATHTOF(UI\captive_ca.paa));
priority = 2.3;
hotkey = "E";
};
class ACE_StopEscorting {
displayName = CSTRING(StopEscorting);
@ -43,7 +42,6 @@ class CfgVehicles {
showDisabled = 0;
icon = QUOTE(PATHTOF(UI\captive_ca.paa));
priority = 2.3;
hotkey = "E";
};
class ACE_LoadCaptive {
displayName = CSTRING(LoadCaptive);
@ -54,7 +52,6 @@ class CfgVehicles {
showDisabled = 0;
icon = QUOTE(PATHTOF(UI\captive_ca.paa));
priority = 2.2;
hotkey = "L";
};
class GVAR(UnloadCaptive) {
displayName = CSTRING(UnloadCaptive);
@ -74,7 +71,6 @@ class CfgVehicles {
exceptions[] = {"isNotEscorting"};
showDisabled = 0;
priority = 2.3;
hotkey = "C";
};
class ACE_StartSurrenderingSelf {
displayName = CSTRING(StartSurrendering);
@ -165,7 +161,7 @@ class CfgVehicles {
description = CSTRING(ModuleSurrender_Description);
sync[] = {"AnyAI"};
};
};
};
class GVAR(ModuleHandcuffed): Module_F {
author = ECSTRING(common,ACETeam);
category = "ACE";

View File

@ -45,7 +45,7 @@ if (_state) then {
};
if (!(_unit getVariable [QGVAR(isEscorting), false])) then {
[(_this select 1)] call cba_fnc_removePerFrameHandler;
[(_this select 1)] call CBA_fnc_removePerFrameHandler;
[objNull, _target, false] call EFUNC(common,claim);
detach _target;
_unit removeAction _actionID;

View File

@ -40,12 +40,12 @@ if (_respawn > 3) then {
if (_unit getVariable [QGVAR(isHandcuffed), false]) then {
[_unit, false] call FUNC(setHandcuffed);
};
[_unit, QGVAR(Handcuffed), false] call EFUNC(common,setCaptivityStatus);
[_unit, "setCaptive", QGVAR(Handcuffed), false] call EFUNC(common,statusEffect_set);
if (_unit getVariable [QGVAR(isSurrendering), false]) then {
[_unit, false] call FUNC(setSurrendered);
};
[_unit, QGVAR(Surrendered), false] call EFUNC(common,setCaptivityStatus);
[_unit, "setCaptive", QGVAR(Surrendered), false] call EFUNC(common,statusEffect_set);
if (_oldUnit getVariable [QGVAR(isEscorting), false]) then {
_oldUnit setVariable [QGVAR(isEscorting), false, true];

View File

@ -19,7 +19,7 @@
params ["_unit","_state"];
TRACE_2("params",_unit,_state);
if (!local _unit) exitwith {
if (!local _unit) exitWith {
ERROR("running setHandcuffed on remote unit");
};
if ((_unit getVariable [QGVAR(isHandcuffed), false]) isEqualTo _state) exitWith {
@ -28,7 +28,7 @@ if ((_unit getVariable [QGVAR(isHandcuffed), false]) isEqualTo _state) exitWith
if (_state) then {
_unit setVariable [QGVAR(isHandcuffed), true, true];
[_unit, QGVAR(Handcuffed), true] call EFUNC(common,setCaptivityStatus);
[_unit, "setCaptive", QGVAR(Handcuffed), true] call EFUNC(common,statusEffect_set);
if (_unit getVariable [QGVAR(isSurrendering), false]) then { //If surrendering, stop
[_unit, false] call FUNC(setSurrendered);
@ -89,7 +89,7 @@ if (_state) then {
}, [_unit], 0.01] call EFUNC(common,waitAndExecute);
} else {
_unit setVariable [QGVAR(isHandcuffed), false, true];
[_unit, QGVAR(Handcuffed), false] call EFUNC(common,setCaptivityStatus);
[_unit, "setCaptive", QGVAR(Handcuffed), false] call EFUNC(common,statusEffect_set);
//remove AnimChanged EH
private _animChangedEHID = _unit getVariable [QGVAR(handcuffAnimEHID), -1];

View File

@ -19,7 +19,7 @@
params ["_unit","_state"];
TRACE_2("params",_unit,_state);
if (!local _unit) exitwith {
if (!local _unit) exitWith {
ERROR("running surrender on remote unit");
};
@ -33,7 +33,7 @@ if (_state) then {
_unit setVariable [QGVAR(isSurrendering), true, true];
[_unit, QGVAR(Surrendered), true] call EFUNC(common,setCaptivityStatus);
[_unit, "setCaptive", QGVAR(Surrendered), true] call EFUNC(common,statusEffect_set);
if (_unit == ACE_player) then {
["captive", [false, false, false, false, false, false, false, false]] call EFUNC(common,showHud);
@ -65,7 +65,7 @@ if (_state) then {
}, [_unit], 0.01] call EFUNC(common,waitAndExecute);
} else {
_unit setVariable [QGVAR(isSurrendering), false, true];
[_unit, QGVAR(Surrendered), false] call EFUNC(common,setCaptivityStatus);
[_unit, "setCaptive", QGVAR(Surrendered), false] call EFUNC(common,statusEffect_set);
//remove AnimChanged EH
private _animChangedEHID = _unit getVariable [QGVAR(surrenderAnimEHID), -1];

View File

@ -2,6 +2,9 @@
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
// #define DISABLE_COMPILE_CACHE
// #define CBA_DEBUG_SYNCHRONOUS
// #define ENABLE_PERFORMANCE_COUNTERS
#ifdef DEBUG_ENABLED_CAPTIVES
#define DEBUG_MODE_FULL

View File

@ -7,7 +7,7 @@
<Spanish>Tomar prisionero</Spanish>
<French>Capturer le prisonnier</French>
<Polish>Aresztuj</Polish>
<Czech>Zajmout Osobu</Czech>
<Czech>Zajmout osobu</Czech>
<Italian>Arresta il prigioniero</Italian>
<Portuguese>Tomar Prisioneiro</Portuguese>
<Hungarian>Foglyul ejtés</Hungarian>
@ -19,7 +19,7 @@
<Spanish>Liberar prisionero</Spanish>
<Polish>Wypuść więźnia</Polish>
<French>Libérer le prisonnier</French>
<Czech>Osvobodit Zajatce</Czech>
<Czech>Osvobodit zajatce</Czech>
<Italian>Libera il prigioniero</Italian>
<Portuguese>Libertar Prisioneiro</Portuguese>
<Hungarian>Fogoly szabadon engedése</Hungarian>
@ -31,7 +31,7 @@
<Spanish>Escoltar prisionero</Spanish>
<Polish>Eskortuj więźnia</Polish>
<French>Escorter le prisonnier</French>
<Czech>Eskortovat Zajatce</Czech>
<Czech>Eskortovat zajatce</Czech>
<Italian>Scorta il Prigioniero</Italian>
<Portuguese>Escoltar Prisioneiro</Portuguese>
<Hungarian>Fogoly kísérése</Hungarian>
@ -43,7 +43,7 @@
<Spanish>Soltar prisionero</Spanish>
<Polish>Anuluj eskortowanie</Polish>
<French>Relâcher le prisonnier</French>
<Czech>Uvolnit Zajatce</Czech>
<Czech>Uvolnit zajatce</Czech>
<Italian>Rilascia il Prigioniero</Italian>
<Portuguese>Largar Prisioneiro</Portuguese>
<Hungarian>Fogoly elengedése</Hungarian>
@ -91,7 +91,7 @@
<Polish>Opaska zaciskowa</Polish>
<Spanish>Precinto</Spanish>
<French>Serflex</French>
<Czech>Stahovací Pásek</Czech>
<Czech>Stahovací pásek</Czech>
<Portuguese>Algema Plástica</Portuguese>
<Italian>Fascietta</Italian>
<Hungarian>Gyorskötöző</Hungarian>
@ -184,12 +184,14 @@
<Polish>Skuj jednostkę</Polish>
<Portuguese>Fazer unidade algemada</Portuguese>
<Russian>Связать юнита</Russian>
<Czech>Spoutat jednotku</Czech>
</Key>
<Key ID="STR_ACE_Captives_ModuleHandcuffed_Description">
<English>Sync a unit to make them handcuffed.&lt;br /&gt;Source: ace_captives</English>
<Polish>Zsynchronizuj z jednostką, aby została skuta.&lt;br /&gt;Źródło: ace_captives</Polish>
<Portuguese>Sincronizar uma unidade para deixá-la algemada.&lt;br/&gt;Source: ace_captives</Portuguese>
<Russian>Синхронизируйте с юнитами, чтобы сделать их связанными.&lt;br /&gt;Источник: ace_captives</Russian>
<Czech>Synchronizovat s jednotkou, která má být v poutech.&lt;br /&gt;Zdroj: ace_captives</Czech>
</Key>
<Key ID="STR_ACE_Captives_ModuleSettings_DisplayName">
<English>Captives Settings</English>
@ -264,6 +266,7 @@
<Portuguese>Requer rendição</Portuguese>
<Russian>Требовать пленения</Russian>
<Spanish>Requiere rendición</Spanish>
<Czech>Vzdávání vyžadováno</Czech>
</Key>
<Key ID="STR_ACE_Captives_ModuleSettings_requireSurrender_description">
<English>Require Players to surrender before they can be arrested</English>
@ -272,6 +275,7 @@
<Portuguese>Requer que jogadores se rendam antes de poderem ser presos</Portuguese>
<Russian>Требуется, чтобы игрок сдался в плен прежде, чем его можно будет связать</Russian>
<Spanish>Requiere que los Jugadores se rindan antes de arrestarlos</Spanish>
<Czech>Vyžaduje, aby se hráč nejdříve vzdal, poté může být spoután</Czech>
</Key>
<Key ID="STR_ACE_Captives_SurrenderOnly">
<English>Surrendering only</English>
@ -280,6 +284,7 @@
<Portuguese>Somente rendição </Portuguese>
<Russian>Только сдавшийся в плен</Russian>
<Spanish>Solo rendición</Spanish>
<Czech>Pouze vzdávání</Czech>
</Key>
<Key ID="STR_ACE_Captives_SurrenderOrNoWeapon">
<English>Surrendering or No weapon</English>
@ -288,6 +293,7 @@
<Portuguese>Rendição ou desarmado</Portuguese>
<Russian>Сдавшийся или безоружный</Russian>
<Spanish>Rendición o desarme</Spanish>
<Czech>Vzdávání nebo beze zbraně</Czech>
</Key>
</Package>
</Project>
</Project>

View File

@ -12,7 +12,9 @@ class Extended_PostInit_EventHandlers {
class Extended_Killed_EventHandlers {
class All {
init = QUOTE(call FUNC(handleDestroyed));
class ADDON {
serverKilled = QUOTE(call FUNC(handleDestroyed));
};
};
};

View File

@ -1,5 +1,9 @@
class CfgVehicles {
class ACE_Module;
class Logic;
class Module_F: Logic {
class ModuleDescription;
};
class ACE_Module: Module_F {};
class ACE_moduleCargoSettings: ACE_Module {
scope = 2;
displayName = CSTRING(SettingsModule_DisplayName);
@ -26,6 +30,33 @@ class CfgVehicles {
sync[] = {};
};
};
class GVAR(makeLoadable): ACE_Module {
scope = 2;
displayName = CSTRING(makeLoadable_displayName);
icon = QUOTE(PATHTOF(UI\Icon_Module_makeLoadable_ca.paa));
category = "ACE_Logistics";
function = QFUNC(moduleMakeLoadable);
isGlobal = 1;
isTriggerActivated = 0;
author = ECSTRING(common,ACETeam);
class Arguments {
class canLoad {
displayName = CSTRING(makeLoadable_displayName);
description = CSTRING(MakeLoadable_description);
typeName = "BOOL";
defaultValue = 1;
};
class setSize {
displayName = CSTRING(makeLoadable_setSize_displayName);
typeName = "NUMBER";
defaultValue = 1;
};
};
class ModuleDescription: ModuleDescription {
description = CSTRING(module_MakeLoadable_description);
sync[] = {"AnyStaticObject"};
};
};
class LandVehicle;
class Car: LandVehicle {
@ -178,7 +209,7 @@ class CfgVehicles {
GVAR(space) = 0;
GVAR(hasCargo) = 0;
};
// boats
class Ship;
class Ship_F: Ship {
@ -245,7 +276,7 @@ class CfgVehicles {
class RoadBarrier_F: RoadCone_F {
GVAR(size) = 2;
};
class Scrapyard_base_F;
class Land_PaperBox_closed_F: Scrapyard_base_F {

Binary file not shown.

View File

@ -4,14 +4,14 @@
["LoadCargo", {
(_this select 0) params ["_item","_vehicle"];
private ["_loaded", "_hint", "_itemName", "_vehicleName"];
TRACE_2("LoadCargo EH",_item,_vehicle);
_loaded = [_item, _vehicle] call FUNC(loadItem);
private _loaded = [_item, _vehicle] call FUNC(loadItem);
// Show hint as feedback
_hint = [LSTRING(LoadingFailed), LSTRING(LoadedItem)] select _loaded;
_itemName = getText (configFile >> "CfgVehicles" >> typeOf _item >> "displayName");
_vehicleName = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName");
private _hint = [LSTRING(LoadingFailed), LSTRING(LoadedItem)] select _loaded;
private _itemName = getText (configFile >> "CfgVehicles" >> typeOf _item >> "displayName");
private _vehicleName = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName");
["displayTextStructured", [[_hint, _itemName, _vehicleName], 3.0]] call EFUNC(common,localEvent);
@ -22,17 +22,17 @@
}] call EFUNC(common,addEventHandler);
["UnloadCargo", {
(_this select 0) params ["_item","_vehicle"];
private ["_unloaded", "_itemClass", "_hint", "_itemName", "_vehicleName"];
(_this select 0) params ["_item","_vehicle", ["_unloader", objNull]];
TRACE_3("UnloadCargo EH",_item,_vehicle,_unloader);
private _unloaded = [_item, _vehicle, _unloader] call FUNC(unloadItem); //returns true if sucessful
_unloaded = [_item, _vehicle] call FUNC(unloadItem);
_itemClass = if (_item isEqualType "") then {_item} else {typeOf _item};
private _itemClass = if (_item isEqualType "") then {_item} else {typeOf _item};
// Show hint as feedback
_hint = [LSTRING(UnloadingFailed), LSTRING(UnloadedItem)] select _unloaded;
_itemName = getText (configFile >> "CfgVehicles" >> _itemClass >> "displayName");
_vehicleName = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName");
private _hint = [LSTRING(UnloadingFailed), LSTRING(UnloadedItem)] select _unloaded;
private _itemName = getText (configFile >> "CfgVehicles" >> _itemClass >> "displayName");
private _vehicleName = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName");
["displayTextStructured", [[_hint, _itemName, _vehicleName], 3.0]] call EFUNC(common,localEvent);

View File

@ -13,6 +13,8 @@ PREP(handleDestroyed);
PREP(initObject);
PREP(initVehicle);
PREP(loadItem);
PREP(makeLoadable);
PREP(moduleMakeLoadable);
PREP(moduleSettings);
PREP(onMenuOpen);
PREP(startLoadIn);
@ -21,5 +23,6 @@ PREP(unloadItem);
PREP(validateCargoSpace);
GVAR(initializedItemClasses) = [];
GVAR(initializedVehicleClasses) = [];
ADDON = true;

View File

@ -18,7 +18,7 @@
*/
#include "script_component.hpp"
params ["_itemClass", "_vehicle", ["_amount", 1], ["_showHint", false, [false]] ];
params ["_itemClass", "_vehicle", ["_amount", 1], ["_showHint", false, [false]]];
TRACE_3("params",_itemClass,_vehicle,_amount);
for "_i" from 1 to _amount do {

View File

@ -17,11 +17,11 @@
#include "script_component.hpp"
params ["_player", "_object"];
TRACE_2("params",_player,_object);
if (!([_player, _object, []] call EFUNC(common,canInteractWith))) exitWith {false};
private ["_nearestVehicle"];
_nearestVehicle = [_player] call FUNC(findNearestVehicle);
private _nearestVehicle = [_player] call FUNC(findNearestVehicle);
if (_nearestVehicle isKindOf "Cargo_Base_F" || isNull _nearestVehicle) then {
{

View File

@ -18,11 +18,10 @@
params [["_item", "", [objNull,""]], "_vehicle"];
if (speed _vehicle > 1 || (((getPos _vehicle) select 2) > 3)) exitWith {false};
private ["_itemSize", "_validItem"];
_itemSize = [_item] call FUNC(getSizeItem);
if (speed _vehicle > 1 || {((getPos _vehicle) select 2) > 3}) exitWith {TRACE_1("vehicle not stable",_vehicle); false};
private _itemSize = [_item] call FUNC(getSizeItem);
private _validItem = false;
if (_item isEqualType "") then {
_validItem =
isClass (configFile >> "CfgVehicles" >> _item) &&

View File

@ -5,6 +5,7 @@
* Arguments:
* 0: loaded Object <OBJECT>
* 1: Object <OBJECT>
* 2: Unloader (player) <OPTIONAL><OBJECT>
*
* Return value:
* Can be unloaded <BOOL>
@ -16,30 +17,14 @@
*/
#include "script_component.hpp"
params ["_item", "_vehicle"];
private ["_loaded", "_itemClass", "_validVehiclestate", "_emptyPos"];
params ["_item", "_vehicle", ["_unloader", objNull]];
TRACE_2("params",_item,_vehicle);
_loaded = _vehicle getVariable [QGVAR(loaded), []];
private _loaded = _vehicle getVariable [QGVAR(loaded), []];
if !(_item in _loaded) exitWith {false};
_itemClass = if (_item isEqualType "") then {_item} else {typeOf _item};
private _itemClass = if (_item isEqualType "") then {_item} else {typeOf _item};
_validVehiclestate = true;
_emptyPos = [];
if (_vehicle isKindOf "Ship" ) then {
if !(speed _vehicle <1 && {(((getPosATL _vehicle) select 2) < 2)}) then {_validVehiclestate = false};
_emptyPos = ((getPosASL _vehicle) call EFUNC(common,ASLtoPosition) findEmptyPosition [0, 15, _itemClass]); // TODO: if spot is underwater pick another spot.
} else {
if (_vehicle isKindOf "Air" ) then {
if !(speed _vehicle <1 && {isTouchingGround _vehicle}) then {_validVehiclestate = false};
_emptyPos = (getPosASL _vehicle) call EFUNC(common,ASLtoPosition);
_emptyPos = [(_emptyPos select 0) + random(5), (_emptyPos select 1) + random(5), _emptyPos select 2 ];
} else {
if !(speed _vehicle <1 && {(((getPosATL _vehicle) select 2) < 2)}) then {_validVehiclestate = false};
_emptyPos = ((getPosASL _vehicle) call EFUNC(common,ASLtoPosition) findEmptyPosition [0, 15, _itemClass]);
};
};
private _emptyPos = [_vehicle, _itemClass, _unloader] call EFUNC(common,findUnloadPosition);
if (!_validVehiclestate) exitWith {false};
(count _emptyPos != 0)
(count _emptyPos) == 3

View File

@ -15,23 +15,21 @@
*/
#include "script_component.hpp"
private ["_loadCar", "_loadHelicopter", "_loadTank", "_loadShip", "_loadContainer"];
params ["_unit"];
_loadCar = nearestObject [_unit, "car"];
private _loadCar = nearestObject [_unit, "car"];
if (_unit distance _loadCar <= MAX_LOAD_DISTANCE) exitWith {_loadCar};
_loadHelicopter = nearestObject [_unit, "air"];
private _loadHelicopter = nearestObject [_unit, "air"];
if (_unit distance _loadHelicopter <= MAX_LOAD_DISTANCE) exitWith {_loadHelicopter};
_loadTank = nearestObject [_unit, "tank"];
private _loadTank = nearestObject [_unit, "tank"];
if (_unit distance _loadTank <= MAX_LOAD_DISTANCE) exitWith {_loadTank};
_loadShip = nearestObject [_unit, "ship"];
private _loadShip = nearestObject [_unit, "ship"];
if (_unit distance _loadShip <= MAX_LOAD_DISTANCE) exitWith {_loadShip};
_loadContainer = nearestObject [_unit,"Cargo_base_F"];
private _loadContainer = nearestObject [_unit,"Cargo_base_F"];
if (_unit distance _loadContainer <= MAX_LOAD_DISTANCE) exitWith {_loadContainer};
objNull

View File

@ -16,5 +16,6 @@
#include "script_component.hpp"
params ["_object"];
// TRACE_1("params",_object);
_object getVariable [QGVAR(space), getNumber (configFile >> "CfgVehicles" >> typeof _object >> QGVAR(space))]
_object getVariable [QGVAR(space), getNumber (configFile >> "CfgVehicles" >> typeOf _object >> QGVAR(space))]

View File

@ -16,22 +16,23 @@
#include "script_component.hpp"
params ["_item"];
private ["_isVirtual","_itemClass","_config"];
scopeName "return";
_isVirtual = (_item isEqualType "");
_itemClass = if (_isVirtual) then {_item} else {typeOf _item};
_config = (configFile >> "CfgVehicles" >> _itemClass >> QGVAR(size));
private _isVirtual = (_item isEqualType "");
private _itemClass = if (_isVirtual) then {_item} else {typeOf _item};
private _config = (configFile >> "CfgVehicles" >> _itemClass >> QGVAR(size));
if (_isVirtual) then {
if (isNumber _config) then {
(getNumber _config) breakOut "return";
};
} else {
_config = (configFile >> "CfgVehicles" >> typeOf _item >> QGVAR(size));
if (!isNil {_item getVariable QGVAR(size)}) then {
(_item getVariable QGVAR(size)) breakOut "return";
};
if (isNumber _config) then {
(_item getVariable [QGVAR(size), getNumber _config]) breakOut "return";
(getNumber _config) breakOut "return";
};
};

View File

@ -1,6 +1,6 @@
/*
* Author: Glowbal
* Handle object being destroyed.
* Handle object being destroyed. Only runs on server.
*
* Arguments:
* 0: Object <OBJECT>
@ -16,10 +16,9 @@
#include "script_component.hpp"
params ["_vehicle"];
TRACE_1("params",_vehicle);
private["_loaded"];
_loaded = _vehicle getVariable [QGVAR(loaded), []];
private _loaded = _vehicle getVariable [QGVAR(loaded), []];
if (_loaded isEqualTo []) exitWith {};
{
@ -27,6 +26,7 @@ if (_loaded isEqualTo []) exitWith {};
if (_x isEqualType objNull) then {
deleteVehicle _x;
};
nil
} count _loaded;
[_vehicle] call FUNC(validateCargoSpace);

View File

@ -16,15 +16,31 @@
#include "script_component.hpp"
params ["_object"];
private _type = typeOf _object;
TRACE_2("params",_object,_type);
if (getNumber (configFile >> "CfgVehicles" >> typeOf _object >> QGVAR(canLoad)) != 1) exitWith {};
private ["_type", "_action"];
_type = typeOf _object;
if ((_object getVariable [QGVAR(canLoad), getNumber (configFile >> "CfgVehicles" >> _type >> QGVAR(canLoad))]) != 1) exitWith {};
// do nothing if the class is already initialized
if (_type in GVAR(initializedItemClasses)) exitWith {};
GVAR(initializedItemClasses) pushBack _type;
_action = [QGVAR(load), localize LSTRING(loadObject), QUOTE(PATHTOF(UI\Icon_load.paa)), {[_player, _target] call FUNC(startLoadIn)}, {GVAR(enable) && {[_player, _target] call FUNC(canLoad)}}] call EFUNC(interact_menu,createAction);
TRACE_1("Adding load cargo action to class", _type);
private _condition = {
GVAR(enable) &&
{(_target getVariable [QGVAR(canLoad), getNumber (configFile >> "CfgVehicles" >> (typeOf _target) >> QGVAR(canLoad))]) == 1} &&
{locked _target < 2} &&
{alive _target} &&
{[_player, _target, []] call EFUNC(common,canInteractWith)}
};
private _statement = {
params ["_target", "_player"];
[_player, _target] call FUNC(startLoadIn);
};
private _text = localize LSTRING(loadObject);
private _icon = QUOTE(PATHTOF(UI\Icon_load.paa));
private _action = [QGVAR(load), _text, _icon, _statement, _condition] call EFUNC(interact_menu,createAction);
[_type, 0, ["ACE_MainActions"], _action] call EFUNC(interact_menu,addActionToClass);

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@ -18,9 +18,7 @@
params ["_vehicle"];
TRACE_1("params", _vehicle);
private ["_type", "_initializedClasses"];
_type = typeOf _vehicle;
_initializedClasses = GETMVAR(GVAR(initializedClasses),[]);
private _type = typeOf _vehicle;
if (isServer) then {
{
@ -35,21 +33,24 @@ if (isServer) then {
};
// do nothing if the class is already initialized
if (_type in _initializedClasses) exitWith {};
if (_type in GVAR(initializedVehicleClasses)) exitWith {};
// set class as initialized
_initializedClasses pushBack _type;
SETMVAR(GVAR(initializedClasses),_initializedClasses);
GVAR(initializedVehicleClasses) pushBack _type;
if (!hasInterface) exitWith {};
if (getNumber (configFile >> "CfgVehicles" >> _type >> QGVAR(hasCargo)) != 1) exitWith {};
private ["_text", "_condition", "_statement", "_icon", "_action"];
_condition = {
params ["_target", "_player"];
GVAR(enable) && {locked _target < 2} && {alive _target} && {[_player, _target, []] call EFUNC(common,canInteractWith)}
};
_text = localize LSTRING(openMenu);
_statement = {GVAR(interactionVehicle) = _target; createDialog QGVAR(menu);};
_icon = "";
TRACE_1("Adding unload cargo action to class", _type);
_action = [QGVAR(openMenu), _text, _icon, _statement, _condition] call EFUNC(interact_menu,createAction);
private _condition = {
GVAR(enable) && {locked _target < 2} && {alive _target} && {[_player, _target, ["isNotSwimming"]] call EFUNC(common,canInteractWith)}
};
private _statement = {
GVAR(interactionVehicle) = _target;
createDialog QGVAR(menu);
};
private _text = localize LSTRING(openMenu);
private _icon = "";
private _action = [QGVAR(openMenu), _text, _icon, _statement, _condition] call EFUNC(interact_menu,createAction);
[_type, 0, ["ACE_MainActions"], _action] call EFUNC(interact_menu,addActionToClass);

View File

@ -6,7 +6,6 @@
* Arguments:
* 0: Item <OBJECT or STRING>
* 1: Vehicle <OBJECT>
* 2: Show Hint <BOOL> (default: true)
*
* Return value:
* Object loaded <BOOL>
@ -19,18 +18,18 @@
#include "script_component.hpp"
params [["_item","",[objNull,""]], ["_vehicle",objNull,[objNull]]];
private ["_loaded", "_space", "_itemSize"];
TRACE_2("params",_item,_vehicle);
if !([_item, _vehicle] call FUNC(canLoadItemIn)) exitWith {false};
if !([_item, _vehicle] call FUNC(canLoadItemIn)) exitWith {TRACE_2("cannot load",_item,_vehicle); false};
_loaded = _vehicle getVariable [QGVAR(loaded), []];
_loaded pushback _item;
private _loaded = _vehicle getVariable [QGVAR(loaded), []];
_loaded pushBack _item;
_vehicle setVariable [QGVAR(loaded), _loaded, true];
TRACE_1("added to loaded array",_loaded);
_space = [_vehicle] call FUNC(getCargoSpaceLeft);
_itemSize = [_item] call FUNC(getSizeItem);
private _space = [_vehicle] call FUNC(getCargoSpaceLeft);
private _itemSize = [_item] call FUNC(getSizeItem);
_vehicle setVariable [QGVAR(space), _space - _itemSize, true];
if (_item isEqualType objNull) then {

View File

@ -0,0 +1,47 @@
/*
* Author: PabstMirror
* Makes any object loadable. Needs to be called on all machines.
*
* Arguments:
* 0: Object <OBJECT>
* 1: Set as loadable (default: true) <BOOL><SCALAR>
* 2: Size. (default: 1) <NUMBER>
*
* Return value:
* None
*
* Example:
* [cursorTarget, true, 1] call ace_cargo_fnc_makeLoadable
*
* Public: Yes
*/
#include "script_component.hpp"
params [["_object", objNull, [objNull]], ["_canLoad", true, [false, 0]], ["_setSize", 1, [0]]];
TRACE_3("params",_object,_canLoad,_setSize);
if (isNull _object) exitWith {TRACE_1("null",_object);};
private _type = typeOf _object;
private _cfgCanLoad = getNumber (configFile >> "CfgVehicles" >> _type >> QGVAR(canLoad));
private _curSize = [_object] call FUNC(getSizeItem);
_canLoad = [0, 1] select _canLoad; //convert true/false to scalar
if ((_canLoad == 1) && {_setSize <= 0}) exitWith {
ACE_LOGERROR("ace_cargo_fnc_makeLoadable (size <= 0) when making loadable");
};
TRACE_2("setVar if different from config",_canLoad,_cfgCanLoad);
if (_canLoad != _cfgCanLoad) then {
_object setVariable [QGVAR(canLoad), _canLoad];
};
TRACE_2("setVar if different from config",_setSize,_curSize);
if (_setSize != _curSize) then {
_object setVariable [QGVAR(size), _setSize];
};
//Add the load actions to the object class if not already added
[_object] call FUNC(initObject);
nil

View File

@ -0,0 +1,34 @@
/*
* Author: PabstMirror
* Module to make an object loadable.
*
* Arguments:
* 0: The module logic <OBJECT>
* 1: Synchronized units <ARRAY>
* 2: Activated <BOOL>
*
* Return Value:
* None
*
* Example:
* [logic, [box], true] call ace_cargo_fnc_moduleMakeLoadable
*
* Public: No
*/
#include "script_component.hpp"
params ["_logic", "_objects", "_activated"];
TRACE_3("params",_logic,_objects,_activated);
if ((isNull _logic) || {!_activated}) exitWith {};
if (_objects isEqualTo []) exitWith {
ACE_LOGWARNING_1("ace_cargo_fnc_moduleMakeLoadable has no synced objects [%1]", _logic);
};
private _canLoad = _logic getVariable ["canLoad", true];
private _setSize = _logic getVariable ["setSize", 1];
TRACE_2("settings",_canLoad,_setSize);
{
[_x, _canLoad, _setSize] call FUNC(makeLoadable);
} forEach _objects;

View File

@ -19,7 +19,7 @@
if (!isServer) exitWith {};
params ["_logic", "_units", "_activated"];
params ["_logic", "", "_activated"];
if (!_activated) exitWith {};

View File

@ -22,25 +22,24 @@ params ["_display"];
uiNamespace setVariable [QGVAR(menuDisplay), _display];
[{
private ["_display","_loaded", "_ctrl", "_class", "_label"];
disableSerialization;
_display = uiNamespace getVariable QGVAR(menuDisplay);
private _display = uiNamespace getVariable QGVAR(menuDisplay);
if (isnil "_display") exitWith {
[_this select 1] call CBA_fnc_removePerFrameHandler;
};
if (isNull GVAR(interactionVehicle) || ACE_player distance GVAR(interactionVehicle) >= 10) exitWith {
if (isNull GVAR(interactionVehicle) || {ACE_player distance GVAR(interactionVehicle) >= 10}) exitWith {
closeDialog 0;
[_this select 1] call CBA_fnc_removePerFrameHandler;
};
_loaded = GVAR(interactionVehicle) getVariable [QGVAR(loaded), []];
_ctrl = _display displayCtrl 100;
_label = _display displayCtrl 2;
private _loaded = GVAR(interactionVehicle) getVariable [QGVAR(loaded), []];
private _ctrl = _display displayCtrl 100;
private _label = _display displayCtrl 2;
lbClear _ctrl;
{
_class = if (_x isEqualType "") then {_x} else {typeOf _x};
private _class = if (_x isEqualType "") then {_x} else {typeOf _x};
_ctrl lbAdd (getText(configfile >> "CfgVehicles" >> _class >> "displayName"));
true
} count _loaded;

View File

@ -3,38 +3,46 @@
* Start load item.
*
* Arguments:
* 0: Object <OBJECT>
* 0: Player <OBJECT>
* 1: Object <OBJECT>
*
* Return value:
* Object loaded <BOOL>
* Load ProgressBar Started <BOOL>
*
* Example:
* [object] call ace_cargo_fnc_starLoadIn
* [player, cursorTarget] call ace_cargo_fnc_startLoadIn
*
* Public: No
*/
#include "script_component.hpp"
params ["_player", "_object"];
private ["_vehicle", "_size", "_displayName"];
TRACE_2("params",_player,_object);
_vehicle = [_player] call FUNC(findNearestVehicle);
private _vehicle = [_player] call FUNC(findNearestVehicle);
if (isNull _vehicle || _vehicle isKindOf "Cargo_Base_F") then {
if ((isNull _vehicle) || {_vehicle isKindOf "Cargo_Base_F"}) then {
{
if ([_object, _x] call FUNC(canLoadItemIn)) exitWith {_vehicle = _x};
} foreach (nearestObjects [_player, ["Cargo_base_F", "Land_PaperBox_closed_F"], MAX_LOAD_DISTANCE]);
} forEach (nearestObjects [_player, ["Cargo_base_F", "Land_PaperBox_closed_F"], MAX_LOAD_DISTANCE]);
};
if (isNull _vehicle) exitWith {false};
if (isNull _vehicle) exitWith {
TRACE_3("Could not find vehicle",_player,_object,_vehicle);
false
};
private _return = false;
// Start progress bar
if ([_object, _vehicle] call FUNC(canLoadItemIn)) then {
_size = [_object] call FUNC(getSizeItem);
private _size = [_object] call FUNC(getSizeItem);
[5 * _size, [_object,_vehicle], "LoadCargo", {}, localize LSTRING(LoadingItem)] call EFUNC(common,progressBar);
_return = true;
} else {
_displayName = getText (configFile >> "CfgVehicles" >> typeOf _object >> "displayName");
private _displayName = getText (configFile >> "CfgVehicles" >> typeOf _object >> "displayName");
["displayTextStructured", [[LSTRING(LoadingFailed), _displayName], 3.0]] call EFUNC(common,localEvent);
};
_return

View File

@ -15,34 +15,29 @@
*/
#include "script_component.hpp"
private ["_display", "_loaded", "_ctrl", "_selected", "_item"];
disableSerialization;
_display = uiNamespace getVariable QGVAR(menuDisplay);
private _display = uiNamespace getVariable QGVAR(menuDisplay);
if (isNil "_display") exitWith {};
_loaded = GVAR(interactionVehicle) getVariable [QGVAR(loaded), []];
if (count _loaded == 0) exitWith {};
private _loaded = GVAR(interactionVehicle) getVariable [QGVAR(loaded), []];
if (_loaded isEqualTo []) exitWith {};
_ctrl = _display displayCtrl 100;
private _ctrl = _display displayCtrl 100;
_selected = (lbCurSel _ctrl) max 0;
private _selected = (lbCurSel _ctrl) max 0;
if (count _loaded <= _selected) exitWith {};
_item = _loaded select _selected;
private _item = _loaded select _selected; //This can be an object or a classname string
// Start progress bar
private ["_size", "_itemClass", "_displayName"];
if ([_item, GVAR(interactionVehicle), ACE_player] call FUNC(canUnloadItem)) then {
private _size = [_item] call FUNC(getSizeItem);
if ([_item, GVAR(interactionVehicle)] call FUNC(canUnloadItem)) then {
_size = [_item] call FUNC(getSizeItem);
[5 * _size, [_item, GVAR(interactionVehicle)], "UnloadCargo", {}, localize LSTRING(UnloadingItem)] call EFUNC(common,progressBar);
[5 * _size, [_item, GVAR(interactionVehicle), ACE_player], "UnloadCargo", {}, localize LSTRING(UnloadingItem), {true}, ["isNotSwimming"]] call EFUNC(common,progressBar);
} else {
_itemClass = if (_item isEqualType "") then {_item} else {typeOf _item};
_displayName = getText (configFile >> "CfgVehicles" >> _itemClass >> "displayName");
private _itemClass = if (_item isEqualType "") then {_item} else {typeOf _item};
private _displayName = getText (configFile >> "CfgVehicles" >> _itemClass >> "displayName");
["displayTextStructured", [[LSTRING(UnloadingFailed), _displayName], 3.0]] call EFUNC(common,localEvent);
};

View File

@ -16,53 +16,45 @@
*/
#include "script_component.hpp"
params ["_item", "_vehicle"];
private ["_loaded", "_space", "_itemSize", "_emptyPos", "_validVehiclestate"];
params ["_item", "_vehicle", ["_unloader", objNull]];
TRACE_3("params",_item,_vehicle,_unloader);
if !([_item, _vehicle] call FUNC(canUnloadItem)) exitWith {
private _itemClass = if (_item isEqualType "") then {_item} else {typeOf _item};
//This covers testing vehicle stability and finding a safe position
private _emptyPosAGL = [_vehicle, _itemClass, _unloader] call EFUNC(common,findUnloadPosition);
TRACE_1("findUnloadPosition",_emptyPosAGL);
if ((count _emptyPosAGL) != 3) exitWith {
TRACE_4("Could not find unload pos",_vehicle,getPosASL _vehicle,isTouchingGround _vehicle,speed _vehicle);
if ((!isNull _unloader) && {_unloader == ACE_player}) then {
//display text saying there are no safe places to exit the vehicle
["displayTextStructured", [localize ELSTRING(common,NoRoomToUnload)]] call EFUNC(common,localEvent);
};
false
};
_itemClass = if (_item isEqualType "") then {_item} else {typeOf _item};
private _loaded = _vehicle getVariable [QGVAR(loaded), []];
_validVehiclestate = true;
_emptyPos = [];
if (_vehicle isKindOf "Ship" ) then {
if !(speed _vehicle <1 && {(((getPosATL _vehicle) select 2) < 2)}) then {_validVehiclestate = false};
TRACE_1("SHIP Ground Check", getPosATL _vehicle );
_emptyPos = ((getPosASL _vehicle) call EFUNC(common,ASLtoPosition) findEmptyPosition [0, 15, _itemClass]); // TODO: if spot is underwater pick another spot.
} else {
if (_vehicle isKindOf "Air" ) then {
if !(speed _vehicle <1 && {isTouchingGround _vehicle}) then {_validVehiclestate = false};
TRACE_1("Vehicle Ground Check", isTouchingGround _vehicle);
_emptyPos = (getPosASL _vehicle) call EFUNC(common,ASLtoPosition);
_emptyPos = [(_emptyPos select 0) + random(5), (_emptyPos select 1) + random(5), _emptyPos select 2 ];
} else {
if !(speed _vehicle <1 && {(((getPosATL _vehicle) select 2) < 2)}) then {_validVehiclestate = false};
TRACE_1("Vehicle Ground Check", isTouchingGround _vehicle);
_emptyPos = ((getPosASL _vehicle) call EFUNC(common,ASLtoPosition) findEmptyPosition [0, 13, _itemClass]);
};
if !(_item in _loaded) exitWith {
ACE_LOGERROR_3("Tried to unload item [%1] not in vehicle[%2] cargo[%3]", _item, _vehicle, _loaded);
false
};
TRACE_1("getPosASL Vehicle Check", getPosASL _vehicle);
if (!_validVehiclestate) exitWith {false};
if (count _emptyPos == 0) exitWith {false};
_loaded = _vehicle getVariable [QGVAR(loaded), []];
_loaded deleteAt (_loaded find _item);
_vehicle setVariable [QGVAR(loaded), _loaded, true];
_space = [_vehicle] call FUNC(getCargoSpaceLeft);
_itemSize = [_item] call FUNC(getSizeItem);
private _space = [_vehicle] call FUNC(getCargoSpaceLeft);
private _itemSize = [_item] call FUNC(getSizeItem);
_vehicle setVariable [QGVAR(space), (_space + _itemSize), true];
if (_item isEqualType objNull) then {
detach _item;
_item setPosASL (_emptyPos call EFUNC(common,PositiontoASL));
_item setPosASL (AGLtoASL _emptyPosAGL);
["hideObjectGlobal", [_item, false]] call EFUNC(common,serverEvent);
} else {
createVehicle [_item, _emptyPos, [], 0, ""];
private _newItem = createVehicle [_item, _emptyPosAGL, [], 0, ""];
_newItem setPosASL (AGLtoASL _emptyPosAGL);
};
true

View File

@ -15,14 +15,13 @@
*/
#include "script_component.hpp"
private ["_loaded", "_newLoaded", "_totalSpaceOccupied"];
params ["_vehicle"];
TRACE_1("params",_vehicle);
_loaded = _vehicle getVariable [QGVAR(loaded), []];
private _loaded = _vehicle getVariable [QGVAR(loaded), []];
_newLoaded = [];
_totalSpaceOccupied = 0;
private _newLoaded = [];
private _totalSpaceOccupied = 0;
{
if ((_x isEqualType "") || {!isNull _x}) then {
_newLoaded pushback _x;

View File

@ -2,6 +2,9 @@
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
// #define DISABLE_COMPILE_CACHE
// #define CBA_DEBUG_SYNCHRONOUS
// #define ENABLE_PERFORMANCE_COUNTERS
#ifdef DEBUG_ENABLED_CARGO
#define DEBUG_MODE_FULL

View File

@ -3,6 +3,7 @@
<Package name="Cargo">
<Key ID="STR_ACE_Cargo_loadObject">
<English>Load</English>
<German>Beladen</German>
<Polish>Załaduj</Polish>
<Portuguese>Carregar</Portuguese>
<Russian>Загрузить</Russian>
@ -11,6 +12,7 @@
</Key>
<Key ID="STR_ACE_Cargo_unloadObject">
<English>Unload</English>
<German>Entladen</German>
<Polish>Wyładuj</Polish>
<Portuguese>Descarregar</Portuguese>
<Russian>Выгрузить</Russian>
@ -19,6 +21,7 @@
</Key>
<Key ID="STR_ACE_Cargo_openMenu">
<English>Cargo</English>
<German>Fracht</German>
<Polish>Ładunek</Polish>
<Portuguese>Carga</Portuguese>
<Russian>Грузовой отсек</Russian>
@ -27,6 +30,7 @@
</Key>
<Key ID="STR_ACE_Cargo_cargoMenu">
<English>Cargo Menu</English>
<German>Frachtmenü</German>
<Polish>Menu ładunku</Polish>
<Portuguese>Menu de carga</Portuguese>
<Russian>Грузовой отсек</Russian>
@ -35,14 +39,16 @@
</Key>
<Key ID="STR_ACE_Cargo_labelSpace">
<English>Cargo space left: %1</English>
<German>Frachtplätze frei: %1</German>
<Polish>Pozostałe miejsce: %1</Polish>
<Portuguese>Espaço de carga restante: %1</Portuguese>
<Russian>Осталось мест: %1</Russian>
<Czech>Volný prostor: %1</Czech>
<Czech>Zbývající prostor: %1</Czech>
<Spanish>Espacio de carga restante: %1</Spanish>
</Key>
<Key ID="STR_ACE_Cargo_ModuleSettings_enable">
<English>Enable Cargo</English>
<German>Aktiviere Fracht</German>
<Polish>Aktywuj cargo</Polish>
<Portuguese>Ativar carga</Portuguese>
<Russian>Включить модуль перевозки грузов</Russian>
@ -51,13 +57,16 @@
</Key>
<Key ID="STR_ACE_Cargo_ModuleSettings_enable_Description">
<English>Enable the load in cargo module</English>
<German>Aktiviere das Frachtmodul</German>
<Polish>Aktywuj możliwość załadunku skrzyń i przedmiotów do pojazdów.</Polish>
<Portuguese>Ativar o módulo de carregamento de carga</Portuguese>
<Russian>Включает модуль погрузки и перевозки грузов</Russian>
<Spanish>Habilitar la carga en el módulo de carga</Spanish>
<Czech>Umožňuje naložit předměty do nákladového prostoru vozidla</Czech>
</Key>
<Key ID="STR_ACE_Cargo_SettingsModule_DisplayName">
<English>Cargo Settings</English>
<German>Frachteinstellungen</German>
<Polish>Ustawienia cargo</Polish>
<Portuguese>Preferências de carregamento</Portuguese>
<Russian>Перевозка грузов</Russian>
@ -66,10 +75,12 @@
</Key>
<Key ID="STR_ACE_Cargo_SettingsModule_Description">
<English>Configure the cargo module settings</English>
<German>Konfiguriere das Frachtmodul</German>
<Polish>Skonfiguruj ustawienia modułu cargo.</Polish>
<Portuguese>Configura as preferências do módulo de carga</Portuguese>
<Russian>Конфигурирует настройки модуля перевозки грузов</Russian>
<Spanish>Configure los ajustes del módulo de carga</Spanish>
<Czech>Konfigurace nákladního modulu</Czech>
</Key>
<Key ID="STR_ACE_Cargo_LoadedItem">
<English>%1&lt;br/&gt;loaded into&lt;br/&gt;%2</English>
@ -89,7 +100,7 @@
<Spanish>Descargado/a&lt;br/&gt;%1 de&lt;br/&gt;%2</Spanish>
<French>Déchargé&lt;br/&gt;%1 de&lt;br/&gt;%2</French>
<Polish>%1&lt;br/&gt;rozładowano z&lt;br/&gt;%2</Polish>
<Czech>Nezatížený&lt;br/&gt;%1 do&lt;br/&gt;%2</Czech>
<Czech>%1&lt;br/&gt;vyloženo z&lt;br/&gt;%2</Czech>
<Portuguese>%1&lt;br/&gt;descarregado de&lt;br/&gt;%2</Portuguese>
<Italian>Hai scaricato&lt;br/&gt;%1 da&lt;br/&gt;%2</Italian>
<Hungarian>1%&lt;br/&gt;kirakodva ebből:&lt;br/&gt;%2</Hungarian>
@ -99,21 +110,38 @@
<English>Loading Cargo</English>
<Portuguese>Carregando carga</Portuguese>
<Polish>Ładowanie cargo</Polish>
<Czech>Nakládám</Czech>
<Russian>Погрузка</Russian>
</Key>
<Key ID="STR_ACE_Cargo_UnloadingItem">
<English>Unloading Cargo</English>
<Portuguese>Descarregando carga</Portuguese>
<Polish>Rozładowywanie cargo</Polish>
<Czech>Vykládám</Czech>
<Russian>Выгрузка</Russian>
</Key>
<Key ID="STR_ACE_Cargo_LoadingFailed">
<English>%1&lt;br/&gt;could not be loaded</English>
<Portuguese>%1&lt;br/&gt;não pode ser carregado</Portuguese>
<Polish>%1&lt;br/&gt;nie mógł zostać załadowany</Polish>
<Czech>%1&lt;br/&gt;nemůže být naloženo</Czech>
<Russian>%1&lt;br/&gt;не может быть погружен</Russian>
</Key>
<Key ID="STR_ACE_Cargo_UnloadingFailed">
<English>%1&lt;br/&gt;could not be unloaded</English>
<Portuguese>%1&lt;br/&gt;não pode ser descarregado</Portuguese>
<Polish>%1&lt;br/&gt;nie mógł zostać rozładowany</Polish>
<Czech>%1&lt;br/&gt;nemůže být vyloženo</Czech>
<Russian>%1&lt;br/&gt;не может быть выгружен</Russian>
</Key>
<Key ID="STR_ACE_Cargo_makeLoadable_displayName">
<English>Make Object Loadable</English>
</Key>
<Key ID="STR_ACE_Cargo_makeLoadable_description">
<English>Sets the synced object as loadable by the cargo system.</English>
</Key>
<Key ID="STR_ACE_Cargo_makeLoadable_setSize_displayName">
<English>Object's Size</English>
</Key>
</Package>
</Project>

View File

@ -23,9 +23,6 @@ class Extended_InitPost_EventHandlers {
class GVAR(setName) {
init = QUOTE(if (local (_this select 0)) then {_this call FUNC(setName)};);
};
class GVAR(forceWalk) {
init = QUOTE(_this call FUNC(applyForceWalkStatus));
};
class GVAR(muteUnit) {
init = QUOTE(_this call FUNC(muteUnitHandleInitPost));
};
@ -43,6 +40,9 @@ class Extended_Respawn_EventHandlers {
class GVAR(RESETDefaults) {
respawn = QUOTE(_this call FUNC(resetAllDefaults));
};
class GVAR(statusEffect) {
respawn = QUOTE(_this call FUNC(statusEffect_respawnEH));
};
};
class CAManBase {
class GVAR(muteUnit) {
@ -50,3 +50,12 @@ class Extended_Respawn_EventHandlers {
};
};
};
class Extended_Local_EventHandlers {
class All {
class GVAR(statusEffect) {
local = QUOTE(_this call FUNC(statusEffect_localEH));
};
};
};

View File

@ -0,0 +1,16 @@
//Create a location type that won't be drawn on the map
//Ref: https://community.bistudio.com/wiki/Location
class CfgLocationTypes {
class ACE_HashLocation {
color[] = {0,0,0,0};
drawStyle = "bananas";
font = "PuristaMedium";
importance = 5;
name = "HashLocation";
shadow = 0;
size = 0;
textSize = 0.0;
texture = "";
};
};

View File

@ -41,7 +41,7 @@ class GVAR(ProgressBar_Dialog) {
w = "38 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
colorFrame[] = {1,1,1,0.5};
colorBar[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.77])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.51])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.08])","(profilenamespace getvariable ['GUI_BCG_RGB_A',0.8])"};
colorBar[] = {"(profilenamespace getVariable ['GUI_BCG_RGB_R',0.77])","(profilenamespace getVariable ['GUI_BCG_RGB_G',0.51])","(profilenamespace getVariable ['GUI_BCG_RGB_B',0.08])","(profilenamespace getVariable ['GUI_BCG_RGB_A',0.8])"};
texture = "#(argb,8,8,3)color(1,1,1,0.7)";
};
class TitleText: TitleBackground {

View File

@ -107,6 +107,10 @@ class RscInGameUI {
class RscOptics_LaserDesignator_02 {
onLoad = QUOTE([ARR_2('infoDisplayChanged', [ARR_2(_this select 0, 'Any')])] call FUNC(localEvent););
};
class RscStaminaBar {
onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscStaminaBar"",'IGUI')] call (uinamespace getvariable 'BIS_fnc_initDisplay'); uiNamespace setVariable [ARR_2(QUOTE(QGVAR(dlgStaminaBar)),_this select 0)]);
};
};
class RscDisplayInventory {
@ -115,18 +119,18 @@ class RscDisplayInventory {
// map
class RscDisplayMainMap {
onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscDiary"",'GUI')] call (uinamespace getvariable 'BIS_fnc_initDisplay'); uiNamespace setVariable [ARR_2('ACE_dlgMap', _this select 0)]; [ARR_2('mapDisplayLoaded', [ARR_2(_this select 0, 'Ingame')])] call FUNC(localEvent););
onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscDiary"",'GUI')] call (uinamespace getVariable 'BIS_fnc_initDisplay'); uiNamespace setVariable [ARR_2('ACE_dlgMap', _this select 0)]; [ARR_2('mapDisplayLoaded', [ARR_2(_this select 0, 'Ingame')])] call FUNC(localEvent););
};
class RscDisplayGetReady: RscDisplayMainMap {
onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscDiary"",'GUI')] call (uinamespace getvariable 'BIS_fnc_initDisplay'); uiNamespace setVariable [ARR_2('ACE_dlgMap', _this select 0)]; [ARR_2('mapDisplayLoaded', [ARR_2(_this select 0, 'Briefing')])] call FUNC(localEvent););
onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscDiary"",'GUI')] call (uinamespace getVariable 'BIS_fnc_initDisplay'); uiNamespace setVariable [ARR_2('ACE_dlgMap', _this select 0)]; [ARR_2('mapDisplayLoaded', [ARR_2(_this select 0, 'Briefing')])] call FUNC(localEvent););
};
class RscDisplayServerGetReady: RscDisplayGetReady {
onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscDiary"",'GUI')] call (uinamespace getvariable 'BIS_fnc_initDisplay'); uiNamespace setVariable [ARR_2('ACE_dlgMap', _this select 0)]; [ARR_2('mapDisplayLoaded', [ARR_2(_this select 0, 'ServerBriefing')])] call FUNC(localEvent););
onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscDiary"",'GUI')] call (uinamespace getVariable 'BIS_fnc_initDisplay'); uiNamespace setVariable [ARR_2('ACE_dlgMap', _this select 0)]; [ARR_2('mapDisplayLoaded', [ARR_2(_this select 0, 'ServerBriefing')])] call FUNC(localEvent););
};
class RscDisplayClientGetReady: RscDisplayGetReady {
onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscDiary"",'GUI')] call (uinamespace getvariable 'BIS_fnc_initDisplay'); uiNamespace setVariable [ARR_2('ACE_dlgMap', _this select 0)]; [ARR_2('mapDisplayLoaded', [ARR_2(_this select 0, 'ClientBriefing')])] call FUNC(localEvent););
onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscDiary"",'GUI')] call (uinamespace getVariable 'BIS_fnc_initDisplay'); uiNamespace setVariable [ARR_2('ACE_dlgMap', _this select 0)]; [ARR_2('mapDisplayLoaded', [ARR_2(_this select 0, 'ClientBriefing')])] call FUNC(localEvent););
};

View File

@ -1,7 +1,8 @@
// ACE - Common
// #define ENABLE_PERFORMANCE_COUNTERS
// #define DEBUG_MODE_FULL
#include "script_component.hpp"
// #define ENABLE_PERFORMANCE_COUNTERS
//////////////////////////////////////////////////
// PFHs
@ -57,13 +58,63 @@
// Eventhandlers
//////////////////////////////////////////////////
//Status Effect EHs:
["setStatusEffect", {_this call FUNC(statusEffect_set)}] call FUNC(addEventHandler);
["forceWalk", false, ["ACE_SwitchUnits", "ACE_Attach", "ACE_dragging", "ACE_Explosives", "ACE_Ladder", "ACE_Sandbag", "ACE_refuel", "ACE_rearm", "ACE_dragging"]] call FUNC(statusEffect_addType);
["blockSprint", false, []] call FUNC(statusEffect_addType);
["setCaptive", true, [QEGVAR(captives,Handcuffed), QEGVAR(captives,Surrendered), QEGVAR(medical,unconscious)]] call FUNC(statusEffect_addType);
["blockDamage", false, ["fixCollision"]] call FUNC(statusEffect_addType);
["forceWalk", {
params ["_object", "_set"];
TRACE_2("forceWalk EH",_object,_set);
_object forceWalk (_set > 0);
}] call FUNC(addEventHandler);
["blockSprint", { //Name reversed from `allowSprint` because we want NOR logic
params ["_object", "_set"];
TRACE_2("blockSprint EH",_object,_set);
_object allowSprint (_set == 0);
}] call FUNC(addEventHandler);
["setCaptive", {
params ["_object", "_set"];
TRACE_2("setCaptive EH",_object,_set);
_object setCaptive (_set > 0);
}] call FUNC(addEventHandler);
["blockDamage", { //Name reversed from `allowDamage` because we want NOR logic
params ["_object", "_set"];
if ((_object isKindOf "CAManBase") && {(["ace_medical"] call FUNC(isModLoaded))}) then {
TRACE_2("blockDamage EH (using medical)",_object,_set);
_object setvariable [QEGVAR(medical,allowDamage), (_set == 0), true];
} else {
TRACE_2("blockDamage EH (using allowDamage)",_object,_set);
_object allowDamage (_set == 0);
};
}] call FUNC(addEventHandler);
//Add a fix for BIS's zeus remoteControl module not reseting variables on DC when RC a unit
//This variable is used for isPlayer checks
if (isServer) then {
addMissionEventHandler ["HandleDisconnect", {
params ["_dcPlayer"];
private _zeusLogic = getAssignedCuratorLogic _dcPlayer;
if ((!isNil "_zeusLogic") && {!isNull _zeusLogic}) then {
{
if ((_x getvariable ["bis_fnc_moduleRemoteControl_owner", objnull]) isEqualTo _dcPlayer) exitWith {
ACE_LOGINFO_3("[%1] DC - Was Zeus [%2] while controlling unit [%3] - manually clearing `bis_fnc_moduleRemoteControl_owner`", [_x] call FUNC(getName), _dcPlayer, _x);
_x setVariable ["bis_fnc_moduleRemoteControl_owner", nil, true];
};
nil
} count (curatorEditableObjects _zeusLogic);
};
}];
};
// Listens for global "SettingChanged" events, to update the force status locally
["SettingChanged", {
params ["_name", "_value", "_force"];
if (_force) then {
private "_settingData";
_settingData = [_name] call FUNC(getSettingData);
private _settingData = [_name] call FUNC(getSettingData);
if (_settingData isEqualTo []) exitWith {};
@ -144,10 +195,8 @@ QGVAR(remoteFnc) addPublicVariableEventHandler {
// Check files, previous installed version etc.
//////////////////////////////////////////////////
private ["_currentVersion", "_previousVersion"];
_currentVersion = getText (configFile >> "CfgPatches" >> QUOTE(ADDON) >> "version");
_previousVersion = profileNamespace getVariable ["ACE_VersionNumberString", ""];
private _currentVersion = getText (configFile >> "CfgPatches" >> QUOTE(ADDON) >> "version");
private _previousVersion = profileNamespace getVariable ["ACE_VersionNumberString", ""];
// check previous version number from profile
if (_currentVersion != _previousVersion) then {
@ -167,7 +216,7 @@ call FUNC(checkFiles);
[
GVAR(checkPBOsAction),
GVAR(checkPBOsCheckAll),
call compile GVAR(checkPBOsWhitelist)
GVAR(checkPBOsWhitelist)
] call FUNC(checkPBOs)
}] call FUNC(addEventHandler);
@ -251,8 +300,7 @@ GVAR(ScrollWheelFrame) = diag_frameno;
}] call FUNC(addEventHandler);
// add PFH to execute event that fires when the main display (46) is created
private "_fnc_initMainDisplayCheck";
_fnc_initMainDisplayCheck = {
private _fnc_initMainDisplayCheck = {
[{
if !(isNull findDisplay 46) then {
// Raise ACE event locally
@ -293,6 +341,17 @@ enableCamShake true;
// Set up numerous eventhanders for player controlled units
//////////////////////////////////////////////////
//CBA has events for zeus's display onLoad and onUnload (Need to delay a frame for display to be ready)
private _zeusDisplayChangedFNC = {
[{
private _data = !(isNull findDisplay 312);
["zeusDisplayChanged", [ACE_player, _data]] call FUNC(localEvent);
}, []] call FUNC(execNextFrame);
};
["CBA_curatorOpened", _zeusDisplayChangedFNC] call CBA_fnc_addEventHandler;
["CBA_curatorClosed", _zeusDisplayChangedFNC] call CBA_fnc_addEventHandler;
// default variables
GVAR(OldPlayerVehicle) = vehicle objNull;
GVAR(OldPlayerTurret) = [objNull] call FUNC(getTurretIndex);
@ -302,7 +361,6 @@ GVAR(OldPlayerVisionMode) = currentVisionMode objNull;
GVAR(OldCameraView) = "";
GVAR(OldVisibleMap) = false;
GVAR(OldInventoryDisplayIsOpen) = nil; //@todo check this
GVAR(OldZeusDisplayIsOpen) = false;
GVAR(OldIsCamera) = false;
// clean up playerChanged eventhandler from preinit and put it in the same PFH as the other events to reduce overhead and guarantee advantageous execution order
@ -314,13 +372,11 @@ if (!isNil QGVAR(PreInit_playerChanged_PFHID)) then {
// PFH to raise varios events
[{
BEGIN_COUNTER(stateChecker);
private "_data"; // reuse one variable to reduce number of variables that have to be set to private each frame
// "playerChanged" event
_data = call FUNC(player);
private _data = call FUNC(player);
if !(_data isEqualTo ACE_player) then {
private "_oldPlayer";
_oldPlayer = ACE_player;
private _oldPlayer = ACE_player;
ACE_player = _data;
uiNamespace setVariable ["ACE_player", _data];
@ -393,14 +449,6 @@ if (!isNil QGVAR(PreInit_playerChanged_PFHID)) then {
["inventoryDisplayChanged", [ACE_player, _data]] call FUNC(localEvent);
};
// "zeusDisplayChanged" event
_data = !(isNull findDisplay 312);
if !(_data isEqualTo GVAR(OldZeusDisplayIsOpen)) then {
// Raise ACE event locally
GVAR(OldZeusDisplayIsOpen) = _data;
["zeusDisplayChanged", [ACE_player, _data]] call FUNC(localEvent);
};
// "activeCameraChanged" event
_data = call FUNC(isfeatureCameraActive);
if !(_data isEqualTo GVAR(OldIsCamera)) then {
@ -417,9 +465,6 @@ if (!isNil QGVAR(PreInit_playerChanged_PFHID)) then {
// Eventhandlers for player controlled machines
//////////////////////////////////////////////////
// @todo still needed?
[QGVAR(StateArrested), false, true, QUOTE(ADDON)] call FUNC(defineVariable);
["displayTextStructured", {_this call FUNC(displayTextStructured)}] call FUNC(addEventhandler);
["displayTextPicture", {_this call FUNC(displayTextPicture)}] call FUNC(addEventhandler);
@ -449,6 +494,7 @@ if (!isNil QGVAR(PreInit_playerChanged_PFHID)) then {
{_unit != _target && {vehicle _unit == vehicle _target}}
}] call FUNC(addCanInteractWithCondition);
["isNotInZeus", {isNull curatorCamera}] call FUNC(addCanInteractWithCondition);
//////////////////////////////////////////////////
// Set up PlayerJIP eventhandler

View File

@ -10,7 +10,6 @@ PREP(addToInventory);
PREP(assignedItemFix);
PREP(assignObjectsInList);
PREP(ambientBrightness);
PREP(applyForceWalkStatus);
PREP(ASLToPosition);
PREP(binarizeNumber);
PREP(blurScreen);
@ -47,14 +46,15 @@ PREP(execPersistentFnc);
PREP(execRemoteFnc);
PREP(executePersistent);
PREP(filter);
PREP(findUnloadPosition);
PREP(fixCollision);
PREP(fixFloating);
PREP(fixLoweredRifleAnimation);
PREP(fixPosition);
PREP(getAllDefinedSetVariables);
PREP(getAllGear);
PREP(getCaptivityStatus);
PREP(getDeathAnim);
PREP(getCaptivityStatus);
PREP(getDefaultAnim);
PREP(getDefinedVariable);
PREP(getDefinedVariableDefault);
@ -74,6 +74,7 @@ PREP(getNumberFromMissionSQM);
PREP(getNumberMagazinesIn);
PREP(getPitchBankYaw);
PREP(getSettingData);
PREP(getStaminaBarControl);
PREP(getStringFromMissionSQM);
PREP(getTargetAzimuthAndInclination);
PREP(getTargetDistance);
@ -153,6 +154,7 @@ PREP(selectWeaponMode);
PREP(sendRequest);
PREP(serverLog);
PREP(setAllGear);
PREP(setApproximateVariablePublic);
PREP(setCaptivityStatus);
PREP(setDefinedVariable);
PREP(setDisableUserInputStatus);
@ -169,6 +171,13 @@ PREP(setVariablePublic);
PREP(setVolume);
PREP(sortAlphabeticallyBy);
PREP(showHud);
PREP(statusEffect_addType);
PREP(statusEffect_get);
PREP(statusEffect_localEH);
PREP(statusEffect_resetVariables);
PREP(statusEffect_respawnEH);
PREP(statusEffect_sendEffects);
PREP(statusEffect_set);
PREP(stringCompare);
PREP(stringToColoredText);
PREP(stringRemoveWhiteSpace);
@ -315,6 +324,8 @@ if (isServer) then {
call FUNC(loadSettingsOnServer);
};
GVAR(statusEffect_Names) = [];
GVAR(statusEffect_isGlobal) = [];
//////////////////////////////////////////////////
// Set up PlayerChanged eventhandler for pre init
@ -328,8 +339,7 @@ if (hasInterface) then {
// PFH to update the ACE_player variable
GVAR(PreInit_playerChanged_PFHID) = [{
if !(ACE_player isEqualTo (call FUNC(player))) then {
private ["_oldPlayer"];
_oldPlayer = ACE_player;
private _oldPlayer = ACE_player;
ACE_player = call FUNC(player);
uiNamespace setVariable ["ACE_player", ACE_player];

View File

@ -14,6 +14,7 @@ class CfgPatches {
#include "CfgEventHandlers.hpp"
#include "CfgLocationTypes.hpp"
#include "CfgSounds.hpp"
#include "CfgVehicles.hpp"
#include "CfgWeapons.hpp"
@ -88,7 +89,7 @@ class CfgUIGrids {
// check dll
class RscStandardDisplay;
class RscDisplayMain: RscStandardDisplay {
onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscDisplayMain"",'GUI')] call (uinamespace getvariable 'BIS_fnc_initDisplay'); [ARR_5('header','tail',{0},{},_this select 0)] call COMPILE_FILE(functions\fnc_errorMessage));
onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscDisplayMain"",'GUI')] call (uinamespace getVariable 'BIS_fnc_initDisplay'); [ARR_5('header','tail',{0},{},_this select 0)] call COMPILE_FILE(functions\fnc_errorMessage));
};
*/

View File

@ -116,9 +116,9 @@ class ACE_gui_editBase
};
colorSelection[] =
{
"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])",
"(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])",
"(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])",
"(profilenamespace getVariable ['GUI_BCG_RGB_R',0.3843])",
"(profilenamespace getVariable ['GUI_BCG_RGB_G',0.7019])",
"(profilenamespace getVariable ['GUI_BCG_RGB_B',0.8862])",
1
};
autocomplete = "";
@ -249,7 +249,7 @@ class ACE_gui_listBoxBase : RscListBox{
colorSelect2[] = {0.95, 0.95, 0.95, 1};
colorSelectBackground[] = {0, 0, 0, 1};
colorSelectBackground2[] = {0.543, 0.5742, 0.4102, 1.0};
colorDisabled[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])", 0.25};
colorDisabled[] = {"(profilenamespace getVariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getVariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getVariable ['GUI_BCG_RGB_B',0.5])", 0.25};
period = 1.2;
rowHeight = 0.03;
colorBackground[] = {0, 0, 0, 1};
@ -505,7 +505,7 @@ onMouseButtonDblClick = "";
iconCanceled = "\A3\ui_f\data\map\mapcontrol\taskIconCanceled_CA.paa";
iconDone = "\A3\ui_f\data\map\mapcontrol\taskIconDone_CA.paa";
iconFailed = "\A3\ui_f\data\map\mapcontrol\taskIconFailed_CA.paa";
color[] = {"(profilenamespace getvariable ['IGUI_TEXT_RGB_R',0])","(profilenamespace getvariable ['IGUI_TEXT_RGB_G',1])","(profilenamespace getvariable ['IGUI_TEXT_RGB_B',1])","(profilenamespace getvariable ['IGUI_TEXT_RGB_A',0.8])"};
color[] = {"(profilenamespace getVariable ['IGUI_TEXT_RGB_R',0])","(profilenamespace getVariable ['IGUI_TEXT_RGB_G',1])","(profilenamespace getVariable ['IGUI_TEXT_RGB_B',1])","(profilenamespace getVariable ['IGUI_TEXT_RGB_A',0.8])"};
colorCreated[] = {1,1,1,1};
colorCanceled[] = {0.7,0.7,0.7,1};
colorDone[] = {0.7,1,0.3,1};

View File

@ -16,15 +16,12 @@ params ["_eventType", "_event"];
if (_eventType == "ACEg") then {
_event params ["_eventName", "_eventArgs"];
GVAR(events) params ["_eventNames"];
private ["_eventNames", "_eventIndex"];
_eventNames = GVAR(events) select 0;
_eventIndex = _eventNames find _eventName;
private _eventIndex = _eventNames find _eventName;
if (_eventIndex != -1) then {
private "_events";
_events = (GVAR(events) select 1) select _eventIndex;
private _events = (GVAR(events) select 1) select _eventIndex;
#ifdef DEBUG_EVENTS
ACE_LOGINFO_1("* Net Event %1",_eventName);
@ -46,9 +43,8 @@ if (_eventType == "ACEc") then {
if (isServer) then {
_event params ["_eventName", "_eventTargets", "_eventArgs"];
private ["_sentEvents", "_owner", "_serverFlagged"];
private _sentEvents = [];
_sentEvents = [];
if (!IS_ARRAY(_eventTargets)) then {
_eventTargets = [_eventTargets];
};
@ -59,9 +55,11 @@ if (_eventType == "ACEc") then {
["ACEg", ACEg] call FUNC(_handleNetEvent);
};
_serverFlagged = false;
private _serverFlagged = false;
{
_owner = _x;
private _owner = _x;
if (IS_OBJECT(_x)) then {
_owner = owner _x;
};

View File

@ -15,10 +15,8 @@
params ["_client"];
{
private ["_eventEntry", "_eventLog"];
_eventEntry = HASH_GET(GVAR(syncedEvents),_x);
_eventLog = _eventEntry select 1;
private _eventEntry = HASH_GET(GVAR(syncedEvents),_x);
_eventEntry params ["", "_eventLog"];
["SEH_s", _client, [_x, _eventLog]] call FUNC(targetEvent);
false

View File

@ -27,10 +27,8 @@ if (isServer) then {
false
};
private ["_eventEntry", "_eventLog"];
_eventEntry = HASH_GET(GVAR(syncedEvents),_eventName);
_eventLog = _eventEntry select 1;
private _eventEntry = HASH_GET(GVAR(syncedEvents),_eventName);
_eventEntry params ["", "_eventLog"];
["SEH_s", _client, [_eventName, _eventLog]] call FUNC(targetEvent);
} else {

View File

@ -5,7 +5,7 @@
* Arguments [Client] :
* 0: eventName <STRING>
* 1: arguments <ARRAY>
* 2: ttl <SCALAR>
* 2: ttl <NUMBER>
*
* Return Value:
* Boolean of success <BOOL>
@ -21,20 +21,17 @@ if (!HASH_HASKEY(GVAR(syncedEvents),_name)) exitWith {
false
};
private ["_internalData", "_eventCode"];
_internalData = HASH_GET(GVAR(syncedEvents),_name);
private _internalData = HASH_GET(GVAR(syncedEvents),_name);
if (isServer) then {
// Server needs to internally log it for synchronization
if (_ttl > -1) then {
_internalData = HASH_GET(GVAR(syncedEvents),_name);
private "_eventLog";
_eventLog = _internalData select 1;
_eventLog pushback [ACE_diagTime, _args, _ttl];
_internalData params ["", "_eventLog"];
_eventLog pushBack [ACE_diagTime, _args, _ttl];
};
};
_eventCode = _internalData select 0;
_internalData params ["_eventCode"];
_args call _eventCode;

View File

@ -25,10 +25,8 @@ if (_statement isEqualType "") then {
_statement = compile _statement;
};
private ["_name", "_actionsVar"];
_name = format ["ACE_Action_%1", _action];
_actionsVar = _unit getVariable [_name, [-1, [-1, [], []], objNull]];
private _name = format ["ACE_Action_%1", _action];
private _actionsVar = _unit getVariable [_name, [-1, [-1, [], []], objNull]];
if (_unit != _actionsVar select 2) then { // check if the unit is still valid, fixes respawn issues
_actionsVar = [-1, [-1, [], []], objNull];
@ -44,8 +42,7 @@ _actions pushBack [_condition, _statement];
// first action to add, unit needs addAction command
if (_actionID == -1) then {
private "_addAction";
_addAction = call compile format [
private _addAction = call compile format [
"[
'',
{if (inputAction '%1' == 0) exitWith {}; {if (_this call (_x select 0)) then {_this call (_x select 1)}} forEach (((_this select 0) getVariable '%2') select 1 select 2)},

View File

@ -37,23 +37,19 @@ if (_statement2 isEqualType "") then {
_statement2 = compile _statement2;
};
private ["_name", "_actionsVar"];
_name = format ["ACE_ActionMenu_%1", _action];
_actionsVar = _unit getVariable [_name, [-1, [], []]];
private _name = format ["ACE_ActionMenu_%1", _action];
private _actionsVar = _unit getVariable [_name, [-1, [], []]];
_actionsVar params ["_id", "_actionIDs", "_actions"];
_id = _id + 1;
private ["_nameVar", "_addAction", "_actionID"];
_nameVar = format ["%1_ID%2", _name, _id];
private _nameVar = format ["%1_ID%2", _name, _id];
missionNamespace setVariable [_nameVar, [_condition, _statement, _condition2, _statement2]];
_actionIDs pushBack _id;
_addAction = call compile format [
private _addAction = call compile format [
"[
'%2',
{if (inputAction '%1' == 0) then {if (_this call (%3 select 2)) then {_this call (%3 select 3)}} else {_this call (%3 select 1)}},
@ -70,7 +66,7 @@ _addAction = call compile format [
_priority
];
_actionID = _unit addAction _addAction;
private _actionID = _unit addAction _addAction;
_actions pushBack [_actionID, _nameVar];

View File

@ -17,12 +17,10 @@ params ["_conditionName", "_conditionFunc"];
_conditionName = toLower _conditionName;
private ["_conditions", "_index"];
_conditions = missionNamespace getVariable [QGVAR(InteractionConditions), [[],[]]];
private _conditions = missionNamespace getVariable [QGVAR(InteractionConditions), [[],[]]];
_conditions params ["_conditionNames", "_conditionFuncs"];
_index = _conditionNames find _conditionName;
private _index = _conditionNames find _conditionName;
if (_index == -1) then {
_index = count _conditionNames;

View File

@ -13,11 +13,10 @@
disableSerialization;
private "_dlg";
_dlg = ctrlParent _this;
private _dlg = ctrlParent _this;
_dlg displayAddEventHandler ["unload", {
if (_this select 1 == 1) then {
[missionnamespace getvariable ["BIS_fnc_initCuratorAttributes_target", objNull]] call FUNC(fixCrateContent);
[missionnamespace getVariable ["BIS_fnc_initCuratorAttributes_target", objNull]] call FUNC(fixCrateContent);
};
}];

View File

@ -15,17 +15,15 @@
params ["_eventName", "_eventCode"];
private ["_eventNames", "_eventFunctions", "_eventIndex"];
GVAR(events) params ["_eventNames"];
_eventNames = GVAR(events) select 0;
_eventFunctions = [];
_eventIndex = _eventNames find _eventName;
private _eventFunctions = [];
private _eventIndex = _eventNames find _eventName;
if (_eventIndex != -1) then {
_eventFunctions = (GVAR(events) select 1) select _eventIndex;
} else {
private "_eventNameCount";
_eventNameCount = count _eventNames;
private _eventNameCount = count _eventNames;
_eventNames set [_eventNameCount, _eventName];
(GVAR(events) select 1) set [_eventNameCount, _eventFunctions];

View File

@ -18,8 +18,7 @@ if (_statement isEqualType "") then {
_statement = compile _statement;
};
private "_actionsVar";
_actionsVar = missionNamespace getVariable ["ACE_EventHandler_MapMarker", [-1, [], []]];
private _actionsVar = missionNamespace getVariable ["ACE_EventHandler_MapMarker", [-1, [], []]];
_actionsVar params ["_id", "_actionIDs", "_actions"];

View File

@ -19,8 +19,7 @@ if (_statement isEqualType "") then {
_statement = compile _statement;
};
private "_actionsVar";
_actionsVar = missionNamespace getVariable ["ACE_EventHandler_ScrollWheel", [-1, [], []]];
private _actionsVar = missionNamespace getVariable ["ACE_EventHandler_ScrollWheel", [-1, [], []]];
_actionsVar params ["_id", "_actionIDs", "_actions"];

View File

@ -22,8 +22,7 @@
params ["_name", "", "", "", "", "", "", "_value"]; //["_name", "_typeName", "_isClientSetable", "_localizedName", "_localizedDescription", "_possibleValues", "_isForced", "_value"];
private "_settingData";
_settingData = [_name] call FUNC(getSettingData);
private _settingData = [_name] call FUNC(getSettingData);
// Exit if the setting already exists
if (count _settingData > 0) exitWith {};

View File

@ -21,9 +21,7 @@ if (HASH_HASKEY(GVAR(syncedEvents),_name)) exitWith {
false
};
private ["_eventId", "_data"];
_eventId = [_name, FUNC(_handleSyncedEvent)] call FUNC(addEventHandler);
_data = [_handler, [], _ttl, _eventId];
private _eventId = [_name, FUNC(_handleSyncedEvent)] call FUNC(addEventHandler);
private _data = [_handler, [], _ttl, _eventId];
HASH_SET(GVAR(syncedEvents),_name,_data);

View File

@ -18,9 +18,9 @@
params ["_unit", "_classname", ["_container", ""], ["_ammoCount", -1]];
private ["_type", "_canAdd", "_addedToUnit"];
private _type = _classname call FUNC(getItemType);
_type = [_classname] call FUNC(getItemType);
private ["_canAdd", "_addedToUnit"];
switch (_container) do {
case "vest": {
@ -59,8 +59,7 @@ switch (_type select 0) do {
} else {
_addedToUnit = false;
private "_pos";
_pos = _unit modelToWorldVisual [0,1,0.05];
private _pos = _unit modelToWorldVisual [0,1,0.05];
_unit = createVehicle ["WeaponHolder_Single_F", _pos, [], 0, "NONE"];
_unit addWeaponCargoGlobal [_classname, 1];
@ -93,8 +92,7 @@ switch (_type select 0) do {
} else {
_addedToUnit = false;
private "_pos";
_pos = _unit modelToWorldVisual [0,1,0.05];
private _pos = _unit modelToWorldVisual [0,1,0.05];
_unit = createVehicle ["WeaponHolder_Single_F", _pos, [], 0, "NONE"];
_unit addMagazineCargoGlobal [_classname, 1/*_ammoCount*/]; //@todo Bug! This isn't really the ammo, but magazine count. No such command.
@ -123,8 +121,7 @@ switch (_type select 0) do {
} else {
_addedToUnit = false;
private "_pos";
_pos = _unit modelToWorldVisual [0,1,0.05];
private _pos = _unit modelToWorldVisual [0,1,0.05];
_unit = createVehicle ["WeaponHolder_Single_F", _pos, [], 0, "NONE"];
_unit addItemCargoGlobal [_classname, 1];

View File

@ -1,23 +0,0 @@
/*
* Author: Pabst Mirror
* Applys the forceWalk status of an unit. Called from Extended_InitPost_EventHandlers.
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [ACE_Player] call ace_common_fnc_applyForceWalkStatus
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit"];
private "_forceWalkNumber";
_forceWalkNumber = _unit getVariable ["ACE_forceWalkStatusNumber", 0];
_unit forceWalk (_forceWalkNumber > 0);

View File

@ -41,4 +41,5 @@ if (_list isEqualType "") then {
};
};
};
false
} count _list;

View File

@ -12,13 +12,11 @@
*/
#include "script_component.hpp"
private "_config";
ACE_isMapEnabled = call {_config = missionConfigFile >> "showMap"; !isNumber _config || {getNumber _config == 1}}; // default value is 1, so do isNumber check first
ACE_isCompassEnabled = call {_config = missionConfigFile >> "showCompass"; !isNumber _config || {getNumber _config == 1}};
ACE_isWatchEnabled = call {_config = missionConfigFile >> "showWatch"; !isNumber _config || {getNumber _config == 1}};
ACE_isRadioEnabled = call {_config = missionConfigFile >> "showRadio"; !isNumber _config || {getNumber _config == 1}};
ACE_isGPSEnabled = call {_config = missionConfigFile >> "showGPS"; !isNumber _config || {getNumber _config == 1}};
ACE_isMapEnabled = call {private _config = missionConfigFile >> "showMap"; !isNumber _config || {getNumber _config == 1}}; // default value is 1, so do isNumber check first
ACE_isCompassEnabled = call {private _config = missionConfigFile >> "showCompass"; !isNumber _config || {getNumber _config == 1}};
ACE_isWatchEnabled = call {private _config = missionConfigFile >> "showWatch"; !isNumber _config || {getNumber _config == 1}};
ACE_isRadioEnabled = call {private _config = missionConfigFile >> "showRadio"; !isNumber _config || {getNumber _config == 1}};
ACE_isGPSEnabled = call {private _config = missionConfigFile >> "showGPS"; !isNumber _config || {getNumber _config == 1}};
GVAR(AssignedItems) = [];
GVAR(AssignedItemsInfo) = [];

View File

@ -17,19 +17,17 @@ params ["_number", ["_minLength", 8]];
_number = round _number;
private ["_array", "_index", "_rest"];
_array = [];
private _array = [];
_array resize _minLength;
for "_index" from 0 to (_minLength - 1) do {
_array set [_index, false];
};
_index = 0;
private _index = 0;
while {_number > 0} do {
_rest = _number mod 2;
private _rest = _number mod 2;
_number = floor (_number / 2);
_array set [_index, _rest == 1];

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